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GUIDE BY

GUILD STYLE / SERVER GEMINI

LIST OF CONTENTS

1.) Dungeons
1A) General Dungeon Information
1B) Introduction, Dungeon Resetting and Entry Usage
1C) General Dungeon-ing Advice
1D) Specific Dungeon Tips
1E) Dungeons and their Usefulness
2.) How to LvL Up Properly
2A) Things That Give you Exp
2B) A Day in Leveling
3C) Senshi Gems
3.) Stats
3A) Basic Rundown
3B) All Stat Explanation
4.) Professions
5.) Senshi
5A) Basic Functions and General Information
5B) How to Obtain each Senshi
6.) Starstones
7.) Gear and gearing UP
8A) Gearing UP
8B) Advanced Gear Information
8.) Classes
7A) Basic Information
7B) All Classes
9.) Points of Interest
10.) Celestial Compendium
11.) Guild Palace
12.) Abbreviation Catalogue
1.)Dungeons

1A) General Dungeon Information

Dungeons are going to be your main source of experience and item drops.
By selecting the dungeon name at dungeon entrance, you can see what drops you
may obtain in the dungeon and from which boss.
Dungeons have various difficulties. Solo mode is where you go in alone while
Party, Hard and Nightmare mode are all made for groups of 5 people. Nightmare
mode is the Hard version for Metarealm Dungeons whilst Metarealm are
leveled up versions of the original dungeon. You can teleport directly to a
dungeon entrance by the cat teleporter found in all cities and the guild palace.
Lets view some information on the Bosses.

. By clicking on the bag like icon you may see the items this
boss may drop.
On the left, you may see what nature the boss skills are (melee, ranged,
elemental etc.)

1B) Introduction, Dungeon Resetting and Entry Usage

First of all, please refer to the following game-related site:


www.twinsagadb.com/timers
From now on this site will be your navigator and will show you what you have to
do J

On this site, you can see timers for world bosses, PvP queues, and PvE
instances reset times.
For now, lets focus on the Dungeon Category on the bottom right. Here you
may see names followed by timers such us Main Dungeon, Abyss Dungeon,
Branch Dungeon. By hovering over them you will see which dungeons these
categories correspond to in the game. For example, Branch Dungeon refers to
Furvals Utopia and Twilight Tribal Grounds.

Everytime you enter a dungeon you consume one of your entries. Entry
limit vary from dungeon to dungeon (1-3 entries). Lets take for example Solo
Ruins of Oblivion. If you have all your entries, it will show up as 0/3. By
entering inside your entries will be deducted by one and it will show as 1/3.
Once you clear the dungeon enough times and reach 3/3 you will no longer be
able to enter again up until you gain a new entry.

Lets talk about gaining entries. Dungeons reset at 2min after their timers
eg 10:02
Once the timer on the website reaches zero an extra 2-minute timer will begin in
blue letters and once that is complete you will gain 1 entry for the dungeons
corresponding to that timer. When a dungeon is resetting all its versions will reset
(solo, party, hard, other).
Keep in mind that the 2-minute timer works appears only for dungeon
entries. World Bosses, Guild Bosses and PvP Queues will always be exactly as the
timer indicates. Furthermore, if your entry limit is already at 0/3 or 0/1 you will not
gain any extra entries upon reset time and will basically lose 1 entry which you
could have taken advantage of.

By clicking on the (LFG) icon next to your minimap you can keep
track of entries related to Party Instances. Solo modes reset at the same time as
party modes but cannot be found on the list. Furthermore, by hovering your
cursor over the name of the dungeon you can see every when they reset. For
example:

From here you may also either look for parties for a specific dungeon or
recruit for your own. The broadcast button will advertise your party on the recruit
chat channel and by clicking the warp button it will teleport your party to the
instance you have selected once everyone has clicked the OK button that will
appear.
IMPORTANT: When you are about to warp make sure you are not talking to
vendors, have mail or bank open else it will show as Busy and will automatically
decline the teleport.
Last but not least, (again in the LFG tab) by clicking the Level Filter option
on the top left corner it will show you which dungeons are appropriate for your
level.

1C) General Dungeon-ing Advice

As long as you manage to enter a dungeon before the very second that it
resets you will consume an entry and you will be able to gain a new one
the very moment it resets even if you are still inside the instance.
Very often people will set notes in their Recruitment such as All 48s or
38+48 Labs +FTG
This means that the group you are in plans to do all of these dungeons
mentioned in the description included the one they are recruiting for.
If you plan on joining this group you are agreeing to stay for all these
dungeons, meaning you must have entries for all of them. If you want to
only join for a specific it is polite to whisper the leader of the group and ask
him Is it ok if I join only for Labs? (example)

Make sure your party consists of at least 1 cleric and if needed a tank.

If you enjoyed partying with someone then its a good idea to ask him if you
can add him on your friend list. This way you can call him for party
dungeons and he can also call you in return. (I would advise to NOT do daily
greetings, doesnt give LP its only annoying spam for most people)

If you are having trouble keeping up with people who run faster use shared
skill Inspiration

When applying to a party, sometimes you may get declined accidentally.


This can either happen because the party leader hit escape, had an astral
quest or open at that moment, or anything similar. It is a wise idea to apply
a 2nd time to make sure.

If you disconnect during a party dungeon make sure to log back into the
same channel you were before. Otherwise you will be teleported outside.

1D) Specific Dungeon Tips

Oubliette Labs

3Eyes Boss: Make sure to kill it in time because if it enrages it increases att+def
and applies silence to all party members.

Horse Boss: Every 25% of its HP it will become immune and spawn ghost adds. Kill
them to remove the immunity.

FROG like Reptile Boss: Sometime after engaged it will gain a buff reducing dmg
taken by 99%. Move it in the water pool next to it to remove the buff.

Haven of Oblivion

It is a very good idea to bring resistance pots with you for this dungeon. **see
more on classes**
1st Boss: Extra skill Elemental Shield is a very good choice to use at 30% of the
boss so avoid being 1shotted. Stay away from rockslides.

2nd Boss: Make sure to avoid circle like carpet.

3rd Boss: Using stun or freeze at correct time to cancel boss AoE spell will prove
helpful is party is low geared. Also, when the 2 adds spawn the right add will
begin casting roots. Stunning that add will prevent root from being casted and
give time to tank and melee classes to gain aggro on it. (must use stun after the
lines appear on the floor else it will simply cast once stun is over)

Phantom Palace

Extra Skill Flip is a solid choice in this dungeon. It can help you avoid circles on
last few floors and on last boss it can help u get out of the lightning 100% even if
lots of people are stacked up together.

Furval Training Ground

Unless you have a very good and expensive computer its a good idea to disable
some effects for this dungeon. The reason for that is you will get fps freeze due to
your framerates dropping to 1-2.

Option that can help:

Environment > Effects > Disable B&W


Environment > Effects > Disable Draw Distance Blur
Environment > Effects > Put on Hide Party (helps very much)

Gameplay > Combat > Disable Others Floating Damage (helps very much)
Gameplay > Combat > Disable Shake on Attack
Gameplay > Combat > Disable Shake on Critical Strike
Gameplay > Combat > Disable Floating Text (helps very much)
Gameplay > Combat > Disable Your Floating Damage (helps very much)

1E) Dungeons and their Usefulness

Phantom Palace: LvL 60 trinket recipes and their materials, LvL 60 epic
green trigon, LvL 65 legendary green trigon, Rita Contract,
Haven of Oblivion: LvL 60 epic green diamond, LvL 65 weapons + their
crafting materials

Furval Utopia + Twilight Tribal Grounds: Loyalty points, LvL 55 epic red,
yellow and blue trigons

Octavias Phantasm: Senshi Gems, Loyalty points (few) Also decent exp
because its fast.

Dragons Abeyance: LvL 50 epic trinket recipes and their materials, LvL 50
epic green orb.

Oubliette Labs 38+48: Green gear scrolls to +20 your items


Oubliette Labs 58: Green gear scrolls to +20 your items, Gear Fusion
crystals, Loyalty points (few)

Furval Training Grounds: Lots of Class exp, Loyalty points (few)

LvL 48s and 58s dungeons: Lots of Character and Class exp, LvL 58 epic
starstones.

2) How to LvL Up Properly

2A) Things that Give you Exp

Things that give you noticeable experience are the following:

Astral Quests
Senshi Quests
Daily Achievements
Weekly Achievements
Dungeons
Battlefront Dailies
Area Daily Quests
Guild Parade
Event Quests

Now I will split these into the following 2 groups 48lvl (leveling towards 58) and 58
(lvling towards 65) The reason for this is because at lvl 55 you get more quests
that will take you directly to lvl 58 so these few lvls will not be mentioned. They
will also be shorted from the one that gives the most exp to the lowest.

LVL 48 - 55

1.Battlefront Dailies This alone will give you around 30% of your level per day.

2.Party Dungeons While it will be hard to find party dungeons for Meta:
Woolruft, Ruins of Oblivion and Meta: Royal Trove since most people are already at
lvl 65 you can still find a few per day. Also, battlefront Dailies reward you with
scrolls which you can use to enter 2 more Party mode Dungeons which you can
easily find groups for during rush hour. Labs 48 and Dragons Abeyance will also
provide some experience too.

3. Solo Dungeons - Make sure to never lose entries if possible. They are fast to
do and will be your main source of Exp after finishing all quests per day. Dragon
Abeyance also unlocked at lvl50.

4. Senshi Quests You can visit your Senshi in your terracottage to obtain up to
3 quest from each of them per day (can only complete up to 10 total per day)
They also award bond points. See more info on Senshi Chapter.

5.Daily Achievements- Click L and navigate to Daily achievements. There you


can see how to complete them. They give a decent amount of LP and Exp.

6.Weekly Achievements- Same as before, navigate to the correct page to view


the requirements of how to complete them. Although they give more LP and Exp
than the daily ones like their name implies they are only available once per week.

7.Astral Quests Although they only award around 100k Exp depending on your
lvl, you can complete 10 of them in a jiffy. Completing 5 of them will give you a
buff for the rest of the day increasing Exp earned by defeating Enemies by 10%.
Hitting the ESC button (or closing the window) after you select a choice will allow
you to skip some lines of text faster.

8.Area Daily Quests Each area has 2-3 daily quests available. At lvl 48-55
Doing the Maplewood +Arakkin dailies will give u some Exp. It would be nice to do
more areas to assist the guild (since these quests provide guild with points used
to summon bosses and parade) On later levels you will obtain more of them when
you unlock new areas and exp rewarded will be increased.

9.Guild Parade- Does not reward that much experience but since you can spend
the time gathering LP it is a nice bonus exp. Check guild info for times and dates.
10.Event Quests- Things like Christmas quest in Arcadia or the witch in Arakkin
Desert. Exp is low but good to do if you have finished everything else.

LVL 58 65

1.Party Dungeons You may continue Doing Dragons Abeyance. At lvl 55 you
unlocked Furval Training Grounds. This is a dungeon you must never miss if
possible since its fast and awards a hefty amount of exp (especially class exp).
Furval Utopia and Twilight are LP rewarding dungeons. Exp earned is abysmal.
Once again you have new Labs version and the 3 new dungeons that will replace
your 48lvl ones are La Cathedral Infernal, Meta: Ruins of Oblivion, Meta: Bluemoon
Sanctuary.
Last but not least, at lvl 60 you gain access to Octavias Phantasm which is a
3man dungeon which is fast and gives some experience too.
Haven of Oblivion and Phantom Palace is the current end game content so its
best to avoid joining parties for them until you get some decent gear unless
someone from the guild will specifically invite you.

2. Solo Dungeons Just like before make sure to try and not lose entries. Keep
doing Dragons Abeyance, the 3 58 dungeons mentioned above and once you are
geared enough make sure to clear
Haven of Oblivion whenever its available to you.

3.Battlefront Dailies While the amount of experience has stayed the same,
the amount you need to lvl up is much higher now. Still it is one of the most
decent sources of experience and you must try to not skip it.

4. Senshi Quests You can visit your Senshi in your terracottage to obtain up to
3 quest from each of them per day (can only complete up to 10 total per day).
They also award bond points. See more info on Senshi Chapter.

5.Area Daily Quests Each area has 2 daily quests available. At lvl 58-65 Doing
the Arakkin Dessert + Cosmic Coast + Waking Wetlands dailies will give u some
Exp. It would be nice to do more areas to assist the guild (since these quests
provide guild with points used to summon bosses and parade)

6.Daily Achievements- Click L and navigate to Daily achievements. There you


can see how to complete them. They give a decent amount of LP and Exp.

7.Weekly Achievements- Same as before, navigate to the correct page to view


the requirements of how to complete them. Although they give more LP and Exp
than the daily ones like their name implies they are only available once per week.

8.Astral Quests Although they only award around 100k Exp depending on your
lvl, you can complete 10 of them in a jiffy. Completing 5 of them will give you a
buff for the rest of the day increasing Exp earned by defeating Enemies by 10%.
Hitting the ESC button (or closing the window) after you select a choice will allow
you to skip some lines of text faster.

9.Guild Parade- Does not reward that much experience but since you can spend
the time gathering LP it is a nice bonus exp. Check guild info for times and dates.

10.Event Quests- Things like Christmas quest in Arcadia or the witch in Arakkin
Desert. Exp is low but good to do if you have finished everything else.

2B) A Day in Leveling

On this Chapter I will explain how to maximize your exp earned per day.

The moment you begin you have to open the Timer Window to see Dungeon Reset
Timers. Look Chapter 1B.
The one you are most interested in is Main Dungeon. If you have less than 15
minutes to next reset, then go to each of your Main Dungeons and complete 1 run
before the reset. (each dungeon run takes ~3 min)
If you have more time, then instead visit your terracottage to pick up your
Senshi Quests first. After that go and complete at least 5 astral quests to get buff.
Check how much time you have left. If you are still ok finish all 10 astrals, if not go
to do dungeons.
Try to join groups when you see them in recruit for party modes and try not to
lose entries.
Do all other stuff in between or, while waiting for party to get full and ready to
warp.

IMPORTANT: Daily Quests as well as all dungeons reset at 6:00 am


every day.

3.) Stats

3A) Basic Rundown

First of all, lets differentiate between Base Stats, Raw Stats, Bonus Stats and
Stat Modifiers. These are the 4 terms I came up to help explain how stats work to
you.
How your stat calculation works:
(Raw Stats + Base Stats)*Stat Modifiers + Bonus Stats = Your stats
Raw Stats: The stats your character would without any Senshi,
Equipment, Talents, Starstones. Can be increased by raising your character
level.

Base Stats: Stat points from Gear and Starstones

Stat Modifiers: Everything in your talents, Starstones, Gear, Senshi,


Talents and Buffs that says % is applied to the 2 previous stats as a
multiplier.

Bonus Stats: Extra stat points from Professions, Achievements, Senshi


and Buffs. Anything here that does not mention % is simply added as a
bonus at the end of the equation.

NOTE: Later in the guide I will referring to the 3% stat modifier that
crafted items come with as extra stat do not get confused by it.

5B) All Stat Explanation

Attack: Increases damage done and is used as a base value for your skill
damage.

Defense: Decreases damage taken.

Critical Chance: Caps at 100%. Keep in mind when item says +3% Crit it is a
modifier to your raw Crit value while when it says +2% Crit Chance it will simply
add 2% to your total critical chance. Scoring a critical hit will multiply your
damage by the % of Critical Damage that you have at that moment.

Evasion: Caps at 85%. Keep in mind when item says +3% Eva it is a modifier to
your raw Crit value while when it says +2% Eva Chance it will simply add 2% to
your total evasion chance. Gives a chance to avoid attacks. Does not work with
lines, circles etc. on the floor and is reduced by the accuracy of the enemy.

Haste: Caps at 100%. Reduces GCD and increases your AA Speed.


DOES NOT REDUCE SKILL COOLDOWN!

Accuracy: Reduces the enemys evasion chance during calculation involving


your attacks.
Critical Damage: Multiplies the Damage of a skill or AA that has scored a
Critical Strike.
Caps at 300%

Movement Speed: Name is self-explanatory. No extra functions. You can add


more to run faster through dungeons.

And Further into Offense Details

We have crit chance, damage and crit damage vs specific targets (bosses, elites,
players)
Self-explanatory so I will not go into depth.

(Melee,Ranged,Elemental,Arcane,Neutral) Damage

By hovering over a skill, you can see its Nature. It can belong to one of the 4
natures mentioned above or have a Neutral nature if none is mentioned on the
skill.

If you add for example Melee Damage +3% it will increase the damage of your
skills that deal melee damage only. The same applies to each nature increases the
damage of skills of its own type. DOES NOT APPLY TO AUTO ATTACKS !!

And Further into Defense Details

We have Minus (-) Dmg taken, Crit Damage taken and crit chance received by
Bosses, Elites and PvP. Also, pretty self-explanatory.

(Melee,Ranged,Elemental,Arcane) Resistance
As we mentioned on Chapter 1A bosses have skills with specific element damage.
Having resistance of the specific element will help you reduce the damage from
these skills.

Exp & Class Exp Bonus %

Exp means character experience while class exp is obviously for the class exp.
by defeating enemies means Quest Experience doesnt not increase from this.
Only exp gaining from mobs or bosses.

Loot Drop Chance %

Increases the chance for an item to drop from normal and elite mobs. Does not
increase the rarity or the amount of the drops. It simply makes sure you get an
item in case you wouldnt get any in the first place.
NOTE: This is simply from speculations and tests since the GMs have refused to reveal
additional information.
4.) Professions
Professions provide bonus stats for your character and also help you earn some
cash.
QTE is a term used for when you have to click the numbers during gathering or
fishing to receive the item.
IMPORTANT: Some of the materials for the crafting professions are provided by
the vendors next to the respective crafting stations.

Gathering

Gathering is split to gathering plants and minerals. Both provide experience for
gathering but serve different purposes. Plants are used in cooking and alchemy
while minerals are used in crafting. You can find recipes for gathering tools from
gathering or the vendors in your terracottage.

Fishing

Fishing provides materials for cooking and crafting. You can find recipes for fishing
poles from fishing or the vendors in your terracottage.

Farming

Simple, you plant you saw. In your terracottage in the greenhouse. Provides
materials for alchemy and crafting.
Alchemy

Can create Rare Starstones and Potions.

Cooking

Can create food+drink consumables

Crafting

Can create Equipment, Outfits, Enchantments and Furniture

3) Senshi

3A) Basic Function and General Information

You may have up to 3 Senshi equipped at a time. Senshi will provide you
with bonus stats and various stat parameters so its crucial that you obtain good
ones. Open the Senshi Panel and lets take a look.

On the bottom left of the window you may see your Reserve Senshi. If you already

own the Senshi it will show up in a bright color like this while if you dont
it will appear greyed out and there will be a number indicating how many more
contracts you need to unlock the specific Senshi.

For example: .

Now let us take a look on the right side. You will find some icons like these

.
Once again bright = unlocked grey= not unlocked. By hovering over these you
may see what stat modifiers this Senshi will give you upon unlocking each star
rank.
Raising Star Level on Senshi: On the Senshi Panel look for Star Energy There you
will see a value of
1-10. Each contract book you use for the specific Senshi will raise this Star Energy
by 1. Once you reach max (eg 10/10 or 6/6) you may select the Evolve option
on the bottom to raise your Senshi to the next Star Level by providing the
materials mentioned on the Evolve page. For now Senshi can only evolve up to 3
stars since the material to evolve to 4 is not available to players yet.

Bond: Caps at 300 points. Make sure to not waste any. It is obtained by
completing the daily Senshi quests and can be consumed by buying gift bags
(which have a chance to contain contracts) from each respective Senshi in your
terracottage. Can also be increased using Friendship Gems.

Senshi Level: Caps at your characters current level. The higher the level the more
bonus stats it will provide you with so try to keep them up to level by clicking the
Upgrade button on the bottom.

Bonus Stats: These stats are extra stats applied to your own. They do not raise
your base stats. They simply add to them just like potions. More information on
Stats and Senshi Gems Chapters.

Ultimate: Each Senshi will provide you with a skill which has effects to use
whenever you like.
Senshi Move: Each Senshi has a move of his own with various effects. For
example, Fina has Starbeam Blast which reduces the targets Arcane
Resistance. The Senshi will use that skill only when it is the one selected to be out
in combat with you. Since you can only have 1 Senshi out at a time make your
decision carefully J

3B) How to Obtain each Senshi

Duo: Trade Gathering and Fishing Materials once per day (1 time each type) in
Arcadia at the 3 vendors at X:507, Y:354 for boxes which contain Medal of
Honor Trade the medals at the vendor on the right side X:515, Y:320 for an
Alliance Approval which costs 60 medals. Each of them contains 1 contract.

Gaia: Has a chance to drop from the Gaia Guild Boss (very rare)

Rita: 1st book available from Woolruft Plains quest. Has a chance to drop from
Rita in Phantom Palace (uber rare) Also available from Astral Puzzles and Tier
Spender. (money)

Azusa: Daily Login Reward (calendar) Also Available from Astral Puzzles
Koharu: 1st book available from Maplewood Glen quest. Also, available from
Astral Puzzles (needs astral crystals) and Tier Spender (money)

Sakura: 1st book available from Bluemoon Grove quest. Also, available from
Astral Puzzles (needs astral crystals) and Tier Spender (money)

Aryn: 1st book available from Arakkin Desert quest. Also, available from Website
Shop (money) and Tier Spenders (money)

Samuel, Zaro, Fina: Although these 3 Senshi have Contracts on Astral Puzzle its
best to not waste time buying their books since you can easily obtain them
from Their Gift Bags.

IMPORTANT NOTE: 1st book quests are only available once per account. The
quest itself can be completed again on other characters but it will not reward
the contract book.

3C) Senshi Gems

What Senshi gems do is increase the amount of bonus stat the Senshi give you up
to a certain cap.

Lets look at this image as an example: .


As you can see 657 was the base bonus stat value and it can increase by an
extra 1312 to a total of 1969. Since these stats add to your character stats
raising them is a huge upgrade.

There are 2 ways to obtain Senshi gems. The first is as a drop from various
mobs and bosses in the LvL 60 (Trio) Octavias Phantasm dungeon. These gems
can be used on any Senshi.
The second way is by
purchasing a recipe from each
respective Senshi and by using 100g
and one of that Senshis contract
books as a material you can craft a
gem.
Although these gems are a bit more
rewarding than normal ones make
sure to keep in mind that they can
only be used on the Senshi which
they were made for.
For example, this is a recipe for
creating a crit gem for Zaro. This crit

6.) Starstones
Starstone rarities: Legendary(yellow) > Epic(orange) > Rare(blue) >
Uncommon(green)

Note that these colors refer to the outline of the item and not that of the stone
itself.

Starstones can be Refined and Evolved to increase their raw stats and provide
bonus stats for you. Both of them are pretty self-explanatory if you click on the
buttons on your Starstone panel so I will not explain in depth. Make sure to evolve
blue starstones up to +2 and the BiS ones to +3(max).

Best in Slot

LvL 65 for DPS

Red Trigon: LvL 55 Epic from Utopia with Att+


Red Diamond: LvL 58 Epic from La Cathedral Hasser with Att+
Red Orb: LvL 58 Epic from Meta:Ruins Vesparius with Att+

Yellow Trigon: LvL 55 Epic from Utopia or Twilight with Att+


Yellow Diamond: Either the 55 Epic from La Cathedral Phoenix with Crit
+ or the lvl 55 Uncommon one with Att+ (depending if you need more
critical to cap or not.)
Yellow Orb: LvL 58 Epic from Meta:Ruins Leo with Att+ or the Crit+
(depending on whether you need extra crit or not)

Blue Trigon: LvL 55 Epic from Utopia with Def+ or If you are using Domi
Top The PvP stone with eva chance.
Blue Diamond: LvL 58 Epic from La Cathedral Hasser with HP+
Blue Orb: LvL 58 Epic from Meta:Bluemoon from Gale with either Def+
or HP+
or If you are using Domi Top The PvP stone with eva chance.

Green Trigon: LvL 65 Legendary or LvL 60 Epic from Phantom Palace


Green Diamond: LvL 60 Epic from Haven of Oblivion with Att+
Green Orb: LvL 50 Epic from Dragons Abeyance with Att+

LvL 65 for Cleric

The stones for the Cleric remain the same ones as for the DPS.
LvL 65 for Tank

You may change some attack stones to Defense or HP but keep in


mind that you do want to maintain a decent amount of attack. The
most notable change you can do is the Epic Yellow Orb from Beryl and
the yellow trigon from Utopia-Skarr. You may also get stones with +3%
HP or defense as a secondary stat if you feel so lacking. Do not forget
that green stones can appear with all kind of main stats so you can
switch some of them instead if you would prefer J
Yellow diamond from Phoenix is not suggested due to the fact that
the -700 dmg only works for that specific attack. It is NOT a buff that
stays on for a while.

7.) Gear
7A) Gearing UP

This process will be explained on level stages.

LVL 48

You have just finished your main quest and arrived at lvl48. Start by getting the 5
armor pieces by opening which can be found in the 48lvl dungeons. Do not
however, evolve them.

Next Step is to obtain your 2 trinkets. These are the 2 trinkets you should find and
equip:

If you cant be bothered to farm them you


can buy them at auction house. Price is ~ 5-20g.
Continue by getting the 4 rare Orb starstones (red, blue, yellow, green) with the
appropriate stats.

LVL 50

You have gained access to the following:

Epic Starwalker Armor Set (all armor pieces). In order to craft it you need to obtain
and learn the recipes. Afterwards you may go to your terracottage crafting station
to craft it using blue lvl 48 armors as materials + gold. Aim to get 3% defense or
HP as extra stat on the crafted items.
IMPORTANT: Make sure to evolve to +20 but NOT MORE.

Epic Weapons (Glacial and Blazing Force). Blazing force is recommended. Recipe is
found dirt cheap on ah so go ahead and purchase it right away. Craft it from
crafting station (same as armor set). Make sure your crafted weapon has +3%
attack as the extra stat.
IMPORTANT: Make sure to evolve to +20 but NOT MORE.
LvL 50 uncommon Trigon starstones. Get all 4 of them (red, blue, yellow, green)
with the appropriate stats. Check out Celestial Compendium for drop locations.

LvL 50 epic green Orb starstone (also BiS atm) if you manage to get 1 with
appropriate stats then equip it.

Lvl 50 rare red and blue Diamond starstones. They drop off specific elite mobs.
Once again check Celestial Compendium. (just to help both are found in Jungle
Mortalis)

You have also gained access to 2 new trinkets which are better but are harder to
acquire.

You can exchange 35K and 45K star points respectively at the Celestial
Compendium to obtain these recipes or buy them with gold on the auction house.
You will probably be much higher level by the time u gain access to these 2 items.
Make sure that when you craft them they are made with 3% attack extra stat.

LVL 55

LvL 53 rare blue Trigon starstone from elite named Boney Prince Charley in
cosmic coast. (area has lvl 55 entry requirement)

LvL 55 epic Trigon starstones (blue, yellow, red) which can be obtaining from
Furvals Utopia and Twilight. All of them are also considered BiS*. Make sure you
get the ones with the correct stats. You can also obtain them from Celestial
Compendium for 25K star points each.

LvL 55 uncommon yellow Trigon starstone with attack main stat. (BiS together
with crit lvl 58) View drop sources from Celestial Compendium.

LVL 56

LvL 56 rare red + blue diamond starstones, found from elite mobs in Waking
Wetlands. Look them up in Celestial Compendium.

LVL 58

You have just finished your main quest and arrived at lvl58. Start by obtaining
some new items from the lvl 58 equipment chests.
If you do not have the LvL 50 crafted gear replace your 5 armor pieces with items
from these chests.
In addition to this you also have gained 3 new accessories (BiS).

Make sure all of them have attack 3% as their extra stat and then fuse to raise the
%.

LvL 58 rare Orb starstones (green, yellow, red, blue). Also, LvL 58 epic Orb
starstones (yellow, red, blue) These 3 epic starstones are considered BiS*

LvL 58 epic Diamond starstones (yellow, red, blue) All 3 of them are also BiS*

LVL 60

First of all, let me congratulate you on reaching lvl 60. Now everything begins
here J
After you have finished your new quests once again you have access to new
things.

LvL 60 crafted armor set. There are 2 sets, SAVIOR and DOMINION. Regarding
which one you should pick please refer to both the Classes and Advanced
Gear Chapter. Recipes and craft method same as with previous set.

LvL60 crafted weapons, Astral and Mythic force. Your choice here is Mythic force.
Make sure to evolve it to +20. More info once again on Classes Chapter. Recipes
and craft method same as with previous weapon.

New trinkets:
Now with access to even more trinkets you have the ability to choose what you
want to equip up to a certain degree. More information about each trinket found
at Advanced Gear chapter.

LvL 60 epic green Trigon and Diamond. They are both BiS*. Diamond drops from
Haven of Oblivion while Trigon from Phantom Palace.

LvL 60 PvP starstones. Most notable ones are the blue Trigon and Orb which are
used when equipping dominion top set.

LVL 63

LvL 63 rare green Diamond. It is suggested to get one of these until you are able
to find a LvL 60 legendary one with good stats.

LVL 65

LvL65 legendary green diamond. Drops from phantom palace. It is considered BiS
for some classes and builds.

LvL 65 Hallowed Force and Sacred Force legendary weapons. They are obtainable
from Haven of Oblivion or crafted from materials also found there. For more
information refer to Advanced Gear chapter

IMPORTANT: BiS* (I added an asterisk because it is only BiS under


certain circumstances)

7B) Advanced Gear Information

Note: clicking on the item icon will redirect you to the database so
you may view its stats.
Note2: crafted items will gain an extra stat upon crafting. EG: 3%
Atk, Def, HP etc.

Trinkets:
Available from reputation merchant in Arcadia. It may
provide some sustain at ~ 50 lvl and help you save costs
on healing tonics. Do not equip during party mode and
do not equip every again past lvl 55. People will make
fun of you.
Trinket recipe available for 45k Star points or as a drop
from DA. Must be crafted with 3% atk. Its usefulness
appears once you have at least 90% crit chance and is
your 1st BiS unless you are crit dmg capped.

Trinket recipe available for 35k Star points or as a drop


from DA. Must be crafted with 3% atk. It will provide you
with the most dmg against bosses than any other. Can
be used as a 2nd BiS trinket.

Trinket recipe available as a drop from PP. Must be crafted


with 3% atk. Can switch out Olafs for this because
demon spine provides dmg against all targets while
Olafs 5% is only against bosses.

Trinket recipe available as a drop from PP. Must be


crafted with 3% atk. Damage much lower compared to
previous trinkets as a result it is not preferred.

Trinket recipe available as a drop from PP. Can be crafted


with (HP, Def, Atk) according to your needs. Can be
useful for soloing content or tanking.

Trinket available as a drop from WB Anatoli. Can be useful


for tanking, but since it is not a must and both its rarity
and cost is high it is often avoided.

Trinket available as a drop from WB Garuga. Its damage is


almost equal to demon spine but both its cost and rarity
are high. It is advised to avoid unless you are crit capped
and plan on switching out Demirs
Trinket available as a drop from WB Mawr. It can be used
to help cap your Crit when using Savior bottom.
Suggested only to experienced players.

Trinket available as a drop from WB Otherworld


Walker-Crime. Very rarely used since its damage falls
behind other trinkets. A possible use is, as a cleric, to
increase party dmg with the def shred J However,
because a combination of Demirs and Spine will
provide more healing output, even this is not
Weapons:

Your 50 lvl weapon. You will be using it until you get


Mythic Force. Make sure to craft it with 3% attack and
raise it to +20 only with green scrolls.

Your 60 lvl weapon. Make sure to craft it with 3% attack


and raise it to +20 with green scrolls and then to +30
with blue ones. Remember to also raise its fusion level.

A 65 lvl advanced weapon. Its main advantage is the


30% crit damage proc. If you are already crit damage
capped it is best to stay with 140% Mythic Force since
the expenses of raising the Hallowed % are high.

A 65 lvl advanced weapon. It forgoes all offense to raise


defense and survivability. It is a tank weapon with an HP
restoring effect. Players who solo Party content
sometimes use it as their second weapon switching
between this and Hallowed Force whenever they need
the extra heal. Doing that however means you have the
gold to support it since you will have to +50 it too J

Outfits:

Other than the crafted blue outfits there are some other notable ones.

1% dmg dealt. Secondary stat is random and you


have to find it with 3% CDMG. Max damage output
outfit.

Always comes with 2% CC and 3% CDMG. A solid option if you


need some extra Crit.

Always comes with 2% Atk and 3% MS. Very good item for a
movement speed set.
Costumes:

Head: CC 2% or All Res 3% if already crit capped.

Face: CC2% or HP 2% if already crit capped/


Body: Att2% or MS 3%. Its a good idea to have 1 of each and switch them when
you need the extra movement speed J

Back: Att2% or All Res 3% (choice is up to you)

Weapon: CDMG 5% or Haste 5% if already CDMG capped.

Armor:

First of all, you should know that the armor consists of 2 sets. The TOP (helmet
and chest) and BOTTOM (bracers, feet, belt). So, I will be explaining them in
separate groups.
Starwalker Set - LvL 50 armor set. Click on the image
for a complete list. Its the only armor set available on this
lvl and as a result there is nothing to analyze. Try to craft
with 3% defense or HP as an extra stat.

Savior Top - LvL 60 armor set. Suggested for new


players due to the fact that provides HP while dominion
will provide evasion. It provides an additional 7154 HP
Base HP which will get multiplied further by your Stat

Dominion Top LvL 60 armor set. Suggested only if you


plan on solo ing party content or for specific classes (eg
rogue.) Provides evasion instead of HP. If you decide to
equip this set, then there are a few things that you have
to make sure.
1. Have at least +30 all your armors and a total of
60K HP +
Savior
2. MakeBotsure
LvLyou60read
armor
theset. Provides a
information goodevasion
about boost to
Attack however, it should only
on the Stat Chapter carefully.be used if you can
manage to get at least 90% CC while
In order to bewearing
able to it.
reach
that high evasion you will have to grind for PvP
As a result, it is only advised if you want to mainly play
specific classes (more information on Classes Chapter)
or for max geared players who as I previously said know
what they are doing and can cap CC without it.
Dominion Bot LvL 60 armor set. Provides a good
boost to Crit for classes that need it and an extra 8%
CDMG.
While some classes need this set to cap their CC, there
are others that need Savior to shine since they already
get a lot of crit from their talents and dont need any
more of it. Once again, more info on the Classes

8.) Classes

8A) Basic Information

First of all, it is important to know that melee classes have these extra stats to
help cope with the unavoidable damage they take in dungeons:
DMG dealt to Bosses +20%
DMG dealt to Elites +10%
DMG taken from Bosses -15%
DMG taken from Elites -10%

Other than that, each class has its own Stat Parameters Bonus which you can view either by
pressing K and switching to that class or by vising twinsagadb.com and selecting Other > Classes
>Class you want to check. There you may also find a rundown of each classes skills, including their
ultimates.
8B) All Classes

At lvl 56 and forward you gain 2 talent points for your basic talent tree
on each level up.

Swordmaster DPS

A bulky melee dps class. Begins to shine after 50% when your Execution
begins to take effect. Make sure to cast Fulmination for the dmg bonus debuff and
Bladestorm ASAP when they come off CD.

Suggested Armor set: Savior Top + Domi Bot


Suggested Talent build: SWORDMASTER 41 , SWORDMASTER 55

Domi Bot will provide you with the crit you are missing with swordmaster,
while Savior Top will give you lots of extra HP. Start by raising these armors to +20
and your Mythic force to +30.

Regarding talents, Skill Mastery Cleave is not needed because at low lvl
u have low crit and later you are capped with or without this. It is much better to
get 1 extra point on attack. Attack on advanced talent row 1 is too low to be worth
it. Getting some extra damage talents before going to the right tree is a +. Aggro
talent is not suggested.

SWORDMASTER TANK

Rarely used because the talents are not strong enough to make you as tanky
as a paladin and at later levels there is almost no difference between you and a
DPS SM other than the last basic talent. It will only make your life harder but the
choice is yours.

Suggested Armor set: Savior Top + Domi Bot


Suggested Talent build: SM TANK 41, SM TANK 55

Even as a tank you are still expected to dish out some dmg so you will need the
crit from domi bot.

PALADIN
The main tank class of the game. Comes with high damage reduction,
defense and hp. His skills include some healing ones which can also be used on
other party members.

Suggested Armor set: Savior Top + Domi Bot


Suggested Talent build: PALADIN 41, PALADIN 55

Savior Top will provide you with extra HP which you will be needing as a
tank. Since your healing skills are important crit will prove to be a valuable
resource and thus domi bottom is needed.

Adding some extra talents on left side before moving on the right will make
you somewhat more tanky but, if you are think you are sturdy enough you can
forgo them to get some talents faster on the right. Make sure to always 5/5 the
resistance.

CLERIC
The only main healing class available to the game yet. Paladin does
have healing skills too but nothing compared to a cleric. Your healing skills have a
neutral nature and can critical strike so both crit and crit damage is a plus.
It is highly advised to get it up to a decent level ~45 because in order to be a
useful in parties where everyone overgears you by a lot, especially with people
outside the guild. It will also help in getting in parties easier.

Suggested Armor set: Savior Top + Domi Bot


Suggested Talent build: CLERIC 41, CLERIC 55

Minus Threat Generation is not needed. You can use the 4 free talent points to add
more to your HP and defense instead and be bulkier.

MAGE

One of the most useful classes. Make sure to level it to at least 41 lvl
regardless of whether you going to play it or not. In Phantom Palace groups, you
might be asked to go mage and it is good to have the Temporal Rift radius and the
last talent. This will help leave a good impression on people you party with.

Suggested Armor set: Savior Top + Domi Bot


Suggested Talent build: MAGE 41, MAGE 55

Regarding Skill Mastery Elemental Shield while at the beginning the extra
-10% dmg taken will save you a lot of times later when you get much better gear
you wont be needing it and can trade it for an extra talent point.

HUNTER
Another class that just like the Mage you have to get to lvl 41 since you might be
asked to switch to it for its def shred debuffs.

Suggested Armor set: Savior Top + Savior Bot


Suggested Talent build: HUNTER 41, HUNTER 55

GUNSLINGER

A ranged dps class

Suggested Armor set: Savior Top + Savior Bot


Suggested Talent build: GS 41, GS 55

BERSERKER
A melee dps class which gets pretty bulky at higher levels when it gets
access to some tanky talents. IT IS NOT A TANK CLASS!!! Make sure to always use
your skills with 5 Rage stacks for max dps.

Suggested Armor set: Savior Top + Savior Bot


Suggested Talent build: ZERKER 41, ZERKER 55

Savior Bottom will be needed to ensure max damage output capabilities


because this class has such high crit rate that you would be over capped with
domi. Be careful not to over cap crit damage.

Regarding talents once you see you have enough crit start removing crit
talent points and add them to more useful options J (make sure to add effects
such as blood frenzy in your calculations)

DRAGONKNIGHT
A melee dps class. Good management on switching between wind and fire
stance is required. Light stance is useless for now. Bulk should never come at the
expense of damage. Dragonic Flame is your best friend.

Suggested Armor set: Savior Top + Domi Bot


Suggested Talent build: DK 41, DK 55

ROGUE
Has low AoE capabilities when not accompanied by a mage or DK in the
party. This makes it a bit unappealing to new players. Shines at higher levels.

Suggested Armor set: Dominion Top + Savior Bot


Suggested Talent build: ROGUE 41, ROGUE 55

Domi top set is required since Opportunist talent needs evasion in order to
activate its 10% dmg buff. Savior Bot is required because just like Berserker this
class also boasts of its very high crit. As a result, getting savior bottom which has
attack instead of crit is much better.

OCCULTIST

Suggested Armor set: Dominion Top + Savior Bot


Suggested Talent build: OCCULTIST 41, OCCULTIST 55 (will be updated)
(Abreviation Index)

Pve
Pvp
Eg
LFG
Q+A

1/1

60min + second to last place

Wrong:

My mother + Dirty Clothes


Evil + tofu/candy

Correct:

The egg + The poor one


Drink water + good looking poor one

Bed all day:fine all I see turns to :Ice

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