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MANISH NEEKHREY

Cell: +919892331020
Email: mneekhrey@gmail.com

Highly-motivated Technical professional offering over 7 years of experience in the design, development
and management of Render farms with expertise in Strategic Planning and troubleshooting, Resource
Management, Technical Solutions and Meeting Challenges.
Proven track record in Render management from conception to completion, driving process improvements
at all levels with forward-thinking, strategic-planning attitude to surpass expectations and goals.
Acknowledged for Collaboration with other technical directors and programmers to improvise and develop
new techniques and tools.

ADDITIONAL SKILLS
• Multiple 3d software knowledge with focus on trouble shooting various production issues
• Working on heterogeneous environment consisting of Windows, Linux and Mac
• Computer hardware and software troubleshooting
• Researching and implementing required softwares for running various projects smoothly

TECHNICAL SKILLS

• Autodesk Maya • Adobe After Effects


• Autodesk 3dsMax • Apple Shake
• Pixar Render man • Uberware Smedge Render Manager
• Mental Ray • Virtual Vertex’s Muster Render Manager
• Adobe Premier • Frantic Films Deadline Render Manager

PERSONAL SKILLS

• Quick learner
• Effective Problem solving
• Efficient working
• Adhering to production deadlines throughout the career.

EXPERIENCE HIGHLIGHTS:

Worked on major projects in that particular company which varies from live action theatrical
releases, animated theatrical releases, direct to DVD releases and game cinematic.

Eyeqube Studios
Technical Director Rendering, July 2008 to March 2010
Responsibilities:
• Overseeing the operation and configuration of a 800 processor Render farm
• Working on implementing high performance cluster based rendering solution for optimum
utilization of user workstations as well as renderfarm
• Working with the RND team to develop rendering tool-set and improve the studio pipeline
• Supporting Lighting TD’s with optimization of scenes and common Render farm issues
• Debugging production problems especially render related on a day to day basis
• Supervising and training junior render wranglers on the optimum utilization of Render farm

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Trine Animation Studios
Render Engineer, March 2007 to June 2008
Responsibilities:
• Implemented a Linux based renderfarm for optimum utilization of resources
• Assisted and guided artists in Render submissions
• Identified technical issues and provided solutions for rendering across the facility
• Effectively handled the operation and configuration of a 400 processor Render farm
• Shouldered responsibility in terms of technical innovation for efficient Render farm operation
• Researched and implemented tools for improved render farm monitoring and control
• Assisted in the development of Studio’s pipeline

Maya Entertainment Ltd.


Technical Supervisor (Rendering), April 2006 to Feb 2007

Responsibilities:
• Handled day to day operations of a large render farm
• Provided artists with optimal solutions for rendering various critical shots
• Assisting artists in troubleshooting problem shots
• Successfully implemented technical solutions including troubleshooting of Hardware and Software
• Managed a team of junior render engineers and render wranglers in achieving targets.

Prana Studios
Lead Render Wrangler, Sep 2005 to March 2006

Responsibilities:
• Educating artists in Render submissions
• Contributed in the development of custom tools for improved render farm monitoring and control
• Assisted IT managers with troubleshooting Hardware and Software problems
• Administered day to day operations of a 250 processor render farm
• Supervised a team of junior render engineers and render wranglers

Maya Entertainment Ltd


Lead Render Wrangler, Oct 2002 to Sep 2005

Responsibilities:
• Setup and managed a 200 processor Render farm
• Implemented a complete redesign of the render farm structure, improving render farm utilisation
• Assisted artists with render submissions and proper utilization of rendering resources
• Contributed to the research of new Hardware and Software for studio’s expansion

EDUCATION AND PERSONAL INFORMATION

• Diploma in 3D Animation from Maya Academy of Advanced Cinematics (Mumbai, India)


• H.S.C from T.M.Junior College (Mumbai, India)
• Date of Birth - 31st March 1978
• Status - Single

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~ REFERENCES AVAILABLE ON REQUEST ~

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