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CHARACTER NAME
Necromancer 9 Rogue 2
Shaman/Criminal: Spy
Lawrence
BACKGROUND
PLAYER NAME
Half-Demon (Human)
lawful/neutral
11.0 level
RACE
ALIGNMENT
EXPERIENCE POINTS
INSPIRATION
STRENGTH
+1
14
+4
ARMOR
CLASS
PROFICIENCY BONUS
+7
30
INITIATIVE
SPEED
12
DEXTERITY
+2
15
+1
Strength
+6
Dexterity
+2
Constitution
+8
Intelligence
+1
Wisdom
+1
Charisma
CONSTITUTION
SAVING THROWS
+2
+2
+1 Dis
+4
Arcana (Int)
+1
Athletics (Str)
+5
Deception (Cha)
+4
History (Int)
+1
Insight (Wis)
+1
Intimidation (Cha)
WISDOM
+2
Investigation (Int)
+1
+1
Medicine (Wis)
+2
Nature (Int)
13
+5
Perception (Wis)
+1
Performance (Cha)
+1
Persuasion (Cha)
+4
Religion (Int)
+2
+4
Stealth (Dex)
+1
Survival (Wis)
INTELLIGENCE
+4
18
CHARISMA
+1
12
Total
Acrobatics (Dex)
14
NAME
FAILURES
1d8+4
t knives
1d4+2
+4
Studded Leather
AC 12 plus Dex mod
67
EP
GP
magic crossbow +2
"BloodSeeker"
Details on back. Natural 20
slaying (currently CR 2),
assassination table and dice
explode on damage.
SP
BONDS
DEATH SAVES
L crssbow* +6
CP
SUCCESSES
11
Languages: 3-dialects of
the Land of Men (Omenai),
the Many-Colored-Land
(Okuno-iro-notochi)
Thieve's Tools. +4
Rogue weapons & armor
2d8, 9d6
HIT DICE
SKILLS
15
IDEALS
ROGUE
1 Feat: Alert +5 Initiative and
no surprise if conscious,
others don't get advantage
on you when they are
hidden.
Sneak Attack dice. Varies
per level. 1d6 +1 additional
every odd level as rogue)
Thieve's Cant
Expertise: Deception & Perception.
2 Cunning Action. As a bonus
action you may Dash, Disengage or
Hide.
NECROMANCER
1 Half-Demon (Shadow Prince)
Necromancer Spell Casting
Shadow Boon: Cantrip. You can direct
your daemon power to give
mystical help to your allies 30'
(advantage)
2 Grim Harvest (HP 2x spell level or 3x if
a necromancy spell.
4 Ability Score Mod +2 INT
6 Undead Thralls
8 Ability Score Mod +2 INT
88
PP
EQUIPMENT
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
45
AGE
Kage
CHARACTER NAME
6' 0"
thin
HEIGHT
WEIGHT
dark
light
dark
EYES
SKIN
HAIR
NAME
Dark Home
CHARACTER APPEARANCE
CHARACTER BACKSTORY
SYMBOL
Assassin's Magical Crossbow- "Blood Seeker" +2 (sneak & weapon dice explode
on their max result numbers)
Much like a cleric destroying lesser undead when turning them
and target failing save. The DM should modulate this effect according to
target's knowledge of assassination likelihood. Starting at 3rd level you may use
the crossbow and if you are hidden, (advantage) and are the first attack in a surprise round, you
may slay a target outright as follows:
Character Level
Target CR
Natural 20 Slay (anytime)
3rd
1/2
1/4
5th
1
1/2
8th
2
1
11th
3
2
14th
4
3
17th
5
4
TREASURE
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Necromancer Wizard
SPELLCASTING
CLASS
CANTRIPS
INT
16
+8
SPELLCASTING
ABILITY
SPELL SAVE DC
SPELL ATTACK
BONUS
Fiendish Vigor
Bestow Curse
Magic Circle
Chill Touch
Nondetection
Shadow Boon
Tongues
Possession (similar to magic jar, switching bodies)
SPELL
LEVEL
SLOTS TOTAL
EPAR
7
SPELL NAME
ED
PR
SLOTS EXPENDED
Bane
SPELLS KNOWN
Compulsion
Charm Person
Arcane Eye
Confusion
Detect Thoughts
Modify Memory
Shadow to the Underworld (shadow plane travel)
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.