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Step 2, diffuse and specular pass created by adding: 1. Free direct (diffuse and
specular) to cast indirect illumination shadows (soft shadow) 2. Skylight by placing
blue omni (diffuse and specular) use cast shadow. We can replace the white color with
the real materials in this stage to correct all detail of specular and diffuse color and
levels.
Step 4, Caustics
Distorted reflection appears continuous on the marble floor as the whole polygon is in
the same smoothing group number.
Increasing the specular level to enhance the realism and to match the light.
Final rendering