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BrandLab Edition

Designed by Liquid Agency

Published by Google
ACKNOWLEDGMENTS

Copyright 2013 by Marty Neumeier Many thanks to Googlespecifically Suzie Reider,


Some rights reserved Kim Larson, Erin Bellsey, Lucas Watson, and Jim
Lecinskifor publishing the BrandLab edition
You may reproduce any portion of this book for of The Dictionary of Brand.
noncommercial or educational purposes by including The books design was conceived and executed by
the following credit: Liquid Agency through the efforts of Alfredo Muccino,
Scott Gardner, Diane Stember Richards, Jeff Gardner,
Source: The Dictionary of Brand, Marty Neumeier Ali Kearney, Priscilla Rodrigues, and Janie Ramos.
Thanks to Willoughby Design for contributing the
graphics for the original 2004 version, on which this
ISBN # 978-0-9896538-0-0
version is based.
First edition published in August 2004 by AIGA
Thanks also to the directors of the AIGA Center
for Brand Experience and to the dictionarys advisory
Printed and bound in the USA by Almaden Press
council, who helped to bring the original dictionary
to fruition.
CONTENTS

Foreword 2

Introduction 4

About the author 6

A perspective 8

Dictionary AZ 10

Excerpt from ZMOT 168

Notes on the dictionary 170

Advisory council 172


3
FOREWORD by Lucas Watson

With the advent of the Internet, were in the midst a common bond among all of us who work every day
of the greatest explosion of innovation the world to earn consumer trust and love.
has ever seen. Rivaled only by the invention of the We at Google want to help your brand to get the
printing press and television, the Internet is having most out of the web. We believe a shared language
a profound impact on how people communicate will inspire all of us to achieve great things together
with each other. during this incredible age of brand building.
Our potential to establish human connection,
brand trust, and passionate advocacy has never been Lucas Watson is Vice President of Global Brand
greater. We find ourselves in a golden age of brands, Solutions at Google and had a long career as a brand
constantly discovering new ways to leverage our builder at Procter & Gamble. His passion is helping
innovative tools. As we look forward and prepare for companies build dynamic, successful brands.
another five billion people to become connected, our
ability to inspire people to believe in our brands is
virtually boundless.
Building great brands takes incredible skill.
At Google we are inspired by the power of brands,
and therefore we are curious students of the craft.
At the same time, we are restless disruptors working
to find better ways to build brands that people love.
In an effort to celebrate the language of brand
building and to demonstrate all of the innovation
that is happening, we share with you The Dictionary
of Brand: The BrandLab Edition. We hope to create
5
INTRODUCTION by Marty Neumeier

Why a dictionary of brand? Because brands are dictionaries or glossaries. Of the 500 terms defined
increasingly built by specialists, and specialists can here, a fair number were introduced by other business
only succeed through collaboration. Collaboration, authors, in which cases Ive tried to include the titles
by practical necessity, requires a common language. of their books. In fact, if you were to acquire all the
Today we find ourselves in the position of the books cited in the dictionary, youd have a good
six blind men of Hindustan, unable to describe an foundation for a brand library.
elephant except through our separate specialties. To help me edit the dictionary, I asked an advisory
The brand is the product, says the product manager. council made up of experts from various disciplines
Its the companys reputation, says the PR consultant. to lend their thoughts to the project. Outside the
The brand is the tagline, says the copywriter. Noits council, a number of colleagues from the AIGA Center
the visual identity, says the graphic designer. Our for Brand Experience helped in herding the right
brand is our culture, says the CEO. The brand surely words onto the page. Any mistakes, miscalculations,
derives from functionality, says the engineer. Like the or misdemeanors belong to me, and will be addressed
blind men of the fable, all of us are partly right, and in later editions. A deep bow to everyone who helped
all of us are wrong. sketch the outlines of the elephant we now call brand.
The Dictionary of Brand is the first step in
creating a linguistic foundationa set of terms
that allows specialists from different disciplines
to work together in a larger community of practice.
Neither the terms nor their definitions are carved
in stone; well most certainly find that many are
malleable, some are fluid, and a few are provisionary
as we co-develop the practice of brand building.
Although the terms are widely used by brand
specialists, most have yet to appear in other
7
ABOUT THE AUTHOR

Marty Neumeier is an author, designer, and business In the 1990s, Neumeier was editor and publisher
adviser whose mission is to bring the principles of Critique magazine, the first journal about design
and processes of creativity to modern business. He thinking. Over a 40-year career he has worked
serves as Director of Transformation for Liquid closely with many of the worlds most innovative
Agency, a brand experience firm whose Silicon Valley companies to help advance their brands and their
Thinking has helped build iconic brands such as cultures. Neumeier travels extensively as a workshop
Intel, Cisco, Adobe, Wal-Mart, Intuit, Nike, and Sony. leader and speaker on brand, innovation, and design.
His role is to provide thought leadership in the areas Between engagements, he and his wife spend their
of brand strategy, innovation, corporate culture, and time in California and southwest France, where
design. You can download slides from his popular theres always a book project begging for attention.
series of brand models called Steal This Idea,
available free on the Liquid Agency website.
Marty Neumeiers series of whiteboard books
includes The Brand Gap, considered by many to be
the foundational text for modern brand building; Zag,
named one of the top hundred business books of all
time; and The Designful Company, about the role
of design in corporate innovation. His latest book,
Metaskills, lays out a map to creative mastery in an
age of intelligent machines.

Learn more about the author and Liquid


at www.liquidagency.com
9
A PERSPECTIVE by Suzie Reider

It was 2006. Google was generating about $10.5 of our customers brands, but also our own. Today
billion in revenue, and nearly all of it came from theres broad excitement and optimism about what
search advertising. There was no BrandLab, no brand our products, tools, platforms, and media can do
department, no army of people focused on how brands to build meaningful connections between forward-
might be built using Google. thinking brands and the two billion people who have
That was the year Google bought YouTube, where already come online. And we will become even better
I had been working. In my role as chief marketing brand stewards as the next five billion arrive.
officer, I held a strong conviction that YouTube would Many thanks to Marty Neumeier for adapting this
become one of the greatest brand-building platforms dictionary for our community at the BrandLab. His
in marketing history. Yet I found myself at a company recent book, Metaskills: Five Talents for the Robotic Age,
that seemed unsure of its path toward partnering is a rousing manifesto about mastery in a connected
with brand builders. world. It explains why the skills of the Industrial Age
For starters, we didnt take third-party ad are inadequate in a century that requires higher levels
serving (servers that place ads on websites). To the of empathy, thinking, imagination, design, and adap-
uninitiated this may sound like a technical detail, tabilityin short, the very skills needed to build
but for marketers it spelled the difference between successful brands.
using Google or going elsewhere. Ad serving Our mission at the BrandLab is clear: to provide
gives advertisers the ability to place/run/track our partners with the education, inspiration, and
their digital ads. Not accepting ad serving was like understanding needed to bring human creativity to
not accepting credit cardsa real drawback at a time the robotic power of Googles amazing technology.
when certain ad servers were standard practice.
Seven years later, I marvel at how passionately Suzie Reider leads Googles Media Solutions team for the
Google has moved from a state of brand innocence Americas, helping companies get the most out of the web.
to a state of getting itnot only from the perspective
ABT

11
A/B TESTING
In marketing, a method for comparing two
solutions or factors by dividing an audience
or set of users into two testing groups.
97
SEE ALSO MVT

AD BLITZ
An annual contest by YouTube and Adweek
to showcase commercials from the Super
Bowl and rank them by popularity. SEE ALSO
43
CROWDSOURCING

AD EXCHANGE
A technology platform for buying and selling
online advertising from multiple ad networks
using a bidding process. SEE ALSO REAL-TIME
124
BIDDING

ADVERTISING
Paid communications aimed at persuading
36

an audience to buy a product, use a service,


change a behavior, or adopt a viewpoint.
125
SEE ALSO RHETORIC
ADV

13
ADVERTORIALS AGILE CREATIVITY
Print advertising designed to look like A tool developed by Google to help marketing
editorial content. SEE ALSO NATIVE ADVERTISING 101
teams work faster and more collaboratively.
136 36 95
AND STEALTH ADVERTISING SEE ALSO COLLABORATION AND METATEAM

ADWARE AIDED AWARENESS


Software that automatically renders The degree of recognition of a specific brand
advertisements on websites. SEE ALSO when respondents are presented with a list of
AD EXCHANGE
11
AND REAL-TIME BIDDING
124
possible names. SEE ALSO AWARENESS STUDY AND16

153
UNAIDED AWARENESS

AFFILIATE
A business which is voluntarily related to ALWAYS-ON CULTURE
another business without being a subsidiary. 141
A digitally connected society with continuous
access to the Internet and electronic media. 93

111
AFFILIATE MARKETING SEE ALSO PANCOMMUNICATION

A type of marketing in which a business


91

rewards an affiliate for bringing customers


12
ANCHORING
to it. A cognitive bias that causes people to
overvalue the first piece of information they
AFFORDABLE LUXURY receive when judging the value of later
Premium-priced products and services information. SEE ALSO PRIMACY EFFECT 116

that are inexpensive relative to traditional


luxury items. COMPARE WITH NEW LUXURY 103
ANDROID
AND PRICING MODEL
116
Googles open-source operating system
designed for touchscreen devices, including
smartphones and tablets. 145
APP

15
APP ATTITUDE STUDY
Application software designed to address
14
A survey of opinions about a brand, often
23

a specific purpose. used as a benchmark before and after making


changes to the brand.
APPLICATION SOFTWARE
A software program designed to address a AUDIENCE
general set of tasks. The group of people for which a product,
service, message, or experience is designed.
145
ARC SEE ALSO TARGET MARKET
In storytelling, the trajectory of a narrative;
101

the sequence of events in a story line. AUDIENCE FRAGMENTATION


The breakdown of mass audiences into
ARCHETYPE many smaller audiences, or tribes, due to the
149

A standardized model of a personality or explosive growth of media. SEE ALSO CHANNELS


93 34

behavior, often used in marketing, storytelling, AND MASS MEDIA


93

psychology, and philosophy. SEE ALSO PERSONAS 113

118
AND PSYCHOGRAPHICS AUGMENTED REALITY
A view of the physical world that is mediated
ASYNCHRONOUS COLLABORATION by technology, such as a smartphone image
A method of working together virtually so that with GPS -driven information overlaid.
66

participants can contribute as time permits.


143
SEE ALSO SYNCHRONOUS COLLABORATION AUTHENTICITY
The quality of being genuine, considered
a powerful brand attribute. 25
AVATAR
In computer games, a digital alter ego; in
branding, an icon designed to move, morph,
75

or otherwise operate freely in a variety of


media. SEE ALSO LOGO AND TRADEMARK
87 148

AWARENESS STUDY
A survey that measures an audiences 15

familiarity with a brand, often divided into


aided and unaided awareness.

AVATAR
BAC
BACKSTORY
In a narrative, the background of a character;
101
19

in branding, the story behind a brand, such23

as its origin, the meaning of its name, or the


basis of its authenticity.
15

BAIT AND HOOK


In marketing, a pricing model with a free
116

or inexpensive initial offer that encourages


future related purchases, such as free cell
phones with multi-year service contracts.
88 123
SEE ALSO LOSS LEADER AND RAZOR AND BLADES

BANDWAGON EFFECT
In behavioral psychology, the observation that
the more people do or believe something, the
more others will be inclined to do or believe
the same thing. SEE ALSO HERD BEHAVIOR 72

BANNER AD
On the web, a small, rectangular ad designed
to attract traffic to a website. SEE ALSO CTR 43

BARCODE
A machine-readable representation of data,
usually affixed to an object for the purpose of
tracking it. SEE ALSO HCCB, QR CODE, AND UPC
72 121 153
466453 547843
BEN
BENEFIT BRAINSTORMING
A perceived advantage derived from A technique for generating, exploring, and 23

a product, service, or feature.


59
evaluating ideas as a group. SEE ALSO HARDBALL
69 134
BRAINSTORMING AND SOFTBALL BRAINSTORMING

BHAG
A big, hairy, audacious goal designed to BRAND
drive an organization forward for one to three A persons perception of a product, service,
decades, from Built to Last by Collins and experience, or organization; a commercial
Porras. SEE ALSO STRATEGIC PYRAMID
139
reputation.125

BOT BRAND ADVOCATE


A virtual software agent often used to run Anyone who promotes a brand through
23

automated tasks over the Internet; a robot. interactions with customers, prospects,
SEE ALSO WEB CRAWLER
161
partners, or the media. SEE ALSO BRAND STEWARD 29

BOTTOM-UP MARKETING BRAND AGENCY


Customer-driven marketing, as opposed to
91
A strategic firm that provides or manages
top-down or management-driven marketing. a variety of brand-building services across
a range of touchpoints.
147

BOUNCE RATE
In web analytics, the percentage of users
161
BRAND ALIGNMENT
who quickly leave a particular page. The practice of closely linking customer
experience and brand strategy. 30
BRA
BRAND ARCHITECT BRAND ASSET
A person experienced in building brands 23
Any aspect of a brand that has strategic 25

as strategic systems. SEE ALSO BRAND value, including brand associations, brand
ARCHITECTURE (BELOW) AND CBO
33
attributes, brand awareness, or brand
25 25

loyalty.
28

BRAND ARCHITECTURE
A hierarchy of related brands or brand names, BRAND ATTRIBUTE
often beginning with a master brand and 93
A distinctive feature of a product, service,
59

describing its relationship to subbrands and 141


or company brand.
co-brands. SEE ALSO BRAND FAMILY AND NAMING
35 27 101

BRAND AUDIT
A formal assessment of a brands strengths
and weaknesses across its touchpoints. 147

BRAND AWARENESS
A measurement of how well a product,
service, or company is recognized by its
audience. SEE ALSO AIDED AWARENESS
15 13

153
AND UNAIDED AWARENESS

BRAND BOOK
A publication or online resource that
outlines the strategy, key messages, and style
guidelines for a brand. SEE ALSO SPIRIT BOOK
140 136
BRA
BRAND CAMPAIGN BRAND EQUITY
A coordinated effort to increase brand The accumulated value of a companys brand 27

awareness, brand equity, or brand loyalty.


25 27 28
assets, both financially and strategically;
25

the overall strength of a brand.


BRAND COMPASS
A shared understanding of a companys BRAND EXPERIENCE
purpose, value proposition, personality,
119
All the interactions people have with a
and messaging that allows brand builders product, service, or organization. SEE ALSO
to collaborate with autonomy. TOUCHPOINT
147

BRAND EARNINGS BRAND FAMILY


The share of a businesss cash flow that A series of related brands owned by the same
23

can be attributed to a brand. 23


company. SEE ALSO EXTENSION 57

BRAND ECOSYSTEM BRAND GAP


The network of people who contribute to A disconnect between business strategy and 140

building a brand, including internal


23
brand experience. 27

departments, external firms, industry


partners, customers, users, and the media. BRAND IDENTITY
The outward expression of a brand, including
BRANDED HOUSE its trademark, name, communications, and
148

A company in which the dominant brand visual appearance.


name is the company name, such as
28

Mercedes-Benz; also called a homogeneous BRANDING


brand or a monolithic brand. COMPARE WITH Any effort or program designed to increase
HOUSE OF BRANDS
72
value or avoid commoditization by building 36

a differentiated brand. 23
BRA
BRAND LOYALTY BRAND POLICE
The strength of preference for a brand A manager or team responsible for strict 29

compared to competing brands, sometimes compliance with the guidelines in a brand


measured in repeat purchases. SEE ALSO manual. 28

34 149
CHARISMATIC BRAND AND TRIBAL BRAND

BRAND PORTFOLIO
BRAND MANUAL A suite of related brands; a collection of
A document that articulates the parameters brands owned by one company.
of a brand for members of the brand
community; a standardized set of BRAND RECALL
brand-building tools. SEE ALSO BRAND BOOK 25
A measurement of how strongly a brand
AND SPIRIT BOOK
136
name is connected with a category in the
28

minds of an audience. SEE ALSO UNAIDED


153
BRAND METRICS AWARENESS

Measurements for monitoring changes in


brand equity. SEE ALSO BRAND VALUATION
27 30
BRAND RECOGNITION
A measurement of how familiar a brand
BRAND NAME name is to an audience. SEE ALSO AIDED
28

The verbal or written component of a brand AWARENESS


13

icon; the name of a product, service, or


75

organization. BRAND STEWARD


A person responsible for protecting and
BRAND PERSONALITY developing a brand. SEE ALSO BRAND ADVOCATE
23 23

The character of a brand as defined in


anthropomorphic terms, such as
Virgin = irreverent, or Chanel = refined.
14
SEE ALSO ARCHETYPE
BRA
BRAND STRATEGY BROWSER
A plan for the systematic development of A software program that allows a user to 31

a brand in alignment with a business


23
display and interact with websites on the
strategy.140
Internet.

BRAND TRACKING BULK EMAIL


A record of changes in brand awareness over Email messages sent to many people at the
time. SEE ALSO BRAND METRICS 28
same time from a mailing list. SEE ALSO OPT IN, 108

108 135
OPT OUT, AND SPAM

BRAND VALUATION
The financial equity of a brand. SEE ALSO BUNDLE
BRAND METRICS
28
A tying strategy in which the purchase of one
product, element, or feature is conditioned
59

BRICKS AND CLICKS on the purchase of another.


A retail business model that combines
a physical store with an e-commerce 54
BUZZ
component. An elevated level of gossip or information-
sharing about a person, product, service,
BRICKS AND MORTAR event, experience, or organization. SEE ALSO
A retail business model with a physical store. WORD-OF-MOUTH ADVERTISING
163

CONTRAST WITH BRICKS AND CLICKS (ABOVE) AND


54
E-COMMERCE BUZZWORD
A word or phrase that becomes fashionable,
BROADCASTING often at the expense of its original meaning.
The electronic, one-way communication of 81
SEE ALSO JARGON AND SOUND BITE
135

audio or video content to a large audience. 15


CATCHPHRASE
A phrase made familiar by repeated use. CAT
94 132 135
SEE ALSO MEME, SLOGAN, AND SOUND BITE 33

CATEGORY
In marketing, the market segment in which 92

a product, service, or company competes.


38 51
SEE ALSO CONSIDERATION SET AND DOMAIN

CBO
Chief Brand Officer, responsible for integrating
the work of the brand community. SEE ALSO IMT, 76

158 72
VIRTUAL AGENCY, AND HOLLYWOOD MODEL

CDO
Chief Design Officer, responsible for the total
design efforts of a company.
47

CHALLENGER BRAND
A product, service, or company that competes
with one or more stronger competitors in
its category.
33
CHANNEL CLIQUE
In communications, a conduit for moving In social networks, an exclusive group in CHA

a signal from a sender to a receiver. SEE ALSO which every member is closely connected 35
51
DISTRIBUTION CHANNEL AND NETWORK
102
to every other member. SEE ALSO SOCIAL CIRCLE 133

149
AND TRIBE

CHARETTE
An intensive workshopin which designers and CLOUD, THE
community stakeholders work in collaboration. 36
A catch-all term for information and programs
36
SEE ALSO CO-CREATION AND SWARMING
141
that can be accessed over the Internet.

CHARISMATIC BRAND CLUES


A brand that inspires a high degree of In problem solving, any facts, data, or
customer loyalty; also known as a lifestyle personal experiences that can aid in forming
brand or passion brand. SEE ALSO TRIBAL BRAND 149
a framework for the problem.
62

CLARITY CLUTTER
In communication, the quality of being easily
36
A disorderly array of elements or messages
perceived or understood. SEE ALSO SIGNAL-TO- that impedes understanding. SEE ALSO
131 131
NOISE RATIO SIGNAL-TO-NOISE RATIO

CLICH CO-BRAND
In communication design, an idea, phrase,
37
Two or more separately owned brands linked
23

or trope that has been overused to the point for mutual benefit.
of losing its original meaning or effect.
CO-CREATION COMMUNICATION DESIGN
The collaborative development of a product, A discipline that combines visual design and 159 CO

service, experience, process, business model, verbal design to produce identity elements,
157
37
strategy, message, or other outcome. SEE ALSO websites, advertisements, publications, and
COLLABORATION (BELOW) AND SWARMING
141
other vehicles for messaging and content.
41 67
SEE ALSO COPYWRITING AND GRAPHIC DESIGN

COLLABORATION
The process by which people of different COMMUNITY
disciplines work together to create A large group of people with common
something they could not create individually; interests or a shared culture. SEE ALSO ONLINE
44

the practice of co-creation.


36
COMMUNITY
107
AND TRIBE
149

COMMODITIZATION CONCEPT MAP


The process by which customers come to A hierarchical diagram showing the
see products, services, or companies as connections among related ideas, functions,
interchangeable, resulting in the erosion or elements. SEE ALSO PERCEPTUAL MAP 113

of profit margins; a failure of branding. 27

CONCEPTUAL NOISE
COMMODITY Cognitive clutter arising from conflicting
35

In economics, goods that have no appreciable messages or meanings; a clash of ideas that
differentiation or brand value.
49
undermines clarity. SEE ALSO SIGNAL-TO-NOISE
34

131
RATIO

COMMUNICATION
A message or conversation; the conveyance
94
CONCERTINA COLLABORATION
of information from a sender to a receiver. A method of co-creation in which individuals
36

and teams alternate between working


together and working individually.
CONFIRMATION BIAS
In psychology, the tendency for people to
prefer evidence that confirms what they
already believe. SEE ALSO CULTURAL LOCK-IN
44

CONGESTION
A negative network effect in which adding
103

more users to a network decreases the value


of the network, as in the case of highway
traffic.

CONJOINT ANALYSIS
A quantitative research technique for
121

identifying a products most important


features by asking customers which features
they would trade for others. SEE ALSO
92
MARKET RESEARCH

CONSIDERATION SET
The range of choices that a customer
considers when making a purchase decision;
a category.
33

CONSIDERATION SET
CONTENT COPYRIGHT
In advertising, the editorial or entertainment The exclusive rights granted to the owner CON

portion of a medium that attracts an audience. 15


or creator of an original work, typically a 41
book, play, motion picture, sound recording,
CONTEXTUAL ADVERTISING computer program, or trademark. 148

Online advertising that automatically


11

displays relevant ads based on keywords 83


COPYWRITING
from the website. SEE ALSO REAL-TIME BIDDING 124
The discipline of developing verbal content for
advertisements and related communications.
157 163
CONVERSION RATE SEE ALSO VERBAL DESIGN AND WORDSMITH

In retailing, the percentage of visitors who


end up buying something. SEE ALSO SALES CORE IDENTITY
FUNNEL
129
In marketing, the central, sustainable
elements of a brand identity, such as a name
27

COOKIE and trademark. 148

A small piece of code placed by websites onto


the browsers of visitors for the purpose of
31
CORE IDEOLOGY
personalizing, tracking, or managing data. In management, a combination of core
values and core purpose.
42 41

COOPETITION
A portmanteau word describing the
114
CORE PURPOSE
cooperation of two or more competitors for The reason a company exists beyond making
mutual benefit. a profit; a key component of a core ideology. 41
CORE VALUES CREATIVE BRIEF
An enduring set of principles that defines A document that outlines the parameters of COR

the ethics of a company; a key component of a design project, such as its context, goals,
47
43
a core ideology. 41
processes, and budgetary constraints. SEE ALSO
62
FRAMEWORK

CORPORATE IDENTITY
The brand identity of a company, consisting
27
CREATIVE COUNCIL
of its key identifiers, such as its brand name, 28
A committee formed to monitor and guide
trademark, typography, and colors; a
148
a companys branding process; sometimes
27

companys trade dress. SEE ALSO BRAND BOOK


147 25
called a brand council. SEE ALSO IMT 76

CPC CREATIVE DESTRUCTION


Cost per click, or the price that online A process of radical transformation by which
advertisers pay each time an ad is clicked. disruptive innovation destroys the value of
50

SEE ALSO CPM (BELOW), CPV (BELOW), AND CTR


43
established institutions.

CPM CROWDSOURCING
Cost per thousand, or the price that The process of outsourcing tasks to the public
advertisers pay for one thousand impressions. 76
or an online community. 107

43
SEE ALSO CPC (ABOVE), CPV (BELOW), AND CTR

CTR
CPV Click-through rate, or the percentage of
Cost per view, or the price that advertisers people who click an ad or other online link.
pay for each video view. SEE ALSO CPC (ABOVE) 42
SEE ALSO CPC AND CPM
42

AND CPM (ABOVE)


CULTIVATION CUSTOMER GOALS
In management, the process of embedding In marketing, the jobs for which customers CUL

shared values and skills throughout an hire a product, service, experience, or 45


organization. SEE ALSO INTERNAL BRANDING79
organization.
133
AND SOCIALIZATION

CUSTOMER JOURNEY
CULTURAL LOCK-IN A model or story of how a customer might
138

The inability of an organization to change experience a product, service, or organization


its mental models, even in the face of clear over time.
market threats. SEE ALSO CULTURE 44

CULTURAL WALLPAPER
Objects, products, services, and
communications that are everywhere yet
so common as to be invisible. SEE ALSO
95
ME-TOO BRAND

CULTURE
The shared understanding and behavioral
norms of a community or population.
149
SEE ALSO TRIBE

CUSTOMER EXPECTATIONS
The anticipated benefits of a brand, whether
22

explicit or implicit, functional or emotional.


DEMAND ELASTICITY
In marketing, the sensitivity of sales patterns
to a change in price. SEE ALSO PRICE SENSITIVITY 115
DEM

47
DEMOGRAPHICS
Statistical data on populations, including
categories such as age, ethnicity, gender,
marital status, income, and education level;
an approach to defining a market segment. 92

118
SEE ALSO PSYCHOGRAPHICS

DESCRIPTOR
In brand communications, a term that
describes the category in which the brand
33

competes, such as fluoride toothpaste


or online bank.

DESIGN
The discipline or process of changing an
existing situation to a preferred one. SEE ALSO
DESIGNER (BELOW)

DESIGNER
Anyone who uses the design process to change
48

an existing situation to a preferred one.


DESIGN MANAGEMENT DIFFERENTIATION
The practice of integrating the work of The process of establishing a unique market
internal and external design teams to align 47
category to increase profit margins and avoid DES

brand touchpoints with strategic goals.


147
commoditization; a central principle of
36
49
positioning.
114

DESIGN PROCESS
A method or framework for the execution
62

of a creative project.

DESIGN RESEARCH
Customer research on the experience
and design of products or communication
elements, using qualitative, quantitative, or
ethnographic techniques. SEE ALSO FIELD TEST, 60

61 91
FOCUS GROUP, MALL INTERCEPT, AND ONE-ON-ONE
107
INTERVIEW

DESIGN TARGET
The ideal customer for a product, usually
an extreme user. 57

DESIGN TEAM
A collaborative group formed to work on
36

certain types of creative projects or to


solve a specific creative problem. SEE ALSO
146
TASK FORCE
DIGITAL NATIVE DISTRIBUTION CHANNEL
A person immersed in the Internet from A method for moving goods or services from
a very early age. SEE ALSO GEN C 65
a factory to a supplier, a supplier to a retailer, DIG

or a retailer to an end customer. COMPARE 51


34
DIGITAL WALLET WITH CHANNEL

A software program that lets users make


commercial transactions electronically; DOMAIN
an e-wallet. SEE ALSO MOBILE PAYMENT 96
In marketing, the largest possible category 33

in which a product, service, or company


DISPLAY ADVERTISING competes; a broad area of expertise.
A type of web advertising that can
11

accommodate text, images, logos, and other DRIVER BRAND


elements in the same space. In a brand portfolio, the brand that drives a
29

purchase decision, whether a master brand, 93

DISRUPTIVE INNOVATION subbrand, or endorser brand.


141 55

A new product, service, or business that


upsets and redefines a market. CONTRAST WITH DRIVER FEATURES
SUSTAINING INNOVATION
141
Brand attributes that are both important
25

to customers and highly differentiated from


DISTRIBUTION those of competitors.
In business, the provision of goods and
services to customers through a distribution
channel.51
EARCON
An auditory symbol used as a brand identifier,
such as United Airlines use of Gershwins
Rhapsody in Blue; an aural icon.75
EAR

53

EARLY ADOPTER
An early proponent of a product, service,
technology, behavior, or style; a lighthouse
customer.85

EARNED MEDIA
Positive news coverage of newsworthy
achievements, as opposed to paid media 111

such as advertising.11
E-COMMERCE ENDORSER BRAND
Electronic commerce, a business model in A brand that promises satisfaction on behalf of a
which transactions are conducted over the subbrand or co-brand, usually in a secondary
141 35

Internet. CONTRAST WITH BRICKS AND CLICKS


30
position to the brand being endorsed. ECO
30
AND BRICKS AND MORTAR
55
ENGAGEMENT
ECONOMIC RENTS In online marketing, any action by a user that
91

Prices in excess of what the market would creates or deepens a customer relationship,
normally pay, sometimes made possible by such as clicking, bookmarking, liking,
strong brand loyalty. 28
subscribing, or buying.

80-20 RULE ENGAGEMENT PYRAMID


An axiom stating that 80% of the effects often A new marketing model that addresses the
come from 20% of the causes; e.g., 80% of a most important audiences first, and gathers
companys revenues can come from 20% of its insights from those audiences to improve
customers. SEE ALSO PARETO PRINCIPLE
112
results for the entire marketing plan. SEE ALSO
115 48
AND POWER LAW DESIGN TARGET AND ENGAGEMENT (ABOVE)

ELEVATOR PITCH
An expression of a companys value proposition 157

that is brief enough to convey during


an elevator ride. SEE ALSO TWITTER SUMMARY 150

EMOTIONAL BENEFITS
The value derived from how a product or
service makes a customer feel. SEE ALSO
63
FUNCTIONAL BENEFITS
ENVIRONMENTAL DESIGN EXTENDED IDENTITY
Various creative disciplines for developing The elements that extend the core identity 41

the built environment, including architecture, of a company or brand, organized into


urban planning, interior design, and groupings such as brand personality, symbols,
28 143
ENV
wayfinding. 1 61
and positioning.114

57

E-READER EXTENSION
A tablet or app for reading digital books
145 14
In marketing, a new product or service that
and documents. leverages the brand equity of a related
27

product or service.
ETHNOGRAPHY
In anthropology, the study of people in their EXTREME USER
natural settings; in business, a qualitative A user who pushes a product past its
research technique for discovering needs and
121
envisioned limits. SEE ALSO DESIGN TARGET 48

desires that can be met through innovation. 77

EVANGELIST
In marketing, a brand advocate, whether
23

internal or external, paid or unpaid.

EXPERIENCE DESIGN
The discipline of creating user experiences
rather than products and services, with
a strong application in interactive media.
77 154
SEE ALSO INFORMATION ARCHITECT AND UX
FAD
A behavior that spreads quickly in a population
or tribe, dying out almost as quickly as the
149

novelty wears off. SEE ALSO MEME AND TREND


94 148

FAD
FASHION
A prevailing mode of expression. SEE ALSO 59

148
FAD (ABOVE) AND TREND

FAST-FAILING
A process of learning quickly by designing
and testing an iterative series of prototypes. 118

FAST FOLLOWER
A company that quickly copies the practices,
products, or business models of successful
competitors. SEE ALSO ME-TOO BRAND 95

FAVICON
A 16x16-pixel icon used to identify a brand
75

in a browser address bar.


31

FEATURE
Any element of a product, service, or
experience designed to deliver a benefit. 22
FEATURE CREEP FOCUS GROUP
The incremental addition of nonessential A qualitative research method in which
121

features to a product, service, or experience several people are invited to a research


during its development or over its lifetime. facility to discuss a given subject; a type of
SEE ALSO FEATURITIS (BELOW) research designed to focus later research. FEA
115
SEE ALSO PRESEARCH
61
FEATURITIS
The urge to one-up the competition with FOCUSING
extra features. SEE ALSO FEATURE CREEP (ABOVE) The process of bringing attention to a single
element; a strategic tool for bringing resources
FIELD TEST to bear on a single leverage point. SEE ALSO
A qualitative research method used to assess
121
OVERFOCUSING
109

a new product, package, concept, or message


outside a lab or facility. FOLLOWER HUB
In a social network, a person who is well
134

FIRST MOVER connected but is slow to embrace new ideas.


The first company to occupy a given category, 33
CONTRAST WITH INNOVATIVE HUB
78

which often confers a competitive advantage.


FONT
FLASH SALE In typography, a complete assortment of
150

A members-only sales event that allows characters in a single typeface. 150

online retailers to reduce excess or dated


merchandise. SEE ALSO POP-UP STORE 114
FORGIVENESS
In experience design, the ability of a product
56

or service to anticipate, prevent, or correct


the mistakes of users.
FORMAT FREQUENCY
The particular arrangement of information The number of times a viewer is exposed
in a book, magazine, program, computer file, to an advertisement. SEE ALSO REACH 124

or event. SEE ALSO LAYOUT85

FUNCTIONAL BENEFITS
FOR
FOUR P S , THE The value derived from what a product or
Four key factors often found in a marketing service does for a customer. SEE ALSO EMOTIONAL 63

mix, originally conceived as price, product,


91
BENEFITS
54

promotion, and place, and later expanded


to include other factors. SEE ALSO MMM96
FUTURECASTING
A generative brainstorming technique used
23

FRAMEWORK to envision possible futures.


The conceptual structure of a problem, an
investigation, or a discussion, used as a basis FUZZY FRONT END
for further analysis. The beginning of a design process, when
47

problems or goals have not been clearly


FRANKENBRAND defined. SEE ALSO FRAMEWORK 62

A brand with poor internal or external


23

alignment; a brand with mismatched features 59

or extensions.57

FREEMIUM
A pricing model that combines free basic
116

services with paid premium services.


GEN C
The connected generation, a psychographic 118

group of digital natives, consisting mostly of


50

those born after 1980.

GENERIC BRAND
GEN
A commoditized product or store brand 138

(a misnomer, since the purpose of branding 27


65

is to avoid commoditization ). 36

GLOBAL BRAND
A product, service, or company that competes
globally (often a misnomer, since most brands, 23

by definition, vary considerably from culture


to culture).

GLOBALIZATION
A catch-all term for the increasing
connectedness of economies, societies, and
cultures around the world; opposite of
localization. SEE ALSO GLOCALIZATION (BELOW)
87

GLOCALIZATION
A portmanteau word referring to the ideology
114

of think global, act local. SEE ALSO GLOBALIZATION


87
(ABOVE) AND LOCALIZATION
GPS GRAPHIC DESIGN
The Global Positioning System, a satellite- A creative discipline focused on the design
based technology that uses triangulation to of visual communications, such as trademarks,
determine the coordinates of a receiver. books, packaging, signage, and print
SEE ALSO LOCATION-BASED MARKETING
87
advertising. SEE ALSO COMMUNICATION DESIGN
11 37

159
AND VISUAL DESIGN
GPS

GREENHOUSING 67

Nurturing ideas by suspending judgment until


they can be better understood and developed.
COINED BY ?WHAT IF! INNOVATION PARTNERS FOR

GOOGLES MAGIC ACADEMY

GRP
Gross rating points, a measurement of
advertising impressions, expressed as reach
76 124

multiplied by frequency. 63

GUERRILLA MARKETING
A marketing approach that uses nontraditional
channels or touchpoints to sell or advertise
34 147

products and services. SEE GUERRILLA MARKETING


BY JAY CONRAD LEVINSON, 1984
HALO BRAND
A brand that lends value to another brand
by association, such as a well-known master
brand and a lesser-known subbrand.
93 141

HARDBALL BRAINSTORMING
An advanced style of brainstorming in
23

which participants are allowed to critique HAL

ideas as they arise. SEE ALSO SOFTBALL 69


134
BRAINSTORMING

HARMONIZATION
In branding, the alignment of key elements
27

across product lines or geographic regions.

HASHTAG
In a Twitter message, a word or phrase
preceded by the # symbol to make it easily
searchable along with other Twitter messages
using the same word or phrase.

HAWTHORNE EFFECT
A psychological phenomenon in which the
presence of the observer changes what
is being observed, sometimes skewing the
results of market research.
92
#brandlab
HCCB HTML
High Capacity Color Barcode, or Microsoft Hypertext Markup Language, the standard
Tag, designed to contain up to 3,500 language for displaying information on
characters per square inch. SEE ALSO BARCODE 19
a browser.
31

HERD BEHAVIOR HUB


A tendency to follow the crowd in situations In a social network, a person with a large
134

that are complex, unclear, or dangerous. number of connections. SEE ALSO INNOVATIVE HCC
19 78 61
SEE ALSO BANDWAGON EFFECT HUB AND FOLLOWER HUB 73

HOLLYWOOD MODEL HYPERLINK


A system of creative collaboration in which In computer programming, a coded
specialists work as part of a metateam95
connection between one piece of information
to create a harmonious or aligned whole. and another to create hypertext.73

HOMOPHILY HYPERTEXT
In social networks, the tendency of people
134
In computing, a document or text box
to associate with those most like themselves. containing hyperlinks. SEE ALSO HTML (ABOVE)
73

SEE ALSO HERD BEHAVIOR (ABOVE)

HOUSE OF BRANDS
A company for which the products or
services rather than the company itself
have the dominant brand names; also called
a heterogeneous brand or pluralistic brand.
26
CONTRAST WITH A BRANDED HOUSE
ICON
In marketing, the visual symbol of a brand,
usually based on a differentiated market
position; a trademark. SEE ALSO AVATAR
148 16
IKEA EFFECT INFLUENCER
A cognitive bias in which people tend to value A person with the power to sway members
things that they made themselves over things of a group, especially through social media.
that others have made. SEE ALSO SOCIAL AUTHORITY
133
AND THOUGHT LEADER
146

IMPRESSION INFORMATION ARCHITECT


In online media, a single instance in which an A person who designs complex information
ad is displayed. SEE ALSO CPM 42
systems to make them easy to navigate.
SEE INFORMATION ARCHITECTS, EDITED BY RICHARD IKE

IMT SAUL WURMAN, 1997 77


An integrated marketing team comprising
various specialist firms working in collaboration 36
INFORMATION OVERLOAD
to build a brand; a metateam or virtual
95
The psychological result of trying to pay
agency. SEE ALSO HOLLYWOOD MODEL
158 72
attention to too many stimuli at once. SEE ALSO
35 37
CLUTTER AND CONCEPTUAL NOISE

INCREMENTAL INNOVATION
A modest improvement to a product, service, INGREDIENT BRAND
or business that produces a short-term A brand used as a feature for another brand,
59

competitive advantage. SEE ALSO KAIZEN AND 83


such as an Intel chip in an HP computer.
141
SUSTAINING INNOVATION
INNOVATION
INDUSTRIAL DESIGN A design outcome that changes a company,
47

A creative discipline that optimizes the form industry, or society; the process of innovating.
and function of products and systems for the 50
SEE ALSO DISRUPTIVE INNOVATION, INCREMENTAL

mutual benefit of the user and manufacturer. 76


INNOVATION, AND SUSTAINING INNOVATION
141

116
SEE ALSO PRODUCT DESIGN
INNOVATION FUNNEL INTERFACE DESIGN
A continuous process for winnowing The discipline of creating user controls for
potential innovations to those most likely
77
machines and electronic devices to optimize
to succeed. the experience of using them. SEE ALSO
78 161
INTERACTION DESIGN AND WEB DESIGN

INNOVATION GAP
A disconnect between what customers want INTERNAL BRANDING
and what companies are able to provide. The process of spreading brand knowledge
SEE ALSO CUSTOMER GOALS
45
and brand skills throughout an organization INN

by use of a shared vision, storytelling, 79


INNOVATIVE HUB training, and creative councils; also known
43

In a social network, a person who is well


134
as cultivation.
44

connected and quickly embraces new ideas.


61
CONTRAST WITH FOLLOWER HUB ITERATIVE DESIGN
A process of using successive approximations
INTEGRATED MARKETING to work through a problem or project.
A collaborative method for developing
36
SEE ALSO PROTOTYPE
118

consistent branding across disciplines,


audiences, media, and touchpoints.
15 93 147

76
SEE ALSO IMT

INTERACTION DESIGN
The discipline of creating meaningful
relationships between people and the
products, services, or technologies they use.
79 161
SEE ALSO INTERFACE DESIGN AND WEB DESIGN
JAMMING
Designing a solution, business model,
process, or other outcome through
improvisational collaboration. SEE JAMMING
36

BY JOHN KAO, 1997

JARGON
Specialized terminology used by practitioners
of a given discipline. SEE ALSO BUZZWORD
31

JAM
JUNK BRAND
81
A brand based on a facade instead of a
real value proposition; also called
157

a Potemkin brand. 114


KAIZEN
A Japanese term for the continuous
improvement of processes in manufacturing,
engineering, or management. SEE ALSO
76 141
INCREMENTAL INNOVATION AND SUSTAINING INNOVATION

KEYWORD
In search advertising, a word or phrase used
129

to locate information with a search engine; 129

also called a search term. SEE ALSO NEGATIVE


101
KEYWORD
KAI

83
KIT OF PARTS
A complete brand identity scheme, including
27

name, trademark, colors, shapes, sound


signatures, taglines, typography, and other
150

brand expressions.
LANGUAGE LOCALIZATION
The process of adapting text or products for
use in other countries or cultures. SEE ALSO
69
HARMONIZATION

LAYOUT
The positioning of elements or information
within a larger work, such as a book, a
computer file, or an architectural interior.
62
SEE ALSO FORMAT

LIFESTYLE MARKETING
LAN
An approach to marketing that defines target
markets according to customer personas,
145 113
85

brand tribes, and psychographics, as


149 118

opposed to demographics. 47

LIGHTHOUSE CUSTOMER
An early adopter who draws attention to
53

a new product or service. SEE ALSO INFLUENCER 77

148
AND TRENDSETTER

LIGHT TV VIEWERS
Consumers who spend less time with TV and
more time online (typically younger, educated,
and more affluent). SEE ALSO DIGITAL NATIVE 50

65
AND GEN C
LIKE BUTTON LIVING BRAND
A screen icon used in social media services
75 133
A brand that grows, adapts, and sustains
23

that allows users to express approval and itself by virtue of a healthy brand ecosystem. 26

allows advertisers to target customers.


LOCALIZATION
A counter-trend to globalization, in which
economies, societies, and cultures are
becoming more local. SEE ALSO GLOCALIZATION 65

85
AND LANGUAGE LOCALIZATION

LOCATION-BASED MARKETING
An array of tactics used to draw customers
LIK
to local businesses, from simple local
advertising to location detection with GPS 87

LIKERT SCALE technology. SEE ALSO PROXIMITY MARKETING 118

A method of assigning quantitative value


to qualitative data to facilitate analysis and LOCKUP
benchmarking (named for organizational- In trademark design, the fixed relationship
148

behavior psychologist Dr. Rensis Likert). between a name and symbol or other visual
143

SEE ALSO MARKET RESEARCH


92
elements. SEE ALSO AVATAR, ICON, AND LOGO (BELOW)
16 75

LINE EXTENSION LOGO


The expansion of a product family; the An abbreviation of logotype, now applied
88

addition of one or more subbrands under a


141
broadly to mean a trademark. COMPARE WITH148

master brand. SEE ALSO EXTENDED IDENTITY


93 57
AVATAR
16
AND ICON
75
LOGOTYPE
A distinctive typeface or lettering style used
to represent a brand name; a wordmark. 162

87
SEE ALSO LOGO

LOSS LEADER
In marketing, a type of bait and hook19

pricing scheme that uses a subsidized or


money-losing initial offer to encourage
a steady stream of subsequent sales. SEE ALSO
123
RAZOR AND BLADES

LOW-END DISRUPTOR
A disruptive innovation that serves the least
50

valuable customer segment in an existing


category.33

LOGOTYPE
MALL INTERCEPT
An insight-gathering technique in which
researchers interview customers in a store
or public location; a one-on-one interview. 107

92
SEE ALSO MARKET RESEARCH

MANIFESTO
A declaration of principles or intentions
that challenge the status quo; a provocative
mission statement. 96

MARKETING
The process of developing, promoting,
selling, and distributing a product or service. MAL
11 27 114
SEE ALSO ADVERTISING, BRANDING, AND POSITIONING 91

MARKETING AESTHETICS
Perceptual principles used to enhance the
feelings or experiences of an audience. 15

MARKETING MIX
The relationship of key factors such as the
four Ps in a marketing plan. SEE ALSO MMM
62 96
MARKET PENETRATION MASS MEDIA
The market share of one product, service,
92
Media channels designed to reach a large
34

or company compared to others in the same audience, traditionally through one-way


category.33
communications. SEE ALSO ADVERTISING AND11

30
BROADCASTING

MARKET POSITION
The ranking of a product, service, or company MASTER BRAND
within a category, sometimes calculated as
33
The dominant brand in a line or across a
market share multiplied by the level of awareness. business to which subbrands can be added;
141

SEE ALSO AWARENESS STUDY


16
AND POSITIONING
114
a parent brand. 111

MARKET RESEARCH MEDIA


The study of markets and customers to define The channels through which content and
34

opportunities, identify preferences, discover messages are delivered, such as the Internet, MAR

needs, measure awareness, and gain insight, television, printed publications, direct mail, 93
among other goals. SEE ALSO QUALITATIVE RESEARCH 121
and outdoor posters.
121
AND QUANTITATIVE RESEARCH
MEDIA ADVERTISING
MARKET SEGMENT One-way communications designed to sell,
36

A group of people who are likely to respond persuade, or create awareness of a brand
to a given product or marketing effort in through public communication channels.
a similar way. SEE ALSO AUDIENCE AND TRIBE
15 149

MEDIAGENIC
MARKET SHARE Particularly attractive or appealing in the
The percentage of sales in a given category, 33
news media. SEE ALSO TELEGENIC 146

usually calculated using as the number of units


sold or the value of units sold. SEE ALSO
92
MARKET POSITION
MEDIA MIX MODELING METATEAM
The use of statistical analysis to optimize A broadly functional team made of smaller
the relationship of various media in an93
specialist teams; in marketing, an IMT 76

advertising campaign. SEE ALSO MMM


11 96
or virtual agency. 158

MEME ME-TOO BRAND


A thought, belief, or behavior that reproduces A product, service, or company that copies
and spreads like a virus through a culture. the practices of a more successful competitor.
157 59
SEE ALSO VIRAL MARKETING SEE ALSO FAST FOLLOWER

MESSAGE MICROPAYMENT
A piece of communication with a single
36
An online financial transaction involving
purpose. SEE ALSO MESSAGE ARCHITECTURE (BELOW) only a few dollars or, potentially, fractions
of a cent. SEE ALSO MOBILE PAYMENT 96 MED

MESSAGE ARCHITECTURE 95
A hierarchy of messages communicating MINIMUM VIABLE PRODUCT
the key value propositions of a brand.
157 23
In industrial design, a prototype that has
76 118

the least number of features and capabilities


METADATA needed for real-world testing.
Data about data, such as its purpose,
authorship, network location, time code, or MISSION
date of creation, usually hidden. SEE ALSO TAG 145
In organizational strategy, a 5- to 20-year 140

plan to fulfill a purpose. SEE ALSO STRATEGIC


119

139 159
PYRAMID AND VISION
MISSION STATEMENT MOOD BOARD
A concise statement of the core purpose 41
In design, a technique in which photographs
or aspirations of an organization. or other materials are arranged on a board to
determine the feeling or mood to be projected
MMM by a product, service, experience, or
130

Marketing mix modeling, or the use of communication. 36

statistical analysis to estimate the impact of


various marketing tactics on sales or brand MORPHEME
awareness. SEE ALSO MARKETING MIX AND MEDIA
25 91
The smallest unit of language that has
MIX MODELING
94
meaning, often used by naming specialists
101

to assemble coined words or neologisms 102

MNEMONIC DEVICE (for example, Agilent, formed by combining


A technique for remembering one thing by the morphemes agil- and -ent).
associating it with something else. MIS

MOTION GRAPHICS 97
MOBILE APP A design discipline specializing in animated
47

An app designed to run on mobile devices


14
content for television, the Internet, or live
such as smartphones and tablets. 145
presentations. SEE ALSO GRAPHIC DESIGN
67

MOBILE PAYMENT MVT


A financial transaction made on a smartphone Multivariate testing, a research method
or other mobile device. for comparing multiple factors, each with
multiple conditions. SEE ALSO A/B TESTING 11

38
MOBILE TAG AND CONJOINT ANALYSIS

A barcode that can be decoded with an app


19 14

on a smartphone or other mobile device.


MORPHEME
NAME BRAND
A widely recognized product, service, or 130

organization. SEE ALSO BRAND 23

NAMING
The process of creating verbal identities
for products, services, organizations, or
ingredients. SEE ALSO BRAND ARCHITECTURE AND 24

104
NOMENCLATURE SYSTEM

NARRATIVE
A story told from a single point of view.
138

14
SEE ALSO ARC

NATIVE ADVERTISING NAM

Web advertising designed to look like 101


website content. SEE ALSO ADVERTORIALS 12
AND
136
STEALTH ADVERTISING

NATURAL READING SEQUENCE


The order in which readers most easily absorb
related pieces of information. SEE ALSO ARC 14

NEGATIVE KEYWORD
In search advertising, a word or phrase used
129

to exclude unwanted search queries.


NEOLOGISM NETWORK CREATIVITY
A coined word or phrase that can serve A distributed model of creativity in which
as a brand name. SEE ALSO MORPHEME 97
information and ideas flow up and down
the organizational chart, influencing both
NETIQUETTE strategy and execution. SEE ALSO COLLABORATION 36

A portmanteau word meaning network


114

etiquette, a set of social conventions governing NETWORK EFFECT


online interactions. A phenomenon in which adding more users to
a network increases the value of the network;
NET NEUTRALITY the reverse can also be true, as in the case of
In computing, a principle that all Internet congestion. SEE ALSO BANDWAGON EFFECT
38 19

traffic should be treated equally, regardless


of bandwidth usage, content, platform, NEW LUXURY
or purpose. Products and services that deliver higher
quality or performance at a premium price, NEO

NET PROMOTER SCORE such as Belvedere Vodka or Callaway golf 103


A brand loyalty metric that measures the
28
clubs. SEE ALSO AFFORDABLE LUXURY
12

likelihood that customers will recommend


a product or service. SEE THE ONE NUMBER YOU NEW-MARKET DISRUPTOR
NEED TO GROW BY FREDERICK F. REICHHELD, 2003 A disruptive innovation that serves
50

customers who could not previously afford


NETWORK any product or service in a particular
A system of nodes interconnected by
104
category. SEE ALSO AFFORDABLE LUXURY
33 12

information channels to allow a diverse


34

range of communications. SEE ALSO


134
SOCIAL NETWORK
NODE
TIE
NFC
Near-field communication, a set of industry
standards that allows mobile devices to
communicate by bringing them into close
proximity.

NODE
A connection point in a network; in 102

social networks, individual actors who are


interconnected by ties. 147

NOMENCLATURE SYSTEM
A framework for naming related products,
62 101

services, features, or benefits. SEE ALSO BRAND


24
ARCHITECTURE

NODE
ONE-ON-ONE INTERVIEW
A qualitative research technique in which
121

subjects are interviewed one at a time.


91
SEE ALSO MALL INTERCEPT

ONE-STOP SHOP
In the design and advertising disciplines,
47 11

a firm that offers a full range of services,


as opposed to specializing in one category
or niche.

ONLINE COMMUNITY
A community enabled by the Internet, held
37

together more by common interests rather


than geographical boundaries. SEE ALSO TRIBE 149

ONE
ONLINESS
107
In brand strategy, a value proposition based
157

on a strongly differentiated benefit.22

OPINION LEADER
A person whose viewpoint exerts an influence
over other members of a population or tribe; 149

an influencer.
77
OPT IN OVERDESIGN
An email option that gives companies explicit The suffocation of a concept with too much
permission to send bulk emails to users.
31
embellishment or too many features. 59

SEE ALSO OPT OUT (BELOW) AND PERMISSION


113
MARKETING

OPT OUT
An email option that lets users unsubscribe
or deny permission to be sent bulk emails.31

CONTRAST WITH OPT IN (ABOVE)

ORCHESTRATION
The coordination of messaging, brand
strategy, positioning, and brand personality
30 114 28

across all touchpoints and media. COINED BY


MIKE YAPP OF GOOGLES THE ZOO OPT

109
ORGANIC SEARCH RESULTS OVERFOCUSING
Listings returned by a search engine based on In business strategy, framing a product line,
140

their relevance to the search terms. CONTRAST market position, brand architecture, or feature
24

WITH SEARCH ADVERTISING


129
set too narrowly. SEE ALSO DIFFERENTIATION AND
49

114
POSITIONING

OVERTARGETING
In marketing, defining a target audience
so narrowly that it unnecessarily restricts sales.
145
SEE ALSO OVERFOCUSING (ABOVE) AND TARGET MARKET
PAID MEDIA
Brand communications delivered through
paid advertising channels, as opposed
11

to earned media. 53

PANCOMMUNICATION
A societal state in which everything and
everyone is conveying content and meaning
40

in all possible combinations. SEE ALSO


13
ALWAYS-ON CULTURE

PARALLEL EXECUTION
The process by which separate creative
teams collaborate simultaneously rather
36

than sequentially. SEE ALSO IMT AND METATEAM


76 95

PARALLEL THINKING
PAI
A brainstorming technique in which
23

all members of a group think in the same 111

direction at the same time. SEE SIX THINKING


HATS BY EDWARD DE BONO, 1999

PARENT BRAND
The founding member of a brand family; 27

a master brand. 93
PARETO PRINCIPLE PERCEPTUAL MAP
The observation by economist Vilfredo Pareto In marketing, a diagram of customer
91

that 80% of effects often come from 20% of perceptions showing the relationships
the causes. SEE ALSO 80-20 RULE AND POWER LAW
54 115
between competing products, services, or
companies, usually in two dimensions.

PERMISSION MARKETING
The practice of promoting goods or services
with anticipated, personal, and relevant
messages. SEE PERMISSION MARKETING BY
SETH GODIN, 1999

PERSONAS
In marketing, imaginary characters that
91

represent potential users or target markets 145

PAY PER ACTION for a product or service. SEE ALSO ARCHETYPE 14

In online advertising, a pricing model in


116
AND PSYCHOGRAPHICS
118

PAR
which the advertiser pays only for specified
customer actions such as making a purchase or PHISHING
113

filling out a form. SEE ALSO PAY PER CLICK (BELOW) An attempt to steal users information with
emails simulating the brand identity 27

PAY PER CLICK elements of real companies. SEE ALSO SPAM 135

In online advertising, a pricing model in


116

which an advertiser pays the publisher only PLANNED OBSOLESCENCE


when a visitor clicks on an ad. SEE ALSO CPC 42
A policy of designing a limited life span
AND SEARCH ADVERTISING
129
into a product so that customers are forced
to replace it or purchase a new, improved
version. SEE ALSO INCREMENTAL INNOVATION 76
PLATFORM POWER LAW
In business, a foundational framework for 62
A mathematical relationship that describes
building a product line, technology, or brand. the distribution patterns of natural and
man-made phenomena, such as the long tail
POP-UP STORE of online merchandising. SEE ALSO 80-20 RULE
54

A store that occupies a small retail space AND PARETO PRINCIPLE


112

one day and disappears the next, designed to


either create buzz or ignite a buying frenzy.
31
PREFERENTIAL ATTACHMENT
SEE ALSO FLASH SALE
60
In social networks, the tendency for people
134

with more connections to attract even more


PORTMANTEAU WORD connections. SEE ALSO NETWORK EFFECT103

A neologism made from two morphemes,


102 97

commonly used for creating brand names. PRESEARCH


In marketing, preliminary research to frame
POSITIONING the research to follow. SEE ALSO FOCUS GROUP
61

The process of differentiating a product,


49

service, or company in a customers mind PRICE SENSITIVITY


PLA
to obtain a competitive advantage. The degree to which demand goes up or down
in response to a change in price. SEE ALSO 115

47
POTEMKIN BRAND DEMAND ELASTICITY

A fake brand; refers to the mythical Potemkin


villages, which were facades designed to PRICE WAR
impress Catherine the Great as she passed A case of one-upmanship in which multiple
through Crimea. SEE ALSO JUNK BRAND AND
81
competitors lower their prices to gain a
SOCK-PUPPET MARKETING
134
temporary advantage or defend their market
share.92
PRICING MODEL PRODUCT PLACEMENT
A pricing formula designed to deliver a strategic A form of stealth advertising in which
136

advantage. SEE ALSO PRICE SENSITIVITY 115


products and logos are inserted into non-
87

advertising media such as movies, television


93

PRIMACY EFFECT programs, music, and public environments.


A cognitive bias in which first impressions
tend to be stronger than later impressions, PROFIT MOTIVE
except for last impressions. SEE ALSO The financial incentive for investing capital,
ANCHORING
13
AND RECENCY EFFECT
124
time, or effort in a business. SEE ALSO
119
PURPOSE MOTIVE

PRIME PROSPECT
A high-value customer in a given target PROGRAMMATIC BUYING
market. SEE ALSO AUDIENCE
145 15
In advertising, an algorithmic bidding system
for targeting individual consumers instead of
PRIVATE LABEL aggregate audiences. SEE ALSO
A store-branded product that competes, REAL-TIME BIDDING
124

often at a lower price, with widely PRI


distributed products; a store brand as 138
PROMISE
opposed to a national brand or name brand. 101
In branding, a stated or implied pledge that
27 117

creates customer expectations and employee


PRODUCT DESIGN responsibilities, such as FedExs on-time
A branch of industrial design aimed at 76
guarantee.
developing commercial products.
PROSUMER PRODUCT
A product or service that combines
professional-level features with consumer
usability and price. SEE ALSO AFFORDABLE LUXURY 12
PROTOTYPE PULL MARKETING
A model, mockup, or story used to evaluate or
138
A marketing strategy that motivates customers
develop a new product, service, environment, to seek out a product or service. CONTRAST WITH
communication, or experience. PUSH MARKETING (BELOW)

PROVENANCE PURE PLAY


A historical connection that lends authenticity 15
A company with a single line of business;
or credibility to a company or product. a brand with a high degree of focus. SEE ALSO
23

49 61
DIFFERENTIATION AND FOCUSING

PROXIMITY MARKETING
A form of marketing communications that PURPOSE
makes location-based marketing more local
87
In systems thinking, the overriding goal that
using technologies such as GPS, NFC, 66 104
determines how the system should behave.
or Wi-Fi.162 41
SEE ALSO CORE PURPOSE AND STRATEGIC PYRAMID
139

PSYCHOGRAPHICS PURPOSE MOTIVE


The study of personality, interests, values, In management, an organizations reason PRO
and lifestyles often used to define market for existing beyond making a profit. SEE ALSO
119
segments. SEE ALSO ARCHETYPE AND PERSONAS
92 14 113 95
MISSION AND PROFIT MOTIVE
117

PUBLIC RELATIONS PUSH MARKETING


A strategic process of building mutually A marketing strategy that brings an offer to a
beneficial relationships between organizations potential customer proactively. CONTRAST WITH
and their publics. SEE ALSO ADVERTISING 11
PULL MARKETING (ABOVE)
27
AND BRANDING
QR CODE
Quick Response, a barcode that can hold
19

more than 4,000 alphanumeric characters,


typically activated by a smartphone or tablet.
145

QUALIA
In psychology, the subjective properties
of sensation; in marketing, the perceptual
experiences that inform brands. 23

QUALITATIVE RESEARCH
Research designed to provide insight into
QR
consumer behaviors, often drawn from
one-on-one interviews or focus groups.
107 61
121

QUANTITATIVE RESEARCH
Research designed to provide numerical data
on consumer behaviors and market phenomena,
often drawn from polls or large-scale studies.
RADICAL DIFFERENTIATION
A positioning strategy that allows a brand
114

to stand out from market clutter. 35

RALLY CRY
In business, a slogan used for internal
132

branding purposes, to drive employee


79

behavior toward a goal or mission. 95

RAPID PROTOTYPING
A process of producing quick rounds of
mockups, models, or concepts in rapid
succession, evaluating and reiterating after
each round to develop more effective
products, services, or experiences. SEE ALSO
130

118
PROTOTYPE

RAZOR AND BLADES


In marketing, a type of bait and hook pricing 19

scheme that uses a free or low-cost basic RAD

product to lock in future purchases, e.g., 123


inexpensive HP printers and expensive ink
cartridges. SEE ALSO LOSS LEADER 88
REACH REPUTATION
In marketing, the number of people exposed The general opinion about a product, service,
to an advertising or brand message. SEE ALSO
11
or organization among the members of its
MARKET PENETRATION
92
audience. SEE ALSO BRAND23

REAL-TIME BIDDING RESONANCE


An electronic trading system that places The experience of harmony that comes from
a targeted ad on a web page while a person perceptions, elements, or messages layered
94

is viewing it. SEE ALSO AD EXCHANGE 11


into a meaningful whole.

RECENCY EFFECT RHETORIC


A cognitive bias in which last impressions The art and study of verbal persuasion.
tend to be stronger than earlier impressions, 11
SEE ALSO ADVERTISING AND VERBAL DESIGN
157

including first impressions.


116
SEE ALSO PRIMACY EFFECT RICH MEDIA
A range of motion-based media such as
93

REMARKETING streaming videos, embedded animation,


In online advertising, the process of and synchronized slide presentations that
REA
advertising to a websites previous visitors enliven web pages or downloadable files.
on the pages of other websites. SEE ALSO 125

REMARKETING TAG (BELOW) ROI


Return on investment, or the ratio of money
REMARKETING TAG gained or lost relative to the amount of
A small piece of code placed on all pages of a money invested.
website to add visitors to a remarketing list.
124

40
SEE ALSO COOKIE
ROPE OF SCOPE
An exercise that employs provocative ideas
to test the possibilities for creativity within
a brief, project, or brand. COINED BY ?WHAT IF!
23

INNOVATION PARTNERS FOR GOOGLES MAGIC ACADEMY

RTB
A reason to believe that companies give to
customers to encourage brand loyalty. SEE ALSO
28

34 54
CHARISMATIC BRAND AND EMOTIONAL BENEFITS

ROP

127
SACRIFICE
In brand strategy, the practice of eliminating
30

products, services, or features that are out


of alignment with the brands positioning.114

SALES CYCLE
For buyers, the steps in making a purchase,
often defined as awareness, consideration,
decision, and use; for sellers, the steps in
making a sale.

SALES FUNNEL
A process for tracking customers through
a logical sequence of steps from prospect
to purchaser.

SEARCH ADVERTISING
Ads placed on websites based on the
keywords in search engine queries.
83 129

130
SEE ALSO SEO
SAC

SEARCH ENGINE 129


A software program that lets users search
for information on the Internet through
a browser.31
SEMANTICS SHELF IMPACT
The study of the meaning of words, phrases, The ability of a product or package to command
signs, and symbols. SEE ALSO SEMIOTICS (BELOW)
131 143
attention by virtue of its communication design. 37

SEMIOTICS
The study of signs and symbols as
131 143

components of language. SEE ALSO


SEMANTICS (ABOVE)

SEO
Search-engine optimization, or the process
of improving the visibility of a website or web
page in organic search results. 108

SIGN
SERVICE A basic indicator of meaning. SEE ALSO SEMANTICS, 130

In economics, the intangible equivalent of SEMIOTICS,


130
AND SYMBOL
143

a good, in which the buyer obtains use but


not ownership. SEE ALSO SERVICE DESIGN (BELOW) SIGNAGE
One or more signs used to identify, direct,
131

SERVICE DESIGN locate, or persuade people in the physical


The process of determining the business environment. SEE ALSO WAYFINDING 161
SEM

model, brand strategy, and customer


30
131
experience for a service. SEE ALSO CUSTOMER SIGNAL-TO-NOISE RATIO
JOURNEY
45
AND EXPERIENCE DESIGN
56
In communication, the relationship of useful
information to irrelevant data. SEE ALSO
35 37
CLUTTER AND CONCEPTUAL NOISE
SIGNATURE SOCIAL AUTHORITY
In identity design, the defined visual An individual or an organization that uses
relationship between a logotype and a 88
social media to develop a recognized
133

symbol. SEE ALSO LOCKUP


143 87
expertise in a subject. SEE ALSO INFLUENCER 77

146
AND THOUGHT LEADER

SKEUOMORPH
In design, a nonfunctional appearance that SOCIAL CIRCLE
represents a functional attribute of the item In social networks, an inclusive group that
134

it imitates. SEE ALSO TROMPE LOEIL 149


includes both strong ties and weak ties.140 161

SKU SOCIAL DESIGN


Stock-keeping unit, a unique identifier used The design of products, services, and
47

for each distinct retail product, package, experiences for use with social media. 133

or version, usually identified with a barcode. 19

SOCIALIZATION
SLOGAN The process of introducing a new idea or
A rally cry, catchphrase, or tagline, such
123 33 145
potential innovation to a community
77

as Just do it from Nike (from the Gaelic or culture. 44

sluagh-ghairm, meaning war cry)


SOCIAL MARKETING
SOCIAL ADVERTISING The discipline of marketing applied to a SIG

Advertising based on knowledge about social good. CONTRAST WITH SOCIAL MEDIA 133
a customers network or tribe. SEE ALSO
149
MARKETING
134

40
CONTEXTUAL ADVERTISING

SOCIAL MEDIA
Web-based and mobile technologies that
use multi-way communications to build 36

communities and tribes. 149


SOCIAL MEDIA MARKETING SOUND BITE
A business discipline that uses social media A brief quote taken from a speech or interview
to establish brand tribes and communicate
149
to capture its essence. COMPARE WITH BUZZWORD 31

marketing messages. SEE ALSO TRIBAL BRANDS


94 149
AND MEME
94

SOCIAL NETWORK SPAM


A community of individuals or organizations, Bulk email for which the receivers did not
31

technically known as nodes, which are


104
opt in. SEE ALSO PHISHING
108 113

connected through ties of friendship,


147

kinship, economic interest, status, or other SPECIALIZATION


interdependencies. SEE ALSO HOMOPHILY 72
A strategy of differentiation that allows
140 49

a company to compete against larger or more


SOCK-PUPPET MARKETING established companies. SEE ALSO FOCUSING 61

A term referring to an advertising campaign AND POSITIONING


114

for Pets.com, one of many failed e-commerce 54

companies launched on frothy advertising SPEECH-STREAM VISIBILITY


rather than solid business plans. SEE ALSO The quality of a brand name, such as Kodak
28

POTEMKIN BRAND
114
or Smuckers, that allows it to be recognized
as a proper noun in conversation.
SOFTBALL BRAINSTORMING
A type of brainstorming in which judgment
23
SPIDER DIAGRAM SOC

is suspended until a large number of ideas are An analytical tool that uses circles and lines 135
generated. SEE ALSO HARDBALL BRAINSTORMING 69
to visualize the relationships of elements in a
brand campaign or other plan. 26
SPIRIT BOOK
A publication or online resource that
guides the vision, goals, and expected
behaviors of a company culture. SEE ALSO
44

25 140
BRAND BOOK AND STYLE GUIDELINES

STAKEHOLDER
Any person or firm with a vested interest in a
company or brand, including shareholders,
23

employees, partners, suppliers, customers,


and community members. SEE ALSO BRAND
26
ECOSYSTEM

STARGAZER
A visualization tool that plots the relative
strengths of each idea against six key criteria.
COINED BY ?WHAT IF! INNOVATION PARTNERS FOR

GOOGLES MAGIC ACADEMY

STEALTH ADVERTISING
A form of advertising that masquerades
11

as content or public information. SEE ALSO


12 101
ADVERTORIALS, NATIVE ADVERTISING, AND PRODUCT
117
PLACEMENT

STARGAZER
STICKINESS STRATEGIC DECAY
In brand strategy, the degree to which a
30
The tendency of a business strategy to lose
brand and its category are linked, making
23 33
effectiveness as external circumstances
brand extensions difficult. CONTRAST WITH
57
change. SEE ALSO STRATEGIC CONVERGENCE 138

140 44
STRETCHINESS AND CULTURAL LOCK-IN

STORE BRAND STRATEGIC DNA


A private label product that can be sold at
116
A decision filter based on the twin concerns
lower prices or higher margins than its widely of business strategy and brand strategy. 30

distributed competitors; sometimes


incorrectly called a generic brand. 65
STRATEGIC PYRAMID
A hierarchical chart for mapping an
STORY organizations purpose, mission, vision,
119 95 159

A sequence of events related in a narrative. 101


and goals.
14
SEE ALSO ARC

THE REASON
STORYBOARD YOU EXIST BEYOND

A rough prototype for a movie, play, or other


118 MAKING MONEY
(NEVER CHANGES)

narrative in which sketches are arranged


101

in sequence on a board or screen.


STI
A MASTER PLAN A SHARED PICTURE
OF MISSION SUCCESS
STRATEGIC CONVERGENCE FOR CREATING VALUE
(520 YEARS) 139
(520 YEARS)

The tendency of a differentiated business


strategy to drift toward sameness over time.
95
SEE ALSO ME-TOO BRAND
SHORT-TERM OBJECTIVES THAT
SUPPORT YOUR MISSION AND VISION
(15 YEARS)
STRATEGY SUBBRAND
A plan that uses a set of tactics to achieve 145
A secondary brand that leverages the
a goal, often by outmaneuvering competitors. associations of a master brand. SEE ALSO
93

30 111
SEE ALSO BRAND STRATEGY PARENT BRAND

STRETCHINESS SUBSIDIARY
In brand strategy, the degree to which a
30
A company that is owned and controlled
brand can be extended before the link by a parent company. SEE ALSO SUBBRAND (ABOVE)
between the brand and its category is
23 33

broken. CONTRAST WITH STICKINESS 138


SUSTAINING INNOVATION
An incremental improvement to an existing
STRONG TIES product, service, or business; opposite of
In social networks, a persons family and
134
disruptive innovation. SEE ALSO INCREMENTAL
50

closest friends. CONTRAST WITH WEAK TIES 161


INNOVATION
76

STYLE GUIDELINES SWARMING


Documentation that describes the graphic A strategy of attacking a problem from many
standards for a brand, including use of
23
angles or with many disciplines at once. SEE
the trademark, typography, photography,
148 150 36 36
ALSO CO-CREATION, COLLABORATION, AND CHARETTE
34

and colors. SEE ALSO BRAND BOOK, SPIRIT BOOK, 25 136

147
AND TRADE DRESS SWITCHING COSTS STR

The amount of loss a customer must absorb 141


in switching from one product or service 130

to another.
SWOT
A common strategy tool for analyzing
140

an organizations strengths, weaknesses,


opportunities, and threats.

SYMBOL
Something used to represent something else;
in branding, a trademark. SEE ALSO SEMANTICS ,
148 130

130 131
SEMIOTICS, AND SIGN

SYNCHRONOUS COLLABORATION
A method of working together in real time,
so participants can build on one anothers
ideas spontaneously. SEE ALSO ASYNCHRONOUS
14 141
COLLABORATION AND SWARMING

SYNECTICS
A brainstorming process that combines
23

creative thinking with a commitment


to action. SEE THE PRACTICE OF CREATIVITY
BY GEORGE M. PRINCE, 1970 SWO

143

SYMBOL
TABLET
In computing, a slate-like mobile device or
e-reader that has a touchscreen instead
56

of a physical keyboard or mouse.

TACTICS
Actions taken to support a strategy. 140
SEE ALSO
30
BRAND STRATEGY

TAG
In software programming, metadata 94

attached to a piece of information.


69
SEE ALSO HASHTAG

TAGLINE
A sentence, phrase, or word used to summarize
a market position in advertising. SEE ALSO
92

132 162
SLOGAN AND WHY-TO-BUY MESSAGE

TARGET MARKET
A group of customers a company would like
to serve. SEE ALSO AUDIENCE AND TRIBE
15 149
TAB

145
TASK FORCE TIES
A team chosen to work on a specific problem In social networks, the connections or links
or well-defined challenge. SEE ALSO DESIGN between nodes. SEE ALSO CLIQUES AND
104 35

48 147 161
TEAM AND TIGER TEAM WEAK TIES

TEAM DYNAMICS TIGER TEAM


The psychological factors that influence A group of specialists tasked with finding and
collaboration, including trust, fear, respect,
36
correcting a systemic problem, sometimes
and organizational culture. 44
by playing the role of attacker or competitor.
146
SEE ALSO TASK FORCE

TELEGENIC
Particularly attractive or appealing in the TOUCHPOINT
medium of video. SEE ALSO MEDIAGENIC 93
Any place where people encounter a brand, 23

including product use, packaging, advertising,


TEXTING websites, movies, store environments,
Text messaging, or sending brief electronic company employees, and conversation.
messages between mobile devices.
94
SEE ALSO MEDIA
93

THOUGHT LEADER TRADE DRESS


A person or organization whose ideas exert Colors, shapes, typefaces, page treatments,
an influence over others, especially through and other visual cues that create a brand
publishing or public appearances. SEE ALSO identity. SEE ALSO STYLE GUIDELINES
27 140
TAS
77 133
INFLUENCER AND SOCIAL AUTHORITY
147
TRADEMARK TRIBAL BRAND
A name and symbol or other visual
143
A brand with a loyal or even cult-like
23

expression that indicates a source of goods following, such as Harley-Davidson, Whole


or services and prevents confusion in the Foods, or Star Trek. SEE ALSO BRAND LOYALTY, 28

marketplace. SEE ALSO AVATAR, ICON, AND LOGO


16 75 87 34
CHARISMATIC BRAND, AND TRIBE (BELOW)

TRIBE
A community that professes similar values,
views, and interests. SEE ALSO TRIBAL BRAND (ABOVE)

TROMPE LOEIL
In the visual arts, an optical illusion that
fools the eye by causing a two-dimensional
surface to look like a three-dimensional one.
TREND 132
SEE ALSO SKEUOMORPH
A behavior that spreads through a population
slowly (as opposed to a fad ), based on
59

TRP
underlying shifts in demographics, economics,
Target rating points, a measurement of
or ideology. SEE ALSO TRENDSETTER (BELOW)
advertising impressions relative to a specific
76

target audience, expressed as the product


15

TRENDSETTER
of average frequency multiplied by reach
63 124

A person whose choices in fashion, politics,


within the target.
art, and other fields inspire followship. SEE TRA
85 107
ALSO LIGHTHOUSE CUSTOMER AND OPINION LEADER 149
T-SHAPED PERSON
A person who combines deep disciplinary
skills with broad interdisciplinary skills
or transdisciplinary skills, thereby enabling
effective collaboration. SEE ALSO X-SHAPED
36

165
PERSON

TWEET
A message of 140 characters or less sent
to followers on Twitter.

TWITTER SUMMARY
A tweet -length recap of an idea, article,
150

book, movie, or other work. SEE ALSO


135
SOUND BITE

TYPEFACE
A specific style or brand of typographic
23

lettering, such as Times Roman or Helvetica,


identifiable by its distinctive shapes; a set of
digitized characters sold as a font. 61

TSH
TYPOGRAPHY
151
The art of using typefaces to communicate
150

messages, stories, or ideas in print or on screen.


61
SEE ALSO FONT
UNAIDED AWARENESS
The degree of recognition of a specific brand
when respondents are prompted only with
the name of a category, e.g., smartphones or
electric cars. SEE ALSO AWARENESS STUDY AND
16

13
AIDED AWARENESS

UPC
Universal Product Code, the most common
type of barcode in current use.
19

466453 547843

UPFRONT
A meeting hosted by television executives
allowing advertisers to buy commercial UNA
airtime months before the television season
begins. SEE ALSO MASS MEDIA AND MEDIA
93 153

93
ADVERTISING
URL
Uniform Resource Locator, an Internet
address that allows a website to be located,
accessed, or linked to another website.

USP
Unique Selling Proposition, a marketing
theory in which customers can only
remember one point of differentiation 49

when choosing among competing offers.

UX
User experience, or the look, feel, and
usability of a product, service, website, or
other artifact. SEE ALSO EXPERIENCE DESIGN AND
56

78
INTERACTION DESIGN

UX: USER EXPERIENCE


VALIDATION
In marketing, positive feedback from custom-
ers for a proposed product, market position,
message, or campaign. SEE ALSO MARKET
92
RESEARCH

VALUE CHAIN
A strategy model that shows how a product
140

gains value as it moves through the supply


chain, from raw material to finished product,
and from marketing to service.

VALUE PROPOSITION
A business offering based on one or more
benefits, whether functional, emotional,
or self-expressive. SEE ALSO USP AND 154

163
WHY-TO-BUY MESSAGE

VERBAL DESIGN
A discipline focused on short-form writing
paired with visual design. SEE ALSO 159

37 41
COMMUNICATION DESIGN AND COPYWRITING

VIRAL MARKETING
VAL
A set of techniques for using social networks 134

to spread commercial messages. 94


157
VIRTUAL AGENCY VISION
A team of specialist firms that work together An image of success that guides the direction
to build a brand. SEE ALSO IMT AND METATEAM
76 95
of an individual or group; the aspirations of
a company that drive future growth. SEE ALSO
95 139
MISSION AND STRATEGIC PYRAMID

VISUAL DESIGN
A discipline focused on print, interactive, or
motion graphics; paired with verbal design, 157

a component of communication design. 37

67
SEE ALSO GRAPHIC DESIGN

VISUAL THINKING
The technique of drawing ideas or connections
among ideas to make them more understand-
able to the people exploring them.
118
SEE ALSO PROTOTYPE

VOICE
In branding, the unique personality of a
company or brand as expressed in its verbal
and written communications; the verbal
dimension of a brand personality. 28

VIR

159
WAYFINDING
The discipline of designing architectural
signage to help people navigate their
131

physical environment.

WEAK TIES
In social networks, loose connections
134

between the nodes of a network, i.e.,


104

a persons acquaintances and friends


of friends. CONTRAST WITH STRONG TIES
140

WEB ANALYTICS
The method for measuring the key
performance indicators of a website.

WEB CRAWLER
A bot that searches the web automatically
22

to gather information; also known as


a spider.

WEB DESIGN
The creative discipline of developing and
improving websites.

WAY

161
WHY-TO-BUY MESSAGE WORD-OF-MOUTH ADVERTISING
The most compelling reason to buy a product A form of communication in which people
36

or do business with a company, sometimes voluntarily promote a product, service, or


stated as a tagline. SEE ALSO ONLINESS
145 107
company, resulting in a brand with a high
level of authenticity. SEE ALSO VIRAL MARKETING
15 157

WI-FI
A technology that allows an electronic device WORDSMITH
such as a smartphone, tablet, or wearable
145
A writer, copywriter, or editor who works
computer to connect to the Internet and with a high level of craftsmanship. SEE ALSO
exchange date wirelessly using radio waves. 41
COPYWRITING AND VERBAL DESIGN
157

WIKI
A website that allows users to add, delete,
or modify content using HTML to create a
73

collaborative body of information. SEE ALSO


36

43
CROWDSOURCING

WIREFRAME
In web design, the skeletal framework
161 62

for a website, including the placement of


navigational and interface elements.

WORDMARK
A trademark represented by a distinctive
typeface or lettering style; a logotype.88

WHY

163
X-SHAPED PERSON
A person who facilitates collaboration 36

by connecting people, projects, and ideas.


150
SEE ALSO T-SHAPED PERSON

ZAG
In brand strategy, a maneuver that creates
30

a point of radical differentiation that confers


123

a powerful competitive advantage. SEE ZAG


BY MARTY NEUMEIER, 2007

XSH

165
ZMOT

STIMULUS The zero moment of truth, a decision


moment that occurs just before a purchase is
made on a mobile phone, computer, or other
wired device. COINED BY GOOGLES JIM LECINSKI.
SEE EXCERPT ON NEXT PAGE

ZOO, THE
A creative team within Google that helps
ZMOT brand owners and their agencies optimize
Googles technology ecosystem.

ZOOMING
Alternately focusing on the details and
Which stepping back to view the larger situation.
61
becomes SEE ALSO FOCUSING
the next
FIRST MOMENT OF persons
TRUTH (SHELF) ZMOT

SECOND MOMENT OF
TRUTH (EXPERIENCE)

ZMO
ZMOT
167
EXCERPT FROM ZMOT by Jim Lecinski 169

On September 21, 2005, The Wall Street Journal Now theres a new critical moment of decision that
published a front-page story that changed the face happens before consumers get to their grocers freezer
of marketing. case. Whether you sell yachts or shaving cream, your
That story was about the critical importance of customers first impressionand quite possibly their
the seven seconds after a shopper first encounters a final decisionwill be made in that moment: ZMOT,
store shelf full of detergents or toothpaste or anything or the Zero Moment of Truth.
else. Remember the old phrase, Look for it in your Marketers devote tremendous amounts of energy
grocers freezer case? Thats the moment were and money to the first two moments of truth. But the
talking aboutwhen youre standing there, looking new question is: Are you winning at the Zero Moment
at all that frozen pizza and deciding which to buy. of Truth? Because that little moment is the moment
Procter & Gamble called that moment the First thats changing the marketing rulebook. Its a new
Moment of Truth, or FMOT (eff-mot). This moment decision-making moment that takes place a hundred
was so important to P&G that they created a position million times a day on mobile phones, laptops,
titled Director of FMOT, and tapped Dina Howell and wired devices of all kinds. Its a moment when
to fill the job. And The Wall Street Journal found marketing happens, where information happens,
it so influential that they put it on the front page. and where consumers make choices that affect the
CEO A.G. Lafley put it this way: The best brands success and failure of nearly every brand in the world.
consistently win two moments of truth. The first
moment occurs at the store shelf, when a consumer Jim Lecinski, VP, U.S. Sales, leads Googles advertising
decides whether to buy one brand or another. The business in the U.S. His book Winning the Zero Moment
second occurs at home, when she uses the brandand of Truth is downloadable free at
is delighted, or isnt. www.zeromomentoftruth.com.
NOTES ON THE DICTIONARY 171

From the outset we accepted that the language Most dictionary editors also try for completeness.
of brand is a moving target. While most dictionary For example, the Concise Oxford Dictionary contains
editors try for timelessness, we had no such option, 240,000 terms, and a single term may have dozens of
since useful brand terms are being minted daily. meanings. Weve taken the opposite approach, aiming
Instead, we tried for universality, believing if we could for the least number of terms, and a maximum of two
reduce the terms and their definitions to those that definitions each. While the BrandLab edition of
might be practical for a wide range of disciplines, wed The Dictionary of Brand contains only about 500 terms,
realize our goal of establishing a shared language. we take comfort in the knowledge that Shakespeare
Youll notice that some of the terms are fairly long wrote all his plays and sonnets with only a 5,000-word
in the tooth, such as trademark, while others seem as vocabulary, including small words like to, be, or,
if they were born yesterday, such as avatar. We tried and not.
not to discriminate, since both types of terms are Finally, we tried to employ an internal logic in
useful in todays brand conversations. our choice of terms. For example, since we included
We also tried to redefine certain words that primacy effect, we also included its unidentical twin,
are widely understood, but needed a tweak in light recency effect. Within each terms definition, we made
of recent advances. For example, the term brand a reference to the other term. Youll also notice that
is defined as a persons perception of a product, wherever one term is included in anothers definition,
service, experience, or organization. The tweak we added a notation with the page number of that
here is perception, which reframes the meaning of definition. In this way the dictionary is relational,
brand from something controlled by a company to a web of words instead of a list.
something controlled by customers. As Ive said in my
book The Brand Gap, a brand isnt what you say it is Marty Neumeier
its what they say it is. This in no way diminishes the
power of branding, but only serves to focus it.

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