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Woods
by Sam McGhee
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This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild.
All other original material in this work is copyright 2016 by Samuel McGhee and published under the Community Content Agreement for Dungeon Masters Guild.
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Suggestions
There are many possible ways this encounter can
pan out. Here are just two suggestions:
Poisoning
The tea kettle contains poison to which fey are
immune. The animals will try to convince the party
to drink the tea. Those that drink must succeed on
a DC 12 Constitution save or become poisoned for
1 hour and fall unconscious for the same duration
in 2d4 rounds. If the whole party falls
unconscious, the animals will take the bodies of
the party to a fey who specializes in cooking. (This
could perhaps be a prankster pixie or a Bauggle
from Adam Lockes Fey Nightmares which is free
on DMs Guild.)
Musical Number
If you do decide to go the musical route and are having
trouble coming up with lyrics, use these:
Hooray! Hurrah!
Polish those claws.
Were going to the feast!
If you like jellies and ham
And other flim-flam
Shout for joy; dont be coy!
Were going to the feast!
Therell be turkeys and carrots,
Raisins and scallops!
Were going to the feast!
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Monster Statistics
Oswald the Badger
Small fey, chaotic evil
Armor Class 10
Hit Points 4 (1d6 + 1)
Speed 25 ft., burrow 10 ft.
STR
8 (-1)
DEX
CON INT
WIS
CHA
11 (+0) 12 (+1) 10 (+0) 12 (+1) 16 (+3)
Skills Deception +5
Senses passive Perception 11
Languages Common, Sylvan
Challenge 0 (10 XP)
Keen Smell. Oswald has advantage on Wisdom
(Perception) checks that rely on smell.
Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft.,
one target. Hit: 1 (1d4 - 1) piercing damage.
DEX
CON INT
WIS
CHA
14 (+2) 11 (+0) 10 (+0) 12 (+1) 8 (-1)
STR
DEX
CON INT
WIS
CHA
17 (+3) 15 (+2) 14 (+2) 10 (+0) 12 (+1) 8 (-1)
Skills Perception +3, Stealth +6
Senses Darkvision 60ft., passive Perception 13
Languages Common, Sylvan
Challenge 1 (200 XP)
Keen Smell. Chester has advantage on Wisdom
(Perception) checks that rely on smell.
Pounce. If Chester moves at least 20 feet straight
toward a creature and then hits with a claw attack
on the same turn, that target must succeed on a
DC 13 Strength saving throw or be knocked prone.
If the target is prone, Chester can make one bite
attack as a bonus action.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft.,
one target. Hit: 7 (1d8 + 3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft.,
one target. Hit: 6 (1d6 + 3) slashing damage.
WIS
CHA
13 (+1) 6 (-2)
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TITLE
The Egg
Small fey, chaotic evil
Armor Class 10
Hit Points 3 (1d6)
Speed 30 ft.
STR
DEX
CON INT
WIS
CHA
10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0)
Senses Blindsight 60 ft. (blind beyond this radius),
passive Perception 10
Damage Immunities fire
Condition Immunities blinded, charmed,
deafened, unconscious.
Damage Resistances bludgeoning, piercing, and
slashing from nonmagical attacks not made with
silvered weapons
Languages understands Common and Sylvan but
cant speak
Challenge 0 (10 XP)
Hardboiled. If an attack that deals fire damage
hits The Egg or if The Egg is in the area of effect of
a spell or ability that deals fire damage, The Egg
becomes Hardboiled and gains advantage on all
Strength and Constitution based attack rolls, ability
checks, and saving throws until it is reduced to 0
hit points.
Hatch. If The Egg is reduced to 0 hit points, a
phoenix emerges from The Egg. The phoenix acts
on The Eggs initiative count and appears in the
closest open space to The Egg available. The Egg
remains conscious but becomes prone and cannot
attack until it gains hit points. The Egg dies if
damage is dealt to it twice while it has 0 hit points.
Actions
Slam. Melee Weapon Attack: +2 to hit, reach 5 ft.,
one target. Hit: 3 (1d6) bludgeoning damage. If
The Egg is Hardboiled, the damage increases to 7
(2d6).
Phoenix
Large fey, chaotic evil
Armor Class 13
Hit Points 26 (4d10 + 4)
Speed 10 ft., fly 80 ft.
STR
DEX
CON INT
16 (+3) 17 (+3) 13 (+1) 7 (-2)
Skills Perception +4
Senses passive Perception 14
Damage Immunities fire
WIS
CHA
14 (+2) 10 (+0)
Actions
Multiattack. The phoenix makes two attacks: one
with its beak and one with its talons.
Beak. Melee Weapon Attack: +5 to hit, reach 5 ft.,
one target. Hit: 6 (1d6 + 3) piercing damage plus 2
(1d4) fire damage.
Talons. Melee Weapon Attack: +5 to hit, reach 5
ft., one target. Hit: 10 (2d6 + 3) slashing damage
plus 2 (1d4) fire damage.
Prankster Pixie
Tiny fey, chaotic evil
Armor Class 14
Hit Points 2 (1d4)
Speed 10 ft., fly 40 ft.
STR
3 (-4)
DEX
CON INT
WIS
CHA
18 (+4) 10 (+0) 14 (+2) 13 (+1) 11 (+0)
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