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The Labyrinth of Aphotic Evil

Level 2

General

Dungeon Walls

Hewn Ice (Athletics DC 20 to climb)

Dungeon Floor

Hewn Ice (slippery, -5 to Acrobatics)

Temperature
Illumination

Corridors

Wandering
Monsters

Room #1

Extreme Cold (every hour, unprotected creatures must succeed on an


Endurance check (DC 20) or lose one healing surge)
Shadowy (phosphorescent fungus or candles every 20 ft.)

A group of demonic faces have been carved into the walls

The sound of footsteps fills the corridor

An iron chandelier hangs from the ceiling here

The sound of rushing water fills the corridor

Someone has scrawled "They ate Besla" here

A chute descends from the corridor into the next dungeon level down

A 5-foot wide chasm cuts across the corridor

Unintelligible whispering fills the corridor

An iron chandelier hangs from the ceiling here

Electrified Floortile (Perception DC 15 to find, Thievery DC 10 to disable,


Single-shot, Melee 1, Attack +5 vs. Fortitude, Damage 2d10+3 lightning, 31
xp)

Dart Blaster (Perception DC 10 to find, Thievery DC 10 to disable, Singleshot, Close blast 4, Attack +7 vs. AC, Damage 3d6+3, 31 xp)

A fountain of water sits in an alcove here

Burning torches in iron sconces line the corridor

3 x White Dragon Wyrmling (dr1 187, 200 xp), lost and desperate

8 x Blizzard Dragon Wyrmling (mm3 65, 125 xp), actively patrolling their
territory

3 x White Dragon Wyrmling (dr1 187, 200 xp), wandering senselessly

1 x Young White Dragon (mm 84, 750 xp), wielding bizarre eldritch powers

6 x Blizzard Dragon Wyrmling (mm3 65, 125 xp), returning to their lair with
plunder

5 x Yeti Howler (mm3 211, 175 xp), scouting from another part of the
dungeon

North Entry

Archway
Leads to room #14, inhabited by 4 x Blizzard Dragon Wyrmling

West Entry #1

Trapped and Stuck Simple Wooden Door (Strength DC 12 to break, 20 hp)


Thunder Blaster (Perception DC 10 to find, Thievery DC 15 to disable,
Single-shot, Close blast 1, Attack +5 vs. Fortitude, Damage 3d6+3
thunder and the target is dazed until the end of its next turn, 31 xp)

West Entry #2

Archway

West Entry #3

Archway

East Entry

Unlocked Strong Wooden Door (Strength DC 15 to break, 40 hp)


Leads to room #18, inhabited by 7 x Blizzard Dragon Wyrmling

Leads to room #18, inhabited by 7 x Blizzard Dragon Wyrmling


Room Features
Monster

Room #2

West Entry

Scattered open pits, A rustling noise can be faintly heard near the west
wall
7 x Blizzard Dragon Wyrmling (mm3 65, 125 xp)

Stuck Simple Wooden Door (Strength DC 12 to break, 20 hp)


Leads to room #19, inhabited by 4 x Cobalt Dragon Wyrmling

East Entry

Room #3

Unlocked Strong Wooden Door (Strength DC 15 to break, 40 hp)

South Entry #1

Locked Iron Door (Thievery DC 20 to unlock, Strength DC 30 to break, 60


hp)

South Entry #2

Archway

South Entry #3

Archway

South Entry #4

Unlocked Simple Wooden Door (Strength DC 10 to break, 20 hp)

South Entry #5

Unlocked Simple Wooden Door (Strength DC 10 to break, 20 hp)

Room Features

Shattered statue (provides cover), Linked teleporter circles

West Entry

Trapped and Locked Strong Wooden Door (Thievery DC 20 to unlock,


Strength DC 20 to break, 40 hp)
Arrow Trap (Perception DC 15 to find, Thievery DC 10 to disable,
Single-shot, Target 1 creature within 10 squares, Attack +7 vs. AC,
Damage 2d10+3, 31 xp)

East Entry #1

Archway

East Entry #2

Wooden Portcullis (Strength DC 15 to open, 20 hp)

East Entry #3

Trapped and Locked Stone Door (Thievery DC 15 to unlock, Strength DC 25


to break, 40 hp)
Arrow Trap (Perception DC 10 to find, Thievery DC 15 to disable,
Single-shot, Target 1 creature within 10 squares, Attack +7 vs. AC,
Damage 2d10+3, 31 xp)

East Entry #4
Room Features

Room #4

North Entry
West Entry

Stuck Good Wooden Door (Strength DC 15 to break, 30 hp)


Stone columns (provides cover), Zone of zero gravity (Acrobatics DC 20 to
move)

Stuck Stone Door (Strength DC 22 to break, 40 hp)


Trapped and Unlocked Iron Door (Strength DC 25 to break, 60 hp)
One-way Door (Perception DC 10 to find, Thievery DC 15 to disable,
31 xp)
Leads to room #15, inhabited by 6 x Blizzard Dragon Wyrmling

East Entry

Trapped and Locked Simple Wooden Door (Thievery DC 10 to unlock,


Strength DC 15 to break, 20 hp)
Thunder Blaster (Perception DC 10 to find, Thievery DC 10 to disable,
Single-shot, Close blast 2, Attack +5 vs. Fortitude, Damage 3d6+3
thunder and the target is dazed until the end of its next turn, 31 xp)

South Entry
Room Features

Wooden Portcullis (Strength DC 15 to open, 20 hp)


A magical statue in the east side of the room answers questions with lies
and falsehoods, Someone has scrawled "You cannot kill it with swords" in
goblin runes on the north wall

Monster

4 x White Dragon Wyrmling (dr1 187, 200 xp)


Treasure: 63 gp, 63 sp; 3 x Small Azurite (50 gp each); hoard total 219 gp 3
sp

Room #5

West Entry

Stuck Stone Door (Strength DC 22 to break, 40 hp)

East Entry #1

Unlocked Simple Wooden Door (Strength DC 10 to break, 20 hp)

East Entry #2

Unlocked Stone Door (Strength DC 20 to break, 40 hp) (slides down, +1 to


break DC)

East Entry #3

Trapped and Unlocked Good Wooden Door (Strength DC 12 to break, 30


hp)
Arrow Trap (Perception DC 15 to find, Thievery DC 10 to disable,
Single-shot, Target 1 creature within 10 squares, Attack +7 vs. AC,
Damage 2d10+3, 31 xp)

South Entry

Trapped and Locked Strong Wooden Door (Thievery DC 20 to unlock,


Strength DC 20 to break, 40 hp) (slides up, +2 to break DC)
Concealed Pit (Perception DC 15 to find, Thievery DC 15 to disable,
Single-shot, Melee 1, Attack +5 vs. Reflex, Damage 2d10+3 falling, 31
xp)
Leads to room #8

Room Features
Trap

Room #6

West Entry

Fiery brazier (Strength DC 10 to knock over, deals ongoing 5 fire damage),


A sloped pit lined with iron spikes lies in the north-east corner of the room
Stormcloud Portal (Perception DC 15 to find, Thievery DC 10 to disable,
Init +2, Close blast 3, Attack +5 vs. Reflex, Damage 1d6+3 lightning, 125
xp)

Trapped and Locked Simple Wooden Door (Thievery DC 30 to unlock,


Strength DC 15 to break, 20 hp)
Iceshard Blaster (Perception DC 10 to find, Thievery DC 10 to disable,
Single-shot, Close blast 4, Attack +5 vs. Reflex, Damage 3d6+3 cold,
31 xp)

East Entry
South Entry #1

Unlocked Strong Wooden Door (Strength DC 15 to break, 40 hp)


Secret (Perception DC 15 to find) Locked Good Wooden Door (Thievery DC
20 to unlock, Strength DC 18 to break, 30 hp)
The door is located several feet above the floor and concealed behind
an area of mold
Leads to room #17, inhabited by 8 x Blizzard Dragon Wyrmling

South Entry #2

Unlocked Simple Wooden Door (Strength DC 10 to break, 20 hp)

South Entry #3

Unlocked Simple Wooden Door (Strength DC 10 to break, 20 hp)

Monster

Room #7

1 x Young White Dragon (mm 84, 750 xp)

West Entry #1

Locked Iron Door (Thievery DC 20 to unlock, Strength DC 30 to break, 60


hp)

West Entry #2

Unlocked Simple Wooden Door (Strength DC 10 to break, 20 hp)


Leads to room #16

East Entry
South Entry #1

Stuck Stone Door (Strength DC 22 to break, 40 hp)


Secret (Perception DC 30 to find) Stuck Stone Door (Strength DC 22 to
break, 40 hp)
The door is opened by standing on a small floor tile

South Entry #2

Unlocked Simple Wooden Door (Strength DC 10 to break, 20 hp)

South Entry #2

Unlocked Simple Wooden Door (Strength DC 10 to break, 20 hp)

South Entry #3

Wooden Portcullis (Strength DC 15 to open, 20 hp) (stuck, +2 to open DC)

Room Features

Clouds of poison gas (provides concealment, deals 1d6+3 poison damage),


Spirals of blue stones cover the floor

Monster

6 x Blizzard Dragon Wyrmling (mm3 65, 125 xp)


Treasure: +1 Aftershock Weapon (av2 15, 520 gp) Javelin (phb 218), 5 x
Alchemist's Acid Bolt (av 24, 25 gp); hoard total 645 gp

Room #8

North Entry

Trapped and Locked Strong Wooden Door (Thievery DC 20 to unlock,


Strength DC 20 to break, 40 hp) (slides up, +2 to break DC)
Concealed Pit (Perception DC 15 to find, Thievery DC 15 to disable,
Single-shot, Melee 1, Attack +5 vs. Reflex, Damage 2d10+3 falling, 31
xp)
Leads to room #5

West Entry

Stuck Simple Wooden Door (Strength DC 12 to break, 20 hp)

East Entry #1

Stuck Simple Wooden Door (Strength DC 12 to break, 20 hp)

East Entry #2

Stuck Strong Wooden Door (Strength DC 18 to break, 40 hp) (slides down,


+1 to break DC)

South Entry

Stuck Simple Wooden Door (Strength DC 12 to break, 20 hp)


Leads to room #11

Empty

Room #9

East Entry

Secret (Perception DC 15 to find) Trapped and Unlocked Iron Door


(Strength DC 25 to break, 60 hp)
A bookcase and concealed door pivots smoothly
Guillotine Blade (Perception DC 15 to find, Thievery DC 10 to disable,
Single-shot, Target 1 creature, Attack +5 vs. Reflex, Damage 2d10+3,
31 xp)

South Entry

Unlocked Good Wooden Door (Strength DC 12 to break, 30 hp)

Empty

Room #10

West Entry
South Entry #1

Unlocked Good Wooden Door (Strength DC 12 to break, 30 hp)


Trapped and Stuck Good Wooden Door (Strength DC 15 to break, 30 hp)
Acidic Burster (Perception DC 15 to find, Thievery DC 10 to disable,
Single-shot, Close burst 3, Attack +5 vs. Reflex, Damage 3d6+3 acid,
31 xp)

South Entry #2

Unlocked Simple Wooden Door (Strength DC 10 to break, 20 hp)

South Entry #3

Stuck Iron Door (Strength DC 28 to break, 60 hp)

Empty

Room #11

North Entry

Stuck Simple Wooden Door (Strength DC 12 to break, 20 hp)


Leads to room #8

West Entry #1

Archway

West Entry #2

Trapped and Locked Iron Door (Thievery DC 10 to unlock, Strength DC 30

West Entry #2

Trapped and Locked Iron Door (Thievery DC 10 to unlock, Strength DC 30


to break, 60 hp)
Poison Gas Cloud (Perception DC 10 to find, Thievery DC 10 to
disable, Single-shot, Close burst 3, Attack +5 vs. Fortitude, Damage
3d6+3 poison, 31 xp)

East Entry #1

Stuck Simple Wooden Door (Strength DC 12 to break, 20 hp)

East Entry #2

Trapped and Locked Good Wooden Door (Thievery DC 10 to unlock,


Strength DC 18 to break, 30 hp)
Poison Needle (Perception DC 15 to find, Thievery DC 10 to disable,
Single-shot, Melee 1, Attack +5 vs. Fortitude, Damage 2d10+3 poison,
31 xp)
Leads to room #17, inhabited by 8 x Blizzard Dragon Wyrmling

South Entry
Room Features

Room #12

Stuck Strong Wooden Door (Strength DC 18 to break, 40 hp)


Sloped floor (add 1 square to any movement towards the south-east corner
of the room), Someone has scrawled "The Crusaders of Grormiholm looted
this place" on the north wall

West Entry #1

Archway

West Entry #2

Stuck Simple Wooden Door (Strength DC 12 to break, 20 hp)

West Entry #3

Locked Strong Wooden Door (Thievery DC 10 to unlock, Strength DC 20 to


break, 40 hp)

East Entry #1

Wooden Portcullis (Strength DC 15 to open, 20 hp)

East Entry #2

Trapped and Unlocked Simple Wooden Door (Strength DC 10 to break, 20


hp)
Acidic Burster (Perception DC 15 to find, Thievery DC 10 to disable,
Single-shot, Close burst 4, Attack +5 vs. Reflex, Damage 3d6+3 acid,
31 xp)

Room Features
Monster

A narrow pit covered by iron bars lies in the east side of the room, A
wooden ladder rests against the north wall
5 x Blizzard Dragon Wyrmling (mm3 65, 125 xp)
Treasure: 40 gp; 3 x Moss Agate (60 gp each); Feathered Pouch (99 gp),
Pewter Pectoral (113 gp), Small Silver Mirror (111 gp); +1 Bloodclaw
Weapon (av 65, 520 gp) War Pick (phb 218), +1 Robe of Useful Items (mme
17, 520 gp) Cloth Armor (phb 214), +1 Vicious Weapon (phb 236, 520 gp)
Halberd (phb 218); hoard total 2103 gp

Trap

Room #13

North Entry

3 x Swinging Block (Perception DC 10 to find, Thievery DC 15 to disable,


Single-shot, Target all creatures in a row of squares, Attack +5 vs. Reflex,
Damage 2d10+3, 31 xp)

Trapped and Stuck Strong Wooden Door (Strength DC 18 to break, 40 hp)


Poison Needle (Perception DC 15 to find, Thievery DC 10 to disable,
Single-shot, Melee 1, Attack +5 vs. Fortitude, Damage 2d10+3 poison,
31 xp)

East Entry
Room Features
Monster
Trap

Room #14

Archway
Partition walls (Strength DC 15 to break), The floor is covered with cracks
1 x Young White Dragon (mm 84, 750 xp)
Bolter Turret (Perception DC 15 to find, Thievery DC 15 to disable, Init +2,
Target 1 creature within 10 squares, Attack +7 vs. AC, Damage 1d10+3,
125 xp)

Room #14

North Entry #1

Stuck Iron Door (Strength DC 28 to break, 60 hp)

North Entry #2

Wooden Portcullis (Strength DC 15 to open, 20 hp)

West Entry

Unlocked Simple Wooden Door (Strength DC 10 to break, 20 hp)

East Entry

Unlocked Strong Wooden Door (Strength DC 15 to break, 40 hp)

South Entry #1

Unlocked Simple Wooden Door (Strength DC 10 to break, 20 hp)

South Entry #2

Archway
Leads to room #1, inhabited by 7 x Blizzard Dragon Wyrmling

Room Features
Monster

Entropic altar (healing is only half as effective), Fiery brazier (Strength DC


10 to knock over, deals ongoing 5 fire damage)
4 x Blizzard Dragon Wyrmling (mm3 65, 125 xp)
Treasure: 464 gp, 27 sp, 90 cp; 3 x Uncut Moss Agate (51 gp each), 3 x
Uncut Rhodochrosite (47 gp each); Ceramic Figurine (of an Aberrant God)
(98 gp), Leather Boots with Fine Steel Buckles (114 gp); +1 Awakening
Armor (phb3 198, 520 gp) Chainmail (phb 214), +1 Manifester Weapon
(phb3 201, 520 gp) Light War Pick (av 9), +1 Martyr's Armor (av 47, 520 gp)
Scale Armor (phb 214), +1 Supremely Vicious Weapon (av2 24, 520 gp)
Superior Crossbow (av 10); hoard total 3053 gp 6 sp

Trap

Room #15

3 x Concealed Pit (Perception DC 15 to find, Thievery DC 10 to disable,


Single-shot, Melee 1, Attack +5 vs. Reflex, Damage 2d10+3 falling, 31 xp)

West Entry #1

Wooden Portcullis (Strength DC 15 to open, 20 hp)

West Entry #2

Wooden Portcullis (Strength DC 15 to open, 20 hp)

East Entry #1

Unlocked Strong Wooden Door (Strength DC 15 to break, 40 hp)

East Entry #2

Trapped and Unlocked Iron Door (Strength DC 25 to break, 60 hp)


One-way Door (Perception DC 10 to find, Thievery DC 15 to disable,
31 xp)
Leads to room #4, inhabited by 4 x White Dragon Wyrmling

South Entry
Room Features
Monster

Archway
Someone has scrawled "It's a trap" on the east wall, A sundered mace lies
in the south-west corner of the room
6 x Blizzard Dragon Wyrmling (mm3 65, 125 xp)
Treasure: 50 gp; 10 x +1 Onslaught Bullet (av2 27, 25 gp), Tanglefoot Bag
(av 30, 25 gp); hoard total 325 gp

Room #16

North Entry

Archway

West Entry #1

Stuck Good Wooden Door (Strength DC 15 to break, 30 hp)

West Entry #2

Stuck Strong Wooden Door (Strength DC 18 to break, 40 hp)

East Entry #1

Unlocked Simple Wooden Door (Strength DC 10 to break, 20 hp)


Leads to room #7, inhabited by 6 x Blizzard Dragon Wyrmling

East Entry #2

Archway

Empty

Room #17

North Entry #1

Unlocked Simple Wooden Door (Strength DC 10 to break, 20 hp)

North Entry #2

Secret (Perception DC 15 to find) Locked Good Wooden Door (Thievery DC


20 to unlock, Strength DC 18 to break, 30 hp)

The door is located several feet above the floor and concealed behind
an area of mold
Leads to room #6, inhabited by 1 x Young White Dragon
West Entry

Trapped and Locked Good Wooden Door (Thievery DC 10 to unlock,


Strength DC 18 to break, 30 hp)
Poison Needle (Perception DC 15 to find, Thievery DC 10 to disable,
Single-shot, Melee 1, Attack +5 vs. Fortitude, Damage 2d10+3 poison,
31 xp)
Leads to room #11

East Entry
Room Features

Monster

Wooden Portcullis (Strength DC 15 to open, 20 hp)


A fountain decorated with screaming faces sits in the west side of the
room, Someone has scrawled "Esmer fell here, didn't see it coming" on the
west wall
8 x Blizzard Dragon Wyrmling (mm3 65, 125 xp)
Treasure: 63 gp, 54 sp, 180 cp; Electrum Cloth Talisman (98 gp), Feathered
Pouch (106 gp); Wrestler's Glvoes (av 137, 520 gp); hoard total 794 gp 2 sp

Trap

Room #18

7 x Arrow Trap (Perception DC 10 to find, Thievery DC 15 to disable,


Single-shot, Target 1 creature within 10 squares, Attack +7 vs. AC, Damage
2d10+3, 31 xp)

North Entry #1

Wooden Portcullis (Strength DC 15 to open, 20 hp)

North Entry #2

Stuck Strong Wooden Door (Strength DC 18 to break, 40 hp) (slides up, +2


to break DC)

West Entry

Unlocked Strong Wooden Door (Strength DC 15 to break, 40 hp)


Leads to room #1, inhabited by 7 x Blizzard Dragon Wyrmling

East Entry #1

Archway

East Entry #2

Unlocked Strong Wooden Door (Strength DC 15 to break, 40 hp)

Room Features
Monster

A foul odor fills the south-east corner of the room, A pile of rotten rope lies
in the south-west corner of the room
7 x Blizzard Dragon Wyrmling (mm3 65, 125 xp)
Treasure: 211 gp, 262 sp, 9 cp; 2 x Azurite (53 gp each), Uncut Banded
Agate (53 gp each), 2 x Uncut Rhodochrosite (57 gp each); Leather Belt
with Silver Buckle (100 gp), Leather Boots with Brass Buckles (102 gp),
Leather Mask (100 gp); 9 x +1 Onslaught Bullet (av2 27, 25 gp), Alchemical
Formula Book (Alchemist's Acid (av 23, 70 gp), Clearsense Powder (av 26,
80 gp), Clearwater Solution (av 27, 100 gp), Tanglefoot Bag (av 30, 100
gp)); hoard total 1107 gp 2 sp 9 cp

Trap

7 x Rune of Phantasms (Perception DC 10 to find, Thievery DC 15 to


disable, Single-shot, Close burst 4, Attack +5 vs. Will, the target is dazed
(save ends), 31 xp)

Hidden Treasure

Hidden (Perception DC 30 to find) Unlocked Iron Chest (Strength DC 25 to


break, 60 hp)
144 gp, 99 sp, 180 cp; Carved Wooden Puzzle Box (111 gp), Iron Chain
(114 gp); 14 x +1 Onslaught Bullet (av2 27, 25 gp); hoard total 730 gp 7 sp

Room #19

Room #19

West Entry

Stuck Simple Wooden Door (Strength DC 12 to break, 20 hp)

East Entry

Stuck Simple Wooden Door (Strength DC 12 to break, 20 hp)


Leads to room #2

South Entry #1

Stuck Strong Wooden Door (Strength DC 18 to break, 40 hp)

South Entry #2

Stuck Strong Wooden Door (Strength DC 18 to break, 40 hp)

Room Features

Stone columns (provides cover), A narrow pit covered by iron bars lies in
the north-west corner of the room

Monster
Trap

4 x Cobalt Dragon Wyrmling (dr2 177, 300 xp)


2 x Swinging Block (Perception DC 15 to find, Thievery DC 10 to disable,
Single-shot, Target all creatures in a row of squares, Attack +5 vs. Reflex,
Damage 2d10+3, 31 xp)

The Labyrinth of Aphotic Evil


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