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Installer log.txt for X-Plane DVD Installer 3.

02r2 compiled on Dec 5 2011 11:16


:47
This log file is generated automatically by Laminar Research applications and co
ntains diagnostics about your graphics hardware, installation, and any error con
ditions.
If you need to contact tech support or file a bug, please send us this file. NOT
E: this file is rewritten every time you start ANY of your X-System applications
.
If you got a hard system crash and want to report this to Laminar Research, then
be sure to send your crash_report.txt file generated by the crash as well!
Windows 5.1 (build 2600/2) Service Pack 2
(This is really Windows Vista, Windows Server 2008 or newer.)
CPU type: 586
Physical Memory: 1073741823
CPU 0: Intel(R) Core(TM) i7-4500U CPU @ 1.80GHz Speed (mhz):
CPU 0: Intel(R) Core(TM) i7-4500U CPU @ 1.80GHz Speed (mhz):
CPU 0: Intel(R) Core(TM) i7-4500U CPU @ 1.80GHz Speed (mhz):
CPU 0: Intel(R) Core(TM) i7-4500U CPU @ 1.80GHz Speed (mhz):

1795
1795
1795
1795

X-System folder:'', case sensitive=0


OpenGL Vendor
: Intel
OpenGL Render
: Intel(R) HD Graphics 4400
OpenGL Version : 4.2.0 - Build 10.18.10.4358 (420)
OpenGL Extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color
GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_arra
y GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements
GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_ed
ge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_al
ignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_
blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_a
dd GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query G
L_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repea
t GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_te
xture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotr
opic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_comb
ine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compressi
on_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap
GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_st
encil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_textur
e_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects G
L_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader
GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EX
T_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_d
raw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_flo
at GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL
_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_
hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_s
hared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_condition
al_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL
_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffe
r_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirec
t GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_obje
ct GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer
GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_buffer GL_EX
T_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_INTEL
_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_res

tart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL


_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_A
RB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_expl
icit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL
_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_paramete
rs GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_
a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_q
uery GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vert
ex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB
_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_EXT_cli
p_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program
_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_att
rib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compr
essed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_languag
e_packing GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shading
_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_s
hader GL_ARB_vertex_attrib_binding GL_ARB_multi_draw_indirect GL_ARB_program_int
erface_query GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisam
ple GL_ARB_buffer_storage GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arra
ys GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility GL_ARB_robustness GL_EXT_texture_sRGB_decode GL_KHR_bl
end_equation_advanced GL_EXT_shader_integer_mix GL_ARB_stencil_texturing
threaded_avail : 0
tex_clamp_avail : 1
add_env_avail
: 1
combine_avail
: 1
dis_fog_avail
: 0
instance_avail : 1
two-sided stencil: 1
separate stencil : 1
tex_comp_avail : 1
vbo_avail
: 1
pbo_avail
: 1
automini_avail : 1
aniso_avail
: 1
fsaa_avail
: 1
occlude_avail
: 1
sprites_avail
: 1
sblend_avail
: 1/1
vprog_avail
: 1 (1024)
fprog_avail
: 1 (1447/1447/1447/128)
depth_tex_avail : 1
shad_objs_avail : 1
vshader_avail
: 1 (16/4096/64/192/32/4096)
fshader_avail
: 1 (4096)
glsl_avail
: 1 (4.20 - Build 10.18.10.4358/100)
first-gen shaders: 0
gshader_avail
: 1
buniform_avail : 0
shad_lod_avail : 0
gpu_shad4_avail : 1
framebuf_avail : 1
frameblit_avail : 1
drawbuf_avail
: 1
drawbuf2_avail : 1
tex_float_avail : 1
non_pots_avail : 1
packed_stencil : 1
texture_rg
: 1
framebuffer_srgb : 1
max tex units
: 8 (32/8)
max iso filtering: 16.000000
max texture size : 16384 (hardware limit)
max point size : 20.000000
idx in vram
: 1
use_vsync1
: 0
use_vsync2
: 0
This video card is: DX10 or 11 - With instancing
CPU count
: 4
==== CHANGING LANGUAGE TO: Espaol. ====
Could not find translation file: RESOURCE:Spanish.txt; using English.
os_dir_this_app
=C:\Users/Selva/AppData/Local/Temp/
os_dir_desktop
=C:\Users/Selva/Desktop/
os_dir_default_apps
=C:\Users/Selva/Desktop/
os_dir_temp
=C:\Users/Selva/AppData/Local/Temp/
os_dir_prefs
=C:\Users/Selva/AppData/Local/
Clean exit from threads.

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