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ENGINEERING

AngleDeflectorShieldstransferShields
fromForetoAftandviceversa.
Thisshouldnotbedoneiftheenemystarship
hassuccessfullyusedGaintheAdvantage.
BoostShieldsHardMechanicscheck.
Ifsuccessful,shiptakes1SystemStrainand
increases1shieldzoneby1untilthestartof
yournextturn,plusanadditionalroundper
additionals.
ManualRepairsOnceperencounter,Hard
MechanicsorAthleticschecktorepair1
HullTrauma.

aAssistthenextallyscheck,increasetherollofa
CriticalHit
tLosethebenefitsofaManeuver,Take1System
Strain
aaPerformafreeManeuver,Addtoan
enemyscheck,AddBtothenextAllyscheck
ttAddtothenextallyscheck,AddBtothe
nextenemyscheck
aaaGain+1toallshieldzonesuntilnextturn
tttMalfunction!Sufferatemporarycriticalhit

DamageControlHardMechanics
checktorepair1systemstrain.
HullTrauma12orlessEasy
HullTrauma13to24Average
HullTrauma25orgreaterHard
COMMUNICATIONS&SCIENCE
JammingAverageComputerscheck.Ifsuccessful,one
enemyshipmustmakeanAverageComputerscheckto
usetheircommunicationssystems.IncreasetheDifficulty
foreveryadditionalssandincreasethenumberofships
affectedbyeverya.

GUNNERYTURRETS

PILOTING

Aim(canAimtwice)addBto
nextattack

Max.Speed:3
CurrentSpeed:

Silhouette6orhigher:
Silhouette35:
Silhouette2:
ForwardLightBlasterCannons:
RangeClose,FireArcforward
Damage4+,Critaaaa;Linked1
ForwardLightBlasterCannons:
RangeClose,FireArcforward
Damage4+,Critaaaa;Linked1

Maneuvers
Shipcantake2ManeuversperRoundatthecostof2
SystemStrain.
Fly/Driveyourship.
Accelerate/Deceleratespeeduporslowdowntheship
Speedby1.AfastershipSpeedgetsyou:

AllowsEvasiveManeuversandStayonTarget

MovefasterduringaChaseScene.

Flyoutofstarsystemfaster.

Hardercheckwhenflyingthroughhazards.
PunchItShiptakes3SystemStrain,butimmediately
acceleratestomaximumSpeed.

ForwardTwinLightLaserCannons:
RangeClose,FireArcforward
Damage5+,Critaaa;Linked1

EvasiveManeuvers(min.Speed3)Upgradeattacks
againstyou,butalsoupgradethedifficultyofattacksyou
make.

AftTwinLightBlasterCannons:
RangeClose,FireArcaft
Damage4+,Critaaaa;Linked1

StayOnTarget(min.Speed3)Upgradeyourships
attacks,butenemiesupgradetheirattacksagainstyour
ship.

NAVIGATION
MainHyperdrive:ClassI
BackupHyperdrive:ClassX
SensorRange:Short
PlotCourseAverageAstrogationorHardPilotor
HardPerceptioncheck.Reducethepenaltyforflying
throughnavigationalhazardsbybpers.

ScantheEnemyHardPerceptioncheck.If
successful,learnthebasestatsoftheenemyvehicle.Can
spendaatolearncurrentHullDamageandSystem
Strainsuffered.

SpoofMissilesAverageComputerscheckorHard
Vigilancecheck.Ifsuccessful,thedifficultyofattacks
againstshipbyGuidedweaponsincreasesby1,plusan
additionalupgradeperadditionalss,untilbeginningof
nextturn.

Handling:-

ForwardTwinLightLaserCannons:
RangeClose,FireArcforward
Damage5+,Critaaa;Linked1

FireDisciplineHardLeadershiporDisciplinecheck.If
successful,thenextCrewMembertofireoneoftheships
weaponsgainsB.Eachadditionalssaffectsonemore
CrewMember.Additionalaaaallowsshipsweapons
todealanadditional1Strainonahit,untilthebeginningof
thenextround.

SliceEnemySystemsHardComputerscheck.If
successful,reducethedefenseofoneshieldzoneonan
enemyvehicleby1for1roundpers.Spendxtodisable
weaponssystemsfor1Round.Spendaatoinflict1
SystemStrain.

Silhouette:4

CopilotAveragePilotingcheck.Downgradethe
difficultyofthePilotsnextPilotingcheckby1pers.
CargoHold:100Encumbrance

Forward/AftShields:2/1
Armor:4

Crew:6
Passengers:20

HullThreshold:25
HullTrauma:
SystemStrainThreshold:15
SystemStrain:

Customization(2HardPoints):
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