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The Legion of Azgorh

WARSCROLLS
COMPENDIUM
Warhammer Age of Sigmar Games Workshop Ltd. 2015
Introduction
The dread Legion of Azgorh was once or beast, goblin-kind or monster The warscrolls in this compendium
the terror of the Dark Lands of the all fell before their malign wrath or allow you to use your Warhammer
world-that-was. Bitter and twisted, were enslaved to feed the sorcerous Forge collection in fantastical battle,
masters of murderous war engines industries and sacrificial pyres of their whether telling epic stories set during
and unyielding iron, their cruelty and smoke-blackened domains. the Age of Sigmar, or recreating the
avarice knew no bounds, and man wars of the world-that-was.

Warscroll Key

1. Title: The name of the model that the 1 DRAzhOATh ThE


AShEN
warscrolldescribes. 2 MOV E MISSILE WEAPONS
Range Attacks To hit
* Gouts of Flame 16" 6
To Wound Rend Damage

U N DS
4+ 4+ - 1
13 4+ MELEE WEAPONS

SAV E
Range Attacks To hit To Wound

WO
The Graven Sceptre Rend Damage
1"
8 Brazen Horns and Teeth
1 4+ 2+ -1 2
bR
AV ERy 1" 2 3+

2. Characteristics: This set of characteristics tells you


3+ -2 *
Burning Hooves
1" * 4+ 3+ -1 1

how fast, powerful and brave the model is, and how
DAMAGE TAbLE
Wounds Suffered
Move brazen horns and Teeth
burning hooves
0-3 15" 3 6
4-6 13"

effective its weapons are.


D3 5
7-9 11" D3 4
10-11 9" 1 3
12+ 7" 1

3
2
DESCRIPTION
Drazhoath the Ashen and his mount,
Cinderbreath the Bale Taurus are a
single
4 ABIlITIES
Prophet of Ash and Flame: You can
1 to casting rolls for Drazhoath the
add
MAGIC
A Drazhoath the Ashen is a wizard.
He can

3. Description: The description tells you what weapons


model. Drazhoath is armed with the Ashen attempt to cast two spells in each of
Graven Sceptre, an artefact of deadly if the battle is taking place in the Realm your
of hero phases, and attempt to unbind
arcane power. Cinderbreath can roast Fire. two
the spells in each enemy hero phase. He
enemy with gouts of his flaming breath knows
as Blazing Body: In each hero phase, the Arcane Bolt, Mystic Shield and
well as savage the foe with his brazen roll a the

the model can be armed with, and what upgrades (if


horns dice for each unit within 3 of Drazhoath Flames of Azgorh spells
and dagger-long teeth and trample
them the Ashen. On a 6, the shimmering
beneath his burning hooves. heat FlAMES OF AzGORh
and flames emanating from Cinderbreath
causes a model in that unit to burst Drazhoath the Ashen conjures forth
Fly into a
devastating eruption of molten rock

any) it can be given. The description will also tell you if


Drazhoath the Ashen on Cinderbreath flames, causing a single mortal wound. and
can This ability cannot cause a Great Taurus furnace-hot flames, charring his enemies
fly. to ash and sending any comrades of
to burst into flames and Drazhoath the
is also victims fortunate enough to survive
immune to the Blazing Body ability
of fleeing in panic. Flames of Azgorh has
Great Tauruses. a

the model is fielded on its own as a single model, or as


casting value of 8. If successfully cast,
pick
Blood Rage: You can re-roll failed wound a visible unit within 18. That unit suff
ers
rolls for Cinderbreath s Horns and Teeth D6 mortal wounds. If any models from
the
attacks if he charged in the same turn. unit are slain, the unit must immediately

part of a unit. If the model is fielded as part of a unit,


make a Battleshock test as if it had lost
a
Hellshard Amulet: Whenever Drazhoath combat.
the Ashen suffers a mortal wound roll
a dice. On a result of a 5 the wound
is

then the description will say how many models the unit
ignored, on a result of a 6 the mortal
wound is inflicted on the model that
caused it instead.

should have (if you dont have enough models to field a 5 KEYWORDS CHAOS, ZHARRgOROTH, LEgiOn
OF AZgORH, HERO, WiZARD, MO
nSTER, DRAZHOATH THE ASHE
n

unit, you can still field one unit with as many models as
you have available).
IRON DAEMON WAR ENGINE
4. Abilities: Abilities are things that the model can do To Wound Rend Damage
MOV E Warhammer Age of SigmarRange
Games Attacks To hit
MISSILE WEAPONS Workshop
*
Ltd. 2015
* -1 1
14" 2D6 4+
Steam Cannonade
U N DS

Rend Damage
4+ To Wound
SAV E

11 Range Attacks To hit

during a game that are not covered by the standard


MELEE WEAPONS - 2
4+
WO

1" D6 4+
7 Crushing Bulk & Spiked Wheels
bR AV ERy

game rules.
DAMAGE TAbLE
Move Steam Cannonade

6
Wounds Suffered
2D6" 3+
0-2
2D6" 4+
3-4
D6" 4+
5-6
D6" 5+
7-9
6+

5. Keywords: All models have a list of keywords.


9+ D3"

ABIlITIES Shrapnel Blast: The Steam Cannonades


DESCRIPTION
Sometimes a rule will say that it only applies to models
Iron
More Power! In your hero phase, the
An Iron Daemon War Engine is a single Daemons crew can goad the half-possesse
d attacks ignore cover.
model. It is armed with a steam cannonade machine to even greater heights of power
which fires blasts of shrapnel and burning do Carriage Hauler: If it begins the
capable from the fire-spewing boiler. If they movement phase within 3 of a friendly
shot at the enemy, and is more than roll two dice. If the result is higher than

that have a specific keyword. of grinding foes to a bloody mess beneath


its spiked wheels and armoured bulk.
wounds the Iron Daemon has remaining,
the bound spirits rebel and wreak havoc,
and the machine tries to tear itself apart
War Machine model with the Gun
Carriage ability, it may haul that model
along behind it as it moves, rather than
the
the end
ers D3 carriage moving itself that turn. At
the Iron Daemon immediately suff of the movement phase simply place
the
next
mortal wounds. Otherwise until your gun carriage behind the Iron Daemon.
hero phase you can re-roll any random
values for this model.

6. Damage Table: Some models have a damage table KEYWORDS CHAOS, KDARRgORO
CHAOS, ZH n OF AZgO OF AZgOR
AAi, LEgiOTH, LEgiOn
H, WAR MACHinE, iROn DAEMOn
RH, KDAAi FiREBORn
WAR EnginE

that is used to determine one or more of the models


characteristics. Look up the number of wounds the
model has suffered to find the value of the characteristic
in question.

Workshop Ltd. 2015


Warhammer Age of Sigmar Games

Warhammer Age of Sigmar Games Workshop Ltd. 2015


Drazhoath the Ashen
MOV E
MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage
Gouts of Flame 16" 6 4+ 4+ - 1

u n ds

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


13 4+
sav e

The Graven Sceptre 1" 1 4+ 2+ -1 2


wo

8
br a ery
Brazen Horns and Teeth 1" 2 3+ 3+ -2
v
Burning Hooves 1" 4+ 3+ -1 1

DAMAGE TABLE
Wounds Suffered Move Brazen Horns and Teeth Burning Hooves
0-3 15" 3 6
4-6 13" D3 5
7-9 11" D3 4
10-11 9" 1 3
12+ 7" 1 2

DESCRIPTION ABILITIES MAGIC


Drazhoath the Ashen and his mount, Prophet of Ash and Flame: You can add Drazhoath the Ashen is a wizard. He can
Cinderbreath the Bale Taurus, are a 1 to casting rolls for Drazhoath the Ashen attempt to cast two spells in each of your
single model. Drazhoath is armed with if the battle is taking place in the Realm of hero phases, and attempt to unbind two
the Graven Sceptre, an artefact of deadly Fire. spells in each enemy hero phase. He knows
arcane power. Cinderbreath can roast the the Arcane Bolt, Mystic Shield and the
enemy with gouts of his Flaming Breath Blazing Body: In each hero phase, roll a Flames of Azgorh spells.
as well as savage the foe with his Brazen dice for each unit within 3" of Drazhoath
Horns and dagger-long Teeth, as well as the Ashen. On a 6, the shimmering heat Flames of Azgorh
trample them beneath his Burning Hooves. and flames emanating from Cinderbreath Drazhoath the Ashen conjures forth a
causes a model in that unit to burst into devastating eruption of molten rock and
Fly flames, causing a single mortal wound. furnace-hot flames, charring his enemies
Drazhoath the Ashen on Cinderbreath can This ability cannot cause a Great Taurus to ash and sending any comrades of the
fly. to burst into flames and Drazhoath is also victims fortunate enough to survive fleeing
immune to the Blazing Body ability of in panic. Flames of Azgorh has a casting
Great Tauruses. value of 8. If successfully cast, pick a visible
unit within 18". That unit suffers D6 mortal
Blood Rage: You can re-roll failed wound wounds. If any models from the unit are
rolls for Cinderbreaths Horns and Teeth slain, the unit must immediately make a
attacks if he charged in the same turn. battleshock test as if it had lost a combat.

Hellshard Amulet: Whenever Drazhoath


the Ashen suffers a mortal wound, roll
a dice. On a result of a 5, the wound is
ignored. On a result of a 6, the mortal
wound is inflicted on the model that
caused it instead.

KEYWORDS Chaos, Zharr goroth, Legion of Azgorh, Hero, Wizard, Monster, Drazhoath the Ashen

Warhammer Age of Sigmar Games Workshop Ltd. 2015


Infernal Guard Castellan
MOV E MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage
4" Pyrelock Pistol 8" 1 4+ 4+ -1 1
u n ds

5 4+
sav e

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


wo

Darkforged Weapon 1" 4 3+ 3+ -1 D3


8
br a ery Darkforged Great Weapon 1" 3 3+ 3+ -2 3
v

DESCRIPTION ABILITIES Pyrelock Pistol: When using Pyrelock


An Infernal Guard Castellan is a single Rune-wrought Blackshard Armour: Each Pistols to make a shooting attack, any
model. Infernal Guard Castellans are clad Infernal Guard Castellans armour is a wound roll of a 6 inflicts double damage.
in Blackshard Armour graven in dark unique masterpiece of the Daemonsmiths
runes celebrating their cruel victories. craft. When you take saves for the Infernal COMMAND ABILITY
Many enter battle wielding a bitterly Guard Castellan, you may re-roll failed Martial Contempt: If an Infernal Guard
ensorcelled Darkforged Weapon in one saves against attacks unless they have a Castellan uses this ability, pick one unit
hand and a Chaos Runeshield in the other. Rend characteristic of -2 or better. with the Zharr goroth keyword within
Some however choose to wield a Pyrelock 16". Until your next hero phase, that unit
Pistol instead of a Chaos Runeshield to gun Chaos Runeshield: Roll a dice each time has the Attack characteristic of its melee
down the enemy, while others carry a huge this unit suffers a mortal wound. On a 5 or weapon increased by 1.
double-handed Darkforged Great Weapon 6 that mortal wound is ignored.
instead as their only armament.
The Cruellest Cut: In the hero phase, an
Infernal Guard Castellan can pick a single
enemy unit within 12", calling upon their
warriors to strike it down mercilessly.
Until your next hero phase, all Zharr
goroth models add 1 to their wound rolls
for all attacks made against that unit.

KEYWORDS Chaos, Zharr goroth, Legion of Azgorh, Hero, Infernal Guard Castellan

Warhammer Age of Sigmar Games Workshop Ltd. 2015


Infernal Guard Battle
Standard Bearer
MOV E

4"
u n ds

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


4 4+
sav e

Darkforged Weapon 1" 3 3+ 3+ -1 2


wo

7
br a ery
v

DESCRIPTION ABILITIES Pall of Darkness


An Infernal Guard Battle Standard Bearer Blackshard Armour: Baleful magic is All Zharr Goroth units from your army
is a single model. Selected from among worked into the fabric of Blackshard within 15" gain the benefits of cover.
the ranks of the Ironsworn for their Armour by the Daemonsmiths of the
stubbornness and contempt for all other Zharr Goroth. When you take saves for Shadow of the Slave Lord
races, only they have the privilege to carry this model, you may re-roll failed saves All Zharr Goroth units from your army
one of the Zharr Goroth Black Banners of against attacks with a Rend of -. within 15" re-roll wound rolls of 1 against
Malice, a sacred icon they will defend to Order and Destruction models.
the death with their deadly Darkforged Black Banner of Malice: In your hero
Weapons. phase, the Battle Standard Bearer can plant
their Black Banner of Malice and invoke
its occult powers. If they do so, you may
not move the Battle Standard Bearer until
your next turn, but they gain the following
abilities:

KEYWORDS Chaos, Zharr goroth, Legion of Azgorh, Hero, TOTEM, Infernal Guard BATTLE STANDARD BEARER
KEYWORDS

Warhammer Age of Sigmar Games Workshop Ltd. 2015


Daemonsmith
MOV E

4" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


u n ds

5 4+
sav e

Darkforged Weapon 1" 2 3+ 3+ -1 2


wo

Pyre Rune Staff 1" 1 3+ 3+ -1 D3


7
br a ery
v

DESCRIPTION ABILITIES MAGIC


A Daemonsmith is a single model. Each Death-touched Armour: The protective A Daemonsmith is a wizard. They can
Daemonsmith is clad in a suit of arcane spells woven into a Daemonsmiths armour attempt to cast one spell in each of your
armour saturated in infernal magics of feed on death and sacrifice, granting them hero phases, and attempt to unbind one
their own creation. Some wield a lethally a bonus of 1 to their unbinding rolls if they spell in each enemy hero phase. They know
ensorcelled Darkforged Weapon with slew any models in the preceding turn. the Arcane Bolt, Mystic Shield and Ash
which to defend themselves and others Storm spells.
a fire-blackened Pyre Rune Staff. Each Infernal Engineer: While a Daemonsmith
carries a single flask of the Blood of is within 3" of any friendly model with the Ash Storm
Hashut. War Machine and Zharr Goroth The Daemonsmith conjures a choking
keywords, they may count towards that cloud of blisteringly hot ash to blind
units total Crew. and confuse the enemy. Ash Storm has a
casting value of 6. If successfully cast, pick
The Blood of Hashut: The Blood of an enemy unit within 20". Until your next
Hashut is a deadly incendiary alchemical hero phase, that unit must suffer a penalty
substance that causes flesh to liquefy and of 1 on their hit rolls for shooting attacks,
metal to burst into all-consuming flames. their Move characteristic and the distance
Once per battle, a model carrying the they run.
Blood of Hashut may target an enemy
model within 6" with a shooting attack.
That model suffers D3 mortal wounds
unless it is a War Machine, in which
case it suffers D6 mortal wounds.

KEYWORDS Chaos, Zharr goroth, Legion of Azgorh, Hero, Wizard, Daemonsmith

Warhammer Age of Sigmar Games Workshop Ltd. 2015


Infernal Guard Ironsworn
MOV E

4" MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage


u n ds

Pyrelock Pistol 8" 1 4+ 4+ -1 1


1 4+
sav e

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


wo

7
br a ery
Ashsteel Hand Weapons 1" 1 3+ 4+ -1 1
v

DESCRIPTION ABILITIES
A unit of Infernal Guard Ironsworn has 5 Icon Bearer Blackshard Armour: Baleful magic is
or more models. Infernal Guard Ironsworn Models in this unit may be Icon Bearers worked into the fabric of Blackshard
are clad in all-encasing Blackshard carrying an Icon of Dominion. If the unit Armour by the Daemonsmiths of the
Armour with the lives of mortal sacrifices contains any Icon Bearers, add 1 to the Zharr Goroth. When you take saves for the
bound into their metal. Each Infernal Bravery of all its models. unit, you may re-roll failed saves against
Guard Ironsworn goes to war with a attacks with a Rend of -.
murderous Ashsteel Axe, Mace or Pick Drummer
quenched in the blood of slaves in one Models in this unit may be Drummers. If Chaos Runeshield: Roll a dice each time
hand, and a Chaos Runeshield in the other. the unit containing any Drummers runs, this unit suffers a mortal wound. On a 5 or
they are driven on by the drums relentless, 6 that mortal wound is ignored.
Deathmask measured beat. Do not roll a dice when
The leader of this unit is a Deathmask. running with the unit, instead the unit Pyrelock Pistol: When using Pyrelock
Some Deathmasks wield Ashsteel Hand always adds +4" to its movement when a Pistols to make a shooting attack, any
Weapons and Chaos Runeshields, while run is made instead. wound roll of a 6 inflicts double damage.
others choose to carry a Pyrelock Pistol
instead of their Chaos Runeshield. A
Deathmask makes 2 attacks with their
Ashsteel Hand Weapon rather than 1.

KEYWORDS Chaos, Zharr goroth, Legion of Azgorh, Infernal Guard Ironsworn

Warhammer Age of Sigmar Games Workshop Ltd. 2015


Infernal Guard Fireglaives
MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage
MOV E

4" Pyrelock Fireglaive 16" 1 4+ 4+ -1 1


u n ds

Pyrelock Pistol 8" 1 4+ 4+ -1 1


1 4+
sav e

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


wo

6
br a ery
Pyrelock Fireglaive 1" 1 4+ 5+ - 1
v
Ashsteel Hand Weapon 1" 1 3+ 4+ -1 1

DESCRIPTION Icon Bearer


A unit of Infernal Guard Fireglaives has 5 Models in this unit may be Icon Bearers Naptha Bomb: Once per battle, a model
or more models. Infernal Fireglaives are carrying an Icon of Dominion. If the unit with a Naptha Bomb can hurl it at the
clad in all-encasing Blackshard Armour. contains any Icon Bearers, add 1 to the enemy in the shooting phase. To do so,
Each Infernal Guard Fireglaive carries a Bravery of all its models. pick a target unit within 6" and roll a
Pyrelock Fireglaive, a deadly spirit-bound dice. On a 2+ that unit suffers D3 mortal
musket which is also fitted with a Bayonet- Drummer wounds.
cleaver, allowing it to be used as a hacking Models in this unit may be Drummers. If
weapon in a melee. the unit containing any Drummers runs, Pyrelock Weapons: Pyrelock ammunition
they are driven on by the drums relentless, contains hungry pyre-spirits which seek
Fireglaive Deathmask measured beat. Do not roll a dice when to ravage the flesh of the foe as they are
The leader of this unit is a Fireglaive running with the unit, instead the unit unleashed. When using Pyrelock Pistols
Deathmask. Most who lead Fireglaive always adds +4" to its movement when a or Pyrelock Fireglaives to make a shooting
units carry a Pyrelock Fireglaive and a run is made instead. attack, any wound roll of a 6 inflicts double
Naptha Bomb. Others choose to carry a damage.
Pyrelock Pistol, an Ashsteel Hand Weapon ABILITIES
and Naptha Bomb instead. A Fireglaive Blackshard Armour: Baleful magic is Bring Down the Beast!: If a unit of
Deathmask may re-roll hit results of 1 worked into the fabric of Blackshard Infernal Guard Fireglaives has 10 or more
when making shooting attacks. Armour by the Daemonsmiths of the models, then the shooting attacks of its
Zharr Goroth. When you take saves for the Pyrelock Fireglaives are increased to 2
unit, you may re-roll failed saves against when attacking any Monster.
attacks with a Rend of -.

KEYWORDS Chaos, Zharr goroth, Legion of Azgorh, Infernal Guard Fireglaives

Warhammer Age of Sigmar Games Workshop Ltd. 2015


Kdaai Fireborn
MOV E

8"
u n ds

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


3 5+
sav e

Burning Iron 3" 3 4+ 4+ - D3


wo

6
br a ery
v

DESCRIPTION ABILITIES MAGIC


A unit of Kdaai Fireborn has 3 or more Burning Bright: The bodies of the Kdaai Zharr Goroth Wizards know the Summon
models. Each Kdaais body is fitted with are scorched iron frameworks filled with Kdaai Fireborn spell in addition to any
a malign array of iron spikes, axe-blades, masses of searing flame, and all but the other spells they know.
barbed chain-flails and other implements strongest weapons perish by their heat
of slaughter, heated furnace-hot by the before they can harm the half-Daemon Summon Kdaai Fireborn
creatures own hellish flames. creations. Add 2 to your save rolls against The Summon Kdaai Fireborn spell has
attacks that have a Rend of -. a casting value of 7. If successfully cast,
Fly you can set up a unit of 3 Kdaai Fireborn
Kdaai Fireborn can fly. Kiss of Fire: At the end of each combat within 18" of the caster and more than 9"
phase, all units within 3" of a unit of away from the enemy. The unit is added
Kdaai Fireborn that are not Kdaai suffer to your army, but cannot move in the
a single mortal wound. following movement phase. If the casting
value was 11 or more, you may summon a
unit of up to 6 Kdaai Fireborn instead.

KEYWORDS Chaos, DAEMON,


Kdaai, Legion of Azgorh,
Kdaai, Legion of Azgorh,
Kdaai Fireborn
Kdaai Fireborn

Warhammer Age of Sigmar Games Workshop Ltd. 2015


Bull Centaur Renders
MOV E

7" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


u n ds

Chaos Hand Weapons 1" 3 4+ 3+ - 1


4 4+
sav e

Chaos Great Weapons 1" 3 4+ 3+ -1 1


wo

6
br a ery
Crushing Hooves 1" 2 4+ 4+ - 1
v

DESCRIPTION ABILITIES Trample and Gore: Charging Bull


A unit of Bull Centaur Renders has 3 or Chaos Runeshield: Roll a dice each time Centaurs slam into their victims with wild
more models. Some Bull Centaur Renders this unit suffers a mortal wound. On a 5 or rage, crushing many beneath their weight
go to war with either a pair of Chaos Hand 6 that mortal wound is ignored. and stamping enemies to death beneath
Weapons usually in the shape of wickedly their iron-shod hooves. The Bull Centaur
curved axes or prodigiously spiked maces, Furious Attack: Those Bull Centaur Renders Crushing Hooves attacks are
or a Chaos Hand Weapon and Chaos Renders which fight with a Chaos Weapon increased to Damage D3 if they charged in
Runeshield. Others carry instead a single in each hand are experts in hammering the same turn.
doubled-handed Great Weapon often a down blows with terrifying ferocity. Re-
mighty executioners axe or a huge maul. roll hit rolls of 1 for models armed with a
pair of Chaos Hand Weapons.

KEYWORDS Chaos, Zharr goroth,


Kdaai, Legion of Azgorh,
Legion of Azgorh,
Kdaai Fireborn
Bahal, Bull Centaur Renders

Warhammer Age of Sigmar Games Workshop Ltd. 2015


Bull Centaur Tauruk
MOV E

7" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


u n ds

Darkforged Weapons 1" 4 3+ 3+ -1 D3


6 4+
sav e

Darkforged Great Weapon 1" 4 3+ 3+ -2 3


wo

7
br a ery
Crushing Hooves 1" 4 4+ 4+ - 1
v

DESCRIPTION ABILITIES Favour of the Burning God: The


A Bull Centaur Tauruk is a single model. Furious Attack: Those Bull Centaur bellowing, gore-reeking presence of
Some wield a pair of potent Darkforged Tauruk which fight with a Darkforged a Tauruk nearby drives others of its
Weapons in each hand, while others Weapon in each hand are experts in malformed kin into heights of religious
carry a huge double-handed Darkforged hammering down blows with terrifying frenzy. All BaHal models within 8" of a
Great Weapon instead. Whatever their ferocity. Re-roll hit rolls of 1 for models Bull Centaur Tauruk may add 1 to their
armament, they are living engines of near- armed with a pair of Darkforged Hand charge rolls.
unstoppable slaughter. Weapons.
COMMAND ABILITY
Trample and Gore: Charging Bull Monstrous Charge: The Tauruk can
Centaurs slam into their enemies with wild unleash a roaring command that spurs on
rage, crushing many beneath their weight his brethren to enraged slaughter. When
and stamping enemies to death beneath this ability is used, the Tauruk himself
their iron-shod hooves. The Bull Centaur and any BaHal unit in your army within
Tauruks Crushing Hooves attacks are 14" charge even though it has also run this
increased to Damage D3 if it charged in turn.
the same turn.

KEYWORDS Chaos, Zharr goroth, Legion of Azgorh,


Kdaai, Legion of Azgorh, Bahal, Hero, Bull Centaur Tauruk
Kdaai Fireborn

Warhammer Age of Sigmar Games Workshop Ltd. 2015


Iron Daemon War Engine
MOV E
MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

u n ds

Steam Cannonade 14" 2D6 4+ -1 1


11 4+
sav e

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


wo

7
br a ery
Crushing Bulk & Spiked Wheels 1" D6 4+ 4+ - 2
v

DAMAGE TABLE
Wounds Suffered Move Steam Cannonade
0-2 2D6" 3+
3-4 2D6" 4+
5-6 D6" 4+
7-9 D6" 5+
10+ D3" 6+

DESCRIPTION ABILITIES
An Iron Daemon War Engine is a More Power! In your hero phase, the Iron Shrapnel Blast: The Steam Cannonades
single model. It is armed with a Steam Daemons crew can goad the half-possessed attacks ignore cover.
Cannonade which fires blasts of shrapnel machine to even greater heights of power
and burning shot at the enemy, and is from its fire-spewing boiler. If they do, roll Carriage Hauler: If it begins the
more than capable of grinding foes to a two dice. If the result is higher than the movement phase within 3" of a friendly
bloody mess beneath its spiked wheels and wounds the Iron Daemon has remaining, War Machine model with the Gun
armoured bulk. the bound spirits rebel and wreak havoc, Carriage ability, it may haul that model
and the machine tries to tear itself apart along behind it as it moves, rather than the
the Iron Daemon immediately suffers D3 carriage moving itself that turn. At the end
mortal wounds. Otherwise, until your next of the movement phase, simply place the
hero phase you can re-roll any random Gun Carriage behind the Iron Daemon.
values for this model.

KEYWORDS Chaos, Zharr goroth, Legion of Azgorh,


Kdaai, Legion of Azgorh, War Machine, Iron Daemon War Engine
Kdaai Fireborn

Warhammer Age of Sigmar Games Workshop Ltd. 2015


Skullcracker War Engine
MOV E

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


u n ds

11 4+
sav e

Skullcracker Hammers & Picks 3" 4+ 3+ -1 D3


wo

Crushing Bulk & Spiked Wheels 1" D6 4+ 4+ - 2


7
br a ery
v

DAMAGE TABLE
Wounds Suffered Move Skullcracker Hammers & Picks
0-2 2D6" 2D6
3-4 2D6" D6
5-6 D6" D6
7-9 D6" D3
10+ D3" D3

DESCRIPTION ABILITIES Beaten into Scrap: Failed wound rolls


A Skullcracker War Engine is a single More Power! In your hero phase, the made for the Skullcrackers Hammer &
model. It is armed with a murderous array Skullcrackers crew can goad the half- Picks attacks against War Machine
of mechanised hammers, picks and mauls possessed machine to even greater heights models may be re-rolled.
which it can use to pulverise anything of power from its fire-spewing boiler. If
before it to bloody ruin. Anything that they do, roll two dice. If the result is higher Carriage Hauler: If it begins the
somehow survives this is then likely to than the wounds the Skullcracker has movement phase within 3" of a friendly
be crushed in an unrecognisable mess remaining, the bound spirits rebel and War Machine model with the Gun
beneath its armoured bulk as it passes over wreak havoc, and the machine tries to tear Carriage ability, it may haul that model
them. itself apart the Skullcracker immediately along behind it as it moves, rather than the
suffers D3 mortal wounds. Otherwise, carriage moving itself that turn. At the end
until your next hero phase you can re-roll of the movement phase, simply place the
any random values for this model. Gun Carriage behind the Skullcracker.

KEYWORDS Chaos, Zharr goroth, Legion of Azgorh,


Kdaai, Legion of Azgorh, War Machine, Skullcracker War Engine
Kdaai Fireborn

Warhammer Age of Sigmar Games Workshop Ltd. 2015


Deathshrieker Rocket Launcher
MOV E War Machine

u n ds

Missile WEAPONS Range Attacks To Hit To Wound Rend Damage


6 4+
sav e

Deathshrieker Rockets 10"-36" 3 3+ 5+ -1


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War Machine Crew Table


Crew within 1" Move Deathshrieker Rockets
3+ models 4" D6
2 models 3" D3
1 model 2" 1
No models 0" -

MOV E CREW
4"
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MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


1 5+
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Crews Improvised Weapons 1" 1 5+ 5+ - 1


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DESCRIPTION ABILITIES
A Deathshrieker Rocket Launcher is a Zharr Goroth Artillery: The Screaming Ordnance: A Deathshrieker
single model that is attended by 3 Chaos Deathshrieker Rocket Launcher can only Rocket Launcher can fire its Deathshrieker
Dwarf Crew. A terror-weapon, it unleashes move if its Crew are within 1" at the start Rockets at units which are not visible to it.
rockets that spilt apart mid-air to shower of the movement phase. If its Crew are
their targets with incendiaries which howl within 1" of the Deathshrieker Rocket Deathshrieker Rocket Blast: The models
with the voices of the damned. Its crew Launcher in the shooting phase, they Deathshrieker Rocket attacks must all be
bitterly defend their war machine with an can fire the War Machine. The War fired against the same target. If the target
array of Tools and Hand Weapons. Machine cannot make charge moves, unit has 10 or more models, wound rolls
does not need to take battleshock tests and of 1 may be re-rolled. Any unit that has
is unaffected by any attack or ability that models slain by the Deathshrieker Rockets
uses Bravery. If an Infernal Engineer attack suffers a -1 penalty to their Bravery
model is within 3" when it fires, hit rolls of until the start of your next hero phase.
a 1 for the Deathshrieker Rockets can be
re-rolled. Gun Carriage: The war machine is built
on a sturdy wheeled carriage. Its Crew
can use their War Machine as cover
so long as they remain within 1" of it. In
addition, it may be towed by a war machine
with the Carriage Hauler ability.

KEYWORDS (War Machine):


Chaos, Kdaai,Chaos, Legion of Azgorh,
Legion of Azgorh, War Machine,
Kdaai Fireborn Deathshrieker Rocket Launcher

KEYWORDS (Crew):
Chaos, Chaos, Zharr goroth,
Kdaai, Legion of Azgorh,
Legion of Azgorh, Crew
Kdaai Fireborn

Warhammer Age of Sigmar Games Workshop Ltd. 2015


Magma cannon
MOV E War Machine

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Missile WEAPONS Range Attacks To Hit To Wound Rend Damage


6 4+
sav e

Magma Blast * 1 4+ See below


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War Machine Crew Table
Crew within 1" Move Range
3+ models 4" 24"
2 models 3" 18"
1 model 2" 12"
No models 0" -

MOV E CREW
4"
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MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


1 5+
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Crews Improvised Weapons 1" 1 5+ 5+ - 1


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DESCRIPTION ABILITIES
A Magma Cannon is a single model that Zharr Goroth Artillery: The Magma Magma Blast: The Magma Cannon can
is attended by 3 Chaos Dwarf Crew. It is a Cannon can only move if its Crew are only make Magma Blast attacks if its
terrifying weapon able to unleash blasts of within 1" at the start of the movement Crew are within 3" of it in the shooting
blazing magma at the enemy, obliterating phase. If its Crew are within 1" of the phase. To make a Magma Blast attack,
its targets with terrifying force. Its crew Magma Cannon in the shooting phase, pick a visible enemy unit within range and
bitterly defend their war machine with an they can fire the War Machine. The War roll to hit. A unit hit by the Magma Blast
array of Tools and Hand Weapons. Machine cannot make charge moves, suffers D6 mortal wounds. If the target
does not need to take battleshock tests and unit has 20 or models, you may re-roll the
is unaffected by any attack or ability that number of mortal wounds caused.
uses Bravery. If an Infernal Engineer
model is within 3" when it fires, its current Gun Carriage: The War Machine is
range is increased by 4". built on a sturdy wheeled carriage. Its
Crew can use their War Machine as
cover so long as they remain within 1"
of it. In addition, it may be towed by a
War Machine with the Carriage Hauler
ability.

KEYWORDS (War Machine):


Chaos, Kdaai,Chaos, Legion of Azgorh,
Legion of Azgorh, War Machine,
Kdaai Fireborn Magma cannon

KEYWORDS (Crew):
Chaos, Chaos, Zharr goroth,
Kdaai, Legion of Azgorh,
Legion of Azgorh, Crew
Kdaai Fireborn

Warhammer Age of Sigmar Games Workshop Ltd. 2015


Dreadquake Mortar
MOV E War Machine

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Missile WEAPONS Range Attacks To Hit To Wound Rend Damage


8 4+
sav e

Dreadquake Bomb 12"-40" 1 3+ -2 D6


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War Machine Crew Table
Crew within 1" Move Dreadquake Bomb
4+ models 4" 3+
3 models 3" 4+
2 models 2" 5+
1 model 0" 6+
No models 0" -

MOV E CREW
4"
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MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


1 5+
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MOV E Slave Ogre


4"
u n ds

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


4 6+
sav e

Fists & Chains 1" 2 4+ 4+ - 1


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DESCRIPTION ABILITIES
A Dreadquake Mortar is a single model Zharr Goroth Artillery: The Dreadquake Make Free with the Lash: The crew may
that is attended by 3 Chaos Dwarf Crew Mortar can only move if its Crew are brutally lash their Slave Ogre in order to
and a Slave Ogre. A colossal war machine, within 1" at the start of the movement speed up the process of loading with its
it hurls huge Dreadquake Bombs on arcing phase. If its Crew are within 1" of the mighty strength, but this is not without
trajectories, whose explosive charges are Dreadquake Mortar in the shooting phase, risk and the Ogre may rebel against its
so powerful that they can render dozens of they can fire the War Machine. The War cruel masters. If the player wishes to speed
armoured warriors into chunks of burned Machine cannot make charge moves, up the firing, roll a D6 before the War
meat in an instant and shatter the ground does not need to take battleshock tests and Machine fires in the shooting phase.
on which they fall. Its crew bitterly defend is unaffected by any attack or ability that On a 1, a mortal wound is inflicted on the
their war machine with an array of Tools uses Bravery. Crew and the Dreadquake Mortar may
and Hand Weapons, while the Slave Ogre not fire this turn. On a 2-3, the Dread
will take out its blind rage with its Fists High Trajectory Shot: A Dreadquake Quake Mortar fires normally. On a 4-6, the
and the Chains that bind it. Mortar can fire its Dreadquake Bombs at Dreadquake Mortar may fire twice and the
units which are not visible to it. Slave Ogre suffers a mortal wound.

Quake Blast: If a Dreadquake Bomb hits Gun Carriage: The war machine is built
a unit that has 10 or models, increase its on a sturdy wheeled carriage. Its Crew can
damage to 2D6. In addition, any unit use their War Machine as cover so long
which has models slain by a Dreadquake as they remain within 1" of it. In addition,
Bomb cannot run or charge in its next it may be towed by a War Machine with
turn. the Carriage Hauler ability.

KEYWORDS (War Machine):


Chaos, Kdaai,Chaos, Legion of Azgorh,
Legion of Azgorh, War Machine,
Kdaai Fireborn Dreadquake Mortar

KEYWORDS (Crew):
Chaos, Chaos, Zharr goroth,
Kdaai, Legion of Azgorh,
Legion of Azgorh, Crew
Kdaai Fireborn

KEYWORDS (Slave
Chaos, Ogre): Chaos,
Kdaai, Ogor, Legion of Azgorh,
Legion of Azgorh, Crew
Kdaai Fireborn
Warhammer Age of Sigmar Games Workshop Ltd. 2015
Chaos Siege Giant
MOV E

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


u n ds

12 4+
sav e

Colossal Hook-blades 3" 4+ 3+ -1 2


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Lashing Chains 2" D6 3+ 5+ - 1


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DAMAGE TABLE
Wounds Suffered Move Colossal Hook-Blades
0-2 7" 2D6
3-4 6" 2D6
5-7 5" D6
8-9 4" D6
10+ 3" D3

DESCRIPTION Grinding Stagger: While covering a


A Chaos Siege Giant is a single model. Its Siege Armour: A Chaos Siege Giants Chaos Siege Giant in armour plates and
masters have hammered armour plates body is covered in ragged iron and bronze chains makes it undoubtedly tougher
into its body and surgically implanted plates that have been hammered, nailed, to kill, sadly it also makes it even more
great Hooked Blades and Mechanical fused, strapped and bound directly into its unstable than its drunken kin and prone
Claws into its arms, with which it can reap tortured flesh, making it all but impervious to further mutilating itself! If you roll a
bloody havoc in battle. to arrow fire. Re-roll failed saves against double when making a charge roll for a
shooting attacks with this model. Chaos Siege Giant or roll a 1 when trying
ABILITIES to run, it immediately falls over instead
Timber!: If a Chaos Siege Giant is slain, Scaling Spikes & Chains: Created as of making the move. Determine the
both players roll a dice, and whoever a kind of living war machine by the direction the Chaos Siege Giant falls and
rolls highest decides in which direction Daemonsmiths of the Zharr Goroth, the the damage it causes as if it had been slain
the Chaos Siege Giant falls (the player various hooks, spikes and chains that (see Timber!), but instead of removing the
commanding the model wins any ties). cover the Siege Giant make it easier for Giant after resolving the damage caused
Place the Chaos Siege Giant on its side in them to clamber over high walls and crush by its falling body, the Chaos Siege Giant
the direction in which it falls any unit obstacles than would be normal for their sustains 1 mortal wound. If it survives
(friend or foe) it lands on suffers D3 mortal ungainly kind. When moving, ignore this, stand the model back up again as the
wounds. Remove the Chaos Siege Giant any walls, cliffs, buildings or trench type Chaos Siege Giant slowly regains its feet!
after resolving any damage caused by its scenery, etc, in the Chaos Siege Giants
falling body. path so long as there is room to place the
model when its move is finished. If a Chaos
Siege Giant dies and falls across such a
piece of scenery, leave it where it is it can
now be used as a handy ladder or bridge by
other models!

KEYWORDS Chaos, Gargant, Legion of Azgorh,


Chaos, Kdaai, Legion of Azgorh, Monster,
Kdaai Chaos Siege Giant
Fireborn

Warhammer Age of Sigmar Games Workshop Ltd. 2015


Legion of Azgorh
Blackshard Warhost
ORGANISATION ABILITIES
A Blackshard Warhost consists of The Hand of the Black Tower: The iron discipline of the Black Towers guardians
the following units: is resolute against all who would oppose it. You do not need to take battleshock tests
for units in a Blackshard Warhost.
1 Infernal Guard Castellan
1 Infernal Guard Standard Grinding Assault: The Ironsworn are infamous for the methodical butchery they
Bearer employ in combat. Against their relentless attacks, the foe are ground down until
2 units of Infernal Guard nothing remains while the Ironsworn stand seemingly invulnerable in their darkly
Ironsworn armoured ranks. You can re-roll hits and saves of 1 in close combat for all models in
2 units of Infernal Guard a Blackshard Warhost.
Fireglaives

Legion of Azgorh
Hashuts Wrath Artillery Train
ORGANISATION ABILITIES
Hashuts Wrath Artillery Train Sacrificial Flames: The sorcerous furnaces of the Iron Daemons have been stoked
consists of the following units: to a blazing intensity by bloody rituals prior to battle. Iron Daemon War Engines
in a Hashuts Wrath Artillery Train may add 1 to the result of any run or charge roll
1 Daemonsmith they make.
2 Iron Daemon War Engines
Murderous Barrage: The gunners in a Hashuts Wrath Artillery Train have been
Any two models chosen from the brutally and ceaselessly drilled to perfect their deadly art. So long as they have not
following: moved in the movement phase, all war machines in the Hashuts Wrath Artillery
Deathshrieker Rocket Launcher Train may re-roll hit rolls of a 1 with their shooting attacks.
Magma Cannon
Dreadquake Mortar

Warhammer Age of Sigmar Games Workshop Ltd. 2015


SUBSTITUTE WARSCROLLS
The following do not have warscrolls. Instead, use the substitute warscrolls from the Compendia listed below.

Unit Warscroll
Sorcerer-Prophet Daemonsmith
Infernal Guard Infernal Ironsworn
Hobgoblin Khan Goblin Warboss
(see Warscrolls Compendium Orcs & Goblins)
Hobgoblin Cutthroats Goblins
(see Warscrolls Compendium Orcs & Goblins)
Hobgoblin Wolf Raiders Goblin Wolf Riders
(see Warscrolls Compendium Orcs & Goblins)
Kdaai Destroyer Great Taurus
(see Warscrolls Compendium Warriors of Chaos)

Warhammer Age of Sigmar Games Workshop Ltd. 2015

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