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Year 1

Digital Technologies
Students explore ways to organise and manipulate data, including numerical, text, image,
audio and video data
Students learn to logically unpack problems through a simple and effective process of
deconstruction
Students share ideas through drawing and describing them in a simple and effective manner
with their class
Follow safety strategies while they collect and use information from an online source.
They are expected to present data of any kind using a variety of digital tools.
They need to be able to publish information with known people in an online environment,
modelling strategies to stay safe online.

Year 2
Digital Technologies

Create a range of solutions through guided learning and collaboration with peers
Learning focuses on broadening students prior skills in computational thinking and
providing opportunities for engaging in personal and social experiences
Organise, manipulate and present the data in creative ways, including numerical,
categorical, text, image, audio and video data, to create meaning and communicate
ideas.
Students explore how information systems meet information, communication and/or
recreational needs.
Build on their understanding of aspects of online safety when engaging with digital
technologies.
Intellectual Property

Recognise ownership of digital products that others produce and that what they create or
provide can be used or misused by others

manage and maintain digital data with guidance eg saving and retrieving data
recognising that when logging onto the network they are only able to access
their own folders or accounts
identify and understand the main components of common consumer ICT
systems, their fundamental functions, and describe them using basic ICT
terminology- eg mouse, printer, word
follow class guidelines when sharing personal information and apply basic
social protocols when using ICT to communicate with known audiences
identifying how ICT is used in personal communicating, shopping, banking,
finding information, keeping class information, online lunch ordering
understand that computer mediated communications may be received later by
the receiver- eg blog can be viewedlater
locating information following hyperlinks; printing pages; copying and
pasting text and images; experimenting in a simulation environment to test
decisions

Year 3

Digital Technologies

- Collect and present different types of data using simple software to create useful
information
- Students explore digital systems and obtain an understanding of data and it's components
- Use visually represented sequenced steps (algorithms), including steps with decisions made
by the user (branching)
- Create and communicate ideas and information safely
- Digital systems and peripheral devices are used for different purposes
-Different types of data can be represented in different ways

Year 4

General Capabilities
Impacts of ICT in Society
- value and role of ICT in home and society

Communicating with ICT


- use ICT tools safely to exchange information with known audiences

Creating with ICT


- Use tables, photos and sketches in planning documents

Social and Ethical Protocols


- know when to use products written by someone else, and show source

Students learn catergorising and outline procedures


Students learn to create a range solutions, including interactive adventures which involve user
choice and modelling simplified real world systems
Students get the chance to use digital microscopes, cameras and interactive whiteboards
Students can discuss the safety aspects of communicating ideas and information using digital
technologies

Year 5
Ethical use of social media platforms: problems of cyber bullying, online safety and
communication across cultures.
identifying similarities in different problems
They develop an understanding of the relationship between models and the real-world
systems they represent.
Web based design, online shopping in conjunction with basic personal economics (money
management)
Students develop strategies to communicate information and ideas using agreed ethical
protocols
Students explore the role that individual components of digital systems play in the processing
and representation of data.
In Digital Technologies, students use algorithms (sequenced steps) to design a solution for a
given digital task.
Plagarism and copyright.
Year 6
concept understanding
skill development
processes
critically examining materials, and tools, systems, components, and equipment
Ethics
Social perspectives and associated influences
investigating and definig processes
explore
communicate using technologies
design and modify using technology
safe procedures and equipment
Acquire, validate, interpret, track and manage various types of data

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