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Design and Illustrate Gian

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Section: 1 0/6
Polygon Shape Design for the Body

1. Introduction 4:23

Giant Robots Ibook

2. Initial Setup with Adobe Flash 18:13

Session 1

3. Creating Basic Shapes 10:36

4. Extruding Shapes 17:48

5. Designing Complex Shapes 21:21

6. Body Mockup 16:01

Section: 2 0/5
Shading and Textures

7. Color Palette 18:23

Session 2

8. Elaborating the Shoulder Parts 19:25

9. Initial Color and Texture 21:21

10. Rust and Smoke 20:41

11. Detailing 16:50

Section: 3 0/7
Parts Library

12. Cords 20:11


Session 3

13. Metallic Clumps 6:11

14. Repeating Columns 10:36

15. Paint Chips 9:47

16. Atmospheric FX 11:02

17. Insignia 12:53

18. Gears 16:00

Section: 4 0/5
Silhouetting and Adding Primary Planes to the Final Piece

19. Using the Parts Library to Build the Silhouette 14:51

Session 4

20. Silhouette of the Exoskeleton - Base Layer 13:29

21. Silhouette of the Exoskeleton - Primary Planes - Part 1 20:52

22. Silhouette of the Exoskeleton - Primary Planes - Part 2 15:21

23. Touching up 19:09

Section: 5 0/7
Extruding the Final Piece

24. Extruding the Legs 24:17

Session 5

25. Extruding the Boots 19:08

26. Extruding the Chest Plates 21:22

27. Extruding the Arm 20:24

28. Extruding the other Arm 23:16

29. Extruding the Shoulders 18:33

30. Extruding the Neck and Head 19:04

Section: 6 0/6
Embellishments

31. Lights 23:33

Session 6
32. Dividing Areas 20:02

33. Thin Lines for Panelling 15:46

34. Rough Edging 13:34

35. Adding Pipes 19:07

36. Insignia and Bolts 11:37

Section: 7 0/5
Final Piece Realism

37. Shading 23:48

Session 7

38. Lighting and Filters 12:06

39. Texture 19:46

40. Debris and Smoke 9:35

41. Adding Photoshop Filters 10:21

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