Академический Документы
Профессиональный Документы
Культура Документы
DIRECTION
MOVE
ENDSTATE
mel_F_LH_Jab_W Stand
WCombo
mel_F_LH_Jab_W Stand
WCombo
mel_LH_ShuffleJab_W
Stand
mel_B_RE_elbow_W
BackStan
mel_L_LE_elbow_W
LeftStan
mel_R_RH_jab_W RightStand
mel_NZ_LE_elbow_W
LeftStan
mel_NZ_RH_jab_W RightStand
mel_F_RH_Cross_S
Stand
mel_F_RH_RussianHook_S Stand
SCombo NONE
NONE
TRUE
NONE
TRUE
TRUE
KCombo NONE
TRUE
KCombo NONE
TRUE
KCombo NONE
TRUE
KCombo NONE
TRUE
NONE
NONE
TRUE
NONE
NONE
TRUE
NONE
NONE
TRUE
NONE
NONE
TRUE
BARCombo
NONE
TRUE
BARCombo
NONE
TRUE
NONE
FK
mel_r_shin_kick Stand
KCombo2
DFK
mel_kick_long
KCombo
RK
mel_F_kick_to_right
Stand
LK
mel_F_kick_to_left
Stand
DRK
mel_F_kick_to_right
Stand
DLK
mel_F_kick_to_left
Stand
BS
mel_B_RH_knuckle_W
Stand
DBS
mel_B_RH_knuckle_W
Stand
LS
mel_LT_RH_Cross_S
Stand
RS
mel_RT_LH_Cross_S
Stand
FW
mel_BAR_RH_uppercut
Stand
FS
mel_BAR_RH_uppercut
Stand
FW
mel_NZ_LH_Jab_W Stand
NZWCombo
FS
mel_NZ_RH_Cross_S
Stand
FW
mel_NZBA_LH_headhook
Stand
FS
mel_NZBA_RH_Cross_S
Stand
DFW
mel_NZ_LH_ShuffleJab_W Stand
DFS
mel_NZ_RH_ShuffleCross_S
DFS
mel_NZ_ST_ShuffleCross_S
FW
mel_F_RH_headhook
Stand
FDXW
mel_spin_crowd_clear
Stand
NDXW
mel_spin_crowd_clear
Stand
DRW
Mel_R_LH_distance_cross
DRS
Mel_R_LH_distance_cross
DLW
Mel_L_RH_distance_cross Stand
DLS
Mel_L_RH_distance_cross Stand
DBK
mel_B_RF_Mulekick_S
KickBack
BK
mel_B_RF_Mulekick_S
KickBack
DHS
mel_haymaker_target_idle
lapelgrab_MISS Stand
Stand
TRUE
NZSCombo
NONE
TRUE
NZBA_wCombo
NONE
TRUE
NZBA_sCombo
NONE
TRUE
NZST_sCombo
NONE
TRUE
Stand
NZSCombo
NONE
TRUE
Stand
NZST_wCombo
NONE
TRUE
NZST_sCombo
NONE
TRUE
NONE
NONE
TRUE
NONE
NONE
TRUE
Stand
WCombo NONE
TRUE
Stand
SCombo NONE
TRUE
WCombo NONE
TRUE
SCombo NONE
TRUE
Stand
NONE
NONE
TRUE
Stand
NONE
NONE
TRUE
NONE
NONE
Haymaker
TRUE
NONE
NONE
TRUE
NONE
TRUE
NONE
NONE
NONE
Stand
NONE
NONE
NONE
TRUE
NONE
NONE
TRUE
NONE
NONE
TRUE
LeftStand
Stand NONE
Stand
NONE
NONE
TRUE
RightStand
Stand NONE
Stand
NONE
NONE
TRUE
NONE
NONE
nazi_group_harrass_slap Stand
FALSE
FALSE
BW
BS
mel_BS_LH_cross_S
FALSE
BW
BS
mel_BS_LH_cross_S
NONE
DBW
mel_BS_LH_cross_S
NONE
DBS
mel_BS_LH_cross_S
NONE
FALSE
LW
LS
mel_LS_RH_Uppercut_S
FALSE
RW
RS
mel_RS_LH_BodyHook_W
mel_BS_LH_cross_S
NONE
TRUE
KickBackStand
NONE
NONE
NONE
lapelgrab_MISS Stand
TRUE
// Directional attacks
BackStand
Stand FALSE
NONE
NONE
NONE
TRUE
NONE
DG
FALSE
TRUE
FALSE
TRUE
FALSE
TRUE
FALSE
FALSE
FALSE
mel_BS_LH_cross_S
mel_LS_RH_Uppercut_S
Stand
mel_RS_LH_BodyHook_W
Stand
"// context-specific states where we don't want stand's moves available. If you
rename these states, tell Ian"
Haymaker
NONE
FALSE TRUE
FALSE D
mel_haymaker_straightKIL
L
Stand NONE
NONE
TRUE
D
mel_haymaker_straight Stand
NONE
NONE
TRUE
Running NONE
NONE
NONE
FALSE
TRUE
FALSE
FALSE
NONE
NONE
TRUE
Jumping NONE
TRUE
FALSE
FALSE
Falling NONE
TRUE
FALSE
FALSE
DFW
mel_F_RH_SupermanKILL
Stand
DFW
mel_F_RH_Superman
Stand
mel_SCombo_RightCross
Knife
NONE
NONE
TRUE
NONE
NONE
TRUE
//Bat
NONE
//
NONE
//
//Chair
NONE
//
Chair
NONE
NONE
FALSE
TRUE
NONE
TRUE
NONE
NONE
FALSE
TRUE
FALSE
NONE
NONE
TRUE
FALSE
TRUE
TRUE
DS
mel_SCombo_RussianHook Knife
DW
club_single_handed1
Bat
DS
club_single_handed2
Bat
DW
Club_2H_chair_attack
Chair
DS
Club_2H_chair_smash_to_single
NONE
NONE
TRUE
NONE
FALSE
FALSE
RifleBash
NONE
NONE
FALSE
NONE
NONE
FALSE
NONE
NONE
FALSE
NONE
NONE
FALSE
PistolBash
PistolBash
NONE
NONE
TRUE
FALSE
Pistol FALSE
sh
NONE
Pistol FALSE
sh
NONE
Pistol FALSE
PistolBash
NONE
sh
Pistol FALSE
NONE
weapon_rifle_bashKILL
DZ
weapon_rifle_bash_runKILL
DZ
weapon_rifle_bashNZ
RifleBas
weapon_rifle_bash
RifleBas
DZ
weapon_rifle_bash_run
RifleBas
TRUE
weapon_pistol_bashKILL PistolBa
DZ
weapon_pistol_bash_run PistolBa
DZ
weapon_pistol_bash_runKILL
DZ
weapon_pistol_bashNZ
TRUE
DZ
DZ
weapon_BZ_bashKILL
weapon_pistol_bash
Pistol FALSE
BazokaBash
sh
NONE
NONE
NONE
TRUE
FALSE
sh
NONE
FALSE
NONE
TRUE
FALSE
PistolBa
weapon_BZ_bash BazokaBa
BazokaBa
FALSE
TRUE
FALSE
MOVE
ENDSTATE
FALSE
shrd_Stomp_on_ground
mel_f_ground_Kick
NONE
NONE
NONE
NONE
Z
PISTOL RIFLE MG SHOTGUN ROCKET FLAME
K
NONE
TRUE
NONE
TRUE
VictimIsStunned NONE
NONE
NONE
NONE
NONE
NONE
TRUE
NONE
NONE
TRUE
NONE
NONE
TRUE
NONE
NONE
TRUE
FALSE
TRUE
FALSE
mel_f_ground_Kick
FALSE
shrd_Stomp_on_ground
NONE
NONE
FALSE
FW
mel_F_RH_backhandKILL
FW
mel_F_RH_backhand
NONE
FS
mel_F_RH_backhand
NONE
DFG
farLapelGrab
LapelGrab
FG
lapelgrab
LapelGrab
FALSE
BehindStunnedVictim
NONE
FALSE
FALSE
//FinishHim
NONE
FALSE
FALSE
FALSE
BehindFinishHim NONE
FALSE
FALSE
FALSE
FALSE
NONE
FALSE
TRUE
F
FALSE
mel_haymaker_uppercut
NONE
FALSE
NONE
F
FALSE FALSE F
TRUE
mel_haymaker_straight
mel_haym
FALSE
FALSE
FS
BuddyGrabbedCross
VictimIsStunnedHaymaker NONE
ercutKILL
NONE
NONE
NONE
NONE
NONE
NONE
NONE
NONE
NONE
TRUE
VictimIsBackGrabbed
unch
NONE
NONE
NONE
mel_haymaker_upp
TRUE
VictimIsBlockingHaymaker
aker_straightKILL
NONE
NONE
NONE
NONE
FALSE
TRUE
FW
BuddyGrabbedGutP
NONE
TRUE
VictimIsFacingMeArmed
NONE
FALSE
FALSE
FALSE
VictimIsFacingMe
LapelGrab
NONE
NONE
NONE
FALSE
TRUE
FALSE
FALSE
FG
lapelgrab
LapelGrab
DFG
farLapelGrab
LapelGrab
LG
LeftLapelGrab
LapelGrab
RG
RightLapelGrab LapelGrab
BG
backlapelgrab
LapelGrab
FG
lapelgrabNZ
LapelGrab
DFG
farLapelGrabNZ LapelGrab
LG
LeftLapelGrabNZ LapelGrab
RG
RightLapelGrabNZ
NONE
NONE
TRUE
NONE
NONE
TRUE
NONE
NONE
TRUE
NONE
NONE
TRUE
NONE
NONE
TRUE
NONE
NONE
TRUE
NONE
NONE
TRUE
NONE
NONE
TRUE
DFG
farLapelGrab
LapelGra
NONE
NONE
NONE
NONE
TRUE
TRUE
BG
backlapelgrabNZ LapelGrab
FALSE
FALSE
stealthkill_MG_batterup NONE
stealthkill_MG_choke
FALSE
FALSE
stealthkill_MG_batterup NONE
stealthkill_MG_batterup NONE
FALSE
FG
LG
behindLapelGrab LapelGrab
RG
behindLapelGrab LapelGrab
FG
behindLapelGrabNZ
FG
backgrab
FW
mel_NZ_RH_Cross_S
Stand
FS
mel_NZ_RH_Cross_S
Stand
FALSE
FALSE
FALSE
FALSE
D1
mel_touc
FrontSurpriseArmed
gr_lapel_drawshoot_MG
VictimIsFacingMeArmed
NONE
NONE
NONE
FALSE
FALSE
FALSE
FALSE
D1
BehindUnawareVictim
ill_stab_low
NONE
BehindVictim
NONE
NONE
FALSE
FALSE
1
FALSE
FALSE
stealthk
stealthkill_bh_necksnap NONE
H1
stealthkill_knife_throatcut
H2
stealthkill_bh_tapcross NONE
BehindVictimArmed
lbow
NONE
NONE
NONE
FALSE
PISTOL FALSE
NONE
NONE
SHOTGUN FALSE
BehindBigVictimArmed
lbow
NONE
NONE
NONE
SHOTGUN FALSE
BehindVictim
b
NONE
NONE
NONE
NONE
NONE
TRUE
NONE
NONE
TRUE
NONE
NONE
NONE
NONE
TRUE
NONE
NONE
TRUE
NONE
NONE
TRUE
FrontSurprise
h_of_death
FALSE
TRUE
NONE
FALSE
NONE
NONE
FALSE
NONE
NONE
NONE
NONE
NONE
FALSE
NONE
stealthkill_bh_e
FALSE
FALSE
behindLapelGrab LapelGra
LapelGra
TRUE
VictimIsFacingMe
NONE
NONE
NONE
NONE
stealthkill_bh_e
FALSE
NONE
FALSE
PISTOL FALSE
NONE
BackGrab
stealthkill_bh_elbow
NONE
FALSE
NONE
NONE
stealthk
FALSE
BehindBigUnawareVictim BehindVictim
ill_stab_low
NONE
NONE
NONE
NONE
NONE
FALSE
NONE
NONE
FALSE
FALSE
FALSE
1
FALSE
FALSE
stealthkill_bh_elbow
NONE
stealthkill_bh_elbow
NONE
NONE
NONE
NONE
NONE
NONE
FALSE
H1
stealthkill_knife_throatcut
H2
stealthkill_bh_tapcross NONE
FALSE
BehindUnawareVictimInStealth
BehindUnawareVictim
FALSE
FALSE
FALSE
FALSE
FALSE
CanBallKick
NONE
FALSE
FALSE
FALSE
LootHigh
Stand NONE
NONE
NONE
FALSE
TRUE
FALSE
FALSE
NONE
NONE
NONE
NONE
NONE
NONE
NONE
NONE
NONE
NONE
NONE
NONE
NONE
NONE
NONE
W
PISTOL RIFLE MG SHOTGUN ROCKET FLAME
DW
NONE
TRUE
DW
PISTOL RIFLE MG SHOTGUN ROCKET FLAME
S
NONE
TRUE
S
PISTOL RIFLE MG SHOTGUN ROCKET FLAME
DS
NONE
TRUE
DS
PISTOL RIFLE MG SHOTGUN ROCKET FLAME
K
NONE
TRUE
K
PISTOL RIFLE MG SHOTGUN ROCKET FLAME
DK
NONE
TRUE
DK
PISTOL RIFLE MG SHOTGUN ROCKET FLAME
Z
NONE
FALSE
Z
PISTOL RIFLE MG SHOTGUN ROCKET FLAME
DZ
NONE
FALSE
DZ
PISTOL RIFLE MG SHOTGUN ROCKET FLAME
LootLow NONE
NONE
NONE
NONE
NONE
NONE
NONE
FALSE
TRUE
FALSE
FALSE
W
PISTOL RIFLE MG SHOTGUN ROCKET FLAME
DW
NONE
TRUE
DW
PISTOL RIFLE MG SHOTGUN ROCKET FLAME
S
NONE
TRUE
S
mel_F_LH_BodyHook_LOOT
mel_F_LH_BodyHook_LOOT Stand
TRUE
mel_F_LH_BodyHook_LOOT Stand
mel_F_LH_BodyHook_LOOT Stand
TRUE
mel_F_LH_BodyHook_LOOT Stand
mel_F_LH_BodyHook_LOOT Stand
TRUE
mel_F_LH_BodyHook_LOOT Stand
mel_F_LH_BodyHook_LOOT Stand
TRUE
mel_F_LH_BodyHook_LOOT Stand
mel_F_LH_BodyHook_LOOT Stand
TRUE
mel_F_LH_BodyHook_LOOT Stand
mel_F_LH_BodyHook_LOOT Stand
TRUE
mel_F_LH_BodyHook_LOOT Stand
mel_F_LH_BodyHook_LOOT Stand
FALSE
mel_F_LH_BodyHook_LOOT Stand
mel_F_LH_BodyHook_LOOT Stand
FALSE
mel_f_ground_Kick
Stand
mel_f_ground_Kick
TRUE
mel_f_ground_Kick
Stand
mel_f_ground_Kick
TRUE
mel_f_ground_Kick
Stand
mel_f_ground_Kick
Stand
Stand
Stand
NONE
NONE
NONE
NONE
NONE
NONE
NONE
NONE
NONE
NONE
NONE
TRUE
mel_f_ground_Kick
Stand
mel_f_ground_Kick
TRUE
mel_f_ground_Kick
Stand
mel_f_ground_Kick
TRUE
mel_f_ground_Kick
Stand
mel_f_ground_Kick
TRUE
mel_f_ground_Kick
Stand
mel_f_ground_Kick
FALSE
mel_f_ground_Kick
Stand
mel_f_ground_Kick
FALSE
Stand
Stand
Stand
Stand
Stand
END
//GRABSTATES LEGEND
//ExitState is the state we enter if we let go of grab
//Walkable is true if you can walk around while in grab
GRABSTATES
ANIMATION
BLOCKEDSEQ_V
GRABTIME
PARENT EXITSTATE
NEUTRALTOFORWARD
IDLEANIM
IDLEANIMVICTIM ESCAPEANIM
INPUT MOVE
ENDSTATE
COMBOSTART
BLOCKEDSEQ
ESCAPEANIMVICTIM
WEAPON
ArmedGrab
NONE
blocked gr_lapel_idle
pe1
3
gr_v_lapel_grab_
grLapel_v_F_esca
LapelGrab
NONE
blocked gr_lapel_idle
pe1
3
NWG
NONE
gr_v_lapel_grab_
grLapel_v_F_esca
NZBA_lpCombo
NSG
grLapel_NZ_punch_gut
LapelGrab
NONE
NONE
NWG
grLapel_NZ_punch_gut
LapelGrab
NONE
NONE
grLapel_HB_HeadButt_S
LapelGrab
NONE
NONE
mel_SCombo_KneeThrust
Stand
NONE
grLapel_HB_HeadButt_S
LapelGrab
NONE
NONE
grLapel_RE_LapelElbow_W LapelGrab
NONE
NONE
NW
grLapel_NZ_LapelElbow_W LapelGrab
NZBA_lpCombo
NS
grLapel_NZ_punch_gut
LapelGrab
NONE
NONE
NW
grLapel_NZ_punch_gut
LapelGrab
NONE
NONE
NONE
NONE
gr_lapel_throw_back
Stand
NONE
NONE
gr_lapel_throw_front
Stand
NONE
NONE
gr_lapel_throw_left
Stand
NONE
NONE
gr_lapel_throw_right
Stand
NONE
NONE
BG
gr_lapel_throw_back
Stand
NONE
NONE
FG
gr_lapel_throw_front
Stand
NONE
NONE
LG
gr_lapel_throw_left
Stand
NONE
NONE
RG
gr_lapel_throw_right
Stand
NONE
NONE
gr_lapel_railing_shove Stand
NONE
NONE
gr_lapel_railing_shove_left
Stand
NONE
NONE
gr_lapel_railing_shove_right
Stand
NONE
NONE
gr_lapel_railing_shove_back
Stand
NONE
NONE
FG
gr_lapel_railing_shove Stand
NONE
NONE
LG
gr_lapel_railing_shove_left
Stand
NONE
NONE
RG
gr_lapel_railing_shove_right
Stand
NONE
NONE
BG
gr_lapel_railing_shove_back
Stand
NONE
NONE
gr_lapel_wall_shove
NONE
NONE
gr_lapel_wall_shove_left
LapelGrab
NONE
NONE
gr_lapel_wall_shove_right
LapelGrab
NONE
NONE
gr_lapel_wall_shove_back
Stand
NONE
NONE
FG
gr_lapel_wall_shove
NONE
NONE
LG
gr_lapel_wall_shove_left
LapelGrab
NONE
NONE
RG
gr_lapel_wall_shove_right
LapelGrab
NONE
NONE
BG
gr_lapel_wall_shove_back
Stand
NONE
HS
gr_crowd_clear Stand
BackGrab
NONE
gr_v_BackGrab_idle
LapelGrab
LapelGrab
NONE
END
NONE
Stand TRUE
NONE
gr_BackGrab_escape
KissDistractState
NONE
Stand
Mel_v_kiss_idle Mel_kiss_to_idle
NONE
NONE
gr_BackGrab_idle
gr_v_BackGrab_escape
5
TRUE
NONE
NONE
Mel_v_kiss_to_idle
Mel_kiss_idle
5