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WARSCROLLS
COMPENDIUM
Warhammer Age of Sigmar Games Workshop Ltd. 2015
Introduction
The dread Legion of Azgorh was once or beast, goblin-kind or monster The warscrolls in this compendium
the terror of the Dark Lands of the all fell before their malign wrath or allow you to use your Warhammer
world-that-was. Bitter and twisted, were enslaved to feed the sorcerous Forge collection in fantastical battle,
masters of murderous war engines industries and sacrificial pyres of their whether telling epic stories set during
and unyielding iron, their cruelty and smoke-blackened domains. the Age of Sigmar, or recreating the
avarice knew no bounds, and man wars of the world-that-was.
Warscroll Key
U N DS
4+ 4+ - 1
13 4+ MELEE WEAPONS
SAV E
Range Attacks To hit To Wound
WO
The Graven Sceptre Rend Damage
1"
8 Brazen Horns and Teeth
1 4+ 2+ -1 2
bR
AV ERy 1" 2 3+
how fast, powerful and brave the model is, and how
DAMAGE TAbLE
Wounds Suffered
Move brazen horns and Teeth
burning hooves
0-3 15" 3 6
4-6 13"
3
2
DESCRIPTION
Drazhoath the Ashen and his mount,
Cinderbreath the Bale Taurus are a
single
4 ABIlITIES
Prophet of Ash and Flame: You can
1 to casting rolls for Drazhoath the
add
MAGIC
A Drazhoath the Ashen is a wizard.
He can
then the description will say how many models the unit
ignored, on a result of a 6 the mortal
wound is inflicted on the model that
caused it instead.
should have (if you dont have enough models to field a 5 KEYWORDS CHAOS, ZHARRgOROTH, LEgiOn
OF AZgORH, HERO, WiZARD, MO
nSTER, DRAZHOATH THE ASHE
n
unit, you can still field one unit with as many models as
you have available).
IRON DAEMON WAR ENGINE
4. Abilities: Abilities are things that the model can do To Wound Rend Damage
MOV E Warhammer Age of SigmarRange
Games Attacks To hit
MISSILE WEAPONS Workshop
*
Ltd. 2015
* -1 1
14" 2D6 4+
Steam Cannonade
U N DS
Rend Damage
4+ To Wound
SAV E
1" D6 4+
7 Crushing Bulk & Spiked Wheels
bR AV ERy
game rules.
DAMAGE TAbLE
Move Steam Cannonade
6
Wounds Suffered
2D6" 3+
0-2
2D6" 4+
3-4
D6" 4+
5-6
D6" 5+
7-9
6+
6. Damage Table: Some models have a damage table KEYWORDS CHAOS, KDARRgORO
CHAOS, ZH n OF AZgO OF AZgOR
AAi, LEgiOTH, LEgiOn
H, WAR MACHinE, iROn DAEMOn
RH, KDAAi FiREBORn
WAR EnginE
8
br a ery
Brazen Horns and Teeth 1" 2 3+ 3+ -2
v
Burning Hooves 1" 4+ 3+ -1 1
DAMAGE TABLE
Wounds Suffered Move Brazen Horns and Teeth Burning Hooves
0-3 15" 3 6
4-6 13" D3 5
7-9 11" D3 4
10-11 9" 1 3
12+ 7" 1 2
KEYWORDS Chaos, Zharr goroth, Legion of Azgorh, Hero, Wizard, Monster, Drazhoath the Ashen
5 4+
sav e
KEYWORDS Chaos, Zharr goroth, Legion of Azgorh, Hero, Infernal Guard Castellan
4"
u n ds
7
br a ery
v
KEYWORDS Chaos, Zharr goroth, Legion of Azgorh, Hero, TOTEM, Infernal Guard BATTLE STANDARD BEARER
KEYWORDS
5 4+
sav e
7
br a ery
Ashsteel Hand Weapons 1" 1 3+ 4+ -1 1
v
DESCRIPTION ABILITIES
A unit of Infernal Guard Ironsworn has 5 Icon Bearer Blackshard Armour: Baleful magic is
or more models. Infernal Guard Ironsworn Models in this unit may be Icon Bearers worked into the fabric of Blackshard
are clad in all-encasing Blackshard carrying an Icon of Dominion. If the unit Armour by the Daemonsmiths of the
Armour with the lives of mortal sacrifices contains any Icon Bearers, add 1 to the Zharr Goroth. When you take saves for the
bound into their metal. Each Infernal Bravery of all its models. unit, you may re-roll failed saves against
Guard Ironsworn goes to war with a attacks with a Rend of -.
murderous Ashsteel Axe, Mace or Pick Drummer
quenched in the blood of slaves in one Models in this unit may be Drummers. If Chaos Runeshield: Roll a dice each time
hand, and a Chaos Runeshield in the other. the unit containing any Drummers runs, this unit suffers a mortal wound. On a 5 or
they are driven on by the drums relentless, 6 that mortal wound is ignored.
Deathmask measured beat. Do not roll a dice when
The leader of this unit is a Deathmask. running with the unit, instead the unit Pyrelock Pistol: When using Pyrelock
Some Deathmasks wield Ashsteel Hand always adds +4" to its movement when a Pistols to make a shooting attack, any
Weapons and Chaos Runeshields, while run is made instead. wound roll of a 6 inflicts double damage.
others choose to carry a Pyrelock Pistol
instead of their Chaos Runeshield. A
Deathmask makes 2 attacks with their
Ashsteel Hand Weapon rather than 1.
6
br a ery
Pyrelock Fireglaive 1" 1 4+ 5+ - 1
v
Ashsteel Hand Weapon 1" 1 3+ 4+ -1 1
8"
u n ds
6
br a ery
v
6
br a ery
Crushing Hooves 1" 2 4+ 4+ - 1
v
7
br a ery
Crushing Hooves 1" 4 4+ 4+ - 1
v
7
br a ery
Crushing Bulk & Spiked Wheels 1" D6 4+ 4+ - 2
v
DAMAGE TABLE
Wounds Suffered Move Steam Cannonade
0-2 2D6" 3+
3-4 2D6" 4+
5-6 D6" 4+
7-9 D6" 5+
10+ D3" 6+
DESCRIPTION ABILITIES
An Iron Daemon War Engine is a More Power! In your hero phase, the Iron Shrapnel Blast: The Steam Cannonades
single model. It is armed with a Steam Daemons crew can goad the half-possessed attacks ignore cover.
Cannonade which fires blasts of shrapnel machine to even greater heights of power
and burning shot at the enemy, and is from its fire-spewing boiler. If they do, roll Carriage Hauler: If it begins the
more than capable of grinding foes to a two dice. If the result is higher than the movement phase within 3" of a friendly
bloody mess beneath its spiked wheels and wounds the Iron Daemon has remaining, War Machine model with the Gun
armoured bulk. the bound spirits rebel and wreak havoc, Carriage ability, it may haul that model
and the machine tries to tear itself apart along behind it as it moves, rather than the
the Iron Daemon immediately suffers D3 carriage moving itself that turn. At the end
mortal wounds. Otherwise, until your next of the movement phase, simply place the
hero phase you can re-roll any random Gun Carriage behind the Iron Daemon.
values for this model.
11 4+
sav e
DAMAGE TABLE
Wounds Suffered Move Skullcracker Hammers & Picks
0-2 2D6" 2D6
3-4 2D6" D6
5-6 D6" D6
7-9 D6" D3
10+ D3" D3
-
br a ery
v
MOV E CREW
4"
u n ds
6
br a ery
v
DESCRIPTION ABILITIES
A Deathshrieker Rocket Launcher is a Zharr Goroth Artillery: The Screaming Ordnance: A Deathshrieker
single model that is attended by 3 Chaos Deathshrieker Rocket Launcher can only Rocket Launcher can fire its Deathshrieker
Dwarf Crew. A terror-weapon, it unleashes move if its Crew are within 1" at the start Rockets at units which are not visible to it.
rockets that spilt apart mid-air to shower of the movement phase. If its Crew are
their targets with incendiaries which howl within 1" of the Deathshrieker Rocket Deathshrieker Rocket Blast: The models
with the voices of the damned. Its crew Launcher in the shooting phase, they Deathshrieker Rocket attacks must all be
bitterly defend their war machine with an can fire the War Machine. The War fired against the same target. If the target
array of Tools and Hand Weapons. Machine cannot make charge moves, unit has 10 or more models, wound rolls
does not need to take battleshock tests and of 1 may be re-rolled. Any unit that has
is unaffected by any attack or ability that models slain by the Deathshrieker Rockets
uses Bravery. If an Infernal Engineer attack suffers a -1 penalty to their Bravery
model is within 3" when it fires, hit rolls of until the start of your next hero phase.
a 1 for the Deathshrieker Rockets can be
re-rolled. Gun Carriage: The war machine is built
on a sturdy wheeled carriage. Its Crew
can use their War Machine as cover
so long as they remain within 1" of it. In
addition, it may be towed by a war machine
with the Carriage Hauler ability.
KEYWORDS (Crew):
Chaos, Chaos, Zharr goroth,
Kdaai, Legion of Azgorh,
Legion of Azgorh, Crew
Kdaai Fireborn
-
br a ery
v
War Machine Crew Table
Crew within 1" Move Range
3+ models 4" 24"
2 models 3" 18"
1 model 2" 12"
No models 0" -
MOV E CREW
4"
u n ds
6
br a ery
v
DESCRIPTION ABILITIES
A Magma Cannon is a single model that Zharr Goroth Artillery: The Magma Magma Blast: The Magma Cannon can
is attended by 3 Chaos Dwarf Crew. It is a Cannon can only move if its Crew are only make Magma Blast attacks if its
terrifying weapon able to unleash blasts of within 1" at the start of the movement Crew are within 3" of it in the shooting
blazing magma at the enemy, obliterating phase. If its Crew are within 1" of the phase. To make a Magma Blast attack,
its targets with terrifying force. Its crew Magma Cannon in the shooting phase, pick a visible enemy unit within range and
bitterly defend their war machine with an they can fire the War Machine. The War roll to hit. A unit hit by the Magma Blast
array of Tools and Hand Weapons. Machine cannot make charge moves, suffers D6 mortal wounds. If the target
does not need to take battleshock tests and unit has 20 or models, you may re-roll the
is unaffected by any attack or ability that number of mortal wounds caused.
uses Bravery. If an Infernal Engineer
model is within 3" when it fires, its current Gun Carriage: The War Machine is
range is increased by 4". built on a sturdy wheeled carriage. Its
Crew can use their War Machine as
cover so long as they remain within 1"
of it. In addition, it may be towed by a
War Machine with the Carriage Hauler
ability.
KEYWORDS (Crew):
Chaos, Chaos, Zharr goroth,
Kdaai, Legion of Azgorh,
Legion of Azgorh, Crew
Kdaai Fireborn
-
br a ery
v
War Machine Crew Table
Crew within 1" Move Dreadquake Bomb
4+ models 4" 3+
3 models 3" 4+
2 models 2" 5+
1 model 0" 6+
No models 0" -
MOV E CREW
4"
u n ds
6
br a ery
v
4
br a ery
v
DESCRIPTION ABILITIES
A Dreadquake Mortar is a single model Zharr Goroth Artillery: The Dreadquake Make Free with the Lash: The crew may
that is attended by 3 Chaos Dwarf Crew Mortar can only move if its Crew are brutally lash their Slave Ogre in order to
and a Slave Ogre. A colossal war machine, within 1" at the start of the movement speed up the process of loading with its
it hurls huge Dreadquake Bombs on arcing phase. If its Crew are within 1" of the mighty strength, but this is not without
trajectories, whose explosive charges are Dreadquake Mortar in the shooting phase, risk and the Ogre may rebel against its
so powerful that they can render dozens of they can fire the War Machine. The War cruel masters. If the player wishes to speed
armoured warriors into chunks of burned Machine cannot make charge moves, up the firing, roll a D6 before the War
meat in an instant and shatter the ground does not need to take battleshock tests and Machine fires in the shooting phase.
on which they fall. Its crew bitterly defend is unaffected by any attack or ability that On a 1, a mortal wound is inflicted on the
their war machine with an array of Tools uses Bravery. Crew and the Dreadquake Mortar may
and Hand Weapons, while the Slave Ogre not fire this turn. On a 2-3, the Dread
will take out its blind rage with its Fists High Trajectory Shot: A Dreadquake Quake Mortar fires normally. On a 4-6, the
and the Chains that bind it. Mortar can fire its Dreadquake Bombs at Dreadquake Mortar may fire twice and the
units which are not visible to it. Slave Ogre suffers a mortal wound.
Quake Blast: If a Dreadquake Bomb hits Gun Carriage: The war machine is built
a unit that has 10 or models, increase its on a sturdy wheeled carriage. Its Crew can
damage to 2D6. In addition, any unit use their War Machine as cover so long
which has models slain by a Dreadquake as they remain within 1" of it. In addition,
Bomb cannot run or charge in its next it may be towed by a War Machine with
turn. the Carriage Hauler ability.
KEYWORDS (Crew):
Chaos, Chaos, Zharr goroth,
Kdaai, Legion of Azgorh,
Legion of Azgorh, Crew
Kdaai Fireborn
KEYWORDS (Slave
Chaos, Ogre): Chaos,
Kdaai, Ogor, Legion of Azgorh,
Legion of Azgorh, Crew
Kdaai Fireborn
Warhammer Age of Sigmar Games Workshop Ltd. 2015
Chaos Siege Giant
MOV E
12 4+
sav e
DAMAGE TABLE
Wounds Suffered Move Colossal Hook-Blades
0-2 7" 2D6
3-4 6" 2D6
5-7 5" D6
8-9 4" D6
10+ 3" D3
Legion of Azgorh
Hashuts Wrath Artillery Train
ORGANISATION ABILITIES
Hashuts Wrath Artillery Train Sacrificial Flames: The sorcerous furnaces of the Iron Daemons have been stoked
consists of the following units: to a blazing intensity by bloody rituals prior to battle. Iron Daemon War Engines
in a Hashuts Wrath Artillery Train may add 1 to the result of any run or charge roll
1 Daemonsmith they make.
2 Iron Daemon War Engines
Murderous Barrage: The gunners in a Hashuts Wrath Artillery Train have been
Any two models chosen from the brutally and ceaselessly drilled to perfect their deadly art. So long as they have not
following: moved in the movement phase, all war machines in the Hashuts Wrath Artillery
Deathshrieker Rocket Launcher Train may re-roll hit rolls of a 1 with their shooting attacks.
Magma Cannon
Dreadquake Mortar
Unit Warscroll
Sorcerer-Prophet Daemonsmith
Infernal Guard Infernal Ironsworn
Hobgoblin Khan Goblin Warboss
(see Warscrolls Compendium Orcs & Goblins)
Hobgoblin Cutthroats Goblins
(see Warscrolls Compendium Orcs & Goblins)
Hobgoblin Wolf Raiders Goblin Wolf Riders
(see Warscrolls Compendium Orcs & Goblins)
Kdaai Destroyer Great Taurus
(see Warscrolls Compendium Warriors of Chaos)