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# EXTERNAL cache entries
########################
//Specify CMake build configuration (single-configuration generator
// only), possible values are Release (default), RelWithDebInfo,
// and Debug
CMAKE_CONFIGURATION_TYPES:STRING=Release;RelWithDebInfo;Debug
//Flags used by the compiler during all build types.
CMAKE_CXX_FLAGS:STRING= /DWIN32 /D_WINDOWS /W3 /GR /EHsc
//Flags used by the compiler during debug builds.
CMAKE_CXX_FLAGS_DEBUG:STRING=/D_DEBUG /MDd /Zi /Ob0 /Od /RTC1
//Flags used by the compiler during release builds for minimum
// size.
CMAKE_CXX_FLAGS_MINSIZEREL:STRING=/MD /O1 /Ob1 /DNDEBUG
//Flags used by the compiler during release builds.
CMAKE_CXX_FLAGS_RELEASE:STRING=/MD /O2 /Ob2 /DNDEBUG
//Flags used by the compiler during release builds with debug info.
CMAKE_CXX_FLAGS_RELWITHDEBINFO:STRING=/MD /Zi /O2 /Ob1 /DNDEBUG
//Libraries linked by default with all C++ applications.
CMAKE_CXX_STANDARD_LIBRARIES:STRING=kernel32.lib user32.lib gdi32.lib winspool.l
ib shell32.lib ole32.lib oleaut32.lib uuid.lib comdlg32.lib advapi32.lib
//Flags used by the compiler during all build types.
CMAKE_C_FLAGS:STRING= /DWIN32 /D_WINDOWS /W3
//Flags used by the compiler during debug builds.
CMAKE_C_FLAGS_DEBUG:STRING=/D_DEBUG /MDd /Zi /Ob0 /Od /RTC1
//Flags used by the compiler during release builds for minimum
// size.
CMAKE_C_FLAGS_MINSIZEREL:STRING=/MD /O1 /Ob1 /DNDEBUG
//Flags used by the compiler during release builds.
CMAKE_C_FLAGS_RELEASE:STRING=/MD /O2 /Ob2 /DNDEBUG
//Flags used by the compiler during release builds with debug info.
CMAKE_C_FLAGS_RELWITHDEBINFO:STRING=/MD /Zi /O2 /Ob1 /DNDEBUG
//Libraries linked by default with all C applications.
CMAKE_C_STANDARD_LIBRARIES:STRING=kernel32.lib user32.lib gdi32.lib winspool.lib
shell32.lib ole32.lib oleaut32.lib uuid.lib comdlg32.lib advapi32.lib
CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO:STRING=/debug /INCREMENTAL
//If set, runtime paths are not added when installing shared libraries,
// but are added when building.
CMAKE_SKIP_INSTALL_RPATH:BOOL=NO
//If set, runtime paths are not added when using shared libraries.
CMAKE_SKIP_RPATH:BOOL=NO
//Flags used by the linker during the creation of static libraries.
CMAKE_STATIC_LINKER_FLAGS:STRING= /machine:X86
//Flags used by the linker during debug builds.
CMAKE_STATIC_LINKER_FLAGS_DEBUG:STRING=
//Flags used by the linker during release minsize builds.
CMAKE_STATIC_LINKER_FLAGS_MINSIZEREL:STRING=
//Flags used by the linker during release builds.
CMAKE_STATIC_LINKER_FLAGS_RELEASE:STRING=
//Flags used by the linker during Release with Debug Info builds.
CMAKE_STATIC_LINKER_FLAGS_RELWITHDEBINFO:STRING=
//If this value is on, makefiles will be generated without the
// .SILENT directive, and all commands will be echoed to the console
// during the make. This is useful for debugging only. With Visual
// Studio IDE projects all commands are done without /nologo.
CMAKE_VERBOSE_MAKEFILE:BOOL=FALSE
//Direct3D DLL
DIRECT3D_DLL:FILEPATH=C:/Program Files (x86)/Windows Kits/8.1/Redist/D3D/x86/d3d
compiler_47.dll
//Value Computed by CMake
InfokupIgra_BINARY_DIR:STATIC=E:/visual studio 2015/Projects/Urho3DFirst/Build
//Value Computed by CMake
InfokupIgra_SOURCE_DIR:STATIC=E:/visual studio 2015/Projects/Urho3DFirst
//Enable 64-bit build, the value is auto-discovered based on the
// found Urho3D library
URHO3D_64BIT:BOOL=0
//Enable AngelScript scripting support
URHO3D_ANGELSCRIPT:BOOL=ON
//Urho3D include directory
URHO3D_BASE_INCLUDE_DIR:PATH=E:/Urho3D/Build/include/Urho3D
//Enable C++11 standard
URHO3D_C++11:BOOL=OFF
//Path to Urho3D build tree or SDK installation location
URHO3D_HOME:PATH=E:/Urho3D/Build
//Urho3D library directory
URHO3D_LIBRARIES:FILEPATH=URHO3D_LIBRARIES-NOTFOUND
//Path to a library.
URHO3D_LIBRARIES_DBG:FILEPATH=E:/Urho3D/Build/lib/Urho3D_d.lib
//Urho3D library type, the value is auto-discovered based on the
// found Urho3D library
URHO3D_LIB_TYPE:STRING=STATIC
//Enable logging support
URHO3D_LOGGING:BOOL=ON
//Enable additional Lua scripting support
URHO3D_LUA:BOOL=ON
//Enable navigation support
URHO3D_NAVIGATION:BOOL=ON
//Enable networking support
URHO3D_NETWORK:BOOL=ON
//Enable resources packaging support, on Web platform default to
// 1, on other platforms default to 0
URHO3D_PACKAGING:BOOL=OFF
//Enable physics support
URHO3D_PHYSICS:BOOL=ON
//Enable profiling support
URHO3D_PROFILING:BOOL=ON
//Enable thread support, on Web platform default to 0, on other
// platforms default to 1
URHO3D_THREADING:BOOL=ON
//Enable 2D graphics and physics support
URHO3D_URHO2D:BOOL=ON
//Use console main() as entry point when setting up Windows executable
// targets (Windows platform only)
URHO3D_WIN32_CONSOLE:BOOL=OFF
########################
# INTERNAL cache entries
########################
//Auto-discovered URHO3D_D3D11 build option
AUTO_DISCOVERED_URHO3D_D3D11:INTERNAL=0
//Auto-discovered URHO3D_DATABASE_ODBC build option
AUTO_DISCOVERED_URHO3D_DATABASE_ODBC:INTERNAL=0
//Auto-discovered URHO3D_DATABASE_SQLITE build option
AUTO_DISCOVERED_URHO3D_DATABASE_SQLITE:INTERNAL=0
//Auto-discovered URHO3D_LUAJIT build option
AUTO_DISCOVERED_URHO3D_LUAJIT:INTERNAL=0
//Auto-discovered URHO3D_OPENGL build option
AUTO_DISCOVERED_URHO3D_OPENGL:INTERNAL=0
//Auto-discovered URHO3D_SSE build option
AUTO_DISCOVERED_URHO3D_SSE:INTERNAL=1
//Auto-discovered URHO3D_STATIC_RUNTIME build option
AUTO_DISCOVERED_URHO3D_STATIC_RUNTIME:INTERNAL=0
//Auto-discovered URHO3D_TESTING build option
AUTO_DISCOVERED_URHO3D_TESTING:INTERNAL=0