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Ajin Warrior

The Ajin Warrior


is a new Hero for
you to use in the
Chronicles of Arax
solo adventure
game.
Far to the east of
mainland Arax
lies a small island
empire known as
Napaj. Most
people know very
little of this place,
and this is not just
due to the long
distances between the mainland and the empire; the
people of Napaj are notoriously secretive, and
foreigners are rarely allowed inside their borders.

CHARACTERISTICS
An Ajin Warrior begins with the following
characteristics:
FIGHTING SKILL:


MAGIC SKILL:


STRENGTH:



REFLEXES:




ENDURANCE:


KNOWLEDGE:


CHARM:




PERCEPTION:

d8
d4
d6
d8
d6
d6
d4
d6

WOUNDS:

12

STARTING EQUIPMENT: Sword (+2 damage);


leather armour (+1 armour bonus); three bandages.

This is not to say the people of Napaj never leave


their lands and journey to the mainland though, for
this does happen on occasion. Merchants visit the
port cities, bringing exotic silks, spices and foods
with them.

Alternatively, start with 35 coins instead of the


starting items listed and purchase from the
Equipment list.

And then there are the Ajin Warriors. These men


and women belong to an organization even more
secretive than normal Napaji society. So secretive, in
fact, that they officially dont even exist.

As an Ajin Warrior rises in level they gain special


skills and characteristic increases. The following
table shows what an Ajin Warrior gains at each
level.

The Ajin Warriors are elite fighters who, it is said,


practice mystical rites that allow them to perform
super-human feats. Members of the order sometimes
travel to the mainland as spies or emissaries, while at
other times they are also seeking adventure or are on
specific missions.

Level

0

1

2

3

4

5

6

7

8

9

10

In recent times, since the beginning of the Age of


Darkness and Nightmares, some Ajin Warriors have
arrived on mainland Arax to help stem the tide of
evil that is steadily growing and expanding.

ADVANCED AJIN WARRIORS

Ability
Skill
Skill
Strength d8
Endurance d8
Skill
Skill
Fighting Skill d10
Reflexes d10
Skill
Skill

Skills
When an Ajin Warrior gains a Skill, they gain one of
the benefits listed below. Roll 1 d10, twice, and
consult the list of Skills below. Choose one of the
Skills rolled. Your Ajin Warrior now knows that
Spell and can use it as the description states. If you
happen to roll a Skill you already have, you may
instead choose one from the list freely.

1.

UNSEEN WALKER
You are an undisputed master of stealth. You can
hide unseen and walk unheard, even in crowds of
people.

Whenever you are called upon to make a


Test that relates to either hiding or moving
silently, you may add +2 to the Test.


2.
WILDERNESS WARRIOR


You have spent much time in the wild, learning the


ways of the various animals and monsters that live


there. Thus, you have developed effective techniques


to fight them.







When you enter battle against an animal or


monster (not a humanoid [orc, goblin etc],
demon or undead) you may add +1 to your
Fighting Skill.


3.





PATHFINDER
The Ajin Masters have taught you how to survive in
the wild, how to track and find the true path to your
goals.

When rolling for Encounters you may roll an


additional time, choose which one you wish
to play through.


4.





BATTLE SENSE
You have learnt how to anticipate and predict your
opponents moves in combat, enabling you to dodge
them more efficiently.

You may use your Reflexes characteristic


instead of your Endurance characteristic
when you are hit in battle.


5.



MEDITATIVE TRANCE
When wounded, you are able to go into a trance that
restores your health and heals your wounds.

After a battle, you may use this skill to


immediately restore 1 d4 Wounds.


6.





WEAPON SKILL
You have trained extensively with a particular
weapon and know how to wield it with skill and
finesse.

Choose a weapon, such as a spear or a


sword. If you enter a battle using that
weapon, you may add +1 to your Fighting
Skill.


7.







ARCANE RESISTANCE
Although the Ajin do not disdain magic, many of
their enemies use it against them. Some Ajin
Warriors have therefore learnt to resist the forces of
magic and its effects.

Whenever you are the target of an enemy


spell you may roll 1 d6. On a roll of 4+, you
may ignore the effects of that spell.


8.







PSYCHIC BLAST
Not only are the Ajin Warriors elite fighters, they
have also developed techniques that allow them to
attack an enemy using their force of will. The
victim suffers searing pain in their heads.

You may only use this Skill before a battle.


Make a Fighting Skill Test (5+), without
adding any bonuses from equipment. If you
pass, one enemy instantly loses 1 d6 Wounds.
This Skill cannot be used on demons or
undead.


9.





BEASTMASTERY
You have learnt the best ways to deal with animals
and know how to pacify them with your words and
actions.

If you have to fight an animal you may


instead make a Charm Test (4+). If you pass,

you manage to pacify the beast and count as


having defeated it. If you fail, you must fight
as normal.

10.
BROAD HORIZONS
You are well travelled or have studied the skills and
abilities of other peoples.

When you gain this Skill, you may instead


choose a Skill or Spell from any other Hero
type. Your Ajin Warrior may use that Skill or
Spell as normal.

Master of Body and Mind


The Ajin Warriors undergo vigourous and intense
training during their early years within the Order.
During that time they hone their abilities to
perfection and gain an understanding of their
physical and mental aspects that no normal man
could ever hope to comprehend.
Before leaving on a journey, an Ajin Warrior often
meditates for days upon the task at hand, hoping to

gain an insight into what will be required of him.


When he is finished, he hopefully has an
understanding of the mission before him, and can
thus make extensive preparations.
Before each Quest, choose one of your characteristic
scores. For the duration of that Quest, you may
increase that score to d12.

Chronicles of Arax is copyright Crystal Star Games, 2011. Written by Shane Garvey. All names and places are completely
fictional and are not meant to represent any location or person, living or dead.
Facebook:

http://tinyurl.com/chroniclesofarax

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