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Wots 4 guide

Way of the Samurai 4 FAQ


Author: EVERYTHING26
Version: 1.00
Intro:
Welcome to my 2nd FAQ, I intend this FAQ to cover getting not only the platinum of the game but
eventually getting every unlockable as well. Right now this guide is not complete I still need to cover
Night Crawling, fishing, swords and minor jobs and likely need to check and make sure a lot of these
things are 100% correct so feel free to contribute my info is at the bottom of this FAQ.
Spoiler warning! There are small spoilers here and there, my endings are bare minimum and I never
really describe the plot in the events however be warned that some facts will come out and ruin
events, try to get things yourself 1st it's part of this game!

Controls
You can see the basic controls in the main menu under Manual before selecting new game or load, so
this is to explain in detail what you need to know.
Basic gameplay controls are left stick for movement, right stick camera control. direction buttons are
used to select items/ sword and stances mid battle.
Fighting controls: L1 draws or sheathes your sword. Square and triangle are both used to attack,
you can check what your current style can do by going into the menu, go to styles and select your
equipped style. It shows moves with arrows, this is not referring to left and right, if the arrow points left
such as left + square it means to pull the direction stick away from the enemy and hit square. Right
would mean towards the enemy.
R2: R2 brings up the quick change menu, the most important option in here is reversing your sword.
When you reserve your sword you can't kill the enemy and do damage to their vitality instead of life.
You can also switch swords, styles go unarmed and dual weild here, so get used to what does what if
you want to be able to switch quickly in battle.
L2: L2 lets you free run during battle, it's extremely helpful in you're ignoring combat during events, or
trying to pick up an item, style or sword.
Jumping You jump with circle. Apart from a few shortcuts there's really never a good reason to jump.
Some attacks are done mid-air, must notably guns have a quick and powerful mid-air attack.
Talking: In and out of battle using the X button lets you talk to someone when the chat bubble is on
screen. Some events require you to use this function to end a battle without someone dying, so during
the 1st event try hitting X to see what it does.

Kicking: With R1 and square together your samurai will do a small kick. In battle this can be used to
interrupt an enemy (or do good damage with the Big Shot charm). More importantly it makes your
samurai pick up any items or/ and swords you end up kicking. This is especially useful at the end of
scenes to pick up the enemies sword or style before the game transitions to another scene.
Spring Harvest: During battle hold R1 and hit L1 to go into spring harvest mode, you hit harder and
break guard easily in this mode.

How to Play
So we're just starting our adventure in Amihama and have no idea what to do! To help I'm going to
hopefully give you a good idea.

Gameplay basics
Some basic non-combat concepts to help you understand what to do before and after the initial
tutorial events:

Difficulty
This game at it's core is action/ adventure. However your sword can be leveled and needs to be
leveled for normal and more so hard. Start your 1st game on easy, it's not a matter of skill or ability
you just simply do not have a sword that will make any ending possible on normal. Using the default
weapon on easy without upgrades would be pretty hard at that.
Easy can be done with a sword around 50 attack, normal you want 100ish, hard probably 300+ and
Harikiri mode you want the max attack of 500.

Events
When you start you're already in the middle of an event, events happen in certain areas and at certain
times of day. What and when can be easily figured out by going into the menu, selecting journal
then events. This shows a flow chart of all the events, including where you're at so you can figure out
what to do next for the faction you're working for.
I've detailed all events in my Events section, but feel free to experiment it's half the fun of this game!

Vitality and Life


If you look at the lower left corner of your screen you'll see 2 bars: 1 purple, 1 green. The green bar is
your life, if this runs out you die. The purple bar is new to WotS4 its vitality, and a few things affect it.
1st when you're injured the life bar is restored after a few seconds of not attacking/ being attacked at
the cost of vitality, so as you can imagine having 0 vitality in a battle is a bad thing. Vitality can also be
depleted by spamming powerful attacks (moves that use triangle mainly) as well as quick traveling
costs 100 vitality each time you travel. Some styles have an ability to reduce vitality costs, including
quick travel.

Now the big question: How to keep vitality up? Eating and sleep restore a lot, you can sleep outside
on marked locations as well as in the inn on Main Plaza . Also the charm Life & Death on a sword
makes you restore vitality as you stand still, see the Smith section for more details on
creating Charms.

Where to start
As I mentioned above your starting sword sucks... right now. It has 5 attack power and 1/9
degradation which means it can be good, we just gotta spend some of those degradation points to up
its base stats, so let's make it better!
In the town area is the Smith, for a fee he can make the sword stronger or more durable. So to get
some upgrades we need some cash. If you speak to the random people walking around they can give
you jobs to get the cash you need. Upgrade the durability once if you want (it does help) but what we
want to get to right away is 50-75 attack, enough to stand a chance against the named characters.
Once I finish the jobs section you can find out about all the jobs and how to compete them. At this
time I can really only say after accepting a job, save and try things.. if it doesn't go well restart.
After getting that initial sword, check the events under journal then events. This shows the flow chart,
following this you can on your own get many of the games endings without any difficulty. I do seriously
recommend trying things on your own, this guide will be here later if you can't figure something out.

In-game reset
Well there isn't exactly one... however if you ever want to quickly restart the game there are two
options:
1) Go to the harbor, in the south west area where you start you can speak to the boatman and choice
to leave Amihama. Just don't save when given the option.
2) Exit and restart the game. I find this is a lot faster and despite going though the menus I can
generally do this faster then leaving in game, especially if you're in forced combat.

Network
If you want to try fight off other players characters (not controlled by them), at the bottom of the menu
under options, is a setting called network settings. Here you can enable it so others can invade your
world and your character will invade other worlds.

Boxes
When a box drops on you or an enemy you take massive damage. To this end you can in fact throw
boxes to do massive damage to enemies, it's hard to do and probably never worth it... but kindva
funny.
Also destroying boxes is as easy as jumping on them.

Combat basics

Below are some tips to help with combat. Not the be all end all but some things to help those new to
the series.

Square versus Triangle


In previous Way of the Samurai games square was a basic move you'd mainly only use when your
sword was too hot or was a new blade. In this game square can be the main attack and likely should
be as well.
Square is your lighter attacks, generally are faster but do less damage. Triangle related moves on the
other hand can do a lot of damage but also drain your vitality. So which should you use? Both, just be
aware of where your vitality is at since running out can easily mean death.

Blocking and Dodging


R1 blocks most normal attacks. There are powerful moves that break guards, as well grabs cannot be
guarded against. Now if you're forced to take a hit it's better to dodge, with the guard button held
down, using the direction buttons + circle makes your samurai hop away from danger. I highly
recommend getting used to dodging since on hard and more so on Harikiri mode enemies can one
shot you and not being hit is a lot better then hoping to guard it.

Pushing and Pulling


If the enemy is guarding, using forward moves can break their guard if their aren't pulling away from
you. Using moves that use back when attacking can knock people off balance if they're not pulling.
This can be complex, but basically what you need to know from pushing and pulling is that when you
guard you can try to push and pull. Moving the stick towards the enemies or away from them when
they attack you will put them off balance depending on the move they use. I'm not great at this, mainly
because the dodging system in this game is great. Why take a move when you can jump out of the
way?

Spring Harvest
You activate Spring Harvest by holding guard (R1) and hitting L1. You attack faster, most of your
attacks break guard and get a nice cinematic end when you either sheathe your sword with L1 or rehold R1 hitting L1 to keep your sword out.
In the middle of your life/ vitality is your spring harvest gauge, it needs to be at least 50% full to
activate and slowly depletes as you use it. It fill with time and also with kill both while using spring
harvest and outside.
Certain items really help maintaining spring harvest. Chocolate is my favorite, it makes you gain more
gauge for 2 minutes which normally means you can use your spring harvest for the rest of the battle
you're in. The Amana Mushroom is also a great item, it does the same as chocolate but for only 30
seconds, it also gives you 500 extra points (50%) so you can right away rip into any enemy around.

Styles

Style is a moveset and unlike previous titles in the series it's separate from the sword. In battle when
you're not mid-animation you can change your style in the menu. Also styles can have multiply
movesets, only 2 of the default in game ones I know of have multiply movesets but custom sets can
have up to 3 different stances in one style.
Making a custom stance requires a blank book (can be purchased in the casino, as well as Dojima
sells them after the tournament with a great crime rate) and being the owner of the Dojo. The Old
Fossil will help you create your own style of destruction.

Free Run
As mentioned above free running is done by holding the L2 button. Why do it in battle? Ignoring
enemies is the 1st reason, but I've found that enemies that are armed with guns will get off a shot or
two when approaching them the normal way, using free run you're faster and can get right next to
them sometimes before they get a single shot off.

Town Overview
Below is a list of all the area and significant facilities, the shops and job brokers in each area.

Little Britain
The area for the Foreigners to gather and not make any sense for your character (until you get the
Language School up and running)

Consulate Located at the very north of the area, this is where you'll find the british characters
of the game most of the time.

Hospital Not functioning to begin with and located in the south eastern corner of this area.
Hospital is needed for certain events, and while it's up all items cost 10% more.

Gramps job giver The king of the homeless! Gramps gives you jobs that help the homeless
of the city, these are mostly good intended with some bloody results. He's right in the middle
(somewhat south east) below the tracks.

Lost and Found shop When you 1st come across this guy beside Gramps below the tracks,
he won't be able to sell you anything. The only things he can sell you are items you've lost when you
died on a previous playthough, so hopefully he get little to no business from you. Some unlockable
are also sold here.

Sweets shop Located on the western side of the map you 1st need to english to use this
shop. And as it's name suggests, you get sweets here.

Cemetery

Really nothing noteworthy here, Dojima starts here unless on a previous playthough you got him to be
the blacksmith.
If you face off against another player and they *ahem* cheat their way to victory... when you select
retry a "revenge horse" will be here (literally a horse) and when you talk to it you can offer to get
revenge which enables you to fight against that player again.

Back Roads
Nothing too special about this area, quests happen and are started here.

Teahouse in the middle of the map lets you eat some food.

Onigiri-ya Surprising this place sells all kind of Onigiri.

Also of note is there is a place in the middle of the map where you can jump done into the
Magistrate area, this is the only one way and is kindva funny when you use it.

Sensei is also located here in the beginning of the game, near the sleep location on the east
side of the map.

Magistrate
Home of the magistrates/ the center of law in town.

Used Goods A shop with various goods, how food can be used somewhat worries me about
what I'm going to end up feeding my samurai... I'm sure he can take it though.

Nodobotoke Middle of the map he gives you missions that are against the Yakuza. Really
more about him pushing his job on you, but completely the missions help order regardless.

Sakotsu Located above Nodobotoke he lets you know what the order in the city is, as well
hates Yakuza a lot and is willing to repeatedly pay you to massacre Yakuza, 25 to 100 at a time
depending on the crime rate.

Main Plaza
The city hub, plenty of events end up happening here

Inn Umeya In the north west side of this area, for a fee you get a different type of room
healing 500, 750, or 1000 Health/Stamina. Staying here instead of sleeping outside also increases the
towns Order.

Curio Shop (Tanukiya) On the west side of town heading toward the Town this place will sell
you hair styles, clothing and some accessories.

Restaurant (Low-end) In the north East side, eat here for recovery.

Town
This is the home of some of the most important thing, the smith as well the dojo you can be in charge
of.

Dojo Located in the south western corner when you enter here you can choose to become
the master of the dojo. Check the Dojo Section for help on what to do here.

Smithy In the south slightly East you can find the smith, he can strengthen your sword help
you create new ones but most importantly is the only cheap way to repair a sword. Check
the SmithSection for help knowing what does what.

Language School In the very south eastern corner is the school that somehow makes you
instantly understand english when opened. It's closed at 1st and you have to complete a certain event
to get it opened.

General Store Right near the dojo this sells you various helpful items.
Bait & Grub On the South western corner this guy as the name suggests sells you items to
help you fish.

Eatery (Rice Bowls) Restaurant in the north end of the map

Pharmacy West of the Eatery this place sell medicine... and booze, which is medicine to
some...

Western Noodle House Located east of the Eatery this is yet another restaurant.

Bar (Toasty Truth) Open at only at night and located on the western side of the map. Eating/
drinking here gives various stats boosts, so worth considering before a big fight. This is owned by
Akemi and a few events involving the Prajnas happen here.

Gambling Den In the north eastern corner and only open at night you can gamble playing
Koi-Koi if you want (if you have no idea what this game is I suggest looking at barticle's Hanafuda
guide under the Yakuza 3 FAQs, he does a good job describing the game)

Kobato, Mistress The anti-law/ Yakuza job brokers, this guys will give you jobs that lower
order. They're right outside the gambling den in the north east corner of the map. Kobato gives you
various types of mission and Mistress just want you to massacre the magistrates.

To get them to give you jobs speak with Mistress and say:

"I'm looking for work."

"My you're rude. It'll be fun killing you."

Shrine
The home turf of the Prajnas. They have a store out front that sells items and hang out in the back of
the cave

Harbor
Where you start the game and where you can end your game at any time. If you even want to leave to
start fresh speak with the Boatman in the south west corner.

Casino On the south east corner and open only at night this is a place where you can play
western style casino games. I do believe this is the only place you can get scroll to instant learn
moves for a stance.

Thief A job broker located at the very north, and as the name implies the thief wants help
stealing stuff, so expect order to drop as you help him.

Curio Shop North side of map this shop sells some of the games accessories.

Souvenir Shop Not sure how healing items are souvenirs, but they are, this is on the east
side of the map west of Soba-ya

Soba-ya On the east side of the map north of the casino, this is a restaurant to eat to restore
some of that stamina.

Sushi-ya West side of the map, yet another restaurant for the area.

Black Ship
Nothing much here, in the interior is a bar that sells items. Have to have the language school open to
use of course.

Endings
Below is a list of all endings and set of events to get them. Most normal endings don't require you to
do every event for a faction but for simplicity I'm listing every event so if you do all steps you will end
up with that ending.

The Light of Hope


Basic: Unite the people against Kinugawa!
To get this ending the casino must be closed, while the language school and hospital must be
open
Before attempting this ending I highly recommend a few things. You have to endure all 3 tortures one
after another during this, so trying them out 1st when nothing is on the line isn't a bad idea. As well
you are forced into a fight completely unarmed, so mastering an unarmed stance is really useful
especially Moro's style Yubari Martial Arts (you'd have to kill him in a different playthough).

My Method:
1) Harbor - Amihama Harbor Skirmish
-Say "Fight! Fight and win!" to Akemi, then "Take your hands off her!" to Akagi. During the
fight with Akagi you must kill the 2 prajnas members manning the cannon! I suggest
doing this by holding down L2 to free run and attack one of the 2, they'll stand up and draw
their sword so fight them normally then do the same for the 2nd one.
2) Harbor - Meeting with the Three Sisters
Just beat them, same scene as above
3) Main Plaza - A Speedy Arrival
All you have to do is beat Kotobuki here.
4) Shrine - Praying for Recovery
When you get the chance suggest bring Akagi to the hospital saying '"Let's take him to a
British hospital."
5) Shrine - Ability to Lead
Doesn't matter what you choice here Kogure just doesn't lead well
6) Black Ship - Down for the Count
Tell J.J. "Certainly not cooped up in here!", lead him into the Harbor then to Sushi-ya (west
side restuarant), then he asks what it is say: "It's a very stimulating place."
7) Shrine - Strike in the Dark
Kogure informs you he wants to kill Moro, so go into town and near the language school
during night for Kogure to attack Moro. Speaking with Kogure saying: "Let's not be hasty,
Kogure..."then "But it's true, isn't it? About Akagi?" Kogure will then attack both of you so
deplete Kogure vitality with blunt attacks and then speak with him to say "You've lost,
Kogure!"
8) Language School (town) - Pursuit of Knowledge
Doesn't matter what you do, feel free to mock Kogure attempt to hid who he is. Just win the
fight with the demonscales
9) Sushi-ya (harbor) - In Need of Encouragement
Once again doesn't really matter what you say, J.J. ends up getting arrested.
10) Inside Magistrate - Rescuing the Count

Head towards the torture chamber, after the events say to J.J. "I'm here to save you." then
beat the human pigs and rescue J.J.
11) Main Plaza - A Day at the Spa
Simple plot event, but once you see this you're set for the ending! When asked to go after
Laura select "Okay"
12) Magistrate - Laura's Determination and The Fighting Spirit Never Dies
Speak with Laura near the entrance and say "Let's go. We're in this together.", then enjoy
Laura's failed attempt to stop Kinugawa before killing some demonscales and getting
captured. This also leads us to likely the worst situation in a WotS game yet, 1st endure all 3
tortures then defeat the 3 sisters without a weapon
13) Main Plaza - Rescuing Laura
Simple battle, only one chance to say anything to Kinugawa so say "Have you lost your
honor as a samurai?!".
14) Harbor - In Pursuit of Kinugawa and Black Ship Battle
well this is it, beat Madara and Toguro then onto a one on one fight with Kinugawa.

The Flames of Prajna


Basic: Side with the Prajnas and Take over from Akagi after his death.

My Method:
1) Harbor - Amihama Harbor Skirmish
-When siding with Akagi it doesn't matter what you say/ however I do suggest when he
takes Laura say "Let me in on this!" then say "I don't fight with Dogs!" to side with Akagi.
2) Shrine - Encounter with the "Patriots"
Nothing to do here, get introduced to all those Prajnas people
3) Toasty Truth Bar (Town) - Violent Behavior of the Marine Corps
Get rid of the marines, be sure not to attack Melinda as that fails the event for you.
4) Shrine - Sneaking into the Magistrate's Office
-Doesn't matter how you do this, you can get one crate and leave or go for more to earn
more money.
5) Toasty Truth Bar (Town) - A Deceptive Price
-Once again doesn't matter how it's complete, though I really wouldn't see the need to get
Kogure to help even on Harikiri mode.
-If the language school is OPEN and you want to keep it open, skip the next event by sleeping
either at the inn (if you're concerned about crime rate) or on one of the mats outside
6) Shrine - We Don't Need No Stinkin' Language School! or The Lecturer Is a Dead Man
Simple events, click the links for details if you need em.
-If the Casino is OPEN and you want to keep it open, skip the next event by sleeping either at
the inn (if you're concerned about crime rate) or on one of the mats outside

7) Shrine - Destroy the Casino or Put an End to the Casino's Reconstruction


Simple fights, J.J. seems to not care enough about his casino.
8) Main Plaza - Chief Minister Onsen Kinugawa
Auto event but don't draw your sword, but you can enjoy a random comment or two.
9) Shrine - Washing Blood With Blood
Agree to help
10) Toasty Truth Bar (Town) - Kill the Traitor
This event is important, you must see this for the ending.
11) Cemetery - The Truth
The deciding factor between this ending and getting The Flames of Prajna, you must kill
Akemi. So say you overheard everything then she'll attack you.
12) Harbor - Break the Snare
I'm not 100% sure if this one matters, but every time so far I've chosen to speak with Akagi
and spare Moro.
-auto event The Chief Minister's Big Move13) Shrine - Blades of the Patriots
Agree to being in the tournament under the Prajnas name.
14) Main Plaza - Battle Tournament Opens and We Are the Champions
After winning the 3 rounds in the tournament, leave the tournament grounds saying "I wish
to be excused"
15) Shrine - Loss of Nerve and Mutual Rescue
After agreeing to help, save the captured Prajnas
16) Inn (Main Plaza) - Raiding the Consulate and The Samurai Spirit
Follow the flow of battle, you fight a lot of people during these events with no chance to
save. When fighting J.J. it doesn't matter which option you choose nor does it matter which
option is picked when Akagi gives you his dying wish.

Fevered Spirits
Basic: Side with the Prajnas and die with Akagi. This is about the same as above, you just skip the
event The Truth.

My Method:
1) Harbor - Amihama Harbor Skirmish
-When siding with Akagi it doesn't matter what you say/ however I do suggest when he
takes Laura say "Let me in on this!" then say "I don't fight with Dogs!" to side with Akagi.
2) Shrine - Encounter with the "Patriots"
Nothing to do here, get introduced to all those Prajnas people
3) Toasty Truth Bar (Town) - Violent Behavior of the Marine Corps
Get rid of the marines, be sure not to attack Melinda as that fails the event for you.

4) Shrine - Sneaking into the Magistrate's Office


-Doesn't matter how you do this, you can get one crate and leave or go for more to earn
more money.
5) Toasty Truth Bar (Town) - A Deceptive Price
-Once again doesn't matter how it's complete, though I really wouldn't see the need to get
Kogure to help even on Harikiri mode.
-If the language school is OPEN and you want to keep it open, skip the next event by sleeping
either at the inn (if you're concerned about crime rate) or on one of the mats outside
6) Shrine - We Don't Need No Stinkin' Language School! or The Lecturer Is a Dead Man
Simple events, click the links for details if you need em.
-If the Casino is OPEN and you want to keep it open, skip the next event by sleeping either at
the inn (if you're concerned about crime rate) or on one of the mats outside
7) Shrine - Destroy the Casino or Put an End to the Casino's Reconstruction
Simple fights, J.J. seems to not care enough about his casino.
8) Main Plaza - Chief Minister Onsen Kinugawa
Auto event but don't draw your sword, but you can enjoy a random comment or two.
9) Shrine - Washing Blood With Blood
Agree to help
10) Toasty Truth Bar (Town) - Kill the Traitor
This event is important, you must see this for the ending.
12) Harbor - Break the Snare
If you want you can view The Truth event before this, so long as you don't kill Akemi it
should be fine, however for simplicity I recommend skipping it. So just kill Moro and deal with
the 3 sisters afterwards.
-auto event The Chief Minister's Big Move13) Shrine - Blades of the Patriots
Agree to being in the tournament under the Prajnas name.
14) Main Plaza - Battle Tournament Opens and We Are the Champions
After winning the 3 rounds in the tournament, leave the tournament grounds saying "I wish
to be excused"
15) Shrine - Loss of Nerve and Mutual Rescue
After agreeing to help, save the captured Prajnas
16) Inn (Main Plaza) - Raiding the Consulate
Follow the flow of battle, you fight a lot of people during these events with no chance to
save. You end up fighting Madara with some of the black masks. After this fight enjoy the
ending

Road to Ruin
Basic: Side with the Magistrate and help Kinugawa's mad plot to take over the world!

My Method:
1) Harbor - Amihama Harbor Skirmish
-Doesn't matter what you 1st say, when Akagi takes Laura hostage say "Take your hands
off her!" follow the flow of combat, but don't take out the 2 Prajnas manning the cannon during
the fight with Akagi.
2) Magistrate - The Magistrate's Offices
Simple intro event
3) Main Plaza - Hikaru Kotobuki's Explorer's Club
Doesn't matter if you run ahead or stay with Kotobuki, just win the fight at the end
4) Harbor - Stop the Opium Smugglers
Once again how you deal with it doesn't matter, though I do suggest attacking the
smugglers to increase the reward you earn.
-If the hospital is OPEN and you want to keep it open, skip the next event by sleeping either at
the inn (if you're concerned about crime rate) or on one of the mats outside
5) Magistrate - Denying Western Medicine or Plan to Shut Down the Hospital
Easy fights, just be sure to take cash from the sisters as playing with them would be them
torturing you... not much of a reward imo, but if you're into it...
-If the language school is CLOSED and you want to keep it closed, skip the next event by
sleeping either at the inn (if you're concerned about crime rate) or on one of the mats outside
6) Harbor or Town (respectively)- The Lecturer Arrives or The Language School Opens
The lecturer is slow, protect him as best you can. Click links for more details.
7) Main Plaza - Gaijin & Geisha
Your target should be strong enough to not die so long as you kill the Prajnas fast enough.
8) Main Plaza - Chief Minister Onsen Kinugawa
Auto event but don't draw your sword, but you can enjoy a random comment or two.
9) Magistrate - The Might of the Demonscales
Simple fight, beat Akagi and Kogure.
10) Magistrate - The Chief Minister & The Three Sisters
Just agree with him, easier that way...
11) Main Plaza - Preparing for the Battle Tournament
Agree to help Moro, and fight off Akagi and Kogure
-auto event The Chief Minister's Big Move12) Magistrate - Imperial Sword
Seems you are worthy to be under Kotobuki's name... yay!
13) Main Plaza - Battle Tournament Opens and We Are the Champions
After winning the 3 rounds in the tournament, leave the tournament grounds saying "I wish
to be excused"
14) Magistrate - A Dark Will

Just sit there and hear Kinugawa out


15) Consulate (Little Britain) - Chief Minister At War
Poor trusting Laura, anyways just a plot event
16) Shrine - Annihilation of the Prajnas
Easy enough fight, just be aware of the cannon, they can hurt you and fast.
17) Consulate (Little Britain) - Black Ship In Hand
Plot event
18) Black Ship - Shigeru Moro, Swordsman
One on One fight with Moro, go into the interior of the ship and all the way to the most
western room (south of the kitchen)

A Change of Heart
Basic: Side with the Magistrate and stop Kinugawa's madness.

My Method:
1) Harbor - Amihama Harbor Skirmish
-Doesn't matter what you 1st say, when Akagi takes Laura hostage say "Take your hands
off her!" follow the flow of combat, but don't take out the 2 Prajnas manning the cannon during
the fight with Akagi.
2) Magistrate - The Magistrate's Offices
Simple intro event
3) Main Plaza - Hikaru Kotobuki's Explorer's Club
Doesn't matter if you run ahead or stay with Kotobuki, just win the fight at the end
4) Harbor - Stop the Opium Smugglers
Once again how you deal with it doesn't matter, though I do suggest attacking the
smugglers to increase the reward you earn.
-If the hospital is OPEN and you want to keep it open, skip the next event by sleeping either at
the inn (if you're concerned about crime rate) or on one of the mats outside
5) Magistrate - Denying Western Medicine or Plan to Shut Down the Hospital
Easy fights, just be sure to take cash from the sisters as playing with them would be them
torturing you... not much of a reward imo, but if you're into it...
-If the language school is CLOSED and you want to keep it closed, skip the next event by
sleeping either at the inn (if you're concerned about crime rate) or on one of the mats outside
6) Harbor or Town (respectively)- The Lecturer Arrives or The Language School Opens
The lecturer is slow, protect him as best you can. Click links for more details.
7) Main Plaza - Gaijin & Geisha
Your target should be strong enough to not die so long as you kill the Prajnas fast enough.
8) Main Plaza - Chief Minister Onsen Kinugawa

Auto event but don't draw your sword, but you can enjoy a random comment or two.
9) Magistrate - The Might of the Demonscales
Simple fight, beat Akagi and Kogure.
10) Magistrate - The Chief Minister & The Three Sisters
Just agree with him, easier that way...
11) Main Plaza - Preparing for the Battle Tournament
Agree to help Moro, and fight off Akagi and Kogure
-auto event The Chief Minister's Big Move12) Magistrate - Imperial Sword
Seems you are worthy to be under Kotobuki's name... yay!
13) Main Plaza - Battle Tournament Opens and We Are the Champions
After winning the 3 rounds in the tournament, leave the tournament grounds saying "I wish
to be excused"
14) Magistrate - A Dark Will
After Moro gets up, you'll be given a chance to leave as well. Do so.
15) Magistrate - Patriots
Simple plot event, sets up the plan
16) Shrine - The Three Kataneers
Love J.J.'s definition of stealth ... anyways just fight your way and beat Akagi and Kogure.
17) Shrine - Hikaru Kotobuki, Military Man
Be aware of the cannons, overall this is an easy final fight imo.

Setting Off to Foreign Lands


Basic: Side with the foreigners and agree to leave with Laura

My Method:
1) Harbor - Amihama Harbor Skirmish
-Doesn't matter what you 1st say, when Akagi takes Laura hostage say "Take your hands
off her!" follow the flow of combat, but don't take out the 2 Prajnas manning the cannon during
the fight with Akagi.
2) Little Britain - Audience with the Littlest Public Servant
Simple intro event
3) Little Britain - The Telegraph
Simple event followed by a simple fight.
4) Consulate (Little Britain) - Killing Casual Killing
Another simple killing event

-If the hospital is CLOSED and you want to keep it closed, skip the next event by sleeping
either at the inn (if you're concerned about crime rate) or on one of the mats outside
5) Little Britain or Consulate - OWH (Occupy Western Hospital) or Hooray! The Hospital's
Grand Opening
Easy events, not much too them.
6) Consulate (Little Britain) - A Dumpling Tale
Simple plot event, agree and beat up the thugs that attack
-If the casino is CLOSED and you want to keep it closed, skip the next event by sleeping either
at the inn (if you're concerned about crime rate) or on one of the mats outside
7) Harbor/ Casino - Rising Sun or Hurrying to Rebuild the Casino
Simple and easy events.
8) Main Plaza - Chief Minister Onsen Kinugawa
Auto event but don't draw your sword, but you can enjoy a random comment or two.
9) Little Britain - The Little Public Servant & The Big Minister
Plot event, nothing for you to do make comments if you want.
10) Consulate (Little Britain) - The Ambassador Collapses
After the event head to town and get the medicine from the Pharmacy at the north end
(west of the Eatery). Head right back, fight the ronin along the way if you want but you do
have to beat the Prajnas at the end.
11) Little Britain - A Risky Gamble
Purely plot event, not sure why he'd want any of those sisters let alone all of them...
-auto event The Chief Minister's Big Move12) Consulate (Little Britain) - The Eastern Knight
Unlike the other 2 factions Laura just wishes you luck.
13) Main Plaza - Battle Tournament Opens and We Are the Champions
After winning the 3 rounds in the tournament, leave the tournament grounds saying "I wish
to be excused"
14) Consulate (Little Britain) - Wasted Wish
After events, delivery Laura message to the Prajnas in front of the cave.
15) Main Plaza - Kinugawa's Evil Influence
The fight with Akagi is simple enough. Once you're dealing with the demonscales though
you have to protect Laura. I found the best method is to eat chocolate or an Asura Mushroom
and just let lose with spring harvest. Every 5 or so kills use the L1 + R1 to stop the spring
harvest to see if you've managed enough kills with the event ending.
16) Black Ship - Twilight On Board
Plot event, do nothing and you get this ending.

Samurai Straight
Basic: Side with the foreigners and either let Laura die or jump off the ship

My Method:
1) Harbor - Amihama Harbor Skirmish
-Doesn't matter what you 1st say, when Akagi takes Laura hostage say "Take your hands
off her!" follow the flow of combat, but don't take out the 2 Prajnas manning the cannon during
the fight with Akagi.
2) Little Britain - Audience with the Littlest Public Servant
Simple intro event
3) Little Britain - The Telegraph
Simple event followed by a simple fight.
4) Consulate (Little Britain) - Killing Casual Killing
Another simple killing event
-If the hospital is CLOSED and you want to keep it closed, skip the next event by sleeping
either at the inn (if you're concerned about crime rate) or on one of the mats outside
5) Little Britain or Consulate - OWH (Occupy Western Hospital) or Hooray! The Hospital's
Grand Opening
Easy events, not much too them.
6) Consulate (Little Britain) - A Dumpling Tale
Simple plot event, agree and beat up the thugs that attack
-If the casino is CLOSED and you want to keep it closed, skip the next event by sleeping either
at the inn (if you're concerned about crime rate) or on one of the mats outside
7) Harbor/ Casino - Rising Sun or Hurrying to Rebuild the Casino
Simple and easy events.
8) Main Plaza - Chief Minister Onsen Kinugawa
Auto event but don't draw your sword, but you can enjoy a random comment or two.
9) Little Britain - The Little Public Servant & The Big Minister
Plot event, nothing for you to do make comments if you want.
10) Consulate (Little Britain) - The Ambassador Collapses
After the event head to town and get the medicine from the Pharmacy at the north end
(west of the Eastery). Head right back, fight the ronin along the way if you want but you do
have to beat the Prajnas at the end.
11) Little Britain - A Risky Gamble
Purely plot event, not sure why he'd want any of those sisters let alone all of them...
-auto event The Chief Minister's Big Move12) Consulate (Little Britain) - The Eastern Knight
Unlike the other 2 factions Laura just wishes you luck.
13) Main Plaza - Battle Tournament Opens and We Are the Champions
After winning the 3 rounds in the tournament, leave the tournament grounds saying "I wish
to be excused"

14) Consulate (Little Britain) - Wasted Wish


After events, delivery Laura message to the Prajnas in front of the cave.
15) Main Plaza - Kinugawa's Evil Influence
I'd suggest after you defeat Akagi to simply let Laura die. If this doesn't agree with you then
save her, and during Twilight On Board say "I can't leave yet"
16) Magistrate - The Raid
Fight your way to the upper floors, there the 3 sisters greet you and you gotta deal with
them.

As a Demonscale
Basic: Enter the tournament as an independent.

My Method:
1) Harbor Amihama Harbor Skirmish or After the Storm
Doesn't matter if you participate in the skirmish or not.
2) .. anyways, sleep until Day 3 daytime.
3) Main Plaza - Chief Minister Onsen Kinugawa
Auto event but don't draw your sword, but you can enjoy a random comment or two.
4) again sleep, daytime day 4
-auto event The Chief Minister's Big Move5) Town - Idle Chatter
Auto plot event.
6) Main Plaza - Battle Tournament Opens and We Are the Champions
After winning the 3 rounds in the tournament, the ending will auto kick in

Boiled Samurai
Basic: Side with any of the 3 sides and during the tournament climb the stairs to join the other
"winners"

My Method:
Do events for any one side until the tournament if you want a step by step follow any of the other
endings: Fevered Spirits, The Flames of Prajna, Road to Ruin, A Change of Heart, Setting Off to
Foreign Lands, Samurai Straight. Doesn't matter who you side with just pick a colour and go.
1) Main Plaza - Battle Tournament Opens and We Are the Champions
After winning the 3 rounds in the tournament go up the stairs and be a "winner"!

The Chief Minister Lived


Basic: Start down The Light of Hope ending but fail in any way.

My Method:
This is the fastest method to get the ending, not the only way though.
1) Harbor - Amihama Harbor Skirmish
-Say "Fight! Fight and win!" to Akemi, then "Take your hands off her!" to Akagi. During the
fight with Akagi you must kill the 2 prajnas members manning the cannon! I suggest doing
this by holding down L2 to free run and attack one of the 2, they'll stand up and draw their
sword so fight them normally then do the same for the 2nd one.
2) Harbor - Meeting with the Three Sisters
Just beat them, same scene as above
3) Main Plaza - A Speedy Arrival
All you have to do is beat Kotobuki here.
4) Shrine - Praying for Recovery
Kill Akagi, then Kogure (who is somewhat upset with your actions)
5) Main Plaza - Plot to Assassinate the Chief Minister
Once you agree to help Kotobuki you're off to fight Kinugawa

Events
Below is a list of all events, choices within and what may be required for the event to happen. Before
each section I have a small chart which is setup to look like what you see in the events menu option
under journal.

Day 1
Day 1 events are mostly intros to the various characters of each faction.
Daytime
Samurai On Board

Amihama H

After the S

Samurai On Board
Place: Harbor
Time: Daytime
Description: Take a tour of Amihama
The unavoidable event that eventually doesn't even happen... This is basically the boat ride into town
where you can speak to the driver or yourself asking questions about the town. If you're 1st starting
ask all of them, otherwise you'll likely simply skip this event.

Amihama Harbor Skirmish


Place: Harbor
Time: Daytime
Description: Participate in the conflict.
After getting off the boat approach the crowd in the harbor.
After the 1st two scenes, you're given a choice of what to say: 1st choice "What would you have me
do?" gives you the full tutorial helping you figure out combat, 2nd choice "It would be futile to
interfere." skips the tutorial but is basically the same. A 3rd option appears after your 1st few
playthoughs saying "Fight! Fight and win!", this option makes it so you fight Akagi, Melinda then
Kotobuki one after another after the normal parts of this event.
After beating a few groups of Prajnas you have to confront Akagi who now has Laura. The 1st
option "Take your hands off her!"has you save her, the 2nd ("You cowards...") and 3rd ("Let me in on
this!") makes Kotobuki jump in. If you do the later you can side with Kotobuki or Akagi. Fight till the
end and people will try to recruit you depending on who you ended up helping (I suggest saving Laura
since everyone will try even though you went against Akagi).
To get the hidden path during this event while fighting Akagi you can kill the 2 Prajnas who are
manning the cannon. After a cutscene you need to finish off Akagi, fight Melinda then Kotobuki. Finally
the 3 sisters arrive and you have to beat all of them. This set you off to a totally different set of events
where you arrives at either The Light of Hope ending or The Chief Minister Lived ending.

After the Storm


Place: Harbor
Time: Daytime
Description: Ignore the dispute.
After getting off the boat, you need to hug the building avoiding the crowd and head north to the exit to
the town. After completing this re-enter the harbor to see the aftermath of the battle.
You can quick travel away as well, if you don't mind losing the vitality.

Encounter with the "Patriots"


Place: Shrine
Time: Daytime
Description: Day 1 - Head to the cave.
After meeting Akagi at the entrance to the cave you can go to the back to have an intro to him and
Kogure, then it changes to the Toasty Truth Bar to introduce Akemi.

The Magistrate's Offices


Place: Magistrate
Time: Daytime
Description: Day 1 - Visit the Magistrate's Office.
Requirement: You must participate in the Amihama Harbor Skirmish event and either save Laura
or side with Kotobuki.
Another intro event so no combat, proves that Kotobuki is a little weird though...

Audience with the Littlest Public Servant


Place: Little Britain
Time: Daytime
Description: Day 1 - Visit the Consulate.
Requirement: In Amihama Harbor Skirmish save Laura.
The final intro, again no combat.

All Wrapped Up
Place: Little Britain
Time: Daytime
Description: Beg forgiveness from the Prajnas.
Requirement: During Amihama Harbor Skirmish talk to a Prajnas and select the 2nd
option "Heeelp! I don't wanna die!".
They leave you to die on the tracks in Little Britain, and you will die unless Dojima is not the smith. If
he isn't you can call out to him and he'll save you... for a fee, all your swords equipped. If you want to
fill this spot in be sure to start the game with no swords or a really crappy one.
The exact text to get him to save you is:

3 times of the 1st 2 options "Save me!" or "Somebody! Help!" to get his attention

When asked "Please save me."

Finally "I'll give you whatever you want!"


Your swords will be gone but you will be alive
From there this is the only event in which you can go backwards to get the event After the Storm.

Violent Behavior of the Marine Corps


Place: Toasty Truth Bar
Time: Evening
Description: Day 1 - Visit the bar in town.
After entering the bar approach the 3 marines harassing Akemi, and tell them "Stop what you're
doing." Outside you have to fight them 1st with swords, and then a second time with them using their
rifles.
However if you draw a weapon other then a katana they'll not it's not a sword then right away draw
their rifles. I did this with claws, would have to experiment to say what other things work but I'd guess
any weapon under the other category would work.

Hikaru Kotobuki's Explorer's Club


Place: Main Plaza
Time: Evening
Description: Day 1 - Accompany Kotobuki in his search.
He'll ask you to join him to explore the Shrine area. After agreeing you, Kotobuki and 3 thief-takers
start at the beginning of the shrine and slowly walk until you find the Prajnas. Mid way though you can
say to Kotobuki "I'm running ahead" to speed things along.
You end up fighting a bunch of normal Prajnas members, after the fight Kotobuki thanks you gives you
a reward and seems to give the Shrine back to the Prajnas...
When you unlock the option of play as a female, when 1st starting this event you can then say
"Actually I'm a women" this bums out Kotobuki and cancels out the event. While somewhat comical
this actually counts as failing the event.

The Telegraph
Place: Little Britain
Time: Evening
Description: Day 1 - Participate in Laura's experiment.

Once you say you're interested in the experiment you join Moro in the harbor before having to rush
back to save Laura. Simple combat ensues against a few Prajnas.

Sneaking into the Magistrate's Office


Place: Shrine
Time: Night
Description: Day 1 - Go along with Akagi's plans.
Stealing weapons sounds like something that should be where you sneak around... I suggest not
trying to sneak during this. After Akagi kills the 1st look out, draw your sword and kill the 2 lookouts
that get in our way (one is near the entrance to the Magistrate office, you can ignore him). You'll see
the 1st on west of the entrance, he doesn't move but if he sees you you might get into combat
anyways. The final one roams, from beyond the storehouse in the north to the main gate.
With the lookouts killed you can pick up the crates with square and run them to the exit. Each crate
you get gives you some money, most I've gotten is 1500 mon. Also worth noting after the 1st crate you
get end the event successfully by running back Akagi and saying that it's enough.

Stop the Opium Smugglers


Place: Harbor
Time: Night
Description: Day 1 - Participate in the defense of the harbor.
After the deal goes down the foreigners claims diplomatic immunity. If you do nothing he gets away
and you get a reward of 500 mon.
For the full reward draw your sword and just attack the foreigner. You'll take him and the buyer down
and get 1500 mon, with Kotobuki saying he didn't see anything.

Killing Casual Killing


Place: Consulate
Time: Night
Description: Day 1 - Listen to J.J.'s request.
Not much to this event, J.J. just watches as you massacre the 10 attackers.
This event offers the ability to easily earn the "get 10 kills with spring harvest" requirement for moves
for a style.

Day 2

Todays events are all about setting up and destroying the 3 facilities: the hospital, the language school
and the casino. So each playthough you can close/ open all 3.

Daytim
A Deceptive Price
Denying Western Medicine
Plan to Shut Down the Hospital
OWH (Occupy Western Hospital)
Hooray! The Hospital's Grand Opening

A Deceptive Price
Place: Toast Truth Bar
Time: Daytime
Description: Day 2 - Head out to take down Kenzaki
Simple event accept by saying "As you wish.", then run out and kill Kenzaki and the 2 Prajnas to get
your 1500 mon reward.
If you want to make things easier talk to Kogure and say "Let's do this", he scares the 2 Prajnas
members away and the two of you can kill Kenzaki together. The down side is the reward becomes
500 mon instead.

Denying Western Medicine


Place: Magistrate
Time: Daytime
Description: Day 2 - Accept the three sisters' request.
Requirement: The hospital must be closed.
After you arrive in Little Britain you'll be confronted by a few marines. To succeed at this event fight
them. After this you'll fight Melinda in the hospital itself.

Plan to Shut Down the Hospital


Place: Magistrate
Time: Daytime
Description: Day 2 - Accept the three sisters' request.

Requirement: The hospital must be open.


You'll be on the road for this one, re-claiming the money to be used for the hospital. Again you fight
Melinda for the money itself.

OWH (Occupy Western Hospital)


Place: Consulate
Time: Daytime
Description: Day 2 - Accept Laura's request
Requirement: Hospital closed.
After going to the entrance of the hospital you'll have to fight the protester's "sensei". Despite what
you say to Laura you seem required to kill him. After this you go into the hospital, tell them
instead "This hospital will help save lives" to get them to let the hospital be opened.

Hooray! The Hospital's Grand Opening


Place: Little Britain
Time: Daytime
Description: Day 2 - Visit the hospital
Requirement: Hospital is open.
Melinda will confront you on the road, say you're there to help and what seems like 15-20 bandits will
attack to take the money. Fight them you need to kill most of them for them to run off. This is another
event where earning the "get 10 kills in spring harvest" is a lot easier to get with so many enemies
right there.

We Don't Need No Stinkin' Language School!


Place: Shrine
Time: Evening
Description: Day 2 - Take part in the plot to kill the lecturer.
Requirement: Language school is closed.
Despite the name once you attack the group at the harbor you need to defeat all the named enemies
(Melinda, Moro and Kotobuki) not the lecturer himself. Once they're all defeated the lecturer chooses
to leave.
I've attempted to just kill the lecturer and he seems immortal during this event.

The Lecturer Is a Dead Man


Place: Shrine

Time: Evening
Description: Day 2 - Take part in the plot to kill the lecturer.
Requirement: Language school is open.
Unlike the above event this event we want to just attack the lecturer himself. After a few attacks he
should go down. Since the lecturer doesn't have a sword you need to hold down R2 to free run and be
able to attack him.

The Lecturer Arrives


Place: Town
Time: Evening
Description: Day 2 - Meet with Moro.
Requirement: Language school is closed.
This one is annoying. The lecturer has a limited amount of health, you need to make sure he follows
you and you'll succeed by getting him to the bridge to town in the north west corner. To get him to
follow you speak with him in battle and select "Follow me!".
I do suggest since you start on the docks use your spring harvest to deal with the beginning Prajnas
and depending on the difficulty you might want to finish off Kogure and Akagi. Once you get away
from the main fight a few Prajnas will show up now and again, and since the lecturer is slow be sure
to keep your eye on him as you run to the town.

The Language School Opens


Place: Town
Time: Evening
Description: Day 2 - Meet with Moro.
Requirement: Language school is open.
Not nearly as bad as getting him though the harbour, but basically the same: Tell the lecturer to follow
you and going clockwise from the language school (cause of barriers) get to the main plaza area.

A Dumpling Tale
Place: Consulate
Time: Evening
Description: Day 2 - Listen to Laura's request
Laura takes you to the back roads and the event is basically dealing with a group of thugs who attack,
simple clean and easy.

Destroy the Casino


Place: Shrine
Time: Night
Description: Day 2 - Aid in the destruction of the casino.
Requirement: Casino is open.
Simple fight in the middle of the casino, you fight J.J. and a group of his casino guards.

Put an End to the Casino's Reconstruction


Place: Shrine
Time: Night
Description: Day 2 - Prevent the rebuilding of the casino.
Requirement: Casino is closed.
Select "I'm Ready!" to start the event which is like the above event but outside the casino. Marines
also join the fight so prepared to be shoot a bit as them in addition to J.J.'s shooting.
When you regain control of your character you can right away attack J.J. or someone on his side to
start the battle if you wish.

Gaijin & Geisha


Place: Main Plaza
Time: Night
Description: Day 2 - Serve as escort for a VIP.
Another protect mission. I don't know at this point of Moro's VIP can be killed, I'd assume so. Either
way this is a quick fight against a group of Prajnas.

Rising Sun
Place: Casino
Time: Night
Description: Day 2 - Meet with J.J.
Requirement: Casino is open
Basically playing games with J.J. until the Prajnas come to destroy the casino. Fight them off and
save the casino.

Hurrying to Rebuild the Casino


Place: Harbor
Time: Night
Description: Day 2 - Meet with J.J.
Requirement: Casino is closed
Outside of the casino as you might imagine you're going to be fighting of the Prajnas to help open the
casino.

Day 3
Day 3 we get some revelations about some of the main characters as they prepare for the
tournament.
All

Chief Minister Onsen Kinugawa

Chief Minister Onsen Kinugawa


Place: Main Plaza
Time: All
Description: Day 3 - Mingle with the crowd.
Intro scenes for Kinugawa, he announces the tournament here. This event must happen, if you sleep/
get arrested or w/e to skip time you need to do this the next day.

Washing Blood With Blood


Place: Shrine
Time: Daytime

Description: Day 3 - Meet with Akagi


A simple fight event, named enemies are Kotobuki and the 3 sisters. You only need to beat Kotobuki
and one of the sisters (the other 2 will run away).

The Might of the Demonscales


Place: Magistrate
Time: Daytime
Description: Day 3 - Join Kotobuki on his rounds.
After killing a few normal Prajnas you need to take out Kogure and Akagi.

The Little Public Servant & The Big Minister


Place: Little Britain
Time: Daytime
Description: Day 3 - Visit Kinugawa with Laura.
Simply plot event not much to it, no combat just talk.

Clash At Midday
Place: Town
Time: Daytime
Description: Day 3 - Wander into town.
Requirement: Refuse to help in either events Washing
the Demonscales and enter town.

Blood With Blood or The Might of

Select "I am providing backup...but not to you" to side with Akagi or "I am at your service,
Kotobuki." to side with Kotobuki. The event then runs like Washing Blood With Blood or The
Might of the Demonscales but in mid battle (you still get a reward at the end).
Select the middle ground "I'm just passing through" Makes it so you simply fail the event.

Kill the Traitor


Place: Toasty Truth Bar
Time: Evening
Description: Day 3 - Meet with Akemi.
Talk event that sets up the next 2 Prajnas events in the night.

The Chief Minister & The Three Sisters


Place: Magistrate
Time: Evening
Description: Day 3 - Meet with Kotobuki.
Purely talking event, haven't said I disagree with the torture the sisters/ Kinugawa enjoy but I doubt
they'd attack you.

The Ambassador Collapses


Place: Consulate
Time: Evening
Description: Day 3 - Meet with J.J.
Laura needs medicine, so head to town and the pharmacy in the north end of the city (west of the
Eatery). After getting the medicine on you way back Yakuza/ thugs will attempt to steal the medicine
from you if you let them finish what they're saying. So just run all the way back to the consulate
(unless you want to fight them...) where some Prajnas will attack you. After you defeat them Laura
takes her medicine and goes soundly asleep.

At the Cemetery, In the Night


Place: Cemetery
Time: Night
Description: Day 3 - Visit the cemetery.
Requirement: Do not see the event Kill

the Traitor

Basically you find Akemi in the cemetery alone. The only thing this event could enable is to night crawl
with Akemi if you've met the conditions to do so.

The Truth
Place: Cemetery
Time: Night
Description: Day 3 - Visit the Cemetery.
Requirement: Have seen the event Kill

the Traitor

Akemi is seen speaking with the 3 sisters, as you approach her you're given options to speak if you
pretend you didn't hear anything she'll simply leave. If you say "I heard everything." you have to fight
her.

Planned Raid
Place: Harbor
Time: Night
Description: Day 3 - Meet with Akagi.
Requirement: Do not see the event Kill

the Traitor

Here you 1st need to kill Moro, followed by fighting off the 3 sisters and a lot of demonscales.

Break the Snare


Place: Harbor
Time: Night
Description: Day 3 - Meet with Akagi
Requirement: See the event Kill

the Traitor

If you did the event The Truth you can inform Akagi that Akemi by saying "Stop
Fighting!" then "This is clearly a trap!" and finally"Akemi is a Shogunate spy!" changing the fight to be
just against a bunch of demonscales. Otherwise you're basically doing the same as Planned Raid.
You get a 1500 mon reward at the end.

Preparing for the Battle Tournament


Place: Main Plaza
Time: Night
Description: Day 3 - Visit the construction site.
After you agree to help Moro Akagi and Kogure continue to cause trouble by attacking you. Again fight
them off to end the event.

A Risky Gamble
Place: Little Britain
Time: Night
Description: Day 3 - Meet with J.J.
Purely a plot event to explain some things later.

Day 4/Tournament

The tournament itself!

The Chief Minister's Big Move

The Chief Minister's Big Move


Place: none
Time: Daytime
Description: Spend more than 4 days in Amihama.
An auto event that happens on the morning of the 4th day (or the day the tournament is to start if you
skipped Chief Minister Onsen Kinugawa )

Blades of the Patriots


Place: Shrine
Time: Daytime
Description: Day 4+ - Meet with Akagi
Requirement: Do enough Prajnas events
Plot event, you just agree to go into the tournament under the Prajnas name by saying "Leave it to
me!".

Imperial Sword
Place: Inside Magistrate's
Time: Daytime
Description: Day 4+ - Meet with Kotobuki
Requirement: Do enough Magistrate events
Kotobuki gives you the honor of entering the tournament under his name.

The Eastern Knight


Place: Consulate
Time: Daytime
Description: Day 4+ - Meet with Laura
Requirement: Do enough Foreigner events.
Like the others Laura gives you her blessing before the tournament

Idle Chatter
Place: Town
Time: Daytime
Description: Day 4+ - Swagger your way into the town.
Requirement: Don't meet the required events for any of the 3 factions (like if you where to sleep
though each of the 1st 3 days).
Small plot event, not much to it.

Battle Tournament Opens


Place: Main Plaza
Time: All
Description: Day 4+ - Visit the tournament grounds at midday.
Enter the tournament on the west side of the grounds (across from the exit to Town). The tournament
opponents are determined by which faction you sided with before.
During the tournament you can give up by talking to your opponent and selecting the 2nd option. As
well if for whatever reason you don't wish to kill your opponent you can deplete their stamina, speak
with them and a 3rd option "I call this match" will appear, this ends the fight with your opponent still
alive.

We Are the Champions


Place: Main Plaza
Time: Evening
Description: Ace three rounds in the battle tournament.
There are 2 endings associated with this event Boiled Samurai happens if you did side with one
of the 3 factions and you choice to ascent the stairs with the other "winners". As a

Demonscale happens auto if you entered as an independent (previous event being Idle
Chatter).
To continue the plot and go for the other endings after winning the 3rd round exit the
tournament grounds to the west, when asked select the option "I wish to be excused."

Final Warning
Place: Harbor
Time: Daytime
Description: Give up in the battle tournament.
Requirement: During one of the 3 rounds in the battle tournament, talk selecting the 2nd option "I
give up".
Toguro the non-unique black mask will tell you to leave Amihama. If you refuse him twice he'll leave
then, but every night in each area several black masks will attack you.
Only way to end the game after this event is to choice to leave the city or die.

Normal Ending Events


These are the after tournament events, apart from a few choices in these events you're pretty set in
what you're doing.
Events

Loss of Nerve

Mutual Rescue

A Dark Will

Chief Minister At W
Patriots

Wasted Wish

Loss of Nerve
Place: Shrine

Kinugawa's Evil Infl

Time: All
Description: Meet with Akagi after the tournament.
Requirement: Side with Prajnas during tournament.
Simple plot event once you agree saying "Absolutely. Let's get this show on the road!" it leads you to
the magistrates exterior...
You're fighting lots of Constables and demonscales here. 1st outside, once you kill enough you move
inside where you need the key. It'll on the Demonscale general, who has demon masks on but
otherwise looks like a standard demonscale member. N ext head to the torture chamber on the west
side of the map (you need to open the door with the general's key)

Mutual Rescue
Place: Magistrate
Time: Daytime
Description: Set off to rescue the captured Prajnas.
Requirement: Complete Loss

of Nerve

Continue from above you have to get out of here. You have to use the south exit, the north doesn't
work. Also it seems the angle that you can hit to use the door is weird, so just keep hitting X on the
door it'll let you out eventually.
Outside now you have to simply leave, the south exit of the compound is closed so go clockwise
around the building to the north exit then to the main plaza exit. You end up getting award, not sure if
it changes based on how you do things, I got 3000... if anything changes it I'd imagine how many of
the prisoners dying would be key.

Raiding the Consulate


Place: Inn
Time: All
Description: Initiate a raid upon the consulate.
Requirement: Complete Mutual

Rescue

Agree to the attack by saying "Anytime." or say "Let me make some preparations first..." if you wish to
repair your weapon, get items, save etc. This is the last chance to save before either Prajnas endings.
The battle itself starts in Little Britain. Melinda will stand against you if still alive, otherwise a generic
New Commander (literally her name...) with a unique fighting style fights you. Once you're in the
consulate you either fight J.J. in the event The Samurai Spirit or you fight Madara if you missed
the events Kill the Traitor and The Truth to kill her previously (getting you the endingFevered
Spirits).

The Samurai Spirit


Place: Consulate
Time: Evening
Description: Settle the score with J.J.
Requirement: Compete Raiding
event The Truth.

the Consulate and have previous killed Madara/Akemi in the

You can fight J.J. one or one by saying "You two... leave this one to me." or as a group by
saying "Quit your bellyaching and fight like a man!" ... either way it's one on one... (note that the J.J.
fight may be considered part of Raiding the Consulate but it's easier to put it here).
After you beat him you fight the 3 sisters and Kotobuki in the main hall of the consulate. This is
followed by the ending sequence of The Flames of Prajna.

A Dark Will
Place: Magistrate
Time: All
Description: Meet with the three sisters after the tournament
Requirement: Side with Magistrate during the tournament
A plot event, when Moro leaves you can choice to as well. This determines which ending you get from
the magistrates.

Chief Minister At War


Place: Consulate
Time: Daytime
Description: Endorse Kinugawa's plan.
Requirement: During A Dark

Will stay during the event.

Simple plot event, what could possible go wrong with giving Kinugawa cannons.....

Patriots
Place: Magistrate
Time: Daytime
Description: Oppose Kinugawa's plan.

Requirement: During A Dark

Will leave when Moro does.

Plot event, sets up your plan to ensure Kinugawa does no more evil.

Annihilation of the Prajnas


Place: Shrine
Time: All
Description: Eliminate the Prajnas.
Requirement: Complete Chief

Minister At War

You're attacking/ destroying the Prajnas. I found this event really annoying since cannons are
constantly attacking everyone. But it is a simple combat kill everyone event ending with killing the
leaders Kogure and Akagi.

The Three Kataneers


Place: Shrine
Time: All
Description: Endorse Moro's idea.
Requirement: Complete Patriots
Instead of attacking the Prajnas with an army J.J., Moro and you end up attacking them with just the 3
of you. I found it a lot easier then with the army since you cannons to hurt you.

Black Ship In Hand


Place: Consulate
Time: Evening
Description: Destroy the Prajna base.
Requirement: Complete Annihilation

of the Prajnas

Simple plot event, and if only Laura wasn't so trusting...

Shigeru Moro, Swordsman


Place: Inside the Black Ship
Time: Night
Description: Defend the Black Ship.
Requirement: Complete Black

Ship In Hand

This is a one on one fight with Moro. He uses a waki (side) stance sword, so it's a little different but is
simple enough.

Hikaru Kotobuki, Military Man


Place: Shrine
Time: Night
Description: Take over the Prajnas' base with Moro.
Requirement: Complete The

Three Kataneers

You meet Kotobuki at the entrance to the shrine and have to take him out despite just finishing his job.
This is simple enough ultimately but the cannon can prove fatal if you continue to ignore them hitting
you.

Wasted Wish
Place: Consulate
Time: All
Description: Meet with Laura after the tournament
Requirement: Side with the foreigners during the tournament.
After J.J.'s demise you're to deliver Laura message to Akagi. A Prajnas member will be outside the
cave, tell him you have a message then you can return to the consulate to continue to the next event.

Kinugawa's Evil Influence


Place: Main Plaza
Time: Evening
Description: Emerge victorious in the battle against the Prajnas.
Requirement: Complete Wasted

Wish

This is a the 2nd worst event in the game. The 1st part against the Prajnas isn't so bad, beat Akagi
(likely Kogure as well if you didn't kill him in the tournament).
After this you have to deal with a lot of demonscales, which wouldn't be bad if you didn't need to
protect Laura during this. I recommend eating chocolate and just killing as fast as possible, after every
5-10 end your spring harvest to see if the event will end (it doesn't mid spring harvest). Also use free
run (R2) to check on Laura, after being hit once she goes to the ground, so try to attack her attackers
then... she can die from your attacks as well as enemy attacks! So you may want to use a style
that doesn't have a wide area of attack.

Twilight On Board

Place: Black Ship


Time: Daytime
Description: Listen to Laura's request.
Requirement: Save Laura during Kinugawa's

Evil Influence

Purely plot event, if you do nothing you get the ending


also say you won't leave leading to the event...

Setting Off to Foreign Lands you can

The Raid
Place: Magistrate
Time: All
Description: Meet with the three sisters after Kinugawa's Evil Influence.
Requirement: Leave the ship during Twilight
during Kinugawa's Evil Influence.

On Board or fail to save Laura

1 man (or women) makes the choice to end Kinugawa. Simple battle against Constables/
demonscales until the inner most room. Here you find the 3 sisters, and have to fight them to end up
with the ending Samurai Straight

Hidden Events
You can't see these events at 1st but they're below the initial events starting at day one and going all
the way across the screen.

Meeting with the Three Sisters

A Speedy Arrival

Cause of size a continuation of events that are exclusive to The Light of Hope Ending, note
that A Day at the Spa is a single event, I just copied it down to better show where we're
continuing.

A Day at the Spa


Meeting with the Three Sisters
Place: Harbor
Time: Daytime

Laura's Determinatio

Description: Calm the violent waves.


Requirement: During Amihama Harbor Skirmish select "Fight! Fight and win!", and while
fighting Akagi kill the 2 Prajnas men who are manning the cannon.
This is the fight with the 3 sisters, so pretty much the same scene as
Skirmish just the extension.

Amihama Harbor

A Speedy Arrival
Place: Main Plaza
Time: All
Description: Mingle with the Crowd.
Much like the announcement of the tournament just join the crowd to start this event. After the
conversation you're in a fight with Kotobuki and a bunch of demonscales, all you need to continue
after this is beating Kotobuki.

Praying for Recovery


Place: Shrine
Time: All
Description: Save Akagi's life
This happens right after the above, after the doctor says there isn't anything to be done if the hospital
is open you can suggest bringing him to the British hospital ("Let's take him to a British hospital."), or if
it isn't (or you aren't interested in getting The Light of Hope) ending you can say "It's just a flesh
wound. He'll be fine!" and Akagi will end up dying.
Also if you want to get the ending The Chief Minister Lived attacking Akagi here will kill him
instantly and jump you right into that ending (you will have to kill Kogure as well for obvious reasons).

Ability to Lead
Place: Shrine
Time: All
Description: Check on Kogure.
Requirement: Hospital open, have brought Akagi to the hospital in

Praying for Recovery.

Kogure can't lead, this is made clear right away. Doesn't really matter what you say, the demonscales
(along with rifle equipped infantry) will attack and once they're dealt with Kogure will ask you to check
on J.J.

The Sting of Hatred

Place: Shrine
Time: All
Description: Confirm Akagi's death.
Requirement: Kill Akagi in Praying

for Recovery by not taking him to the British hospital.

The event is basically a one on one fight with Kogure to the death, you can't convince Kogure to stop
the fight in this.

Down for the Count


Place: Inside Black Ship
Time: All
Description: Check on J.J.
Requirement: The casino must be closed.
J.J. is depressed. Say "Certainly not cooped up in here!" and he'll follow you. Leave the Black Ship by
the boat to the Harbor. From there take him to the restaurant on the west side of the map "Sushi-ya",
when he asks what it is say: "It's a very stimulating place.".

Dice of Destiny
Place: Casino
Time: All
Description: Meet with J.J. at the casino.
Requirement: Casino must be open.
J.J. has two bodyguards tormenting a poor villager... so tell them to stop and you'll end up killing the
bodyguards before taking out J.J. himself.
This event may be the only means to get J.J.'s gun, though I could be wrong about that...

Strike in the Dark


Place: Shrine
Time: All
Description: Meet with Kogure
Requirement: Saved Akagi in Praying

for Recovery

Kogure will decide he can't lead with words but with action, so he decides killing Moro would help the
Prajnas out. We won't want that to happen, so head into Town towards the Language School. During
the event speak with Kogure and tell him:

"Let's not be hasty, Kogure..." then


"But it's true, isn't it? About Akagi?"
This start a fight with Kogure so using the back of your sword deplete his vitality, once done you can
tell him "You've lost, Kogure!" to end the event.

Pursuit of Knowledge
Place: Language School
Time: Daytime
Description: Lead Kogure to Moro.
Requirement: Defeat Kogure using the back of your sword during
he's lost.

Strike in the Dark and tell him

A slightly comical event imo, followed by a fight with some demonscales... simple and easy.

In Need of Encouragement
Place: Sushi-ya
Time: All
Description: Check on J.J.
Requirement: Completed Down

for the Count

Doesn't matter what you say, poor J.J. will end up getting arrested for making rather weird looking
sushi.

The Sad Boat Home


Place: Harbor
Time: All
Description: See off Laura.
Requirement: Complete Dice

of Destiny

Seems weird you'd see Laura off since you where the one to kill the count... but after she's gone
Melinda will attack you in a death match, so kill her and continue on to the ending The Chief
Minister Lived.

Rescuing the Count

Place: Inside Magistrate's


Time: All
Description: Set off to rescue J.J.
Requirement: See In

Need of Encouragement

After the initial events say to J.J. "I'm here to save you." you have to fight the human pigs who enjoy
the tortures they endure. I didn't find them at all threatening but you do have to deal with a lot of them.

A Day at the Spa


Place: Main Plaza
Time: All
Description: Meet with Laura.
Requirement: Complete Rescuing

the Count

The event is when you're finally set into doing


where Kinugawa shows how evil he is.

The Light of Hope, this is a purely plot event

Plot to Assassinate the Chief Minister


Place: Main Plaza
Time: All
Description: Lose to the gathering of righteous power.
Requirement: Fail any of the conditions to get The
path.

Light of Hope Ending while on the hidden

After agreeing to assassinate the chief minister (saying "All affairs are in order.") you end up fighting
your him in the Magistrate's office. This gets you the ending The Chief Minister Lived so as you
might imagine your efforts don't go so well.

Laura's Determination
Place: Magistrate
Time: All
Description: Visit Kinugawa with Laura.
Speak to Laura outside and say "Let's go. We're in this together.". Laura speak with Kinugawa, she
realises how evil he is before you have to fight some demonscales/ get captured. This event links
directly to the next one without a chance to save. This event ends with you being in the grasp of the 3
sisters.

Basically you have to endure the 3 tortures in a row (see Torture section for details, starting with
Hell Horse then Super Rock Press finally Human Waterwheel

The Fighting Spirit Never Dies


Place: Inside Magistrate's
Time: Night
Description: Visit Kinugawa with Laura.
This is hell. A fight with all 3 of the sisters and you don't get to keep a single bit of your equipment.
Pick one and try to not get hit... every, I don't have good advice for higher difficulties other than having
custom stances that can counter what the sisters have equipped.
After the fight pick whichever speech option you want, after you have control and all your equipment
back remember to pick up the sisters weapons if you already had them (you drop everything you
picked up during the fight). Also this is your last chance to save before the ending, there's a naked
camera man in the north jail cell while exiting here.

Rescuing Laura
Place: Main Plaza
Time: Night
Description: Escape from the three sisters.
A large series of fights. After the first fight on the ground level you have a cinematic fight with
Kinugawa at the end say "Have you lost your honor as a samurai?!", then a larger fight in the plaza
below against elite members of the demonscales (who will hit closer to a named character then a
normal demonscale, so be warned).

In Pursuit of Kinugawa
Place: Harbor
Time: Daytime
Description: Stop the public execution.
This is basically the battle with Madara and Toguro, shouldn't be too hard after all you've been though.

Black Ship Battle


Place: Harbor
Time: Daytime
Description: Settle the score with the root of all evil.

So Kinugawa just won't die, and he's taken the Black Ship! This is the final fight with Kinugawa. Once
he's beaten you've finally earned The Light of Hope ending!

Jobs
Below are a list of all jobs, currently I'm focusing on the major jobs not the minor jobs you can get
from random people.
When you have a job and go to the destination of that job, you'll get a message either saying that the
job is on site or not. Generally the reason why a target isn't available is because a plot event is
present and you can't have 2 events in a single area (or 2 jobs, you'd have to leave and come back
for a 2nd job in the same area). Then your target is present it will be displayed on the mini-map as a
target so you can easily find where you need to go.

Sakotsu
The 1st of the two massacre mission givers. He's located in the magistrate office near the center of
the map by the entrance to the main castle (unless you've completed all of Nodobotoke's mission
and he'll be in the horse stalls then).
He gives missions involving killing Yakuza in town. This is extremely helpful for gathering lots of ore as
well as Creating an ultimately weapon. I say this cause you can kill the lot of them and at
least 35 swords remain on the ground, so if you pick up 10 you should get nearly 50 ore per mission
(unless you're doing Underbelly Recon as it caps at 25).

Underbelly Recon
Issuer: Sakotsu
Destination: Town
Time Period: All/ Indefinite
Reward: 1250 mon
Summary: Improve public order by killing 25 yakuza near the gambling den.
How to: To get this mission public order must be very strong.
Go to the town area and near the gambling hall in the north-east corner will be a Yakuza, identify
yourself as the assassin being the nice samurai you are and let the massacre begin!
If you do need/ want to leave mid mission feel free to do so. Though to exit to another map you can't
be near any enemies, so either use spring harvest to clear enemies around you (and likely use quick
travel before more appear) or run in large circles to hopefully create enough distance to either quick
travel or exit normally.

Underbelly Call

Issuer: Sakotsu
Destination: Town
Time Period: All/ Indefinite
Reward: 2500 mon
Summary: Improve public order by killing 50 yakuza near the gambling den.
How to: To get this mission public order must be strong.
Go to the town area and near the gambling hall in the north-east corner will be a Yakuza, identify
yourself as the assassin being the nice samurai you are and let the massacre begin!
If you do need/ want to leave mid mission feel free to do so. Though to exit to another map you can't
be near any enemies, so either use spring harvest to clear enemies around you (and likely use quick
travel before more appear) or run in large circles to hopefully create enough distance to either quick
travel or exit normally.

Underbelly Attack
Issuer: Sakotsu
Destination: Town
Time Period: All/ Indefinite
Reward: 3750 mon
Summary: Improve public order by killing 75 yakuza near the gambling den.
How to: To get this mission public order must be normal.
Go to the town area and near the gambling hall in the north-east corner will be a Yakuza, identify
yourself as the assassin being the nice samurai you are and let the massacre begin!
If you do need/ want to leave mid mission feel free to do so. Though to exit to another map you can't
be near any enemies, so either use spring harvest to clear enemies around you (and likely use quick
travel before more appear) or run in large circles to hopefully create enough distance to either quick
travel or exit normally.

Underbelly Smash
Issuer: Sakotsu
Destination: Town
Time Period: All/ Indefinite
Reward: 5000 mon

Summary: Improve public order by killing 100 yakuza near the gambling den.
How to: To get this mission public order must be weak or very weak.
Go to the town area and near the gambling hall in the north-east corner will be a Yakuza, identify
yourself as the assassin being the nice samurai you are and let the massacre begin!
If you do need/ want to leave mid mission feel free to do so. Though to exit to another map you can't
be near any enemies, so either use spring harvest to clear enemies around you (and likely use quick
travel before more appear) or run in large circles to hopefully create enough distance to either quick
travel or exit normally.

Mistress
The 2nd of the two massacre mission givers. Located by or in the gambling den in the north-east
corner of the town map. Each mission you've given is all about killing 25 to 100 Constables/
government workers. These are normally simply enough, but because the site of the attack is the
Magistrate area it is possible to get arrested if a thief-taker/ constable walks in the area, though
generally they'll draw their swords themselves anyways.
As mentioned in my area overview section to get jobs speak to the Mistress and say:

"I'm looking for work."


"My you're rude. It'll be fun killing you."
To start any of the 4 missions speak to the mistress and say "Death to all government officials!" the
mission you get depends on the crime rate, the lower it is the easier the mission will end up being.
Also all of these missions reduce public order, so if you want the crime rate to be weak keep doing
these.

Government Recon
Issuer: Mistress
Destination: Magistrate
Time Period: All/ Indefinite
Reward: 1250 mon
Summary: Diminish public order by killing 25 government officials near the magistrate's office.
How to: To get this mission public order must be very weak.
Head to the magistrate and speak to your target outside, once you say you're the assassin the
government officials will continue to pour in. So kill away!
If you do need/ want to leave mid mission feel free to do so. Though to exit to another map you can't
be near any enemies, so either use spring harvest to clear enemies around you (and likely use quick

travel before more appear) or run in large circles to hopefully create enough distance to either quick
travel or exit normally.

Government Call
Issuer: Mistress
Destination: Magistrate
Time Period: All/ Indefinite
Reward: 2500 mon
Summary: Diminish public order by killing 50 government officials near the magistrate's office.
How to: To get this mission public order must be weak.
Head to the magistrate and speak to your target outside, once you say you're the assassin the
government officials will continue to pour in. So kill away!
If you do need/ want to leave mid mission feel free to do so. Though to exit to another map you can't
be near any enemies, so either use spring harvest to clear enemies around you (and likely use quick
travel before more appear) or run in large circles to hopefully create enough distance to either quick
travel or exit normally.

Government Attack
Issuer: Mistress
Destination: Magistrate
Time Period: All/ Indefinite
Reward: 3750 mon
Summary: Diminish public order by killing 75 government officials near the magistrate's office.
How to: To get this mission public order must be normal.
Head to the magistrate and speak to your target outside, once you say you're the assassin the
government officials will continue to pour in. So kill away!
If you do need/ want to leave mid mission feel free to do so. Though to exit to another map you can't
be near any enemies, so either use spring harvest to clear enemies around you (and likely use quick
travel before more appear) or run in large circles to hopefully create enough distance to either quick
travel or exit normally.

Government Smash
Issuer: Mistress

Destination: Magistrate
Time Period: All/ Indefinite
Reward: 5000 mon
Summary: Diminish public order by killing 100 government officials near the magistrate's office.
How to: To get this mission public order must be strong or very strong.
Head to the magistrate and speak to your target outside, once you say you're the assassin the
government officials will continue to pour in. So kill away!
If you do need/ want to leave mid mission feel free to do so. Though to exit to another map you can't
be near any enemies, so either use spring harvest to clear enemies around you (and likely use quick
travel before more appear) or run in large circles to hopefully create enough distance to either quick
travel or exit normally.

Nodobotoke
The magistrate job giver, who's missions are more about protecting him then enforcing the law.
Regardless completing his missions does improve the crime rate so it's worth doing a few of his
missions each playthough if you need a bit of money.
To start his missions speak with him selecting the 1st option twice.
All of his missions will have criminals wandering the area, they're dressed in a full black outfit so
should be easy enough to spot. Each kill is worth 1000 mon. When you find one speak with him and
select the 1st option (it changes) to start a fight.

Subpoena
Issuer: Nodobotoke
Destination: Town
Time Period: All/ Indefinite
Reward: 1500 mon
Summary: Issue subpoena to the ronin suspected of murder.
How to: Kill any criminals if you find them, once done approach your target and speak with the
samurai in the back, then speak with one of the people kicking/ yelling at him:

"I work at the magistrate's office" to get them to leave then speak with the ronin again:

"Didn't you kill a government official?"

"I'm taking you in to the magistrate's."

"The scary constable will be mad at me!" to complete this mission.

Demand Note
Issuer: Nodobotoke
Destination: Harbor
Time Period: All/ Indefinite
Reward: 2000 mon
Summary: Be wary of the outlaw who refuses to pay his fines, but don't kill him!
How to: Kill the bounties if you want, some won't be wandering around, so look in the corners of the
map to find those ones, but some still can be walking around. Once you're done climb the stairs to
your targets
Speak with the bodyguard, Ahara as the lawbreaker is confident until you defeat Ahara. Say:

"I have something to discuss with your boss."

"I don't care about you."

Fight Ahara, I suggest backing away from him to avoid accidentally hitting his boss
After that speak with the lawbreaker and say "Pay up." to compete the mission

Plea Bargain
Issuer: Nodobotoke
Destination: Cemetery
Time Period: All/ Indefinite
Reward: 2500 mon
Summary: Cut down the scumbag who conducts false transactions. Do not make any transactions.
How to: Kill bounties again, once ready approach your target near the bell and either just start
attacking him or select which ever speech option (they all seem to end in you letting him know why
you're really there) and kill him.

Warning
Issuer: Nodobotoke
Destination: Harbor
Time Period: All/ Indefinite
Reward: 3000 mon

Summary: Be wary of the outlaw who refuses to pay his fines, but don't kill him!
How to: This is literally the same mission as Demand Note, as Ahara has come back from the
dead to get you. So again, kill bounties 1st if you want then speak with Ahara and say:

"You survived?! Damn!"

"Whatever."

Beat him again without hurting the lawbreaker, speak with the lawbreaker after:

"Consider this a warning." to complete this mission.

Shadow of What Once Was


Issuer: Nodobotoke
Destination: Back Roads
Time Period: All/ Indefinite
Reward: 3500 mon
Summary: Cut down Nenza Tsumasaki, former warrior of the magistrate.
How to: This is a really easy mission. So 1st thing again, kill those bounties if so you wish.
Speak with Tsumasaki near the entrance to the Magistrates area and say (pretty much every 2nd
option):

"Nenza Tsumasaki I presume?"

"We'll call that a last resort..."

"I'd like to chat for a moment."

"You hate the Prajnas, right?"

"Do you have any proof?"

"Why not just kill the sisters, then?"

"Must be tough..."

"What do you plan to do now?"

He'll kill himself completing the mission for you.

Time to Pay the Tax Man


Issuer: Nodobotoke

Destination: Harbor
Time Period: All/ Indefinite
Reward: 4000 mon
Summary: Find the outlaw who refuses to pay his fines and collect the money from him through any
means necessary.
How to: Kill bounties, kill Ahara and now you can kill the lawbreaker if you want. It's set another copy
of Demand Note/Warning

Highly Desired Secret Weapon


Issuer: Nodobotoke
Destination: Cemetery
Time Period: All/ Indefinite
Reward: 4500 mon
Summary: Destroy all the abandoned baggage.
How to: A simple mission, you can take as much time as you like to complete this mission but after
about 30 seconds Prajnas members will continuously poor in. So if you want to get the bounties feel
free to do so, but I do suggest making sure all the crates that are on top of graves are off the graves
before the Prajnas arrive.
The only warning I have for this mission is crates will easily kill you if they fall on you. The stack in the
middle is about 10 high, you'll want to nudge it off the grave and get out of the way, it's really easy to
kill yourself here.
Also if you're unsure of where the crates are, they're all marked on the minimap, so use the select
button to show the map in the corner to easily find the right crates.

True Culprit
Issuer: Nodobotoke
Destination: Inn (Main Plaza)
Time Period: All/ Indefinite
Reward: 5000 mon
Summary: Find the head manager of the Deathbringers and standout member of the Yakuza Quartet,
Gozo Hiyoko, and bring him in dead or alive.
How to: Go to the inn, the bounties will be here generally cramped into a corner of the 1st floor. When
ready enter the room on the 2nd floor and speak with Hiyoko:

"Get in mah ropes and sit still!"

"Resistance is futile. You will be eliminated!"

Defeat Hiyoko, doesn't matter if it's with blunt attacks or not the result is the same he takes a
knee so speak with him to complete this mission.
After completing this one go back to speak with Nodobotoke, who after a somewhat comical event
releases the prisoner from the stables you captured in Subpoena. Speak with both Nodobotoke to
complete the thief-taker mission line then speak with the prisoner to learn his identify (you should see
him right outside the south gate).

Kobato
This guy hangs out in the Town area right near the Gambling den, he basically is the yakuza or
organized crime job giver of the game. As you might imagine the crime rate will get worse as you
complete jobs for him so be aware of that before you start to spend the cash you earn from his
missions.
As mentioned in my area overview section to get jobs from him speak with the Mistress beside him
and say:

"I'm looking for work."


"My you're rude. It'll be fun killing you."
During his missions black crates appear all over the place, breaking one earns you 300 mon.
However breaking crates is a crime, so expect Magistrates to come after you if they see you breaking
them.

Brutish Constable
Issuer: Kobato
Destination: Main Plaza
Time Period: All/ Indefinite
Reward: 1500 mon
Summary: Dispose of the constable who harassed the yakuza underling and took his money.
How to: It can be annoying the break the creates here, no matter how low public order is a few
constables will be in the area so break away if you wish.
So as you approach the target he tries to get the poor girl to sleep with him. Speak with him saying
pretty much anything will result in a fight, kill him to complete the mission.

Easy Task
Issuer: Kobato

Destination: Back Roads


Time Period: All/ Indefinite
Reward: 2000 mon
Summary: Dispose of the minor Bodhislaughtva nuisance.
How to: Break the crate you see along the way as you make your way to the group of targets. I'd
simply recommend drawing your sword near them as it starts the fight without having to speak to them
7-8 times (which you can do as well). Win the fight to complete this mission.

Four Samurai Lords


Issuer: Kobato
Destination: Cemetery
Time Period: All/ Indefinite
Reward: 2500 mon
Summary: Dispose of the four ronin who harass the yakuza.
How to: Be sure to break up those boxes here as you shouldn't have any lawmen here. Once you're
done again either speak to one of the "samurai lords" and pick the 1st option "Killing you, actually."to
start up the fight to kill them completing the mission.

Amihama's Womanizer
Issuer: Kobato
Destination: Main Plaza
Time Period: All/ Indefinite
Reward: 3000 mon
Summary: Dispose of the lady-killer who dared to lay a hand on a yakuza woman.
How to: As usual break boxes if you want, just beware that constables are generally here no matter
time of day or crime rate. When ready speak to the man getting followed by all those women and say:

"You laid your hand on a yakuza babe."

"I have to kill you on principle."

He'll then summon a bunch of half naked kunoichi girls to defend him so beat the bunch of
them.

Speak with the lady killer again to fight him, once beaten you've completed the mission!

Annoying Task
Issuer: Kobato
Destination: Back Roads
Time Period: All/ Indefinite
Reward: 3500 mon
Summary: Dispose of the Bodhislaughtva menace who came to get revenge for last time.
How to: Like Easy Task break crates, draw your sword on your targets to start the fight (or
continue to speak with them) to beat them and complete the mission.

The Empress Needs No Competition


Issuer: Kobato
Destination: Inn (Main Plaza)
Time Period: All/ Indefinite
Reward: 4000 mon
Summary: Dispose of the sisters who have a bad influence on profits in the gambling den.
How to: In the main plaza head to the inn. In here there will be crates and no one to arrest you! so
break away for an easy bonus. The sister are upstairs seemly having fun, speak with Ekubo (the dual
ninja chick) and say:

"You seem to be on a winning streak."

"The mistress of the gambling den."

Kill them to complete this mission.

Favored Child of the Times


Issuer: Kobato
Destination: Harbor
Time Period: All/ Indefinite
Reward: 4500 mon
Summary: Dispose of the merchant who used dirty methods to acquire the plot of land on which the
gambling den stands.
How to: In the harbor your target is in the south western area, so destroy crates 1st if you want,
Constables can appear here after all.. when ready speak with the "Winners" and say:

"No. And they won't."

"A scrap of paper means nothing."

"How about I teach you what it's like to die?"

Fight the bodyguards if you want, all you need to do here is kill the winner. So using free run
(R2) line up your target and hit/kill the winner to complete this mission.

Wicked North-South Struggle


Issuer: Kobato
Destination: Back Roads
Time Period: All/ Indefinite
Reward: 5000 mon
Summary: Emerge victorious in the general offensive initiated by the Bodhislaughtva.
How to: Like Easy Task or Annoying Task go to the back roads, destroy those creates if you
want though this time you must speak with Miroku and say:

"Bodhislaughtva alert!"

"Well met."

"I'm more than enough, believe me."

"I cannot let that insult go unanswered!"

Kill her 5 boy toys and speak with her again:

"Hell no."

"My loyalty is not for sale."

Defeat Miroku to complete the mission.


I'd suggest returning and speaking with Kobato now to get the all clear message for the yakuza
mission set.

Thief
Spending his time in the harbor, right next to Uchimada's house in the north of the map (leader of the
clean samurai from missions from Gramps) as his title suggests he wants you to steal things. So as
you might imagine the crime rate will worsen as you complete his missions.
To start his missions speak with him and say:

"Thief! Thief!"

"That is a good point..."

"I'm a samurai."

"Sounds good."

He'll then start you right away in his 1st mission.


During his missions on the ground will be green furoshiki (cloth bags which apparently are filled with
junk...) each one you pick up gives a bonus of 300 mon.

Preliminary Test
Issuer: Thief
Destination: Main Plaza
Time Period: All/ Indefinite
Reward: 1500 mon
Summary: Acquire the geisha's treasure
How to: 1st thing you should do is check for the green sacks, each one you pick up adds to the
bonus, when you're done the Geisha will be walking around so find her and walk in front of her.
Every once in a while the thief-takers will not be paying attention, you'll get a message to run into her
("Hint: Now!") from the front, if you're successful she drops the purple furoshiki. If not it'll say why you
failed and eventually you can try again.
Alternatively attacking her makes her right away drop the treasure, the thief-takers will attack you and
you may get arrested, but so long as you get away it can be much faster.

Stealing Is Winning
Issuer: Thief
Destination: Back Roads
Time Period: All/ Indefinite
Reward: 2000 mon
Summary: Acquire the treasure from the sumo stable.
How to: Back Roads is big, so pick up the green furoshiki if you want for the bonus, the purple
furoshiki will simply be on the ground for the taking... however when you enter the small area it's in
the sumo guys right away attack you.

You can grab and run if you want, however this is a great location to attempt to get 10 kills in spring
harvest for a style as the enemies spawn fast and I got about 12 of them.

Souvenir From Hell


Issuer: Thief
Destination: Cemetery
Time Period: All/ Indefinite
Reward: 2500 mon
Summary: Acquire the Buddha's treasure.
How to: Finding the green furoshiki around can be hard here but feel free to search for them all. The
dead body you have to kick is in the south-western corner guarded by 4 constables and one will
ALWAYS be watching, so I simply recommend killing all four, it doesn't affect your reward and makes
the entire quest a lot easier.
Once you've dealt with the constables kicking the corpse causes your player to pray each time.. after
about 6 kicks the purple furoshiki will drop.

I Am a Bandit
Issuer: Thief
Destination: Back Roads
Time Period: All/ Indefinite
Reward: 3000 mon
Summary: Acquire the merchant's treasure.
How to: Back roads is big, find green furoshiki if you want but I'd recommend just going for your
targets.
As you approach each merchant speak with them saying "Leave everything you own right here." you'll
then have to kill the bodyguard. Follow up by speaking with the same merchant and saying the same
thing, he'll drop an item or two and after dealing with a few of the merchants (likely the last one) you'll
get your purple furoshiki to complete the mission.

Pack of Beasts
Issuer: Thief
Destination: Cemetery
Time Period: All/ Indefinite

Reward: 3500 mon


Summary: Acquire the beasts' treasure.
How to: This is annoying. Again 1st search for the green furoshiki away target where all the dogs are.
Once ready my method is a bit dangerous but doesn't require an onigiri to distract the dogs. Basically
what I suggest is getting near the dogs from one extreme side , once they all start chasing you make
a circle around to the other side of where the treasure is, the one dog guarding it shouldn't prevent
you from kicking the treasure to pick it up. If the dogs do start hitting you they cause a lot of damage,
so if you do it this way be prepared to re-load if you have to.
Once you have completed the mission to prevent getting killed from dog bites quick travel anywhere
else to get out of the situation.

The Way of the Fighter


Issuer: Thief
Destination: Back Roads
Time Period: All/ Indefinite
Reward: 4000 mon
Summary: Acquire the bodyguard's treasure.
How to: Search for green furoshiki if you want, but with back roads again it's likely a bit of a waste of
time.
Speak with any of the bodyguard's around and say "Give that here." to start a big battle with all of
them (and there are more then 5 btw). As you kill them they can drop one of the purple furoshiki and
you need 5 of them. If you don't see one drop don't worry, they got marked on the map so feel free to
deal with the combat 1st then make a search for all of the treasures after.
This is a great mission to try for 10 kills during spring harvest, they tend to group right at you in the
beginning.

Jobs (Continued)
The Last Heist
Issuer: Thief
Destination: Town
Time Period: All/ Indefinite
Reward: 4500 mon
Summary: Acquire the final treasure.

How to: Avoid the building in the middle where your target is if you want to find the green furoshiki for
the bonus.
When ready enter the building and start going around (you don't need to speak with the girl). Once
you reach the other side constables will come to attack you, and this is very much like a kill 100 type
mission as you need to kill 25 constables before the flow stops. Once you're done head back into that
house's area and pick up the purple furoshiki.
If you do like I did once and forget to pick up the purple furoshiki after killing the constables, go into
menu, journal and missions and fully cancel the mission. If you just re-kill the constables after exiting
the area the purple furoshiki will not drop.

Recovery
Issuer: Thief
Destination: Inn (Main Plaza)
Time Period: All/ Indefinite
Reward: 5000 mon
Summary: Get back the final treasure.
How to: Get the green furoshiki on the 1st floor as this is a really small area. Once ready head
upstairs and enter the room to speak with Suzume:

"You the ones who sacked the shop?"

"You need to give something back."

"Maybe I'll take it off your corpse!"

"Do your worst!"


Defeat Suzume in battle, once he's beaten everyone will take a knee. Speak with Suzume and he
retreats leaving the final treasure!
Once you're done with this mission speak with the thief back at the harbor to have him check out the
final treasure, you'll have to leave the harbor and go back to get the all clear message for the thief line
of quests though.

Gramps
He's located under the tracks in Little Britain and most of his missions involve good intentions with
bloody results.
In the area for each missions are 2 homeless men. Each time you help them you get 300+ mon. They
each require 1 item, you to tell the other homeless person how they are and finally some cash. The
bonus can be nice but for the larger areas like the Back Roads I'd suggest not bothering since it can
take a lot of time.

To start getting missions from him you must say to gramps:

"I'm sick of life" he'll give you a mushroom then say

"I want to die."

"I may just take you up on that."


He'll give you missions from there on.
Also, mission for gramps will improve public order/ the crime rate.

But a Single Onigiri


Issuer: Gramps
Destination: Back Roads
Time Period: All/ Indefinite
Reward: 1500 mon
Summary: Deliver an onigiri to a friend of Gramps'.
How to: As you might think from the name you'll need more then the onigiri Gramps gives you. Get/
buy 2 of your own and select when you speak to any one of the 3 Destitute:

"I'm here at the behest of ol' Gramps"

"This is an onigiri from Gramps. ONE onigiri."

"I only have one."

"How about I add two onigiri of my own?"

I'm Not Your Enemy


Issuer: Gramps
Destination: Main Plaza
Time Period: All/ Indefinite
Reward: 2000 mon
Summary: Talk to the vagabond who's associating with bad seeds.
How to: Because of how small the Main Plaza is be sure to help the 2 beggars here, they generally
want glass bottles which can be found towards the entrance to Little Britain on a carpet.
Speak to one of the 4 Ruffian's who are surrounding the target and say:

"Release that man at once!"

Defeat the four Ruffians (kill or deplete their vitality up to you) Once the four of them are gone
speak with the Kindly Tramp and say:

"You're the only one left."

I doubt it matters which options from here you say to him but I said:

"Celebrations aren't bought, they're experienced."

"Just go see her."

Something Simple
Issuer: Gramps
Destination: Town
Time Period: All/ Indefinite
Reward: 2500 mon
Summary: Deliver thanks to the townie who showed kindness, along with a simple token of
appreciation.
How to: Like the above mission the town is simple enough that you should help those poor beggars
to get more money from Gramps.
Speak to your target by the dojo and say:

"The homeless are in your debt."

"I brought something for you."

"Oh, just take it!"

"Why won't you accept it?"

"Gramps isn't THAT dirty."

Speak the Wealthy Man and say:

"It doesn't concern you."

"Wait a second..."

"Don't change the subject!"

Defeat the clean samurai and speak with the Kindly Merchant and say:

"I'm sorry..." to complete the mission.

The Players

Issuer: Gramps
Destination: Cemetery
Time Period: All/ Indefinite
Reward: 3000 mon
Summary: Help the little girl get revenge for the murder of her parents.
How to: Gonna remind you again, the cemetery is small... help those beggars and get that bonus!
One of the beggars is likely to ask for a straw doll, it's on the shrine/ hut next to the damaged bell,
otherwise the item will be on the ground, just where is the question.
Speak with the Murderer and say

"What are you doing here?"

Speak to him again: "She's not coming."'''

Defeat him and wait for the daughter to come then say to her:

"Yes. I am."

Now just keep backing up/ or use free run to get away from her, don't attack her. Every 5ish
seconds you can speak to her select the top option each time, after 4 times you get the
option"UWAAAGH, I AM BESTED!" and after your fake death she kicks you a bunch (for no damage)
then leaves completing the mission.

Protest
Issuer: Gramps
Destination: Harbor
Time Period: All/ Indefinite
Reward: 3500 mon
Summary: Express feelings of regret to Uchimada.
How to: After going to the harbor (and helping the beggars for bonus if you want, rubber boots if they
ask are south of Sushi-ya on the wooden deck past the stairs) speak with Uchimada at his house in
the north end of the harbor:

"There's something I want to say."

"I actually came to complain."

"Stop killing the homeless."

"Lives are neither clean nor dirty!"

Deal with those clean samurai again and speak with Uchimada again:

"That was payment for the homeless you killed." Completes the mission!

Grandpa's Memories (Part 1)


Issuer: Gramps
Destination: Back Roads
Time Period: All/ Indefinite
Reward: 4000 mon
Summary: Confirm the safety of Gramps' acquaintance.
How to: There are no beggars here cause of this being a 2 part mission (no reward for the 1st part full
for the 2nd). So just meet up with Gramps' friend near and say:

"I've come from the tracks"

"Gramps sent me."

"Just came to check up on you."

"All right, then. Guess Ill be off."

"Please be gentle..."

Fight him with blunt attacks, doesn't matter if you're unarmed or not.

"What's wrong?!"

"Is there anything I can do for you?"

Here ends part 1 with part 2 auto starting below:

Grandpa's Memories (Part 2)


Issuer: Gramps
Destination: Harbor
Time Period: All/ Indefinite
Reward: 4000 mon
Summary: Deliver Gramps' bequeathment to Grandma.
How to: There will be the beggars here so help them 1st, then find Grandma at the south end of the
map saying:

"I have some bad news for you."

"The old man is dead..."

"I have something for you from him."

"Why did you break up with him?"

"He's gone." to complete this 2 part mission.

Mud On Your Face


Issuer: Gramps
Destination: Harbor
Time Period: All/ Indefinite
Reward: 4500 mon
Summary: Borrow the bath in Uchimada's house.
How to: As you might imagine this isn't going to end well, so after helping those beggar speak with
Uchimada:

"I need to use your bath."

"May I use your bath?"

"I thank you on behalf of my friends."

"Sorry."

Beat Uchimada and his clean Samurai, sadly you can't kill Uchimada but feel free to try
anyways, speak to Uchimada after to complete the quest.

A Lid On Something Stinky (Part 1)


Issuer: Gramps
Destination: Magistrate
Time Period: All/ Indefinite
Reward: 5000 mon
Summary: Voice your objections to the local government.
How to: As this is another part 1 no beggars here, just find your target and say to him:

"Need to ask you something about the homeless."

"I want to protect the homeless."

"Actually, that's why I came."

"I've come to ask you to repeal it."

"To whom should I speak, then?"

"Which way did he go?"

"What?!"

Head off to Little Britain starting the next part...

A Lid On Something Stinky (Part 2)


Issuer: Gramps
Destination: Little Britain
Time Period: All/ Indefinite
Reward: 5000 mon
Summary: Protect the area under the tracks from the government.
How to: The two beggars will be here so feel free to help 1st when ready speak to the constable (and
be ready for a big fight):

"Stop this!"

"Do constables habitually oppress the weak?"

"I don't stay out of ways. I get in them!"

Fight off a lot of constables to complete the mission


You should also speak with Gramps after this to get the all complete for finishing the last of his well
intended missions!

Amihama Eight
To start the ultimately mission you must 1st have completed all the missions
for Gramps, Nodobotoke, Kobato and the Thief and gotten the all clear message after their
respective final missions. Also to do the final mission the hospital must be open.
After this head to the Back Roads where you'll find a job giver sign near the exit to the magistrate,
speak with him and say:

"This your hometown?"

"Talk to me. I'll be your friend."

"You one of the Four Samurai Lords?"

"Why not get revenge?"

"You afraid you'll lose?"

"If you run, then that's it. You've lost!"


Now you have to find the 3 remaining Samurai Lords:
1) Kotetsu is the ronin from Subpoena and will be in the north-east corner of the town just
west of the shrine exit in the ally. Select "Two words: Leaf Root." then "Kirisame is waiting on
the back roads." to recruit him.
2) Orochi is the Thief job giver and is easily found in the harbor (since he'll still have the job
sign over his head). Speaking with him select "Psst. Hey, buddy. Leaf Root." then " then
"Kirisame is waiting for you on the back roads." to recruit our 3rd Samurai Lord.
3) The final samurai lord is Gramps from the tracks, if the hospital is open he'll be in there
otherwise he'll be where he normally is. Speak with him and say:

"Gramps! What's going on?!"

"No!"

"Have you left something...undone?"

"Wait, so, Gramps... Are you ...?"

"Oh, wow, I had no idea!"


You are able to start the 1st half of the final set of missions, to be able to go onto the Amihama Eight
mission speak with the Physician in the south-west corner of the hospital and say:

"Sensei, give it to me straight..."

"Come on! Look harder!"

"Please, save him! I beg of you!"

"Why didn't you say so earlier?"

"How about you lend me the money?"


From there head to the Town and speak with the Mistress in the north-east corner by the gambling
den:

"Please lend me some money."

"There's someone I'm looking to save."

"A man who saved me is dying."

"He needs a foreign drug to cure him."

"It's too expensive. I can't afford it."

"It'll work! The hobo must be saved!"

"That's the guy!"


After this head back to Kirizame and say:

"He's on the verge of death..."

"He was sick even when you knew him."

"He gave me something."

"I will do my best to fulfill that role."

"I am ready!"
FINALLY you'll start the final mission.

Four Samurai Lords vs Yakuza Quartet


Issuer: Kirisame
Destination: Cemetery
Time Period: All/ Indefinite
Reward: 10,000 mon
Summary: Team up with the Four Samurai Lords to take down the Yakuza Quartet.
How to: If you didn't get the mistress to get the medicine for gramps this is a simple kill mission where
after speaking with each of the Yakuza Quartet you fight them to the death. After you defeat the
Quartet I do suggest attacking the remiaing samurai lords to get their unique weapons and styles.
If you did save gramps again speak with all four of the quartet the fight will begin however the
mistress will interrupt the duel before anyone goes down (you can deplete their health they just won't
die). Speak with her and say:

"We'll lend you guys a hand!"


"Four Samurai Lords, let us be off!"
Which start the real final mission in the back roads. Before you leave for it do know this is the only
chance to kill the mistress for her style and weapon, I suggest taking it (reload if she doesn't drop her
style or you can't pick it up).

The Amihama Eight


Issuer: Deathbringer Boss Kazumi Mozu
Destination: Back Roads
Time Period: All/ Indefinite
Reward: 30,000 mon

Summary: Work with your companions to wipe out the invading force.
How to: Speak with Kobato and say:

"The more companions, the merrier."

"Everybody ready for this?"

"We are the Amihama Eight!"


Speak with the commander and say:

"What is your dream?"

"We're not going to hand over our country."

"You don't understand samurai at all!"


Now we start the slaughter. You have to kill about 250-300 enemies (based on the number of kills I got
and the fact that ally kills count as well ... can someone confirm?) to get to the next part. Thankfully
the game gives you messages letting you know what percent you're at (every 10%). The game save
each kill! It gives these messages to let you know how far you are but I've confirmed that you can
leave at any point and it saves your current kill count. So if you want to leave every time you have 10
swords in your weapon sack feel free to do so.
The enemies you face here will be tough, but they can drop several styles as well they're all equipped
with decent weapons. So come in with nothing in your weapon sack and every checkpoint leave full
for either melting down or saving to create your own weapons.
Also at about 25% killed Dojima joins the fight (if he's your smith, and obviously needs to be alive but
don't worry he'll still be at the forge when you leave), around 45% Sensei will join if she's in charge of
the dojo and finally at 65% Gramps joins in as well... not that you need any help...
Once you get the all clear message you'll be in the small rest area, I'd suggest leaving and saving to
ensure you get the commanders style (and your allies styles if you decide to kill them all after the
mission). Once ready speak with the commander and say:

"Let's do it."
You'll fight the commander one on one, after killing him you'll complete the mission and earn yourself
a nice trophy in the process! Also worth noting you can use blunt attacks and he'll commit Harikiri to
end his life, which can be easier then killing him yourself.
After the battle you can speak to your alliees to have them leave, so if you want to kill the All eight
samurai lords/ Yakuza Quartet for their styles and weapons I'd suggest 1st sending Dojima and
Sensei away so you don't have to kill them (unless you do want to kill them...).

Styles
Styles are basically the movesets of the game, unlike previous way of the samurai games the styles
are separated from the swords. So any sword can you any stance, and can be swapped on the fly.

Earning new styles is simple, kill the user of that style and pick up their style book. Remember you
can only have 20 extra styles at a time! If you have your 20 extra, go to the Dojo in town, there you
can store styles to make room for new ones.
Below is a list of the styles in the game as they appear in the in-game menu, so some of the styles are
a bit out of order, but they're all there.

Sword style List


Yato Swordfighting
Location:
Stance: Jo-dan

Asahi Noir-Draft Swordfighting


Location: Kirizame one of the Four Samurai Lords (during Four Samurai Lords vs Yakuza
Quartet (betraying him after the event or The Amihama Eight)
Stance: Jo-dan
Note it requires the Alebarrow sword to master it, get it from Gramps after The Amihama
Eight mission.

Ayade Swordfighting
Location: Kanzaki during A Deceptive Price on hard
Stance: Jo-dan

Sadaha Swordfighting
Location: Akagi's stance, kill him during endings Road to Ruin , A Change of Heart, Setting Off to
Foreign Lands or Samurai Straight.
Stance: Jo-dan

Hoodlum Swordfighting
Location:
Stance: Jo-dan

Hassu Swordfighting
Location: Yakzua during mission for Nodobotoke.
Stance: Jo-dan

Impenetra Swordfighting
Location: Dojo challenger (appearance?)
Stance: Jo-dan

Goshi Swordfighting
Location: Gramps The Amihama Eight
Stance: Jo-dan

Jackson Swordfighting
Location: Kotetsu one of the Four Samurai Lords (during Four Samurai Lords vs. Yakuza Quartet
(betraying him after the event or The Amihama Eight)
Stance: Chu-dan

Mushin Swordfighting
Location: Default Stance
Stance: Chu-dan

Zabi Swordfighting
Location: Mistress after accepting The Amihama Eight (you have to kill her after everyone else has
left for the big fight)
Stance: Chu-dan

Gan Swordfighting
Location: Sensei's style, find her on the back roads near the rest area or in the Dojo if you've already
recruited her.
Stance: Chu-dan

Shamei Swordfighting
Location: Mayu one of the 3 sisters. Fight her during endings The Light of Hope, Fevered
Spirits or Samurai Straight.
Stance: Chu-dan

Kudoi Swordfighting
Location: Kototaki's stance killable late game during endings/events The Flames of Prajna/ The
Samurai Spirit , A Change of Heart / Hikaru Kotobuki, Military Man

Stance: Chu-dan

Invinciba Swordfighting
Location: Random Yakuza enemy
Stance: Chu-dan

Tsubo Swordfighting
Location: Kobato one of the Yakuza Quartet, (during Four Samurai Lords vs Yakuza
Quartet (betraying him after the event or The Amihama Eight)
Stance: Ge-dan

Osha Swordfighting
Location: Bodhislaughtva during Annoying Task for Kobato
Stance: Ge-dan

Nightly Delights Swordfighting


Location: Random Yakuza (gotten during Underbelly attack)
Stance: Ge-dan

Bokunen Swordfighting
Location: Suzume one of the Yakuza Quartet (during Four Samurai Lords vs Yakuza
Quartet (betraying him after the event or The Amihama Eight)
Stance: Ge-dan

Tenshin Swordfighting
Location: Dojima, either in the Cemetery or at the smithy if you've gotten him there.
Stance: Ge-dan

Kuki Swordfighting
Location: Random invader During The Amihama Eight
Stance: Ge-dan

Sekoi Swordfighting
Location: Bounty in Cemetery while on mission for Nodobotoke.

Stance: Ge-dan

Cantgetmi Swordfighting
Location:
Stance: Ge-dan

Flannel Swordfighting
Location: Moro's sword stance, only available during the ending Road to Ruin during the final
event Shigeru Moro, Swordsman.
Stance: Waki

Tokyu Fighting Style Swordfighting


Location: Given by the old fossil in the Dojo when you take over.
Stance: Waki
Notes: You can't earn moves/ exp with this stance in any other way then dojo challengers.

Bugyo Swordfighting
Location: Commander at the end of The Amihama Eight
Stance: Waki

Windsor Swordfighting
Location: Melinda's stance, during many later events/ endings. Most easily gotten by attacking the
consulate, she never runs away.
Stance: Waki

Kinugawa Swordfighting
Location: Kinugawa's stance , beat him during The Light of Hope ending
Stance: Waki, Chu-dan, One-handed

Isobe swordfighting
Location: Constable during thief mission Souvenir From Hell
Stance: Waki

Hanima Swordfighting

Location:
Stance: Waki

Noble Swordfighting
Location: Assassin during Killing Casual Killing
Stance: Waki

Sa-Muraitto Iai Swordfighting


Location: Sugamo during Magistrate tournament
Stance: Iai

Hanza Iai Swordfighting


Location: The bookmaker in the gambling den within the town.
Stance: Iai

Jochaku Iai Swordfighting


Location:
Stance: Iai

Kasshin Iai Swordfighting


Location: Kogure's stance, kill him during endings Road to Ruin , A Change of Heart as well during
the tournament supporting the foreigners.
Stance: Iai

Sexua Iai Swordfighting


Location: Dojo Challenger (appearance?)
Stance: Iai

Kinen Iai Swordfighting


Location: Clean samurai during Gramps missions
Stance: Iai

Victorious Iai Swordfighting


Location: The bodyguards during one of the thief missions.

Stance: Iai

perfect Iai Swordfighting


Location: Random Ronin (I found him in main plaza, probably doesn't matter, just a ronin with Iai
stance)
Stance: Iai

Torikata Swordfighting
Location: thief-takers
Stance: One-handed

Wisdom Swordfighting
Location: Melinda replacement if you killed her during the tournament while doing the
endings Fevered Spirits or The Flames of Prajna.
Stance: One-handed

Senba Swordfighting
Location: 1st round opponent for the magistrate during the tournament.
Stance: One-handed

Ulster Swordfighting
Location: J.J.'s sword stance, gotten during Fevered Spirits ending.
Stance: One-handed

Kyoji Swordfighting
Location: Kinugawa during The Chief Minister Lived ending
Stance: One-handed

South Range Swordfighting


Location: Clean samurai during missions helping gramps
Stance: One-handed

Goyo Swordfighting
Location: The target for the mission Plea Bargain.

Stance: One-handed

Saiga Swordfighting
Location: Black Masks (seems like a rare drop)
Stance: ninja

Urahara Swordfighting
Location: Madara's stance, during The Truth event or The Light of Hope, The Flames of
Prajna endings. Also can be your final opponent during the tournament for independent.
Stance: Shinobi

Genba Swordfighting
Location:
Stance: Shinobi

Asuka Swordfighting
Location: Orochi onea of the Four Samurai Lords (during Four Samurai Lords vs Yakuza
Quartet (betraying him after the event or The Amihama Eight)
Stance: Shinobi

Toho Swordfighting
Location: The 5 star challenger, one member of the dojo must be male (cannot have all females)
Stance: ninja
Note it requires the sword Morning Moon to master, this is a hard drop from Orochi after Four
Samurai Lords vs Yakuza Quartet or The Amihama Eight you have to betray him either way.

Oniwa Swordfighting
Location: Clean Samurai during Protest for Gramps
Stance: Shinobi

Fumo Swordfighting
Location: Bounty in Cemetery during Nodobotoke mission
Stance: Shinobi

Climactic Swordfighting

Location: One of the female bodyguards during Kobato's missions


Stance: Shinobi

Common Swordfighting
Location: Guard in the hospital.
Stance: Waki

Spear Styles
As you might guess all spear styles, are ... spear style, can't change stances with a spear.

Blossom Spearfighting
Location: Hiyoko one of the Yakuza Quartet (during Four Samurai Lords vs Yakuza
Quartet (betraying him after the event or The Amihama Eight)

Aido Spearfighting
Location: Yuri, Fight her during endings The Light of Hope, Fevered Spirits or Samurai Straight.

Fukuo Spearfighting
Location: Random Prajna (may be a rare drop)

Masuo Spearfighting
Location: Erika during the tournament

Scripturist Spearfighting
Location: Prajna members

Kongo Spearfighting
Location: Erika during Foreign tournament

Daido Spearfighting
Location: I've been told this is from the bodyguards in the casino.

Gekisho Spearfighting
Location: Default Stance

Dual Arms

To use dual arms you have to have a licence. Normal stance requires 1000 kills, ninja stances require
you to defeat Toguro. To get to Toguro either do The Light of Hope ending or kill Madara duringThe
Truth and fight him as an independent during the tournament (Sensei and Dojima must be at their
respective jobs for this to work)

Harmonious Swordfighting
Location: Mozu one of the Yakuza Quartet (during Four Samurai Lords vs Yakuza Quartet ( or
betraying him after the event or The Amihama Eight)
Stance: Dual Arms

Haten Swordfighting
Location: Mozu one of the Yakuza Quartet (during Four Samurai Lords vs Yakuza Quartet ( or
betraying him after the event or The Amihama Eight)
Stance: Dual Arms

Kantetsu Swordfighting
Location: Demonscale commander during tournament. Kill Melinda and he'll repalce her during the
Prajna tournament
Stance: Dual Arms

Gokon Swordfighting
Location: Chika one of the 3 sisters, fight her during endings The Light of Hope, Fevered
Spirits or Samurai Straight.
Stance: Dual Arms

Dual Manifest Swordfighting


Location: Default Dual style, unlocked by unlocking the stance. If not you can get it from the 5 star
challenger while having at least one male student.
Stance: Dual Arms

Junky Swordfighting
Location: Dojo challenger, the 2 bikini girls (the one in dual ninja stance)
Stance: Shinobi Dual arms

Kogara Swordfighting
Location: Dojo challenger, the 2 bikini girls (the one in dual ninja stance)
Stance: Shinobi Dual arms

Mosu Swordfighting
Location: Dojo challenger, the 2 bikini girls (the one in dual ninja stance)
Stance: Shinobi Dual arms

Hara Swordfighting
Location: Toguro either during independent tournament (having seen both Kill the Traitor and The
Truth events to kill Madara before hand as well as having Dojima and Sensei at their respective
jobs/dead) or during The Light of Hope ending.
I believe this is also the default dual shinobi arms stance if you get it before normal dual arms.
Stance: Shinobi Dual arms

Gun
Like Dual arms there are 2 requirements for guns. For pistols, kill J.J. either at the end of Fevered
Spirits or during the hidden path get the Dice of Destiny event. Rifles require you to defeat Charles
on hard, you fight him in the tournament if you side with the Prajnas.

Ulster Gun Arts


Location: J.J. when he has his gun equipped (Dice of Destiny event is the easiest)
Stance: Pistol

Sailor Rifle Arts


Location: Earned when you unlock the rifle option having defeated Charles on hard in the
tournament.
Stance: Rifle

Charlie Rifle Arts


Location: Defeat Charles, again in the tournament under the Prajnas flag
Stance: Rifle

Hand-to-hand
Hand to hand work by hitting L2 and Square, they do less damage but can be really fast. Also you can
get claws on hard/Harikiri by siding with the foreigners and fighting in the tournament that let you
increase your unarmed damage by a lot.

Adamantine Martial Arts

Location: Casino Bodyguards

Cachinko Martial Arts


Location: Onigawa during tournament

Shoji Martial Arts


Location: The smithy at the smith. If Dojima is your smith you need to kill him and restart to be able
to get to this guy.
Notes: This style has a middle move that requires you to equip the tiger claws.

Casual Martial Arts


Location: Your starting stance

Yubari Martial Arts


Location: Moro's stance, during Planned Raid, Break the Snare while siding with the Prajnas or
siding with Kogure during Strike in the Dark during the hidden path.

Nightly Pleasure Martial Arts


Location: Dojo challenger, must have a 5 star dojo of just women. Challenger is a half-naked man.

Asasho Martial Arts


Location: Sumo during thief missions.

Learning moves
Below is a list of some of the common things to do to earn new moves. While checking your style in
the menu hit X on the unknown moves to see the requirement.
Also at the top of each sword are a set of passive, I'm not listing requirement and will likely list the
passives with the stances on a future update.

hit an enemy with a base move


Simple enough, just hit them with the move before this one
hit an airborne enemy with a base attack
This is harder. Each stance that has this has a move that makes the enemy airborn, so use
that then the combo where you need to unlock the move (like if your just triangle knocks them
up and your just square is where you need to unlock, hit triangle then bash square). Also a
dead enemy is still considered airborne until they come to a complete stop, so don't give up
when they die.
achieve a 30-hit combo during a Spring Harvest

Use a bad sword, if you need to hit an enemy 10-15 times to kill them with spring harvest
you'll reach 30 in no time.
finish off an enemy during a Spring Harvest
Easy enough, activate spring harvest and kill the 1st enemy to get in your way
defeat 10 or more enemies during a Spring Harvest
Much harder. The events Killing Casual Killing or Hooray! The Hospital's Grand
Opening work well. Also during the Yakuza/ Constable massacre missions you can get to 10,
just use chocolate before you start the combo, and have a few asura mushrooms in case you
start to run out of spring harvest.
Finish off an enemy
You'll end up getting these without even thinking, swords level in battle and you get kills
quick depending on the event you're in.
perform 250/400 or more damage
With a high attack sword this will happen without any effort. With a lower end sword use the
guard breaker (back to forward to triangle) or grab (L1 + triangle + forward).
hit an enemy with a base move when HP is lower then 250/500
These annoy me. Your life bar must be below 500 or worse yet 250 health, so chances are
you'll need little to no vitality since any enemy that can take you down to health or less health
easily is someone you don't want to fight with so little health. I'd recommend on easy do the
massacre yakuza mission, they hit for very little damage, so wait til they get you done to less
then the 500/250 you need and use the base move.
parry or counter an enemy attack.
This can be annoying to do when trying, but you basically need to clash, so attack when
they attack. I find these just happen more then work when I try really hard.

Lists of unlockables
Instead of creating a bunch of sections below is a bunch of lists of items to help you get everything in
the game.

Trophies
Below is a list of all the trophies in the game, their descriptions and my tips to earn them.

Platinum Trophy
Rank: Platinum
Acquired all trophies.
The big one, requires probably 90ish hours of work to get this one. The biggest/ most annoying time
sink is 100 Girls and Runnin', night crawling a single girl doesn't take a lot of time, but 100 is a huge
pain. The most difficult thing is finishing the ending The Light of Hope on Harikiri, which isn't too bad
if you're properly prepared.

Happy Ending

Rank: Gold
Watched the "Light of Hope" ending.
Check my ending guide for The Light of Hope if you need help.

Normal Ending
Rank: Silver
Played through to the ending.
Any ending completed other then The Light of Hope (maybe it works too..)

10,000 Pts Samurai


Rank: Silver
Acquired 10,000 samurai points.
Follow my ending guide for As a Demonscale on the hardest difficulty you can manage. You should
end up with the Samurai Lord title so long as you don't commit any crimes (don't kick bodies!) and this
can get you up to 3100 points on harikiri. Repeat until you have your 10,000 points.

Title King
Rank: Silver
Acquired all titles.
See my Titles sections, you have to get all 15 titles so at least 15 playthoughs.

While It's Hot


Rank: Bronze
Strengthened own weapon for the first time.
This will be gotten quickly, you'll want a powerful weapon soon enough.

Alchemist
Rank: Bronze
Melted 100 weapons total.
Just continue using the Extract option with useless weapons. You'll want plenty of ore for ultimately
weapons.

My Weapon My Way

Rank: Bronze
Forged an original weapon.
Again something you'll get soon enough, use Create at the smithy.

My Very Own Style


Rank: Bronze
Created a new fighting style.
At the dojo speak with the old fossil with a Blank Book and create a style.

First Disciple
Rank: Bronze
Enlisted a new disciple for the first time.
See my section Getting recruits section for details.

Bested Challenger
Rank: Bronze
Defeated a dojo challenger.
If you own the dojo and have a single disciple challengers will start coming/ annoying you soon
enough.

Undying Style
Rank: Bronze
Mastered the Tokyu fighting style.
This stance can only be mastered fighting dojo challengers or using scrolls.

Cherry Move
Rank: Bronze
Mastered a new move for the first time.
Should be one of your 1st trophies earned.

100th Move
Rank: Silver

Mastered 100 moves total.


It takes a while but will be earned long before you start thinking of getting platinum.

Skillful
Rank: Silver
Acquired 9,999 skill points.
Pretty much anything you do earns you skill points. So this simply takes time, and other takes will take
longer.

Collector
Rank: Silver
Acquired 100 different weapons.
I don't have a sword section atm, so either check Pang Tong's guide or go to the forum to see a list of
swords.

Artist
Rank: Silver
Acquired 50 styles, not including My Style.
See my Styles section for locations, but ultimately you need all 82 styles to platinum the game
anyways so this trophy should be easy enough.

Jo-dan Master
Rank: Bronze
Learned all moves associated with the high-ready position.
Master the following stances:
1.

Yato Swordfighting

2.

Asahi Noir-Draft Swordfighting

3.

Ayade Swordfighting

4.

Sadaha Swordfighting

5.

Hoodlum Swordfighting

6.

Hassu Swordfighting

7.

Impenetra Swordfighting

8.

Goshi Swordfighting

9.

Kudoi Swordfighting

Chu-dan Master
Rank: Bronze
Learned all moves associated with the mid-ready position.
Master the following stances:
1.

Jackson Swordfighting

2.

Mushin Swordfighting

3.

Zabi Swordfighting

4.

Gan Swordfighting

5.

Shamei Swordfighting

6.

Kudoi Swordfighting

7.

Invinciba Swordfighting

8.

Kinugawa Swordfighting

Ge-dan Master
Rank: Bronze
Learned all moves associated with the low-ready position.
Master the following stances:
1.

Tsubo Swordfighting

2.

Osha Swordfighting

3.

Nightly Delights Swordfighting

4.

Bokunen Swordfighting

5.

Tenshin Swordfighting

6.

Kuki Swordfighting

7.

Sekoi Swordfighting

8.

Cantgetmi Swordfighting

One-Handed Master
Rank: Bronze
Learned all moves associated with the one-handed ready position.
Master the following stances:
1.

Kinugawa Swordfighting

2.

Torikata Swordfighting

3.

Wisdom Swordfighting

4.

Senba Swordfighting

5.

Ulster Swordfighting

6.

Kyoji Swordfighting

7.

South Range Swordfighting

8.

Goyo Swordfighting

Waki Master
Rank: Bronze
Learned all moves associated with the side ready position.
Master the following stances:
1.

Flannel Swordfighting

2.

Tokyu Fighting Style Swordfighting

3.

Bugyo Swordfighting

4.

Windsor Swordfighting

5.

Kinugawa Swordfighting

6.

Isobe swordfighting

7.

Hanima Swordfighting

8.

Noble Swordfighting

9.

Common Swordfighting

Spear Master

Rank: Bronze
Learned all moves associated with the spear style.
Master all Spear Styles

Hand-to-Hand Master
Rank: Bronze
Learned all moves associated with hand-to-hand combat.
Master all Hand-to-hand styles

Iai Master
Rank: Bronze
Learned all moves associated with the quick-draw style.
Master the following stances:
1.

Sa-Muraitto Iai Swordfighting

2.

Hanza Iai Swordfighting

3.

Jochaku Iai Swordfighting

4.

Kasshin Iai Swordfighting

5.

Sexua Iai Swordfighting

6.

Kinen Iai Swordfighting

7.

Victorious Iai Swordfighting

8.

perfect Iai Swordfighting

Shinobi Master
Rank: Bronze
Learned all moves associated with the shinobi style.
Master the following stances:
1.

Saiga Swordfighting

2.

Urahara Swordfighting

3.

Genba Swordfighting

4.

Asuka Swordfighting

5.

Toho Swordfighting

6.

Oniwa Swordfighting

7.

Fumo Swordfighting

8.

Climactic Swordfighting

Dual Arms Master


Rank: Bronze
Learned all moves associated with the dual arms style.
Master all dual arms being:
1.

Harmonious Swordfighting

2.

Haten Swordfighting

3.

Kantetsu Swordfighting

4.

Gokon Swordfighting

5.

Dual Manifest Swordfighting

Shinobi Dual Arms Master


Rank: Bronze
Learned all moves associated with the shinobi dual arms style.
Master all shinobi dual arms styles:
1.

Junky Swordfighting

2.

Kogara Swordfighting

3.

Mosu Swordfighting

4.

Hara Swordfighting

Gunslinger
Rank: Bronze
Learned all moves associated with the gun wielding style.
Master all 3 styles associated with Guns.

Midnight Meeting

Rank: Bronze
Made a night crawling appointment.
This is the 1st step of nightcrawling, so speak to a random female and have her agree.

King of the Night


Rank: Bronze
Succeeded in a night crawling mission.
Go all the way with someone.

100 Girls and Runnin'


Rank: Silver
Successfully completed 100 night crawling appointments.
This is hell. Literally this will take 10+ hours on it's own. Have fun continually night crawling!

Happy Pains
Rank: Bronze
Survived the torture game.
Get arrested have one of the sisters attack you. Ultimately you need to survive torture 20 times so this
is easy enough.

Labor Union
Rank: Bronze
Successfully completed a job mission for the first time.
Doesn't matter who gives the job just complete a single side job.

Worker Bee
Rank: Bronze
Successfully completed 100 job missions.
Again a matter of time, if you complete missions for money this will happen naturally.

First Kill
Rank: Bronze

Killed an enemy for the first time.


Probably your 1st trophy... why is this a trophy anyways?

Fashionista
Rank: Silver
Unlocked all fashion items.
You need to complete The Light of Hope on harikiri for this, as all fashion items include all
accessories, all clothing options, all hair and skin colours.
Remember also you need all male clothing as well as all female clothing, you have to be a male to get
male stuff and a female to get female clothing at the Curio Shop (Tanukiya) store in the main plaza on
the west side.

Fish On
Rank: Bronze
Caught a fish for the first time.
Get some bait and catch something, fishing is easy enough in this game.

Great Angler
Rank: Bronze
Caught a total of 100 fish.
A matter of time really. This is annoying but doesn't take too long.

Fishing Legend
Rank: Silver
Caught the legendary fish.
I don't have great advice for this. In town one of the bodies of water has a chance to have a golden
fish in it. Use Earthworms as bait and try all the water bodies.
This includes the river on the east side, Dojima water bucket (if you're behind him you get a good
angle), the well north of Dojima, the well north of the Toasty truth bar (behind the fences to the east
side), the moat south of the toasty truth bar, and well in the north east corner beside the gambling hall
as well as the pool there too.
Again this is a bit of luck, if you keep catching other fish remember, you need to catch 100 of them
after all.

Swift Killer
Rank: Silver
Completed 100 combo strikes.
Use a crappy sword on a harder difficulty during a big fight. Doesn't take long, if you're worried about
running out of spring harvest gauge either use a Chocolate before the battle or have a few Asura
Mushrooms just in case.

Weapon Breaker
Rank: Bronze
Destroyed 10 enemy weapons.
Yubari Martial Arts has a counter move (back + triangle + R1) that can break swords in 2 to 3 uses
depending on difficulty. Can also done by just having an enemy continuously attack you while you
guard, but better to use a hand to hand counter move (there are a few just mentioning Yubari).

Lucky Streak
Rank: Bronze
Won 10 times at gambling.
Play poker or Koi-Koi at the gambling hall, eventually you'll get your 10 wins even if you get 100 loses
before it (they aren't that bad though...).

World Wide Warrior


Rank: Bronze
Defeated 15 invading duelists.
In the options there is an option to have online play. This trophy is earned by having your character
invade other players games and killing them in their game not killing other players in your
game.
I suggest you keep a good sword equipped, and if you're using a mastered stance with a good
damage reduction this should come soon enough. Having a sword with 3x big shot can almost auto
win this trophy too.

You Look Familiar


Rank: Bronze
Defeated your character from a previous playthrough.
Every time you complete an ending for a faction your character gets saved and can appear in various
areas. This is one of those trophies that you'll be happy to earn soon enough, but annoyed by the
amount of clones you have to deal with eventually.

Foodie
Rank: Bronze
Ate all the food from restaurants and food vendors.
Check the Food list section for a full list of food you need to eat.

Eight Samurai
Rank: Bronze
Successfully completed the final job mission.
Complete the side job The Amihama Eight, start at Amihama Eight if you don't know the conditions
to get to this massive mission.

Sensei's Destiny
Rank: Bronze
Changed Sensei's destiny.
See Getting Sensei for details.

Dojima's Redemption
Rank: Bronze
Changed Dojima's destiny.
See Getting Dojima as your smith for details.

Hardened Samurai
Rank: Bronze
Finished the game in hard mode.
Any ending will do but it must be an ending.

Master Samurai
Rank: Bronze
Finished the game in harakiri mode.
Like above, remember you have to do The Light of Hope on Harakiri to platinum, but doing As a
Demonscale can earn you this easily enough.

Titles
Below is a list of the titles and the approximate % you need at the end of the game to get it. Doing
good and bad missions effects this a lot, but more so "Unsuitable Conduct" reduce the % fast, and
any crime counts as one. So each time you kick a corpse, destroy an object... pretty much anything
that can get you arrested you get one more "Unsuitable Conduct".
To get a specific title I recommend following my ending guide for As a Demonscale. So long as you
don't do any crime you should hit 120% on normal or harder, even on easy I got 116% which is
enough for the highest required title Samurai Lord.
So what we want to do is complete step 5 and save, if you complete the tournament from here you'll
get samurai Lord, but since we want to get different titles we're going to drop our percent by kicking a
corpse to get whichever title you want. So create a corpse by killing pretty much anyone and kick it. 510 kicks should drop you a single title (do more if you need something lower, less if you're 1 or 2 titles
away).
Save then complete the tournament and see if you got the title you want. If so you're done, if you're
still too high on the list create a new corpse and kick it a bunch repeating until you get that title you
need.

Samurai Lord
Description: Become a model of all samurai yet to come.
Percent required: 115%+

True Samurai
Description: Strive to find the samurai essence within you.
Percent required: 105 to 115%

Great Samurai
Description: Live the way of the samurai at all times.
Percent required: 95 to 105%

Splendid Samurai
Description: Continue to act always as a samurai should.
Percent required: 85 to 95%

Almost Samurai
Description: Strive to act as a samurai should
Percent required: 75 to 85%

Pseudo-Samurai
Description: Do as a samurai should.
Percent required: 65 to 75%

Apprentice
Description: Do more and more good deeds.
Percent required: 55 to 65%

Incompetent
Description: Live a half-assed existence.
Percent required: 45 to 55%

Drifter
Description: For the love of Buddha, do something already!
Percent required: 35 to 45%

Good-For-Nothing
Description: Live for yourself, and no one else.
Percent required: 25 to 35%

Delinquent
Description: Better (and easier) to do bad than to do good.
Percent required: 15 to 25%

Shameless
Description: Do more and more bad deeds.
Percent required: 10 to 15%

Miscreant
Description: Distance yourself from humanity bit by bit.
Percent required: 5 to 10%

Foul Heretic

Description: Master antisocial behavior and wrongdoing.


Percent required: 1 to 5%

Lord of the Damned


Description: Become heartless and cruel in all you do.
Percent required: less then 1%
This basically requires you to do more then 1000 "Unsuitable Conduct", so create a pile of corpses
and start kicking... it will likely take 5 to 10 minutes of pure kicking depending on how many corpses
you have to earn this, the most annoying title to earn.

Lists of unlockables (Continued)


Unlockables
Below is a list of all unlockables from the main menu, the requirement to unlock them and their costs
(in samurai points).
Name
Weapon Chest 1
Weapon Chest 2
Weapon Chest 3
Weapon Chest 4
Hard Difficulty
Harakiri Difficulty
Skin Color Dark
Skin Color - Red
Skin Color White
Skin Color Green
Skin Color Blue
Hair Color - Red

Hair Color - Yellow-Green


Hair Color - Pink
Hair Color Indigo
Hair Color Purple
Change Body Type
Samurai's Face
Carpenter's Face
Thief-taker's Face
Old Man's Face
Punk's Face
Prajna Member's Face
Royal Marine's Face
Foreigner's Face
Girl's Face
Maid's Face
Harlot's Face
Lady's Face
Old Lady's Face
Foreign Lady's Face
J.J.'s Face
Melinda's Face
Akagi's Face
Kogure's Face

Akemi's Face
Kotobuki's Face
Moro's Face
Mayu's Face
Chika's Face
Yuri's Face
Kinugawa's Face
Madara's Face
Dojima's Face
Sensei's Face
J.J.'s Hairstyle
Kotobuki's Hairstyle
Moro's Hairstyle
Kinugawa's Hairstyle
Akagi's Hairstyle
Kogure's Hairstyle
Dojima's Hairstyle
Mayu's Hairstyle
Chika's Hairstyle
Yuri's Hairstyle
Melinda's Hairstyle
Akemi's Hairstyle

Sensei's Hairstyle
Akagi's Outfit
Akagi's Outfit Bandaged
Kogure's Outfit
Akemi's Footwear
Akemi's Apron
Akemi's Kimono Top
Akemi's Kimono Bottom
J.J.'s Outfit
J.J.'s Outfit Injured
J.J.'s Boxers
Melinda's Outfit
Kotobuki's Outfit
Moro's Outfit
Kinugawa's Outfit
Kinugawa Sisters' Kimono Top
Kinugawa Sisters' Kimono Bottom
Mayu's Outfit
Chika's Outfit
Yuri's Outfit
Sensei's Outfit
Dojima's Outfit

Demonscale Kimono
Madara's Outfit
Black Mask Outfit
Human Pig
Human Pig Set
Foreigner Set
Kinugawa's Eboshi
Melinda's Helment - Down
Melinda's Helment - Up
Melinda's Earring (Left)
Melinda's Earring (Right)
Madara's Patterned Mask
Moro's Hat
Laura's Hat
Laura's Doll
J.J.'s Ear Cuffs
Mayu's Hair Ornament
Chika's Hair Ornament
Yuri's Hair Ornament
Human Pig Mask
Black Mask's Iron Mask
Gun License

Rifle License
Dual Arms License
Shinobi Dual Arms License
Chief Minister's Gun

Accessory List
Below is a list of all the accessories in the game as their appear in the main menu.

Head Accessories
Accessory
Name

Location

Description

Bandana (Red)

Casino

A standard red bandana

Bandana (Blue)

Casino

A standard blue
bandana

Bandana
(Green)

Casino

A standard green
bandana

Bandana
(Yellow)

Casino

A standard yellow
bandana

Bandana
(Purple)

Casino

A standard purple
bandana

Bandana
(White)

Casino

A standard white
bandana

Bandana (Black) Casino

A standard black
bandana

Bandana (Pink)

Casino

A standard pink
bandana

Beard

Casino

An old style mustache


(even though it's called
beard...)

Beard (White)

Casino

An old style mustache

Beard (Blond)

Casino

An old style mustache

Black Mask's
Iron Mask

Unlockables kill 100 black masks

Mask of a black mask

Blondie Helmet

Foreign Restaurant in Main Plaza

What Blondies have on

Blacksmith's
Glasses

Casino

What Dojima has on all


the time

Blue Mask

Casino

Blue opera looking


mask

Bowler Hat

Foreign Restaurant in Main Plaza

Old style hat

Bonnet

Foreign Restaurant in Main Plaza

A lot of foreign women


wear this

Cat Ears

Gambling Den in Town

Set of Cat ears

Chika's Hair
Ornament

Unlockables (Endure Super Rock Press


torture)

Hair ornament

Chef Hat

Foreign Restaurant in Main Plaza

Basically you'll be
looking at it when you
buy it from him

Cowboy Hat

Foreign Restaurant in Main Plaza

A .... cowboy hat....

Collar

Casino

Metal collar, what a


prisoner would wear

Demonscale
Head Guard

Casino

Forehead protector of
all demonscales

Dojima's
Bandana

Casino

As you might guess,


What Dojima puts on
when he's the smith

Eboshi

Unlockables complete the ending Road to


Ruin

Kinugawa's weird hat

Eyepatch

Casino

Simple eyepatch

Fox Mask

Curio Shop in Main Plaza

Face mask designed like

a fox
Foreign
Sunglasses

Casino

Yellow tinted sunglasses

Green Mask

Casino

Green opera looking


mask

Hachimaki

Curio Shop in Main Plaza

a headband

Hair Ornament
3

Curio Shop in Main Plaza

Flower design on the


left side of head

Hay-kasa

Curio Shop in Main Plaza

Hay hat

Hair Ornament

Curio Shop in Main Plaza

Name says it all, hard to


really see though

Hair Ornament
1

Curio Shop in Main Plaza

Flowers on top of head

Hay-kasa
(Black)

Casino

Black hay hat

Hair Ornament
2

Curio Shop in Main Plaza

Not sure how to


discribe, goes on side of
head

Hood

Curio Shop in Main Plaza

Piece of cloth that goes


on your head

Human Pig Mask Unlockables endure 20 times torture

weird mask that makes


you look like a pig in a
way

Hyottoko Mask

Curio Shop in Main Plaza

Weird human faced


mask

J.J's Ear Cuffs

Unlockables, play poker

Weird thing J.J. has on


his ear

Katsura Maki

Curio Shop in Main Plaza

Full covering headband

Laura's Hat

Unlockables, get ending Setting Off to


Foreign Lands

Her hat

Lady's Hat

Curio Shop in Main Plaza

Large hat, doesn't cover


much of the face

Long Pipe

Curio Shop in the Harbor

A pipe for smoking

Magistrate-kasa

Curio Shop in Main Plaza

Something Kotoboki
sometimes has as a hat

Mayu's Hair
Ornament

Unlockables Endure Human Waterwheel


torture (good/great crime or during The Light Simple hair accessory
of Hope ending

Marine Hat

Foreign Restaurant in Main Plaza

What marines have on

Melinda's
Helmet (Down)

Unlockables Defeat Melinda on hard or


Harikiri

Her helmet as it covers


her face

Melinda's
Earring (Right)

Unlockables Defeat Melinda on any difficulty

Her right earring

Melinda's
Earring (Left)

Unlockables Defeat Melinda on any difficulty

Her left earring

Melinda's
Helmet (Up)

Unlockables Defeat Melinda on hard or


Harikiri

Her helmet when she's


not in battle

Monocle

Casino

One eye lens, exactly as


you'd think it looks

Moro's Hat

Unlockables Complete 50 sidejobs,


something that should happen naturally

His standard hat

Nirayama-kasa

Curio Shop in Main Plaza

Small rain hat

Noh Mask

Curio Shop in Main Plaza

Mask that looks like a


women's face

Nurse Hat

Foreign Restaurant in Main Plaza

Again what the nurses


have on

Okame Mask

Curio Shop in Main Plaza

Theater mask

Oni Mask (Blue)

Casino

blue shaded demon


mask

Oni Mask
(Green)

Casino

green shaded demon


mask

Oni Mask

Curio Shop in the Harbor

Demon mask

Patterned Mask

Unlockables Defeat Madara during the


tournament (side with Magistrate or

Madara's Mask

independent if both Sensei and Dojima are at


their jobs)
Prajna Scarf

Gambling Den in Town

Scarf that covers the


face in Prajna red

Prajna Mask

Curio Shop in Main Plaza

Demon like mask

Prajna
Bandanna

Gambling Den in Town

Bandana the Prajna's


wear

Red Mask

Casino

red opera looking mask

Ronin-kasa
(Black)

Casino

Black hat that covers


most of the head

Ronin-kasa

Curio Shop in Main Plaza

A hat that covers the


entire face, worn by
dueliest

Sando-kasa

Curio Shop in Main Plaza

Bamboo hat

Sailor Hat

Foreign Restaurant in Main Plaza

What the sailor's all


have on

Scarf Mask

Curio Shop in the Harbor

Blue scarf that covers


face

Scarf (Red)

Casino

A red scarf that hides


the face

Scarf (Blue)

Casino

A blue scarf that hides


the face

Scarf (Green)

Casino

A green scarf that hides


the face

Scarf (Yellow)

Casino

A yellow scarf that


hides the face

Scarf (Purple)

Casino

A purple scarf that


hides the face

Scarf (White)

Casino

A white scarf that hides


the face

Scarf (Pink)

Casino

A pink scarf that hides


the face

Scarf (Black)

Gambling Den in Town

Black Scarf used by


bikini dojo challengers

Silk Hat

Foreign Restaurant in Main Plaza

A top hat

Small Mustache
(White)

Casino

Name says it all

Small
Mushtache
(Blond)

Casino

Name says it all

Small
Mushtache

Casino

Small Mushtache

Smoking Pipe

Casino

Standard looking pipe

Spectacles

Curio Shop in Main Plaza

Pair of glasses

Stalk

Curio Shop in the Harbor

A twig you put in your


month

Sunglasses

Casino

Standard looking part of


shades

Tengai

Curio Shop in Main Plaza

Basically a basket worn


like a mask

Tengu Mask

Curio Shop in Main Plaza

Face mask like a demon

Tengai (Black)

Casino

Black monk mask,


covers entire head

Toothpick

Curio Shop in the Harbor

A rather large toopick


you put in your month

Twisted
Hachimaki

Curio Shop in Main Plaza

a headband

Yellow Mask

Casino

Yellow opera looking


mask

Yuri's Hair
Ornament

Unlockables Endure Hell Horse torture


(bad/very bad crime or during The Light of
Hope ending

Small hair ornament

Chest Accessories
Accessory Name

Bamboo Cane
Camera
Circular Wrapping Cloth
Cloth Wrap
Construction Tools
Fishing Pole
Fish Monger's Kit
Foreign Cane
Giant Shuriken
Laura's Doll
Mail Carrier Box
Medal (Silver)
Medal (Gold)
Medal (Bronze)
Medicine Box
Muffler (Yellow)
Muffler (Purple)
Muffler (White)
Muffler (Black)
Muffler (Pink)
Muffler (Red)
Muffler (Blue)

Muffler (Green)
Nipponichi
Paper Umbrella
Ribbon (Green)
Ribbon (Yellow)
Ribbon (Purple)
Ribbon (White)
Ribbon (Black)
Ribbon (Pink)
Ribbon (Red)
Ribbon (Blue)
Stethoscope
Sumaki
Tenka Muso
Wallet
Yui Ga Dokuson

Waist Accessories
Accessory Name
Bamboo Flute
Calabash
Cat Tail
Fish Basket

Leather Pouch
Medicinal Pouch
Pocket Watch
Sake Bottle
Textbook
Wind-catcher Belt

Arms Accessories
Accessory Name
Boxing Glove (Right)
Boxing Glove (Left)
Bracelet
Cat Paw (Right)
Cat Paw (Left)
Foreign Lady's Parasol
Japanese Parasol
Paper Lantern
Pinwheel
Rope
Sushi Box

Food list
Below is a list of locations that sell food and what they do. As well as the cost with average crime rate
and the hospital being closed. If you don't see an option make sure your crime rate is great.

If you eat everything here you'll earn the Foodie trophy.

Soba-ya in harbor
Located on the east side of the map, a restaurant you can enter.
Dish Name
Hot Soba
Kitsune Soba
Tanuki Soba
Egg Soba
Hot Udon
Kitsune Udon
Tanuki Udon
Egg Udon

Sushi-ya in harbor
On the west side of the map, a restaurant you can enter.
Dish Name
Tuna
Sea Eel
Shrimp
Cooked Egg

Bait & Grub in town


Near the exit to the harbor, this stall doesn't exactly offer a lot of options.
Dish Name

Grilled Sweetfish

Toasty truth bar in town


West side of town the Prajna's favorite hangout.
Dish Name
Hot Sake
Cold Sake
Willow Leaf Fish
Turnip
Sashimi Assortment
Stewed Taro
Tea Rice
Akemi's Stewed Potatoes
Special Hot Sake

Eatery in town
restaurant top of map.
Note that Tempura Bowl is only avaiable for a few days. According to the Japanese wiki days 2,3, 5
and 6.
Dish Name
Eel Bown
Tempura Bowl
Tuna Bowl

Western Noodle House in town


On the east side of the eatery this is a simple stall.

Dish Name
Spicy Stir-fried Soba
Hot Sake
Cold Sake

Teahouse in back roads


Right in the middle of the back roads
Dish Name
3 flavor dango
Sweet Bean Mochi
Steamed Bun Cake

Restaurant in Main Plaza


On the east side of the main plaza, you must have the language school open to eat here.
Dish Name
Big Steak
Haunch of Meat

Weapon list
Below is a list of the weapons and where to find them. Been a while since I've gotten some of these
so let me know if there are any problems.
For platinum you need 100 types of weapons. There are 109 total, meaning you need a majority of
them for platinum. However swords in this game are purely cosmetic, all swords can get max stats...
so feel free to pick up a sword and drop it if you don't like the look of it, you don't need to keep the
sword for it to count just have picked one up at some point.

Sword list
The bulk of the weapons are sword, most NPC's will be using these.

Accountability
Obtained From: Yakuza on hard or higher, from Sakotsu massacre mission for easy getting.
Appearance: small blade, green grip and sheath.

Alebarrowl
Obtained From: After The Amihama Eight mission you must kills Gramps. This is his hard weapon
so play on hard or harikiri to get it.
Appearance: Standard blade, but the guard is rather large. grip and sheath are dark brown.

Aleshaft
Obtained From: After The Amihama Eight mission you must kills Gramps. This is his normal
weapon so play below hard to get it easily.
Appearance: Standard blade, but the guard is rather large. grip and sheath are dark brown.

AruKinza Toothpick
Obtained From: Sensei on normal before she's part of the dojo. Also during The Amihama
Eight mission the Foreigners have this weapon commonly.
Appearance: standard blade, brown grip and a red sheath.

Asura
Obtained From: Akagi's normal weapon. Fight him on Road to Ruin, A Change of Heart, Setting
Off to Foreign Lands or the Samurai Straight endings on less then hard to easily obtain it.
Appearance: Large blade, brown and gold grip and sheath.

Basal Blade
Obtained From: Starting the game! This is the default weapon, it's also gotten from random enemies
on normal.
Appearance: standard katana with the standard black grip and sheath.

Bamboo Sword
Obtained From: Sensei when she's at the dojo teaching.
Appearance: Standard bamboo sword.

Beeline

Obtained From: Kotobuki's normal weapon you fight him during The Flames of Prajna, Fevered
Spirits, Samurai Straight and the A Change of Heart endings. Play on easy or normal to have a
good chance at it.
Appearance: unique blade, brown/green grip and sheath.

Big Deal
Obtained From: Mayu's normal weapon. You fight her and her sisters during The Light of
Hope, Fevered Spirits and Samurai Straight endings. Play on normal or lower to easily get this.
Appearance: normal blade, grip is a fancy purple and light brown. Sheath is purple.

Big Bertha
Obtained From: A weapon that various people will have on normal. Do side quests and eventually
you'll find it.
Appearance: standard katana length, gray grip and sheath.

Blazelet
Obtained From: One of Chika's normal weapon. You fight her and her sisters during The Light of
Hope, Fevered Spirits and Samurai Straight endings. Play on normal or lower to easily get this.
Appearance: Standard blade, dark grip and sheath with red lining.

Black Mark't
Obtained From: Dojima's normal weapon before he's the smith. If he's already the smith you'd have
to kill him and kill him again next playthough.
Appearance: Standard blade, black grip with some details. sheath is black and gray.

Bloomer
Obtained From: Suzume after The Amihama Eight mission.
Appearance: Short blade with a standard sheath(black one). grip is dark green or brown.

Blunt Sword
Obtained From: Pretty much everyone on easy. Even on Harikiri random enemies will sometimes still
have it.
Appearance: Default black, this is meant to look like a standard katana with nothing special about it.

Boy Howdy
Obtained From: One of Muzu weapons, fight him after either Amihama Eight mission.

Appearance: standard blade, grip and sheath are both wooden coloured.

Breakright
Obtained From: Kenzaki during A Deceptive Price (Prajna event day 2) make sure you kill Kenzaki
1st as a cut screen will prevent you from picking up the blade if you leave him for last.
Appearance: normal blade with a brown grip and sheath.

Cavitater
Obtained From: Mayu's hard weapon. You fight her and her sisters during The Light of
Hope, Fevered Spirits and Samurai Straight endings. Play on hard or Harikiri to get it.
Appearance: standard blade with a fancy guard. Black/brown grip with a fancy red sheath.

Centurion
Obtained From: Melinda's normal weapon. Pretty much anytime you see her you can kill her for it.
Appearance: A large Claymore, brown grip and a purple sheath.

Ceiling Cut
Obtained From: Random enemies, got it doing Hooray! The Hospital's Grand Opening
Appearance: Large blade, black sheath and grip.

Chieftan
Obtained From: Melinda's hard weapon, find her on hard or harikiri to kill her for it.
Appearance: Another claymore, grip is the same but the sheath is red.

Choking Earl
Obtained From: Low end weapon, yakuza and random enemies can have this.
Appearance: short blade, brown grip and a gray sheath.

Cicadian Schism
Obtained From: Opium dealing on harikiri gave this for me during Stop the Opium Smugglers, can
be found elsewhere still on hard/ harikiri.
Appearance: short blade, dark brown grip and sheath.

Critical Frame

Obtained From: One of Chika's hard difficult weapon. You fight her and her sisters during The Light
of Hope, Fevered Spirits and Samurai Straight endings. Play on hard or Harikiri to have a good
chance at it.
Appearance: Slightly fancy standard blade. gray grip and sheath with green lining.

Crusader
Obtained From: Blondie's all carry this weapon in their attempts to emulate Melinda.
Appearance: a smaller claymore then Melinda. grip is silver or gray. sheath is black and blue.

Cyclone
Obtained From: Kotobuki's hard weapon you fight him during The Flames of Prajna, Fevered
Spirits, Samurai Straight and the A Change of Heart endings. Play on hard or harikiri to have a
good chance at it.
Appearance: A bit of a unique blade, black grip and black sheath.

Devotion
Obtained From: Madara's normal weapon. Fight her during the endings The Light of Hope, Fevered
Spirits, The Flames of Prajna or during the tournament if you fight for the magistrate/ as the
independent path having both Sensei and Dojima either dead or at their respective jobs. Fight her
normal or easy to get it from her.
Appearance: unique short blade, grip and sheath are both black.

Demonbane
Obtained From: In the Gambling Den in town the bookkeeper who sells accessories has this
equipped. Also is dropped during The Amihama Eight mission.
Appearance: Long blade, black grip and sheath is black with a purple cloth on one end.

Diet Slice
Obtained From: One of Sensei's weapons. Normal or lower before she's part of the dojo. Also drops
during The Amihama Eight mission
Appearance: Standard blade, black grip and sheath which has a brown end.

Dragonfly
Obtained From: Generic ninja weapon, any time you're facing a group of ninja one of them is bound
to have one of these.
Appearance: A fancy short sword. Black grip with a mostly black sheath(has a design on it).

Fever
Obtained From: Kazumi Mozu after giving you the The Amihama Eight mission is the best chance
for this. Also drops from some enemies during The Amihama Eight.
Appearance: A straight fencing style blade, grip and sheath are purple.

Finisher
Obtained From: Kamon during the Prajna tournament ... though you don't really want to leave those
poor kids without a dad... do you?
Appearance: Standard katana, black grip and sheath.

Flesh Spelunker
Obtained From: Kotetsu after The Amihama Eight.
Appearance: Standard blade, red grip and sheath.

Full Moonflower
Obtained From: Prajna on harder difficulty
Appearance: Large blade, black grip with a blue sheath with white stripes on it.

Garuda
Obtained From: Akagi's hard weapon. Fight him on Road to Ruin, A Change of Heart, Setting Off
to Foreign Lands or the Samurai Straight endings on hard or harikiri to obtain it.
Appearance: Long blade, white grip and a golden sheath.

Goro Doe
Obtained From: decently common weapon on normal+ from random enemies.
Appearance: standard blade, black grip and mostly black sheath with a brown end.

Great Tengu
Obtained From: I know it's from one of the swordsman after The Amihama Eight mission. Not sure
which one but it's apparently gotten on normal.
Appearance: haven't gotten it... only sword I don't have.

Haruyuki
Obtained From: Moro on easy or normal and only during the end of Road to Ruin ending
(everywhere else he just uses his hands).

Appearance: Normal blade with a blue grip and blue and brown sheath.

Heatsink
Obtained From: Kill Melinda before either Prajna ending (Fevered Spirits or The Flames of Prajna)
and instead of Melinda a new commander will be there with this weapon.
Appearance: A fencing sword. Grip and sheath are pink.

Hundred-Year Itch
Obtained From: Random ninja blade from random ninjas
Appearance: short blade, grip and sheath are both red.

Icy Glare
Obtained From: One of Chika's normal weapon. You fight her and her sisters during the Fevered
Spirits and Samurai Straight endings. Play on normal or lower to easily get this.
Appearance: Standard blade, black grip and sheath with blue highlights.

Integrity
Obtained From: Sugamo the blind swordsman during the magistrate tournament follow Road to
Ruin or A Change of Heart to get this route in the tournament, doesn't matter what difficulty you
choose.
Appearance: gray grip and sheath, normal sized blade.

Ipscalibur
Obtained From: The leader of the invaders during The Amihama Eight mission.
Appearance: A claymore, purple grip and green sheath. Also had a large guard.

Josephine
Obtained From: J.J. uses this during The Flames of Prajna ending. Play on normal or easy to get it.
Appearance: A rapier, green and silver grip, guard and sheath.

Joanna
Obtained From: J.J.'s hard weapon he uses during The Flames of Prajna ending. Play on hard or
harikiri to get it.
Appearance: Rapier, golden and black grip and sheath.

Last Rites

Obtained From: A generic sword, many enemies will have it on the harder difficulties.
Appearance: Standard katana with a brown grip and a blue sheath.

Laundry Pole
Obtained From: Standard weapon for many thugs around town (and others).
Appearance: Long blade, red grip and guard.

Lost Prayer
Obtained From: One of Sensei's possible weapons before she becomes head of the dojo.
Appearance: standard blade, black grip and sheath. sheath has a bit of purple on it.

Longshaft
Obtained From: Kogure's normal weapon kill him during Road to Ruin, A Change of Heart or during
a foreign playthough during the tournament (also could kill him after). Play on easy or normal for this.
Appearance: normal katana, purple grip with a blue, black and silver sheath.

Longarm
Obtained From: A generic weapon, constables seem to have it.
Appearance: Large blade, green grip and sheath.

Lucky Bamboo
Obtained From: I've only seen this from students at the dojo.. so you'll have to kill one of your
students to get this.
Appearance: A yellow bamboo sword.

Masatoshi
Obtained From: Moro on hard or harikiri and only during the end of Road to Ruin ending
(everywhere else he just uses his hands).
Appearance: Red normal sized blade, red grip and sheath.

Marigold
Obtained From: Ninja weapon so fight those ninjas!
Appearance: Short blade, dark green grip and sheath.

Manjusaka

Obtained From: Ninja enemies on harder difficulties


Appearance: Short blade, black grip and sheath, sheath has a string on it.

Monkeytail
Obtained From: Another ninja blade randomly equipped by ninja.
Appearance: Short blade, red grip and sheath.

Morning Moon
Obtained From: This is a hard drop from Orochi after Four Samurai Lords vs Yakuza
Quartet or The Amihama Eight you have to betray him either way.
Appearance: short blade, black grip and sheath.

Morning Vainglory
Obtained From: Random enemies will have this.
Appearance: Long blade, dark red grip and red sheath.

Muramasa
Obtained From: Random enemies during The Amihama Eight mission.
Appearance: short red blade, black grip and sheath.

Nerveknive
Obtained From: Kinugawa during The Light of Hope ending, this is his hard weapon so play on
hard/ harikiri for it.
Appearance: sawtooth blade, golden grip with a gold/ gray sheath.

New World
Obtained From: Sensei before she's part of the dojo.
Appearance: Standard blade, brown grip and sheath.

New Religion
Obtained From: Another random blade
Appearance: standard blade, green grip and sheath.

Nihonbashi

Obtained From: Generic large sword from random enemies.


Appearance: Large blade, grip and sheath are both a brown tone.

Norris
Obtained From: Hosokawa during the magistrate tournament follow Road to Ruin or A Change of
Heart to get this route in the tournament, doesn't matter what difficulty you choose.
Appearance: Long blade, grip is black sheath is mostly red.

Ogrenip
Obtained From: A few enemies during The Amihama Eight mission use this.
Appearance: Long blade, gray grip with a red/orange sheath. sheath also has a white cloth over it.

Pain' the Town


Obtained From: Kinugawa during The Light of Hope ending, this is his normal weapon so play on
easy/ normal for it.
Appearance: Sawtooth blade, grip is purple and gray, sheath is dark green with purple and sliver.

Poison Viper
Obtained From: Another ninja blade.
Appearance: Short blade, green grip and sheath.

Raincloud
Obtained From: I believe this is Orochi normal weapon, someone you must betray after
either Amihama Eight missions.
Appearance: Short blade, black and purple grip and sheath.

Red Viper
Obtained From: Toguro's weapon kill him during The Light of Hope ending.
Appearance: Short blade, orange/red grip and black sheath.

Rice Burner
Obtained From: Random enemies, harder difficulties should make it more common.
Appearance: standard blade, red grip with a orange sheath

Rose of Sharon

Obtained From: Common weapon.


Appearance: short blade, black grip and sheath.

Scapulator
Obtained From: Muzu after The Amihama Eight,
Appearance: unique normal sized blade, red grip and sheath.

Sharkfin Mk. 9
Obtained From: Kirizame after The Amihama Eight mission.
Appearance: Unique normal blade, red grip and sheath.

Shady Deal
Obtained From: Dojima's hard weapon before he's the smith. If he is the smith you'll have to kill him
and in the next playthough find him at the cemetery.
Appearance: normal blade, fancy red grip and a red sheath.

Sharkfin Sluicer
Obtained From: Kinugawa during The Chief Minister Lived.
Appearance: Unique blade, Black grip and black sheath.

Silent Song
Obtained From: Another random ninja weapon.
Appearance: Short blade, dark brown grip and sheath.

Smackuza
Obtained From: Lots of random enemies will have this short sword.
Appearance: short blade, wooden grip and sheath.

Snowcloud
Obtained From: Can't remember if this was Toguro only or can be random ninja... Toguro can be
found during The Light of Hope ending.
Appearance: short blade, gray sheath.

Snatcher

Obtained From: Generic weapon, Prajna have it.


Appearance: Standard blade, brown grip with a red/orange sheath.

Soul Culler
Obtained From: Kogure's hard weapon kill him during Road to Ruin, A Change of Heart or during a
foreign playthough during the tournament (also could kill him after). Play on hard or harikiri for this.
Appearance: Standard blade, Gray grip and a black sheath with a bit of a pattern on it.

Spindler
Obtained From: Toguro weapon, fight him on The Light of Hope ending.
Appearance: Red blade, dark brown grip and a black sheath.

Strike Two
Obtained From: Kyouemon during independent tournament.
Appearance: Massive blade, purple grip and no sheath.

Strike One
Obtained From: Kyouemon during independent tournament
Appearance: Massive blade, red grip and no sheath.

Tailbwnd
Obtained From: The chief minister during The Chief Minister Lived also a common drop from the
enemies during The Amihama Eight.
Appearance: unique blade with no guard, black grip and sheath.

Two-Face
Obtained From: generic weapon, Demonscales have it a lot.
Appearance: standard blade, green grip and sheath.

Two Heart
Obtained From: Madara's hard weapon. Fight her during the endings The Light of Hope, Fevered
Spirits, The Flames of Prajna or during the tournament if you fight for the magistrate/ as the
independent path having both Sensei and Dojima either dead or at their respective jobs. Fight her
hard or harikiri to get it from her.
Appearance: short blade with a unique look, dark grip and dark red sheath.

Warhead
Obtained From: One of Chika's hard difficult weapon. You fight her and her sisters during The Light
of Hope, Fevered Spirits and Samurai Straight and endings. Play on hard or Harikiri to have a good
chance at it.
Appearance: Slightly fancy standard blade. gray grip and sheath with red lining.

Wyvernfly
Obtained From: Mostly ninja's have this, but it can drop from others.
Appearance: short unique blade, dark brown grip, kindva a stone pattern sheath.

Xerter
Obtained From: Kobato after The Amihama Eight mission.
Appearance: standard blade, gray grip and steath,

Spear Weapons
Should be obviously who's using the spears, Prajna members seem to be a major source of them.

Black Lion
Obtained From: Random enemies
Appearance: Standard spear, black and green grip.

Borrower
Obtained From: Pretty common spear.
Appearance: Standard spear, grip is mostly red with a bit of light green.

Fat Messenger
Obtained From: This is one of the blunt sword of spears, very common
Appearance: Spear, grip is brown with a bit of green near the tip

Hellgirl
Obtained From: Hiyoko after The Amihama Eight mission.
Appearance: spear blade with a half moon guard. grip is white with gold decal.

Ice Needle

Obtained From: A bit rarer, but still a common enough spear.


Appearance: Curved blade (naginata) and a white grip.

Kiritampo
Obtained From: Pretty common weapon, may require you to be normal or above.
Appearance: Curved blade (naginata) and a white grip.

Prodigy
Obtained From: This is one of the blunt sword of spears, very common
Appearance: Standard spear, green grip.

Rakshasa
Obtained From: Erika during the foreigner tournament follow either Setting Off to Foreign
Lands or Samurai Straight endings for a step by step to get here.
Appearance: spear blade with a half moon guard. handle is red and green.

Snowdrift
Obtained From: A bit rarer but a common spear.
Appearance: A curved blade (naginata) with a black grip with a bit of purple.

Wisterianum
Obtained From: Yuri's normal difficult weapon. You fight her and her sisters during The Light of
Hope, Fevered Spirits and Samurai Straight. Play on easy or normal to have a good chance at it.
Appearance: Curved blade (naginata), yellow/black handle with a bulb at the end.

Wisteriam
Obtained From: Yuri's hard difficult weapon. You fight her and her sisters during The Light of
Hope, Fevered Spirits and Samurai Straight. Play on hard or Harikiri to have a good chance at it.
Appearance: Curved blade (naginata), red/purple handle with a bulb at the end.

Other weapons
All other weapons, rifles, pistols and claws.

53 Rifle

Obtained From: You must first have the firearms licence (gotten from the unlockables menu after
defeating Charles in the Prajna path tournament), then defeat any marine walking around with it. It's
common, the hard part is getting the firearms licence.
Appearance: A rifle, pretty easy to spot.

Angel
Obtained From: Charles in the Prajna tournament. Like above you must get the firearms licence 1st,
so to get this weapon you must defeat Charles at least twice.
Appearance: A black version of the standard rifle.

Bamboozler
Obtained From: Dojima, his hammer when he's the smith.
Appearance: A large hammer for smithing and crushing people.

Cutlette
Obtained From: Outside Sushi-ya in the harbor (east of the entrance).
Appearance: A large fish... likely frozen.

Dragon Claw
Obtained From: Onigawawa during the foreigner tournament follow either Setting Off to Foreign
Lands or Samurai Straight endings for a step by step to get here. The difficulty must be set to harikiri
for a chance for these.
Appearance: Very large claws, you use your unarmed style while using them.

Hooked Truncheon
Obtained From: Thief-taker weapon, rather common.
Appearance: A blunt tool to help catch criminals.

Jacqueline
Obtained From: J.J.'s pistol, if you go though the true ending path but have the casino open you'll
face J.J. with him having this pistol. To grab it you must have already defeated J.J. and unlocked
pistols as an option.
Appearance: a six shot revolver.

Maidenmaker
Obtained From: Chika sometimes equips this during The Light of Hope ending (Mayu too maybe).
Also during Kobato mission The Empress Needs No Competition your target sometimes uses this.

Appearance: A large blunt tool for punishment... or fun?

Ogre Isle
Obtained From: Buy it from the Lost and found shop after unlocking it from the unlocks menu.
Getting the option there requires you to get the Fevered Spirit ending, as well you'll need to have
defeated J.J. to unlock the pistol licence.
Appearance: Another revolver.

Sharp Knife
Obtained From: One of the dojo challengers always has this. Can also be gotten randomly in some
quests/ events.
Appearance: A standard house knife with a brown grip, extremely short ranged.

Tiger Claw
Obtained From: Onigawawa during the foreigner tournament follow either Setting Off to Foreign
Lands or Samurai Straight endings for a step by step to get here. The difficulty must be set to hard
for a chance for these.
Appearance: A set of claws, a bit smaller then the Dragon Claw, but like it you use your unarmed
style while equipped with them.

Items
Below is everything you need to know about items, where to get them and what shops sell what.

Shop list
Below is a full list of what each shop offers. If you don't see an item at that shop then either your crime
rate less then great or you haven't waited enough days.
So to get a full item list be sure to wait till day 5 (more maybe) and have a great crime rate.

Souvenir Shop in Harbor


This shop is the stall on the east side of the harbor map, offers basic healing items that somehow are
considered souvenirs.
He has for sale:

Onigiri

Dried Fish

Steamed Cake

Mushroom

Asura Mushroom

Whetting Stone

Polishing Powder

Casino in Harbor
The casino is in the south-east corner of the harbor and open only at night. Also all items are prizes so
you need chips that you must 1st buy then can win, if you're lucky at the poker mini-game. I'm listing
costs here since they don't really fit in with the normal mon costs.
The prizes in the casino are:
Prize
Chocolate
Medicine
Blade Oil
Moves Scroll
Special Moves Scroll
Legendary Moves Scroll
Blank Book

General Store in Town


Shop stall in the south side of the town area between the dojo and the smith. As it's name suggests
has a lot of general type items
She has for sale:

White Radish

Egg

Umeboshi (L)

Umeboshi

Plum Wine

Straw Doll

Rotten Onigiri

Poison Mushroom

Dojima in Town
Or the smithy, either way at the south end of the town towards the language school The smith offers
weapon related items.
He has for sale:

Whetting Stone

Polishing Powder

Blade Oil

Blank Book
Dojima also offers a few basic weapon parts, but this section is about the items so I'm not going to list
them.

Pharmacy in Town
Stall at the very north end of town, as the name suggests he'll sell you various medicines.
He has for sale:

Sake

Umeboshi

Asura Mushroom

Carrot

Red Pepper

Medicine

Bait & Grub in Town


His stall in on the south-west corner of the map right beside the exit to the harbor. He sells various
baits to go fishing with.
He has for sale:

Earthworms

Sandworms

Krill

Shrimp

Minnow

Lure

Organic Bait

Mochi

Super Earthworms

Emporium at Shrine
Stall right outside the entrance to the shrine, unmissable.
He has for sale:

Onigiri

Dried Fish

Mushroom

White Radish

Sake

Umeboshi

Plum Wine

Carrot

Red Pepper

Onigiri-ya in the Back Roads


Stall right in the middle of the map (west of the exit into the Magistrate area)
He has (lots of Onigiri) for sale:

Rotten Onigiri

Onigiri

Onigiri (Sour Plum)

Onigiri (Salmon)

Onigiri (Takana Pickles)

Onigiri (Dried Seaweed)

Used Goods at Magistrate


His stall is directly north of the entrance way to the Main Plaza. I do have to wonder why anyone
would want a used Onigiri or egg though....
He has for sale:

Onigiri

Egg

Steamed Cake

Whetting Stone

Polishing Powder

Sweets Shop in Little Britain


Her Stall is on the west side of the map and is rather hard to miss. The language school must be
open to shop here.
She has for sale:

Chocolate

Soda Water

Lost & Found in Little Britain


Below the track you'll find this guy, at 1st he won't have anything for sale. When you die and choose
not to reload he'll sell you your items back to you. He also sells Ogre Isle when unlocked as well as
the key to Laura room for night crawling her.

Items (Continued)
Hospital in Little Britain
More so, the nurse inside the hospital. She sells items that kindva relate to healing.
She has for sale:

Chocolate

Wine Bottle

Asura Mushroom

Carrot

Red Pepper

Medicine

Bar in Black ship


Inside the ship itself this guy is located in the far west corner. Since he is a bar he won't be open in
the afternoon.
He has for sale:

Chocolate

Wine Bottle

High Grade Wine

Vintage Wine

Item list
Below is a list of all items, their effects and where to get them. The base cost of each item is what it
would cost with a normal/ average crime rate and the hospital being closed. If the crime rate is strong
the cost deceases by 25% (weak increases by 25%) and if it's great crime rate the item costs are
dropped in half (1.5 costs for very weak crime). The hospital being opened adds 10% to the cost of
each item regardless of crime rate.
So an Onigiri costs 100 mon with average crime would cost 50 mon with great crime and 150 with
very weak crime rate. If the hospital was open though, it's cost 110 mon for average, 55 for great
crime and 165 for very weak crime.

Asura Mushroom
Description: Restores half your spring harvest gauge (500 points) and makes the gauge raise
quicker when you get kills/ combos during spring harvest for 30 seconds. I recommend trying to keep
a few of these on you at all times as spring harvest can turn a hard fight into a joke fast.
Found: Constables drop them with some regularity, not found on the ground though.
Purchased From: Souvenir Shop in Harbor, Pharmacy in Town, Hospital in Little Britain
Base cost: 500 mon

Blade Oil
Description: When used this makes your sword indestructible for 5 minutes. This is great when
combined with guns, as their main draw back is how much each shot costs in durability.
Found: A rare drop, if you want some buy it.
Purchased From: Dojima in Town, Casino in Harbor

Base cost: 750 mon

Blank Book
Description: This is needed to create your own style at the dojo
Found: Toguro rarely drops one who you fight during The Light of Hope ending as well as can be a
substitute during the independent tournament.
Purchased From: Dojima in Town, Casino in Harbor
Base cost: 15,000 mon ... you may want to steal 10 of these before finishing up a playthough (as
Dojima won't help you if you steal from him)

Carrot
Description: Doubles defense for 30 seconds. I believe this actually gives a 50% damage reduction
and like the style skills the largest % is the only one used. So if you have a sword with Toughen Expert, this item is useless to use. Can also be used for fishing.
Found: One in the harbor (behind Sushi-ya up the stairs on some crates).
Purchased From: Pharmacy in Town, Emporium at Shrine, Hospital in Little Britain
Base cost: 500 mon

Chocolate
Description: Restores 50 vitality but more importantly makes spring harvest raise quickly when
getting kills/ comboing in spring harvest for 3 minutes! I generally always have 1-2 of these on me as
one gives enough bonus for most large fights, well worth the low cost.
Found: A rare drop, far easier to buy them.
Purchased From: Sweets Shop in Little Britain, Hospital in Little Britain, Bar in Black
ship, Casino in Harbor
Base cost: 150 mon

Dried Fish
Description: Great early game healing item, restores 500 vitality. Also can be used for fishing.
Found: Enemies will drop it time to time, one or two can be found on the ground.
Purchased From: Souvenir Shop in Harbor, Emporium at Shrine
Base cost: 300 mon

Earthworms

Description: Fishing bait, can be stacked up to 10 in a single item slot


Found: Can be found near trees in a few maps
Purchased From: Bait & Grub in Town
Base cost: 50 mon

Egg
Description: restores 150 vitality and slowly vitality use for 2 minutes. Useful item, but there are
better options.
Found: Off the top of my head I don't know if I've seen it dropped by an enemy, it does seem to be
the most common successful night crawling "proof of love".
Purchased From: General Store in Town, Used Goods at Magistrate
Base cost: 120 mon

High Grade Wine


Description: Double strength for 3 minutes and 200 life. The life restore is pretty useless, but double
strength can be beyond helpful in large fights.
Found: The Foreigners during The Amihama Eight mission drop these.
Purchased From: Bar in Black ship
Base cost: 500 mon

Krill
Description: Fishing bait, can be stacked up to 10 in a single item slot
Found: Only from the bait & Grub in town
Purchased From: Bait & Grub in Town
Base cost: 100 mon

Legendary Moves Scroll


Description: Teaches a single move on a sword regardless of level requierments. Keep it for moves
with level 5 requirements you just can't be bothered to do yourself.
Found: Dropped by rare enemies.
Purchased From: Casino in Harbor
Base cost: 900 chips, can't be purchased with Mon.

Lure
Description: Fishing bait, can be stacked up to 10 in a single item slot
Found: Only from the bait & Grub in town
Purchased From: Bait & Grub in Town
Base cost: 100 mon

Medicine
Description: A must have item. When you die this fully restores your life to 1000. On Harikiri
especially enemies are capable of one shotting you if you don't have a good style to go against them.
Even on easy it's nice to have one or two of these just in case you mess up big time in a major fight.
Found: A rare drop from named opponents.
Purchased From: Pharmacy in Town, Hospital in Little Britain, Casino in Harbor
Base cost: 3000 mon

Minnow
Description: Fishing bait, can be stacked up to 10 in a single item slot
Found: Only from the bait & Grub in town
Purchased From: Bait & Grub in Town
Base cost: 150 mon

Mochi
Description: Fishing bait, can be stacked up to 10 in a single item slot
Found: Mainly from the bait & Grub in town, I believe it's randomly dropped don't remember where
though.
Purchased From: Bait & Grub in Town
Base cost: 100 mon

Moves Scroll
Description: Teaches a move that requires up to lvl 2 (maybe 3) on a style. Useful if you don't like a
style and want to get rid of it fast.
Found: Can be randomly dropped by a lot of different enemies
Purchased From: Casino in Harbor

Base cost: 300 chips, can't be purchased with Mon.

Mushroom
Description: restores a bit of the spring harvest gauge (150 points) but I wouldn't suggest keeping a
lot of them on you, there are far better options.
Found: Some enemies can drop them, they also grow in some areas (back roads have some, as
does the cemetary)
Purchased From: Souvenir Shop in Harbor, Emporium at Shrine
Base cost: 100 mon

Onigiri
Description: Basic healing item that is required for a few side quests. Restores 300 vitality.
Found: Lots of enemy can drop these, also can be found on the ground in a few areas.
Purchased From: Souvenir Shop in Harbor, Emporium at Shrine, Onigiri-ya in the Back
Roads, Used Goods at Magistrate
Base cost: 100 mon

Onigiri (Dried Seaweed)


Description: Restores 350-380 vitality, not a bad idea for it's cost, Dried Fish is better.
Found: Only purchasable at Onigiri-ya.
Purchased From: Onigiri-ya in the Back Roads
Base cost: 170 mon

Onigiri (Salmon)
Description: Restores 350-420 vitality, for it's cost might as well get a Dried Fish.
Found: Only purchasable at Onigiri-ya.
Purchased From: Onigiri-ya in the Back Roads
Base cost: 200 mon

Onigiri (Sour Plum)


Description: Restores 320-370 vitality, this could be usable more so then the other custom Onigiri,
but again Dried Fish is a better main item.
Found: Only purchasable at Onigiri-ya.

Purchased From: Onigiri-ya in the Back Roads


Base cost: 150 mon

Onigiri (Takana Pickles)


Description: Restores 370-400 vitality, this is worth considering if you want something different for
your samurai.
Found: Only purchasable at Onigiri-ya.
Purchased From: Onigiri-ya in the Back Roads
Base cost: 180 mon.

Organic Bait
Description: Fishing bait, can be stacked up to 10 in a single item slot
Found: Only from the bait & Grub in town
Purchased From: Bait & Grub in Town
Base cost: 150 mon

Plum Wine
Description: Restores 200 vitality and increases spring harvest by 300.
Found: I believe it's a rare drop only from powerful NPC's, if you want some of this you're likely better
off just buying it.
Purchased From: General Store in Town, Emporium at Shrine
Base cost: 300 mon

Poison Mushroom
Description: Increase the spring harvest gauge for then you can't gain anymore for 30 seconds. I'd
probably only consider using it if I was against a named NPC and just needed a small boost, that
being said there are far better options out there.
Found: On the ground in the cemetery/ back roads. Enemies can drop it.
Purchased From: General Store in Town
Base cost: 70 mon

Polishing Powder

Description: Makes your weapon's durability decease slower. Use them if you find them, don't buy
them as Blade Oil is a far better option if you want to prevent your weapon from breaking.
Found: Rare enemy drop
Purchased From: Souvenir Shop in Harbor, Dojima in Town, Used Goods at Magistrate
Base cost: 600 mon

Red Pepper
Description: Double attack for 30 seconds and gives 300 life. The life is nice but the reason to
consider keeping one of these on you is increased attack without a negative.
Found: Yakuza will try to eat these when injured, so attack them to get them to drop em.
Purchased From: Pharmacy in Town, Emporium at Shrine, Hospital in Little Britain
Base cost: 500 mon

Rotten Onigiri
Description: restores between 100-200 vitality but you'll end up losing that vitality quickly. Never use
it, vitality retention is key to winning hard fights so don't make it easy to lose it.
Found: On the ground in the cemetery, enemies can drop it too.
Purchased From: General Store in Town, Onigiri-ya in the Back Roads
Base cost: 50 mon

Sake
Description: Double attack and half defense for 30 seconds. Although not a bad idea to use the
deceased defense makes this item not that good, especially compared to others (like Red Peppers).
Found: Yakuza and thugs drop it.
Purchased From: Pharmacy in Town, Emporium at Shrine
Base cost: 300 mon

Sandworms
Description: Fishing bait, can be stacked up to 10 in a single item slot
Found: Only from the bait & Grub in town
Purchased From: Bait & Grub in Town
Base cost: 50 mon

Shrimp
Description: Fishing bait, can be stacked up to 10 in a single item slot
Found: Only from the bait & Grub in town
Purchased From: Bait & Grub in Town
Base cost: 250 mon

Soda Water
Description: Restores 200 vitality and increases vitality retention for 3 minutes. For it's cost this can
be a great purchase, espically early in when you don't have a Life & Death charmed sword.
Found: Not sure it's ever just dropped for me.
Purchased From: Sweets Shop in Little Britain
Base cost: 120 mon

Special Moves Scroll


Description: Teaches a move that requires up to lvl 4 on a style. Useful if you don't like a style and
want to get rid of it fast.
Found: Can be randomly dropped by a lot of different enemies
Purchased From: Casino in Harbor
Base cost: 600 chips, can't be purchased with Mon.

Steamed Cake
Description: Likely the best basic healing item. Restores all 1000 of your vitality.
Found: Enemies rarely drop it, demonscales seem to the most but I wouldn't try to farm them.
Purchased From: Souvenir Shop in Harbor, Used Goods at Magistrate
Base cost: 1000 mon

Straw Doll
Description: You basically throw this item when used, if it connects with an enemy their defense is
lowered
Found: In the cemetery where the bell is. Also can be gotten while fishing.
Purchased From: General Store in Town

Base cost: 250 mon

Super Earthworms
Description: Fishing bait, can be stacked up to 10 in a single item slot
Found: Only from the bait & Grub in town
Purchased From: Bait & Grub in Town
Base cost: 100 mon

Umeboshi
Description: Helps with vitality retention for 1 minute. Can be useful, but 1 minute just isn't enough to
justify the use of the item slot imo.
Found: I think it's a rare drop, and can be "proof of love" after a successful night crawling.
Purchased From: General Store in Town, Pharmacy in Town, Emporium at Shrine
Base cost: 50 mon

Umeboshi (L)
Description: Doesn't give extra vitality but does help with vitality retention for 3 minutes. Can be
useless depending on your style, I never used one myself.
Found: Can only be purchased.
Purchased From: General Store in Town
Base cost: 120 mon

Vintage Wine
Description: Restores 500 life and vitality, useful but not really worth the cost.
Found: Rare drop from named NPC's.
Purchased From: Bar in Black ship
Base cost: 750

Whetting Stone
Description: Restores 400 durability to your current weapon. To use the item your weapon must be
drawn, so be careful outside of combat as some NPC might see you as a threat and attack.
Found: A rare drop from enemies.

Purchased From: Souvenir Shop in Harbor, Dojima in Town, Used Goods at Magistrate
Base cost: 500 mon

White Radish
Description: Restore 150 vitality, use it if you find it don't buy it as an Onigiri costs the same but
restores twice this (and there are other options that are all better).
Found: sometimes dropped, also something I commonly get after night crawling as "proof of love".
Purchased From: General Store in Town, Emporium at Shrine
Base cost: 100 mon

Wine Bottle
Description: 3 minutes of double attack and 300 points to spring harvest make this a good item to
carry around.
Found: I believe it's a rare drop, can't remember to be sure (as I haven't really tracked items along
the way).
Purchased From: Hospital in Little Britain, Bar in Black ship
Base cost: 500 mon

Smith
In the town area you can get Dojima (or his master) to work on your blade. It's the main way to repair
your sword and the only way to make it stronger. Below is a list of what he can do to help you make
your ultimately weapon of destruction. Also he does sell some weapon related items and you can sell
him anything as well.
Note to all vets and new people alike, you can only get 2000 durability and 500 attack power
nothing you do can make a sword exceed those numbers.

Refine
Refining is basic work on the sword, making a sword stronger or harder can be done to the max
degradation, after that you can still increase a sword's power with recasting.
make stronger This will increase the attack power of the sword, it gets better with higher degradation
levels so expect up to 16 until the 10th degradation, then it jumps to about 25ish max, then up to 32
max then with 17+ you can actually see 40+. Feel free to reset if Dojima doesn't give you a big
enough number per upgrade if you want, but remember you can Recast until you get max stats easily.
make harder Increases how much a sword can take, up to the max of 2000 durability. For your 1st
one or two swords it's fine to use this option instead of recasting the durability up but after that you'll

want to refine the strength and use recasting for durability since the increase for durability is the same
for both refining and recasting.
polish I'd say incorrectly named, but this repairs your sword and should be done regularly regardless
of how damaged your sword is as you never know when you'll end up in a big enough battle to need
the full durability.

Recast
Recasting does the same as refining, only it can be done beyond the max degradation. I do
recommend this only after you've hit the max degradation since you'll eat though your iron fast. Each
upgrade costs a certain amount of iron gotten though extracting sword (below). This means you can
make any sword godly, just some take a lot more effort then a sword with a better stat.
make stronger Again same as above, this is why you're recasting. The bonus is typically around 1015 attack each time.
maker harder Do this right after hitting the max degradation to hit the limit of 2000 durability.
The ore you select doesn't have an effect on the stats, each ore above iron ore just takes less ore to
do the upgrade. If you needed 40 iron ore to upgrade you'd need 20 Ground Metal and 10 Dojima
steel. This is to a limit of 99 iron ore, 50 Ground Metal, and 25 Dojima steel. The final type of ore is
called Hihiirokane and each one gives an upgrade on it's own, however to get it you need to
complete The Light of Hope ending on Harikiri... which makes it not worth trying to get to upgrade
things.
Below is a chart that is taken from the Japanese Wiki, it shows how much each upgrade would cost
based on how many above the max degradation (so 1st costs would be when your sword is at 12/12
while 26/12 would be now maxed out), I don't doubt that it's right as I've checked a few of these stats:
Type of Ore

1st

Scrap Metal

10

Ground Metal

Dojima steel

So as you can see Dojima steel will max out at 25, though they aren't as easy to come by and
basically require you to be on hard or harikiri to show up regularly. Iron ore eventually takes up 99 but
most swords should be maxed out before hitting that mark.

Appraise
When your sword reaches certain levels in things you can appraise it to give it special properties. The
only working titles are the increased damage (that gives more attack power based on the number of
kills the sword has) and the increased durability swords that is based on how much damage the sword
has taken in it's life.

Titles can be replaced with better titles, so if you have enough kills for the assassin title when you get
50 more kills you can replace it with the crazy eyes title. You lose the effect of the title you replace
though! So if you want to make a sword indestructible you can't also use the oddity title to get a lot of
attack power.

Titles for swords


Increased Damage titles
You get these titles by getting a certain number of kills with the sword you're using. You can tell how
many kills you've already managed just by looking at the sword menu. Now if you want the Oddity title
with its massive 250 increase your sword cannot have more than 250 attack power. None of these
titles can be applied to a sword if the result will be greater than 500. So for road to Hell the sword's
base attack cannot be more then 380.
This also means that if your sword has 476+ attack you cannot get any of these titles as the lowest
increase of attack is 25.
Title Name
Assassin
Crazy Eyes
Bloodbath
Road to Hell
Oddity

Increased Durability titles


These are gotten by repairing your sword again and again. Unfortunately you can't tell how much
damage your sword has taken, if you check out the sword with the Appraise option you can see if
you've met any of the requirements below (for example if you see the stone head titles you've
repaired your sword for at least 20,000 but below 40,000).
Title name
Stone Head
Iron wall
Platinator
Adamantator

Unbreakable

Extract
Extracting breaks down a sword into iron ore, this means your sword is destroyed when you extract
it. Expect swords you've gotten on easy or normal to give mainly iron ore. Swords gotten on hard or
Harikiri more commonly give Ground Metal or Dojima steel.
You use this ore to Recast your sword after fully upgrading it with Refine.

Create
Here you can take 3 sword parts (or 3 spear parts) and create your own sword. Charms are basically
what it takes to create an ultimately sword, so instead of spending hours resetting when Dojima fails
to give proper stats we're going to end up resetting when he fails to give us the right charms!

Charms
So when you have a part it has 3 spots for charms. These can be combined to create special effects
on swords. You have to vertically align or horizontally align 3 of the same name. So a little table to
show what I mean (since I have no skills with paint...)
Blade
Guard
Grip
Or

Blad

Guar

Grip
You can have 3 charms on a sword, though I doubt 3 different ones could be done without going
insane...
To get 3 of the same there are several potential patterns (replacing Life & Death with whatever charm
you desire):
Blade

Life & Death

Guard

Life & Death

Grip

Life & Death

Blade

Life & Death

Guard

Life & Death

Grip

Life & Death

Or

Also the grip could have the 3 while the blade has 2.
Or
Blade
Guard
Grip

So what do these charms do?

Able-Bodied
Having a few of these makes it so your sword's durability deceased extremely slowly, which would be
useful if it wasn't for the fact you can make your sword indestructible.

Backwater
Increased attack as your health drops, never pick this up as you should never want to have anything
less then the full 1000 life.

Big Shot
Increases damage of guard breaking/ unguardable attacks, this can make even Harikiri very easy.

Dark Sword
Increased power during the night, no effect during the day or evening.

Fortune
Set chance to revive on death and given 250 life when killed, I haven't tested but apparently it's about
a 70% chance to revive when you have 3 Fortune charms on a sword.

Life & Death


If you do nothing (including guarding) after a few seconds your vitality will increase on it's on. This is a
must on at least one equipped sword to prevent the need to spend a lot of money on items/ eating.

Light Sword

Increased power during the day, no effect during the evening or night.

Midas
Increases the money earned on money sacks.

Pitching
Make it so you guard grab attacks automatically. For those that have played previous WotS game this
is like you've matched the grab moves.

Squall
Makes it so certain attacks will pass though you when you dodge. Imo this is completely useless, as
your dodge should have you get out of the way completely, if you can't then you should be guarding
not hoping the attack will go though you.

Getting Dojima as your smith


We want to get Dojima as the blacksmith, he does slightly better with swords but more importantly he
doesn't leave Day 4. The basic idea to convince him is to continue finding out about his and Hanpei's
past. After a while he fights you and when you deplete his vitality he decides to go back to work

Detailed method to get him:

Have the Smithy inform you he's closing say to him:

"Why are you closing it down?"

"don't you have a successor?"

"I'd be happy to."


In Cemetery speak to Dojima saying:

"The smithy's been looking for you."

"You need to take over the business"

"He's waiting for you."


Dojima makes up his mind, speak with Smithy next:

"whose grave was that?"


Go back to Dojima:

"This Hanpei's grave?"

"Hanpei didn't have an eye for quality."

"Why do you think that?"

"So you tricked your boss..."

"Why was Hanpei targeted?" (I think this is optional...)


Back at Smithy

"Hanpei was a good man, huh..."

"(Insert epic and heartfelt tale here.)"

"Huh?"

"Why did Hanpei join the Prajnas?"


Back with Dojima

"You'd crush all of Hanpei's dreams?"

Defeat Dojima using the back of your sword then say:

"Hanpei had a dream, you know."

"To save Japan with a Dojima blade."


After you speak with him again he'll let you know he's heading back to be retrained.

Creating an ultimately weapon


So what we really want to do is create a weapon that can take you though the hardest difficulties. This
takes several steps and can take a LOT of time.

Getting the parts/look of your sword


1st thing we need to do is get the parts. If you want to re-create a sword I suggest getting 5+ copies of
the sword. If you want to create a sword with mismatched parts (say you want to combine Akagi and
Kogure's weapons) make sure you have, again 5+ of each of the 3 parts (the blade, guard and grip). If
you don't care what the sword looks like you can skip to Getting charms on random parts.

Getting the Charms you want


This is the step that'll take the most time. What we want to do is get 3 of the same charm on your
sword. So check the Charms Section above to figure out what charm you're most interested in getting
on your sword, Life & Death is imo an absolute must on a single one of your swords. Big
Shot and Fortune are also amazing options, the rest are so-so to me, but if you want to try them go
ahead.
The 1st step is to start a fresh game preferably on Harikiri. If you haven't unlocked it yet then be sure
to do this on hard, as the difficulty will greatly affect how good the starting stats are for your sword.
Skip the battle at the harbor (unless you have plans to continue on this difficulty) and go into the Town
area, from there get your swords/ parts out of storage that you gathered above.

Now we're going to dismantle all of the swords you gathered (select them in your Weapon Sack and
select the option to dismantle) this will add the 3 parts that make up the sword into your inventory, and
more importantly each one of the parts will be randomly given charms.
To check the charms quickly I speak with Dojima, select create and part bag*. Since you just started
fresh the only parts in here should be from your swords you just dismantled. Check each one and if it
has 2 or more of the charm you want in the correct formation (see the Charms section again,
basically the guard must have the middle slot while the blade and grip can be either to the side or
split) we're going to put that part away and get a temp on in it's place. Save after each good
part! This process takes a long time and no reason to make it take longer if you're lucky to get a good
part.
What I mean by this is take the part to the dojo's storage and put that part away. Either buy a filler part
from Dojima or take one out of your own storage, we want to keep an even amount of all 3 parts.
Now chances are pretty high on your 1st time Dismantling all your swords apart you didn't get a single
part with all the right charms so we're going to put all these parts together using the create option with
Dojima. It doesn't matter what you name the swords you create because all we're going to do is
create them then right away dismantle them.
From here it's repeatedly checking the parts to see if you've gotten a good part then creating a sword
to dismantle. This can be painful to do and you can see the math below in my Math behind charms.
So a simply step by step would be:
1.

2.
3.

4.
5.

Decide which charm you want, start a game on the highest difficulty possible. Skip the harbor
battle (or fight in it if you want...)
Dismantle all your swords to have parts in your inventory
Check the parts at Dojima, if a part has a good combo of charms replace it with a filler part
and save the good part in the dojo storage (save game after!).
Create swords with the parts that don't have the right charms/ filler parts.
Dismantle them, repeating steps 2 to 5 until you have a blade, guard and grip that will allow
you to create a sword with 3x of the charm you wanted.

Getting charms on random parts


This can be easier, but is no means a guarantee. Start a game on the hardest difficulty skip the harbor
battle and go into the town area.
Instead of creating and destroying the sword over and over, take out some money from the Dojo bank
then speak with Dojima and see what he has for sale. His parts aren't great but every time you reenter his shop option the parts he has will have different charms.
So keep checking his parts until you find something that works. I really haven't tried this myself but I
do imagine it wouldn't be as painful since it's fast to re-check things.

Leveling your sword


So now having our 3 parts with the right charm, we want to create the sword. Name it whatever you
want and finally you'll have the basic sword.
After saving, our next step to make it have perfect stats by selecting Refine from Dojima's forge
option. Select Make Stronger and keep selecting it until you are at max degradation (i/e 15/15).
Now Dojima has a random chance for each upgrade to have a high number or a low number, so to
max things out quickly you can choice to restart the game every time he gives a low number saving
each good upgrade but I prefer to aim for a total upgrade of 300 to 350 attack depending on
degradation (14 to 15 max degradation for about 300, 16+ hard to say what you want to aim for but
from 15 on each upgrade can be above 30 attack).
Either way unless your sword had 20 degradation (max possible) chances are you're a ways from the
max of 500. From here we're going to be Recasting.
I'd 1st suggest selecting make harder until you have max durability from there we're selecting make
stronger until again you hit the max attack. You'll gain up to 16 each time you recast your sword so
expect each 100 attack you need to take 7-10 upgrades (especially if you accept a lesser number,
which is fine!) so this requires a lot of ore, hope you saved some up!

Making it unbreakable
So we have a sword with max stats, now to give it the best title in the game! To make a sword
unbreakable we need to repair the sword repeatedly. Specifically we need to break and fully repair the
sword 100 times. Thanks to ReignOfDestiny for posting an "easy" method to do this.
We need a few things 1st. Toho swordfighting from the level 5 dojo challenger. The sword Morning
Moon that is the hard weapon drop from Orochi during the during Four Samurai Lords vs Yakuza
Quartet or after the event The Amihama Eight mission (you have to attack him after either mission)
When we put the 2 together we can learn Toho's secret move Kuruhi Kabuki and eventually get it on a
custom style (once you learn it check it again, basically get 10 kills with this move during spring
harvest).
We'll also need money so for each sword make sure you at least have 5000 mon for great crime and
the hospital closed, though I'd suggest getting 10K each sword just in case.
So now we want to create a custom ninja stance, I suggest just adding Kuruhi Kabuki and the best -vit
use (not needed but can be helpful), naming the stance something like sword breaker... since we're
only using this stance to break swords. I suggest this cause ReignOfDestiny has managed to freeze
his game hitting the mountain of bodies we're about to create with different moves.
With our custom style in tow we need a bunch of corpses, I'd suggest taking the mission
from Sakotsu while the crime rate is great. The mission will have you kill 25 enemies, and since the
game will only allow about 8 corpses kill 16 to 17 of them before heading to one of 2 spots I suggest.
The 1st area as part of the original strategy is right outside the exit to the main plaza, on the south
side of this ally near the end is a small room. On the side of this room that's a triangle is where we
want to gather our corpses. Enemies fighting you will continue to walk around you, so enter this small

room and try to kill them as close to the corner you want them in. From there you can use Kuruhi
Kabuki to move the ones that didn't end up close enough to the corner.
The 2nd area I somewhat prefer myself is right outside of the language school, in the south-east
corner to be exact. This area isn't as good to keep the corpses in line so you might have to gather
them up again using Kuruhi Kabuki but the reason I prefer this area is the small room from the main
method has camera issues. Here you're really close to Dojima, few people will bug you (more then the
1st area) since they can see what you're doing.
Really this method works in any corner ultimately, but the closer to Dojima the better (not too close
though, he doesn't like you having a drawn weapon near him...).
Once you have a small corpse pile stand a few steps back from it and use Kuruhi Kabuki. As it
slashes back and forth it doesn't do a lot of damage to your sword, but the final swing will do at least
150 damage per target hit. If you're positioned right you can destroy a sword with a single move. Also
guarding makes it so you don't move while using the back to forward that Kuruhi Kabuki needs.
Once you've destroyed your sword (or swords if you're doing more then one at once) repair them by
selecting Refine then polish. To get indestructible title without doing anything else you'll need to do
this 99 more times (100 total). This can take 45+ minutes depending on how good you are. While it's a
pain to re-create the corpse pile feel free to do this a few times instead of all at once, as this is pretty
boring but will be worth the effort imo. I also highly suggest saving every 5-10 times you break your
sword, I've yet to have my game freeze but I don't doubt it's possible as Kuruhi Kabuki has made my
game go slower.
Simple Step by step:
1.

Get Toho Swordfighting and Morning Moon Sword to master Toho fighting.

2.

Put Kuruhi Kabuki on a custom style to be able to use it on a sword other then Morning
Moon

3.

Start a Yakuza massacre mission given by Sakotsu (preferable the 25 one having great
crime already)

4.

Kill until less then 10 kills needed to finish the mission. Head to either the small corner room
on the way to the main plaza or just outside the Language school.

5.

Kill the rest trying to get all the corpses to gather in a corner.

6.

Use Kuruhi Kabuki to gather the corpses up.

7.

8.
9.

Again use Kuruhi Kabuki on your corpse pile, start a few feet away and hopefully each time
you can destroy your sword in a single use.
Get Dojima to repair your sword.
Repeat steps 7 and 8 until Dojima offers Indestructible! (saving every once in a while)
Also this video: http://www.youtube.com/watch?v=cECaEQHdV84 shows off this method pretty
well, so if my description aren't good enough hopefully this video will be around long enough to help
you.

Math behind charms


ReignOfDestiny made a great post explaining the math behind charms, unfortunately from my own
experiments I believe there to be a worse chance for any individual charm to appear then the 1/11 he
used (based on 1 blank and 10 different charms as possibilities).
So before I go into explaining the chance I'm putting a simple chart down of what I tired. I dismantled
and checked the charms on 8 swords worth of parts (so 24 parts, 72 charms per run) on Harikiri
during the day, and recorded what came up each time.
Blank
1st set:

25

2nd set:

31

3rd set:

30

4th set:

29

5th set:

34

Totals:
Percent:

149
41.39%

So what does this mean? Well if all 11 possibilities had an equal chance they'd all be around 9% of
the total. As you can see blank spots take up over 40% of the total, so what I'm using is a bit
pessimistic but one of the lowest numbers. So for my math I'm using 5%, or 1/20 chance to get a
single charm as well as mentioning what it would be like if the chance was completely equal (1/11).
So while creating an ultimate sword each part must have 2 of the same charm. Ideally you'd have a
1/121 chance for each part with the lowest odds to be about 1/400. As you can imagine this is a
HUGE difference, and no matter where the odds are on a single try you'll get the combination you
want 0.8% of the time down to .25% chance. On that note, the chances of getting a 3 charm combo
(all the same charm or a specific combo of 3 different charms on a single sword) would be 1/1331
ideally or down to 1/8000 with our lowest odds, so I suggest NEVER trying to create a sword that has
3 different charms, it will take forever.
Ok so now for a bit of hope, sure your chances to get that part the way you want is less then a single
percent for a single try but we're trying many times over! so for 5 tries the formula would be: 1((120/121)^5) or 4.06% probability for ideal conditions, with the 1/20 chance it drops to 1.24% which
isn't that great but this only takes a few minutes to do if you do as I suggest and have 5+ sets of parts
to take apart and put back together.
So keep at it: with 50 tries the odds for ideal condition jump to 33.96% while the 1/20 odds jump to
11.76%. 100 tries makes ideal odds 56.39% and 1/20 odds to 22.14%.

So yes, the odds to get the part right will never be extremely high without a lot of effort. All we can do
is keep trying, I've made several 3 charm swords with specify parts in mind and each one has taken
hours to make. It takes a long time to get things right, but don't worry it will happen so long as you
keep at it!
I'm also going to note here that ReignOfDestiny used 3/121 for a lot of his calculation, while he may
disagree with me using 1/121 the fact is my math is success per part not per sword, as eventually
you'll get 1 part done, then 2... and be left just wanting to get that final part done.

Dojo
Located in the town area, in the south/ south-west corner the dojo offers a few things to do regardless
if you own it or not.
1st you can store items/ weapons and styles on the shelf in the corner to your left as you enter the
room
Speaking with the Old Fossil (only person here right now) you can ask to own the Dojo. Once you do
you can recruit diciplies, face off against challenger and create your own style.
Also the style he'll give you Tokyu Fighting Style Swordfighting can only be leveled by fighting
challengers here.

Getting recruits
To get a recruit beat any random person in the streets with the back of your sword. They'll take a knee
and you're given 3 options, the last option "I'm making you my disciple!" will make you attempt to
recruit them. One of 2 things will happen: 1 they accept and join your dojo, 2 they kick you. If you're
kicked, kick them back! they'll take a knee again and you can try to get them to join again. If they
refuse a few times they'll run away rather fast and you can't get them.
To get a 5 star dojo you need quality recruits, and I do believe what the Japenese wiki says about
recruits is true. They have a ranking of 1-4 random people have a set ranking and armed people like
the Constables, demonscales, Prajnas, yakuza, ronin etc have a random rank of 1-4. So who do we
want? I've recorded the citizen ranks but basically we want women!
(below is taken from http://samurai4.wiki.fc2.com/wiki/%E9%81%93%E5%A0%B4?
sid=5c743e5c40a34d6c4ead24f1f0f9d44a)

Level 1

Level 2

Old man

grandma

foreigners

foreign nurses (consulate)

merchants

carpenters

tradesman

Level 3

Level 4

express messenger

sailor

nurse (hospital)

Harlet

geisha

maid

Wife

Daughter
So apart from the nurses in the consulate, and Blondie soldiers all women are gold for your dojo. In
fact you need 20 women to earn the Nightly Pleasure Martial Arts

Challengers
The challengers offer several of the styles in the game, they depend on dojo rank. I plan to lay out all
the challengers here in a future release, for now just know each rank offers 2 new challengers, and it
seems like the higher rank you go the better your students are at beaten back challengers without
dying.

Getting Sensei
You might notice when you get the dojo there's a challenger nearly every 10 seconds. Each time you
go from one area to the next there's a chance of a challenger arriving. Having sensei in your dojo will
make it so that each time a challenger appears they're nearly instantly defeated.
To get sensei you have to make her take several jobs, my detailed method is below:

On the back road see Sensei in the east side near the rest area, say to her:

"Are you all right?"

"What will you do now?"

"There's work available in the Clothing Store."

In The Main Plaza west side in Curio Shop say to her:


"How's Retail?"
"I hear the sushi shop is doing well..."
Head to the Harbor, Sushi-ya on the south-west side to say:
"...is it fun?"
"Security at the gambling den?"
Head into the gambling den at night (in Town, north-east corner) to give her the next job:
"How are you liking it?"
"Maybe you should work with children."
If the language school is closed she'll be outside, otherwise she's inside with the kids in the
evening so tell her:
"How are you enjoying it?"
"You could always teach at my dojo..." (you have to own the dojo to get her to join)
And there you have it, Sensei has joined and should right away start destroying all challengers!

Creating your own Style


As the head of the Dojo talking with the Old Fossil he offers you the ability to create your own style.
You have to have a blank book (can be purchased in the casino, as well as Dojima sells them after
the tournament with a great crime rate), and enough skill points. Skill points are earned by just
playing, eventually you'll have the max of 9999.
I'd recommend just worrywing about create a single stance that's really strong, the passives are what
we really want, reducing vitality costs and damage by 75% will eat up a lot on their own. While
experimenting I took all the passives and this adds up to several thousand of the 9999 cap without
taking a single offensive move. Of course this is up to you, after all you're creating your own style.

Getting the Dojo back in future playthoughs


I know of 2 ways to get it back. If you've gotten Sensei to be the head of the Dojo you can challenger
her and beat her with the back of your sword, after that speak with the Old Fossil to get the Dojo back.
Otherwise you need to pay the Old Fossil 3000 mon to get it back.

Night Crawling
The section I just don't really care to explain! Basically this is a mini-game where your character tries
to get in bed with all the women of Amihama!

In order to successfully night crawl someone you must 1st make an appointment, which is simple for
random women (but annoying) but can be complex for the 7 women who you can night crawl.
After that during the night you must go to the person's home and find them without getting caught by
anyone else in the house. If you're not sure where the house is within the journal under night crawl it
shows the area it's in, and within that area will be a double heart icon to indicate it's for the night crawl
mission.
When you get to the women both go to the inn and have to fight to undress them (doesn't everyone
wins at this point normally?).
This section details the basic how's of it, you're likely going to have to try it out to really grasp it...
overall this is a really simple mini-game that you have to do 100 times over for the platinum, so if
you're not going for platinum I'd suggest not really bothering with this mini-game in the 1st place.

Making the appointment


As mentioned above normal girls are different then the named characters, if you're looking to night
crawl a main character look below.
To make an "appointment" speak to any of the female characters and select the bottom option I think
I'm in love. From here you need to say the right pickup lines to have her agree to go with you. The 1st
two sets of questions I have a decent idea what they do, the next 2 are more about the reaction you
get from the girl you're hitting on and I can't really say what they do.
The 1st set of lines is about the time of day. The 2nd set of lines is about the women's age, I think I
know what you need to use for which age but some models of NPC's seem to be able to fit in 2 of the
categories. From there depending on their reaction you seem to have to select different options for the
next 2 responses... I honestly never found a good pattern to say exactly which option is the right one.
The exact lines are:
Set 1 time of day
If it's morning select:
What nice weather we're having...
If it's the evening select:
The setting sun is so beautiful...
If it's night time select:
The moon is absolutely stunning...
Set 2 age
If she's young select:

Your voice alone can cure my ills.


If she's mid-aged select:
Those clothes suit you well!
If she's older select:
You have a nice, firm ass.
I'm listing the 3rd and 4th set but honestly I'm not sure what to select, it's based on the reaction of the
NPC.
Set 3 based on reaction from above:
You seem like an elegant person.
You seem like a gentle person.
You seem like a reliable person.
Set 4 the closer line, likely based on above again but I can't be sure:
Open your borders. allll of them.
I would gladly cut my belly for you.
My ship docks at your harbor tonight.
I'm Hikikata of the Shinsengumi...

Night Crawl
Now that you've set a date it's time to get her out of her home! I suggest saving before attempting this
as the NPC's can be weird at times. Basically this makes it seem like you're a kidnapper trying to take
their women away! What you have to do here is find the bed that is hiding the women you're trying to
be with and take off the covers of her bed (by pressing square).
You'll know you're near the right bed by the turtle in the lower left corner (near your health). As he
comes out of his shell you're close to the right bed... when you're right beside the right bed he's
completely out of his shell.
All this is made difficult by the other NPC's that are still awake, if you're found they'll either attack you
or run to call the thief takers. So .... we don't want that to happen so we can do one of two things,
either stay out of their sight or knock them out. Knocking out an NPC is pretty easy, just get behind
them and hold R1 and triangle, if your chop connects they're knocked out.
What I suggest doing is 1st put the mini-map in the corner so you know where you're going. Then start
going around, trying to see if the turtle reacts (if it does you're close). When you see an NPC I suggest
simply avoiding them if you can... a lot of them are just looking at the wall and will never see you, and

if you knock them out they'll make a sound as they hit the ground somewhat alerting others. If the
NPC is patrolling then it's a decent option to knock them out, just move on fast. When you do find the
right area get close to the bed's, you should be able to tell if they're right just by getting close.
Now if an NPC does find you make sure to knock them out fast. If they start attacking you try to circle
them to knock them out. If they go for the thief takers chase them, they eventually take a knee (since
no one apparently has any stamina) for you to catch them. If they manage to leave the house you'll
need to either find your target fast or get ready to leave since as soon as the thief takers come you
either end it by leaving the house or getting caught, you fail either way when they appear.

Sexy time
Yup that's right the final part to successfully night crawl someone is called sexy time. Apparently you
need to fight the girl you're night crawling to remove her clothing. You can do this in one of 2 ways,
either attacking with square until she runs out of health or use the grab (R1 + triangle ) and throw her
onto the bed. All the while you're doing this your partner will attack you as you get near them, you
have a limited amount of health but if you do have some Medicines you'll use them if you run out of
health.
If you're night crawling a normal women it really doesn't matter what you try, the square combo will
likely win the entire match if it all connects. If you're night crawling one of the main character they'll
have a LOT of health. So it's far better to simply grab and throw them.
to throw an enemy I generally try getting near them to get them to attempt a move while being far
enough away not get hit, the delay for the "partner's" move should let you grab them no problem and
throw them, if you didn't manage to get them on the bed try again as normally I can grab them a 2nd
time if needed... but that can be hard to aim.
Once you've managed to undress your partner you win! Afterwards you're outside the inn being given
a random item and most of your vitality will be gone.

Main female character appointments


Below is a list of how to night crawl all the female characters in the game

Nightcrawl Mayu
For all 3 sister you must get arrested 3 times at a specific crime rate. Basically you must endure their
form of torture 3 times, the last time you must get a high score (above 100 I believe) and they'll set a
date that night. All 3 of them have the same layout for night crawling, they'll be up the stair in the
north-east corner of the building.
For Mayu the crime rate must be good or great.

Nightcrawl Chika
See above, for Chika you must keep the crime rate neutral. This can be annoying since you need to
commit crimes to get arrested.

Nightcrawl Yuri
See above, for Yuri the crime rate must be bad or very bad.

Night Crawling (Continued)


Nightcrawl Melinda
Melinda is really annoying to get, basically you must defeat her with blunt attacks in every event
possible she's in, and find her after the battle tournament. I'm going to write a step by step because of
the possibility of just missing one event so...
This method involved closing the hospital, if you want to keep the hospital open you'll have to re-open
it on another playthough.
My Method:
1) Harbor - Amihama Harbor Skirmish
-Be sure to tell Akagi to "Take your hands off her!" when prompted and beat the Prajna fast
enough so you have to fight Akagi, Melinda then Kotobuki.
2) Little Britain - Audience with the Littlest Public Servant
Simple intro event.. which you're going to ruin by drawing your blade on Melinda!
Remember you need to use blunt attacks against her from here on it, as she will die if you use
regular attacks.
3) Toasty Truth Bar (Town) - Violent Behavior of the Marine Corps
Get rid of the marines, then attack Melinda.. Akemi is a little scared of this failing the
event... but that doesn't matter.
4) Shrine - Sneaking into the Magistrate's Office
-Doesn't matter how you do this, you can get one crate and leave or go for more to earn
more money.
-For this method you must close the hospital as you fight Melinda during it.
5) Magistrate - Denying Western Medicine or Plan to Shut Down the Hospital
Easy fights, just be sure to take cash from the sisters as playing with them would be them
torturing you... not much of a reward imo, but if you're into it...
-If the language school is OPEN and you want to keep it open, skip the next event by sleeping
either at the inn (if you're concerned about crime rate) or on one of the mats outside
6) Shrine - We Don't Need No Stinkin' Language School! or The Lecturer Is a Dead Man
Simple events, click the links for details if you need em.
-If the Casino is OPEN and you want to keep it open, skip the next event by sleeping either at
the inn (if you're concerned about crime rate) or on one of the mats outside
7) Shrine - Destroy the Casino or Put an End to the Casino's Reconstruction
Simple fights, J.J. seems to not care enough about his casino.
8) Main Plaza - Chief Minister Onsen Kinugawa
Auto event but don't draw your sword, but you can enjoy a random comment or two.

9) Shrine - Washing Blood With Blood


Agree to help
10) Toasty Truth Bar (Town) - Kill the Traitor
This won't be important for the ending, but do the next few events so that the Prajna will
support you for the tournament.
11) Cemetery - The Truth
You don't have to kill Akemi here really, we're not going for the ending.. but do so if you
want.
12) Harbor - Break the Snare
Spare Moro if you like, doesn't matter for getting Melinda in bed...
-auto event The Chief Minister's Big Move13) Shrine - Blades of the Patriots
Agree to being in the tournament under the Prajnas name.
14) Main Plaza - Battle Tournament Opens and We Are the Champions
Be sure not to kill Melinda in the final round... otherwise this is the same as always, finish
the 3 fights then leave the tournament grounds saying "I wish to be excused"
15) Main Plaza - inside the restaurant on the east side of the area
Melinda will be in here say to her "Because I want to fight you again." to set the date!
Save before attempting to night crawl Melinda. The area will be crawling with marines and
blondies... anyways Melinda will be in the south-west corner room... it's hard to get here without being
spotted so you might want to rush it but to each his own.

Nightcrawl Akemi
To night crawl Akemi 1st thing we need to do is give her fish. 10 to be exact most types will work,
some don't (she doesn't like crawfish for example).
Doesn't matter when this is done so long as it's done before the event The Truth. And since we need
to see that event following my guide for The Flames of Prajna is what I'd recommend. Save after
step 10 the event Kill the traitor (it's your last chance since it locks you into doing the night crawling
after the next event).
At step 11 instead of saying you overheard her say in order when prompted:

So, there are actually four sisters...

It's dangerous out here, May I escort you?

Let me escort you to your bedroom.


Which apparently works... anyways you'll be in the bar, upstairs to nightcrawl but you can't leave the
bar as time advances if you do.
Akemi will be in the southern most room, in the western bed.

Nightcrawl Laura

Do events for the foreigners until day 3 midday (follow my ending guides Setting Off to Foreign
Lands if you want step by step, basically up to step 10).
After you get Laura her medicine completing the event The Ambassador Collapses it might not be
required but speak to J.J.
Leave Little Britain so it becomes night and come back, The lost and found shop below the tracks
should have an item for sale called mysterious key. Purchase this and then save (just in case you're
caught).
You now need to enter the consulate, but you can't get close to J.J. so hug the east side wall and you
should get in without triggering the event. From there go to Laura's room on the 2nd floor to attempt to
nightcrawl her.
She'll always be on the west side room of the house, but there are a lot of Blondies/ marines here, so
I suggest just running past them to the bed Laura's in.
Now I'm pretty sure the somewhat comical event that happens next is the only possible thing that can
happen... for clear reasons they took out the ability to do it with Laura...

Nightcrawl Sensei
First and foremost Sensei must not be at the dojo at the start of a playthough where you intend to
night crawl her. So if she's at the dojo you'll have to kill her.
I suggest following The Light of Hope ending path and just going as far as getting Akagi to the
hospital, as it's easier then the other endings to deal with Getting Sensei, however you can work
getting her in any ending.
Once she is at your dojo you need to get a 5 star rating. It doesn't matter who's in your dojo just so
long as they're good quality (see Dojo section for tips of who to get). When you get the 5 star rating
with Sensei at your dojo speak with her and say:

Glady. Any time!


Go to the road, before the fight say to Sensei:
I'm listening...
Partake of my loins.
Defeat her with the back of your sword and speak with her, you should get the scene that you made
the appointment.
Sensei will be in the north-west corner of this house, once again there are a lot of towns people here,
you'll likely be caught, so run past them and get Sensei out of bed!

Main male character appointments


All you need for all the guys is the right style, Nightly Pleasure Martial Arts. To get this style you
must have a 5 star dojo with all females. There'll be a challenger who uses it.

Equip this style and attack one of the below 7 male characters. Doesn't need to be a blunt attack and
you should see a unique animation when you attack.

Nightcrawl Shigeru Moro


Moro is easy enough to find we normally is in the Magistrate area. Find him beat him with Nightly
Pleasure Martial Arts until he agrees to go with you.

Nightcrawl Reddo Akagi


Akagi and Kogure both are normally in the Shrine area except during certain events. Again using
the Nightly Pleasure Martial Arts beat him till he agrees to it.

Nightcrawl J.J.
J.J. spends pretty much all his time in the consulate in Little Britain. Find him and use the Nightly
Pleasure Martial Arts to get him to go with you.

Nightcrawl Jinrai Kogure


Akagi and Kogure both are normally in the Shrine area except during certain events. Again using
the Nightly Pleasure Martial Arts beat him till he agrees to it.

Nightcrawl Hikaru Kotobuki


Kotobuki spends all his time at the Magistrate inside the building. Attacking with the Nightly
Pleasure Martial Arts to set the date with him.

Nightcrawl Gunji Dojima


It's a lot easier to get Dojima as your smith so he's always in Town. Once again attack with
the Nightly Pleasure Martial Arts until he agrees to the date.

Nightcrawl Onsen Kinugawa


Kinugawa can be rather annoying to get since he isn't always there. I suggest following the Road to
Ruin ending, after step 10 the event The Chief Minister & The Three Sisters you can find him
upstairs in the center area. So for the final time attack him with the Nightly Pleasure Martial
Arts style till he agrees to go with you.

Crime Rate
Crime rate determines a few things, who appears everywhere (Constables are really common with a
great crime rate, yakuza with bad crime) and more notable the cost of things.
With average crime, to repair your blade at the smith it costs 100 mon. With Great crime rate it drops
it to 50 mon, while a horrible crime rate will up it to 150 mon. Repairs costs aren't that bad, but
upgrades can cost several thousand, so 50% more adds up fast.

Also the crime rate affects what a store has for sale. As the crime rate gets better stores can offer
more items.
So a rule of thumb, keep the crime rate at great if you can.

Now what effects crime rate:

Missions for the Yakuza in town, or the Constables in the Magistrate area have the greatest
effects. (the kill X for Mistress and Sakotsu let you easily manipulate fthe rate)

Sleeping outside raises the crime rate, sleeping at the inn lowers it

Attacking lawmen raises the rate, not sure if killing random Yakuza lowers it at all

Destroying things can raise the crime rate


So basically don't do things that can get you arrested.

Torture
Getting Arrested
Getting arrested is easy, attacking people, drawing your weapon, destroying crates in front of thieftakers or constable will have them blow their whistle and they'll attempt to kick you down. Each kick
that connects on you takes about 1/4 of your vitality, and if they take it all and kick you again you're
done and arrested.

Torture Types
There are 3 types of torture, done by a few plot events but mostly seen as punishment for doing
something bad. If you don't want to deal with the torture if you're done something bad, when the sister
comes, you can talk to her and pay 1000 mon to skip out of the torture (time still passes) What you
endure/ and who does it is determined by the crime rate so:
When crime is bad/very bad
Super Rock Press is done by Chika
I find this really easy. There are 5 spots to move between using the left stick. I stick to either side of
Chika, as Chika in the middle will randomly attack you as the stones fall. Moving left or right I can do
this torture without every needing to brace myself.

When crime is normal/neutral


Hell Horse by third sister Yuri
Use circle to raise, not too high as you can hit the ceiling. Brace with X when Yuri goes to hit you with
her weapon, also be aware she can kick you 3 times in a row.

When crime is good/great


Human Waterwheel done by 1st sister Mayu
This is annoying. You need to bash circle when you're above water, and as you're about to go
understand hit/bash X to brace which you'll to take no damage. This is the hardest one so don't feel
bad if you don't do so well.

After torturing you depending on how many points you got the sister who just tortured you may attack
you again, so be prepared to brace again with X as this CAN kill you.

Update History
Version 0.40
September 3, 2012
Initial Release
Version 0.51
September 17, 2012
Fixed lots of small spelling/ grammar errors
Added the major jobs
Version 0.80
October 30, 2012
Finished the styles section
Added the massacre mission job givers (so all major job givers done, just DLC and minor
ones)
Added trophy, title, accessory, food and a list of all unlockables from the main menu
Added most items and shop lists, I know a few are missing but nothing important
Added a section for creating an ultimate weapon, hopefully isn't too much of a wall of text...
Fixed some minor things
Version 1.00
January 23, 2013
Added the night crawl section
Added the sword section
Fixed a few errors... not sure how I mixed up the titles of the endings..

Thanks and Credit


Great thanks to ReignOfDestiny for making some great posts about how to do things, my section
about creating an ultimate weapon is largely his work. Also thanks to though that posted the styles on
the forum, I took a few of the stances from ReignOfDestiny's post (which is based on Kausgrove list)
so they deserves some credit but there are others that posted info earlier, thanks to all of you.

Thanks to Pang Tong as well, I used his FAQ when he 1st put it up to help me get several of the
swords before I was even recording where they where. Also thanks to many community members who
found the swords and posted what they found on the forum.
Also wanted to say thanks to the community in general, questions get asked and answered without
any problem here... it's always nice when it works that way!
The Japanese wiki site: http://www44.atwiki.jp/samuraidou4/ gave me a lot of ideas and vague
concepts of what to do about things.
The other Japanese wiki http://samurai4.wiki.fc2.com/wiki/
%E3%83%88%E3%83%83%E3%83%97%E3%83%9A%E3%83%BC%E3%82%B8 helped with dojo
issues and other small things.
Before my initial release I've gone though plenty of forum posts, so if you feel you deserve credit for
something I've mention e-mail me with a link to your post. I'm not against giving credit for your work
just don't remember what I may have gotten from people and what I figured out on my own.

Contact Info
First and foremost there are many people on the Board that are more knowledgably then I, so posted
any problems and questions there first is a good idea. If you want to contribute or point out any
problems in my guide you can e-mail me or send a message over psn or live, chances are though if
you need a timely response e-mail isn't the way to go just so you know.
If you want to contribute let me know how to credit your contribution! I hate the idea of posting
someone e-mail and if that's all I got then you're unlikely to get any credit for what you gave me.
Also please don't send a friend request, especially a blank one. I have a really full friend's list and
unless I'm going to be playing online with someone I'd rather not add them to my list, just send a
normal message and chances are I'll get back to you soon enough.

Jo-dan

Yato: 1st Opponent during Independent Tournament. Also, Amihama Invaders.


Asahi Noir-draft: Kirizame -Amihama eight.
Ayade: Kanzaki during "A Deceptive Price" event.(needs Aleshaft to master. Jubei has this. Amihama eight, Norm
Sadaha: Reddo Akagi
Hoodlum: Generic NPC
Hassu: Generic NPC. Possible higher chance from Mission related enemies
Impenetra: Generic NPC

Chu-dan
Goshi: Jubei- Amihama eight
Jackson: Kotetsu- Amihama eight
Mushin: Starting style
Zabi: Gambling den Mistress, Amihama eight. Wait for everyone to clear out.
Gan: Sensei (needs New World to master. Sensei has this on Normal or higher difficulty.)

Shamei: Mayu.
Kudoi: Kotobuki (Chu-dan/Jo-dan)
Invinciba: Generic NPC

Ge-dan
Tsubo: Kobato Amihama eight.
Osha: Generic NPC. Higher chance possible from Mission related enemies.
Nightly Delights: Generic NPC
Bokunen: Suzume- Amihama eight
Tenshin: Gunji Dojima (needs Black Mark't, Bamboozler or Shady Deal to master. Dojima can have any of these.
Kuki: 1st opponent during Prajna Path Tournament. Amihama 8 Invaders
Sekoi: Generic NPCs
Cantgetmi: Generic NPCs

Waki

Flannel: Shingeru Moro -Road to Ruin ending.


Tokyu: Given when you take over the dojo. (Can only earn skill points to master from Doho Challengers...or just u
Bugyo: Commander, Amihama eight. (Needs Haruyuki to master. Shigeru Moro has this
most commonly on Normal. - Road to Ruin ending)
Windsor: Melinda Megamelon
Kinugawa: Kinugawa (Waki/Chu-dan/One-Handed) - True Ending
Isobe: Generic NPCs
Hanima: Generic NPCs
Noble: Generic NPCs Higher Chance from Mission related Enemies
Common: Blondie Knights at the consulate.

Iai

Sa-Muraitto: Blind Samurai Tournament oppenent. (needs Lost Prayer to master. Sensei has this on normal difficu
Hanza: Gambling den Book Keeper. Amihama 8
Jochaku: Generic NPCs and Mission Targets
Kasshin: Kogure.
Sexua: Generic NPCs and Mission Targets
Kinen: NPCs
Victorious: Consulate event "funding the hospital".
Perfect: NPCs

One-Handed
Torikata: NPCs
Wisdom: New Commander, kill Melinda. New Commander should pop up.
Senba: Hosakawa, Tournament Magistrate path
Ulster: J.J.
Kyoji: Invader Amihama eight. Or Kinugawa's double, during Fevered Spirits ending.
(Needs Tailbwnd to master. Invaders can have this on any difficulty. The fake

Kinugawa will also carry this.)


South Range: Clean Samurai. Homeless jobs
Goyo: Random Theif-taker Or "Plea Bargain."

Shinobi
Saiga: Generic NPCs. Suggest farming Black Masks. 5 Star Dojo Challenger Bikini Sister- Shinobi
Urahara: Madara.
Genba: Murderer in "The Players". Bikini Sister
Asuka: Orochi, Amihama eight.
Toho: 5star dojo challenger. Blue Kimono, straw mask. (Needs Morning Moon to master. Orochi can carry this on
Oniwa: Generic NPCs. Bikini Sister
Fumo: Generic NPCs- Farm Yakuza mission "Amihama's Womanizer". Bikini Sister
Climactic: Same as Above.
ReignOfDestiny
(Topic Creator)3 years ago#2

Dual Arms

Harmonious: Demonscale Commander (Replaces Melinda in Prajna Path Tournament if she was killed ) Or Manm
Haten: Manmaru -Amihama eight.
Kantetsu: Tournament opponent. Prajna path. Kill megamelons before the tourney. Also Possible from Dual-Arms
Gokon: Chika
Dual Manifest: Demonscale Gate Keeper Prajnas path if Dual- Shinobi unlocked in menu before Dual Arms.

Shinobi Dual Arms

Junky: Ekubo, yakuza mission "Empress needs no competition" Or 5 star dojo challenger- The Dual Shinobi Bikin
Kogara: Same as Above.
Mosu: Same as above.
Hara: Toguro if Dual- Arms unlocked in menu before Dual-Shinobi.
Spear
Blossom: Hyouka- Amihama eight.
Aido: Yuri
Fukuo: Generic NPCs
Masuo: Spear wielding tounament opponent. Foreigner path.
Scripturist: Generic NPCs.
Kongo: Spear wielding tounament opponent. Foreigner path.
Daido: Generic NPCs
Gekisho: Starting style.

Hand-To-Hand
Adamantine: Casino guards. Or the Body Guard on the Black Ship.
Gachinko: Tournament martial artist Name coming. Foreigner path.
Shoji: Old Smithy, pre-Dojima taking over. (Needs Tiger Claw to master. The second

tournament opponent [foreigner path] has this on hard.)


Casual: Starting Stlye
Yubari: Shigeru Moro - except Road to Ruin Ending.
Nightly Pleasure: Dojo challenger, five star, must have all female students.
Asasho: Thief mission with the sumo wrestlers. Old Man in the Homeless
mission "Grandpa's Memories" . Human Pigs the "Rescuing J.J." Event.
(Needs Dragon Claw to master. Gachinko Tournament opponent has these on Harakiri)

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