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17
+3
+4
+2
-1
+2
LN
30
14
5
2
51
13
Kensai (Blademaster) 6
-1
0
10
-1
8
-1
60ft Dark-vision
Resistance, Radiant & Necrotic
-1
0
-1
5
20
2
2
+5
-1
Game (Cards)
Land Vehicles
10
Blinkstrike
Beginning at 6th level, once per turn by expending 1 Ki
when you take the Attack action, you may teleport up to 30
feet as part of the same action, teleporting right before you
make your attack. Attacking this suddenly leaves your
target unprepared for the incoming strike, granting you
advantage on the strikes attack roll, and dealing 2d6
additional weapon damage. You must be able to attack
immediately after teleporting, in order to get these
bonuses.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you
make with a melee weapon that you are wielding with two
hands, you can reroll the die and must use the new roll,
even if the new roll is a 1 or a 2.
Crescent Sweep
Cost: 4 Ki
As an action, you may empower one attack to try and hit all enemies within 5 feet of you. You use the same attack and
damage rolls for all affected enemies.
Rejuvenation
Cost: 1 Ki per hit die
As an action, you may heal yourself for 1 hit die + your Constitution modifier
for every 1 Ki used, expending any hit dice you use.
Quick-Strike
Cost: 1 Ki
When you use the Disengage action, you may spend a bonus action to
make a single weapon attack with your bonded weapon.
Shadow Skin
Cost: 3 Ki
When you would be hit by an attack, using your reaction you can force
the attacking creature to miss you instead.
Feature : Military Rank
You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize
your authority and influence, and they defer to you if they are o f a lower rank. You can invoke your rank to exert influence
over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to
friendly military encampments and fortresses where your rank is recognized.