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This MeshMixer Tutorial for 3D Printing Beginners will show you how to use Autodesk Meshmixer and how to make your model ready
to print in 10 easy steps.
First of all, you will need to download and install Autodesk MeshMixer.
1. C c o
t e botto
e t co e
You can add your own printer or select one from the list.
Use the Transform tool to move your model around. It is not final though and you can place it on the build plate later on.
Click the Edit button on the left and select Transform. Here you can change basic placement data of the object or move and rotate it
Manual placement
1. Check the Enable Snapping box at the bottom of the Transform window. You can change the Snap Step to the accuracy you
need for placing objects.
2. Click and drag one of the arrows to move the object alongside an axis.
3. The quarter circles will rotate the object.
4. To scale your model, click and drag the withe cube in the center to scale it uniformly. To stretch the model to one side, click and
drag the square at the end of the arrows.
5. Shift your model alongside a plane by click and dragging the triangles.
Data transformation
1. Select either the Local or World Frame coordinate system whichever suites you best.
2. You can rotate the object onto a flat side by setting the different rotate axis to a certain degree or using the red, green and blue
arrows to rotate it manually. Click on accept when your object is placed on a flat side. In the next point you will clip it to the ground,
so do not worry if it protrudes.
3. Now click on the Align command directly under Transform. You will have to try different settings until the object is placed correctly
on the build plate, as every model has a different geometry.
4. Set the Source to Basepoint or to Surface point and try the different axis in the next option. You can also check flip if the object is
placed below the build plate. Click on accept to confirm.
MeshMixer can repair minor mistakes in the mesh. As soon as the sphere turns red you will have to do the fixing on your own
2. You can now see all the holes highlighted in blue and a blue ball connected to them. If the ball and area is marked red, the hole is
not manifold. That means you can fix this hole only by editing the object manually.
3. Left click on a blue ball to repair the hole. If the missing triangle is too complicated to fix, the ball will turn grey. Do not click on a
red ball or Autofix when your object has a hole that is not manifold! If you do so, the program will cause havoc to your object! Try
to export the model from your CAD or mesh editiong program again.
2. Select Solid Type. Now you can decide between different levels of accuracy to transform the mesh. Choose Fast, as this is pretty
precise and also fast to process.
1. Click on Edit, and then Hollow (right below the Make Solid command).
2. After processing, you will see the object as a see-through and with black pockets, representing the hollowed out area.
3. You can now change the Offset. This will determine the thickness of the walls. But remember: Do not make the walls too thin or
else the print might collapse. Walls should be a minimum of 1mm.
So for a fast and good result it is best to pick about 250 for Accuracy and 100-150 for Mesh Density.
5. Leave the other settings at their defaults and click Accept to proceed.
2. Here you can see the 3D object file you imported in first place followed by the solid model you created. Click on the little eye next to
the objects name to hide or show it. The imported file should be hidden. If not, hide it and select the solid model.
3. Now click on Transform to place your object on the build plate. Once again you can use the arrows to move and scale the model
or change the coordinates. When rotating the model it is easier to use the Rotate by 90 option found below the current coordinate
display.
4. Click on Move to Platform.
5. Fit to Volume will stretch the object to the entire build space evenly.
6. Click Done when you placed and scaled the model.
3. Now switch to the Stability check right next to Strength. A green sphere indicates correct placement on the build plate. The red
rectangle shows the connected area. If you see a red sphere instead, you will need to rotate and move the print into a more stable
position by using the Transform feature.
1. If the model is placed correctly, you can now click on the Add supports button and let MeshMixer calculate the best support
placement for your object.
2. To tweak the support setting, click on the little icon next to Add supports. Here you either select your settings or choose one from
the support list, e.g. Makerbot or Ultimaker.
3. Click on Convert to Solid, and youre done.
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