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1.

Open Game
Maker 8.0 Pro.

Select File,
New.

Create a new
folder in your
folder in My
Documents and
save your
project as
Shooter.
2. On the Resources tab,
select Create Room.

On the Settings
tab, rename the
room as
rm_main.
3. On the Backgrounds tab,
turn off Draw Background
Colour.

On the
Resources
tab, select
Create
Background.

Select Load Background.

In the
Resources
folder, select
background0.
In Room Properties,
select your background
picture and change the
Vertical Speed to 2.
4. On the Resources tab,
select Create Sprite.

In the Resources folder, select


spr_island1_0.

Rename it as spr_island1.
5. On the Resources tab, select Create Object.

Add the first Sprite (material).

Rename it as obj_island1.
6. Double click
on the first
object.

Select Add
Event, Create.

Click and drag Vertical Speed to the


Actions window.
Change the Vertical Speed to 2.

Click OK.

Change the Depth to 10000.


7. Double click on the first object.
Select Add Event,
Step,
Step.

On the Control tab, click and


drag VAR to the Actions
window.
Type this.

On the Move
tab, click and
drag Jump to
Position to the
Actions
window.

Type this.
8. On the Objects tab of
Room Properties, select
your first object.
Click the position you
want it to appear in the
room.
9. On the Resources tab, select Create Sprite.

In the Resources folder,


select my_plane.
Rename it as spr_plane.

Now, select Centre.

On the Resources tab, select Create Object.

Select the sprite.

Rename it as
obj_plane.

Select Add Event,


Create.
Now, click and drag
Move Fixed to the
Actions window.
Select the Centre
Direction.
10. Select Add
Event,
Keyboard,
Left.
To fix this problem, on the
Control tab, click and drag
VAR to the Actions window.

Change the settings to this.

On the Move tab, click and drag


Jump to Position to the Actions
window.

Change the settings to this.


For VAR,
change the
settings to
this.

For Jump to Position, change the settings to this.

For VAR, change the settings to


this.

For Jump to Position, change the


settings to this.
For VAR, change the settings to this.

For Jump to Position, change the


settings to this.

Double click on the room.

Select
obj_plane.

Click to add it to the game.


11. On the Resources tab,
select Create Sprite.

In the Resources folder,


select spr_bullet_up_0.

Rename it as spr_bullet.

Select Centre.
On the Resources tab, select Create Object.

Rename it as obj_bullet.

Add the Sprite.

Now, select
Add Event,
Create.

Now, click and drag Speed Vertical to


the Actions window.

The Vertical Speed is -8.

To do this, select Add Event, Step, Step.


On the Control tab, click and drag
VAR to the Actions window.

For VAR,
change the
settings to this.

On the Main1
tab, click and
drag Destroy
Instance to the
Actions
window.

Click OK.

Click OK.
12. Double
click the
plane object.

Select Add
Event,
Keyboard,
Space.

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