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INTRODUCTION with split second accuracy and without the need for
At the opening concert for the 2015 Melbourne In- notation. As researchers operating at the intersection
ternational Jazz Festival, jazz pianist Herbie Hancock of music and spatial design, this statement serves as
introduced his improvised performance with Chick the starting point for a conversation on the practice
Corea by telling the audience how they would 'start of improvisation within both domains.
with nothing and hopefully end up with something'. In our research we examine a digital drumming
Hancock and Corea are renowned improvisers with a generative improvisation exercise and explore how
capacity to generate incredibly complex and beauti- musicians bring into improvisations a complex reper-
ful music in the moment, with years of performance toire of patterns and phrases that have been learnt,
and practice informing their capacity to make design- copied and adapted over a period of playing expe-
erly decisions on timing, timbre, attack and duration rience. We expand the examination of musical im-
Figure 2
Model of Drum solo
in Plan, Elevation
and Isometric.
Figure 6
Processing
Interface: Reaper
DAW with 80 Drum
Solo's Overlaid in
MIDI Piano Roll
Format.
tional media by Bermudez and King (2000) wherein may well 'start with nothing' but a blank screen and
they found that 'analogue representations are far an empty pallet of referents.
more uid and appropriate than digital media for ini- The development of a repository of parametric
tial and fast development of ideas, the stimulation referents acts to enable eciencies in parametric de-
of the imagination, free inquiry, the intentional and sign processes. These referents, in the form of el-
random cross-reference of diverse sources', whereas ements of scripts, patches and code can be saved
'digital media are stronger for design development as and recalled digitally, then shared online thus cre-
they demand higher levels of geometrical denition ating hybridized multi-user referents (much in the
and abstraction'. For digital natives and expert users, same way as a band has its trademark 'licks'). Expert
mediating digital and physical media is natural, how- scripters, like expert drummers, can recall, cut, copy
ever the issue arises as to how novice users can best these with speed, accuracy and precision. The key is,
engage in improvisation. For them, the pencil and to refer again to Bermudez and King (2000), to de-
sketch pad may be the ideal spatial design improvi- velop a hybrid media process wherein each medium
sation tools- not the computer. Maybe, for novice facilitates the free ow of design. In both music and
spatial design improvisers, Tom Kvan was right: the spatial design, expert users nd this natural and easy
computer is the problem (Kvan 2004) as novice users to the point of their skill and knowledge limitations,