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Published by Google
ACKNOWLEDGMENTS
Foreword 2
Introduction 4
A perspective 8
Dictionary AZ 10
With the advent of the Internet, were in the midst a common bond among all of us who work every day
of the greatest explosion of innovation the world to earn consumer trust and love.
has ever seen. Rivaled only by the invention of the We at Google want to help your brand to get the
printing press and television, the Internet is having most out of the web. We believe a shared language
a profound impact on how people communicate will inspire all of us to achieve great things together
with each other. during this incredible age of brand building.
Our potential to establish human connection,
brand trust, and passionate advocacy has never been Lucas Watson is Vice President of Global Brand
greater. We find ourselves in a golden age of brands, Solutions at Google and had a long career as a brand
constantly discovering new ways to leverage our builder at Procter & Gamble. His passion is helping
innovative tools. As we look forward and prepare for companies build dynamic, successful brands.
another five billion people to become connected, our
ability to inspire people to believe in our brands is
virtually boundless.
Building great brands takes incredible skill.
At Google we are inspired by the power of brands,
and therefore we are curious students of the craft.
At the same time, we are restless disruptors working
to find better ways to build brands that people love.
In an effort to celebrate the language of brand
building and to demonstrate all of the innovation
that is happening, we share with you The Dictionary
of Brand: The BrandLab Edition. We hope to create
5
INTRODUCTION by Marty Neumeier
Why a dictionary of brand? Because brands are dictionaries or glossaries. Of the 500 terms defined
increasingly built by specialists, and specialists can here, a fair number were introduced by other business
only succeed through collaboration. Collaboration, authors, in which cases Ive tried to include the titles
by practical necessity, requires a common language. of their books. In fact, if you were to acquire all the
Today we find ourselves in the position of the books cited in the dictionary, youd have a good
six blind men of Hindustan, unable to describe an foundation for a brand library.
elephant except through our separate specialties. To help me edit the dictionary, I asked an advisory
The brand is the product, says the product manager. council made up of experts from various disciplines
Its the companys reputation, says the PR consultant. to lend their thoughts to the project. Outside the
The brand is the tagline, says the copywriter. Noits council, a number of colleagues from the AIGA Center
the visual identity, says the graphic designer. Our for Brand Experience helped in herding the right
brand is our culture, says the CEO. The brand surely words onto the page. Any mistakes, miscalculations,
derives from functionality, says the engineer. Like the or misdemeanors belong to me, and will be addressed
blind men of the fable, all of us are partly right, and in later editions. A deep bow to everyone who helped
all of us are wrong. sketch the outlines of the elephant we now call brand.
The Dictionary of Brand is the first step in
creating a linguistic foundationa set of terms
that allows specialists from different disciplines
to work together in a larger community of practice.
Neither the terms nor their definitions are carved
in stone; well most certainly find that many are
malleable, some are fluid, and a few are provisionary
as we co-develop the practice of brand building.
Although the terms are widely used by brand
specialists, most have yet to appear in other
7
ABOUT THE AUTHOR
Marty Neumeier is an author, designer, and business In the 1990s, Neumeier was editor and publisher
adviser whose mission is to bring the principles of Critique magazine, the first journal about design
and processes of creativity to modern business. He thinking. Over a 40-year career he has worked
serves as Director of Transformation for Liquid closely with many of the worlds most innovative
Agency, a brand experience firm whose Silicon Valley companies to help advance their brands and their
Thinking has helped build iconic brands such as cultures. Neumeier travels extensively as a workshop
Intel, Cisco, Adobe, Wal-Mart, Intuit, Nike, and Sony. leader and speaker on brand, innovation, and design.
His role is to provide thought leadership in the areas Between engagements, he and his wife spend their
of brand strategy, innovation, corporate culture, and time in California and southwest France, where
design. You can download slides from his popular theres always a book project begging for attention.
series of brand models called Steal This Idea,
available free on the Liquid Agency website.
Marty Neumeiers series of whiteboard books
includes The Brand Gap, considered by many to be
the foundational text for modern brand building; Zag,
named one of the top hundred business books of all
time; and The Designful Company, about the role
of design in corporate innovation. His latest book,
Metaskills, lays out a map to creative mastery in an
age of intelligent machines.
It was 2006. Google was generating about $10.5 of our customers brands, but also our own. Today
billion in revenue, and nearly all of it came from theres broad excitement and optimism about what
search advertising. There was no BrandLab, no brand our products, tools, platforms, and media can do
department, no army of people focused on how brands to build meaningful connections between forward-
might be built using Google. thinking brands and the two billion people who have
That was the year Google bought YouTube, where already come online. And we will become even better
I had been working. In my role as chief marketing brand stewards as the next five billion arrive.
officer, I held a strong conviction that YouTube would Many thanks to Marty Neumeier for adapting this
become one of the greatest brand-building platforms dictionary for our community at the BrandLab. His
in marketing history. Yet I found myself at a company recent book, Metaskills: Five Talents for the Robotic Age,
that seemed unsure of its path toward partnering is a rousing manifesto about mastery in a connected
with brand builders. world. It explains why the skills of the Industrial Age
For starters, we didnt take third-party ad are inadequate in a century that requires higher levels
serving (servers that place ads on websites). To the of empathy, thinking, imagination, design, and adap-
uninitiated this may sound like a technical detail, tabilityin short, the very skills needed to build
but for marketers it spelled the difference between successful brands.
using Google or going elsewhere. Ad serving Our mission at the BrandLab is clear: to provide
gives advertisers the ability to place/run/track our partners with the education, inspiration, and
their digital ads. Not accepting ad serving was like understanding needed to bring human creativity to
not accepting credit cardsa real drawback at a time the robotic power of Googles amazing technology.
when certain ad servers were standard practice.
Seven years later, I marvel at how passionately Suzie Reider leads Googles Media Solutions team for the
Google has moved from a state of brand innocence Americas, helping companies get the most out of the web.
to a state of getting itnot only from the perspective
ABT
11
A/B TESTING
In marketing, a method for comparing two
solutions or factors by dividing an audience
or set of users into two testing groups.
97
SEE ALSO MVT
AD BLITZ
An annual contest by YouTube and Adweek
to showcase commercials from the Super
Bowl and rank them by popularity. SEE ALSO
43
CROWDSOURCING
AD EXCHANGE
A technology platform for buying and selling
online advertising from multiple ad networks
using a bidding process. SEE ALSO REAL-TIME
124
BIDDING
ADVERTISING
Paid communications aimed at persuading
36
13
ADVERTORIALS AGILE CREATIVITY
Print advertising designed to look like A tool developed by Google to help marketing
editorial content. SEE ALSO NATIVE ADVERTISING 101
teams work faster and more collaboratively.
136 36 95
AND STEALTH ADVERTISING SEE ALSO COLLABORATION AND METATEAM
153
UNAIDED AWARENESS
AFFILIATE
A business which is voluntarily related to ALWAYS-ON CULTURE
another business without being a subsidiary. 141
A digitally connected society with continuous
access to the Internet and electronic media. 93
111
AFFILIATE MARKETING SEE ALSO PANCOMMUNICATION
15
APP ATTITUDE STUDY
Application software designed to address
14
A survey of opinions about a brand, often
23
118
AND PSYCHOGRAPHICS AUGMENTED REALITY
A view of the physical world that is mediated
ASYNCHRONOUS COLLABORATION by technology, such as a smartphone image
A method of working together virtually so that with GPS -driven information overlaid.
66
AWARENESS STUDY
A survey that measures an audiences 15
AVATAR
BAC
BACKSTORY
In a narrative, the background of a character;
101
19
BANDWAGON EFFECT
In behavioral psychology, the observation that
the more people do or believe something, the
more others will be inclined to do or believe
the same thing. SEE ALSO HERD BEHAVIOR 72
BANNER AD
On the web, a small, rectangular ad designed
to attract traffic to a website. SEE ALSO CTR 43
BARCODE
A machine-readable representation of data,
usually affixed to an object for the purpose of
tracking it. SEE ALSO HCCB, QR CODE, AND UPC
72 121 153
466453 547843
BEN
BENEFIT BRAINSTORMING
A perceived advantage derived from A technique for generating, exploring, and 23
BHAG
A big, hairy, audacious goal designed to BRAND
drive an organization forward for one to three A persons perception of a product, service,
decades, from Built to Last by Collins and experience, or organization; a commercial
Porras. SEE ALSO STRATEGIC PYRAMID
139
reputation.125
automated tasks over the Internet; a robot. interactions with customers, prospects,
SEE ALSO WEB CRAWLER
161
partners, or the media. SEE ALSO BRAND STEWARD 29
BOUNCE RATE
In web analytics, the percentage of users
161
BRAND ALIGNMENT
who quickly leave a particular page. The practice of closely linking customer
experience and brand strategy. 30
BRA
BRAND ARCHITECT BRAND ASSET
A person experienced in building brands 23
Any aspect of a brand that has strategic 25
as strategic systems. SEE ALSO BRAND value, including brand associations, brand
ARCHITECTURE (BELOW) AND CBO
33
attributes, brand awareness, or brand
25 25
loyalty.
28
BRAND ARCHITECTURE
A hierarchy of related brands or brand names, BRAND ATTRIBUTE
often beginning with a master brand and 93
A distinctive feature of a product, service,
59
BRAND AUDIT
A formal assessment of a brands strengths
and weaknesses across its touchpoints. 147
BRAND AWARENESS
A measurement of how well a product,
service, or company is recognized by its
audience. SEE ALSO AIDED AWARENESS
15 13
153
AND UNAIDED AWARENESS
BRAND BOOK
A publication or online resource that
outlines the strategy, key messages, and style
guidelines for a brand. SEE ALSO SPIRIT BOOK
140 136
BRA
BRAND CAMPAIGN BRAND EQUITY
A coordinated effort to increase brand The accumulated value of a companys brand 27
a differentiated brand. 23
BRA
BRAND LOYALTY BRAND POLICE
The strength of preference for a brand A manager or team responsible for strict 29
34 149
CHARISMATIC BRAND AND TRIBAL BRAND
BRAND PORTFOLIO
BRAND MANUAL A suite of related brands; a collection of
A document that articulates the parameters brands owned by one company.
of a brand for members of the brand
community; a standardized set of BRAND RECALL
brand-building tools. SEE ALSO BRAND BOOK 25
A measurement of how strongly a brand
AND SPIRIT BOOK
136
name is connected with a category in the
28
108 135
OPT OUT, AND SPAM
BRAND VALUATION
The financial equity of a brand. SEE ALSO BUNDLE
BRAND METRICS
28
A tying strategy in which the purchase of one
product, element, or feature is conditioned
59
CATEGORY
In marketing, the market segment in which 92
CBO
Chief Brand Officer, responsible for integrating
the work of the brand community. SEE ALSO IMT, 76
158 72
VIRTUAL AGENCY, AND HOLLYWOOD MODEL
CDO
Chief Design Officer, responsible for the total
design efforts of a company.
47
CHALLENGER BRAND
A product, service, or company that competes
with one or more stronger competitors in
its category.
33
CHANNEL CLIQUE
In communications, a conduit for moving In social networks, an exclusive group in CHA
a signal from a sender to a receiver. SEE ALSO which every member is closely connected 35
51
DISTRIBUTION CHANNEL AND NETWORK
102
to every other member. SEE ALSO SOCIAL CIRCLE 133
149
AND TRIBE
CHARETTE
An intensive workshopin which designers and CLOUD, THE
community stakeholders work in collaboration. 36
A catch-all term for information and programs
36
SEE ALSO CO-CREATION AND SWARMING
141
that can be accessed over the Internet.
CLARITY CLUTTER
In communication, the quality of being easily
36
A disorderly array of elements or messages
perceived or understood. SEE ALSO SIGNAL-TO- that impedes understanding. SEE ALSO
131 131
NOISE RATIO SIGNAL-TO-NOISE RATIO
CLICH CO-BRAND
In communication design, an idea, phrase,
37
Two or more separately owned brands linked
23
or trope that has been overused to the point for mutual benefit.
of losing its original meaning or effect.
CO-CREATION COMMUNICATION DESIGN
The collaborative development of a product, A discipline that combines visual design and 159 CO
service, experience, process, business model, verbal design to produce identity elements,
157
37
strategy, message, or other outcome. SEE ALSO websites, advertisements, publications, and
COLLABORATION (BELOW) AND SWARMING
141
other vehicles for messaging and content.
41 67
SEE ALSO COPYWRITING AND GRAPHIC DESIGN
COLLABORATION
The process by which people of different COMMUNITY
disciplines work together to create A large group of people with common
something they could not create individually; interests or a shared culture. SEE ALSO ONLINE
44
CONCEPTUAL NOISE
COMMODITY Cognitive clutter arising from conflicting
35
In economics, goods that have no appreciable messages or meanings; a clash of ideas that
differentiation or brand value.
49
undermines clarity. SEE ALSO SIGNAL-TO-NOISE
34
131
RATIO
COMMUNICATION
A message or conversation; the conveyance
94
CONCERTINA COLLABORATION
of information from a sender to a receiver. A method of co-creation in which individuals
36
CONGESTION
A negative network effect in which adding
103
CONJOINT ANALYSIS
A quantitative research technique for
121
CONSIDERATION SET
The range of choices that a customer
considers when making a purchase decision;
a category.
33
CONSIDERATION SET
CONTENT COPYRIGHT
In advertising, the editorial or entertainment The exclusive rights granted to the owner CON
COOPETITION
A portmanteau word describing the
114
CORE PURPOSE
cooperation of two or more competitors for The reason a company exists beyond making
mutual benefit. a profit; a key component of a core ideology. 41
CORE VALUES CREATIVE BRIEF
An enduring set of principles that defines A document that outlines the parameters of COR
the ethics of a company; a key component of a design project, such as its context, goals,
47
43
a core ideology. 41
processes, and budgetary constraints. SEE ALSO
62
FRAMEWORK
CORPORATE IDENTITY
The brand identity of a company, consisting
27
CREATIVE COUNCIL
of its key identifiers, such as its brand name, 28
A committee formed to monitor and guide
trademark, typography, and colors; a
148
a companys branding process; sometimes
27
CPM CROWDSOURCING
Cost per thousand, or the price that The process of outsourcing tasks to the public
advertisers pay for one thousand impressions. 76
or an online community. 107
43
SEE ALSO CPC (ABOVE), CPV (BELOW), AND CTR
CTR
CPV Click-through rate, or the percentage of
Cost per view, or the price that advertisers people who click an ad or other online link.
pay for each video view. SEE ALSO CPC (ABOVE) 42
SEE ALSO CPC AND CPM
42
CUSTOMER JOURNEY
CULTURAL LOCK-IN A model or story of how a customer might
138
CULTURAL WALLPAPER
Objects, products, services, and
communications that are everywhere yet
so common as to be invisible. SEE ALSO
95
ME-TOO BRAND
CULTURE
The shared understanding and behavioral
norms of a community or population.
149
SEE ALSO TRIBE
CUSTOMER EXPECTATIONS
The anticipated benefits of a brand, whether
22
47
DEMOGRAPHICS
Statistical data on populations, including
categories such as age, ethnicity, gender,
marital status, income, and education level;
an approach to defining a market segment. 92
118
SEE ALSO PSYCHOGRAPHICS
DESCRIPTOR
In brand communications, a term that
describes the category in which the brand
33
DESIGN
The discipline or process of changing an
existing situation to a preferred one. SEE ALSO
DESIGNER (BELOW)
DESIGNER
Anyone who uses the design process to change
48
DESIGN PROCESS
A method or framework for the execution
62
of a creative project.
DESIGN RESEARCH
Customer research on the experience
and design of products or communication
elements, using qualitative, quantitative, or
ethnographic techniques. SEE ALSO FIELD TEST, 60
61 91
FOCUS GROUP, MALL INTERCEPT, AND ONE-ON-ONE
107
INTERVIEW
DESIGN TARGET
The ideal customer for a product, usually
an extreme user. 57
DESIGN TEAM
A collaborative group formed to work on
36
53
EARLY ADOPTER
An early proponent of a product, service,
technology, behavior, or style; a lighthouse
customer.85
EARNED MEDIA
Positive news coverage of newsworthy
achievements, as opposed to paid media 111
such as advertising.11
E-COMMERCE ENDORSER BRAND
Electronic commerce, a business model in A brand that promises satisfaction on behalf of a
which transactions are conducted over the subbrand or co-brand, usually in a secondary
141 35
Prices in excess of what the market would creates or deepens a customer relationship,
normally pay, sometimes made possible by such as clicking, bookmarking, liking,
strong brand loyalty. 28
subscribing, or buying.
ELEVATOR PITCH
An expression of a companys value proposition 157
EMOTIONAL BENEFITS
The value derived from how a product or
service makes a customer feel. SEE ALSO
63
FUNCTIONAL BENEFITS
ENVIRONMENTAL DESIGN EXTENDED IDENTITY
Various creative disciplines for developing The elements that extend the core identity 41
57
E-READER EXTENSION
A tablet or app for reading digital books
145 14
In marketing, a new product or service that
and documents. leverages the brand equity of a related
27
product or service.
ETHNOGRAPHY
In anthropology, the study of people in their EXTREME USER
natural settings; in business, a qualitative A user who pushes a product past its
research technique for discovering needs and
121
envisioned limits. SEE ALSO DESIGN TARGET 48
EVANGELIST
In marketing, a brand advocate, whether
23
EXPERIENCE DESIGN
The discipline of creating user experiences
rather than products and services, with
a strong application in interactive media.
77 154
SEE ALSO INFORMATION ARCHITECT AND UX
FAD
A behavior that spreads quickly in a population
or tribe, dying out almost as quickly as the
149
FAD
FASHION
A prevailing mode of expression. SEE ALSO 59
148
FAD (ABOVE) AND TREND
FAST-FAILING
A process of learning quickly by designing
and testing an iterative series of prototypes. 118
FAST FOLLOWER
A company that quickly copies the practices,
products, or business models of successful
competitors. SEE ALSO ME-TOO BRAND 95
FAVICON
A 16x16-pixel icon used to identify a brand
75
FEATURE
Any element of a product, service, or
experience designed to deliver a benefit. 22
FEATURE CREEP FOCUS GROUP
The incremental addition of nonessential A qualitative research method in which
121
FUNCTIONAL BENEFITS
FOR
FOUR P S , THE The value derived from what a product or
Four key factors often found in a marketing service does for a customer. SEE ALSO EMOTIONAL 63
or extensions.57
FREEMIUM
A pricing model that combines free basic
116
GENERIC BRAND
GEN
A commoditized product or store brand 138
is to avoid commoditization ). 36
GLOBAL BRAND
A product, service, or company that competes
globally (often a misnomer, since most brands, 23
GLOBALIZATION
A catch-all term for the increasing
connectedness of economies, societies, and
cultures around the world; opposite of
localization. SEE ALSO GLOCALIZATION (BELOW)
87
GLOCALIZATION
A portmanteau word referring to the ideology
114
159
AND VISUAL DESIGN
GPS
GREENHOUSING 67
GRP
Gross rating points, a measurement of
advertising impressions, expressed as reach
76 124
multiplied by frequency. 63
GUERRILLA MARKETING
A marketing approach that uses nontraditional
channels or touchpoints to sell or advertise
34 147
HARDBALL BRAINSTORMING
An advanced style of brainstorming in
23
HARMONIZATION
In branding, the alignment of key elements
27
HASHTAG
In a Twitter message, a word or phrase
preceded by the # symbol to make it easily
searchable along with other Twitter messages
using the same word or phrase.
HAWTHORNE EFFECT
A psychological phenomenon in which the
presence of the observer changes what
is being observed, sometimes skewing the
results of market research.
92
#brandlab
HCCB HTML
High Capacity Color Barcode, or Microsoft Hypertext Markup Language, the standard
Tag, designed to contain up to 3,500 language for displaying information on
characters per square inch. SEE ALSO BARCODE 19
a browser.
31
that are complex, unclear, or dangerous. number of connections. SEE ALSO INNOVATIVE HCC
19 78 61
SEE ALSO BANDWAGON EFFECT HUB AND FOLLOWER HUB 73
HOMOPHILY HYPERTEXT
In social networks, the tendency of people
134
In computing, a document or text box
to associate with those most like themselves. containing hyperlinks. SEE ALSO HTML (ABOVE)
73
HOUSE OF BRANDS
A company for which the products or
services rather than the company itself
have the dominant brand names; also called
a heterogeneous brand or pluralistic brand.
26
CONTRAST WITH A BRANDED HOUSE
ICON
In marketing, the visual symbol of a brand,
usually based on a differentiated market
position; a trademark. SEE ALSO AVATAR
148 16
IKEA EFFECT INFLUENCER
A cognitive bias in which people tend to value A person with the power to sway members
things that they made themselves over things of a group, especially through social media.
that others have made. SEE ALSO SOCIAL AUTHORITY
133
AND THOUGHT LEADER
146
INCREMENTAL INNOVATION
A modest improvement to a product, service, INGREDIENT BRAND
or business that produces a short-term A brand used as a feature for another brand,
59
A creative discipline that optimizes the form industry, or society; the process of innovating.
and function of products and systems for the 50
SEE ALSO DISRUPTIVE INNOVATION, INCREMENTAL
116
SEE ALSO PRODUCT DESIGN
INNOVATION FUNNEL INTERFACE DESIGN
A continuous process for winnowing The discipline of creating user controls for
potential innovations to those most likely
77
machines and electronic devices to optimize
to succeed. the experience of using them. SEE ALSO
78 161
INTERACTION DESIGN AND WEB DESIGN
INNOVATION GAP
A disconnect between what customers want INTERNAL BRANDING
and what companies are able to provide. The process of spreading brand knowledge
SEE ALSO CUSTOMER GOALS
45
and brand skills throughout an organization INN
76
SEE ALSO IMT
INTERACTION DESIGN
The discipline of creating meaningful
relationships between people and the
products, services, or technologies they use.
79 161
SEE ALSO INTERFACE DESIGN AND WEB DESIGN
JAMMING
Designing a solution, business model,
process, or other outcome through
improvisational collaboration. SEE JAMMING
36
JARGON
Specialized terminology used by practitioners
of a given discipline. SEE ALSO BUZZWORD
31
JAM
JUNK BRAND
81
A brand based on a facade instead of a
real value proposition; also called
157
KEYWORD
In search advertising, a word or phrase used
129
83
KIT OF PARTS
A complete brand identity scheme, including
27
brand expressions.
LANGUAGE LOCALIZATION
The process of adapting text or products for
use in other countries or cultures. SEE ALSO
69
HARMONIZATION
LAYOUT
The positioning of elements or information
within a larger work, such as a book, a
computer file, or an architectural interior.
62
SEE ALSO FORMAT
LIFESTYLE MARKETING
LAN
An approach to marketing that defines target
markets according to customer personas,
145 113
85
opposed to demographics. 47
LIGHTHOUSE CUSTOMER
An early adopter who draws attention to
53
148
AND TRENDSETTER
LIGHT TV VIEWERS
Consumers who spend less time with TV and
more time online (typically younger, educated,
and more affluent). SEE ALSO DIGITAL NATIVE 50
65
AND GEN C
LIKE BUTTON LIVING BRAND
A screen icon used in social media services
75 133
A brand that grows, adapts, and sustains
23
that allows users to express approval and itself by virtue of a healthy brand ecosystem. 26
85
AND LANGUAGE LOCALIZATION
LOCATION-BASED MARKETING
An array of tactics used to draw customers
LIK
to local businesses, from simple local
advertising to location detection with GPS 87
behavior psychologist Dr. Rensis Likert). between a name and symbol or other visual
143
87
SEE ALSO LOGO
LOSS LEADER
In marketing, a type of bait and hook19
LOW-END DISRUPTOR
A disruptive innovation that serves the least
50
LOGOTYPE
MALL INTERCEPT
An insight-gathering technique in which
researchers interview customers in a store
or public location; a one-on-one interview. 107
92
SEE ALSO MARKET RESEARCH
MANIFESTO
A declaration of principles or intentions
that challenge the status quo; a provocative
mission statement. 96
MARKETING
The process of developing, promoting,
selling, and distributing a product or service. MAL
11 27 114
SEE ALSO ADVERTISING, BRANDING, AND POSITIONING 91
MARKETING AESTHETICS
Perceptual principles used to enhance the
feelings or experiences of an audience. 15
MARKETING MIX
The relationship of key factors such as the
four Ps in a marketing plan. SEE ALSO MMM
62 96
MARKET PENETRATION MASS MEDIA
The market share of one product, service,
92
Media channels designed to reach a large
34
30
BROADCASTING
MARKET POSITION
The ranking of a product, service, or company MASTER BRAND
within a category, sometimes calculated as
33
The dominant brand in a line or across a
market share multiplied by the level of awareness. business to which subbrands can be added;
141
opportunities, identify preferences, discover messages are delivered, such as the Internet, MAR
needs, measure awareness, and gain insight, television, printed publications, direct mail, 93
among other goals. SEE ALSO QUALITATIVE RESEARCH 121
and outdoor posters.
121
AND QUANTITATIVE RESEARCH
MEDIA ADVERTISING
MARKET SEGMENT One-way communications designed to sell,
36
A group of people who are likely to respond persuade, or create awareness of a brand
to a given product or marketing effort in through public communication channels.
a similar way. SEE ALSO AUDIENCE AND TRIBE
15 149
MEDIAGENIC
MARKET SHARE Particularly attractive or appealing in the
The percentage of sales in a given category, 33
news media. SEE ALSO TELEGENIC 146
MESSAGE MICROPAYMENT
A piece of communication with a single
36
An online financial transaction involving
purpose. SEE ALSO MESSAGE ARCHITECTURE (BELOW) only a few dollars or, potentially, fractions
of a cent. SEE ALSO MOBILE PAYMENT 96 MED
MESSAGE ARCHITECTURE 95
A hierarchy of messages communicating MINIMUM VIABLE PRODUCT
the key value propositions of a brand.
157 23
In industrial design, a prototype that has
76 118
139 159
PYRAMID AND VISION
MISSION STATEMENT MOOD BOARD
A concise statement of the core purpose 41
In design, a technique in which photographs
or aspirations of an organization. or other materials are arranged on a board to
determine the feeling or mood to be projected
MMM by a product, service, experience, or
130
MOTION GRAPHICS 97
MOBILE APP A design discipline specializing in animated
47
38
MOBILE TAG AND CONJOINT ANALYSIS
NAMING
The process of creating verbal identities
for products, services, organizations, or
ingredients. SEE ALSO BRAND ARCHITECTURE AND 24
104
NOMENCLATURE SYSTEM
NARRATIVE
A story told from a single point of view.
138
14
SEE ALSO ARC
NEGATIVE KEYWORD
In search advertising, a word or phrase used
129
NODE
A connection point in a network; in 102
NOMENCLATURE SYSTEM
A framework for naming related products,
62 101
NODE
ONE-ON-ONE INTERVIEW
A qualitative research technique in which
121
ONE-STOP SHOP
In the design and advertising disciplines,
47 11
ONLINE COMMUNITY
A community enabled by the Internet, held
37
ONE
ONLINESS
107
In brand strategy, a value proposition based
157
OPINION LEADER
A person whose viewpoint exerts an influence
over other members of a population or tribe; 149
an influencer.
77
OPT IN OVERDESIGN
An email option that gives companies explicit The suffocation of a concept with too much
permission to send bulk emails to users.
31
embellishment or too many features. 59
OPT OUT
An email option that lets users unsubscribe
or deny permission to be sent bulk emails.31
ORCHESTRATION
The coordination of messaging, brand
strategy, positioning, and brand personality
30 114 28
109
ORGANIC SEARCH RESULTS OVERFOCUSING
Listings returned by a search engine based on In business strategy, framing a product line,
140
their relevance to the search terms. CONTRAST market position, brand architecture, or feature
24
114
POSITIONING
OVERTARGETING
In marketing, defining a target audience
so narrowly that it unnecessarily restricts sales.
145
SEE ALSO OVERFOCUSING (ABOVE) AND TARGET MARKET
PAID MEDIA
Brand communications delivered through
paid advertising channels, as opposed
11
to earned media. 53
PANCOMMUNICATION
A societal state in which everything and
everyone is conveying content and meaning
40
PARALLEL EXECUTION
The process by which separate creative
teams collaborate simultaneously rather
36
PARALLEL THINKING
PAI
A brainstorming technique in which
23
PARENT BRAND
The founding member of a brand family; 27
a master brand. 93
PARETO PRINCIPLE PERCEPTUAL MAP
The observation by economist Vilfredo Pareto In marketing, a diagram of customer
91
that 80% of effects often come from 20% of perceptions showing the relationships
the causes. SEE ALSO 80-20 RULE AND POWER LAW
54 115
between competing products, services, or
companies, usually in two dimensions.
PERMISSION MARKETING
The practice of promoting goods or services
with anticipated, personal, and relevant
messages. SEE PERMISSION MARKETING BY
SETH GODIN, 1999
PERSONAS
In marketing, imaginary characters that
91
PAR
which the advertiser pays only for specified
customer actions such as making a purchase or PHISHING
113
filling out a form. SEE ALSO PAY PER CLICK (BELOW) An attempt to steal users information with
emails simulating the brand identity 27
PAY PER CLICK elements of real companies. SEE ALSO SPAM 135
47
POTEMKIN BRAND DEMAND ELASTICITY
PRIME PROSPECT
A high-value customer in a given target PROGRAMMATIC BUYING
market. SEE ALSO AUDIENCE
145 15
In advertising, an algorithmic bidding system
for targeting individual consumers instead of
PRIVATE LABEL aggregate audiences. SEE ALSO
A store-branded product that competes, REAL-TIME BIDDING
124
49 61
DIFFERENTIATION AND FOCUSING
PROXIMITY MARKETING
A form of marketing communications that PURPOSE
makes location-based marketing more local
87
In systems thinking, the overriding goal that
using technologies such as GPS, NFC, 66 104
determines how the system should behave.
or Wi-Fi.162 41
SEE ALSO CORE PURPOSE AND STRATEGIC PYRAMID
139
QUALIA
In psychology, the subjective properties
of sensation; in marketing, the perceptual
experiences that inform brands. 23
QUALITATIVE RESEARCH
Research designed to provide insight into
QR
consumer behaviors, often drawn from
one-on-one interviews or focus groups.
107 61
121
QUANTITATIVE RESEARCH
Research designed to provide numerical data
on consumer behaviors and market phenomena,
often drawn from polls or large-scale studies.
RADICAL DIFFERENTIATION
A positioning strategy that allows a brand
114
RALLY CRY
In business, a slogan used for internal
132
RAPID PROTOTYPING
A process of producing quick rounds of
mockups, models, or concepts in rapid
succession, evaluating and reiterating after
each round to develop more effective
products, services, or experiences. SEE ALSO
130
118
PROTOTYPE
40
SEE ALSO COOKIE
ROPE OF SCOPE
An exercise that employs provocative ideas
to test the possibilities for creativity within
a brief, project, or brand. COINED BY ?WHAT IF!
23
RTB
A reason to believe that companies give to
customers to encourage brand loyalty. SEE ALSO
28
34 54
CHARISMATIC BRAND AND EMOTIONAL BENEFITS
ROP
127
SACRIFICE
In brand strategy, the practice of eliminating
30
SALES CYCLE
For buyers, the steps in making a purchase,
often defined as awareness, consideration,
decision, and use; for sellers, the steps in
making a sale.
SALES FUNNEL
A process for tracking customers through
a logical sequence of steps from prospect
to purchaser.
SEARCH ADVERTISING
Ads placed on websites based on the
keywords in search engine queries.
83 129
130
SEE ALSO SEO
SAC
SEMIOTICS
The study of signs and symbols as
131 143
SEO
Search-engine optimization, or the process
of improving the visibility of a website or web
page in organic search results. 108
SIGN
SERVICE A basic indicator of meaning. SEE ALSO SEMANTICS, 130
146
AND THOUGHT LEADER
SKEUOMORPH
In design, a nonfunctional appearance that SOCIAL CIRCLE
represents a functional attribute of the item In social networks, an inclusive group that
134
for each distinct retail product, package, experiences for use with social media. 133
SOCIALIZATION
SLOGAN The process of introducing a new idea or
A rally cry, catchphrase, or tagline, such
123 33 145
potential innovation to a community
77
Advertising based on knowledge about social good. CONTRAST WITH SOCIAL MEDIA 133
a customers network or tribe. SEE ALSO
149
MARKETING
134
40
CONTEXTUAL ADVERTISING
SOCIAL MEDIA
Web-based and mobile technologies that
use multi-way communications to build 36
POTEMKIN BRAND
114
or Smuckers, that allows it to be recognized
as a proper noun in conversation.
SOFTBALL BRAINSTORMING
A type of brainstorming in which judgment
23
SPIDER DIAGRAM SOC
is suspended until a large number of ideas are An analytical tool that uses circles and lines 135
generated. SEE ALSO HARDBALL BRAINSTORMING 69
to visualize the relationships of elements in a
brand campaign or other plan. 26
SPIRIT BOOK
A publication or online resource that
guides the vision, goals, and expected
behaviors of a company culture. SEE ALSO
44
25 140
BRAND BOOK AND STYLE GUIDELINES
STAKEHOLDER
Any person or firm with a vested interest in a
company or brand, including shareholders,
23
STARGAZER
A visualization tool that plots the relative
strengths of each idea against six key criteria.
COINED BY ?WHAT IF! INNOVATION PARTNERS FOR
STEALTH ADVERTISING
A form of advertising that masquerades
11
STARGAZER
STICKINESS STRATEGIC DECAY
In brand strategy, the degree to which a
30
The tendency of a business strategy to lose
brand and its category are linked, making
23 33
effectiveness as external circumstances
brand extensions difficult. CONTRAST WITH
57
change. SEE ALSO STRATEGIC CONVERGENCE 138
140 44
STRETCHINESS AND CULTURAL LOCK-IN
THE REASON
STORYBOARD YOU EXIST BEYOND
30 111
SEE ALSO BRAND STRATEGY PARENT BRAND
STRETCHINESS SUBSIDIARY
In brand strategy, the degree to which a
30
A company that is owned and controlled
brand can be extended before the link by a parent company. SEE ALSO SUBBRAND (ABOVE)
between the brand and its category is
23 33
147
AND TRADE DRESS SWITCHING COSTS STR
to another.
SWOT
A common strategy tool for analyzing
140
SYMBOL
Something used to represent something else;
in branding, a trademark. SEE ALSO SEMANTICS ,
148 130
130 131
SEMIOTICS, AND SIGN
SYNCHRONOUS COLLABORATION
A method of working together in real time,
so participants can build on one anothers
ideas spontaneously. SEE ALSO ASYNCHRONOUS
14 141
COLLABORATION AND SWARMING
SYNECTICS
A brainstorming process that combines
23
143
SYMBOL
TABLET
In computing, a slate-like mobile device or
e-reader that has a touchscreen instead
56
TACTICS
Actions taken to support a strategy. 140
SEE ALSO
30
BRAND STRATEGY
TAG
In software programming, metadata 94
TAGLINE
A sentence, phrase, or word used to summarize
a market position in advertising. SEE ALSO
92
132 162
SLOGAN AND WHY-TO-BUY MESSAGE
TARGET MARKET
A group of customers a company would like
to serve. SEE ALSO AUDIENCE AND TRIBE
15 149
TAB
145
TASK FORCE TIES
A team chosen to work on a specific problem In social networks, the connections or links
or well-defined challenge. SEE ALSO DESIGN between nodes. SEE ALSO CLIQUES AND
104 35
48 147 161
TEAM AND TIGER TEAM WEAK TIES
TELEGENIC
Particularly attractive or appealing in the TOUCHPOINT
medium of video. SEE ALSO MEDIAGENIC 93
Any place where people encounter a brand, 23
TRIBE
A community that professes similar values,
views, and interests. SEE ALSO TRIBAL BRAND (ABOVE)
TROMPE LOEIL
In the visual arts, an optical illusion that
fools the eye by causing a two-dimensional
surface to look like a three-dimensional one.
TREND 132
SEE ALSO SKEUOMORPH
A behavior that spreads through a population
slowly (as opposed to a fad ), based on
59
TRP
underlying shifts in demographics, economics,
Target rating points, a measurement of
or ideology. SEE ALSO TRENDSETTER (BELOW)
advertising impressions relative to a specific
76
TRENDSETTER
of average frequency multiplied by reach
63 124
165
PERSON
TWEET
A message of 140 characters or less sent
to followers on Twitter.
TWITTER SUMMARY
A tweet -length recap of an idea, article,
150
TYPEFACE
A specific style or brand of typographic
23
TSH
TYPOGRAPHY
151
The art of using typefaces to communicate
150
13
AIDED AWARENESS
UPC
Universal Product Code, the most common
type of barcode in current use.
19
466453 547843
UPFRONT
A meeting hosted by television executives
allowing advertisers to buy commercial UNA
airtime months before the television season
begins. SEE ALSO MASS MEDIA AND MEDIA
93 153
93
ADVERTISING
URL
Uniform Resource Locator, an Internet
address that allows a website to be located,
accessed, or linked to another website.
USP
Unique Selling Proposition, a marketing
theory in which customers can only
remember one point of differentiation 49
UX
User experience, or the look, feel, and
usability of a product, service, website, or
other artifact. SEE ALSO EXPERIENCE DESIGN AND
56
78
INTERACTION DESIGN
VALUE CHAIN
A strategy model that shows how a product
140
VALUE PROPOSITION
A business offering based on one or more
benefits, whether functional, emotional,
or self-expressive. SEE ALSO USP AND 154
163
WHY-TO-BUY MESSAGE
VERBAL DESIGN
A discipline focused on short-form writing
paired with visual design. SEE ALSO 159
37 41
COMMUNICATION DESIGN AND COPYWRITING
VIRAL MARKETING
VAL
A set of techniques for using social networks 134
VISUAL DESIGN
A discipline focused on print, interactive, or
motion graphics; paired with verbal design, 157
67
SEE ALSO GRAPHIC DESIGN
VISUAL THINKING
The technique of drawing ideas or connections
among ideas to make them more understand-
able to the people exploring them.
118
SEE ALSO PROTOTYPE
VOICE
In branding, the unique personality of a
company or brand as expressed in its verbal
and written communications; the verbal
dimension of a brand personality. 28
VIR
159
WAYFINDING
The discipline of designing architectural
signage to help people navigate their
131
physical environment.
WEAK TIES
In social networks, loose connections
134
WEB ANALYTICS
The method for measuring the key
performance indicators of a website.
WEB CRAWLER
A bot that searches the web automatically
22
WEB DESIGN
The creative discipline of developing and
improving websites.
WAY
161
WHY-TO-BUY MESSAGE WORD-OF-MOUTH ADVERTISING
The most compelling reason to buy a product A form of communication in which people
36
WI-FI
A technology that allows an electronic device WORDSMITH
such as a smartphone, tablet, or wearable
145
A writer, copywriter, or editor who works
computer to connect to the Internet and with a high level of craftsmanship. SEE ALSO
exchange date wirelessly using radio waves. 41
COPYWRITING AND VERBAL DESIGN
157
WIKI
A website that allows users to add, delete,
or modify content using HTML to create a
73
43
CROWDSOURCING
WIREFRAME
In web design, the skeletal framework
161 62
WORDMARK
A trademark represented by a distinctive
typeface or lettering style; a logotype.88
WHY
163
X-SHAPED PERSON
A person who facilitates collaboration 36
ZAG
In brand strategy, a maneuver that creates
30
XSH
165
ZMOT
ZOO, THE
A creative team within Google that helps
ZMOT brand owners and their agencies optimize
Googles technology ecosystem.
ZOOMING
Alternately focusing on the details and
Which stepping back to view the larger situation.
61
becomes SEE ALSO FOCUSING
the next
FIRST MOMENT OF persons
TRUTH (SHELF) ZMOT
SECOND MOMENT OF
TRUTH (EXPERIENCE)
ZMO
ZMOT
167
EXCERPT FROM ZMOT by Jim Lecinski 169
On September 21, 2005, The Wall Street Journal Now theres a new critical moment of decision that
published a front-page story that changed the face happens before consumers get to their grocers freezer
of marketing. case. Whether you sell yachts or shaving cream, your
That story was about the critical importance of customers first impressionand quite possibly their
the seven seconds after a shopper first encounters a final decisionwill be made in that moment: ZMOT,
store shelf full of detergents or toothpaste or anything or the Zero Moment of Truth.
else. Remember the old phrase, Look for it in your Marketers devote tremendous amounts of energy
grocers freezer case? Thats the moment were and money to the first two moments of truth. But the
talking aboutwhen youre standing there, looking new question is: Are you winning at the Zero Moment
at all that frozen pizza and deciding which to buy. of Truth? Because that little moment is the moment
Procter & Gamble called that moment the First thats changing the marketing rulebook. Its a new
Moment of Truth, or FMOT (eff-mot). This moment decision-making moment that takes place a hundred
was so important to P&G that they created a position million times a day on mobile phones, laptops,
titled Director of FMOT, and tapped Dina Howell and wired devices of all kinds. Its a moment when
to fill the job. And The Wall Street Journal found marketing happens, where information happens,
it so influential that they put it on the front page. and where consumers make choices that affect the
CEO A.G. Lafley put it this way: The best brands success and failure of nearly every brand in the world.
consistently win two moments of truth. The first
moment occurs at the store shelf, when a consumer Jim Lecinski, VP, U.S. Sales, leads Googles advertising
decides whether to buy one brand or another. The business in the U.S. His book Winning the Zero Moment
second occurs at home, when she uses the brandand of Truth is downloadable free at
is delighted, or isnt. www.zeromomentoftruth.com.
NOTES ON THE DICTIONARY 171
From the outset we accepted that the language Most dictionary editors also try for completeness.
of brand is a moving target. While most dictionary For example, the Concise Oxford Dictionary contains
editors try for timelessness, we had no such option, 240,000 terms, and a single term may have dozens of
since useful brand terms are being minted daily. meanings. Weve taken the opposite approach, aiming
Instead, we tried for universality, believing if we could for the least number of terms, and a maximum of two
reduce the terms and their definitions to those that definitions each. While the BrandLab edition of
might be practical for a wide range of disciplines, wed The Dictionary of Brand contains only about 500 terms,
realize our goal of establishing a shared language. we take comfort in the knowledge that Shakespeare
Youll notice that some of the terms are fairly long wrote all his plays and sonnets with only a 5,000-word
in the tooth, such as trademark, while others seem as vocabulary, including small words like to, be, or,
if they were born yesterday, such as avatar. We tried and not.
not to discriminate, since both types of terms are Finally, we tried to employ an internal logic in
useful in todays brand conversations. our choice of terms. For example, since we included
We also tried to redefine certain words that primacy effect, we also included its unidentical twin,
are widely understood, but needed a tweak in light recency effect. Within each terms definition, we made
of recent advances. For example, the term brand a reference to the other term. Youll also notice that
is defined as a persons perception of a product, wherever one term is included in anothers definition,
service, experience, or organization. The tweak we added a notation with the page number of that
here is perception, which reframes the meaning of definition. In this way the dictionary is relational,
brand from something controlled by a company to a web of words instead of a list.
something controlled by customers. As Ive said in my
book The Brand Gap, a brand isnt what you say it is Marty Neumeier
its what they say it is. This in no way diminishes the
power of branding, but only serves to focus it.