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'Starting with Nothing' and 'Ending up with Something'

Musical Improvisation and Parametric Spatial Design Improvisation

Jeremy Ham1 , Marc Aurel Schnabel2 , Lawrence Harvey3 ,


Daniel Prohasky4
1,3,4
RMIT University 2 Victoria University of Wellington
1
http://www.jjham.com 2 http://aurel.pro
3
http://www.sial.rmit.edu.au
1
jeremy@surfcoastarchitecture.com.au
2
marcaurel.schnabel@vuw.ac.nz
3,4
{ lawrence.harvey|daniel.prohasky}@rmit.edu.au

Musical improvisation is a complex field of the study of creativity wherein the


musician - according to jazz pianist Herbie Hancock - improvises by 'starting
with nothing' and 'ending up with something'. We explore a 'Musico-Spatial
Design' creative practice design research project that uses parametric spatial
design tools to research musical improvisation, then takes knowledge gained from
this process to illuminate aspects of improvisation within parametric spatial
design processes. Our investigation of musical and parametric spatial design
improvisation provides insights into how both novices and experts engage in
improvisation and how they don't really 'start with nothing' but bring into the
design conversation a varying range of referents to inform designerly intent.

Keywords: Parametric Spatial Design, Musical Improvisation, Scripting ,


Creative process

INTRODUCTION with split second accuracy and without the need for
At the opening concert for the 2015 Melbourne In- notation. As researchers operating at the intersection
ternational Jazz Festival, jazz pianist Herbie Hancock of music and spatial design, this statement serves as
introduced his improvised performance with Chick the starting point for a conversation on the practice
Corea by telling the audience how they would 'start of improvisation within both domains.
with nothing and hopefully end up with something'. In our research we examine a digital drumming
Hancock and Corea are renowned improvisers with a generative improvisation exercise and explore how
capacity to generate incredibly complex and beauti- musicians bring into improvisations a complex reper-
ful music in the moment, with years of performance toire of patterns and phrases that have been learnt,
and practice informing their capacity to make design- copied and adapted over a period of playing expe-
erly decisions on timing, timbre, attack and duration rience. We expand the examination of musical im-

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provisation to initiate a discussion on the concept computational approaches to facilitate the produc-
of parametric spatial improvisation. This 'Musico- tion of 'architecture' from music through Music In-
Spatial Design' positioning provides a lens through strument Digital Interface (MIDI). This includes the
which to enable further understandings of architec- work of Ferschin et al. (2001), Levy (2003), Fowler
tural and spatial creative design processes. The in- (2011), Krawczyk (2012) and Tomara et al. (2011).
tention of this paper is to generate a conversation on Extended innovative creative investigations by No-
how musicians and spatial designers create through vak (2007) explores the translation of 'frozen music
improvisation and to serve as the basis for further re- into liquid architecture', that emancipates architec-
search. We question whether musicians and spatial ture from matter and music from sound. The work
designers 'start with nothing' with the aim of 'ending of Swiss architect Jan Henrik Hansen (2015) furthers
up with something'. these explorations in a practice context across a wide
Parallels between music and architecture (we use range of 'musical sculptures' through to building fa-
the term spatial design to enable a wider discus- cades over a number of years, providing a compre-
sion) have been widely examined throughout his- hensive body of translations from one medium to the
tory, and can be conceptualised on three levels: other across scales and media.
through process- the means of inventing and real-
ising, product- the outcome of these processes and
Figure 1
experience- the human interaction with the out-
Bells Beach House
come. Goodman (1974) provides an account of the
by SurfCoast
comparisons between music composition and archi-
Architecture.
tecture as 'allographic arts' that require notation in
the form of plan or score in order to be realised. We
address this by examining improvisation without no-
tation (music) and improvisation through notation
(parametric design).
Elizabeth Martin (1994) in 'Architecture as a
Translation of Music' describes the 'y-condition' as
'the middle position of music and architecture when
translating one to another nding an organic union
between the two'. Musico-Spatial Design connec-
tions have manifested in many ways over the years:
most famously with the collaboration between Ian-
nis Xenakis, Le Corbusier and Edgar Varese for the
1958 Brussels World Fair. This built creative collabo-
ration integrated electroacoustic music and architec-
tural space in the form of a 'poeme electronique' (Xe-
nakis and Kanach 2008). Martin's 'y-condition is ex-
pressed by Steven Holl (1994) in the Stretto House- a
built interpretation of Bela Bartok's Music for Strings
Percussion and Celeste. These built works provide
two contrasting ways in which music and architec-
ture can be combined in built form.
The advent of design computing has enabled

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The authors' own investigations between the disci- Jazz, Flamenco, Indian Tabla music, Hip Hop, Rock
plines of music and architecture include the devel- and Blues (Bailey 1993). Composition diers from
opment of a model of virtual architecture generated improvisation in that the outcome is pre-conceived
from the music of J. S. Bach (Christensen and Schn- (usually through the language of notation) prior to
abel 2008) and the development of an integrated the performance; however given the many modali-
design-build design studio over several years involv- ties of musical performance (including digital modal-
ing design students composing music, designing a ities including live coding), the lines between com-
'Music Room', building these at real scale and retain- position and improvisation are often blurred.
ing work on an on-line Virtual Gallery (Ham 2003, Composition and improvisation form a living sys-
2005). tem whereby chaos and order coexist, with chaos
The rst authors' own house is an outcome of evolving from order through disruptive improvisa-
a design process that references musical elements tions, resulting in a reordering of the complex sys-
such as polyrhythmic material pattern overlays and tem of musical dialogue. This does not neatly t into
metaphorical expressions of instrumentation and the 'levels of improvisation' as proposed by Benson
golden section geometries whilst operating within (2003) but operates within the complex system of
the pragmatic constraints of planning and building Cobussen's Field of Musical Improvisation (Cobussen
regulations (Figure 1). Given the signicant work un- 2010) founded indeterminism, imperfection and un-
dertaken in architectural and spatial manifestations predictability Kleidonas (2012).
of music, there exists a gap in knowledge in the area Brown (2006) connects music and architecture
of developing understandings of similarities in the through the study of jazz and improvised music to
creative processes of both domains. This area of 'pro- contribute 'insight regarding the human creative po-
cess' forms the basis of this paper. tential that can be enabled in the interplay of dy-
namic systems: lled with risk, diverse durations,
MUSICAL IMPROVISATION AND DESIGN eeting boundaries and varying qualities of media'.
He describes improvisation as, 'borrowing from the
PROCESS
language of the biological and the computational,
Our Musico-Spatial Design theoretical positioning
best understood as an emergence- one of human
uses parametric spatial design tools to examine musi-
thought and action: that is facilitated by a range of
cal improvisation and then takes knowledge gained
variables, properties and structures'. The degree, and
from this process to illuminate aspects of paramet-
success of compositional and improvisational output
ric spatial design processes. Focussing on the initial
is a function of the ability of the creative practitioner
stages of creativity we are interested in how both mu-
to engage in the creative parameters within which
sicians and spatial designers 'start with nothing' and
they work as dened by the opportunities and con-
'end up with something'. The 'nothing' is the drum-
straints of the interface between idea and artefact.
mer sitting on the drum stool, sticks in hand: the
Improvisation requires the instantaneous musical re-
parametric designer on computer with empty screen
sponse to an internal or external stimulus within the
(perhaps with pencil in hand). The 'something' is an
range of musical choices of frequency, time and dy-
improvised drum solo, or the rst iteration and out-
namics Malinowski (2011) as determined by the in-
come of a parametric script respectively.
strument.
Both musicians and spatial designers improvise
as part of their creative practice. Improvisation is
generally regarded as a process of 'in the moment' ex-
temporisation of musical creativity which is evident
in a range of cultures and musical styles including

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GENERATING COMPLEXITY THROUGH improvisation over a set template will be signicantly
SOLO DRUMMING IMPROVISATION dierent. The creative approach of architects such as
We base this research on the creative practice of dig- Mies van der Rohe, Frank Gehry and Zaha Hadid to a
ital drumming within a merged Musico-Spatial De- set task will also be markedly dierent. These dier-
sign creative practice PhD by project work at the ences are founded on philosophical and stylistic dif-
Spatial Information Architecture Laboratory (SIAL) at ferences evolved through creative practice over time.
RMIT University. Project work involved the perfor- Drum improvisation in a very physical practice
mance by the rst author (an experienced musician that requires percussive striking with hands (sticks)
and architect) of a series of 80 drum solos on a Roland and feet on the interface of the drum kit. The foun-
TD20 digital drum kit templated to 100 beats per dation of drumming is the physical production of of-
minute for 100 beats (Figure 2). Other improvisa- ten complex overlays of polyrhythms over a temporal
tions were performed across the contexts of Beat and structure. Using hands and feet, the drummer phys-
Fill (playing drum beats) and playing improvisations ically percusses on a resonant surface to produce
over a set guitar track. This generative exercise was a sound. Virtuoso drummers such as Terry Bozzio
designed to test the scope, structure, shape, form have an advanced capacity to produce 4-way com-
and details of improvisational capacity, using MIDI plex polyrhythmic overlays from all limbs- essentially
format to enable computational analysis. Drumming playing four things at once. Although this may op-
is perhaps an under-recognised creative art form that erate well as a mathematical exercise, the key to the
is gaining traction in research through, for example, master drummer is building skill levels to serve a mu-
renowned King Crimson and Yes drummer Bill Bru- sical intention or purpose. Referring to the opening
ford's PhD on the creative aspects of the western statement, the expert drummer, in performing im-
drum kit player (Bruford 2015). Drummers, like archi- provised drum solos does not really 'start with noth-
tects and spatial designers, each evolve unique ap- ing' but brings into each improvisation a combina-
proaches to design solutions. The creative approach tion of referent patterns and phrases (The 'go-to' ris
of drummers like Buddy Rich, Jo Jones, Bill Bruford, invented, learnt, borrowed and adapted that consti-
Shiela Escovedo, Terry Bozzio and Thomas Prigden to tute style) which are informed by a range of factors,

Figure 2
Model of Drum solo
in Plan, Elevation
and Isometric.

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environmental conditions, thoughts, feelings and in- analysis that includes the integration of many forms
tentions that tacitly inform the drummer's response of spatialized representations with tagged descrip-
Improvisation is thus founded on Schn (1983) con- tors, culminating in the use of 3D printed represen-
cept of 'tacit knowing in action' through the recall tations of referent patterns and phrases (Figures 4
and implementation 'in the moment' of a repertoire and 5). This drummer's own representation of im-
of 'referent' (Pressing 1987) patterns and phrases that provised drumming allows for the analysis of micro-
have evolved through played experience. timing, playing behind and ahead of the beat and
In an eort to dene this repertoire of 'referent' the variations in velocity that denes individual style.
drum patterns and phrases, the collection of drum The wider research project involves using this para-
solo outputs were curated, with a representative set metric framework to analyse how dierent drummer
of 100 context-specic referent patterns and phrases improvise over a set musical piece. Drummers thus
extracted in MIDI, then analysed in relation to length, have their own signature elements of style that, when
style, beat type, quality of play, complexity and a brought into the spatial domain, can be compared.
'referent rating'. Using Rhinoceros3D Version 5 with
Figure 3 Grasshopper (GH) the 'ImprovScope' script was built
Roland TD20 Digital that enables spatialization of referent drum patterns
Drum kit as and phrases in plan, section, elevation and 3D (Figure
Instrument and 3). MIDI data was translated into .csv format, record-
Interface. ing tempo, 'drum note', 'velocity', 'note on' and 'note
o' over time to 1/1000ths of a beat accuracy. These
data were read into GH, separated and sorted using
standard GH components to result in the generation
of a series of points in space for each drum note with
velocity and note length data attached.
The principal of this translation is the use of spa-
tial design software to unlock the complexities of the
process drum based improvisation and not to repro-
Figure 4 duce concepts of 'frozen music'. We propose that by
GH Spatialization & translating these improvisations into the spatial do-
Tagging of Drum main, a theoretical 'musico-perspectival hinge' is un-
Pattern based on locked (referring to Pelletier and Prez-Gmez (1997)
Symbolic perspectival hinge) thus enabling spatially-dominant
Representation of people (e.g. architects) insights into understanding
Drum Kit. the 'innite art of improvisation' (Berliner 2009). The
GH script overcomes problems inherent in traditional
Figure 5 notation and founds representations on a spiral sym-
Lofted bolic representation of the drum kit as viewed from a
Representation of players perspective. The Snare dum forms the centre,
Improvised Drum with bass drum to the bottom, with arrays of Hi-Hats,
Events in Time. and Cymbals on the outer spiral and Tom Toms radi-
ating around the inner spiral. Velocity of hits are rep-
resented, in this spatialization, by the radius of mesh
spheres. The GH script allows multiple modes of

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The eighty drum solo improvisations form a gener- many conservative design practices recycling a well-
ative basis for the creation of a complex data set of established set of design solutions from project to
multi-layered polyrhythms through the interface of project that are known to work.
the digital drum kit. When overlaid onto eachother The core intention of many parametric design
in MIDI, patterns emerge regarding clustering of processes is to push boundaries - as one can see
drum notes, combinations of drum patterns includ- easily from the CumInCAD Index, which is full of
ing ams, closed and open rolls, combinations and complex, innovative and dicult projects brought
the other elements that constitute drumming style into fruition through parametric design processes.
(Figure 6). Each of these improvisations 'started with For example the Sagrada Familia project is one that
nothing' and 'ended up with something' in a musi- has driven innovation through parametric design
cal sense, however each solo was in some way pre- by the need to solve complex geometric problems
conceived through muscle memory and complex spatially and materially across a geographically dis-
cognitive processes and neural transmission where persed team (Burry 1996). In this paper, we focus
'auditory stimulus activity reaches the cerebral cor- on the initial starting point of design, as this starting
tex 8-9 millisecond after stimulation' (Pressing 1987). point is where comparisons with improvisation can
The musical intention may well 'start with (close to) be the closest.
nothing' however evolves as a necessity during live Parametric spatial improvisation, unlike musical
play. This is because the urgency of live play re- improvisation, is facilitated through notation in the
quires immediate action and reaction with little or no form of scripting. The research described above out-
time for reection-on-action to inform reection-in- lines an alternative method of notating improvisa-
action. We acknowledge the limitations of this re- tions so that the notation follows the improvisation.
search, however see signicant potential in adding to 'Script' is derived from the term for written dialogue
the present framework to include body mapping and in the performing arts, where actors are given direc-
the analysis of brain activity in improvisational activ- tions to speak, perform or interpret. Subsequently,
ity using Emotiv EEG Brainware-apparatus in future 'scripting' is a creative process that describes the
project work. artistic intent of the designer. Scripts can dene a
set of rules that perform a set of dened operations
PARAMETRIC SPATIAL DESIGN IMPROVI- on a set of parameters. Software applications can be
programmed and adjusted by scripts allowing for ex-
SATION
ample repetitive tasks to be automated or to gener-
We preface this conversation by stating some of the
ate solutions that t to a range of parameters (Bilo-
key dierences between musical improvisation and
ria 2005). Thus, the lines between composition and
spatial design improvisation. Fundamentally, impro-
improvisation, notation and 'live play' are blurred in
vised music is performed (played) in the moment
parametric design.
meaning the time for critical-path decision making
Thus notation forms the foundation of paramet-
is many times quicker than spatial design. From the
ric design, just as it forms the foundation of musical
outset, free improvisation in spatial design appears
composition. A descriptor of geometry or a virtual
to be more dicult than music. This domain is cen-
geometric elements - each of these have mathemati-
tred around the resolution of a design brief founded
cal relations with a global coordinate system and/or a
on an often-complex array of spatial, nancial, struc-
mathematic function which describes the geometry -
tural, servicing, temporal and resourcing constraints.
just as a note is located within a stave (global coordi-
Real risks for spatial designers are posed where the
nate system). The rules between geometric elements
outcome of spatial design decisions may cause loss-
that dene new elements of relational geometry mir-
of time, money or even life. This has resulted in

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ror the relation between one note/drum beat with re- setting up scripts to allow the freedom of improvisa-
spect to the next - and so on. These 'rules' or musical tion in the production of multiple design outcomes
relations that link notes/elements of geometry is the with a minimum of eort. One moves from simplicity
'medium' or 'skeleton' for musico-spatial parametric of operation to complexity in processing, the other
design - hence - parametric design starts with some- from complexity of parameterisation to simplicity of
thing - that something is notation. generation of multiple spatial alternatives. Although
Instead of using only compositional methods for parametric improvisation in architecture does not
designing, designers utilise scripts to form their own lead directly to a resolved design, yet the interdisci-
generative properties and base for their design im- plinary methodology can be accepted as a valuable
provisation. Developing and amending scripts - de- approach for infusing innovative ideas into overall
signers can quickly improvise and control their ideas design process. The computational processes oer
by amending the parameters or rules to t their de- the ability to empower designers to delve into other
sign intent (Celani 2008). Thus, there exists a role elds. Allowing for a unique interpretation, represen-
reversal between music and parametric spatial de- tation through the improvisation process that gener-
sign improvisation. The improvising drummer can ates the resulting artices (Figure 7) (van Velthooven
improvise freely to produce the initial musical output and Schnabel 2016).
quickly and eciently, only later to be slowed down Thus, signicant 'embodied eort' (Ham 2004) is
in mixing, sampling and processing of sound through required to deliver initial representations and to re-
the Digital Audio Workstation (DAW) (Figure 6). solve the complex, wicked and ill-dened problems
The parametric designer however must work (Rittel and Webber 1973) inherent in spatial design.
through the constraints of analysing parameters and This has parallels with the research on representa-

Figure 6
Processing
Interface: Reaper
DAW with 80 Drum
Solo's Overlaid in
MIDI Piano Roll
Format.

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Figure 7
Improvisations
using a variety of
scripts to generate
hyperlocalized
architectural forms
(van Velthooven
and Schnabel 2016).

tional media by Bermudez and King (2000) wherein may well 'start with nothing' but a blank screen and
they found that 'analogue representations are far an empty pallet of referents.
more uid and appropriate than digital media for ini- The development of a repository of parametric
tial and fast development of ideas, the stimulation referents acts to enable eciencies in parametric de-
of the imagination, free inquiry, the intentional and sign processes. These referents, in the form of el-
random cross-reference of diverse sources', whereas ements of scripts, patches and code can be saved
'digital media are stronger for design development as and recalled digitally, then shared online thus cre-
they demand higher levels of geometrical denition ating hybridized multi-user referents (much in the
and abstraction'. For digital natives and expert users, same way as a band has its trademark 'licks'). Expert
mediating digital and physical media is natural, how- scripters, like expert drummers, can recall, cut, copy
ever the issue arises as to how novice users can best these with speed, accuracy and precision. The key is,
engage in improvisation. For them, the pencil and to refer again to Bermudez and King (2000), to de-
sketch pad may be the ideal spatial design improvi- velop a hybrid media process wherein each medium
sation tools- not the computer. Maybe, for novice facilitates the free ow of design. In both music and
spatial design improvisers, Tom Kvan was right: the spatial design, expert users nd this natural and easy
computer is the problem (Kvan 2004) as novice users to the point of their skill and knowledge limitations,

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whereas novices struggle. the digital drum kit as a means of generating impro-
A fundamental element of improvisation is the visational output that is curated and translated into
ability to 'play'. The problem is, 'as parametric models spatial form using parametric design processes. In-
exceed levels of complexity that go from toy systems sights into the 'innite art of improvisation' brings
to the real world practice problems, they become forward the issue of how parametric design tools
increasingly inexible' Pena de Leon (2014). When such as GH enhance or obstruct the ability of spatial
'starting with nothing', this inexibility (due to com- designers to improvise. The exploration of the gestalt
plexity) provides barriers for non-expert users to en- within both environments can enhance the under-
gage in the potentials of parametric design tools and standing of issues relevant to the eld and lead to
represents a hurdle even for expert designers. Play- meaningful and new results (Schnabel 2005).
ing with toys is thus dierent to playing with complex We nd that expert musicians and spatial design-
systems and play by novices is dierent to play by ex- ers don't 'start with nothing', however they start with
perts. Parametric improvisation subsequently does something in order to create something else. Expert
not solve all issues connected with the process of ar- musicians like Herbie Hancock and Chick Corea, and
chitectural design and may even cause other issues. also expert parametric designers start their impro-
It allows however, an alignment of cause and eect visation drawing on a rich vein of knowledge cen-
and a reection of the design intent, its processes and tred on their domain that has been learnt, copied and
to some extent - its outcome (Schnabel 2012). adapted over their creative practice. The key to para-
metric design, perhaps, is to borrow from musical im-
CONCLUSIONS provisation and nd ways to best enable the free ow
The research we have presented explores the idea of ideas through play.
of improvisation within a Musico-Spatial Design per-
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