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Simulation
.of Fighter
Aircraft
Performance
p .S.
Aeronautical
Development
Weapon
Syste~s
for
Design
&
Evaluation
Subramanyam
Agency,
Ban~alore-560
017
ABSTRACT
Simulation fonns an ~ssential toel in the system design a 00 perfonnance evaluation of fighter
aircraft .JIeapon systems. The various guidance strategies used for weapons like guns. missiles. bombs
in the air-to-air or air-to-giound
missions. for aiding the pilot for an effective delivery have been
studied through extensive 4ff-Iine and pilot-in-loop
simulation. The pilot workload analysis carried
out in tlie high fidelity cockpit simulator at the Aeronautical
Development Agency .Bangalore.
provides the system designer an effective means to tune the various subsystems for better perfonnance.
The paper focuses on all these aspects to bring out the importance
aircraft weapon systein design.
of simulation
NOMEN,cLATURE
A.
Leadjangle
vector
Va
Vm
VI
Target velocity
Rf
Bullet
(I)
To
Initial
Tf
Time df fight
machine
and
system corlsisting
man-machine
of man,
interface.
Hence,
vect~r
design
of
such
weapon
systems
and
studies.
d\stance travelled
rate
time
This
paper
systelm of a fighter
(pilot-in-loop)
of bullet
vqctor
describes
the ~esign
aircraft
the
aircraft.
simulation
Off-line
weapon
systems
models,
weapon
and real-time
and performance
Mathematical
typical
evaluation
of fighter
I
are brought
out.
block
diagrams
and
I.
numerical
techniques
used
in
simulation
Computation
of the errors of
for
III
(ADA)
a
Ihe
particular
case.
Acronlluliclll
are
errors is
Pilot-in-loop
Development
and evaluation
MATIIEMATICAL
M()J)I~LS,
NUMERICAL
TECIINIQUES
NATURE
OF SIMULATION
2.1 Mathematical
model
by
like
off-line
simulation,
pilot-in-loop
real-time simylation,
sensitivity analysis, etc. Simulation of weapon
systems involves the model of sensors, control and
guidance computation sys.tems, data latencies,
display symbol dynamics,
etc. In addition,
modeJIing the pilot for off-line analysis is also
important.
2.2
Numerical
benchmark
tor
the
rcal-time
simulation.!
t2.3.2
PiJot-in-,Loop ReaJ-1Ime Simulation
f
l)ifol-in-loop
rcal-time simulation, is used for
Models
requirements
pilot-in-loop
Mathematical
models form the base of
simulation.
The complexity
and structure of
mathematical models are to be decided upon based
on the purpose of simulation. The mod'els are
influenced
is
&
evaluating
the pilot-vehicle
here is on pilol
workload
interface.
Emphasis
analysis
during
the
I
mission, related to weapon delivery. The severity
of pilot
workloa~
adversely
irfluences
the
performanc,
of the weapon system. The pilot
workload
i~ influenced
by the operations
of the
IPilot
in the cockpit
and dynal'nics
of the weapon
Techniques
demands
3.
sizes, etc.
a high fidelity
cockpit
envirpnment
,
WEAPO~
AIRCRAFT
SIMULATION
SYSTEM
I
3.1 DescriptiTn
To suppo~t the pilot in making an effective
delivery of th~ weapons, the 'aircraft is equipped
with various selnsors like radars, inertial navigation
. d uta sensors, I
'
systems,
air
ra d IO
a tlmeters,
.,
aser
I
Off-Line
Simulation
, r
,
Off-line
simulation
is normally
used during
the critical design phase wherein accuracy of the
results
and
sensitivity
analysis
assume
prime
importance. Mathematical
models which form the
backbone of simulation,
accommodate most of the
parameters
which
influence
the system.
This
analysis is augmented by including the pilot model
and evaluating the performance of the design. The
off-line
318
simulation
model
along
with
the
pilot
and
rangers, Infrared's~arch
and track sys,em, etc. The
measurements and the processed outputs from these
units are acquired by the mission computer and
,
processed to generate the cockpit display symbols
I
for steering the aircraft
and commands
to the
weapon system for preparation
and delivery. The
pilot
steers t,he aircraft
on the basis of these
symbols, makes decisions to deliver the weapon on
the basis of the information
provided to him on
,
various cockpit displays and fi,nally commands the
release
of
weapon.
weapon
system is a pilot-in-~oop
system which
at fhe
correct
has to be designed
dynamic
r~sponses acceptable
typical block diagram iof fighter
shown in Fig. r .
instant.
feedback
The
control
for accuracy
and
to the pilot.
A
weapon system is
i SUBRAMANYAM
STORES
: SIMULA110N
AIRCRAFf
WFAPON
SYSTEMS
WEAPON FUNCTIONS
COMPUTERS
MANAGEMENT
SYSTEM
SENSORS
.RADARS
FIGHTER- TARGET
.SAFETY
AIR-TO-AIR MISSION
C~OSE COMBAT
MISSILE BEYOND
VISUAL RANGE,
MISSILES, GUNS
.SEQUENCING
WEAPON
OF FIGHTER
RELEASE
SYSTEM
.LASER
RELATIVE
RANGER
.INS
KINEMATICS
.RADIO
AlTIMETER
.INFRARED
SENSOR
AIR- TO-GROUND
MISSION
BOMBS, GUNS,
.GUNS
ROCKETS,MI~SILES
AIR-TO-SEA MISSION
MISSILES'
.ROCKETS
.MISSILES
.BOMBS
COCKPIT
DISPLAYS
.HUD
PILOT,
TARGET
.MFD'S
STEERING
,AIRCRAFT
FLIGHT
FLIGHTo
Figure
3.2
Air-to-A
I. Block
diagram
or fighter
ir M ission
aircrar~
which
weapon
system
are'released
from
'the
aircraft
at a specified
Gunnery
The
problem
connecting
gen~ral
is
to
air-to-,air
fire
gunnery
projectiles
I
at
fire
a moving
a fixed
number
is a line
of blJl11et positions
control
target
1\vo popular
me\hods
systebs
\
Contin~ous
Computatiqn
of
TrAcer
Line
etc.
Concept
can
be used
situations
1n which
transient
target
Continuous
there
trucking
Computation'
.,
conccpt (Fig.
3.2.1.1
bullet
tor
highl.y
are
relatively
dynamic
opportunities.
of
Tracer
Line
2) compu~es. positions
so
short
Thel
(CCTL)
of
bullets
Real-time
solving
displaying
animation
periodicity
computation
non-linear
of bullet
differential
nol
at which
out. Therefore,
positions
equations
by
for
Vr'ith smooth
feasible
because
of high
I
these tasks have to be carried
empirical
3}9
DFJ" sa
'to.
Ii'
t1
t2
I
tJ
-I
~j
\
,..\~c~~~
~C\O~'(
GU~
-~
HORIZON
.!--
SHELL
--8!SHELL
t1
1 --1-
--
SHELL
~
1--
t2
t'J
,
to:
A,B,C
: PROJECTIONS
OF SHELL 1 ,2,3
POSITIONS
IN AIRCRAFT
SYMMETRY PLANE AT TIME tJ I
FIRING TIME
~.B~C1 :
Figure
2. Tracer
line generation
PROJECTIONS
OF SHELL
, .2.3 POSITION~
IN THE
PLANE PERPENblCULAR
TO
AIRCRAFT SYMMETRY PLANE
AT, tJ I
principle
relations
which
of
the correct
time.
evolved
the
extensive
320
on
The empitical
basis
of
the
results
relationships
obtained
are
from
off-line
simula,tion
,studies.
The
~
TRAJECTORY
GR~
DROP
analysis.
case
encounters,
evolved.
cvllllllllcd
fidelity
of
planar
head-on/tail
chase
,
algorithms
are
These algorithms
will be subsequently
ill l)il()I-ill-I()op
Nillllll,llioll
Ilavill~ Iligll
cockpit
nnd LCA
target manoeuvres
will
flying
4l1ulitics.
V.lrious
llle
IIUD
empirical
be tried out.
missiles
LCA
Missiles
darries
...
two
motion,
based
of
These
from
I empirical
package
for
on Ipoint
mass '.equations
including
the I models
ge~erating
firing
envelopes
~issile
of
target
of
propulsion,
geometries.
Sensitivity
of launch success ranges
and kill probability
to the e'lcounter para~eter like
relative
position
and
Empirical
equations
computing
the launch
velqcities
I are 'bein'g
3.2.2.2
is
determined.
generated
encounter
parameters.
I
air-to-air
derived
aerodynamics,
guidance an~ IR seeker has been
developed,
This has been " used extensively
in
for
respect
Beyond
For
322
simulation
to dominant
types
envclupe'.
relationSihips.
interception
firing
relationships
ate evolved
bllNes of Illi~sile-lllrget
,
I '
SIII1U ullons.
I
3.2.2
us
fighter
aircraft
cahies a be(ond
the
air-to-air
missilel with all-weather
capabilities.
A
,
dual mode guidance consisting
of a mid-course
phase
and a terminal
missile.
The
inertial
phase
is adoptJd
for
system
provides
navigation
the
guidance
in the mid-course,
updates
from
the fighter
the: 'missile
from
the
aircraft
in
the
a(e esse,ntial
because
of
the
phase
incapability
of the missile
the target
modelling
motion
and simulation
Air-to-Ground
target. Updates
fighter
mid-cou~se
about
phase, the
guidanqe
I
missile
combats
Weap~n
Syste"m
Su:aRAMANYAM
-"--
~;:::
,: SIMULA1l0N
OF FIGI-n"ER AIRCRAFT
SYSTEMS
-=
WEAroN
-1-P
P: POINT OF REi.FJ.SE
AU11-IORISA1l ON
--1-
display
symbols
on Hub,
generation
of release
authorisation
cues correspCj)nding Ito the weapon
time to go, release at thejcJrrect
instant, etc.
j
The fighter aircraft I has a wide spectrum of
air-to-ground
low-drag
bombs,
etc.
attack
bombs,
'weapons,
rt?tarded bombs,
laser-guided
'lWo
including
modes
bombs,
I
of
delivery
of
Modelling
rockets,
runaway
air-to-ground
denial
dive-toss
from
missiles,
a certain
Continuously
the
here.
Computed
In the continuouslyj
Impact
computed
time
at
commences
Point
impact
point
irtegration.
the corresponding
include th~ effects
The weapon
trajectory
impact
p<Dint
of npn-standhrd
and
comput~tion
atmosphere,
weapon characteristics,
gravitatipnal
var\ations,
coriolis accelerati(jn,
winds and w1nd shear effects
with variable time steps. These c~mputations
are
used to position
the
time. The
*elease
(
command
algorit~ms
3.3.2
at the
I will
I b'e
correct
instant
simulated
environment
simulator.
mode,
aircraft
which
the
out for a
the aircraft
up before
is a finite
which
dives
releasing
pilot
is
given
release
would
have traversed
the weapon
is carried
wherein
air-to-ground
authorisation
3.3.1.
and simulation
attack
is calculated
bomb Itrajectory
a certain
distance
and from
is computed
this height
the
the bomb
fall
along
the
local
transformations.
frame
by
reverse
set
of
of
and
3.4 Error
The
aircraft
Analysis
weapon
delivery
normally
syste"11 of
consists
of
the fighter
~ensors,
display
systems,
weapon
ejection
system
computational
systems. All these I equipment
certain inaccuracies
total system error
Simulation
and
have
which contribute
towards the
or the impact
point errors.
is an essential
down tolerances.
software
of
hi,s
is carried
by specify~ng
system
inaccuracies
out on the
the statistical
to
obtain
323
DFF sa
ps.
ADS
11
Ts,
Pr,
Jj
WIND
M,
TUNNEU
s,
l.:u.
D,
ORAG
--"-~~-
MA(.;II <.;UMI'UIAIIUN
VENDOR
-('!!~E~!:!;J!j-Q~!
~ )
1
,
VEFF-BFP
FLIGHT
MISS
IN~
DISTANCE
y EFF.BFP
(ACROSS)
IMPACT
hEFF-BFP,
ADSI
RADARI
~-
LASER
(HEIGHT
COMPUTATION)
RADALT
BEST
ESTIMATION
of
AIRCRAFT
TO TARGET
HEIGHT I&
(8,
<I>,x)oRIENTATION
LEGENDS
Ps -STATIC
TARGETTING
PRES~URE
V -VELOCITY
Pr -TOTAL
PRESS~RE
h -HEIGHT
Ts -STATIC
TEMP~RATURE
1 .IFLIGHT
'Y -ANGLE
OF ATtACK
R -, DOWN
I
J
~ -SIDESLIPANpLE
M -MAss,
ORIENTATION
OF
INS, RADAR, HUD,
LASER RANGER
LDP,
ROCKET, GUN
EYEPOINT
~AI~~
h.EFF-BFP
DOWNRANGE
I HARMONISATIONI
POINT
COMPUTAT
ION
PATH ANGLE
RANGE
ERROR
(8, 01>,x).JAR~
COMPUTA
TION
S -REF
SURFACE
Cs -COEFF
MACH-
(elcl.x),-IPITCH.~OLLYAW
.,
MACH
AREA
OF DRAG
EJE -EJECTof
1
Ox. By. Bz -CRANGE
NUMBER
D -DRAG
IN X, Y.Z
(LbCATION)
.
-AIRCRAFT
TO TARGET
AIr
EF~-BFP-
EFFECTIVE
BOMB
I FALL PLANE
Figure
statistical
errors.
parameters
regarding
s. Computational
the impact
point
\
now AGWAAS
9ua}ities.
functions
This
evaluation
and associated
COCKPIT
ENVIRONMENT
FACILITY
performs
three
major
facility
The
sections
by integrating
systell1 functionality.
,
algorithms
deFcribed
for different
process of integl1ation
"1issions
,.
in
the
earlier
are presently
in the
provides
various
studying
symbologies
evaluated
by the pilot.
of
delivery-CCTL,
et~.-needs
displaye.d
on
HUD
to have different
CCIP,
symbologies
get
modes
CCRP,
to be
SUBRA~NYAM
: SIMULA110N
ETHERNET
OF FIGHTER
AIRCRAFf
WEAPON
SYSTEMS
B~
INS.
PC
GRAPHICS
WORKSTATION
FOR
.HUD & OWl
INS
COMPUTER
(/)
a5
SVG.
SOUND
PC
&
VOICE
COMPUTER
MC-
PC
MISSION
<
DBM .PC
MGMT
DATABUS
WEAPON
.VOICE
WARNINGS
MONITORING
FUNCTIONS
~II
w
fXi
.ENGINE
SOUND
15536-
~l
a: II
~
SGU
I.
PC
MFK.
bISP~Y
PC
FSP
PC
SYMBOL
FLIGHT
[MANAGEMENT
STORES
MUL TI.FUNCTION
GENERATION,CQMPUTER
I.
BUS
DISPLAY
~LANS
SYSTEM
WEAPON
COMPUTER
FUNCTION
.HORIZONTAL
SITUATION
I
INDICATOR
i.
ATTITUDE
INDICATOR
SELECTION
.MISSION
DATA
MANAGEMENT
Figure
placed on HUD.
the
functionality
a~
function
fidelity
These symbologies
considering
ergonomic~
6. High
mbde
a
of
loop
forms
cockpit
and
system.
the third
block
environment
environment
are derived
delivery
closed
of the cockpit
cockpit
evaluat~on
I
facility
for weapon
by
man,
machine
its
closed .loop
The
major
diagram
facility
at
is shown
in
CONCLUSION
I
The
Ipaper
j
aspects of
system
improve
the
is specially
as a
emphasised.
ilir-to-ground
interface
The
f<1r a typical
carry
man-machine
mission
workload
weapon
analysis
system
is dealt
cockpit
to
to validate
and
performance
is
out elaborately.
ACKNOWLEDGEMENTS
highlights
modelling
the
various
important
and tsimulation
4evelopment
of weapon
systems
qf
importande
of
developme~t
and
impact of various
error
brought
s.
system evaluation
a fighter
modelling
of a complex
and
and validation
aircraft.
simulation
system
The
activities
The
in
the
consisting
of
author
programe
the
Director
Avionics
(ADA),
information
expresses
(LCA)
and
Bangalore,
required
his
and
Weapon
for
thanks
all the
,
System
I
providipg
for writing
to
scientists
the
of
Directorate
the
relevant
this paper.
I
325
Shrl PS Subramanyam obtained his BE (Mech) from Regional Ellgineering College, Warangal, in
1973 and ME (Aeronautics) from Indian Institute of Sciencp, Bangalore.' in 1975. HIejoined DRDO
at the Defence Research & Development Laboratory (DRDL), Hyderabad, wherlt he worked on
flight
control
development
systems, missile
for real-time
guidance
systems, hardware-in-loop
simulatioJ
and software
Development Agency'(ADA),
Bangalore, in the area. of navigational and guidance system design,
weapon systems modelling and simulation, and weap?n systems algorithm and high fidelity cockpit
environment simulator development.
,
326