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18

17
+3

+4

+2

-1

+2

LN

30

I can stare down a hell


hound without flinching.

Those who fight beside me are


those worth dying for.

14

Fallen Aasimar of the Red Knight (Orc bloodline)

Might. In life as in war, the


stronger force wins.

5
2

Soldier (Officer) Wally

51

13

Kensai (Blademaster) 6

-1
0

I obey the law, even if the law


causes misery.

10

-1

8
-1

60ft Dark-vision
Resistance, Radiant & Necrotic

Heal 1HP/LVL to touched creature 1/Long Rest

Cast - Light (Cantrip)

-1

Necrotic Shroud - Bonus action, Unlease shroud. Other


Creatures within 10ft take a DC 8 + prof + Cha save or
become frightened. For 1 min deal 1 point/LVL in Necrotic
damage additional on attacks. 1/Long Rest.

0
-1
5

Unarmored Defense (CHA)

20

6 Ki per short/long rest.


4 Maneuvers known

Bonded weapon - May teleport weapon to me as bonus


action, Cannot be corroded or damaged. Can't be
disarmed.
spirit. The meditation can be done during a short rest.
Beginning at 5th level, a bonded weapon is treated as
magical for purposes of overcoming damage resistance and
what effects can damage it, even if it is a non-magical
weapon. Additionally, after one hour of meditating with
your weapon, any damage it has suffered is magically
repaired.

2
2

+5

-1

Grace 1/Short rest - Use Bonus Action to negate


Disadvantage.

Game (Cards)
Land Vehicles
10

Blinkstrike
Beginning at 6th level, once per turn by expending 1 Ki
when you take the Attack action, you may teleport up to 30
feet as part of the same action, teleporting right before you
make your attack. Attacking this suddenly leaves your
target unprepared for the incoming strike, granting you
advantage on the strikes attack roll, and dealing 2d6
additional weapon damage. You must be able to attack
immediately after teleporting, in order to get these
bonuses.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you
make with a melee weapon that you are wielding with two
hands, you can reroll the die and must use the new roll,
even if the new roll is a 1 or a 2.

Crescent Sweep
Cost: 4 Ki
As an action, you may empower one attack to try and hit all enemies within 5 feet of you. You use the same attack and
damage rolls for all affected enemies.
Rejuvenation
Cost: 1 Ki per hit die
As an action, you may heal yourself for 1 hit die + your Constitution modifier
for every 1 Ki used, expending any hit dice you use.
Quick-Strike
Cost: 1 Ki
When you use the Disengage action, you may spend a bonus action to
make a single weapon attack with your bonded weapon.
Shadow Skin
Cost: 3 Ki
When you would be hit by an attack, using your reaction you can force
the attacking creature to miss you instead.
Feature : Military Rank
You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize
your authority and influence, and they defer to you if they are o f a lower rank. You can invoke your rank to exert influence
over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to
friendly military encampments and fortresses where your rank is recognized.

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