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TA B L E O F C O N T E N T S
WORLD OF DARKN ESS
20TH
ANN IVERSARY
20TH
20TH
20TH
ANN IVERSARY
ANN IVERSARY
ANN IVERSARY
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ANN IVERSARY
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ANN IVERSARY
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PUGMIRE 18
CAVALIERS OF MARS
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SCARRED LAN DS
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The World of Darkness is much like our world, with a darker, more devious, and gothic punk twist.
Decadence, cynicism, and corruption are commonplace, and the dichotomy between the powerful and
the weak is more pronounced as the denizens of the supernatural vampires, werewolves, mages,
changelings, mummies, hunters, and wraiths reign from the shadows.
Twenty years after the original World of Darkness debuted, Onyx Path Publishing relaunched the
World of Darkness through its twentieth anniversary editions, RPG supplements, and fiction, as well as
its considerable efforts to offer the original source materials for fans through digital and print editions
of these books.
Today, Onyx Path continues to expand upon the twentieth anniversary game lines with new supplements and fiction to lend the World of Darkness a modern, updated touch. Its current catalog of World
of Darkness twentieth anniversary game lines includes Vampire: The Masquerade, Werewolf:
The Apocalypse, Mage: The Ascension, Wraith: The Oblivion, and Changeling: The
Dreaming.
All World of Darkness 20th anniversary games are available through DriveThruRPG.com in print
and digital, and select titles may also be purchased in print through Indie Press Revolution.
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Vampire: The Masquerade exploded into hobby games in 1991 and inspired
a generation of fans the likes of which the game industry had never seen before
or since. It was a game that allowed players to portray the monstrous vampires of
myth and legend in a sleek, modern setting. The cultural significance Vampire
left on not just the gaming world but on modern vampirerelated pop culture
can be seen and felt at virtually every turn and in every medium today.
Princes Gambit
Princes Gambit is an entry level, simplified version of V20 play created and
written by Justin Achilli and played with cards included in the PDF and available
separately. This introductory game contains everything players will need for an
evening of casual gaming set in a vampiric Princes Council as they try and determine who is a Sabbat infiltrator and traitor. Coming Soon.
Werewolf: The Apocalypse presents the Garou: creatures at once both man and wolf, and filled
with a Rage against the evils that would destroy and corrupt both the natural and spirit worlds. Sacred
warriors imbued with powerfrom the spirits of Earth and Moon, they are the doomed heroes screaming
defiance inthe face of impossibly powerful foes.
W20: Kinfolk
Kinfolk presents the Apocalypse War from a fresh perspective the characters who arent Sacred Warriors,
but normal folks who possess a monster lurking in the foliage of their family tree. Coming Soon.
Mage: The Ascension features architects of reality locked in a deadly fight to see whose future will
prevail: the Ascension War. But within that sometimes cosmic scope, Mage asks an intimate question: If
you had the power of a god, what would you do with it and what would IT do with YOU?
Soon.
This guide explores how the real movers and shakers operate when magick is thrown into their lush and money
driven world. Fans can expect to find mansions, highpriced toys, expanded Backgrounds for wealthy wizards,
Technocrats, and additional source material related to the social elite. Coming Soon.
All the stories they told you about what it would be like after you died? They were wrong. There is no Heaven
and there is no Hell. Theres only the Underworld, with the ravening maw of Oblivion at the bottom and the impossible dream of Transcendence at the top. And in between, all the Restless Dead. Are you ready to join them?
A game of modern fantasy, Changeling: The Dreaming takes you into the secret kingdom of the
faeries on Earth. Halfhuman, halffae, changelings come in all sizes, from the mischevious Pookes to
the surly Trolls to the bloodthirsty Redcaps. You are invited to enter a world where mythic adventure and
magical wonder coexist with the mundane.
In addition to the highlyanticipated corebook, several releases are planned. They include an anthology and the following supplements: C20: Guide to Freeholds, C20: Quickstart, C20: Kithbook:
Boggan, and C20: Immortal Eyes 4.
The greatest men and women of Creation are those divinely blessed heroes known as the Exalted. The
mightiest among these are known as the Solar Exalted, the chosen of the Unconquered
Sun, Lord of Heaven and first among the gods.
Exalted Third Edition offers a redesigned system that takes
the best parts of the previous editions and streamlines the mechanics for maximum playability. It also includes:
New! Expanded Character Creation
Create and play Solar Exalted characters
and compelling mortal heroes with more information and fleshed out details.
New! Merit System Customize characters
more easily and precisely than ever before
with a new system of Merits.
New! Magical Equipment Be more
prepared for battle with a new and
more compelling treatment of magical weapons and armor, including
Evocations Charms and other miracles that may be gained by establishing
rapport with mystical artifacts.
New! Combat System Fight with a
new cinematic combat engine, primed
to deliver dynamic, exciting, and easily
resolved battles between heroes, gods,
and armies.
New! Charms Explore a vibrant new Charm set encompassing both classic Solar powers from previous editions and allnew powers to shift the course
of Creation.
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Available Now!
Beast: The Primordial
You are aBeast, and you must feed. Your Hunger drives you, and
your Hunger might damn you. Indulge too lightly and your Horror
will take matters into its own hands, roaming the Primordial Dream
for sustenance and awakening murderous hatred in spiritually weak
individuals. Feed too deeply and too often, and you become sluggish, sacrificing the raw edge of Hunger for the languor of Satiety.
You must decide how to grow your Legend will you be the monster incarnate, the thing that all other monsters fear? Or are you
doomed to die under a Heros sword?
THE PACK
The wolf must hunt, but it cannot hunt alone. Your hunts need the
talents and instincts of other werewolves to slaughter the most dangerous prey. Your pack needs grounding in the world, humans who
provide their contacts, expertise, and support. The Pack explores
hunting grounds, pack creation, packs, other werewolf organizations and more.
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Upcoming Releases
Changeling: The Lost Second Edition
Changeling: The Lostis a game about those people in awful situations, who have mustered the strength to
move on. Its about learning to survive in a new world, one that looks like the one you grew up in, but one youll
never see the same way because of what youve been through. Its about struggling to find a balance between
facing the world, and looking back and healing. CtL2e will feature The Hunstman Chronicle.
A Thousand Years of Night explores the vampires who transcend history, who see the rise and fall of leaders and
even nations. Elders are strange and mysterious enough to be conspiracies in and of themselves or theyre dangerous
outsiders who know where the bodies are buried. This book provides guidance to play Requiem as an elder, giving
players tools normally out of reach for ordinary characters.
Signs of Sorcery
Signs of Sorcery, which was formerly titled Shards of Power, covers the physical, tangible expressions of magic: Sacraments, Magical Tools, Grimoires, the creation of archmages, and more.
Hurt Locker
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The debut of the Second Edition Rulebook will be backed up by Hurt Locker. This supplement will delve
into violence in the World of Darkness, from the classic beatdowns in dark alleys to scene kits designed to
help players guide story action for themselves. Coming Soon.
Your story begins with the moment of your death, and with the Bargain that reversed it. With the cold
hand that brought you back to the living world, with the dry whispers that still haunt you, with the
presence that has nestled in your soul. Every night is the carnivale, because every night you walk with
ghosts. Death is a door. You are the one with the key. GtSE2e will offer a revised and updated rules
system and an expanded setting.
For years, weve entertained fan requests for rules that allow different supernatural creatures to play in
the same game. This year were pleased to announce that well create a book thats tentatively titled
The Crossover Chronicle which will provide all the necessary rules to play within a setting designed
around the idea that every single supernatural exists and they may be aware of all the others, too. This
will be a massive undertaking never before attempted for the Chronicles of Darkness!
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Available Now
Hundreds of titles are available now for you order in multiple print and digital formats at DriveThruRPG.
com. Choose from supplements and core releases for game lines like World of Darkness,
the Chronicles of Darkness and much more!
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Exclusively at
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EMBRACE YOUR
BIRTHRIGHT
The Primordial deities and savage Titans have escaped their eternal
prisons to wage war with the Gods once more, and those battles in
the heavenly Overworld have spilled over into our World. Armed with
Birthright weapons possessed of mighty Boons, the Scions, divine offspring of both God and man, stand as humanitys only defense. But
even the Gods themselves cannot stand united, as ancient rivalries
spring forth once more.
Will you rise to the heights of power through your heroism? Will you
become more than just a pawn in a spiteful divine game? What great
events will mark your divine ascent?
SCION: ORIGINS
The Storypath system. These rules provide a foundation for playing any
character mortal or god in the Scion World.
Lots of character options ranging from preVisitation Scions to Therianthropes
to Beserkers.
A detailed setting exploring different relationships between the gods and
humanity.
SCION: HERO
Ten global pantheons that act as parents and patrons for
Scions:Algonquin,Aztec, Chinese, Egyptian, GrecoRoman,
Hindu,Irish,Japanese, Norse, and Yoruba.
Detailed Modes and Shards, optional rules, and alternate settings to
accommodate new Scion stories.
Explorations of the nature of Scions and their relationships, from
their first godly Visitation to the titanspawn who curse their very
existence.
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ogs have inherited the world, building the kingdom of Pugmire untold centuries
after the Ages of Man are over. These dogs have been uplifted to use tools and language, and they seek to rediscover the ruins of the Old Ones. Some dogs have learned
to use the leftover technology of humanity, but they believe it to be magic handed to
them by their lost gods. Others seek to create an ideal civilization, using a Code of Man
compiled from ancient, fragmentary lore left behind by humanity.
Pugmirejuxtaposes the tropes of high fantasy with our relationship with domestic
dogs. Dogs adventure to explore lost ruins in search of relics, knowledge, and danger.
They have access to magic that they control through faith or academic study. Enemies
of Pugmire can either be monstrous or simply other misunderstood people, such as the
cats of the Monarchies of Mau. Civilized dogs have a moral code that classifies some
people as good and others as bad (although not evil thats reserved for insane
monsters that only seek destruction and chaos). The world is dangerous and mysterious, but good dogs will persevere.
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Its one of the first of Onyx Path Publishings creatorowned games, produced in a
partnership with Eddy Webb and his company, Pugsteady. Combining the ideas, passion, and creative of experienced designers with decades of experience in producing quality roleplaying game products, these creatorowned games push the boundaries of the
Onyx Path brand in new and diverse directions.
Some highlights ofPugmireinclude:
An evocative and mysterious setting thats both familyfriendly and deep enough to
create compelling stories.
A traditional fantasy rules system redesigned for streamlined play and easy creation
of heroic dogs, with an emphasis on cooperation and action over competition and
violence.
A variety of callings and breeds that give focus to a dogs role in society and in the
adventuring party.
Rival species to interact with, like cats and badgers, along with terrifying and dangerous monsters that roam the landscape.
www.cavaliersofmars.com
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TRINITY CONTINUUM: ON
In a world still recovering from a devastating war with horrifying mutated Aberrants, the last thing humanity wants to hear is that theyre are back, and they want Earth.
Fortunately, Orders have arisen, each responsible for the creation of a specialized type of psion ready
to combat the Aberrant menace. Will it be enough? A battle rages among the stars, and the psions are
humanitys best weapon.
Trinity Continuum: on will include a:
Complete 22nd century setting featuring Earths first steps into the greater galaxy.
Guide to psions, the powerful artificiallycreated psiusers produced by the quixotic Psi Orders.
GMcentric material detailing some of the settings secrets and potential future fates.
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In addition to an updated gazetteer, Scarred Lands Players Guide includes many updated and revised
rules and items from older Scarred Lands material, in addition to entirely new content:
Scarred Landsspecific player races, including asaatthi (snakefolk), hollow legionnaires (half
constructs), manticora (lionfolk), orcs, slitherin (ratfolk), and ironbred (sutak, or horsefolk)
Dozens of settingspecific archetypes for core, alternate, base, and even hybrid Pathfinder
Roleplaying Game classes; and dozens of new archetypes, paths, domains, traditions, oaths,
and more for Dungeons & Dragons 5th Edition classes
New prestige classes for both Dungeons & Dragons 5th Edition and Pathfinder
Roleplaying Game
Over 50 settingspecific backgrounds, feats, and traits for both Dungeons & Dragons 5th
Edition and Pathfinder Roleplaying Game
Nearly a hundred spells and true rituals
Dozens of magic items converted from d20 System to both Dungeons & Dragons 5th Edition
and Pathfinder Roleplaying Game rules
Comprehensive rules for mythic or legendary tiers of gameplay in the Scarred Lands
The first of many Scarred Lands game books yet to come...!
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Onyx Path Publishing offers multiple formats of our games to fans around the world. Get your hands on
the edition you want by buying from our partners or by backing us on Kickstarter. We post announcements regularly on our website, so be sure to follow our updates about new and existing releases at:
www.theonyxpath.com.
Find all our games, anthologies, and game aids on DriveThruRPG.com in multiple digital and print
ondemand formats.
Thanks to our thousands of Kickstarter backers, weve been able to print almost two dozen beautiful, fullcolor, embossed editions of games such as Pugmire, Scarred Lands, Vampire: The
Masquerade 20th Anniverary Edition, Exalted, and more! Watch our website for details on
upcoming Kickstarters.
Missed our Kickstarters? Hoping to find our games in a store near you? We have recently partnered
with Indie Press Revolution to introduce select games, like Pugmire, as well as any available Deluxe
editions, in retail stores.
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