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Luke will create a React advert focused on the video game genre of first-person shooters, which will target a male teen and young adult gaming audience. The project will use the slogan "Not Everyone Wants To Play" to convey that war has consequences for civilians caught in conflicts. As the project will have a video game aesthetic, it will primarily use CGI animation created in Maya, along with some sprite animation to emulate early first-person shooters. Luke envisions focusing on animation over 3D modeling for the project.
Исходное описание:
Idea Page for UP748909 CT6MAJAN Project, for Semester One.
Luke will create a React advert focused on the video game genre of first-person shooters, which will target a male teen and young adult gaming audience. The project will use the slogan "Not Everyone Wants To Play" to convey that war has consequences for civilians caught in conflicts. As the project will have a video game aesthetic, it will primarily use CGI animation created in Maya, along with some sprite animation to emulate early first-person shooters. Luke envisions focusing on animation over 3D modeling for the project.
Luke will create a React advert focused on the video game genre of first-person shooters, which will target a male teen and young adult gaming audience. The project will use the slogan "Not Everyone Wants To Play" to convey that war has consequences for civilians caught in conflicts. As the project will have a video game aesthetic, it will primarily use CGI animation created in Maya, along with some sprite animation to emulate early first-person shooters. Luke envisions focusing on animation over 3D modeling for the project.
IDEA PAGE My idea for the React Advert, which I shall be doing for my first Major Project, shall be based on the Video Game Genre, with First Person Shooters in particular playing a large influence. This shall mean that the Audience will focused in to a Gamer group, which may be made up mostly from the Male Teens or Young Adults demographic. We do need to consider that there are Female Gamers, and some Gamers are also in the adult age range, too. The reason I am having my project be about First Person Shooters is due to how the type of exposure, we may have to war, tends to come from Video Games, such as the Battle Field, Call Of Duty or Battlefront Lines, and we need to consider that with war, there shall also be the consequence of how it may affect those who either can not or do not wish to fight, but still get caught up in the middle of it, hence the slogan of my Project; Not Everyone Wants To Play. Since I am making my Project look like a Video Game, the main type of Animation in the Project shall be C G I, on Maya. However, base on Research, I can also allow for some Sprite Animation, for the Soldiers or Weapons, as seen in the First Person Shooters of the Early to Mid Nineties. While I plan to look in to Pre Production work, I do consider that I would possibly work more as an Animator, than a Modeller, so this Major in particular shall focus more on the Animation side of the Project, than Modelling. I do wonder how the Animation shall look?