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BARON JANOS TELKOZEP

European politics. Recognizing earlier


than most nobles that the wave of the
future would be in banks and tradinghouses, rather than acres of barley or
ransomed Turkish generals, the Baron
taught himself the new intricacies of
ducats and marks, pounds and roubles.
By the 19th century, he had steadily
enriched himself through six or seven
wars, three changes of dynasty, and
two vampire panics. During the latter,
he often acquired the estates of the
condemned at knock-down prices, feeling no guilt at profiting from the deaths
of vampires more foolish and rash than
himself. Slowly, he began to accumulate vampiric foes the great Pavane
des Vampires in Paris declared him
anathema, and others tried to stalk or
betray him in their turn.
He studied the occult, seeking new
weapons against his fellows, and
learned that his ancient lover, the
Countess Bathori, had somehow
escaped her prison through sorcerous
means. She had become a Grand
Master of the Cabal, a secret society of
monsters and magi descended from
ancient Egypt, and she offered him
sanctuary. Telkozep accepted . . . but
she had learned little from her long life.
During the disasters of the 1940s, her
rashness nearly destroyed the vampire
brotherhood in the Cabal and the war
she helped spark did destroy Telkozeps
beloved Hungary. In 1956, he left
Bathori and the Cabal behind, beginning 30 years of shadow warfare in
boardrooms and blasted heaths across
Europe and America.
Although his vampiric powers kept
him alive, and his fortune kept him
hidden, the Cabal (and his vengeful exlover the Countess) came ever closer to
destroying him. Telkozep could see the
inevitable future; just like the
pathetic vampires of the
17th century, he was alone
and friendless, with every
POINTS SUMMARY
hand against him. A stake
Attributes/Secondary Characteristics [ 220 ]
in the night, or the Final
Advantages/Perks/TL/Languages/
Dawn, awaited him
Cultural Familiarity
[ 369 ]
unless he could change the
Disadvantages/Quirks
[ -120]
game. Where once he had
Skills/Techniques
[ 66 ]
researched money, and
then magic, he now sought
Other
[
]
allies. He discovered that
the Cabal had their own
Born in Castle Telkozep, Hungary in
1571, the year of the great victory at
Lepanto, Janos Telkozep succeeded to
the barony when his father died fighting the Turks in 1589. At a glittering
Twelfth Night feast at Castle Bathori a
few years later, the young Baron retired
to the chambers of the beautiful, widowed Countess Bathori. To his shock
(though not entirely, it must be admitted, to his surprise) he discovered the
next morning that she had transformed
him into a vampire. Telkozeps family
connections kept him out of trouble
when the King of Hungary eventually
tried the Countess for murder and
imprisoned her in a distant castle without food or light, but he learned from
her example. She had allowed her vampiric appetites to corrupt her judgement, and that, Telkozep vowed, would
never be his fate.
Over the next two centuries, the
Baron repeatedly died and took over
the Castle as his own heir, continuing
to ally himself to kings and archbishops, maneuvering ever more gracefully
through the byzantine paths of

320

ICONIC CHARACTERS

enemies and one of them dwelt on


another Earth, where the Countess
reach could not so easily extend.
Telkozep put all his liquid wealth into
portable assets and waited for an opening. In 1989, he walked through a
megalithic barrow under a full moon,
and into another Earth. He flitted from
timeline to timeline, through gateways
marked in an ancient codex he had
purchased from the bankrupt National
Museum of Budapest, until he was sure
he had eluded the Cabal. He then set
out to attract the attention of outtimers
like himself, with clever advertisements
in the papers and subtle manipulations
of key stocks. When the Infinity Patrol
knocked on his office door, he was able
to present them (and eventually ISWAT,
who took over once they realized what
they had) with an attractive offer
employment as their star vampire (and
financial expert) in exchange for
protection from the Cabal.

Vampire
150 points
Attribute Modifiers: ST+6 [60].
Secondary Characteristic Modifiers:
HP+4 [8]; Per+3 [15].
Advantages: Alternate Forms (Bat,
Wolf) [30]; Doesnt Breathe [20];
Dominance [20]; Immunity to
Metabolic Hazards [30]; Injury
Tolerance
(Unliving)
[20];
Insubstantiality (Costs Fatigue, 2
FP, -10%) [72]; Night Vision 5 [5];
Speak With Animals (Wolves and
bats, -60%) [10]; Unaging [15];
Unkillable 2 (Achilles Heel: Wood,
-50%) [50]; Vampiric Bite [30].
Disadvantages: Dependency (Coffin
with soil of homeland; Daily) [-60];
Divine Curse (Cannot enter
dwelling for first time unless invited) [-10]; Draining (Human Blood;
Illegal) [-10]; Dread (Garlic) [-10];
Dread (Religious Symbols; 5 yards)
[-14]; Dread (Running Water) [-20];
Supernatural Features (No Body
Heat*, No Reflection, Pallor*)
[-16]; Uncontrollable Appetite (12)
(Human Blood) [-15]; Unhealing
(Partial) [-20]; Weakness (Sunlight;
1d/minute) [-60].
Features: Sterile.
* Except after feeding.

535
Name Baron
___________________________________
Janos Telkozep Player ____________________ Point Total __________
Ht __________
Wt __________
Age ____________
Unspent Pts __________
58
197 lbs. Size Modifier _________
0
421
Appearance _______________________________________________________________________________
Strongly built and charismatic . . . yet strangely menacing

CHARACTER SHEET

ST

20

[40]

DX

11

IQ

15

HT

10

Languages

CURRENT

24

[0]

[20] WILL

16

[5]

[100] PER

18

[0]

[0

10

HP

FP

CURRENT

[0

BASIC LIFT (ST ST)/5 ______


DAMAGE Thr ________
80
2d+2* Sw ________
5d-1*
8
8
BASIC SPEED __________
[55] BASIC MOVE ___________
[0]
ENCUMBRANCE
80
None (0) = BL
_____
160
Light (1) = 2 BL
_____
240
Medium (2) = 3 BL _____
480
Heavy (3) = 6 BL
_____
800
X-Heavy (4) = 10 BL _____

MOVE

DODGE

8
BM 1 _____
6
BM 0.8 _____
4
BM 0.6 _____
3
BM 0.4 _____
1
BM 0.2 _____

ADVANTAGES AND PERKS


Charisma 3
Independent Income 10
Legal Enforcement Powers
Mind Control
Striking ST 5
Talent (Business Acumen) 3
Temperature Control 3 (Cold, -50%;
Uncontrollable, -10%)
Vampire (see below)
Wealth (Filthy Rich)
DISADVANTAGES AND QUIRKS

[ 15
[ 10
[ 15
[ 50
[ 25
[ 30
[ 6
[ 150
[ 50

Berserk (9)
Bloodlust (9)
Callous
Duty (To ISWAT; 15 or less;
Extremely Hazardous)
Enemy (The Cabal; Hunter; 6 or less)
Frightens Animals
Greed (6)

[ -15
[ -15
[ -5

Code of Honor (Aristocratic manners)


Dislikes mirrors
Old-fashioned language and idioms (-1 to some uses
of Fast-Talk, Propaganda, etc; GMs option)
Patriot (Hungary; minor Fanaticism; -1 reaction
from patriotic Turks and Romanians)
Vow (Never let vampiric appetites
corrupt my judgment)

[ -1
[ -1

[ -20
[ -20
[ -10
[ -30

[ -1

Written

_________________________________________________________
English
(Accented)
(Native) [ 5 ]
_________________________________________________________
[ 6]
French (Native)
_________________________________________________________
[ 0]
Hungarian (Native)
_________________________________________________________
Latin
(Broken)
(Native) [ 4 ]
_________________________________________________________
[ 2]
Russian (Broken)

8
TL: _______________________________________
[ 0]
Cultural Familiarities
___________________________________________
[ 0]
18th-Century Europe
___________________________________________
[ 1]
Homeline
___________________________________________ [ ]

PARRY

Reaction Modifiers

Appearance ___________________________________
Status _________________________________________
+3 at all times for Charisma!

DR

(Saber)

11
Dodge _____
10
Dodge -1 _____
9
Dodge -2 _____
8
Dodge -3 _____
7
Dodge -4 _____

Spoken

BLOCK

+3 from those he does business with (Business


Acumen), -5 from those who notice his
Supernatural Features, -4 from animals
(Frightens Animals), -1 from past victims and
those with Empathy (Callous), -1 reaction from
patriotic Turks and Romanians (quirk)

SKILLS
] Name
Level Relative Level
17
IQ+2
] Administration
15
IQ+0
] Area Knowledge (Hungary)
17
Per-1
] Body Language
12
DX+1
] Brawling
15
IQ+0
] Connoisseur (Visual Arts)
Current Affairs/TL8
(Business)
16
IQ+1
]
17
Per-1
] Detect Lies
14
IQ-1
] Diplomacy
Economics
16
IQ+1
Finance
16
IQ+1
12
DX+1
] Guns/TL5 (Pistol)
15
IQ+0
] History (Hungary)
20
Will+4
] Intimidation
Market Analysis
17
IQ+2
13
IQ-2
] Merchant
14
IQ-1
] Mimicry (Animal Sounds)
18
IQ+3
] Occultism (Vampirology)
17
IQ+2
] Propaganda/TL8
Saber
12
DX+1
15
IQ+0
] Savoir-Faire (High Society)
11
HT+1
] Sex Appeal
Teamster (Equines)
14
IQ-1
18
Per+0
] Tracking

[ -1 ]
[ -1 ]

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* Includes Striking ST
Includes +3 for Business Acumen
Default from Market Analysis

ICONIC CHARACTERS

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