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Swords DAM WR Crit Special

Assassins Blade 1d6+2 4 18 Short, Fast


Bayonet 1d6+2 4 19 Reach (1) (p rifle), Short, Fast
Caspian Battleblade 1d6+3 8 19 +2 dam &WR 2-handed
Cutlass 1d6+4 8 19 Short
Dagger 1d4+2 4 19 Short, Fast
Dress Sword 1d6+2 6 20 Fast, Concealed
Fellblade 2d6+3 12 16 Crush (2), Reach (1), Slow, Special
Great Sword 2d6+3 10 19 Crush (2), Reach (1), Slow
Hooked Great Sword 2d6+1 10 19 Crush (1), Reach (1), Slow, Trip: Athletics DC 6 + WS
Kopis 1d6+3 6 19 +2 dam & -1 crit rating -18 nr du charger
Nyss Claymore 2d6+3 8 18 Reach (1), Fast
Pen Blade 1d4 4 20 Short, Fast, Concealed
Poisoner's Dagger 1d6+2 4 19 Short, Fast, Poison Container
Purifier *(Blade) 1d6+3 6 20 Reach(1)
Rapier 1d6+2 6 19 Fast
Springblade 1d6+1 4 20 Fast
Sword 1d6+3 6 19 +1 Parry (hvis offhand er fri)
Sword Cane 1d6+2 6 20 Concealed
Trench Knife 1d6+2 6 19 Short, Fast, Conscious (1)
Trench Sword 1d6+4 8 19 Short, Conscious (1)
Shank Knife 1d6 3 20 Fast

Spears DAM WR Crit Special


Battle Staff 1d6+4 6 20 Reach (2), Conscious (1)
Blasting Lance 3d6+8 12 19 Reach (2), Body 8+, Reload (2)
Blasting Pike 3d6+3 12 19 Reload (2)
Boarding Pike 1d6+4 8 19 Reach(1), Trip: Athletics DC 6 + WS
Electro Lance 2d8+6 10 19 Body 9, Reach (2), Lightning Arc (4), Voltaic Shot, Mounted
- Voltaic Shot 3d6+2 8 20 Re-Charge (3), Lightning Dam, Range 10m
Flame Spear 1d6+4 8 19 Reach (2), 30min (+1 Fire dam, Crit = Fire)
Gaff Spear 1d6+4 8 19 Reach (2), 2h: +2 dam vs Charge Fjender, Trip
Javalin 1d6+4 6 20 Thrown
Lance 2d6+8 10 19 Reach (2), Mounted,
Shepherd's Crook 1d6+1 4 20 Trip: Athletics DC 6 + WS
Spear 1d6+4 8 19 Reach (2), 2h: +2 dam vs Charge Fjender
Staff 1d6+3 6 20 Reach (2), Trip
Stormcaller Lightning Rod 1d6+3 6 19 Reach(1), Lightning Spell Channeling
Telescoping Staff 1d6+3 6 20 Reach(2), Trip
War Spear 2d6+3 10 19 Reach(2), Slow, Body 9

Axes DAM WR Crit Special


Axe 1d8+3 8 20 Crush (1)
Annihilator Blade 2d8+6 10 20 Body 12, Reach (1)
Boarding Axe 1d8+2 8 20 +3 Climbing,
Great Axe 2d8+3 12 20 Crush (3), Slow
Gun Axe (Blade) 1d8+3 8 20 Crush (1)
- Gun Axe (Pistol) 2d6+4 10 19 Range 15/75. Heavy Round, Rld 3,
Halberd 1d8+4 8 19 +1 dam two handed, Reach (1), Trip
Horseman's Axe 1d8+3 8 20 Horseback: Reach (1), +2 dam
Ice Axe 1d8+2 8 20 +3 Climb
Kopis 1d8+3 8 20 +2 Charge Dam, +2 WR, 19 Crit
Man-O-War Axe Cannon* 1d8+5 10 20 Slow, Body 12,
Ogrun Warcleaver 2d6+3 12 19 Body 12, Reach (2), Ogruns Weapon , Slow
Pickaxe 1d6+4 8 20 Pircing (5)
Riding Axe 1d8+3 8 20 Horseback: Reach (1), +2 dam
Tharn Axe 1d8+3 8 19 2h +2 dam & WR,
Voltaic Halberd 1d8+6 12 19 2h , Lightning Arc (4), Voltaic Shot
- Voltaic Shot 3d6+2 8 20 Re-Charge (3), Lightning Dam, Range 10m

Maces DAM WR Crit Special


Banded Club 1d6+4 4 20 Conscious (2)
Battle Hammer 2d8+3 10 20 Crushing (2)Conscious (3), Slow, Reach (1)
Club 1d6+2 4 20 Conscious (1)
Deadblow Hammer 1d3 1 20 Non Leather Damage, Conscious (1)
Flail 1d6+4 8 20 Pircing (1)
Hand Pick 1d6+3 8 20 Pircing (1)
Ice Maul 2d6+3 10 20 Crushing (3), Slow, Frost Damage (+4 dam), Crit= 1d10 Frost Dam
Mace 1d6+4 6 20 Conscious (2)
Maul 2d6+3 10 20 Crushing(3), Slow
Orgoth Staff 2d8+3 12 20 Conscious (2), Special
Reclaimant Torch 2d6+2 10 20 Conscious (2), Slow, 45min (+2 fire dam, Crit = Fire)
Spiked Maul 2d6+3 12 19 Crush (2), Slow. Pircing (2)
Two-handed Flail 2d6+6 12 19 -2 enemy parry, Reach (1), Pircing (1)
War Hammer 2d6+4 10 20 Rush (3), Conscious (2), Slow

Unarmed Combat DAM WR Crit Special


Bloodtracker Fighting Claw 1d8+3 5 19 Fast, Short
Clockwork Garrote 1d4 5 20
Garrote 1d3 4 20
Knuckledusters 1d6 2 20 Fast,Short
Rynnish Fan 1d6+3 6 19 Fast, Concealed, Short
Unarmed 1d3 1 20

Improvised Weapons DAM WR Crit Special


Bottle 1d4 1 20
Broken Bottle 1d4+1 2 20
Chain 1d6 2 20 -1 Enemy parry
Improvised Weapon, Large 1d8+1 3 20 Slow
Improvised Weapon, Small 1d4 1 20
Railraod Spike 1d6+1 2 20
Sap 1d3 2 20 Non Leathal Damage
Pistols Dam WR Crit Range Mag RLD Type Special
3-Barrled Duckfoot Pistol 2d6+4 6 20 10 3 3 L 3 skud, Point Blank: Cone 3m
6-Barrled Duckfoot Pistol (NC67 s1 3d6+5 8 19 10 6 4 H 6 skud, Point Blank: Cone 6m
Collapsible Pistol 2d6+3 6 20 15/75 1 2 L
Dual Hand Cannon 3d6+4 10 19 25/110 2 3 H Both Barrels: +1d6 dam
Dual Magelock 2d6+4 8 19 20/90 2 2 RM Both Barrels: +1d6 dam, Magelock
Dueling Pistol 2d6+4 6 19 20/90 1 4 cL +1 hit, +1 dam, +2 WR m. Custom
Execrator Pistol 2d10+4 8 19 15/75 2 2 cM Holy, +1d10 vs Infernal & Undead
Flare Pistol 1d3 4 14 15/40 1 2 L Crit: Fire
Gun Axe* 3d6+4 10 19 15/75 1 3 H Crushing (1), Pircing (1)
Hand Cannon 3d6+4 10 19 25/110 1 2 H Pircing (1), Crushing (1)
Holdout Pistol 2d6+2 4 20 10 1 2 L
Magelock Pistol 2d6+4 8 19 20/90 1 2 RM Magelock, Crushing (1)
Pen Shot 2d6+2 4 20 5 1 4 L 1 = Rammer dig selv
Pistol 2d6+4 6 20 15/75 1 2 L Crushing (1)
Quad-Iron 2d6+2 6 20 20/90 4 3 L All Barrels (+3d6 dam, Crit Miss 3)
Radcliffe Firestorm 2d8+6 8 19 15/75 5 4 cH Mag, Crushing (1)
Repeating Pistol 2d6+4 6 20 15/75 5 4 L Mag, Crushing (1)
Blunderbuss Pistol 1d8 8 19 10 1 3 SH Scatter (3), Crit Miss (2)

Rifles Dam WR Crit Range Mag RLD Type Special


Blunderbuss 1d10 10 18 15 1 3 SH Scatter (3), Crit Miss (2)
Carbine 2d8+5 8 19 20/90 5 4 cM Mag
Collapsible Rifle 2d8+5 8 20 20/90 1 2 l
Crucible Arms Modle 603 3d8+6 12 19 90 8 4 Crucible Mag
Efaarit Hunting Rifle 3d10+6 12 18 15/75 1 3 h Crushing (6)
Farrow Pig Iron (UL) 3d8+5 8 20 15/75 1 3 h (kan bruges som en Mace)
Heavy Rifle 3d10+5 10 19 30/130 1 2 h
Heavy Sword-Cannon 3d8+5 10 19 15/75 1 3 h
Long Rifle 2d8+6 8 19 30/130 1 2 l
Magelock Rifle 2d8+6 10 19 30/130 1 2 MR Magelock
Military Rifle 2d10+6 8 19 20/90 1 2 H
Mini-Slugger 3d8+3 8 19 20/90 30 4 cH Spray (2)
Radcliff Carbine 2d10+6 8 19 25/120 5 4 cM Mag
Repeating Rifle 2d8+5 6 20 25/110 5 4 L Mag
Repeating Sword Cannon 2d8+3 8 20 15/75 5 6 cM Mag
Rynnish Walking Stick 2d8+4 6 20 15/40 1 3 L
Scattergun 2d12 8 18 15 1 1 cSM Scatter (2)
Snare Gun (UL) - 0 - 15 1 3 Special
Vislovski Carbine 2d8+6 8 20 20/90 5 2 cM Bajonet + Grenade Launcher
Vanar Liberator 2d12+6 8 19 30/150 1 2 cM Crushing (2), Pircing (1)

Archery Dam WR Crit Range Mag RLD Special


Bow 1d8 +2 20 20/90 1 0
Great Bow 1d12 +3 20 20/90 1 0
Nyss Bow 2d6 +3 19 25/110 1 0
Tharn Bow 2d8 +3 19 20/110 1 0 Body 9, kan bruges som "bayonet"

Crossbows Dam WR Crit Range Mag RLD Special


Crossbow 1d10+6 +3 19 20/90 1 1
Crossbow Pistol 1d8+5 +3 20 15/35 1 1
Harpoon Gun 2d6+6 +4 19 15/35 1 3 Grapling Hook & line option
Harpoon Gun 2d6+6 +4 19 15/35 1 3 Grapling Hook & line option
Lawbringer Crossbow 1d10+5 +4 19 20/90 10 4 Mag
Repeating Crossbow 1d10+5 +4 19 20/90 6 1

Thrown Dam WR Crit Range Mag RLD Type Special


Blowgun Crossbow/Throw Skill
Bola 1d3 - 20 15 - - Speical
Concussion Grenade - - 20 15 - - AoE 4
Explosive Grenade 3d6+3 12 20 15 - - AoE 4
Fire Bomb 2d8+3 10 20 15 - - AoE 3, Crit: Fire
Javalin 1d8 6 20 25 - - Spear Spear/Throw Skill
Sling 1d6+2 2 20 30 - -
Smoke Grenade
Strangle Gas Grenade 1d6+1 8 20 15 - - AoE 6, GAS
Throwing Axe 1d8 6 20 15 - - Axe Axe/Throw Skill
Throwing Knife 1d6 4 19 20 - - Sword Sword/Throw Skill

Artillery Dam WR Crit Range Mag RLD Type Special


Assault Kommando Flamethrower 2d10+5 10 19 Spray (8) 10 5 Flame Crit: Fire
Bombardier Grenade Cannon - - 19 20/90 1 0 Grenade 30min (5 pounds of Coal)
Chain Gun 2d8+4 8 20 20/90 30 4 Light Spray (3), Assistant Loader (RLD 2)
Deck Gun 4d8+5 16 20 20/90 1 2 L. Cannon
Field Gun 4d10+5 18 19 30/150 1 1 M. Cannon
Light Cannon 4d8+5 14 20 30/140 1 3 L. Cannon AoE (3)
Man-O-War Axe Cannon* 3d10+5 12 19 15 1 4 Slug
Man-O-War Shield Cannon* 3d10+5 12 19 15 1 5 Slug
Mortar 3d8+3 10 20 35/180 1 1 L. Cannon AoE (3)
Ogrun Battle Cannon 3d10+5 12 20 20/110 1 1 Special AoE (3)
Purifier* 2d10+5 10 19 Spray (8) 1 4 Flame Crit: Fire, Holy (no magic defense)
Rocket Tube 4d6+4 10 20 25/130 1 3 Rocket AoE (3)
Royal Weight Cannon 3d20+20 30 19 40/200 1 5 H. Cannon Crushing (3), Pircing (3)
* Canister 3d8+5 16 19 Cone (20) 1 5 H. Cannon Scatter (2)
*Chain-Shot / Incindeary Shot 3d10+5 18 20 40/80 1 5 H. Cannon Chain-Shot (gm) / Fire: Crit
Skyhammer Rocket 3d10+4 14 20 180 1 3 Rocket Inaccurate (Disadvantage), AoE (4)
Slug Gun 3d12+6 14 19 10/30 1 2 Slug Crushing(3)vsJack(6), Long Range: disad
Slugger 2d6+4 8 19 20/90 30 3 Heavy M Body 9 eller Stationary, Spray (3)

Improvised Range Weapons Dam WR Range Mag RLD Type Special


Handfull of Dirt
Throw Object, Large 1d10 5
Throw Object, Massive 2d10 6
Throw Object, Massive 3d10 8
Throw Object, Small 1d4 1
Throw Small Object, Blunt 1d4 1
Throw Small Object, Sharp 1d6 2
Caliber Paper Shot gc Case Shot gc Rune Shot gc Craft Self Crucible R
Light L 1 cLM 2 RL 5 3 Standard Blazers
Medium M 2 cMM 3 RM 10 5 +1d4 Fire
Heavy H 3 cHM 4 RH 15 7 -
Crit: On Fire
S-Light SL 1 cSL 2
S-Medium SM 2 cSM 3 2 gc 8 gc
S-Heavy SH 3 cSH 4
Blunderbuss B 1 cB 2
Slug S 5 Cannon
Rocket R 15
Arrow Dam WR Effect gc Arrow Dam WR Effect
Bodkin +2 6 -1 Armor Soak Bodkin +2 6 -1 Armor Soak
Broadhead +4 8 1 Broadhead +4 8
Hunting +2 8 Hunting +2 8
Leaf +2 4 -2 Enemy AC 1 Leaf +2 4 -2 Enemy AC
Cresent +1 10 -2 First Aid tests 2 Cresent +1 10 -2 First Aid tests
Swallowtail +6 8 range 3 Swallowtail +6 8 range
Fire +2 6 Crit: "On Fire", range 1 Fire +2 6 Crit: "On Fire", r
Explosive - 10 AoE 2, 2d6+4, range 10 Explosive - 10 AoE 2, 2d6+4, r
Blunt - 2 1d4+1 choke dam Blunt - 2 1d4+1 choke dam
Wound
GC Light Armor AC AP Soak Save Hat Special
20 Alchemist's Leather 3 - 2 3 N Corrosion & A
10 Armored Great Coat 3 - 2 3 N +2 Decive til
40 Camoflaged Great Coat 3 - 2 3 N +2 til Buglar
30 Great Coat 3 - 2 2 N +2 Decive til
10 Heavy-Duty Armored Great Coat 2 -1 3 4 N +2 Decive til
100 Leather Armor 2 - 3 4 N
- Light Warcaster Armor 2 -4 6 5 N
65 Nyss Leather Armor 2 - 4 4 N +2 til Buglar
+ WS 75 Ordic Royal Marine Armor 1 -1 4 4 N No Swim pen
30 Stormsmith Armor 2 - 3 3 N Immunity (Li
300 Tharn Leathers 2 - 4 4 N +2 til Buglar
30 Primitive Light Armor 2 - 2 2 N
70 Wound
200
Medium Armor AC AP Soak Save Hat Special
Assault Kommando Armor 2 -3 5 5 Y Fire & Corros
30
Chain Mail 3 -3 4 4 N
60
Custom Battle Armor 2 -3 5 4 Y
24
Infantry Armor 2 -3 5 5 Y Blast Soak (+
30
Medium Warcaster Armor 2 -2/6 8 6 N
20
Tailored Plate 2 -4 6 6 N
30
Temple Flameguard Armor 2 -3 4 4 Y "On Fire" Tes
-
Primitive Medium Armor 2 -3 3 3 N
Crucible Armor 2 -1 4 4 Y Imunity (Corr
Winter Guard Armor 2 -3 5 5 N Cold Soak (8
GC Wound
24
Heavy Armor AC AP Soak Save Hat Special
Armored Diving Suit -1 -10 5 5 Y
250
Cleanser Armor 2 -4 6 6 Y Fire Soak (8)
200
Exemplar Plate 1 -6 8 7 Y
30
Full Plate 0 -6 8 8 Y
ot, Mounted
3520 Heavy Warcaster Armor 0 -4/8 10 8 N
Naval Warcaster Armor 0 -4/8 9 7 N No Swim pen
60
Storm Knight Armor 0 -6 8 8 Y Lightning (Im
40
Primitive Heavy Armor -1 -5 5 6 Y
20
Rhulic Forge Guard Armor -1 -8 12 9 Y +2 Soak VS B
35
Wound
5 Super Heavy Armor AC AP Soak Save Hat Special
24 Bastion Heavy Plate -3 -14 22 14 Y Body 14, Cru
5 Man-O-War Armor -3 -12 18 12 Y Steam Power
2320
40
Shields Parry Dam Soak Special
Blast Shield 0 1d6+1 2 Explosive Soak (12
35
Buckler 1 1d3 0 M bre light vben +
Cannon-Shield 1 1d5+1 2
Combat Shield 2 1d4+2 2
GC Dueling Buckler 1 1d3 0 +1 Parry i 1v1 figh
16 Man-O-War Shield Cannon* 1 1d8+1 3
60 Shield 1 1d4 2
18
No Helmet? -1 Soak (hvis du tager den af)
40
Armor Med helmet har -3 til Awarness, Seach osv te
240
50
35
16
30
900
60
30
20
50

2220
2220

Wound
GC Armor Upgrades AC AP Soak Save
12 Extra Padding -1 +2
30 Extra Plates -1 -1 +1 +1
3 Quick Realise Straps - -1 - - Smide armor p Li
15 Spikes - -2 - - 1d20 "1" vs dig 1d
30 Flame Resistant Coating - - - - +2 til "on fire" test
15
d10 Frost Dam 1820
15
30
-
= Fire) 60
25
40
40

GC
65
30
4
2
90

GC
GC
ne 3m 100
e 6m 160
120
600
, Magelock 1200
m. Custom Rounds +100
& Undead 3810
30

300
45
800
100
60
Crit Miss 3) 600
720
220
80

GC
90
180
350
600
1200
e) 180
750
850
250
950
250
750
750
500
350
200
160
120
cher 330
1100

GC
20
45
70
120

GC
20
35
70
70
90
60

GC
10
5
20
10
15
15
2
5
15
24
16

ial GC
150
l) 900
der (RLD 2) 540
300
360
510
900
600
360
450
c defense) 200
90

3500
rit
e), AoE (4) 90
Range: disadvantage 260
Spray (3) 930

ial GC
Crucible Rounds
Blazers Explosive Rust
+1d4 Fire -1 Soak
AoE (3) -1 AC
Crit: On Fire
pr. hit
8 gc 20 gc 14 gc

Cannon L 5 gc
Cannon M 10 gc
Cannon H 15 gc
gc
or Soak
1

my AC 1
Aid tests 2
e 3
On Fire", range 1
2d6+4, range 10
choke dam
pecial GC
orrosion & Acid Soak (+10) 100
+2 Decive til Concealed weapon 50
+2 til Buglary/Survival tests (visual) 75
+2 Decive til Concealed weapon 15
+2 Decive til Concealed weapon 75
60
4100
+2 til Buglary/Survival tests 230
o Swim penalty 180
mmunity (Lightning) 360
+2 til Buglary/Survival tests 110
10
pecial GC
re & Corrosion Soak (+8), Gas Mask, 700
150
200
last Soak (+3) 170
4900
+300
On Fire" Test +2 80
15
munity (Corrosion) 290
old Soak (8) 200
pecial GC
360
re Soak (8) 300
350
200
6500
o Swim penalty, Submerged 7000
ightning (Immunity) 775
30
+2 Soak VS Blast 700
pecial GC
ody 14, Crusible Training Required 1200
team Powered 1800
al GC
ve Soak (12) 90
light vben + Buckler. Ingen Parry hvis angreb 15
185
35
rry i 1v1 fights 20
330
20
er den af)
each osv tests
Special GC
10%
20%
armor p Light: 1 tur, Med: 2, Heavy 3 20%
1" vs dig 1d6 dam 20%
on fire" tests 25

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