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CLERIC:

CHANNEL DIVINITY

CLERIC: CHANNEL DIVINITY
CLERIC: CHANNEL DIVINITY

Optional Features

Below are several optional features that you can choose in place of the Channel Divinity feature normally granted by your Divine Domain as a cleric.

Arcana Domain

Channel Divinity: Graceful Step

Starting at 2nd level, when a creature within 25 feet uses a bonus action as a result of a class feature, you can use your reaction to take a movement action.

Knowledge Domain

Channel Divinity: Recall Lore

Starting at 2nd level, you can use your Channel Divinity to add your Wisdom modifier to any skill you are proficient in that doesnt use Wisdom as its ability modifier.

Channel Divinity: Recall Craft

At 6th level, you can use your Channel Divinity to learn about the workings of magic in a single magic item. You learn the items properties, how to use it and how many charges it holds without having to attune to it.

Life Domain

Channel Divinity: Second Chance

Starting at 2nd level, you can use your Channel Divinity to reroll the saving throw of a single friendly creature within 5 feet of you when they fail. You add your Wisdom modifier to the reroll, and must use the new number after you have rolled for it.

Light Domain

Channel Divinity: Cleansing Light

Starting at 2nd level, you can use your Channel Divinity to blast divine light, dealing damage to undead foes. As an action, you present your holy symbol and any undead creatures within 15 feet of you take 3d8 radiant damage + your cleric level. Any undead creatures hit by your cleansing light take an additional 1d8 radiant damage each turn. A creature that has total cover from you is not affected.

Nature Domain

Channel Divinity: Rush of the Wind

Starting at 2 nd level, you can use your Channel Divinity to double the movement speed of you and any allies within 10 feet until the end of your next turn. You and your allies are not affected by difficult terrain foe the duration of this feature.

Trickery Domain

Channel Divinity: Silver Tongue

Starting at 2nd level, you can use your Channel Divinity to gain advantage on any rolls made with Deception and Persuasion skills.

Channel Divinity: Slippery Shield

Starting at 6th level, you can use your Channel Divinity to gain a divine boon. As an action, you gain a +2 bonus to your AC for 1 minute.

War Domain

Channel Divinity: Battle Cry

Starting at 2nd level, you can use your Channel Divinity to intimidate a foe. Whenever you reduce an enemy to 0 hit points, any creatures adjacent to the target within 5 feet are frightened until the end of your next turn.

Channel Divinity: Punishing Wrath

At 6th level, when an enemy creature receives a critical hit from a friendly creature, you can attempt to attack that creature. As a reaction, you present your holy symbol and summon a giant ethereal form of your weapon that is red in colour. This weapon appears above the enemy creature as it descends upon them with great speed and impact, dealing the base damage of the weapon as well as an additional 2d10 radiant damage. The creature must make a Constitution saving throw against your cleric level + your Charisma modifier. If the creature succeeds, he takes half damage.

saving throw against your cleric level + your Charisma modifier. If the creature succeeds, he takes