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Jason Owen Black presents

The Necromancer
a character class for use with

the black hack


developed by David Black

featuring art by Luigi Castellani

The Necromancer 2016 Jason Owen Black

Open Game Content: All materialincluding place and character names, character and setting descriptions, background, and
new class, race, or monster descriptionsis Product Identity. All other content is considered Open Game Content.

Reference in non-Open Game Content (thus not covered by the Open Game License) in this work to content owned by others is not
a challenge to their ownership and is used under Fair Use.

Jason Owen Black is a Seattle, Washington based game designer and writer. He has a masters degree in American history, and a
graduate certificate in gender studies. Visit him at jasonowenblack.com or follow him on twitter @owenstreetpress
The Necromancer
The necromancer is loved by few and feared by many. She Starting HP: d4+4
is knowledgeable in the dark forces of death, and willing to HP Per Level/Resting: 1d4
manipulate those forces to her advantage. Necromancers Weapons & Armor: Daggers and Staff
animate the dead as servants, treat with those undead Attack Damage: 1d4 / 1 Unarmed or Improvising
intelligent enough to teach them more about the mysteries
of death, and aspire to the peak of undeath itself: lichdom.
Undead Servant
Necromancers are often evil, but that doesnt mean that The Necromancer can use a special ritual to create an undead
players cant, or wont, play them. If youre running an evil servant. This servant can fight for the necromancer, carry
campaign, or one of your players wants an evil option, the items, and assist with basic tasks. It is intelligent enough to
necromancer might be right for you. On the other hand, understand directions from its master, but cannot talk.
player characters have free will, and just because theyre a
necromancer doesnt mean they have to be evil. Maybe they The servant has HD equal to the necromancers level, and
know so much about the undead because they study them rolls HP when it is created using d8s. If reduced to 0 HP, the
looking for ways to defeat them. servant is immediately destroyed, and the necromancer can
create a new one after 24 hours, following a 1 hour ritual. A
The necromancer is also a good choice for small parties, as servant which takes damage but is not destroyed regains HP
the class has some decent spellcasting abilities, and can also at a rate of 1d8 per day.
create an undead servant, which is best used for combat in
the early game, but by the mid-point in the necromancers The servant uses the necromancers Intelligence to undertake
career can also provide counsel and serve as an advisor. melee attack tests (it cannot make ranged attacks), and the
They also excel at dealing with the undead, which are necromancers Wisdom to make any defensive tests. It has an
popular minions for the kind of villains who lurk about in effective Strength of 10 for the purposes of carrying items.
dank crypts and lost temples. It can only be banished by a cleric whose level is higher than
the necromancers.
Necromancers adventure to ferret out lost bits of lore, to
better understand the undead and death itself, and to grow in Starting at 3rd level, a servant created with this ability
power. They also adventure for loot because, like everybody is intelligent enough to talk, and knows any languages
else, they can benefit from the power and resources that that it knew in life, as well as one additional language the
glittering gold can buy. They tend to fall in with rough necromancer speaks, chosen during the ritual. Starting at
and tumble dungeon delving types because finding people 5th level, the servant is intelligent enough to offer advice to
to work with necromancers in the civilized world can be the necromancer, providing advantage on Intelligence tests
pretty difficult. Adventurers are used to exciting smells and relevant to its knowledge (GM discretion).
dangers of the dungeon, so whats one more smell? Or one
more danger?
Leveling Up
Roll to see if attributes increase, roll twice for INT or WIS.
Whats in this Book
This book contains a complete class for The Black
Hack system. On the column to the right youll find all of Necromantic Spellcasting
the information you need to make a necromancer and level Necromancers can cast a number of Necromancer Spells per
them up, including how their undead servant works. day, and use the Daily Conjurer Spells table.

On the following page youll find a complete spell list for


the necromancer, which not only reprints spells from The Spellbook
Black Hack, but also includes 15 new spells (marked Necromancers start with a large spellbook containing a total
with an *) just for the necromancer class. of d4 + 2 spells from the Level 1 and Level 2 Necromancer
Spell list.
The Necromancer Spell List
1st level
*Chill Touch: Touched target takes 1d6 cold damage.
Detect Evil: Everything Nearby that is evil glows for 5 minutes.
Detect Magic: Everything Nearby that is magic glows for 5 minutes.
*Fear: 2d4 Nearby creatures flee for 1 hour.
Light: Create dim light from a Nearby spot or object for 1 hour.
Protection from Evil/Good: Advantage on all harmful tests from an Evil/Good source for 1 hour.
*Rebuke Undead: 4d6 HD worth of undead creatures ignore the necromancer and allies for 1hour.
Sleep: Puts 4d6 HD worth of beings asleep for 8 hours.

2nd level
Darkness: Creates darkness covering a Nearby area that blocks all types of vision for 1 hour.
*Lesser Animate Dead: Create 1d4 Skeletons/Zombies with HD/level, from Nearby bodies.
*Ray of Enfeeblement: A nearby target reduces its damage die by one step for 1 hour.
*Paralysis: Choose a Nearby target and test INT, if a pass it cannot move for 1 min.

3rd level
Darkvision: See in absolute darkness for 10 minutes/level.
Dispel Magic: Removes a Nearby magical effect caused by a spell.
Read Languages/Magic: Read all languages and magic for 10 minutes.
*Rotting Blood: Choose a Nearby target and test INT, if a pass it has disadvantage on all STR and CON tests for 1 hour/level.
Speak with Dead: Ask a Nearby corpse 3 questions.
*Vampiric Touch: Touch a target and deal 1d4 damage/level, and gain half that as HP.

4th level
*Command Undead: 4d6 HD worth of undead follow your commands for 1 hour. Greater Protection from Evil/Good: Nearby
allies gain 6 temp AP against good or evil creatures for 10 minutes.
*Incorporeal Form: You can only be harmed by magical weapons or spells, and your attacks ignore armor that is not magical for
1 hour.
Remove Curse: Removes a curse from a Nearby target.
*Symbol of Pain: Draw an evil symbol on a surface, and any Nearby creature takes 1d6 damage each time it looks at the symbol.

5th level

Animate Dead: Creates 2d4 Skeletons/Zombies with HD/level, from nearby bodies.
Coudkill: Anyone with less than 5HD that touches it must test INT or be Out of Action. Cloud lasts 1 hour.
Finger of Death: Choose a Nearby target and test INT, if a pass the target is Out of Action.
Plague: Test INT for all Nearby targets, they lose 2d8 HP for the next 1d6 turns.
Quest: Force a Nearby creature to follow an order.
Raise Dead: Return a Nearby willing target to live, which has died within the last 7 days.

6th level
Anti-Magic Shell: Creates a Nearby zone around the caster which blocks all magic.
Death Spell: 2d8 Nearby targets with 7HD or fewer die.
False Life: Double your maximum HP for 1 hour
*Withering Ray: Choose a target and test INT, if a pass its STR and CON are reduced to 4 each for 1 hour.
*Wave of Exhaustion: All Nearby targets reduce their damage die by 2 steps for 1 hour.

7th level
*Grave Walk: Teleport to any gravesite you have seen. You can teleport to a gravesite that you know of, but have not seen, by
passing an INT test. If you fail, you appear at a random grave site.
Power Word, Kill: A Nearby target with 50HP or fewer dies and cannot be resurrected.
Restoration: Restore all of a targets ability scores to their normal score.
*Rite of Lichdom: Make an INT test, on a pass you die and become a lich. Your character is now an NPC controlled by the GM. On
a natural 20 you die and become a zombie with HD equal to your level.
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The Black Hack, Copyright 2016, David Hack.

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