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Open Game
Maker 8.0 Pro.
Select File,
New.
Create a new
folder in your
folder in My
Documents and
save your
project as
Shooter.
2. On the Resources tab,
select Create Room.
On the Settings
tab, rename the
room as
rm_main.
3. On the Backgrounds tab,
turn off Draw Background
Colour.
On the
Resources
tab, select
Create
Background.
In the
Resources
folder, select
background0.
In Room Properties,
select your background
picture and change the
Vertical Speed to 2.
4. On the Resources tab,
select Create Sprite.
Rename it as spr_island1.
5. On the Resources tab, select Create Object.
Rename it as obj_island1.
6. Double click
on the first
object.
Select Add
Event, Create.
Click OK.
On the Move
tab, click and
drag Jump to
Position to the
Actions
window.
Type this.
8. On the Objects tab of
Room Properties, select
your first object.
Click the position you
want it to appear in the
room.
9. On the Resources tab, select Create Sprite.
Rename it as
obj_plane.
Select
obj_plane.
Rename it as spr_bullet.
Select Centre.
On the Resources tab, select Create Object.
Rename it as obj_bullet.
Now, select
Add Event,
Create.
For VAR,
change the
settings to this.
On the Main1
tab, click and
drag Destroy
Instance to the
Actions
window.
Click OK.
Click OK.
12. Double
click the
plane object.
Select Add
Event,
Keyboard,
Space.