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IN:3 PC:5 WS:-1 MPA:4 DS:2 IN:2 PC:3 WS:-2 MPA:4 DS:6 IN:2 PC:3 WS:-2 MPA:4 DS:6
NOTES: On first turn, use 802, unless Special Condition NOTES: If this German is killed or incapacitated in
A is in effect (in which case, roll). Condition 1, put Condition 2 into effect.
NOTES: Enters open; cannon prepared on entry. When NOTES: Assists GE 49 unless 49 is wounded or inacti- NOTES: On first turn, use 825.
open, three crew members visible. On first turn, use ve, in which case GE 5 fires LMG. On first turn, use 815.
900. *Use for rest of mission once Condition 5 comes into
effect (self-preservation still applies).
NOTES: On first turn, use 829. NOTES: On first turn, use 802.
GE 11/M NCO GE 12/T Sniper GE 13/W Staff Car and Driver
+2 VP (+1 if captured) +1 VP +1 VP (+2 VP if disabled)
IN:4 PC:8 WS:+2 MPA:4 IN:3 PC:5 WS:+2 MPA:4 IN:2 PC:4 WS:0 MPA:4 DS:6
Machine Pistol; Grenade Bolt Rifle (Scope) Machine Pistol
CONDITION SPECIAL CONDITION SPECIAL COND SPECIAL
DIE 1 2 3-5 A S DIE 1-3 4 S DIE 3-4 S* X C Q
0-3 926 808 808 836 833 0-1 802 802 813 0 827 801 034 642 459
4-6 801 928 824 837 839 2-4 802 802 825 1-2 826 802 034 642 459
7-8 927 824 829 804 816 5 800 800 971 3-4 826 813 034 642 459
9 840 928 801 837 971 6-9 802 808 839 5-9 642 825 825 826 825
NOTES: If this German is killed or incapacitated in NOTES: On first turn, use 801. NOTES: *Germans inside this vehicle do not use their
Condition 1, put Condition 2 into effect. self-preservation columns as long as the vehicle
remains active.
NOTES: On first turn, use 815. Fires machinegun NOTES: On first turn, use 815. Assists GE 20 in firing NOTES: On first turn, use 868.
unless wounded and GE 21 is not wounded. Assist GE machinegun unless GE 20 is wounded or incapacitated.
21 in this case. If wounded or incapacitated, GE 21 fires machinegun.
NOTES: On first turn, use 868. NOTES: If captured, you gain 2 VP for exiting GE 24
from the map with your squad.
GE 26/X NCO GE 27/M Soldier GE 28/U Soldier
+1 VP (+1 VP if captured) +1 VP +1 VP
IN:4 PC:7 WS:+1 MPA:4 IN:3 PC:5 WS:0 MPA:4 IN:2 PC:9 WS:-1 MPA:4
Machine Pistol; Pistol (Luger) Machine Pistol; Pistol (Luger) Bolt Rifle; 2 Grenades
CONDITION SPECIAL COND SPECIAL COND SPECIAL
DIE 4-5 6 C* Y DIE 3-4 R V T X S DIE 3-4 R V T X S
0-3 822 822 810 816 0-1 807 856 824 825 824 839 0-1 807 732 801 808 801 817
4 800 970 809 800 2 915 856 829 808 829 808 2 915 856 829 824 829 800
5-8 969 969 808 828 3-7 803 732 825 801 825 825 3-7 803 732 869 869 869 971
9 822 800 800 813 8-9 868 732 801 824 801 839 8-9 868 732 824 869 824 817
NOTES: *If GE 37 and 50 are not in play, use Special NOTES: On first turn, use 868. NOTES: On first turn, use 868.
Reaction C instead of Condition 4, 5 or 6.
NOTES: On first turn, use 868. NOTES: On first turn, use 866. NOTES: On first turn, use 864.
NOTES: Fires machinegun unless wounded or inactive NOTES: On first turn, use 867. NOTES: If GE 34 is killed, incapacitated, or captured,
and GE 47 is not. If wounded, assists GE 47. put Condition 4 into effect.
NOTES: *When Special Reaction R is in effect, ignore NOTES: On first turn, use Condition 1 column. NOTES: On first turn, use 801.
self-preservation.
NOTES: On first turn, use 867. NOTES: On first turn, use 868. NOTES: On first, use 808.
GE 41/M Veteran Infantry GE 42/Q Scientist GE 43/W Veteran Infantry
+1 VP +1 VP (+2 if captured) +1 VP
IN:3 PC:5 WS:+1 MPA:4 IN:0 PC:1 WS:-2 MPA:3 DS:2 IN:2 PC:2 WS:-1 MPA:4
Bolt Rifle; Grenade No weapon Bolt Rifle; 2 Grenades
CONDITION SPECIAL CONDITION SPECIAL CONDITION SPECIAL
DIE 2-4 D R* S DIE 1-4 S Q DIE 2-4 S
0-3 803 911 812 816 0 800 839 800 0-3 863 869
4-6 803 801 819 833 1-2 800 811 800 4-5 867 833
7-8 808 810 807 833 3-4 800 811 800 6-8 864 839
9 803 801 809 800 5-9 811 811 630 9 800 816
NOTES: *When Special Reaction R is in effect, ignore NOTES: If captured, you gain 2 VP for exiting GE 42 NOTES: On first turn, use 868.
self-preservation. from the map with your squad.
NOTES: On first turn, use 868. NOTES: On first turn, use 868.
NOTES: On first turn, use 801. NOTES: On first turn, use 801.
NOTES: On first turn, use 712. *If Special Reaction Q NOTES: On first turn, use 815. Fires machinegun
comes into effect, use 554. unless wounded and GE 66 is not wounded. Assists GE
66 in this case.
NOTES: On first turn, use 815. Assists GE 65 in firing NOTES: On first turn, use 825.
machinegun unless GE 65 is wounded or incapacitated.
If wounded or incapacitated, GE 66 fires machinegun.
NOTES: On first turn, use 867. NOTES: On first turn, use 867.
GE 93/M Sergeant
+1 VP
IN:3 PC:5 WS:+1 MPA:4
Machine Pistol; 4 Grenades
CONDITION SPECIAL
DIE 2 3-4 5-6 S Y
0-1 808 862 864 716 060 Offered to you all by
2-5 825 863 802 833 060
6-8 863 864 801 833 858 Koldsteel@arcor.de
9 821 821 800 860 829