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Pul6n Books
MOONRUNNER
In thc Old World. the lvd of the Four Kinsdons is ove.. but
the.e is slill much to be done. Some of the evil Beneralsand
then minionsescaped
and havcsone to eround in the wilderness
bcyond Calmt.ria, the areaknown as the Badlands.
Onc above
all has eluded all cf(ofts to tra.k hin down and bdng him to
justice Kard Ctuul, the terfying lnquhitor General, was
thoaghl dcad Howevcr,thk was mcrely a Nsc to allow hlm to
Now Gruul has reappearcdand is hidina out $mewhere in the
lawlc$ city of BlackhavenSomeoneis needed to lind his
wheraabouts
md bdns him to justice soneoncadeptat more
than just swordplay,someonewith e inquisilivemind and a
nose for dangc. In rhort, a Bounty Hmtcr - a Bounty Huter
like YOU.
Th pcrilswhich await you are many and deadly;this time,even
yout skilh may not overcode them Gruul is evrl beyond
(omprchensiorl dd he lviil not aive up without a fiSht to the
death Is you. w reallyovcr- orhas it onlyjust besun?
Two dice, a pencil and an e'ase! arc all you need to embark
upon yoD. most challen8ingadvntue yet, which .omes cor
plete with its own elaboratecombatsysteh and a rore shet to
Many spinechillingdanserslie aheadsd you. success
is by no
meanscertain.HornFyingcnemisare ranSedaAainstyou and
it's up to YOU to ddde which route to follow. which danseE
to risk and
foes to ffsht
"'hich
l|lOONR
by Stephen Hand
IllusLrated
by Mnrtin McKenna
@
Pufffn Books
For PeterCushins.whoscdranaLjcexploitsconvincedone
and crumbln8
louDg boythal vampifes.iDsanemonsLers
Cothicruins resilydo exisrifyou wanLLhemro
CO NT E NT S
IN TR OD U C TION
Pnbhhedby rhePhguin Goup
Peneu,nBooksLd, l7 Wdet6 Lane.Lo on Wi 5Tz, Englnd
P et rsu i n B o o k s u s A I n . , sT 5 Hu Jso n slffirNe r Yo .L ,Ncw Yo d 1 00t4 usA
PcreuinBooksAu{kril r4 Ring
PenguinBookscand, L!d, r 0 Alom Akr;. rorunro, onuno, canadaMav I B,
PeDglinBooks(NZ)Lrd.l82 l90wrnau Road,ADUand 10,Nc\! zeatand
pensuinBooksLLd.Regi$rud ofhcs, Harnonds{oih, Mirjr]|\* \, EnctJnd
7
A D V TN TU R E
1OWELCOME
TO
S H E TT
L9
TH!
BADLANDS
2a
Ftr$ pubt,sheJ1992
MOON R U N N E R
conceDrcopyrghrra)stcvura&sonandIan L'viig{one,l99t
T*tcopyflshl O SrcphcnHrnd 1992
r ru(rarionsopy.shr io Mrd in McKcnm, r 992
M4 opy'ishr () ixo Hrnrq. t 992
A nsh^ r${ven
Thdmonl righrof rherurhor hri ben Assre
Prored'n Englandbi Cl!ys Lrd, sr tvesptc
I'tmset'nMoDor oloPrl,lino
Erccpr rheunrLedsuLesofAmlricx, rhtrbook tr \old strhl4l
'n
Lorhccondtuon
LhaL
i shrn n.r bj wi!olradeororbesae,bet.d.
r sord,hiu otrr,ororhesxecuctrlrr.d *i{hou|hc pubtisbers
pro, c.nscnrin any fom ofbind'n
shich it rpubl'shed,nd w Lhourrsinilrr6nddron rnclLdiigLhi!
condnionbdne,npofd on Lheruhs
24
I NT RO DUCT I O N
Luck
.{t various fimes dr,rringyoLrr adventure,either in
'rattle
or when you ffnd yourselfin anothersituation
:r'hen you could be either Lucky or Unlucky (such
evenfualities
aredetatledin the paragraphs
themselves),
!-oumay use LUCKto makethe oufcomemore favourable.But bewarelUsing LUCKjs a risky business
and,if
rou are Unlucky,the resultscouldbe drsasrrous.
Clinb
Combal
Lrck
Addrtionsto your LUCKscormay be awardedin the
adventurewhen you have been particularlylucky or
createdyour own lu& by some acLion.Details are
given, where appropriate,rn the paragraphsof the
book Rememberthal, as with sKrLLand srAMrN ,
your LUCKscormay neverexceedits InitiaLvalte unlessyou arespeciEcally
told that it can.
Disguise
Special Skills
Over the years,you haveacquireda numberof Special
Skills which have served you Lime and again on
your many bounty hunting ventures Choose/or.rr
from the following list and mark them in the Special
Skillsbox on your AdumlureSfieet.The SpecialSkills
16
Equipment
. sedto travellingli8hl, you sel out on your missron
;!ith a minimum of equipment- though you will
:Lnost certainly find other useful items during th
juest You carry a sword of finest steel and wear
.;mple,but durable,clothing,not for you the ctrmberYour
'ome leather armour so beloved of amaLeursl
:oncealedpurseholds someCold Preces- to find out
row many, roll two dice and add rz fo lhe lolal
:olled Finally,you havea backpackwhichyou canuse
:o carryany rtemsyou comeacrossand may want io
,reep (enter them, along with your sword, in the
:quipment box of your AdoentureSfieel).Any Gold
?recesyou acquireare kept in your purseand should
:p enteredin the Gold Piecesbox of your AdoenLure
a7
23
Bennetsighswith relief and thanls you before continuing: 'Thereare rumoursthat Blackhaven
is in Lhegrip
of a secretsocietycalledthe Cabalof the Werewoll
AII we know aboubthis oreanizationis thar rcsmembersare saidto bear"the Werewolfs Mark', and that
rt is supposed[o have connectionsraith a powerful
cliqueof Briciannobleswho are hell-benton startinga
secondWar of the Four KinSdoms If this is kue, then
Karam Gruul must have dealingswith fhe Cabal.
Word has reachedm that an inmate of Craven
Asylum,Matra Ouspnskaya,
rs claimingthat shewas
a member- but is now a victim - of the Cabal This
couldbe the breakwe seelqyou mustgo and question
her to 6nd out if there is any lrulh in her wild ravings.
Next, it is said that Cabalmembersmeet in a docHands
tavem,theLastOctopus,whichyou shouldalsoinvestigate FinalLy,it mighl be worth your while to visit
SilasEntador,a usefulwretchwho is one of our paid
informersand who lives in Malt Lane If Gruul fias
madecontactwith this Cabal- or, indeed,with any
part of Blackhaven'sunderworld - then Entador will
knowaboutit.'
The Marshal stands up behind his deslc Though
mysticshieldshide our walls from scryingeyes,I fear
thaLone o[ my oi{n men may be a trailor, so only I
and the Ruling Council in Royal Lendle,to whom
Cruul must be taken,know of your mission In my
drawer I have some gold to cover your expenset and
a letter of Introduction to CravenAsy-'
A stifled cry escapesthe old mar's lips as he falls
4-5
forward on to the desk, a dagger protruding from his
back! The knife can only have been thrown through
fhe tall, open window behjnd Bennet'schair, a window
which is twelve mkes above ihe ground Will yoLl
try lo help Bennet (turn to r2), go round the desk lo
his drawer so that you may takc the gold ard the
letter (furn to 3l), or rush over to the window (lum lo
8o)?
4
lour tensevigil is a brief one, the momenLConrad's
read risesabovethe floor of the loff, you thrustyour
r,eapon towards his face But he reachesout with
:nazing swiftness,seizesthe pole in one hand and
lraps it like a twigl His otherhandholdsthe machete.
.-ONRAD,
nc ManiacCuard
: ,vouwrn,lum to 2gJ
6
You watchas the water ses,cenLimefre
by centimetre.
you
Suddenly,somethingtaps
on the back.You turn
and see that iL is one of the bodies, floating in the
water! You yourself are now chest deep in the murky
stuff,yet the flood showsno sign of abating.Will you
continueto waiL (Lurnto r7o), climb up the rungs
(turn Lor4o) or reachfor the bam(turn to l9r)?
7
ftared by the fight, the other inmates huddle together
at Lhefar end of the vault all, that is, exceptfor one
man who stepsforward and gives you a locket The
locket contarnstwo miniaLureporLraits:one of the
man, looking handsomeand splendid,and the other of
a beautiful woman. The man speak with surprising
clarity, 'Please,
6nd my lady and give her this locket.
Shemusiknow'
You promiseto do as the man asks,then hurry out of
the room (add Lhe Inmate's Locket to yotll AdDenturc
Sfieef).It occursto you that you could free the inmates
by leavingthis door open If you wish to do so,note
that you have freed the inmateson your Adoenture
Sfieef,then retum to the hall and pick a door you
haven't already tried. Will you enter Nosh (tum to
275),Big Trubbull(fum to 287),Fat Maggots (turn to
rr7) or Wipefeet(tum to ttP
8
You were advsed to carry out your investigations
stealthily,but you havechosento disregardthaLadvice
9-ro
:nd in doing so have incurred the full wrath of your
ornnipoten!foe When you reach the Last Octopus,
rou 6nd theJaiHulud,KaramGruuls sorcerer-a.\aqsins.
raaitingfor you. They easilyoverpoweryou" and soon
irere is no sign of either them or you on the wharf.
9
ihere are only a few more steps to go before you
the top floor- If you have the SnaalSpecialSkill
-ach
..on to ,94. [f you do not, Testyour Luck. lf yolu are
-.:rcky,hrm to 596; if you are Unlucky, hxr to 46
rr-rt
I4 _ I'
Steadman's
ale is the most disgustingdrink you have
ever tasted,but you gulp it down - and fall unconsciouslWhen you wake up on the tavem floor some
time latct you can seno sign of the two of them
Nor do you see any sign of your belongings- the
rogueshavetakenthe lot! The other drunkardsin the
tavern lar.rghat your plight and throw you out on to
the street If you have the T/a.tt"8 SpecialSkill, lurn
to 8t; if you do noL,crosseoerythinSofI youtrAdDenlurc
add r Hour andretum to 2oo.
S/reel.
Bennetis alreadyb"yond t"lp, not only is lhe knifewound deep, it is also dripping with poisonl The
dislinctive knife itself, however, offers you a valuable
clue in that rt can only have come from the forge of
Alcham Lugosh- a local armourerrenownedfor the
craftsmanship
he bnngsto vrle and unusualweaponry.
Sadly,thisprofessionhasmadeLugosha rich man.If, in
future,you are gJvena chancefo callon LugoshaLhis
you may do so by Lumrngto 64
forge in Priesfsgate,
(makea note of fhis paragraphnumberon your Adoenture Sheet).Now, will you examine Berme(s &awer
(tum to r49) or go over to the window (turn to 8oF
'The Shocker?'Evron grunts. 'What's there to say?
Nobody knows who or what it js, but it's clajmed
eight peoplewithin just lwo weeks.The most rcent
was a few hours ago Fozen with fear like the rest ot
'em.Worst thing ir it's affectingmy frade.'Her hade!
16-17
T6
Turn to 3to
Tum to 165
Turn to 3o8
The momentyou touch the door handle,the squealmg noise stops But, undetrre4 you open the door
dnd step into a small dark room. Something cunches
underyour foot; you look down and discover that the
door is littred with the skeletonsof ratsl Suddenly
Cresqueakingbeginsagain.You strain Lo seewhere
il is coming from, but your ears tell you that it is
coming from above your head Tesf your Luck If
are Lucky,tum to 45. If yol-rare Unlucky,tum to
-i'ou
368.
r9-4o
IE
I8
You drag the Troll jnto the alley and changernto his
stinking outsize uniform, stuf{ing your own clothes
into your ba&pack This done you approachthe door
of the asylum and are admitted by another Troll
'Cettamove on, scum!'he growls.Yoo're latel'Saying
nothing, you pass through into the grim dungeon
corridors,Soonyou cometo a hall off which leadfive
doors,On eachof thesedoorsis a crudesign pamted
by an Orcish hand Which door will you open,
Big Laffs?
Nosh?
Big Trubbull?
Fat Mgots?
Wipefeet?
Turn to 22o
Tum to 27t
Turn to 2E7
Turnto rr7
Tum to t8
r9
.r comesas no surpriseLoleam lhat Gruul is at Hope's
md, for it is there thaLthe few brokenwalls,all that
rmains of his Tower of lnquisition,stand- the viilain
:i5 retumed to [he sceneof his greatestinfamieslWhy
:e should do so, however, is another matter HoDe's
5d is little more than a rocky desertscarredwith
:ools o{ steamingbrown sludge, and Gallantarian
:oldierspatrolthereregularly
Jawn breaks,and you are less than a kilometre away
:om lhe ruin when you hearlhe rumblingsoundof at
basta hundredhorsesskirtinga hill behindyou. Will
;.ou dive for cover in one of the sludgepits (tum to
164),run up the hillsideand hide behind somerocks
i.rn to 2rt), or wait by the roadside(tum to zEo[
23-24
FOGWALKER
SKI LL 7
STAMINA 8
2'
25
26'28
B A R O NM I L E S C U
SKI LL 9
26
The Provosts are not impressed In a matter of fact
mamer they unlook the cudgels from their belts and
siand ready to cmck your skull open. You must fight
them both at the sametime.
5TA M I N A 1 5
SKILL
FirstPROVOST
Second
PROVOST
25
Justas the sword sphereis aboutto glow oncemore,
you smashit to smithereens.
Then" if you haven't
already done so, you do the sameto the lock crystal.
The door to the disusedtemple swings open there is
no evil here any more.Restorer rucr point. If you
wish to searchthe temple, now that it is safe,tum to
rz5. If not, yor.rhad betterretum to the LastOctopr_rs:
if the word 'Cainam' is written o your Adoenture
sfteef,turn to 2tr, otherwise,tum to 277.
I
7
7
6
29-50
29
you
When
finally reachHope'sEnd, you can seeno
sign of the Cabal,but you do see somethrngelse,
rvhich shocksyou lo the core: Zombie slavesare
everywherehard at work in their Laskof rebuilding
the Tower of Inquisrfion!And some of the Zombies
rvearGallantarianunrforms. . ,
To reachthe loathsomeediffce,you will have to cross
half a kilometreo[ desertwhrchis swarmingnot only
wilh Zombiesbut alsowith Orcsh overseers,
wielding
iheir whips with relish.That said,the piain is brokn
by lines of trenchesand by work posts which may
offer you some shelter.If you wrsh,and orly if you
have the proper costume and SpecralSkill, you may
disguiseyourself as an Orc rogue (turn to 149) Otherwise,if you have the Dqrisa SpecialShll, tum to z9t;
if you have the SneakSpecialSkill. tum to t9; if you
haveneithet Lumto r j3.
Exhausted,
Cruul tries to kill you wifh the Ethereal
Projector,but you pushhim asideand hlm Lhedevice
on rhe C-abalMost of your enemiesperish beneath
the deadly rays, but some flee, leaving the way clear
for you to drag Gruul out to a small courtyard. There,
you fie him over the back of a horse, then ride at full
speedacrossthe dsert. Zombie slavesand Cabal
membersare everywhere,but they ar in disarray and
cando nolhing to prvenlyour escape.
As you ride, you tell Gruul just who you are:'l first
t2-t4
1r
cam here as a prisonet-ofwar, BecauseI was an
offfcer in the Gallantarian army, you tumed me into
somekind of nocturnalcreaturewith strangepowers.
But I had no will of my own and you forced me to
behay my comrades.
I founda curefor my oooy soon
after the war ended,but I still haven'tfounda curefor
my niShtmares.'
'So. A Moonrunner,eh?'Gruul purrs.He closeshis
eyes and you start to feel a hftle dizzy If the word
'Rennur'is written on your AdDenfure
Sheef,tltrrl to
r47 If it js not, roll two dice and add the numbers
rolled [ogether If the total is less than or equal to
your cudent sraMrNAscore,tum lo 169 lf the lolal is
higherlhanyour cunentsrAMrNAscor,tum to r47
tt
The rnomentyou takehold of lhe mask,it changes
into an exact copy of your own facel Its eyes open
and fix vou to lhe spot, while its mouth utte'; a
'Bellhegor'sGift ls Lhesecond
solemnpronouncmentr
lifei Belthegor'sCurse is Lhe second death.' Then
everythingtumsblack.
Feelingweak and weary (deduct: poinLsfrom your
srAMlN^),you wale up nearNewhamMarket,where
your rovinSgazeis met by fhe sunkeneyesof a pale,
skelelalwretchwho looksmore deadthan alive.Then
you realizethat you are acfuallyIookingat a reflection
of yourselfin a windowl This is Belthego/s Curse.Not
only do you look Iikedeath,you arealsocompelledto
seekit. Wheneveryou meet the option to fight,.you
Tum to z2t
Tumto r3t
Tum to z7r
t3
3s-ti.
37-t8
38
prove to be lrue to their word:
The bodysnatchers
they appeat som time laLer,bearingspadesHogg
greetsyou, then leadsyou through the Sloomy cemelery to an unmarkedgrave,'Yer skull is hiddenin a
tomb, buill, so legend has it, by an ancientwarrior
who retums every hundredyears Th door to the
tomb lies beneaththis mound but I wam yer, we'll
not go down therewith yer We've heardsomefeartul
noisescomin'from that place'
They set to work and soon di8 quite a Sood'sized
hole.'Gahl'panhHogg.'l can't80 any further'Me
sinewsare bulSin' with exertion.We need rest, but
lhere'llbe no delayif yer helpus out' If you pick up a
spade,tum to 98; but if yor.rare contentto wait unhl
they get theirshengthback,turn to zoz
59-4r
l9
Besidesthe mill workrngs,the hay and the farming
:ools(includingan axe,which you may takeiI yor-:do
rot already have a weapon),you find a meal of
Provisionsand a curiousprinied leaflet,bolh of which
-rou take.You may study the leafletnow, or at any
:ime in the future,by looking at the pictwe opposite
:his paragraph.Everyone in Blackhavenhas seensimriarly crypticleaflets,issuedby the EtemalFraternityof
ihe Rosy Chalice,postedall over th city, but I1oone
haseverencountered
the Fratemrtyifself,leadingsome
to believe thaf the whole affair is a hoax. What
concemsyou, though,s the leaflt'smntion of the
LastOctopus.Could this Fralernitybe linkedin some
rvay fo the Cabalof the Werewoll?The portcullisstill
barsthe exit, so will you go down into the cellar(tum
io ,E9) or up to the loft (tum to 2orl
40
It semsthat every lime the sword glows orange
you have to sulfer the agoniesof a maSicalaltack,so
you decidelo pul lhe thing out of actiononceand for
all But when you hit the swor{ the shield crysfal
glows brighter and your attack bounces off the polishedorb to no avail In response,the sword glows
orange- lose 2 srAMrNApoints.Which orb will yorj
hit out at next: the lock (tum to 106) or the shield
(tum to ,66P
4I
43-44
under constanLsurveillancWill you call oui to thc
assassin,
to stop hjm from going any further (tum to
216),rush forwa.d and attackhim (turn to 5) or kecp
your distance,rn the hope of following him lo his
ultimatedestination(turn to r9t)?
42
The sharp talons are but centimetrsfrom your face
whcn they turn sharply away You heavea sigh of
relief and wipe the sweat off your brow. However,
your ordcalis not over yet. Baphetusesits claws to
rake its own chest.The foul llesh erupts in lines of
weepingwourds which drip a fetid liquid The Imperalor stepsforward.a goldenchalicecuppedrn her
hands.Sheu.e. lhe.eceptacle
to co'lectsomeof Lhe
gurgling ichor,Lhenoffersif to you. 'Drink!' Will you
do as shecommands(turn to 6j), or follow the dictate
of your senses
andrefuse(turn to jrj)?
4'
The ruthlessmanhuntergives no quarter,lt knocks
iou on to your backand swingsits Lwrnbladesat
iour throat DeaLhseemsbut a momentaway when a
:ok of lightning shooLsdown from the heavensand
rlaststhe ObrsianPredatorinto fferyoblivron.So high
:bove Lheground,lhe melal skinnedbeastmakesthe
rerfecl lighfning,conductor
I The gods are smiling on
lhis
day
gain
r
LUCK
point for this good
_'ou
:orLuneNow, if you haven'tbeenthere already,you
:nay go to the Shrine of Belthegor(turn to 248);
..therwise,
add3 Hoursand reium to 2oo.
44
Cerlcha!'thc womansnarls,her mood takinga sudden
:urn for thc worse.Tink I'm scum,do yer?'she spits,
:ren staggersdrur*cnly away You makefor the Last
Jcfopus, which you realizcmusLbe somcwherenear
r] lndedit is, buf at this ungodlyhour ii is also
:losed If you are given the chance,you zruyrerurnr<r
:he lavern later,even though you may not normally
:evisifa locationyou havcalreadybeenLo
4r-46
Suddenlya chilLngscreamshatfe$ the stillnessof the
nighf. The be8sarwoman!You run back along the
wharf,to find that shehasbecomefhe latestvictim of
the ShockerlHer hair is grey and her body is frozenin
a gnp of terror You tum and catchsighl oi someihing
fleeingdown an alleywayaheadof you. It you wish to
give chase,turn to 357. If you are dauntedby lhe
prospectof lackling the Shockeralone,you had best
leavc and contjnr.:eyour mariunl at either Craven
Asylum (turn lo ,93), Malt Lane (turn lo 2o7) or, if
you havereasonto go lhere,at PrjesLsgate
or Weathern Mi .
47-48
painsubsides,
you staggs up the stairs,lurchover to
Entador'sroom and stumblein throughthe door tum
io 87.
47
\4inuteslater,a coupleof Troll wardensare strolling
along lhe corridorwhen one of them trips over your
body It is only when they both stop laughingthat
they pick you up and carry you off lo the asylum's
laboralory,where ... No, it is best if we simply say
thatyour guestendshere.
45
A large bat is hovering over you! If sdeeches,then
spits out a trickle of stamingblood, which drips
down towards your face. You manage to dodge the
blood but you seethat the bat itself is flying towards
the open door. Will you attackthe bat beforeit goes
iree(turn fo 347)or lei it be (turn lo 2jt)?
46
The top step creaksbeneathyour Lread,activatinga
most heinousdevice.A needleon the end of a coiled
metal tube shootsup througha hole in the stp,jabs
you in fhe neckand injectsyou with a mind numbing
fluid.You pull the needleout, but lhe ljquid is already
coursinglike ice through your veins The fluid rs the
resultof somedire alchemy,and it erasesparLof your
mind Crossone SpecialSkill of your choiceoft your
AdoentureSheef- you may no longer use it. As the
4E
Traditronally,a red crossis painLedon doors to warn
folk againstenteringhousesinfectdwjth the plague
You 80 inLo the huL, and soon you Gnd yourself
gasprngfor air- Your skin enrpts in boils and your
eyes roll as you drift into the painful delirium of
death.
49-5r
49
':our fight over, you take a moment to .. waiL
airat's thal hissingsound?You look at your feet and
r:e honified to seeshardsof glassscatteredabouton
re ground The Slassphial holding Baron Mrlescu's
:lood has accidentallybeen brokenduring the batlle
-,forse, the blood of you and your opponent has
:rixed with the Baron's poyrdery remains, imbuing
:rem with lifel Mrst folds upon mist as the vapours
'.riftly rnerge and solidify into the form of Baron
\{iLescu,
VampireLord of Vannan!If you havea Silver
'iross,turn to z4 if you do nol, tum lo 116.
Jo
Cursethe skulllYou leaveLhewretchedthing in your
..ackand clamberup on the base of lhe guillotin
{owever, no soonerdo your feet leave the ground
lan the skull cries out. 'The skoudl The shroudl'
-learinglhis, the doormanhurriesover to seewhat is
goingon Willyou try to rejoin the party,so that you
:nay offer to buy the shroudfrom Hollmann(tum to
-8), or flee the placebeforethe doonnancatchessight
ci you? If you wish to leaveat once,and the word
Cainam'is wriften on yoJJ Adoefllwesleef, turn to
z9t; if rt is not, add 1 Hour andreLumto 2oo
t2-5'
You cannotbelieveyour luck: the CorpseMaster has
swom an oath to deskoy Karam Gruul! Restore 1
LUCKpoint for your masterfuldeceit,and wribedown
the word 'Esproc'on yolr AduenlureSleef You look
back to the phantom,but he is gone,and in his place
rs a greatfirel You hurry out of the hall,pastan oifice
rn whrchyou observea rtoodenstrongbox.Disregarding the raSing fire, will you sfop to take a look at the
strongbox (tum to 84), or keep on running for the exrt
(tum to 3ErF
Conrad lies beaten- but ior how long? Fearingthe
worst, you bind him wiLh some heavy chainswhich
you find in fhe fallenhut. then pushhim over into the
Border River The Maniac Guard hibsthe water with a
loud splash,then sinks down to the murky depths
below. No bubblesrise to the surface.Could Conrad
Zaarfinallybe at rest?
54-56
standingin Dexter Street,some two kilomehes away!
\'fawn Pretoragus
hasdeniedyou enhryto his sanctum.
Add 3 Hoursandreturnto zoo
t4
The sorcererassassincrashesto the gro nd with a
:,iercing scream Desperatefor clues, yo sarch
:hrough his robes and find a small Trephen Jewel and
r map-You may use the magicjewel any numter of
iimesby Teshn8yourLarf, If you are Lucky,you may
restore2 pointsto your sravn,r.e;if you are Unlucky,
the lewel disappears
and you must crossit off your
.\rluenlureSheel.You may use the TrephenJewelat
any time exceptduringa battle
The map is of the Blackhaven
area You seethat the
llark of thc Werewolf has been drawn over Lhe
villageof Penklrull,along wilh the wordsr'The Secret
Chicfs' lt is to Penkhull,then,ihat you shallgo Turn
to 369
),
Jusl when you begin to think that you are wasting
your time, the quivering door swings open of iLs own
and 6nd yourself
accord.You step warily forward
56
The door opensrnto a smallroom, full of decomposing
bodies:skeletons,that look as if they've been down
t7-t E
tg-40
Turn to ,99
Turn to 141
Tum lo 8
t8
You passlhroughthe door marked 'Wipefeet' and
enter a long corridorwhich ends in lwo separate
doors No one is aboul, so you walk up to the first
door on which lhe legend 'Dcputy Director' rs written
6o
you are not aboutto 1el
mist
or
no
queer
mist,
Queer
the blackguardescapeyoul Sword drawl you hurry
forward rnto the fumes. T6f Vour Luck. If yorr arc
Lucky,turn to r43; if you areUnlucky,ti]m to 20
6r-42
6t
.AnyoneentedngLheThreeBrokenFingershad better
watch his or her back ht, thanks to Van Heldenghast,
enLeryou must: The most powertul Ward is the Skull
of Mora Tao- I lcrow very little about the skull only
that it is buriedsomewherein MeinslerCemelery.Go
io the Three Brolen Fingers and seek out Kilmamey
and Hogg. These two body-snatchers
are the mosl
untrustworthypeopleyou are ever likely to meet,but
only lhey know how to find the skull'
Once inside the rancid hovel, you approacha rolyooly little manstandingby the baa and you askhirn if
"Well,mercymel'
ie can poinf oul the grave-robbers.
he gasps, if Im not that very Mister Hogg yer be
after! An' this.' he nods to a veritable scarecrowat his
side, 'is my businesspa*ner, Mister Kilmamey-' You
tell Hogg why you wish to hire them both- V{hen you
tinis\ he repties,1t's most kind of yer to t'ink of
employin'two lowly vagrants,but as yer undertakin'
rsa moslperilousone,we'll haveto beg the outrageous
fee of three shiniesper head.JusLto show yr it's
nol'in' personal,yer can have me pinLof Stadman's
DarkHorse' He Lhrustsa flagonof scummyaleunder
your nose.\r'Villyou drink the brew (tum ro rrt or
politely dedine (tum to ,9oP
62
You take the sphereout of your packand hurl it at the
ObisianPredato/smelal drest.The glassshattersand
reLeases
ils deadly vapours- yet strll the aeature
comeslBubbling,hissinS,vaporating,the manhunter
6144
hies to grab hold of you to pul you into the acidic
mist; but it tries in vain, and soon its death roar is
heardechoingover Sanger'sBeaconRestorI Lrrc(
Point for your nanow escape.If you haven't been
Lherealready,you may now go to the Shrine of
Belthegor(turnto 248),olherwise,add 3 Hours and
return to 200,
63
Baphet'sichor smellstruly sfomach-tuming,
but you
raise the chalice.to your lips and swallow A few
tormentedsecondspass befor you rcalize that the
chaliceis emptyJBaphetvarishesand the lmperator
removesthe chalicef;om your hards.Your couragein
the faceof lllusionis proof of the strengthand wisdom
neededto becomean Adepl of the Outer Order of the
Rosy Chahce.Later, you will be given robes and a
Fratemalname.But now, I ask you, do you wish to
penetratethe veil oI the Inner Order of the Rosy
Chalice?
Dareyou presentyourselfto the SecretChiefs
whosewill is reality?'
The assemblyreacLsto Lhe mention of the Secret
Chiefswith undisguised
fear,and a devrousglint is in
the Imprator'seye. If you tIl her that you darejoin
the Inner Order, tLrrn to r42 Brt if you excuse
yourselt saying that you still have much to learn
aboutthe Outer Order,tum to 276.
64
Alcham Lugosh,deviser of a thousandvile deaths,
lives behinda magicallyprotecteddoor. at the end of
6t
a nondescriptalley in the PriestsSatepart of the city You
knockon this door - and fall througha trapdoorlYou
land,someeightmetresdown,on thecoldsfonefloor of
a cylindricalpit; deductj pomtsftom your srAMrN^ A
setofrLrstyironrungsrunsup thewall,passinga wooden
beamwhichspansthepit abouta metraboveyourhead.
ScatLered
aroundon thefloorof thepit aretheremainsof
twelvebodies,eachhasthreefingersmissingfrom their
rLghthandlSuddenly,
thekapdoorcloses
aboveyou and
a ductopensat your feet,to admittidalwatersfrom the
nearbyBorderRiver.The rcy washfloodsaroundyour
ankles.
Whoeverhastrappedyoudownhereintendsyou
to drown!And drown you must unlessyolr find some
meansof escape.Will you reachfor the wooden beam
(tum to ,9r), dimb up the rungs (tum to r4o), or ignore
them both and wait (tum to 6[
6t
The lock click and the door swings open lf you
opened the door using a Red Key ahd the wol,d
6647
68-49
s Kl rl 8
STAM I N A 1 3
68
Still running,you raiseyour headand bark,'Stop the
caniageat oncel'But no one is more surprisedthan
you when the vehiclecomeslo a halt straightaway
The driver has done nolhing whatsoeverio slow the
caniageand now he sitsperfectiyslill, facingforward,
whilehis horsespaw impatientlywith theirhoofs.Will
you atta& the driver (tum to rrj), open the carnage
door (fum to ar1), ot wal:kaway from this unnatural
sceneand go backin pursuitof the Man Orc (tum fo
1r)7
D9
Cazingdumbly into space,you turn away from the
Orc 'Heyl' he barks.'Zombiesdo everyfin'I tell 'em.'
Then he tums and ordersa band of Zombieslo seize
you But you aretoo quickfor the dull-wittedcreatures
You makea breakfor lhe tower - only to find more
Tombies.:headof you. Io your righl.however.is a
fenced-offareawheresuppliesare kept A gate at the
far side of this enclosureopensnear the foot of the
lower Thereareno Zombiesnsid the enclosure,
but
four of them guard the gate leadinginlo it If you
have Lhe Hexalpha,turn to 9o If you do not, you
mustfight all lhe Zombiesat the sametime
S K ILL
FirstZOMBIE SLAVE
Second
ZOMBIE SLAVE
Thrd ZOMBIE SLAVE
lourth ZOMBIE SLAVE
lf you defeatlhemall, turn to 9o
6
5
6
7
6
7
5
8
7z
7o
A small crowd gatheredround a table at which sits
's
'lt's easy-peasy,'
a scruffyold thimblerigger.
he latrghs,
'1,JubarDeMonto, put this Gold Pieceunder one of
me lhree thimbles,move 'em round a bit, then you
guesswhich one ihe shiny'sunder.But I won t waste
your LimeplayinSfor yusLone poxy piece.No, lazies
and grunts, you pay two shinies to play and then, if
you win, you get your two back p/ra another ten
I^rhy,I'm almostthrowingme moneyaway!'
If you wish to prbve that your eye rs faster Lhan
lubar's hand,make a note of the stakesyou bet on
yoll| Ado?ntuftSh1pland tu'T' to Jro Otherwise.] ou
had betterheadbackfo the bar and eitherslandalone
(furn lo ,6r), or try to engageEvlron in conversation
(turn to t87)
1r-4
71
Carter Skeet, Fisherma.n's
Wharf, Dog tane, Wayland
Court - you searchhigh and low throughtheseplaces
buf find nothing.'l've had enough,'moansan inkeeper.
'Il's been nearly an hour. Let's face it, the Shocker's
vanished.' The others mumble similar admissionsof
defeat,then move ofl on their separateways; the hunt
for the Shockeris over. A baldingfellow shakesyour
hand and bids you Soodnight.Your eyes fix on his
ring: it is engravedwith the Mark of the Werewolf!
The man cougls nervously, then walks away. Will
you follow him and try to question hirn about the
Cabal(turn to rJr) or reLurnto the Last Octopusto
rcsumeyour watch(tum lo 362)?
74
You enter the derelict temple and find the sinister
figurewaiting for you, Only now ihe hood has fallen
backto revealthe faceof somethingnot quite human
You have troubled the Cabal for too long!' snapshhe
deature. 'But now I, Radtl Magus of the Master, have
lured you to your dooml'
As Radu speaks,h rolates Lhreecrystal balls in the
palm of his hand.The orbs circlein and out of one
another, and continue to do so as they rise up into the
an and float towards you! One o[ the spheresglows
bright orangeand a shangefire bums you deducl2
pointsfrom your sr,A.MrNA.
RaduLaughs,
thenvanishes
in a puff of smoke.Will you searchthe lemple(turn to
r7E), study the aystal spheres(tum to 23r) or flee
(tum to 9t[
75-'71'
75
It is elevenahnrtht when you retum to Harbour Row.
ProfessorVan Heldenghastgreets you warmly and
servesyou a splendidsupPer;resLore
uP to 4 srAMrNA
'At
points.As you eat,shesays, midnighttonighL th
EtemalFratemity of the Rosy Chalice a mystical
secretsocieby- is meetingat the Last Octopus.The
Fraternity is a front for the Cabal.You must watch the
tavem and see what you can do. I myself am leaving
Blachhaven,as I have now done all I can to help you.
Maybe we will meetqgain'
lor all her help,then you
You thanlcVan Heldenghasb
leave for Lhe tavem; but as you arrive . . - 'Murderl
Helpl lhe ShockerlMurderi The cries are (oming
from some men in a street near by. Will you go and
see whaL has happened(tum to E6) or stay and keep
an eye on the tavem(fum to 2trP
76
You lift the drapesasidejust in lime to seRadupull a
lever in the wall. A door opensbeforehim, and the
roof of the chambercavesinl You watch as G^rul is
crushedbeneatha blockof slone.Btrt his blood...lt's
green! This is becauseit is not Karam Cruul who lies
there on the floor, it is a plant-like replica,aMan&akel
For choosingto follow the Magus, add l point to
your LUCK.The Magusl You turn back to lhe doot
only Lo see Lhathe has gone. Quickly you run after
him, Lo observe him escapingalong the Border River
in a boat rowed by ZombieslaveslRaduis boundfor
the place 'Gruul' mmtioned earlier: Hope's End a
desolalespot six kilornekesaway.Tum to 19-
77-78
77
You carefully unlock and open the door. Something
rolls out and comesto a stop aSainstyour foot You
look dorarnard seethat it is a vral of RstomtiveFluid
You may drink the fluid at any tiine, except during a
Sheet,and
battle;just crossthe fluid ofl youl AdaenLure
add r poht to both your currenLand your lnilitl sKILL
You enter the room and close the door behind yo'.r,
lest anyonedetectyour inklrsion Once insrde,however,you seethat the room is pitch black Worse,you
canhearsomeone- or something- shufflng through
thedarkness
towardsyoui Turn to r72.
78
The tour drags on and on: more monsters, more
all the
legends,
more 'genurne'artefacts- accompanied
while by the boastingof the tourist who's seenil all,
done it all, killed ii alll Finally,however, the show
comeslo an end, and Hollmannbows and makesa
dramalicexit, bustling ofi to lead the next grouP
aroundhis waxworks You rush afterhim and lell him
that you wish to buy the Angevin Shroud.He stops
deadin his tracks.'What, you mean,you actually want
to br.rythat worthlesspreceof tat?Well, my frend, it's
practicallyyoursl'
To find out how many Gold PiecesHollmannwants
for the shroud,roll one die and add r to [he number
rolled.lf you are willing Lomeet his price,deducLthe
Gold Pieces trom yov Adomture Srref and turn to
r98. BLrtif you cannotor will not pay, then there is
79-80
nothn8 elseio do herebut leave If the word'Cainam'
is w tten down on yottr AdoentureSluet, turn to 29t;
otherwise add r Hour and return to 2oo.
79
Skull in hand,the ancientwanior slips past you and
hurriesout of the room. 'You fool,' he callsout over
his shoulder,'you spineless
fooll' You rush after him,
bul when you reachthe corridoryou discoverthat he
has vanishedllust then, cracksstaft Lo appearin the
ceiling and the walls of the corridorbegin Lo quake.
The tomb is collapsinglYou hurry backup the stairs
and run clearoi lhe undergroundcrypL.When you are
safe,you look backand see Lhatwhat was once rhe
ground above the tomb is now a sunkm pit. If you
have noted the word 'Daednu' on yov Adomlure
Sheet,tvn to ,r5; otherwise, add 3 Hours and retum
8o
Hookedto the sill of the window is a thin cord which
trailsdown Lothe streetbelow.And at the end of fhis
cord is a Man-Otc assassinl
Clad enlirelyin black,Lhe
assassindrops safely to the ground and scampers
away. You ar about Lo follow him when the cord
disinfegrates
before your very eyes!I{ you want Lo
keep the creature in sight, you will have ro lump
down after him. If you wish to do this and you have
the A.rcbaticsSpectalSkill, tum to IZZ otherwise. Terl
your Skill.lI yoll succeed,hlrn to 177,bt if you hil,
tum to 2t2. Then again,if the idea of a twelve-meke
drop doesn'tappealto you, tum lo r49.
8r-82
Et
He who touchesthe chain while ih binds another must
releaseand then destroy the othet or be bound in Place
himself this is the chain's unwritlen law, and it has
been broken. With incredible speed, lhe chain wraps
itself round your body then dragsyou, screamingback
on to theprisonchair Argolis howlsrn darkestecstasy,
'FreelFreel Now know the horror of lhe pitl' You
strugglein vain as the chairsinksdown into theearthunlikeArgolis,you will not survivebeingburiedalive.
t2
The thimbleriggeris good, but not lhat good You
makeyour choicethe momentthe thimblesarestalionery. 'Are you sure?'asks Jubar,no longer smiling. In
reply. you tum the thimble over. Beneath it is the
Gold Piece. lumping Kakhabad!'he shouts, 'I dorit
believeit!' But whetherhe blievesit or not is irrelevant A great cheergoes up amonSfhe onlookers,
and lhe old man is madeto count ouLyour winnings
Then he grumpily declaresthe gameover and stoms
out of the tavem in a huff. Add the gold you have
won to your A.domtureSheel.Now, will you try lo
E3-8t
havewords wrth Eviron(turn to lE?) or go and stand
on yow own by the bar (turn to l6rt
8,
As Radu outlineshis programmesfor world dominaliorr you makeyour way acrossto two ornatecolumns
which supportthe balcony,somethi y metresabove
lhe ground. 'Lookl' cnes a woman 'The Bounty
Hrmter!'If is Evrronfrom LheLast Octopus.and she
has seenthrough your disguise.ShoLrtsof haked 6ll
lhe hallandfourhundr"dweapons
aredrann in anger.
you
If
have the LockPickingSpecLalSkill, Lum to 2o8,
if you have the CllnD SpecralSkill,tum to 249; bul ii
you haveneitherof theseslalls,turn to r22
84
Undeterred by the nsing inferno, you hurry over to
the slrongboxand are aston$hedto find it unLocked.
You open it and feastyour eyeson a thousandCold
PieceslUnfortunately,yoLrwon'l be able lo spenda
singleone oi them,for when you hurry backout into
lhe conidor, draggingthe box behindyou, you 6nd
that you have beentrappedby the flames.The Gold
Pieceslie untamishedwhile you shrivelandblacken!
8i
It takeseverybit of know how you possess
to pick up
lhe trarl of the body-snatchers,
yor-:
but
lrack them to
a slum on Queen Street and kick down the door.
'Bejamersl'
'We'vebeen
shoutsHogg in astonishrnent.
rumbled!'Too right they have.\ou takebac\ eoerything
they've stolen from you plus 5 Gold Piecesof their
86
own. Hogg snivels,'Don t hurt us, it was just a bit o
trn. We can shll help yer get the skull.We just need
time to mak some arrangements'You adviseHogg
thal if he isn't at the cemeteryin half an hour, his life
rvont be worih living.
You yourselfreachthe tall gatesof MeinsterCemetery
with tim LospareIf you wish - and only if you have
you may
ihe proper costune and SpecialSkill
disguiseyourselfas a Vampire If you do this, tum to
164,if not, ium lo 38.
86
You racealong unbilyou come to Hook Lane,where
you find a crowd gathering; kaders, fishermm and
oiherfolk haveall cometo witnessthe Shockelslatest
ouhage. A cooper named Channing quicHy takes
chargeof the situation 'l've sent for the City Guard
but we must all look for fhe Shockernow,belorc it
vanishes.We'll split up lnto groups and comb lhe
entrredockiands.
We've lived in fear oi thal fiend for
ioo long!' The peopleshout in agreement,
and Channing sets about organizing them into search-parties.
You lmeel donn besidelhe Shocker'slatestvicLim:a
young man whogebody is contortedin terror and
rvho wears a ring engravedwilh the Mark of the
Werewolf.'LeavcLhe body for the guards!'snaps
on thejr
Channing.Then he sendsthe search-parhes
way Will you offer to help rn thc hunf (turn to ,4tt
wait until Chaming is busy and then searchthe body
(furn to r7r), or do you prefer to head back to Lhe
Oclopusto continueyour watch(tum to 2j]P
87-48
a7
Your enemiesare one step aheadof you yet againthe body of SrlasEntadorlies on lhe barefloorboards
of his airlessatbicrooml You hurry over to examine
the body and dscover two smallpuncLures,
wet wilh
somekind of venom or poison,in his neck You also
seethat his left handis closedtightly round a scrapof
paper As for the room itseif: what few items of
fumiLweSilaspossessed
have been smashedor Lom
apart in the rubblelie 4 Gold Pieceswhich you may
take and on his mantelpiecesits a sickly-scented
envelopeaddressed
to youl Will you look at the paper
(turn
in Entador'shand
to 167)or the sealedenvelope
(turn to ,79), or leavelhem both and makeyour way
backdownstai$(tum to 266)?
88
You fum on Gruul and . he is lrznsforming into
someLhing
greenand replrlsivelRooLssprouttsomhis
hands,veins spreadacrosshis facein a pulsatingweb,
andhis des mutateinto LheululaLions
of a Mandrakel
Theseplant-likecreaturescan take on the likenessof
any human.They also have an intensefear oI fiie,
their only wealness Wieiding the torch, you leap in lo
attack
MANDRAKE
SKILL 7
STAM IN A 8
89-9r
E9
As the water pours inside the carrie, you hammer
on the wjndows with your futs and kick out at both
the doors, but all your efforts are in vain. You can
only watch in horror as the water riseshigher and
higher. . .
9o
Pushingyet another Zombie out of the way, you
hurry inLothe enclosureand slamthe gatebehindyou.
But the overseersare not done yet They whip th
undeadhordesinboline, then sendthem after you. lf
you have the Lock hcking SpecialSkill, tum to 125; if
you do nol, turn to rt t
9r
You slip past your foe and,using the erodedhandholds,
skilfullyascendthe obelisk.You hope that Lhepredator
will not follow you, but it springsup afrer you ano
rejoinslhe aLtack.
Its metalskinis alrnostindestructible,
so any Attack Roundsyou win serveonly to saveyou
from injury (because
of lhis, the creafureis not given a
srevrra score).On the other hand, if you lose a
round of combal,you must deductg points from your
srAMrNAbecauseof lhe av'ful damagedone by the
predator'swrist blades.If you have the CombalSpeci,al
Skill,you can turn the narow arenaof the obeliskto
your advantage:add z ponts to your sKILLfor the
duration of the battle Now fight!
OBISIANPREDATOR
After two rounds of combat.turn to 4r-
92
Outside an eccenhicallydressedwoman stepsforward
md grabs your sleeve. She pess at you through a
monocle.'Do you realizewhat you've done by going
n there?'she gnrmbles.'ld're both in dangernow
Still,togetherwe'll have a grealerchanceof scaping
Cruul'slackeysNow comeonl'Shepointsher walking
stickin the direclionof HarbourRow. lf you wish to
go wiLhthe strangewoman,tum Lozoo.If, fearingshe
may be yet anotheroi Gruul'sagents,you prefer to
attackher,tum to 392.
9t
in time, you arrive at WeathemMilL an impressive
iower which stands alone on a low hill, above a
shantytown on the southem edge of the ci[y. Savefor
ihe vanes aeaking in the night-time breeze,the mill
semsquiLedead,You step up to the front door and
try the handle;the door openr so you let yourslf in.
lnside,the Loweris a singleopen room,clutteredwith
balesof hay, farming tools and mill machinery.A
ladderrunsall the way up one wall, to a Lofbnearthe
roof of the mill. and nearbv is a closedhatchwhich
96-8
94-95
leads down into the cellar. The place is dimly lit by a
lantem up in the loft, but you can see no siSn of
Conrad Zaar. CLANGCC!!! You sPin on your heels
and see that a porLcullis has descendedacross the
doorway - you are trappedl Neverthelessyou are
determinedto find out if Zaaris a traitorand,if so,for
whom, So will you begin your searchhere, on the
groundfloor (tum lo 39),up n the loft (turn to 2ot)
or down in the cellar(turn Lo389)?
94
Hoping to shedsdmelight on Bennet'sdeath,you go
6lLhyrobes Your searchtums
through the assassin's
up 3 Cold Piecesard an AlchemicalSPhere:once
throlvn, this small glass ball will shaLter,to releasea
deadly cloud of corrosrve mist which you yourself
may be unable to avoi4 should you break the sphere
in a confined space You may take both the Sold and
the Alchemical Sphere (don't forget to add them to
yotr AduenlureSheel).
lf you would like to searchthe
rest of the theatre,tum to 3. If you would ratherleave
at once,tum bo,tr.
It
96
You nip acrossto the tavemand gently openthe door
- the placeis emptyl Suddenly,out of the comer of
]our eye you notice a secretpanelslidingshut in one
of the walls and a lanternbracketnext to the panel
jerksupwardswith a loud click.You go over to the
brackefand pull it down In response,
the panelslides
openagain,revealinga long, darkcorridor.You wait a
second,then creepforward.The panel closesbehind
you.If you havethe firat SpecialSkill,tum to z3o If
you do not, TesLyour Luck:if you are Lucky, turn Lo
z3o;if you areUnlu&y, tum to ,t.
97
Clad Lobe alive you climbout of the vile pit and ki&
Lugosh'sdoor down. Unfortunately,it would seem
that the bird has flown' Lugosh'sabodeis completely
empty - iL has all been a trap. Thus thwarted,you
If you haven't
mustnow continueLhehunt elsewhere,
you
go
been there already,will
to Craven AsyLum
(tum to j9r), to the Last Octopus(turn to t7), or to
Malt Lane(tum to 2o7)?
98
You Lakeyour eyes off the roguesfot just a second
and 5P,,q,NG1i1
Hogg hits you acrosslhe backof
your headwith his spadeYou fall over inlo the grave
Roll one die and deducl the nr.rmberrolled hom your
sr,rvrr,t Then roll three dice If the total rolled is
equalto or lessthanyour currenlsraMrNAscore,tum
to r2r; otherwise,tum to ,5E.
99-roo
99
Threedayspass- threedaysof constanthavel, lhree
days of Gnrul's enmity, three days of hunger and
tiredness- but frnally you come to the EastCale of
Royal Lendle,capitalof Callanhna.The City Guard
there rush out to welcomeyou; you fall into their
ams, exhausted
Ovcr the next month, KaramGruul has to standtrial
beforethe RulingCounciland th leadrsof Femphrcy,
B.iceand the Norlhlands,The list of Gruul'scrimesis
almost withoul cnd, and lhe verdict rs unanmous'
guillyl Cruul is senLenced
to imprisonment
for the rest
oi his unnaturallife. Peoplemust neverbe allowedfo
think that suchevil aclswill go unpunished,
no matter
how long ago fhey occurred.As Gruul is led from the
CouncilChamber,he Slowersat you a 6nal time.You
shrug You cannot make good the wrongs he forced
you to commitas a Moonrunner,but you ha'e stopped
him 6om ruining lhe livesof thousands
of others The
King of Callanlariaturnsto you and asksyou whether
you will be willing to lead an army back to Hope's
End.You refuse,the Cabalis alreadybeaten,lhe towr
is bui an empty dungeon,and you have seenenough
bloodshedof late to last you a liielime That night,
you leave the cify to rejoin your family in Narbury.
Ior yoq the war is findly over
roo
YoLrhuny back out inlo the corridor to see the bat
flying al full speedLowardsthe north door. At 6rst jt
looksas if Lhecreaturemustsurelybrarnitsell bul nol
rot-ro4
ture Sheet.'l'lever mind,' grins lubar encourag. 'Give il anothergo. You might get lucky' If
wish bo acl on his dubiousadvice,retum to ,3o
follow the rnstructionsas before.Olherwise,you
best head back to bhe bar and either keeP to
(tum to 36r) or try to talk to Eviron (turn Lo
ao,
OMBIESLAVE
sK l rL 6
STAM IN A 6
r08
from your sravrNe finally, the gaze of the Corps:
Masler conveys a cursereach time you choose to It::
your Luck during the battle, you must add 1 to tl.
number rolled. Now fightl
CORPSEMASTER
sr.rLL 9
ro8
Oblivious to lhe noises of the busy wharf, you drifL
off into a deep sleep;restore up lo 4 srAMrNA points
You wake up early in the afternoon just in lime to
observe a simstcr 6gure leavrng the Last Octopus and
walking huniedly away The stranger wcars a Sreyhooded cloak, the back oF whrch is embroidered with
the Mark of the Werewolfl lf you wish to follow lhe
hooded ffgure, turn to r39 If not, is the word 'Cainam'
wriften on your ArloentureShull If it is, tum to 25r,
otherwrse,ium to 277
I09-rro
III-I
ro9
Kiennaris adamant:'Either pay, or get out.' lf you
have the Slerglf of Hand SpecialSkill anl rhe Skull of
I3
III
T IO
tt,
MI S T E RHO G C
MI S T E RK I L MA RNE Y
6
7
9
10
I
rr4-rr5
rr4
The gate opens into a vast hall, wherc you discovcr
Radu addressingfhe cntire Caball The Magus rs speak
ing irom a high balcony at the far end of the chambcr,
so no one notices you listening fo his wo.ds at the
back of the hall 'You are here to witness the fruition
of thc Crand Design UsinS lhe mystic art of Nrdfrff,
our master has creaied the Ethereal Projector' He
indicates a bizarre contraplion by his srde 'With
this, we can rain dcath on any arca we choose And
we \a'ill start strarghi away by killing every living
being in Royal Lendle The Cabal roars its approval
You must find some way to stop Radu before hc
can activate the Ethereal Projeclorl If you are disguised as either an Orc rogue or a Zomble, turn
to 8l; if you have an Alchemical Sphere, turn to
3o4; bLrtif none of these situations apply ro you, rurr
to 2r7
II5
rr6-r17
t\6
'You'1l
you
Defiantly
cry out,
never take me aLveJ'
Then you plungethe StageKnife into you. chesland
fall to the floor in a toncnt of fakeblood.
Your deception succeeds!The Imperator has two men
carry you back up to fhe tavem. As they go, one of
the men whrspers,The Imperatorwill speakof this
farceto the SecretChiefs'
'Let herl' hissesthe oLher.'You wouldn't catch me
going to Pefkhull,n6t wjth what's happenin8there.
They say,all you have to do is ring the bell. Well, let
theh ring itl I'll stayin Blackhaven,
thanls'
r rt-r r9
If you alreadyknow wherethe inmatesare/you may
go back and free them withoul further ado (makea
note thaL you have freed them on yout Adoenture
Sheet)Then,wheLheryou fiee Lhemor noL,you must
retum to the hall and choose a door you have not
openedbefore.Will you go through Big Ldfs (turn to
22o),Nosh (tum to 27t) Big Trubbul (turn to 287), or
Wipefeet (tum to 58[
II8
r17
Beyondthe door is an open,grassyplot wheremost
of the inmatesend their days:the asylumgraveyard.
Like everythlng elseyou have sccn here,the gaveyard
is in a dreadfulstate.Worsestill,hoveringovcr one of
the gravesis a Bhostl Sensingthat the ghost means
you no harm, you stand fast and listen as if moans
in a voicewhich chillsyou lo lhe marow: 'Avenrrnge
the deaaad
freee the insaaane'Then it is gone,
vanjshed Regain 7 point of r-ucr for this faleful
encountr
rt9
You are almostupon the figurewhen it explodesin a
fury of sparks.The silkengown and maskburn away,
Lo reveal a meLaldummy beneath!If you used the
CombatSpecialSkill your instincts wam you to droP
short of the dummy entirely. If you used the , tloralic,
SpecialSkill, you realizethe nature of the trap too late,
and now you can only hope to twist out of the
6gure'sdestructivereacb roll one dre and deductfhat
many points from your stlvrre. lf you were Lucky,
you crashinto the effigy, then fall back on to the
ground; roll two dice and deduct that many points
r20
\ 2'
\24-r26
r21
The body-snatchersrealize thal you're still ready to
put up a hghi, so Lhey make a run for it You consrder
giving chase bul stop when you notice a stone hatch
at the bottom o[ lhe grave - fhe rogues had fimshed
the jobl Thc hatch opens on to a descendinSstairway,
and a reek of decay wafts up from the tomb to met
you; howcvcr, you ignore it and follow the steps
down to a short corridor. Lighl from the open grave
revealsthat lhc conidor ends al three doors A draught
blows under the norfh door while a quiet squeahng
sound comes from behind the west door Whrch door
will you opcnl
Turn to 186
Turn to r4r
Turn to 17
r24
Having regreltably dispatchedFumeaux and his men,
you hurry back down the spiral staircaseand oul of
the fower Now, with the City Guard seeking to anest
yoLr, yoLl ar truly on your own. Outside the tower,
you see no srgn of any assassin,so you decidc to
begin yor.rrmanhunt immedrately.It being so lalc, the
cobblestonedstrects of the city are deathly still. Where
will you go first, to Craven Asylum (turn to 393), to
th Last Octopus (tum to 2J) or to Malt Lane (turn to
2o7), or, if you have reason to 80 there, to Priestsgat
or Weathern Mrll?
r25
There is nothing to be found rn the temple itsell but
you do discover a secret door near where Radu vanished rn his puff of smoke so much for lhe power of
the Magusl The door opens on to a muddy path at the
rear of the temple Footprints in the mud lead you
along the path to the cobbiestonesof nearby Berman
Street,where the prints bcomemuch harder to see Ii
you have the TraclcirgSpecialSkill and wrsh to follow
the trail, iurn to 35. If you do not have this Special
Skill, you can do nothing bul return to the Last
Octopus, rf lhe word 'Carnam' is written on your
Aduenture
tvn to 2tr; otherwise,turn to 277
'heel,
,26
Breaking off ftom the cul and thrust of combat, the
woman raisesarr imploring hand 'Don't be a fooll' she
barks. 'l quite understandyour fears, but I assureyou
Iza-r29
thal I have nolhin8 whatsoever to do with the Cabal
Indecd, they fear me more than they fear you. Now
lct's put an end to this siutf and nonsensebefore it
gcts out oi handl'
If you wish to do as she says and 80 with her in the
direction of Harbour Row, lum to 2oo If you would
rather presshome your altack, lurn to 282
r27
Wary of the hungry maggots fhat are writhing all
over ArSolis, you drag her decayed bulk to the cdge
of lhe hellish pil, then pLrshher over Almost immcdj
ately, clouds of smoke blllow up nrto the room and
the enlire floor quakes as lhe pif grinds shul The
Demothrax is no morc
SheetAt
Add fhc Chain of Argolis to yott Ad'aenLure
lhe slart of any batlle, you may use lhe chain to brnd
any one opponcnt olher than Cruul; iust cross lhe
chain off your ,A/oerfure Sheeland continue as if you
had won the batlle Now, add z Hours and rclum to
r28
You sLammer
nervously,'1,er, was wonderingif you
wantedanythingdoing,sir.'
Gabb jumpsto his feet and shouis,'Guardsl'Before
you can do anything, four Troll wardens rush ln ancl
seizeyou They drag you away and lock you insidea
pitch-blackroom Al first you lhink you are alone,but
then you hear the soundof ungainlyfootslepsdragging towardsyou; tum to r72
\29
Gritlng your Leeth,you snarl,'You fiendlI'm surprised
you'renot in here,feedingalongsideyour kin'
Grr.rulstiffensnoticeably.'Radul'he barks.'The Bounty
Hunter seeksdeath Show the fool where io find ifl
The SecretChiefs are expectedin the village' The
Magus removesthe 6nal panel,then both he and his
masterleavethe room. The next thing you seers the
slavering;aws of a rat, scurrying towards your face If
you have the SleighL
of HandSpecialSkill,tum to r8r.
Olherwise,thereis no escapefrom Cruul'sevil death
lrap YoLrradventureendshere
t3e13r
r30
irside, you join a guidcd tour of the exhibits,conducted
ry Custav Hollmann himself Sadly, lhe proprietor
rroves to be somefhing of a disappointment:his pafter
,sn't up lo mlrch. His exhibits, though liberally daubed
rvith rcd paint, have all seen better days, too Still,
evcryone clse seemshappy. One toudsl in particularis
kecn to rmpresshis ladyr 'See that vampirc? Nothing!
Ve, I'd just shove a pair of corks on his fangs.'
Then yor.r come lo fhc Angevin Shroud. This whitc
cloth hangs down from fhe top of a guillotrne some
six mckcs tall Even Hollmann seems ummpressed
with this exhibit, as he Bives a brie[ hrstory: 'A oncenomal shroud used to wrap the beheadedbody of a
\ecrophage. at the fallen citv of Angevrn
now
possessedof miraculouspowers. Let us move on.' Will
,vou follow Hollmann and attempt to buy the shroud
hom him, once the tour is completed (turn to 78), or
hang back and try to steal the shroud (tum to r54)?
rrr
You follow the man into a descrtedstreet,thcn you
catch up with him, slam him aganst a wall, and
demandthat hc tell you everythinghe knows about
the Cabal-'Don't hurt me,'he snivels.'Theleaderis
gorng to attenda rheetingaLthc Lasl Octopus,three
hours from now Co any sooner and they'il know
They'll call it off, and the leaderwon't show The ...'
He looks over your shoulder Two City Guardsare
stroLlingalong the streetlowardsyou The man calls
out, 'A fine evenin8,gentlemenl'Thenhe slipsout o[
rr2-r34
\t-rt6
I
{
r32
You cannothelpbut noticethe massof freshhoofprints
which leadup to and through the left-handgate; this
is the way the Cabalmust havegone.lf you wish to
follow them,tum to rr4. If you would ratherenLerthe
gateon lhe right, tum lo r99
rtl
A daringplan springsinto your mind. Experience
has
taught you that it is oftn wiser to tum an enemy's
evil againsthimself,5o you declarethat you havebeen
sent by the Cabalto watch over the CorpseMaster
You also tell him that GuardMarshalBennetstiil lives,
and Lhatbolh you and the deadMan-Orc workedfor
KaramCruul alone You conLinue.
'Cruul has comeLo
fear you so much that he has his men tell you lies
whrlehe desperately
seeksa way to destroyyou.'
'DustCorpseMaster?'growlsthe6end.Likeall seruants
of Chaos,he is only too willing to believein the backstabof betrayal;yet he is alsono fool. If you have the
Co, SpecialSkill,turn to jr, if not, tum to z2j
tt4
Is it becauseyou dlstrustMawn Pretoragusthat you
follow him throuShthe Door Beyond?If so, then your
kust is misplaced,
for his waming was well-meant.He
soughtto protectyour mortalmrndliom the unimaginablehonors of that other wordly dinension wllch is
reachedthroughthe portaland wherehe mustperform
his dark rites, The moment you enter Lhe Necrolic
Wildemessof Q'yarm, your mind snaps and you
becomeirrevocably insane
t$
Someonetaps you on the shoulder You fum and see
that il is a Dark Elf will the wondersof thls city
nevercease?
Thesecreahresare usuallyLobe foundin
remoLeundergloundcities.They hateall surfacedwelle.5j yel one of them stdndshere before you. in a
commonalehouse.
The gaunl ffgure,with his long hair
and skin like midnight, is clad in armour engraved
with Elvishrunesand a long daggerhangsby his side.
Uncanngwho shouldhearhim, he says,'Let me buy
you a drink We must talk about KaramGruul.' Will
you:
Talk to him?
Ask to be left alone?
Attackhim?
Tum lo rr?
Turn to r92
Tumto 2r2
rt6
The orru potent Vampire Lord is hungry for blood
and has no time to wasteon foolishcombat He fixes
you with lls wolf-like eyes and seeksto enfhral
you with a simple bef itchment. Testyow Lutk. lf
you are Lucky,lum to r87 If you areUnlucky,lum to
209
Y
rt1
r57
No sooner are you inside the dark and empty cabin
than the door slamsshut behind you, and a drsembodied voice speaksgloatingly- 'l hope yotr are enjoying
thc short cxcursjon I have arrangcd for you. I had
cxpccted more ol Bennet'schoice It is a pity thal the
gamc musl cnd so soon Farewell,bravc fooJ
Your bumpy, frantic joumey comes to a serddenenci
wrth a splashing of water. lhe carriage has ploughed
straight into a deep riverl You rush from one door to
the other, but neither will open, and the dark windol,ls
rl8-r39
are indestrucfible.One of thc windows can bc lowered
a short way
but that only admits torrcnts oi dirty
r\.aler Unlessyou can find a way out of thc cabin,you
rvill surely drownl lf you have the Shighr ol Hand
SpecialSkill, turn Lo r8o; if not, turn to 89
r38
You half dodge and half iall out of lhe Obisian
Predator's grasp; as thc creature has now practically
iallen over you, you havc no choicc now but to fight
rt off If your opponent's wrisl blades catch you. they
rrill causedevasiaLinginjury, so each time you Losean
Attack Rourd you mLrst deduct j poinls from yoi.rr
sTAMINANow defendyoursell
OBISIAN PREDATOR
sKrLL11
srAMrNA1()
r39
fhe hoodcd 6gure leadsyou through the maddening
crowdsof MuddslampFishmarkel,
to a dislrsedtemple
wrthin sighf of Angmellyn Bridge.The windows of
the small temple are a1l bncked up, but the sol
cnlrancc- a ricketywoodendoor - seemsto be open
The cloakedstrangerpushesthe door asideand enters
You are aboutto follow suit when you feel a prickling
sensation
on lhe backof your neck.If you slilLwish to
enler lhe tmple, turn to 74 Otherwise you must
relum to the LasfOctopus:if the word'Cainam'is
wriften on your AioenLureSheel,turn to 2Jrr if it is
not, tum to 277.
ti
I40-r4r
r42-r4t
r40
No sooner do you touch the rungs than they pull
loose from the wall and fall with a splash into the
water. You check the other rungs, and you discover
that all the lower ones have been rigged to do the
same.Those above the wooden beam, however, look
r42
.he assembly is shocked by your audacity, but the
mperator merely smiles. 'Know then, brave Adept,
:haf lhe Sccrct Chiefs are to be found at lhe village of
lenliluu Toll the bell and tal(e this token to Kriswell
:he Moneylender' She hands you a small figurine, an
amethyst icon of Baphet-as-Werewolfl(Add the icon
'o yov Aduenttrc Slesf.r Novr go she sayr 'The
SecrtChiefs awail you '
r4\
You entera largevault fo ftnd the Skullof Mora Tao,
resting on a blackmarble pedestai.You shiver.The
horned skull has teeth iike the edge of a saw, its
bottomjar,vis missingand its eye-sockets
are the very
vrsion of death You dread to think what mannerof
creaturethe skull must once have been part oft Roll
four dice and add the numbersrolled together.II the
total is equal fo or less than your current srAMlNA
score,lurn to r7r. If th total rs higher than your
currentSTAMTNA
score,turn to 196
r43
Heedingyour uncannyinstincts,you stop short of the
creepingmist and watch in horror as it melts the road
in fiont of your feetl You stepbackwards,
away from
the outwardspreadingfumes which are dissolving
everythinSin their path Only the twisted genius
of Karam Gruul could have fashionedsuch an evil
devicel
l{hen the mrsi ffnally clears,the assassin
is gone. If
you have the TractingSpecialSkill,turn to ror. If not,
you must give up the chaseand, despitethe lateness
of the hout begin your maniunt.Will you begin yor.rr
invesligalionsat Craven Asylum (lum to 193), the
LastOctopus(tum lo z3),Malt Lane(tum lo 2o7),or,
if you have reason to go there, at Priestsgateor
WeathernMill?
v
r44-r45
r44
you strfle
With only a handfulof followersremarning,
an urge to panicand set oft along the right hand side
of the tunnl You shudder- lhe unnaturalfear is
g_owilg\lrongerb) lhe *econd.I ookl criesa woman
Sheraisesher flickeringlorch and you seethe Shocker
hauniingthe very darknessaboutyou. The creatureis
a thing beyond comprehension,
perceivabre
onry as a
sentientnightmareBut that eyelThateye!
Roll one die and add r The total rolled equalsLhe
number of shocksto assailyour party Each shock
fiightens one of your companionsto dath If any
shocksremain,bheycauseyou to lose r pornt of LUCK
and 5 points of sTAMINAper shock.lf you are still
alive,you must 6ghf. Add r point to your srrrr score
for eachsurvivingcompanion,for the durafionof the
battle
THE SHOCKER
sK rLLg
ST,{M IN A 1 3
It youwin,Lumto rj6.
\45
You hy to word your reply most carefully,but when
you finish the landlady snarls,'l know what your
gameis. You and your snooping- get oul of herer'
You hearLhescrapingof chairsand tum to seethaLall
theotherpatronshave8of to fheirfeet.lhei'xedponc
held ready Wjll you stay right where you are and
pressEviron furthcr (Lum to rzo), or do as she says
and beat a hasty retreaf out of the tavrn (turn to
92)?
r49
46-148
r46
you
when
least
expect
it, the Xen-Viperretracrs
Just
her fangs and pleads wilh you in a sibilant, reptilian
voice, 'Mercccy, wam-blooded one. Ssspareme and I
can sssaveyour li{e.' You try to force her to explain
what she means, but she is resolute: 'Only if you
promisssem my freedom' Will you promisenot lo
harm the Xen-Viper,in retum for her information (tum
to 297), ot finish her off while her guard is lowered
(lurn to 2r9I
r47
Thank you,' smilesGruul Now thaf I know you are a
Moonrunner I can trigger a hypnotrc implanf stored
deep inside your mind. It will restore you to your
bestialform.'No! This cannotbel This. your will is
not your will, your thoughh are not your fhoughts,
and only when it is too late do you realizebhatthis is
enchantment You revert to the honible form of a
Moonrunner and escort Karam Gruul back to the
Tower of Inquisrtion.Obeyrnghis commands,
iL is yor.r
who tums the EtherealProjectoron Royal Lendle
Gruullaughs- your failure$ complete.
r48
You stroll over to the lwo Man Orcsand diskacttheir
altentronfrom thepoor begga.- larhowastesno Limein
slippingoff down analley.'Oil'oo d'yerffnkyoo flamin'
are?'barksone of the Provosts.Both of Lhemhavebeen
angeredby you putling an end to their cruelsport,so
your story had betterbe a good one, If you have lhe
Co" SpecialSkill,tum to 3t9; if you do not tum Lo26.
r49
Beforeyou have time to do anyLhingelse,threeCity
Guardsburst nto the room, their swordsdrar,rrr.'Zaar's
warning has come too late,' shouts Cuard Captain
Fumeaux'Theassassin
is herebeforeusl'
Warning? Assassin?Here?It is with a sinldng feeling
that you realizeyou have been framedlThe guards
advancetowards you, bloclanS off the doorway, but
lhe openwindow is just over your shoulder.Will you:
Attack the guards?
Try to fell Fumeauxwhat really
happened
here?
Escapethroughthewindow?
Turn to zz3
Tum to ro7
Turn lo 278
r5er52
rt3
Unio.tunalely
I am too busyto accompany
1ou bur if
!ou tollow lhe 'Nosh signsyou rhould find her
rvithotrtany problem'
I?elieved
al beingableto *e Ouspen.laya
alone.you
thankthe depLrty.
rhenleavehis office.you walk into
a hall, olf which lead five doors. On each of these
doors is a crude sign painted by an Orcish hand
lVhichdoor will you open:
Big l-aIfsl
Nosh?
Big Trubbull?
FatMaggots?
Wipefeet{you havejust come
rhroughhere)?
Tum to 22o
Turn to 27t
Turn [o 287
Tum Lor17
Turn to jt
r5 3
Beforeyou can take anotherstep,a numberof Zombie5 grab you and hold you while thejr overseer
knocksyou unconscious.
You awakento find yourself
danglinSat the end of a rope, over a sprke-filledpitl
Rope has also been used to tie your handsand feet
together Wart a minute. what's that smclhSmokel
rt2
to rr4.
| 54-"6
rt7
r54
Hollmann leads the sightseerson to the next 8ory
tableau,while you r".iitr surreptitiouslyin fhe shad
sKrlr 9
srAMrNA7
'J_r.
r58-r6o
*,*. rhefoswr,kers
.:,.i:cn^lourj,oush,,jitr,,t
'":,,.o'j,,'ff of r\em.tepsoui of rhe,rado,r,ro
: O G WA L K E R
sKlLL 7
STAM IN A 8
l)"",. p.
1.
ITLtll !,1trf
I
l-.1ftu 0lr-lB-1tr]i EUILl
!J l-1.|iDrl-uEllFtrl
rl Li]rtr-r
-l Eil Lll[l D[11!
Spurned,the a"r,,ou,
162,-16t
I6I
Turn to 386
Tum to r4r
Turn to 17
t62
A poison tjpped needle springs out of the door-handle
and stabsyour thumb Do you have a bottle of Poison
Antidote? If you do, turn to r9J, if you don'i, tum to
r63
The driver neithermoves nor sPealcas the carriage
infamousdocklanas- ne cer'
rolls into Blackhavn's
tainly doesn'tnotrcyou crouchedbehindhrm Soon
the Border River is in sight. lndeed,if the vehicle's
te[rfic speedis anything to go by, lhe BorderRiver
may well be your destinationrWill you conhnueto
wail (tum to 146), attack the driver (tum to 266),
climb down and into lhe carriage(tum to r3j), or
drop off lhe vehicle and head back to the Guard
(turn to
Post,rn the vaguehopeof findingthe assassin
128)?
164-fi6
r64
KaramCruul expeimenlsin the darkestalchemiesas
part of his delvingrnto lhe mystic art of Nohaffi.O^e
such experimenlinvolves lhe creationof Ashvaal,a
poisonoussludge which blights the desert for kilo,
metresaround You leapinto the pool of Ashvaaland
aresuckeddown to a stagnantdooml
fi5
If any parl of the windmillhascaughtffre,turn to 37o,
otherwise,turn to 3jo.
r66
You qurcklyleam that the way to escapethe net is not
to stmggleagainstit but to move slowly with it as it
tightens,usinS the increasingrigidity of the wire to
clmb up and out through the open neck. But you
don't have much trme to congraLulaLe
yourselfupon
your ingenuiiybeforeyou heara screamechoingfrom
deep withrn the buildng As the screamdies, the
terrifying sound of a pipe organ begins Will you
\67
You cautiouslyremove the crumPlednole from lhe
dead man's hand. On n are some words, obvrously
saibbledby Enbador
in hrslastmoments:he wroLethe
words with his fingertip,usinghis own blood as ink!
The note reads,Rosy ChaliceLast Oclopus'. You
have forged anobherpuzzling link in the chain whrch
may well lead to the sinisterKaramGruul Now, will
V
r68-rE
you open th letter addressedto you (tum to 179),
or leavei[ where it is and head downsLairs
(Lum to
268)?
r68
You haveno troubleconvincingthe landladythat you
are an importantBriciannoble of ancientsfock,and
that you have an interest in contactingthe Eternal
Fratrnilyof the Rosy Chaiicewith a view to joining
ifs augustand most secretranks What you don't tell
r7o-t7r
'Yes,'mocksCruul, 'will you wastetime here,playing
soldierswith your friends(tum to 38E),or will you
desertthem,so as Loget me to RoyalLendlethat liltle
bit sooner(tum to 99!'
r70
you
relax and lie back, allowing
As the water rises,
yourselfto be buoyedupwardsand occasionally
rais
ing your head to snatcha mouthful of air, All toes
well until Lwo of the bodiessnareyour legs and drag
you down You must free yourselffiom the corpses'
unfeelinggraspbeforeyour lungsfill with water.Roll
Fourdice and add all bhenumbersrolled togeiher If
their toial is higher than your currenl srAMrNAscore,
you becomethe thirteenthbody in the pitl If the total
is lessthan or equalto youl cunent srAMrNAscore,
you manageto ftee yourselfwithout harmand float uP to
soyo,-rpushit
thelop of thepit.Thetrapdooris unlocked,
yourself
throughi
turn
io
openand ease
97.
T7I
172-r73
r72
The draggingfeet comeever closer- when suddenly
thereis light A mancarying a lantemhasenteredfrom
an adjacentroom. "Welcornelo my laboratory,'he
proclaims.'l hope you havewiped your feeL'You can
now seeLhatyou areindeedinsidea vastiaboralory 'l
am the direclorof CravenAsylum,ard this 'he lifts
the lantem to illuminatethe figure you heardin the
'ismymotherl'His'mother'isabizanehulkofa
darkness,
creafure,
a hotch-potchcomposed
of variousbeings.The
fanaticaidireclor looks on with pride: 'My mother,
Doktor Kauderwelsch,
creaLed
life, and they deshoyed
herfor it I removedherbrainandcamehere.Her gold I
usedto buy theinstitule,andhernotesto buildhera new
body madelrom brtsandprecesof theinmates.Though
peopleknowmeby thenameof DoktorWelsch,I amSon
of Kauderwelsch!
And now I shallmove my mother's
brainrntoyourfinebody'The monstershambles
stepby
sluggrshsleptowardsyou Ifyouhave freedtheinmates
of the asylum,LurnLorE3;if you haven't,turn to jo2.
r73
The cooperis no fool, so you move away from the
body in responseto his commandBuLthereseemsLo
be some confusionamong two of Lhe searchpartis;
eachgroup thinkslhat il is meantto coverLheHarbour
Row area An innkeepercallsChanningover to sort
thingsout, lhus providingyou wrth the idealopportu
nily lo makea quick searchof the body unnoticedII
you have the Sler6'rlof lland SpecialSkill,turn to ,o7.
If you do not, Tesfvout Luck.lf you are Lucky, tum to
3o7;but if you areUnlucky,turn to Jlr
t7 4
r74
Though you try your best not to offend the grave
robbers,Hogg Lakesyour refusalto ddnl as an insult
'Suit yourself,'hesnaps,'bulI can seethat lhis is not
goin' to be a particularly harmoniouspartnershrp.
Therefore, I'm obliged to charge yer anofher two
shinies.
fer wearand Learon MicterKilm.rmey
s spnsi
bilities Now, we have some arrangements
to make,
palmsto greasean' the like. So, iI yer'll just giv us
our money,we'll meeLyer at the cemeteryin half an
hour'
r75-\76
r75
The CorpseMaster has no defenceagarnstthe blow
which endshis evil rergn His blackrobesfall to the
into dust The prpeorgan
groundashis body collapses
no longer plays its drrge, and the rats are already
scampering
back to their sewerdomain For defealing
the CorpseMaster,gain 1 pomt of r-ucr. Now, will
you mspecl the body of lhe Man-Orc (turn to 94),
look through the other roomsof th Rohmer(turn to
3),or leavethe theatreimmedntely(turn to 3E3)?
r76
you tum the
Fearfulof the possrbleconsequences,
gruesomelystyledhandleand. . nothing.The door is
locked.II you have the toclcPickirgSpecralSkill and
wish to use it, turn lo 284. If you do not have lhis
SpecialSkill but would like to try lo pflse th door
yourShll.If you succeed,
turn to 284rbuLf
open,TesL
you fail, ium to 53 Then agairyif you'd ratherjusl
Leavethis slrangehousern Divil's Lane alone,add z
Houls andrehrn to 2oo
r77-r18
r79-r8r
r79
Only thc finestof fighterscould hope to defeatsuch
odds.lf you do nol havctheConlat Special
Sk l, you iall
beneaththe long knivesand your adventureis over-If
you do havethe Conlrt SpecialSkill,you run this way
andthat,to preventyourselfftom beinghemmedin and
ove(vhelmedby sheernumbers In iime, only five
Rosichalcians
areleftguardingthewayoulofthe tcmple.
You chargeforwardand6ghl lhemallal the samctime
S X ILL
FirstROSICHALCIAN
Second
ROSICHALCIAN
ThirdROSICHALCIAN
FourthROSICHALCIAN
Ffth ROSICHALCIAN
7
6
8
7
5
7
6
9
r78
Maybe there is another way out of the rcmpre, or
perhapsthe placcis not quite as empty as it seemsto
be Whatever the reasoryyou slart to scarcnrne room_
But you don't 8et very far before a blazinS pain bums
through your body - deduct: points fiom your
srAMrNA- The pain rnakes it impossible for you to
coniinue your search,so will you now hurry out of
the temple (tum to 95) or risk taking a closer look al
the strangecrystals(tum to 2rr)?
Suppressing
the urSe to panic,you pressagainstthe
inrushing water and force your shouldersinto fhe
narrow gap af the top of th window, until you are
jammedsolid Then you use your uniquetraining to
snakeforwardthroughthe gap.You are strugglinSon
painfullywhen your body is sezed by the cunent of
lhe river and you are pulled out through the window
like a cork ouf of a bottle. Testyour Luck.lf you are
Lucky,turn to 363.If you areUnlucky,tum to Jo9
r8 r
The rats continueto bite as you reachthroughto the
simple bolt that fastensthe ca8e - deduct 3 more
pointsfromyour srAMrNAPoppingyour elbowback
r82-r8,
r84
r84
That was no old lady you just passed.Your skLll
enablesyou to seethat beneaththe dressand shawlof
ar old pauperis the deliberateiybent form of a XenViprr Thrs breedof snakepeopleis rare among the
evil lizard races,in that it can survive the coLder
northernregjonsof Titan. Because
of this, XenVipers
aresent in smallcadresto infltrate the ciiiesof those
regions,to becomean enemywithin If you altackthe
Xen-Viperturn to ,j3 If you hurry on up to Entador's
lodSings,lun to 9
r8t-r8?
r8 5
you
The insLant
touch the figure,il explodesin a fury
of sparkslThe silkengown and maskburn away, to
reveala bizanemannequinmadeof metaltAnd now
you loo slart to bum, your body held fast to the
dummy by a powerful force Karam Gruul speaks
through the unmovinglips of his effigy a final time.
'Enjoy your gold - /ools gold!' Your mrisclesare
lockedin placeby the mannequin'spower, but your
mindescapes
into mrcifuloblivion
r86
Meinster Cemetryis a big place,and one rich in
hrdrngplaces.You quickly lose the mob among the
shadowy sprawl of crooked headstonesand family
burial chambers,then circleback in a wide arc The
fearlessvampire-hunters
are still rooling in the further
parls of th graveyardwhen you tiptoe out through
the cemeterygates.Add 3 HoursandreLurnLo2oo
r8j
At ffrst you ieel as if you are abouLLosuccumblo the
Baron'sinfluence,but then you sta.t to draw upon
reservesof strengthyoLrdidn't even know you pos
sessedYou staggerback,momentarilydazedbut free
from Milescu'spower. He snarlsangrily and rushes
forwardLorendyou with his barehands.
BARON MILESCU
SKILL 9
STAM IN A 1 5
IE8
r89-r90
r88
'Sliceand dice,little red-bagl'That voicel It can only
out of thin air
be .. The CorpseMasier materializes
and plungeshis bony daggerinto Cruul'sback.Believing Gruul to havebetrayedhim, the skeletal6end has
come lo iul6l his oath of revenge But Gruul is not
done yet He drawson his magic to heal the wound,
then embraceshis old lieutenantin mortal combat
What follows canonly be describedas the clashof the
ceniury, but soon only one oi ihe duellistsis leit
slanding - the Corpse Masler dissolvesinlo dust
Rather than bask in triumph, however,Gruul seems
afiaid and he no longercash his spells.He musf have
usedall his energyto defealfhe CorpseMasierlCross
and
SheeL
Gruul'sremainingNoiuraoff your Aduenfure
rum ro 30
r89
Insidethe tricky draweryou 6nd -25Gold Piecesand a
lelter of introduction,addressedto Doktor Welsch,
dkector of CravenAsylum (add both the letter and
ihe Gold Piecesto your Adoenluresfieef)The letter
saysthat you are a relatrveof Ouspenskaya
ard thal
you must be permittedto seeher. You put the ..
fello, whats thrs?Also lying in the draweris a page
tom 6om Bennet's
diary.It readsNow I knou hozt lhe roguesof Elatkhaoenelurleus
Enfadorsavs lhaL one of tny het1, ConradZfrar of
Weathern
Mill, is a spyfor lhe CabalBuLI nv;l hape
prcafbelarcnakin| anVaccsotions
if, in fLrlure,you are given a chanceto visit Conrad
Zaarat WeathernMill, you may do so by tuming to
93 (makea note of this paragraphnumberon your
Adaenture
Sheef).
Now, will you attendto Bennet(turn
to r49) or go straightlo lhe window (turn to 8o)?
r90
Everypart of your subconscious
selfbegsyou not lo
enter the Door Beyond,so you hold back and spend
one of the most fearlirlhoua of your life, waiting in
lhat hauntedchamberof darknessYou are beginning
lo fearfor your sanitywhen Mawn Preioragus
returns
Lookingagedand weary,he says,'Takethe seltlemenl
andbegone'The front door opens- you are only too
gladlo makeuseof it.
.1
r92-r94
I9I
Adoenlurc
SheetAs well as being usefulagainsfGruul,
this Ward emitsa constantauraof sleep If you Fighta
batllewhrlecanying the hand(you may get rid oi it at
any time by crossingit off yolr Ad enturcSlEet'),
you
musl deduclr point from your opponent'ssKrLLscore
for the duration of the baltle, but you also have to
deductr porntfrom yollr ol^msraMrN^ at the startoI
lhe battle If Eghting more than one opponent,you
need deductonly the 1 srAMrNApoint. Now add 3
Hoursandrefurnto 2oo
\92
Beforeyou know it, the Dark EIf has a lhin rope round
your neck He is lrymg to sirangl you! You wflggie
yoru hard inside the noose, fo stop it throtfling you
Inslead,thc cord cuts into your hand; deduct : points
lrom your 5TAMTNAYour firsl concern now musr oe
to escape.TesLyout Sti/i If you succeed,turn to 274;
but if you faiL,turn to r77.
\93
linge.s trembling,you uncork the bottl of Poison
Antidote and pour the life saving fluid down your
throaL;crossthe antidoteof[ yotr tuloenture
SheefThe
door itself is locked If you later6nd a BrassKey, you
mty, contraryto normalinstructions,
comehereagain
Now you must return to fhe hall and choosea door
you havn't tried already Will you enter Big Laffs
(turn to 22o),Nosh (turn to 27t), Fat Maggoh (turn to
r 17)or Wipefeef(tum to t8t
r94
Iortunately your wits are equal fo this difficult situation You faceChanningand say, 'l was lookrngfor
clues There may be someihingon the body which'll
helpus 6nd the Shocker.'
I9 I
195-'97
r98-r99
r96
A grating voiceechoesinsideyour mmd: ,Neeeed
...
foooood,'and you sfumbleforward in a daze When
200
2o2-2ot
Tum lo 34o
Tum to 6r
Turn to JJ4
Turn to ro
Turn Lol8j
Tum to 245
20r
20t
SKI LL Z
J.
2oa-2o9
208
Panic lhreatenslo overwhelm you, but you stay calm
long enough to see that the plain wall between the
two columns is actually a secret doorl You push
against the door and it swiveis open, to reveal a spiral
staircasewhich leadsup to the balcony. Unfortunately,
there is no way of loclcng thrs door it swlvels round
and round as the Cabal memberscome rushin8 up the
stairs behind you You must retain a sure foot if you
are fo escape fherr clutches Tesf your Skill. lf you
succeed,turn lo 3oo;if you fail, turn lo r22
2ro
To the untmined eye, the Wayside Shrine of Belthegor
:s little more than a pile of overgrown bricks with a
iw 'firnny' carvings on fhem; to you, however, the
Shrine is a window into a distant past when savate
:nutanf beings gave sacrificeto lhe god of second life
'ust as Van Heldenghasthad describedit, the Mask of
tselthegoris set in a huge slab of worked sione and is
easy to find It you have the Tnrcting SpecialSkill, tum
io 3j8, if you do not, turn fo rt9
209
\ou fall deeper;rd decpcr inlo thc Baron. crim.o'r
gaze until you are left with no will of your own That
done, you arc cursed with an all too vivid awareness
as the Vampire feeds on your bloodr When Milescu is
saled,he changesinto a huge bat and flis up into the
sky, free to roam lhe Old World after years of non
exLstenceThis is a sorry day for all of Titanl Released
from the Vampire'sspell,you fall, dazed,to thc ground
Roll two dicc and deduct the total rolled from your
srAMrNA. If you are sfill alve, return to the paragraph
you camefrom and contrnueyour adventurc
Careful nol to fall from the moving vehicle, you sit
down in the vacated seaf, fake hold of the reins and
'Aaghhil'The leather straps are coated with an
evil slimc which burns your skin; deduct z points from
your STAMINA.You are still huggrng your blisfered
handswhen the horsessel off at a breakneckpace The
powcrful beasts troth and neigh as they pull the
1r4-2\5
sKrLL8
STAMIN^7
2rt
Having scoutedall aroundlhe Rohmer,you can find
only one other meansof entry: an unbarredsecond
iloor window at the rear of the buiLding.It might
;ust bc possibLelo reach lhis window by climbng
up an old drainpipcwhich runs near it. lf you want
lo try this and you have the C/irrb SpecialSkill,
turn to 7r, if you wish to attempt the climb without
the SpecialSkill, turn to 247. lf you would ralher
nol try for lhe window at all, you may eitherreturn
lo the side door (turn io 194),or leave the Rohmer
and continueyour investigationselsewhere(turn to
t8t).
2r4
The lantern shatlers and spills most of its buming oil
all over Conrad's bald, scared head However, hc just
:gnores the enveloping flamcs and continues upwards
rn silence.The lantern falls to the ground and sets 6re
lo several bales of hay In moments, the enhre mill is
ablaze (Make a note on your,4dlertul, s}crt thal the
miLlhas caught fire.) But what about Conrad?Will you
stand and 6ght him (tum to 35o),or seekto cscapelhe
cut of his gleaming machctc(tum to 165)?
215
You barely have trme to rcach the cover of the rocks
when the rumble becomcs a roar and four hundred
riders thunder into viwl Orcs, Trolls, Werebeasts,
Brician nobles - a veritable rogues' gallery of war
criminals passesin front of yoq and therr ranks are
thick with bannersand armbandsbearing the emblem
of lhe Cabal of the Werewolfl The entrre organization
is here, goinS to meet ils leader at Hope's End You
wait for the dust to seftle, then set off in pursuit. Turn
to 29.
216-2,ra
2r6
Clutchinghis face, the warrior drops to his knees:
Please .. the skulll'But you keepa firm grip on the
:rtefacLand merely stepout of the man'sway Whcn
ie next looks up at you, his skin is tauL,his eyesare
:heumy,and his jaw is tremblingunconkollably He
:allsforwardand his fleshwithersaway,until all that
:emainsis dust The skull ls yours Somehow,you
mow the cLrrsedWard will give you elernal lfe in
:eturnfor feedingon your spirit It in future,you are
:old that the skullwantsyour spirit,follovvlhe rnstruc:ions;bul note that you may nol eat any Provisions
until rrtferyou have ied the skull You may throw the
skullaway at any time by simply crossingit off your
.1Lh,enLurc
StreefNow, you musf makeyour way back
up to the graveyard Ii the word 'Daednu'is written
t:n your Adaenture
add J
Shect,tum to jrj; othena,ise,
Hoursandretum lo 2oo
2r7
You should havc followed ProfessorVan Helden
ghast's instructionsto the letter, for, wilhotrt the
Nccromancer's
operations,
all you havein your packis
a woodenhandlThe useless
prosthesis
doesnothingto
stop Gruul'smagic- makea note of the word'Rennur'
on your A.duenture
Sleei Suddenly,you come out of
vour stupor.If the word 'Esproc'is written on your
.Muenture
Sheel,
tulr. to r88, rf it is nol retum to ,oo
2 r8
Only now in the cold light ot day doesthe desperate
natureof your situationdawnon you your investiga-
2'9
220
223-224
22j-226
22t
Wlthoul warning, fhe guards try to fal(e you b_r
surprise You musl fight all three at once.
SKIL L
FURNEAUX
FirstGUARD
Second
GUARD
7
6
7
S TA MIN A
6
6
5
225
224
T
il
227-229
230-231
230
296
21,
The threecrystalballs spin in and out of one another
tn eccentricorbits,while swiftly rotatingon their own
axesat aboutshoulderheight.Eachsphereis aboutten
cenLimetres
in dramefer,and each conlains a tiny
picture.Insrdeone is the imageof a iock, inside fhe
secondis the imageof a shield and insidethe third is
the mage of a sword Both the lock and the shield
229
The lock?
The shield?
The sword?
Turn to 3o6
Tum to 366
Turn to 40
zt?,-2,51
234-2tt
23t)
Turnto rt7
Turn to r92
Turnto 212
254
'I'll talkl' you wail Then you tell Cruul everything.
about your mission,your adventuresin Blacklaven,
your knowledgeof the Cabal,everythingl\Atrenyou
finish,Gruul Lumsto leave the room 'Radu,'hesays
flatly, 'remove the final panel The SecretChiefsare
expectedin the v lage.' The Magus eagerly obeys,
then follows his masterout of the room. For gjving in
to Gruul, deduct1 point from your LUCKSoon,yoLl
feel the mattedfur o[ the rats brushingagainstyour
lips.Deduct3 points from your srAMrN.AIf you have
the Sleightof lland SpecialSkill,tum to r8r; if you do
not, your adventureendshere
215
Artfully changingthe subject,you ask Kiennarabout
somof the other cuflosin his store,and in no time at
all the portly shopkeeper
has {orgottenall about the
phial of blood. Indeed,he casuallyleavesit lying on
the counterwhile he explainsto you the workingso[
an Elvenorrery.He is none the wiser,lhen,when you
deftly sllp the phial into your pack and casuallytale
your leave.You walk oui of the curiosityshopvriih a
quieLsmile on your face Add lhe Blood of Baron
zt6
The moment he hearsyou, fhe assassintums and lobs a
small glass sphere in your path The sphere shatters,
reieasinga cloud of green luminescentmisf which ses
like a curtain between you and ihe Man Orc, who
keeps on running. If you wish to run through th
strangemist in pursuit of fhe assassin,Lum to 60 If you
would rather hold back and let him escape,furn fo r4J
2t1-48
2r9-2+
217
The last thing the Cabalwould expectis for their arch
enemy to come strolling through their ranks,so this is
preciselywhat you do! However, even you are surprisedby how far you gel beforeRadushouts,'l don't
believert: fhe Bounty Hunter:'While everyoneis
shockedrigid by your audacity,you sprint forward
Roll one die Lo discoverhow many Cabal members
sland in your way. You must fight them one atter
another,starlingfrom the top of the followinglist:
EVIRON THE LANDLADY
RAT MAN
BR I C IAN WAR LORD
ORC STOAT STRANCLER
DARK ELFWARRIOR
LIZARD MAN
SK]L L
STAMINA
7
5
6
7
6
5
6
6
8
7
8
24r-242
24r-244
24'
to your wounds,then
a
momenL
attending
You spend
On his
set abouf searchingthe body of the assassin.
wrist is a silverlattoo depicfinga werewolf'sheadlHe
also canies rr Gold Piecesand a flask of Curative
Potion.You may drink the potion at any bime,excePt
dunnga battle;when you drink it, crosslhe polion off
you: AdtentureSheefand restorei poinbsto your
srevrre and 1 point to your rucx When you finish,
you see lhat all the other taven folk have gathered
round you in a circle,their weaponsdrawn. You've
causedenoughtroublehere,already,'warnsEviron,'l
think you'd better leave.'Will you standyour ground
and try to reasonwith the landlady(tum to r2o), or
do as she says and leave the Last OctoPus (turn
to 92P
244
It has alwaysbeenKaramGruul you sought,not any
of his la&eys, so you seizehim and force him io lead
you safelyout of the buildmg.Gruul scowlsbut does
ashe is told; afterall the perilsyou havefacedduring
your quest, Gruul hmself is almost an anticlimax
Outside,lhe fog has becomeso thick lhat you can
barely see where you are going, so you drag Gruul
acrosslo the funeralpyre and pick up a tlamingtorch
Nol'raves Gmul 'Throw it awayl'You look at your
foe and seethal he !s franticwith fear.He sfruggles
with all his might to get awayfrom you and the fire.Ii
you do as Gruul asksand risk the fo8 without a light
to gurdeyour way, hlm to 342.If you refusand tell
him to be quiet,tum to 88
2,45-246
24'
The few criminalswho are actuallybrought lo jusLice
n Blackhaven
meetlheir fatein GallowsSquarewhere,
on marketdays,crowdsgather to watch grisly public
hangings.Betweenone hanging day and the next, the
bodiesof thoselast executedare left, suspended
from
the gibbet, as a waming to all would-bevillains.As
you reachthe square,you recallthe Professor's
woros,
'Co to Callows SquareOne of the thieveshangmg
therewearsa woodenhandin placeof one of his ol,rn,
which he lost the first time he was caughtslealingNo
one knows that lhe hand is achrally one of th six
Wards.At presentthe Ward lies dormanl,bul takib
to Mar'.n Pretoragus,the Necromancerand he will
makeof it a Handof Glory.'
Rows of empty seatsline the squareand lhreebodies
swrngfrom the gallows However,idling nearby are
two hoodedMan-OrcsTheseareProvostsof LheCtty
Executionerand jt is theirjob to keepwatch over lhe
corpses.At Lhe moment, though, they
interested
in teasinga beggarWrll you,
Attack the Provosts?
Seekto bribe them?
Attempt to fool lhem into simply
giving you the hand?
Try to steal the hand while the
Provosts ar otherwise engaged?
Tum to z6
Tum to r4
Turn to r48
Turn to 39j
246
Tilhng your face downwards, you muLter, 'Come ask
wot yer want doin', haven'Ln'
247-248
Crabb regards you with the utmost contempl 'Well,
you waste of oxyg4 you can starf by cleaning the
Doktor's laborafory' He pausesas if expecting some
lind L'f reJrt:oFhom \ou. but \oJ remrin :mpa..i\'e.
So it is with an air of perplexed disappointment that
Crabb hands you a Brass Key. 'Well,'he snaps,'what
are you waiting for?'You g.unt and head back to the
hall There, you may open any door yolr haven'l
opened before. Will you pick Big Laffs (turn to 22o),
Nosh (turn to 275), Big TrubbLrll(turn lo 287) or Fat
Maggots (turn to rr7)?
247
Hand over hand, you climb up the rickety drarnprpe,
until disaster strikes - the pipe coms away from lhe
r.r.alland breaksl You are shll clinging to the hollow
hrbe ra.lLenit clatlers norsily on the street below;
deduct r poinl from your sr,rvtre Now lhat your
'ladder is no longer usabie, you wrll eiiher have to
take the srde door after all (tum to 194) or leave the
theatre and get of with the hunt for Gruul (turn lo
,8rI
248
When you reach the Wayside Shrrneof Belthegoa you
find lhat the legendary mask is gonl An indentation
in the fallen mason.y is all lhat remains to show you
where it useri lo be. Suddenly you hear a vorce
coming from behrndyou. 'While you have been en;oy
in8 T) lillle d.versjor. I have applied .ry supedol
inlellect lo lhe puzzle of the runes The Mask of
Belthegor is minel' You turn, but there rs no one lhere
249-25o
Thc voice fades on a mocking laugh Karam Gruul
hasbeatenyou agarn Add f Hours and refum to 2oo
249
Therc is only one thing for il: you swarm up one of
lhe broad slone columrs, usLngth decoratjvecarvings
as fingerholds At first your enemieslook on in irustrailon, but then Radu directs some of them to a concealed
staircasethat ieadsup to the balcony.Tum to 3oo
250
You assurethe man that your word is your bond, but
he iusl stards fhere,hand exfended,waiting W lyou,
Changeyour mind and shakehis
Leap to the aftack?
Throw an AlchemrcalSphereat him,
if you have one?
Wilhdraw your offer and walk awayr
Turnto r8t
Turnto j7j
TLJnto 22j
Turn lo 399
25r-2t2,
253-255
251
The hours drag by as you maintain your watch on the
Last Octopus, but you seenothing of interest Eventually, the sun sets and, wilh the onset of evening, the
wharf lransformsfrom a place of hade into a backdrop
for skulduggery Suddenly you hear the sound of
splinlering wood. There it is again, lo your left Chopi
Chopr Chopt \ou turn and see a wooden hut collapse
as Conrad, the Maniac Guard, breaks out through fhe
walls! His machete has waited a long time for Lhis
CONRAD,
The Maniac Guard
SKIL L 1 0
251
leadto the LaslOctopus- and-noL
All roads,it seems,
only for you. From a safe hiding place,you see a
numberoi horse-drawncoachespull up outside lhe
thendrive
tavemjthey unloada varietyof passengers,
away Another carriagearrives,the door opensand a
proudlooking woman steps out. If you have the
lnmate'sLocket,turn to zr9; if you don't,fum to 376
254
You hold the chainready,but you have to keepyour
cool in the faceof a berserkDemothrax Tut yourSkill
lf you succeed,
turn to 294 f you fail,tum to 66.
255
The hellishbat wings ils way out of the room,leaving
you alone.You expectthe oeature to make for the
staircase
and the open sky, but it fliesoft makjnSfor
somewhercelseinside[he lomb. Will you follow the
baLlo seewhereiL goes(tum to roo); stay whereyou
are and search Lhe room more Lhoroughly (tum to
126); or leave both the bat and the room, and try
zt6-?,58
either the norih door (lurn to 1E6)or the east door
(turn to r4r)?
256
Everresourcetul,
you pull all the loosenedrungsout of
their sockeh, then, using the now empty holes as
ffngerholds,
climb up lo Lhesecwerungsabove.From
lhereyou glancebackdown into the pit, and seethat
slotted nto lhe top edge of the wooden beam is a
long razor. Had you reachedup for the beam,you
would havelosl someof your fingers- if indeedyour
haven'tdone so alreadylShudderingat the thoughtof
this devrousLrap,you scrambleup the rungs,lo the
trapdoor The hatchisn't locked,so you p sh it open
and squirm through, turn to 97
257
Drsdainfulof physicalcombat,cruul seeksto drsable
you wilh a bolf of dazzlingenergy Deduct I points
from Gmul'sNoflra. If you have the Angevin Shroud,
the lightning tums ayrayfrom you; but if you don't,
you mustdeduc!j pointsfrom your STAMINANow, rs
the word 'Esproc'nriften on your AdoenLure
Sheet!\t tt
is, turn to r88; if it is not, retum to ,oo
258
KiennarseemsboLhfrightenedandrelievedas he takes
your money. 'Before you leave,' he says, might I
suggestsomeprotection?I can do you a Silver Cross
for threeCold, a wooden stakefor eight Gold, or the
pair for ten You won'LgeLa betterdealthan that.'lf
you wrsh to buy eitheror both of thesethings,add it,
259
along with the Blood of Baron Milescu, to your
Adt:enture9heeL,also crossing off the Gold Piecesyou
spend.Also.makea note:aflereachbattleyou win in
yourLuck.Ifyou are Lucky,read
future,you musf TesL
on as normal;but if you are Unlucky,makea note of
the paragraph you have come l;om then tum to
paragraph49 Do not deductthe normalr poinLfrom
your LUCKwhen makrnglhese specialchecks.Now
that you have finished here, add r Hour and retum to
259
Insidethe moneylender's
deskare ro Gold Piecesand
a Hexalpha The Hexalphais a jagged, six-pointed
slar composedof interlacedtrianglescast in solid
silver.It is aboutten cenLimetres
high andis a Rosichalcian artefacLof greaLpower. No Zombie will atlack
you while you cary the Hexalpha;lhey may obshuct
you, they may hold you, but Lheywill not causeyou
any drrect harm Note, however,thaL this does not
apply to the Zombie-/ik?
Fogwalkers.
Finally,you find
1 mal'sworth of Provisionsin Kriswell'skitchen.You
alsofind a Fogwalkerwaitingin ambushl
FOGWALKER
sKrLL 7
STAM IN A 8
26o-26t
260
Fleefoomthisevil place?
Atiack the CorpseMasLer?
Hold your ground?
Tum to rzr
Tum to ro4
Turnlo ,2
26r
is the assassinlands on your back, you shift your
ieight and throw him to the floor. The rope goes
::i ing out of his hand,so he decidesto improvisewith
: scnateddagger.Becauseyou are slill reelingfrom
:re pain of fhe throttling, you must deduct 1 point
-om your sKrLLscorefor the remainderof the battle,
.'riess
you havethe Conrdi SpecialSkill.Now fightl
l.a,RK ELF ASSASSIN
sKrLL8
26j-266
262-264
262
SKiL L
STAMINA
9
8
5
5
7
6
265
Mainlaining a Zombielike silence,you lift the rock
and strugglewith it towardsthe tower. It is a commonly known fact that Zombies do nol feel pain;
peopledisguised
as Zombies,however cerLainlydo!
Your legs ache,your armsache,everythingaches,and
soonyou arebeing drivenby sheerwillpower alonededuclz pointsfrom your srAMrNA.Vvhenyou reach
the tower you drop the stoneon a pile of rocksand
pauseto caLchyour breath.As your strengLhreturns,
you look up at the vast struclure Of all the many
ways into the place,two gateslook especiallypromising lf you havelhe l/arkirg SpecialSkill,tum to r32.
If you do not, will you enter the gateon the left (tum
to rr4) or the galeon lhe righL(turn Lor99)?
266
You creepforward,placeyour foot in the smallof the
dnver'sbackand pushllhe capedhguredoesn'teven
cry out as he goes hurtling down from his perch and,
momenLslater, his spreadeagled
form is lost from
view. Will you now step into lhe driver's seat and
26j-269
sKrLL6
srAMrNA9
272-27t
272
Hadyou crossedlhe thresholdof th featureless
room,
just
would
have
fallen
a
trapdoor
placed
through
lou
insidethe doorway!In6tead,you hold back and wail
ior the hatch to dose. As the trap riss.a secretpanel
opensh the far wall. Yor-rhurry through this opening
andenter a magnificentchamberbedeckedwith shange
syrnbols.One wall of the chamber is covered by an
mormousflag - the flag of the Cabal while in the
centrof the room standsa large table coveredwith
mapsand charts.Porin8 over thesepapersare Karam
Cruul and his Magus,Radu!'l have only to reLurnto
!-{ope's
End,'saysGruul,'for the granddesignto . . ,'
SuddenlyRaducriesout - he hasseenyou! You hu:ry
forward.but Radu pushesGruul in your nay, rnen
mns round behind the 0ag. Will you seizeGruul (turn
io 244) or ignore him and go after the MaSus (tum to
16)l
27+-21J
274
You use your free hand to jab your foe in th neck,
forcinghim to relaxhis grip, thenyou duckyour head
under the rope and staggerforward in a red hazejusbas the Dark Elf advancesto throttle you again In
your weakenedstate,you canonly hope to twlst your
body so that he goes hurtling over your shoulder.If
you have the Cozbat SpecialSkill, tum to 26r- Other'
wise,TestyourLuck.lI you are Lucky,tum Lo26r; but
if you areUnlucky,tum to r77.
275
Beyond the door is a torch-lit,spiral staircaswhich
takesyou down to a barreddoor, You open this door
and find yourself looking into a crampedcell. Piled
againstthe far wall are . surelyil cannotbel At your
feel lies hhehaggard form of Matra Ouspenskaya-She
276
is still alive, but only just. While trying Lo ease her
pains,you quickly tell Maka who you are. When you
ir,rish,she croaks:'Cabal
all war criminals. .
Bricians . . Cruul leads
Fraternily , . front for
Cabal
tavern.' Then with a final gasp, Malra
Ouspenskaya
passes
away
'l knew there was somelhingfishy abouf youl' You
turn and see Maxillon Crabb,deputy directorof the
asylum. and seven armed wardens standing over you.
The Trolls seizeyou, drag you backupstairsand lock
you in a darkenedroom What's that sound?You can
hearsomeone- or sometfiirg shufflingthroughthe
darkness
Lowards
you; tum lo r7z276
And much there is to leam,'smiles the Imperator.
'Now, you must leave-The rest of thls meetingis not
for the ears of an Adept' Four Rosichalcians
escort
you up to the wharf, then go backinsidethe tavern
You rum to leave- whena JarHulud sorcererasqa\\in
drops lo lhe ground in front of youl The |ai-Hulud's
incredibleacrobaticprowessis enhanced
by his magical
abilities. If you have rhe Armbatia SpecialShll, fight
your foe as normali otherwise,roll tluee dice for your
opponenteachAttack Round,and usethe two highest
numbersrolled to find his Attack Stlength.The laiHulud laughsaloud,drawshis Lwinswords,then leaps
to the altack
IAI-HULUD
Ifyou win, tum to t4.
SKILL9
STAM IN A 8
V
277-274
277
Night falls over the dockside and still you wait The
Last Octopus is a popular lavern, who knows what
might yet happen fhere? A disrant bell tolls eleven
The tavem now is not quite so full and .. 'Murdert
Murder! Helpl The ShockerlMurderl' The shouts come
liom a couple of men who musl be somewherein one
of the neiShbolrring slreets If you want to hurry
along Lo see what has happened, tum to 86 ff you
would rather stay where you are, turn to 2t3
27E
No sooner do you turn your back on fhe guards than
you hear furneaux shout a Word of Wyrding Almost
immedrately,a transparntsheenof energy rises to fiI1
the wrndow frame. F)ashesof mystical power clash to
torm a monstrous face which growls in noiselesswrath
If you wish to continue fowards the window, hrm to
316 But if you would rather not risk contact with the
Wyrding, you must turn back and either attack the
Suards(turn to 223) ot try to lalk your way out of the
situation (turn to r07)
279-28o
279
Cleaming in the liShtning crossedsky, the manhunter
moves in to kill you. If you have an Alchemical
Sphere,lurn to 62, if you have lhe C/inb SpecialSkiLl,
tum to 9r. li you have nerthea you will have to fight
Your foe's mefal skin is well nigh indeslructible,so, if
you win a round of combat, you mercly pany th
creatur'sblows (becauseof this, the creature is not
given a sr^MrNA score).The predator's wrisl blades,
however innict tenible damagc;if you lose a round ot
combat, deduct J poinh from your sraMrNA Fnally,
at the end of each round, Tesl yaur Luck l( you are
Unlucky, continuc the battle. If you are Lucky, lurn to
43 Now fightl
O B I S I A N P RE DA T O R
28o
2Ar-282
245
28r
Though the assassrn
fought deferminedly,
it is he who
falls dead;restore1 LUc( pomt. A quicksearchof his
body turnsup 5 Gold Piecesandan AlchemicalSphere;
oncethrown,this smallglassball will shatter,releasing
a deadly cloud of corosive mist which you yourself
may take trouble to avoid, should you break the
spherein a confined area.lf you wish to falte eifher of
these items, add them fo your AdoenfweSfieef.Now,
despitethe latenessof the hour, it is time Lo begin
yow manhunt.Will. you male for Craven Asylum
(tum to j93), for the Last Ocfopus(turn to z3) or lor
Malf Lane(lurn to 2o7), or, if you havereasonLo do
so,for Priestsgate
or WeathemMili?
282
283
glass-The
You smashthe crystalinto shardsof useless
and the temPledoor flies
imageof the lock disappears
open However,the sword burnsyou one more time
and you must deduct another 2 Points from your
srAMrNA.Now you may eiLherstrikethe sword (turn
to :5), or headout through lhe open door and hurry
back to the Last Octopus:if the word 'Carnam'is
writLenon your AdoenhneSheet,Lurnto 2tr; i{ it is
noL turn fo 277
244-285
284
.he rapidLy undulating door proves easier lo open
rian you expect,and in mere secondsyou find yourself
:fossing the lhrcshold of lhe Necromancer'sabode
:rossing into total darkness
Iaccept proof of your inlenl, and admit you to thc
Srnctum,' intones a ghastly voice The door closes
rehind you and a fainl glow illuminates the emaciated
:od1 of Ma,,vn Prtoragus You cannot see much of
:h room about you, but it seems alive with the
rlrggestionof thints best lcft unseen P.etoratus contin
ires, 'Van Heldenghast has proffered knowledgc as
accounlin your stead Civc me the hand and do .ot
:ollow me through lhe Door Beyond' You look irto
,our pack
but whats this?The Necromanceral
:eadyhas lhe woodenhand in his ErasplHe pal s you
ro heed as hc inserh 6vc burning candle-u.icks,one
by one, into the ends of the wooden hngcrs Then h
turns and steps lhrough the Door Bcyond, leaving
j,ou in darknessonce morc Will you follow Prctoragus
lhrough the Door Bet'ond (turn to 228) or waii ior
him in the unyielding blacknessof the room (turn to
r9o)?
285
Slipping a drug inlo somebody's drink or coshing
lhem from bchlnd is something the graverobbers
are used to; a fajr fight is somerhjng lhey're dcfi
nitely nol! You only have lo put up the slightesf
resistance before the body+natcherc break off the
altack
286-2E8
289-r,y
FOCWALKER
SKI LL 7
ST A M T N A 8
29r-292
mission,but youl claimis met with derision.The hunt
for Karam Gruul has been brought to a humiliating
end.
29r
Picking up a lantem from the floor, you headbackstage
and eventually come to a nurnlrer of doors. The first
leads to a kitchen, where you find z packs of Provisions,whichyou may lake.Nexl, you cometo a room
full of thatricalcostumes,Threeof thesecostumesthoseof a Briciannoble,or Orc rogue and a Vampire
- could malceexcellentdisguisesHowever,you have
room in your pack for only one of them, so choose
which of the ihreeyou would like,then add it to your
Adoenlwe Shzd. Moving oD you find an office in
which sits a shongbox. You are about to walk over to
the box when you catch a whiff of smoke - the
corridor aheadof you is ablaze,and the 6ie is spreading
in your direcfion!lf you still wish to examinethe
strontbox, turn to 84 but if you would nther hur4r
out of thebuilding,turn to ,8r.
292
You are bub a few me[resshorbof the carriaeewhen
its wheelsstd* to roll The personinside i; hidden
from view, but you cln see ihe driver sitting up in
front- Though your footsteps ecio loudly in the
narrow street, this shanSe6gure in black capeand tall
black hat never once looks ba& at you. Soon you are
running alongsidethe slow-moving vehicle.Only now
do you see that lhe carriage windows are of black
opaqueglass Will you shoul to the driver to stop
29t-29t
rtum to 68) or stealthilyjump up on to the rearo[ th
erriage(furn to 396)?
29t
The Maniac Guard goes hurtling down from the loft
1et again.And though he utters no cry, his body hits
dre ground with a sickenint thud. Fearing the worsf,
only to see Conrad sit up and,
,'-.oulook down
macheten han4 reachfor bheladderlThis is a fight
lou cannothopeto win. Will you flee(tum lo r6t) or
Iook for another way to dfeat your unearLhlyfoe
tu.n to 3o8I
294
You thrust the chain forward, only to see it pull back
and wrap itself round your body. as if possessedof a
*ill of its own! You have fallen victim of the chain's
unwrittm law, that 'he who touchesthe chain while it
brndsanothermust releaseand thendeskoy the othr,
or beboundin placehimself,
As ihe chaindragsyou over lo the high backprison
chair,Argolis roarswifh satisfaction:
'FreeaLlastlNow
'rarowthe unending midnight of the gravel' You try to
breakfree oI the chair but can only cry out as it
descends
into the pit Yon are nof a Demolhra&you
nill not survive being buried alive.
4t
296-29]-
29Vr.99
s(rrl 10
297
TrShteningyour grip on the rephles necklace,you
give her the promise she seeks.She wheezeswrth
laughter, her forked tonSue flicking in and out of her
mouth. You are wisssefor a warm blood. The top
299
fust when you think you Enally have the creature,
your blow glances off it in a shower of sparks!The
ObisianPredatorlaughsat your patheLicassault,then
comesat you again. Can you male some use of the
short distancethat there now is between you and the
creature?
lf you wish to leapbackto lhe attack,turn to
r8z- lf you would rather lry to concoct anobhercourse
of actiorrtum to 279.
too
,oo
3
5
6
Tum !o 3Jt
Tum to 67
Turn to 242
Turn to 2t7
Tum to tt6
Turn to 27,
tol-Jo4
30\-to2
30r
UnwiLtingly,the fleeingMan-Orc leadsyou into the
CrossKeys areaof the city, an areacommonlyknown
as the 'squareof delights',for il proliferateswith
taverns,gamblingdens,bawdy theatresand parlours
of ill-repute At this hour however, ihe squareis
deserted,the housesof pleasurebut quiet faqadesSo
it is u.ilh overconfidencethat the assassinsneaks
througha srdedoor and into the RohmerTheatre.You
groanlRumourhas it that thrs placeis hauntedby a
phantom who stalksJhe boards after mrdmght,and
whose other-wordiy dirges on the pjpe organ can
drive a man msanewith fear Will you follow ihe
assassin
in through the sidedoor (turn to 194),search
lhe Rohme-tor anolhe.enl-dnce'tu.n lo 2rJ,. or
leave thc hall to its legendaryphanLomand follow
up any other leads you may have (tum to
381)1
to2
Urged on by her son, the Kauderwelsch
monsterwill
nol resl until you are lying on the bad Doktor's lable.
If at any time dunng the battle you roll a doublefor
the monster's
Atlack Slrength,it usesits greatstrength
to break your weapon.If you have a weapon and
this occ'urs,rememberto deduci r pont from your
KAUDERWELSCH
MONSTER
sKrLL11
STAM I N A 1 4
tot
PLrlling
the Vampirecostumeout of your Pack,you
rtride forward, waving it, and say, '?ftis is your vamrire, a simple drsguise'But lhe people are not at all
.onvinced; thy seizeyou and tie you to the cemelery
gales 1{e'll decrdeif yer a vamprre, by sPecialtests,'
.rows Hogg. '!er example,it's sard that if yer stick a
Jagger in a vampire, il'll cry outl'
{t the end of the day, howevet you are able to prove
:o everyone's satrsfaction lhat you are no more a
',ampire than lhe King of Gallantaria.you eat Sarlic,
tori hold a cross,you jump over a puddle, you skoke
. 1or\ednd so on, unlrl dt ldctlhe nob 'et. ) ou free . .
rut nol before a dsappointed Hogg has po&eted all
jour money as'exPenses'Crossany 51oldyou have off
'.:oLlrAduentl{e Sheet,add 4 Hours and retum to 2oo304
Despiie the rrsks of unleashing the deadiy gas in a
.losed environment, you Lake [he Alchemical Sphere
out of your pack and lob rt rnto the middle of the
rillainous assembly Chaos erupts immediaLely;some
Cabal memben dissolve in lhe mist, while others flee
h all directions. You use the confusion to rach the
rwo ornate pLllars which support Lhe balcony, some
:hrrty metres above the ground Radu sees you and
;houts, 'The BounLy Hunterl' A good many of your
:oe slill have enough presenceof mind to come afler
.,ou If you have the aort Picl.i g SpecialSkill, tum to
:o8; if yon have the Clizb SpecialSkill, tt:rr. to 24gt il
rou have neilher of lhesesklls, tun to r22
to5-107
,o,
Evenyour strongestblowsfail to penetraLe
an invisible
barrier, formed round Lhe Demothrax by the magic
chain. Argohs revels in Lhe futility of your attack
'Now that you have touchedthe chain,there is no
Lurningbackl'As she speaks,somelargemaggotsfall
on Loyou; deduclz pointsfrom your srAMrNAIf you
remove Lhe chain from Argolis, fum to zz; lf you
would ratherflee than risk unleashingsuchevil, tum
to 8r.
,06
You wail for the lock to sprnround beforeyou, then
you strike But even as your arrn descends,
lhe shield
crystalglows brighter Your blow glancesoff the lock,
the shieldSrowsdim againand both spherescontinue
along their uncannypatlr the sword,however,blazes
orangeonce more. You cry out in pain - deduct2
points Fom your srAMrNA.Which crystal will you
slrikeat nexf: the sword (turn io 40) or the shield(tum
to 366)7
307
While the barrel-maker
is occupied,you searchthrough
the pocketsof the deadman'shrnic and ffnd a snack
(enough for r meal),a brooch depicting a golden
chalicerestinSon a styhzedroseof red enamel,and a
smallhandwrittennote which reads:'EtemalFratemity
of the Rosy Chalice- midnight the Lasl Octopus'Regain1 LUCKpoint and,if you wish to talcethe meal
or the Rosy Chalcebroochor both, add them to your
308
3o9-3rr
t09
Ii is only when you reSamthe rverbank that you
realizeyou may have lost someof yoLrrbelongingsin
the water.For eachitem on youJAdoenlweSheet(treat
all your Provisionsas one rtemand your gold likewise)
roll one die If you roll a 5 or 6, yoLrhavelosf the item
andmustcrossit off your Adoenture
Sheet
You are still checkingto seewhat you havelost when
you rememberthat this areais sad to be th hauntof
the Shocker- an rmknown 6end whrch frightens
victimsto deathbeforevanishinginto the night. But it
is not the Shockerwho slurs,'Oil Grve us a shiny,an'
I'11tell yer wot 'appened'ere last night' The voice
belongsto an old woman,cladin rags If you wish to
give the beggara Gold Piece,turn to 2; rf not, hrm to
44.
3ro
All but a handtulof the Caballie dead;the rest have
fled A great cheeris tal<enup by the soldiersand by
their capLairy
the latter thanksyou for your help-You,
however,havehttle to smileabout,for when you turn
fo fetchGruul,you seethat he hasescaped!
Unnoticed
amid the confusronof batlle,he managedto untie his
bondsand slip away If you have the Trartirg Special
Skill,tum lo z4o;if you do not, turn to 267
3rr
Jubarbrings the thimblesto a halt You look at all
threein feignedworry, then deliberatelypoint lo one
whichdoesnot coverlhe Gold Piece.DeMonto reveals
your choice with a selfsatisfiedsmile ?lease,'you
Jr 2
t
3r3-tr4
I lidnight,Hmefor th meetingof fhe Fraternityof the
iosy Chalice.You enter ihe tavern and show your
::ooch to a man, who lcadsyou - via a sccretdoor
a1da tlight of stairs to an elaboratetemple.There,
wearingrobesoi
.ou seeforty cultists,Rosrchalcians,
:urplc silk Their Imperalor,the haughtywoman you
'The gather
.rw earlier,raisesher armsandannounces,
i8 will commence
with lhe iniiiationof a new Adepl.'
Shepoints to you 'lnifiale,you mustpassthe ritual of
3aphelor die.'You don't ljke the soundof this,bul
,rhat canyou do?The womanchants,'Baphet,Baphet,
:ome to mel'A pool of 6pecndime welis up through
:rc marble floor at your fcct In seconds,the sluff
:hickens,
solidifies,lhen sfaristo riselThe Rosichalcians
iasp in awe as a monstroLrs
apparitiontakesshapeand
-eaches
out for you with its talons Will you atfackthe
reafurc (tum to 3n) or do noihing and await the
.revitabie(tum to 42)?
t r4
)'ou step up on to lhe block of the guillotinea lrttle
ioo heavily The woodwork shakesand the old rope,
roldrng the blade at the top of ihe guillotine,snaps.
Thedeadlyrazols edgecomeshurLlingdown Lowards
'toul TesLvour Luck If you are Lucky,you manageto
'ump off the block without injury; but if you are
.nlucky, the falling bladecatchsyou and you must
Jeduct4poinLsfrom your sTAMINARisinglo your feet,
tou seethat thcdoormanis headingtowardsyou Ifyou
1\ishto rejoin the party now,in the hopeof briyin8 the
rhroudfrom Hollmann,turn to 7E.Otherwise,you had
t
3r7-t2o
,r5-tr6
belterleavethe Chambrof Horrorswhile you stillcan
If Lheword'Cainam'iswrltte^ o yo:urAdpe f rc Sheef,
tum to 29t, otherwise,add I Hour andreturnlo 2oo.
,t5
When you reachthe gatesof the cemetery,you find
Kilmamey and HoSg waifing for you, and they are
not alone.They are at the head of a band of two
dozenmen,carryingtorches,ciossesandsharpwooden
stakes-'Thereit bel' shouisHogg, 'iusi as I was fellin'
yer. A bloomin' great vampire!Tried to drag me
business
parlnerinto an earlygrave,rt didl'
A roar risesfrom the mcnfolk,and thcy storm inlo the
graveyardIf yotr have the Srent SpecialSkrll,tum to
186.If you do not, will you fight your way out of the
cemetery (turn to rtr) or submit to the perilous
vagariesof mob juslice(turn to 3o3)?
1\6
Blindly you tumble your way throLrghcorridor aiter
conidor until you heara horriblescream,followed by
a manic dirSe piayed on the theatre'spjp organrIf
you wrshto follow lhe soundof lhe crazcdmusrcback
to its player,tum to 260. If you would rathr hurr]
backout through lhe sidedoor and leavethe Rohmer
while you still caa furn to 183.
32r
fums slowly round and down. When lhe blade comes
to rts lowesi poinL,some 6ve metres above the ground,
you iet go and fall, landing on your feet with almost
cat-like grace. For escapingdeath at the hands of the
Mamac Cuard, regain 1 LUCKpoint. Also, make a note
of the word'Cainam' onyour AduentureSheet.
322
elsewhe.e.
lf you havent done .o already wil you go
(o Lrrven AsylJm rtL,mIo
J9J'. to lhe LdstOclopus
(Lum to j7) or to Malt Lane (tum to 2o7)?
12r
rhe shopkeeper.
Kiennar.isnr qurte the browbearer
coward )ou took him to bc. When rou .obbed hrm,
322
t23-324
Add the Chainof Argolis to your AdaenLure
Sheef.
Al
the starf of any battle you may use the chainto bind
any singleopponent,exceptCruul:just crossthe chain
off your AdumLureSreetand continueas if you had
won the baLtle.Now, add 2 Hoursandretum to 2oo.
321
ConSratulations!
The moment you finish translating
the runes,the Mask of Belthegorfallsinto your hands.
You may wear the maskand claimBelthegor,sGift al
any fime, exceptduring a battle lf you decideto do
andretum to 2oo.
t2t-r26
t-t
nl,
32n
Other than the tiny bonesyour searchtums up noth
ing Surddenly,
you hearfootstepsapproachingSome
one is creepingalong the shorLcorrjdoroutside.Could
it be Kilmameyand Hogg, back to plagueyou wiLh
You rushba& ouL
lheir distinctivebrandof heachery?
of the room and see. - no one; the corrjdoris quite
empty.Will you look throughthe north door (tum to
386)or lhe eastdoor (tum to 238)?
327-t28
327
The man is suddenLyovercomeby a coughng fit.
'They said it rvasimportant,'he splutlers,tard rt had
lo be me, or the plansof the Cabalwould come to
nothing.But why me?'He ljfls his face- it is covered
wilh weepinSsoreslHelp me. he whines.tlelp
Whal then followsis a deadlygameof cat and mouse
asKriswelllurchestowardsyou for help.If the moneylendertouchesyou, you too will catchthe plagueand
dre Unlessyou have the Acrobatics
SpecialSkill, Tesl
your Luck twice. Il you fail in either test, Kriswell
clutchesyou wilh his infecledhandsand dragsyour
adventurcto a ghastly fimsh. But if you are Lucky
both times or if you havethe ,,lrrolatirsSpecialSkrll
you managefo avoid the moneylenderuntil at last
he falls to the floor and dies.If you do not already
haveone,you find a Rcd Key lying on the floor add
It to youJAdpenture
Sheef
Will you now searchKriswell'shome (turn to 2j9) or
leaveit and run to the bonfire(tum fo:r), to fhe belltower (fum to 39j), to the door wilh the red cross
(tum lo 48), or to lhe door with the rose-shaped
handle(lum lo r58)?
3zE
By the hme you have retuned to the vicrnity of the
CuardPost,lhe Man-Orcassassin
is long gone If you
havelhe lraclclngSpecialSkill,turn to 4r. Otherwis,
you have no choicebut to slart your hunt for Karam
Cruul,despitethe latenessof the hour Wherewill you
329
go first. to Craven Asylum (turn to 39r), the Last
Octopus(tum to 2r) or to Malt Lane(tum ro 2o7),or,
if you have reason to go thre, to Priestsgateor
WeathernMili?
t29
'Fankyer very kindly,boss,'croaks
one of the provosts
as he snatches
up the bribein one of his grubby hands
(crossthe Gold Piecesoff your AdaenLure
Sheet)Bfi
3re-332
t30
tubar takes your gold with a smile that drsplays
tobacco-siained
teeth,placesa coin under one of the
thimbles,then setsto work. The fhreethimblescircle
in and out of on anotherwith incrediblespeedand
DeMonto seeksto drstractyou with his pafter: 'Ten
for two, that'sall you have to do Keepyour eyeson
LhemoneypoL,choosearightandyou'vewon the lot.'
lf you have the Shightaf Hand SpecialSkill and wlsh
fo win ihc game,turn to 82; if you have that same
SpecialSkill and want to /ose,in the hope of fooling
DMonto into playing a second game for higher
slakes,turn lo 3rr. But if you do not havethe Special
Skill, Tesfyour Luck.If you are Lucky, lum to Ez; if
you areUnlucky,turn to ro2
t lr
'l don'i know what you think you're up to, but in my
book it's calledrobbing the dead.'Channinglevelshis
sword at your throat 'Cet upl' It would be foolish to
do anything other than what the banelmaker de
mands,so you rise slor^4yto your feet Two menrush
up and pin your arms behind your back.'The City
Cuard will be here soon,' says Channing sfernly.
'They'll krow what to do with you' The City Guardl
You couldsoonbe in big houble-If you havethc Cor
SpccialSkill,tum to r94, if you do not, tum to 29o
512
It is commonknowledgethat no one couldever hope
[o enter or leavCravenAsylum without the consent
of its keepers,
so you simply walk up to the door and
t
33t-314
knock. The door opens and a warden steps out - rt is
an armed and ugly Trolll 'Clear off!' he barks 'No
rooms, no calie.s, no nuffrnkt'Then he stamps back
inside and closesthe door. You knock again but there
is no reply It is with a hear,li heart that you realizc
you musl simply walk away from lhe plight of Matra
Ouspenskayaand from a possible lead in lhe hunt for
Karam Gruul. Now, if you haven'f done so already,
you may visit either the Last OcLopus (turn to j7) or
Malt Lane (turn to 2o7), or, if you have reason to go
there,Pricsts8ateor Wcathem Mill.
333
You pull backfrom fhe thing thal is Baphetandit is
makessomeshangepasses
with
SonelThe Imperator
,t4
will find a marbiemaskset prominentlyin one of the
walls It is said thal he who removesand wearsthe
maskwill receiveBelthe8orsCift, but thererntieslhe
problem Al1 atlemptsto free the maskhaveendedin
disastrous
lailure I believefhat lhe answerlies in the
odd runeswhich adorn the Shrine.Understandlhese
forgottensymbols,and themaskwill be yours'
When you reachthe crowdedSouihgateBridge,you
feel someonepressa note into your hand;who, tt is
impossibleto tell in the shufflingmasseslhe note
reads"Cruul.The Cabal.Sanger'sBeaconNow Make
sureyou arenot followed.'WiJl you continueon your
way to the Shrineof Belthegor(fum to 2ro) or go to
Beacon(furn
meetyour mysteriouscontactat Sanger's
io ,Eo)?
135-331
t18-t19
t35
away.Embroidered
on the backof the stranger'scloak
is the Mark of the WerewolftIf you wish to tail the
hooded6gure,turn lo rl9 If noi, is the word 'Cainam'
written on your,4/r,enLure
SheenIf it is, turn to 2tr;
otherwise,tum to 277.
1t8
You are unconscious
beforeyou even hit the ground
'Yer would'at'oughf
Hogg tul tuts in disappointment,
the hero would'abeenmadeo' stemerstuff than that,
wouldn'tyer, Mister Kilmamey?Never mind. A fresh
body shouldfetch us a good marketprice - enough
fer a week'sDark Horse.eh?'Then he drops down
info the grave besideyou Kilmamey passeshim a
rope Later that day, Mervyn TilLnghast,doctor in
experimentalanatomy,examinesyour body Satisfied
that you are quite dead,he pays the body.snatchers
lheusualprice- no questionsasked!
1t9
Pickingup a laniernfrom thefloor,you headbackstage
and along a corridor, which has fivr: other doors
leadingoff it The 6rst leadsto a kitchen,where you
find z meais'worth of Provisions,which you may
take The seconddoor opensinto an of6ce in which
sitsa wooden strongbox You are about to enter this
roomwhen you catchthe smellof smoke.The conidor
aheadof you is on 6re, and the 6re seemsto be
spreadingwith unnaturalswiflnesstowards yout If,
despilethrs danger,you wish to take a look at the
strongborcturn to E4.If you would ratherhurry out
of lhe building,fum io 3t3.
34e34r
340
Kiennar's Curiosity Shop stands in a quiet alley near
busy Newham Market. As you step up to the half
hidden doorway, you recall the Professor'swords: 'co
lo Kiernar and tell him I sent you He will do the rest'
A tny bell tinkles overhead as you entr a forgoLten
world of arcane antiquity. 'Can I help you?' Kiennar
asks 6om behind his counter. Wasting no fime, you
tell him why you are here. As you spea( he breaks
out in a cold sweat;when you hnish, he asks,'Did Van
Heldenghasl tell you what it is you're supposed to be
buymg?' Fingers trembling, he reaches beneath the
counler and produces a glass phial filled wrth an ironred powder. 'Did she tell you lhat you were to buy
this dried blood? Not just ary blood, mind you, bu!
the blood of Baron Milescu, Vampre Lord of Vannanl'
A shockedgasp escapesyour lips 'Shll want to buy?'
Kiennar smirks.'lf you do, it'll cost you forty Cold.'If
you wish to pay, cross the 4o Gold Pieces ofi your
tulomture Shectand turn to 258. If you wanL the blood
but cannot or w l not pay so much money, turn lo
ro9 Bul if you would ralher leave the blood wlth
Kiennar,add 1 Hour and rcturn Lo 2oo
34r
You plungeinto the middleof the heavingmassof
bodresand wait unlil the flustereddoormanis busy
with someoneelse, then you make your move If you
have the SneairSpecial Skill, you manage to worrn
your way insrde wifhout a hitch (turn to rjo) But if
you do not have this Special Skill, you find yourself
142
being collaredby the doorman 'Now, now Thal'll be
Lhreeshmres,'he barks If you pay lhe admissioniee,
Sheefand turn
crossI Gold Piecesoll yo:urAdoenLure
lo r3o. If you refuse,you will have to leave- add r
Hour and retum to 2oo.
343
As you are walkrngtowardslhe LastOctopus,you
hear someonecall out to you from an alleyway In the
half-dark,you can just make out a tall thin man, clad in
silken robes and with a veil hiding his face. His lefl
hand is extended in welcome. Your continued inferference in my plans has proven your worth. Look to my
feet' You do so and see that the man is slanding on a
small mound of Gold Pieces. 'Join my organization,
and all this gold, more lhan lhe Ruhng Courcil could
ever hope to pay you, is yours ' Will you:
Prelend to acceptlhe maskedman's
Leap to the attack?
Throw an Alchemjcal Sphereal him,
if you have one?
Retuseand simply walk away?
342
Gruul seemslo be on lhe brrnk of an unconlrollable
madnesswhen you drop the lorch, and then he calms
down He leadsyou out of the v lage the mrst and
posingno obstacleto him so lhat you
the Fogwalkers
may both begin the long trek back to Royal Lendle
Cruulis resignedto defeal,so you makegood progress
Indeed,you coverten kilometresbeforedisasterslrikesl
BolL.of dealhdes.erd f'ornrl'" sky.andyourpri.orcl
He has conqueredthe
gloats, 'Gruul has succeededl
powerof Nofara.'Beforeyour very eyes,the Mandrake
replimol Karan Gruul revertsto rts natural,plant-like
forml The brtler tasleof defeatsticksin your crawas a
devaslaUng
boll of N'ofrraturnsyour body rnsideoull
Turn to 34
Tun to ,7t
Turn to zz7
Tum to 399
546-348
t44-445
144
Mawn Pretoragus resides in Divil's Lane, an unfrequented avenue that lurks m unbroken seclusion beneath a permanenlveil of mist. You shiver as you step
into the mist and mak your way along to Preforagus's
abode. There, you are afflicled by a feeling of nausea,
for fhe Necromancer'ssanctum is composed of constantly shiftinS anglesl But you suppressyour doubts
and knock on the quccrly undulating door. Once .
your knocks resound throtrgh the fog but are
twrce
met wifh no answcr"Dare you try th door handlc?If
so, turn to 176 If you prefer not lo, ther rs no rason
to remain here;add -zHours and relurn to 2oo
t46
lVhat strangemadnessis aLwork here?You can only
watch in disbeliefas the wild horsespull the ca iage
over into the filthy walersof lhe deepriver Hamessed
to the heavy coach, the animals struggle in vain
against lhe drowning tide; but you suffcr no such
reslrarntsand are able to swim free of the sinking
.arrta9e TestyaurLuck If you are Lucky,tum to 363,
il you areUnlucky,turn to 3o9.
347
You ieap forward and grab the bat by ils lealhery
wings As you puli the creaturebackinto the room, it
snapsat you with its needleJikefangs.
BLOOD BAT
sKrrl 5
STAM IN A 6
145
348
lnitially il looks as if Deputy Director Crabbis going
to explodewith rage,but when he seesthat it is you
he standsup and bows 'Changedyour mrnd about
taking some refreshment?'
he asks If you say ^les',
turn to 36. Othenvise,you tell Crabb thaLyou have
lost your way, apologizefor the intrusion,then head
back into the hall- There, if you have not done so
already,you may enter Big Laffs(turn to z2o),Nosh
(tum to 275),Big Trubbull(trm to 287)or FatMaggols
(tum to rr7)
149-3to
15r-452
149
Khaki-colouredgreasepaint,false tusks,a coa6e wi8, a
flea-bittentunic - you make the periect Orc rogue! All
you have to do to complete lhe illusion is hunch your
back and spil every five seconds.You practise this for
a moment, lhen you feel fhe Up of a dagger pressed
up against your throat One of the ovrseers has
caughl yoLr by surprise 'Who d'yoo ffnk yoo iz pal?'
he grunt! In reply, you say that you hawean wgent
message which you wiil only give to one of the
'bigwigs'. If you hav the Con Special Skill, tum to
zz4 lf you do not. Tesf your Luck. ll you are Lucky,
tum to 224,but ifyou areUnlucky,turn to rt,
150
Beforeyou know it, Conrad is upon you With his
gleamingmachete,the ManiacCuardis sfalking,relent
lessdeathon two legs.
CONRAD,
The MaruacCuard
If you win, lurn to 29J-
SKIL L IO
t5r
Your requestintriguesthe larrdlady.Sheleansforward
andregardsyor.rwith a conspiratorial
eye.'The Frater
nily?'shewhispersin wafh of vile breath 'Who wanis
to know?'lf you are disguisedas a Bricrannoble or f
you have the CdrlSpecialSkill,lum to r6E; otherwis,
rurnto r45
Overcomeby yoLrrdesperaLe
defence,the bloodthirsty
Baronfalls to the ground Beforehis mortal wounds
havetime to hcal,you pressdown on him with your
sharpened
slakcand plungeil deepinto his heart.The
Baron'sgarglcd criesdrift away on a supemalwind,
and soon he is dust once more-The dark powder is
blown away by the gale,destroyingthe Baronfor all
eternily Cross the Blood of Baron Milcscu and the
sfale off you. AduentureSheeL,
bul restore 1 LUc(
poini for yorir great victory Now retum to the para
graphyou cameftom and continueyour adventure.
55t-rt4
J)J
XEN-VIPER
SKILL 8
STAM IN A 7
lf the Xen-ViperescaFes,
tum to 9. But if you reduce
hersrAMrNAto 3 pointsor less,tum to 146.
354
Hogg gaspsin !elie{. 'Oh, it's youl Yer had us goin'
therefer a momenlwith yer grandfinejest.lf il wasn't
fer yer touchin'bhecross,I'd havet'oughLyer were a
vampire!'Then he burstsinLolaughter.Feelingrafher
sbupid, you take off your disguise and help bring
Kilrnarney out of his swoon. This done the bodysnatcherslead you to an unrnarkedgrave, deep within
the eerie cemetery.Down here,'Hogg says,'is the
door to a hrddencrypt. That's where yer'lI 6nd yer
skull.'
Then the rogues pick up lheir spadesand start to dig.
They are waisf deep in the grave when Hogg pants,
\4ercy! I canna dig no more. Me lungs are creakin'
with the shain. Yer better help, if yr wannil done
t55-r51
Jt8
,58
Clancingdownwards,you notice6ve setsof footprints
leadingup to the mask.Judgingby the stateof the
prnts, you would guess that they had been made
within the last hour. You also seefreshcracksin the
stoneworksurroundingthe maskand- wait a minute!
There are no footprints leading auay [ron lhe ll,l.asL
Tum to rj9.
,6'
559-35o
tt9
'1,'you announce,
drawingyourselfto your full height,
'am the City Physician,and I've come to collecLa
specimenof vital anaLomicalinterest. One of the
handsof the men you have hanging fhereis riddled
with Bone-Rot,a degeneraLive
disease
of the .
All right, all ghfl Stuff a hosein iL, yer stinldn'gasbagl We don'Lwant yer stinkin' BoneRol. Take yer
fingerzan' clearoffl' The Provos[won't tell you lwice,
so tum to rro.
t6"
36r
t64
362-163
162
The BorderRiveris calmlonight, but whal of the Last
Oclopus?You cannothelp bul wonderwhat might be
going on within Lhat miserableplace A bird flies
overhead.
No, not a bird.
The lai Hulud sorcererassassrn
rolls through the air
then drops lo his feet behrndyou. The Jar-Hulud's
incredibleacrobaLic
prowessis enharcedby his magical
ability. lf you have the Acrobatics
SpecralSkill, 6ght
your foe as normal;if you do not, eachAttack Round
roll three dice for your opponentand use the two
hlghest numbersrolled lo flnd his Attack Strength
The assassinlaughs villainously, spreadshis twin
bLades,
thenspringsforward
JAI,HULUD
lf youwin,lurnto j4.
s KrL L9
365
The swim back to the wharf is a short one,and soon
you are Saspingfor ail in lhe shadow of a derelict
warehouseCold and alone,you suddenlyrecall that
this area is shunnedduring the hours of darkness,
because
it is the domainof lhe ShockerlThis unknown
fiend is said to frighlen its viclims to dealh befor
disappearinginto the nighl You are still lhinkng
about this hair-raisinglopic when a lap on your
shouldcrnearlymakesyou jump out of your skin.It is
with rclief thal you turn Lofacea harmlessold beggar
'Givc us a shiny.'shecoughs,'an I'tl tell yer wol I seen
l a r . ni gl- t li r o u *i.h Lo gire Ll'ebegga-a t o d
Piece,turn to z. If you prefernot to, tr.rnto 44
164
The capeand fangs are a perfectfit And once yo'.r
have applied some black powder to your eyes and
somered stuff to your lips,the illusionis complete.A
shortwhile lateayou seeKilmarneyandHogg heading
your way; they are eachcarryinga spadeStiflingthe
urge to snrggr you step out and bare your fangs
Both of them fling their tools asidc in lerror, then
Hogg screams
andKilrnameyfaints
'Srlencel'you shouL 'Now that you are near my
graveyarddomain,you will do my bidding or suffer
the bite of lhe Undead.'
But Hogg hasrecoveredhis wits He whipsa crossout
from mder his tunic and cdes,'Back,yer unholy varmintl'
Wilhout thinking,you reachforward and krock the
yourLuck If you are Lucky,
crossout of his hand.TesL
turn to 16r, if you areUnlucky,lum to t54.
t65-t66
365
Thc handle tums, releasinga poisontipped needle
which missesyour thumb by a hairs breadth The
door itself is locked;rf you laterfind a BrassKey, you
moy chooseto comethis way again,eventhoughyou
may not normally choosea door you have already
been through. Now retum to the hall and choosea
door you haven'talreadybeen through Will you try
Big Laffs(tum to zzo),Nosh(turn to 27j), FatMaggots
(turn to rr7) or Wipefet(turn to J8)?
t66
The proteciivepower of the shieldcrystal works ior
the other two globes,but not for itself lt explodes
into powdery fragmentsand the imageof the shield
fades away. Already the atmospherof the temple
seemsless oppressive- add r point to your LUCK
The sword crystal spins before your eyes, glowing
orange.Your body archesin pain yet a8ain;deduct2
pojnts from your srAMrNAWill you now strikeat lhe
sword(lurn to 2j) or the lock (turnto 281)?
,67-t68
367
Thoughyou feel a little guilty aboutcommittingsuch
a blatant act of robbery,you adviseKiennai that it
would be better for his healthif he simply gave you
the blood.'All right,all right,'he stammers,'take
it
and may the godshavemercyon you.' You snatchthe
phial from hls tremblinghandsand hurry out of the
shop Make a note of the word 'Raffreik'on youl
AdaenLure
add tHour andretum to 2oo
Sheet,
368
You look up and a gobbet of steamingblood trickles
inLoyour eyes!Deduct2 points from your srevtraAs you stumbleround the room in blind agony, you
are only marginallyawareof the large bat lhat spat
ihe stuJf into your face. But when you wipe the
stingingdribblesaway,you seethai the bat is making
for Lhe open door Will you attack rt before it can
(lum to ,47) or let it go free(tum to 2t5t
escape
iE-tio
t69
Turn to rtE
Tum to 286
Turn to 2r
Turn lo J97
Turn to 4E
570
Conradis aboutto lumberin to your path for the last,
and probat'lyfaial.time when a gust of fiery ai- rodrs
up from the floor of the mill and shakeshim off the
ladder. Arms Railin& he falls down into the billowing
infemo. You rush over to see if he rs truly dead lhis
tlr-t1t
time, but his bulky form is lost in the con{lagrationFeaing that you too may perishin the 6re,you rush
out on to th tiny balcony From there you can see
only one safeway down, you will have to leaPout
and grab one of the windmill sailson ils way down to
the ground. Ii you have the Acrcb7ticsSpecialSkill,
turn to j2o. I[ you do not, Testyour Luck.If you
are Lucky, lum io 3zo; rf you are Unlucky, tum to
r50
' 51r
Though the sun is high in the sky and there is not a
single distractionto hjde your movemenls,you advanceso silentlythat the Provostsfail io nohceyou.
Thir coarselaughter fills the air as they trip the
beggarover for the tenthtime!Tum to rro.
374-176
374
You counLLhelast coin into Hogg'seagerffngers,and
say that you Iook forward to meeting him at the
graveyardln half arr hour 'Aye, we'll be seein'yer
then Won'l we, Mister Kilmamey?'The other man
yawns in assentthen dragshimselfout lhrough the
tavem door You are glad to leavth Three Broken
Fingersand canonly hope that the body-snatchers
will
concludetheir secretarrangments
swiftly. Ten minLrteslater,you reachthe gatesof MeinsterCemeLery,
whereyou waiL... andwait
andwait.The rogues
have trickedyou! They alreadyhave your gold, so
why should they tr.rm up for work? If you have the
TrackingSpecialSkill, turn to 85; if not, add z Hours
andretom to 2oo.
t It
t72
Gruul on
Your 6rst priority shouldhave beento Lal<e
yoll
to
watch
the
lo Royal Lendle.lnslead,
remain
soldjersas one by one lhey die, their heartsbursting
in the glp of an unnaturalfear. Gruul laughs in
triumph You musl kill htm beforeil is too late.Then
yotr leellt - fhwnpfhunp your heartis beatingfaster
- thumpthump- you sLaggerforward th mp Lhump
- lhunp
- chesLpains- tftrlrp ihump- Croullalu.ghing
lhunp you must- LhumpLh. . .
,73
I oUhaveleamedthc hardway lhal lhereis no escape
frorn Karam Gruul's rn[amouswire lunic. Your hunt
for the fiend endsrn a most grisly fashion
311-376
maintain your walch from the safely of your hlding
placeon the wharf (turn to 362)?
,17
Without hesitation, you vault lhrough the open
window and drop down to the hard sheet below If
you used the , crobaflcsSpecialSkrll, you land without
njury But if you succeededin TesLingyaur Skill, you
collect some bruiscs and musl deduct.:. points from
your srAMrNA. Getling up, you see that the assassinis
standing beside a sinisier looking carriage, he speaks
to somone sitLing inside the vehicle, Lhenruns down
an alleyway If you wish to pursue the assassin,fum to
4r; but if you would rather approachlhe carriage,turn
to 292. Then agarn, despile the latenessof the hour,
you may prefer lo start your manhunt proper. If so,
where will you Bo first: to Craven Asylum (lurn to
j93), the Last Oclopus (turn to 2r), Matt Lane (iurn to
uo7) or, if you have reason to go there, to Prieslsgale
or Weathem Mill?
378
Using knowledge gainedlrom your previous encounter
with lhe Shocker,you lead your party down a manhole
and inlo a stinking sewage tunnel which runs from left
fo righl. The way to the right is lacedwifh the essence
of fear 'l ain't goin'down there,'moans an inkeepea
scared out of his wils 'l don'l reckon lhe Shocker
camedown here al all.'
A good many people agree wrth hrm, clamber up out
o[ the sewers and set off along the slreeL Roll four
t19-380
dice arrd add the numberslogeiher. If the total is
higher lhan your cunenLsrAMrNAscore,you heartily
concurvrith the inkeeperand follow hrsparty (tum to
73). If the toial is equalto or lessthan your cunent
srAMrNAscorc,you masLeryour fear and decideto
tum right and follow the tunnel roll one dre to see
how many brave townsfolk go with you. Note the
numberon your,,\d!e,fure Sheetat\d tllJn to 44
379
Intrigued,you open the exoticallyperfumedenvelope,
andreadthe pa8econLained
wilhin'
GruLings,BountyHunLerI had hopedrh,atwe wauLd
meelbeforethis necess'u.!
Letminafionaf yaur meddling,
but you haoeprouedto be loo diruptioe.For thnt, I
congntuldteyou For lhE lefteLcoatedin deadlyantad
yOU nlusfcoflgntuloLe
poison,hou:er:er,
ME In the
enrl,only I, K,aramGruul, couldwin Now go Loyout
gotls.
You curseyour own stupidiryat fallinSinto suchan
obvioustrap If you havea bottle of PoisonAntidole,
you musf drink it now (crossrt olf your fuloenLure
Sheet)Then,if you haven'Ldone so already,you may
look at the note m Enlador'shand (turn to 167)
t)lherwise,thereis nolhing left for you to do but leave
(Lumto 268) lf you do nol have fhe PoisonAntidote,
you join SilasEntadorin death Your adventure$ over.
tEo
is a
Sanger'sBeacon,the highestpart of Blackhaven,
grassyhill, topped by a crude gdtstone oblisk.ln
38r
timesof greal danger,a bonfireis lit atop the obelisk,
to send ouL a vlarning to all GallantariaA storm
breaksas you mounf the hill, and soonyou are soaked
to the skin. Worse, you are in danger of being hit by
lightning,whrchcommences
to rage all aroundyou as
you make your way up to the obelisk.This stone
blockis ten metreshigh and four metreswide,and one
sideof it is ruttedwith weatheredhandholdsStanding
at lhe foot of the obeliskis an ObisianPredator.These
incredrblystrongand rarekilling machrnes
areencased
in a skin of living metalJYou have fallen into yet
another irap Will you aitack Lhe creaLure(Lum to
rr2), flee (tum lo rj), or Lry lo think of something
elseto do (turn to 279)?
]EI
Whenyou reachtheplatformatthetop of thetower you
Sazedown uponthe villageandseethat lhe Fogwalkers
areeverywherelO[moreinteresL
Loyou, howevetis Lhe
reasonwhy the laddershouldhavebeenbrokenin the
first placeThe only thing anyonecando up hereis . .
nng the belllWhenthe rronbell tolls over Penkhull,the
Fogwalkersmoan in fear and make therr way to the
outskirfsof the village,wherethey stop and wart.As
longas vou do nol lry to ledvelhe village.you n ill be
raFe
fromfheFogwalkers:
ii. in fulure.youaretoldto fa(e
one,ignorethe nstructions:you facenothing.You still
haveto find the SecretChiefs,so,whenyou climbback
down the tower,will you go to the bonfire(tum to 2r),
to the door with the red cross(tum to 48),to the door
with ihe rose-shaped
handle(tum to rt8), or to thedoor
benealhlhe woodensign(turn to zE6)?
t82'rA4
382
IL occursto you that it might be a far smarterideaif
you could enter the asylum disguisedas one o[ its
wardens.So you hurry away from the door and take
up a positionin a nearbyalley.
Ten minutes later one of the grey-suitedwardens
walks past your hiding place, on his way lo the
asylum.Overpowerhim, and the perfecldisguisewill
be yours You leap out . - and 6nd yourself staring
into the ugly faceof a Trollt
TROLLWARDEN
sK ILL 9
If youwin,turnto 18.
,t3
jEt-385
TesIyour LuckIf you ar-eLucky,tum to 137.1fyou are
Unlucky,and the word 'Cainam'is written on your
Adoefiture
Sheel,
tu'r. to 2jr; otherwise,turn to 277
,8t
As you enler Lheruins of the Olde Gaol, you recall
lhe Professorr
instruclions:
Threeyearsago.an invin.
cible Demolhrax named Argolis was bound wrth a
magicchainand buriedalivebeneaththe prison Seven
dayslater, the gaol collapsedrn an earlhquake.
It has
been shunnedever since,but Argolis lies there still,
buried and forgotten. You must retrieve the Chain of
Argolis, even though it is this alonewhich keepsher
entombed.A liltle-knownRimemay helpr
Argolisunchained,
Tum nol yourfae,
Nor bind,norstike,
Retumfo ilsplace'
You 6nd the chain lying partly bwied in the earthen
floor of a danl<cell You try to pull it free and the
whole floor enrptswith fury! Soil tliesin all directions
as a high'backedchairbursLsup into the room. Bound
to the chairby the chainis the rotted Argolisl Waves
of barely che&ed evil flow from her as she shuggles
againsther boads.'Release
rzel she howls Will you
(turn
attackArgolis
to lot), flee (tum lo Er) or do as
(tum Lo22)?
shecommands
t86
As you approachthe north door, lhe draughtblowing
through the gap beneathgrows stronger-The door
387-j88
189-39"
381
You sidleup to whereEvironstandsbehrndthe bar,
lhcn say, 'From what I've heard, this area has quite a
reputation '
The lardlady looks up from her constitutional flagon
'Oh ahh?'she rumbles
'Yes,' you reply, 'l've heard quite a few inleresling
tales about this place Know anythrng about them?'
Eviron frowns. 'About what, exaclly?'
Do you say,
lhe 5'1o(\er?
The Cabal of the Werewolf?
The Etemal Fmternity of the Rosy
KaramCruul?
T.rrn {o r3
Tum to r45
Turn to 35r
Tum to 23J
t88
You tie Cruul to a nearbytree,thenyou jorn the men
who have dismountedand takenup positionsat the
crest of the hill The atmosphereis fense.It is no
moLley crew that rs racing to destroy you; it is a
vicious band of seasonedfighlers.You steelyourself
as the Cabalriderscome chargingup fhe hill. During
the ensurngskirmish,you must 6ght bhreeopponents
at the sametrmel
S K IL L
RAVEN LORD
ORC ASSASSIN
TROLL TORTURER
6
7
8
8
6
I
\oL.hi el d
vou' Pye.
dt d voicP
t9r
comeon/ there.Sink the flagonand we'll consignthis
misunderstandin'
to lhe annalsoI history.'
If you havethe S/e(fito/ Hard SpecialSkill,turn ro 72.
If you do not, will you now drink the ale,in order to
keepthe body-snatchers
happy(turn to rr), or remain
steadfast
in your refusal(turn to r74!
19,
You reachup, grab lhe woodenbeam- and howl in
pain as three of your finSersgo splashrnginto the
watcrl Insertedrn the top of the beamis a razor,sharp
bladc.It was only naturalthat you shouldreachfor
the bcam as did the twelvemenwho fell into the pit
beforcyou. Deduct2 points fi.omyour srrvrra and
r point from both your currentand lnitial srrr.r scores
\bu clutchyour marmedhandas the water connnues
lo rise If you haven'fdone so already,you may now
climb up the rungs (turn to r4o) Otherwis,all that
remainsfor you fo do is to offer a silent prayer to
your gods(tum to r7o)
t92-t94
392
The rnomenlyou makeas jF to slrike at the woman,
shestepsbackand unsheaths
her swordstrck!
Desprte
her agc,you will find her a mostworthy opponentMONOCLED WOMAN
sKrLL7
sr^MrNA1()
t9,
395-196
t97-r99
i97
Thebell-toneris a high woodenscaffoldsu:mounted
by a belfry accessto wluch is gainedby meansof a
iong iadder.When you get Lo the bottom oF the
tower, however, you see that the ladder has been
ha&ed to pieceslA Fogwalkerlooms up out of the
mrsl
FOCWALKER
sKtLL 7
STAM i N A 8
door with the red cross(tum to 4t), the door with the
roseshapedhandle(turn to r58), or the door beneath
the woodensign(tum io 286).
t98
Taking the utmostcare,you skip nimbly up the stairs
and follow the landinground to Entador'sfront door.
Without knockurg,yor.:open the door and stepinside;
turn lo 87.
Turn to 387
Turn to 36r
Tum to 70
4o1)
ECTOPLASM]C
LURKER
sKnL 10
STAM IN A 8
MatEFishtinsFan!tuyin p,llir
AtlMncatl Fishtin8 Fanfe6y
D U N G E O N EIR
Msrc ca{aisfle afld PeteTanlyn
Now you and yu
ftiends a
mou6:
thp castol
n, ,.(ovr
nales the
rhorouaNy
BL A C K SA N D I
Marc Cascoiye aid pete Tanun
Spawlifglikelhecorps oI sonegiantdeatu.e,
po.rBlaclsand
is a
teslding dcn of pmtes md bn8ands.Unforeseerdargers rur
f_ror the darkcsl corneN, frcn the depest pools and lron thc
dungeonslhought only lo esisl in mgbimrrescomc the lighting
Ia.tary monsleB rh. downfall oI many a bEvc warnor Two
hundrcd md 6iV of thse lo.thsohe c,eatms fiod the nld ad
dangerouswodds ofFiahting lotasy ee collecledhe(e somearc
old advqsies, many you havc yet lo heel
eachof thm descrjbed in minute dcta An ndrspcfsable Elidc for Fishti.g
TITAN
Thc FiShtinaFmtasyWodd
Steu locksonsntl lai LiL'insstohe
Eiited bv Mat. Gascoishe
You metthnonsteEin Orr ofrr' Pt now meetthc .estor thc
lighhng Fantasywoddl No adventuersholld bc without th6
essential
auide lt conlainsevcrylhn8you needlo know,coveF
ng thcturbul.thisfoiyolthcsorld,fromitscrcalion
dd crly civilration! through th devastatinAWar of thc Wizards to thc
pre*nt day wildemssandanechywherefhedel.atebalac bc.
twcln cood aid chaoscouldat anymommtbe ovcrturned
5r..r /,r.k'.r
Four FrLrln,nsl:flasy eFlscdp\io IJepir!.d r\ v.rJ,!1. rd\erhtres
n a nlal
o. rs slirr\ ir rn cpic rd}.ntlre, Tfu l,ddl,N &,u
worlhy of lhe most danns Jdf.ntu,.r His mnd A ins.rulablc
on thc
but lh.( s no doubt about th..h,o! he llafs lo unLeash
B.orld H. rn6t be stoFped d.\pre tlre h:?rds o tt taskl
i:oll.)Li ,r to Ftrr:lir-rlrrra! irl r.nJr:,ri.a' Rri,riitiJ-.J Gr,l,
n. ort.ii,,nsltu.to ns m d s dr r or s . |nat \ ou. ar c o n t u e u P
idvenLu(\ ntr yourhends rrl lend :hcn or thctr r$L dangerous
r.d lruTlli',li riis\i.. yct