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This tutorial explains how to avoid gaps at the corners of walls when using displacement in vray. Even though this
problem is a general problem and not caused by Walls & Tiles, it may appear more often, because Walls & Tiles uses
displacement by default. The solution is not dicult and will help in general when using displacement on corners of
objects. Walls & Tiles has a new feature since version 1.3.0 that simplies the displacement settings explained below.
In vray there are two ways using displacement:
With the vray material itself (by using a map within the displacement slot)
With the vray displacement modifier
Both methods have their advantages and disadvantages, but the vray displacement modier is the better solution
when trying to close or avoid gaps on corners.
(1) Manual method
01 Add the vray displacement modi er
When you have a problem with holes on the corners of objects with vray while using displacement, you need to
apply the vray displacement modier with correct settings. The VRAYDISPLACEMENTMOD can be found in the
modier list:
(HTTP://WWW
(http://www.vizpark.com/wp-content/uploads/2014/05/VP_tutorial_vray_displacement_step1.jpg)
02 Copy the displacement map from Walls & Tiles to your modi er texmap
Now you need to copy (instance!) the displacement map from your Walls & Tiles material to the texmap of your
displacement modier. If you create a copy of the map, the parameter changes from your Walls & Tiles material will
not be adapted from the displacement modier. Thats why it is important to create an INSTANCE when dragging
the displacement map from the material to the texmap slot of the modier. If you change settings in Walls & Tiles
now, the displacement map will follow these settings.
After instancing the map, turn OFF the displacement layer in your material, so that only the modier will displace
your geometry.
(http://www.vizpark.com/wp-content/uploads/2014/05/VP_tutorial_vray_displacement_step2.jpg)
03 Enable Keep Continuity and set threshold to 0.001
The third and last thing is to set the correct parameters in the displacement modier. You need to enable the Keep
Continuity feature and set the Edge Threshold to 0.001.
You still may have to adjust some settings so that you get the same result. For example the Amount parameter,
which might need adjustment depending on your general displacement settings in the renderer preferences. It may
also be necessary to adjust the EDGE LENGTH to a lower value, if you see artifacts in the displacement. Lowering the
Edge Length to 3 or 2 will result in better displacement resolution, but also longer render times.
(http://www.vizpark.com/wp-content/uploads/2014/05/VP_tutorial_vray_displacement_step3.jpg)
For all of the above manual adjustments there is a simpler alternative, implemented in Walls & Tiles 1.3.0 (just the
vray material version).
On the bottom of the Walls & Tiles material settings youll nd a new part VRAY Displacement that has two
buttons.
(http://www.vizpark.com/wp-
content/uploads/2014/05/VP_tutorial_vray_displacement_automatic.jpg)
The rst button selects all objects with the current material assigned to them. The second button adds a vray
displacement modier on all selected objects with this material assigned to them, sets all parameters accordingly,
and disables the displacement layer inside of the material. If you use this feature, you still might need to adjust the
Amount and Edge Length in the displacement modier, as described above. But using this feature is much simpler
and faster than using the manual method.
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This entry was posted in Tutorials (http://www.vizpark.com/category/tutorials/) and tagged Walls & Tiles
(http://www.vizpark.com/tag/walls-tiles/).
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jreben1 says:
Thanks for the great tips!
APRIL 28, 2015 AT 1:32 PM (HTTP://WWW.VIZPARK.COM/CORRECT-CORNER-DISPLACEMENT-WITH-WALLS-TILES-AND-VRAY/#COMMENT-268072)
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