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Sandro Maino
Universidad Tecnica Federico Santa Maria, Valparaiso, Chile
sandro.maino@usm.cl
the fundamental relationships (remember that most people prefer visual learning). The
figures are critical since an incorrect figure almost guarantees an incorrect solution. During
their continued research on authentic problem solving applying model elicitation techniques,
Diefes-Dux and Salim (2012) found that: As such, it became clear that students do not have
an inherent ability to formulate problems. Thus, research on enhancing the formulation of
the different natures of problems has become of great interest (Jonassen 2010).
Brain
Mental Model (MM) of
Problem
Authentic
Problem
First Abstraction
Augmentation of MM 1 Improvement
Discern
Augmentation of MM n
Discrepancy 1
Representation n
Improvement
Understanding
Representation 1 of Problem
Abstraction in design
In architecture as in art, every examination of a physical entity or space by means of
sketching its visible features is led by a pressing need to capture and reproduce its form, its
major divisions (or constituent parts), function (or purpose), and the way of functioning. As
with sketching the human figure, to draw a balanced combination of its appearance and the
functional virtues is the goal of the artist. Zaidenberg (1945) brakes the study of the drawing
of the human figure down into four main topics: (i) The general human form, which comprises
learning the generalizations to be made about structure and movement of the human body;
(ii) how to see the human form, which demands the acquisition of a method for looking at it
while simultaneously applying a filter to the artists vision that should result in a completely
understood and analyzed concept (or idea) of what is seen; (iii) what to say about the
human form, which involves learning how to control the contributing personal facets which
color the understood concept of what is seen; and (iv) the techniques that is, the personal
style of applying the above three topics which may include speed, pressure and lengths of
lines, among others.
Unlike the propositional nature of most design drawings and artistic creations, to Zaidenberg
(1945) the inquisitive nature of human figure drawings does not need inspiration or a vision
(used in the sense of an epiphany) but rather a method of intelligent elimination of all that is
not pertinent to what the artist has to say about the figure he or she sees. According to
Gnshirt (2007), the sketch is originally nothing other than an abstracted and fixed gesture,
wherein both temporal and spatial dimensions of some motion sequence have been
translated into points, lines, and surfaces. Consistently, Zaidenberg (1945) indicates that
portraying a human model requires the artist to first analyze the story behind the pose
assumed by the model in order to capture the action of the intention of the assumed pose.
3
Thus, an analysis of the major gestures involved in assuming the pose must be made and
then a mental conclusion must be translated into a sketch on the paper. This can be seen as
a kind of forensic or investigative task by means of which a previous event or a series of
events must be reconstructed in order to fully understand the current situation. This forensiclike analysis can likewise be found at the initial stage of building surveying when the surveyor
first produces a mental map (sometimes referred to as perceptual layout in architectural
jargon) of the floor plan which will gradually be enriched with further details such as scale,
geometric dimensions, materials, etc. Relevant research in digital building surveying and
planning (Donath et al., 2003, Donath and Thurow, 2007, Donath et al., 2008) use on-site
freehand sketching as a basis for the development of computer-assisted topologicalgeometrical models. In archaeological findings and historic building conservation, when there
is not much left to see, sketching provides a useful method for figuring out by inference and
deduction the original form, internal configuration, function, construction procedures or
applied materials.
Designers produce many different kinds of drawings for several different purposes. Lawson
(2004) distinguishes at least eight which are often mixed together: (1) presentation drawings,
(2) instruction drawings, (3) consultation drawings, (4) experiential drawings, (5) diagrams,
(6) fabulous drawings, (7) proposition drawings, and (8) calculation drawings. Diagrams,
proposition and calculation drawings are sketches architects and designers usually make in
the early stages of the design process to collect client requirements and to explore the
design space. Goldschmidt (1991) describes these kinds of drawings together as study
sketches. By this means, design propositions and constraints take form and start interacting
with each other as ad hoc design entities at different levels of abstraction in the designers
representational space. A few lines on paper may represent anything from an entire building
to the circulation needs for a community, as Crowe and Laseau (2012) notice. Do and Gross
(2001) corroborate such multi-level abstraction capacity of architectural diagrams compared
to other domains like electronics. The sketch-based reasoning process itself is described by
many (Schn, 1983, Goldschmidt, 2003, Lawson, 2004) as a dialog sustained between the
designer and the sketch, or in other words, the designers mental model and its
representation.
In his outstanding work, Laseau (2001) describes three sketch-based abstraction methods:
(a) by distillation, suggesting to draw only that part from the whole that is subject to
observation; (b) by reduction, which suggests to distinguish groups of parts from the whole,
for instance, by cross-hatching or shading; (c) by extraction, which is to emphasis (for
instance, by thicker lines or colored surfaces) a part of the whole while remaining within the
context of its system; and (d) by comparison, which suggests to diagram different systems in
the same graphic language in order to compare structural rather than superficial
characteristics of different systems.
Due to space limitations, on the initial but most critical visual of the accident is being
presented in Figure 2 a). It depicts a busy scene that includes two telescoping-boom cranes,
a leaning observation tower sustained by two inclined hoist lines from the cranes. A small
building and telephone/power cables suspended from a series poles surround the leaning
tower.
B
A
Crane 1
Crane 2
C
c) Substitution and Final Inference
hypothesis that todays students perceive this simple but universal engineering language as
a powerful tool.
Statement
My study skills are excellent
The teacher does not spoon-feed the students rather leads us to find the
answers to problems
The teacher uses a lot of pictures, videos and other visualization techniques
3.13 The teacher uses real-world problems to explain the relevance of the topic
4.6
4.9
4.10
4.12
6.3
6.12
6.14
7.2
Subject
Likert (1-4)
Mean STDEV
Self-Assessment
2.23
0.79
Active Learning
3.42
0.76
Visualization
Problem Based
Teaching
Visualization/
Sketching
Problem Based
Learning
2.75
0.89
3.08
0.99
1.95
0.99
3.07
0.89
Study Skills
3.02
0.86
Abstraction
2.24
0.91
Study Skills
3.49
0.61
Study Skills
3.46
0.65
Sketching
3.23
0.79
Self-Assessment
2.52
0.76
Regression Statistics
0.264692
0.070062
-0.04153
0.806921
113
Coefficients
Intercept
Q 1.4
Q 3.3
Q 3.9
Q 3.13
Q 4.6
Q 4.9
Q 4.10
Q 4.12
Q 6.3
Q 7.2
2.192
-0.03313
0.0364
-0.0709
0.0154
0.0525
0.0224
0.1828
0.0727
0.0262
0.0533
Standard
Error
0.7222
0.1029
0.1127
0.1071
0.1015
0.0823
0.0942
0.1005
0.0890
0.1342
0.1157
t Stat
P-value
3.0352
-0.3217
0.3232
-0.6618
0.1518
0.6383
0.2385
1.8183
0.8171
0.1953
0.4606
0.0030
0.7483
0.7471
0.5095
0.8795
0.5246
0.8119
0.0720
0.4157
0.8455
0.6460
Residuals
Multiple R
R2
Adjusted R2
Std. Error
Observations
2
1
0
-1
-2
-3
-4
0
Figure 3: Result of a multi-variable regression analysis for Q 6.14 (Value of Sketching and
Mind Mapping)
The extremely low R2 value of 7% indicating that the produced model represents the data
poorly a fact that is confirmed by one representative plot of residuals for Q 3.4. Surprisingly,
all the coefficients are very small and, consequently, all the p-values are above 0.05 some of
them with a wide margin.
Results
The survey was designed to inquire if engineering students at UTFSM will value sketching as
a tool that would enhance their active learning within a problem-based teaching environment.
Reviewing the results of the data analysis paints three different pictures. At first we can
affirm that the queried engineering students consider sketching and mind mapping as being
an important skill of a successful student. The same holds true for metacognitive capabilities
and study skills. On the other hand, they indicate that they themselves dont use sketching
and note taking tools while reading despite the fact that a significant number of students
assert that they have difficulties identifying the core messages. It is very reasonable to
believe that this is the result of unawareness. This scenario is supported by the low
valuation of their own study skills which stays in stark contrast to their perceptions of the
study skills exhibited by a professional and successful student. Finally, the multi-variable
regression analysis showed no correlations between the students valuation of sketching and
mind-mapping and other factors related problem-based learning.
external representations of the internal model in a visual format. Utilizing the power of the
brain to analyze visual images, it allows for an effective means for verification and
augmentation in iterative cycles.
The concept of reductive abstraction has an established theoretical basis in architecture
containing generalizable structures containing invaluable methodologies to use the visual
processing power of the human mind. The paper presents an application of the concept to a
forensic investigation of a crane accident from photographs. Reductive abstraction was used
to eliminate the unrelated environment and the methodical replacement of the complexity
with simple lines and symbols familiar to an engineering students having taken statics.
The final section of the paper offers the outcome of a survey to test if engineering students in
a prominent Chilean engineering university would consider the introduction of sketching an
important study skill. Based on the survey results, they value highly competencies related to
sketching, mind-mapping and study skills. On the other hand, the data also shows, that at
present only very few of them are actually utilizing such learning tools. Thus, while the
students acknowledge the positive effect authentic problem-based learning as well as the
high value of the skills needed to be successful in a learner-centered education environment,
their present tool-belt of learning competencies is rather bare.
Based on the result of the presented work, the future effort will focus on scaffolding
strategies for advancing sketching as an effective tool to assist students in learning and
understanding. A second project will design procedures to scientifically test the
effectiveness of reductive sketching in creating accurate mental models of various types of
engineering and architectural type problems.
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