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Rogue/Thief 4 Criminal

class & level BackgrouNd Player Name


Muldath Uvelzulban
Dwarf/Hill Dwarf Chaotic Neutral
character Name race aligNmeNt exPerieNce PoiNts

inspiratiOn
strEngth I always have a plan for what to do
12 -1 25 when things go wrong. I am incredibly
16 armOr
class
slow to trust. Those who seem the
+2 prOficiEncy bOnus initiativE spEEd fairest often have the most to hide.

+3 PersoNality traits

hit Point maximum 28


+3 strength Freedom. Chains are meant to be broken,
dExtErity as are those who would forge them.
+1 dexterity

9
* 0 constitution
(Chaotic)
currEnt hit pOints ideals
+4 intelligence
-1 * +1 Wisdom
Someone I loved died because of I
0 charisma mistake I made. That will never happen
cOnstitutiOn
again.
saving thrOws
tEmpOrary hit pOints BoNds
10
-1 acrobatics (dex) total successes When I see something valuable, I can't
0 think about anything but how to steal
+1 animal handling (Wis) Failures it.
+2 arcana (int) hit dice death saves FlaWs
intElligEncE +3 athletics (str)
+4 deception (cha)
14 * Name atk BoNus damage/tyPe Dwarven Resilience. You have advantage on saving throws
+2 history (int) against poison, and you have resistance against poison
Dagger +5 1d4 +3 piercing damage
+2 +3 insight (Wis)
* +2 intimidation (cha) Stonecunning. Whenever you make an Intelligence (History)

wisdOm
* +2 investigation (int)
Sling +1 1d4 -1 bludgeoning
check related to the origin of stonework you are considered
proficient in the History skill and add double your
proficiency bonus to the check, instead of your normal
+1 medicine (Wis) proficiency bonus
13 +2 Nature (int) Darkvision. Accustomed to twilit forests and the night sky,
you have superior vision in dark and dim conditions. You
+1 Perception (Wis) can see in dim light within 60 feet of you as if it were
+1 bright light, and in darkness as if it were dim light. You
0 Performance (cha) can't discern color in darkness, only shades of gray.

+4 Persuasion (cha)
charisma
* +2 religion (int)
Sneak Attack. You know how to strike subtly and exploit a
foe's distraction. Once per turn, you can deal an extra 1d6
damage to one creature you hit with an attack if you have
11 +1 sleight of hand (dex) advantage on the attack roll. The attack must use a finesse

* +1 stealth (dex)
or a ranged weapon. You don't need advantage on the attack
roll if another enemy of the target is within 5 feet of it,

0 * +1 survival (Wis)
that enemy isn't incapacitated, and you don't have
disadvantage on the attack roll. The amount of the extra
damage increases as you gain levels in this class, as shown
in the Sneak Attack column of the Rogue table.
skills attacks & spEllcasting
Thieves' Cant. During your rogue training you learned
thieves' cant, a secret mix of dialect, jargon, and code
that allows you to hide messages in seemingly normal
11 Passive Wisdom (PercePtioN)
cP conversation. Only another creature that knows thieves'
cant understands such messages. It takes four times longer
to convey such a message than it does to speak the same
idea plainly. In addition, you understand a set of secret
Languages.Dwarvish, Common, Goblin sP signs and symbols used to convey short, simple messages,
such as whether an area is dangerous or the territory of a
Weapon.Battleaxe, Longsword, Handaxe, Simple, thieves' guild, whether loot is nearby, or whether the
Rapier, Warhammer, Throwing hammer, Shortsword, people in an area are easy marks or will provide a safe
Crossbow hand eP
house for thieves on the run.

Armor. Light Cunning Action. Your quick thinking and agility allow you to
gP move and act quickly. You can take a bonus action on each
Tools. Thieves tools, Thieves of your turns in combat. This action can be used only to
take the Dash, Disengage, or Hide action.

PP Fast Hands. You can use the bonus action granted by your
Cunning Action to make a Dexterity (Sleight of Hand) check,
use your thieves' tools to disarm a trap or open a lock, or
take the Use an Object action.

OthEr prOficiEnciEs & languagEs EquipmEnt fEaturEs & traits

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
21 years 5'5" 101 lbs.
AGE HEIGHT WEIGHT
Muldath Uvelzulban
character name EYES SKIN HAIR

Name

symbol

character appearance allies & organizations

Second-Story Work. You gain the ability to climb faster than


normal; climbing no longer costs you extra movement. In
addition, when you make a running jump, the distance you
cover increases by a number of feet equal to your Dexterity
modifier.

additional features & traits

character backstory treasure

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Spellcasting spell save dc spell attack
spellcasting ability bonus
class

0 cantrips 3 6

Spell
Level
slots total slots expended

1 7
epar
spell name
ed
pr

4
spells known

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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