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AngleDeflectorShieldstransferShields
fromForetoAftandviceversa.
Thisshouldnotbedoneiftheenemystarship
hassuccessfullyusedGaintheAdvantage.
BoostShieldsHardMechanicscheck.
Ifsuccessful,shiptakes1SystemStrainand
increases1shieldzoneby1untilthestartof
yournextturn,plusanadditionalroundper
additionals.
ManualRepairsOnceperencounter,Hard
MechanicsorAthleticschecktorepair1
HullTrauma.
aAssistthenextallyscheck,increasetherollofa
CriticalHit
tLosethebenefitsofaManeuver,Take1System
Strain
aaPerformafreeManeuver,Addtoan
enemyscheck,AddBtothenextAllyscheck
ttAddtothenextallyscheck,AddBtothe
nextenemyscheck
aaaGain+1toallshieldzonesuntilnextturn
tttMalfunction!Sufferatemporarycriticalhit
DamageControlHardMechanics
checktorepair1systemstrain.
HullTrauma12orlessEasy
HullTrauma13to24Average
HullTrauma25orgreaterHard
COMMUNICATIONS&SCIENCE
JammingAverageComputerscheck.Ifsuccessful,one
enemyshipmustmakeanAverageComputerscheckto
usetheircommunicationssystems.IncreasetheDifficulty
foreveryadditionalssandincreasethenumberofships
affectedbyeverya.
GUNNERYTURRETS
PILOTING
Aim(canAimtwice)addBto
nextattack
Max.Speed:3
CurrentSpeed:
Silhouette6orhigher:
Silhouette35:
Silhouette2:
ForwardLightBlasterCannons:
RangeClose,FireArcforward
Damage4+,Critaaaa;Linked1
ForwardLightBlasterCannons:
RangeClose,FireArcforward
Damage4+,Critaaaa;Linked1
Maneuvers
Shipcantake2ManeuversperRoundatthecostof2
SystemStrain.
Fly/Driveyourship.
Accelerate/Deceleratespeeduporslowdowntheship
Speedby1.AfastershipSpeedgetsyou:
AllowsEvasiveManeuversandStayonTarget
MovefasterduringaChaseScene.
Flyoutofstarsystemfaster.
Hardercheckwhenflyingthroughhazards.
PunchItShiptakes3SystemStrain,butimmediately
acceleratestomaximumSpeed.
ForwardTwinLightLaserCannons:
RangeClose,FireArcforward
Damage5+,Critaaa;Linked1
EvasiveManeuvers(min.Speed3)Upgradeattacks
againstyou,butalsoupgradethedifficultyofattacksyou
make.
AftTwinLightBlasterCannons:
RangeClose,FireArcaft
Damage4+,Critaaaa;Linked1
StayOnTarget(min.Speed3)Upgradeyourships
attacks,butenemiesupgradetheirattacksagainstyour
ship.
NAVIGATION
MainHyperdrive:ClassI
BackupHyperdrive:ClassX
SensorRange:Short
PlotCourseAverageAstrogationorHardPilotor
HardPerceptioncheck.Reducethepenaltyforflying
throughnavigationalhazardsbybpers.
ScantheEnemyHardPerceptioncheck.If
successful,learnthebasestatsoftheenemyvehicle.Can
spendaatolearncurrentHullDamageandSystem
Strainsuffered.
SpoofMissilesAverageComputerscheckorHard
Vigilancecheck.Ifsuccessful,thedifficultyofattacks
againstshipbyGuidedweaponsincreasesby1,plusan
additionalupgradeperadditionalss,untilbeginningof
nextturn.
Handling:-
ForwardTwinLightLaserCannons:
RangeClose,FireArcforward
Damage5+,Critaaa;Linked1
FireDisciplineHardLeadershiporDisciplinecheck.If
successful,thenextCrewMembertofireoneoftheships
weaponsgainsB.Eachadditionalssaffectsonemore
CrewMember.Additionalaaaallowsshipsweapons
todealanadditional1Strainonahit,untilthebeginningof
thenextround.
SliceEnemySystemsHardComputerscheck.If
successful,reducethedefenseofoneshieldzoneonan
enemyvehicleby1for1roundpers.Spendxtodisable
weaponssystemsfor1Round.Spendaatoinflict1
SystemStrain.
Silhouette:4
CopilotAveragePilotingcheck.Downgradethe
difficultyofthePilotsnextPilotingcheckby1pers.
CargoHold:100Encumbrance
Forward/AftShields:2/1
Armor:4
Crew:6
Passengers:20
HullThreshold:25
HullTrauma:
SystemStrainThreshold:15
SystemStrain:
Customization(2HardPoints):
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