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Fleeting Spring Fleeting Spring Fleeting Spring

Fleeting Spring
Cupids Eye Growth of the Ivy Wyrd-Faced Stranger Pandoras Gift
Cost: 1G Actn: Contested Cost: 2G (+1WP) Actn: Contested Cost: 2G Actn: Contested Cost: 2G Actn: Extended
Pool: Wits + Wyrd vs Composure + Wyrd Pool: Manip + Pers + Mantle - Res Pool: Pres + Subtr + Mantle vs Comp + Pool: Wits + Crafts + Mantle
Catch: The character has kissed the subject within the Catch: The character is acting to make the subject desire her or is Catch: The character has recently offered food to the target and Catch: The subject has recently (within one week) given the
past 24 hours, or the subjects object of desire is the character. doing so to resolve a pledge. the target has accepted, or vice versa. character a gift. This gift comes with no strings attached, including any
expectation of this gift.

Success: The changeling learns one of the subjects desires. See Success: The subjects desires change in a manner of the Success: The subject recognizes the character as the person he Success: The character makes progress toward creating the
the suggested modifiers list that follows for specific depths to which characters choosing. See the suggested modifiers list that follows for would most like to see at the moment. The character has no say over desired object. The number of required successes is equal to the
this power can plumb. guidelines on how a character may affect the target. The change lasts who she becomes, she just knows that she is recognized as the desired objects Size + rough complexity, 1 being no moving parts and 10 being
for one day per success rolled, though natural interaction may be able individual. This lasts for one scene. a high-precision pocket watch. Things created through this Contract
to prolong the desire beyond the point where the supernatural effect When using this power on a group of observers, the changeling last for the rest of the scene (or longer, based on modifiers) before
+1 The character has a pledge with the subject ends. chooses one as the subject but subtracts the highest Composure in returning to their original states. Until that time, they function perfectly
-- The character discerns a desire currently in the forefront of the the group from her roll. Success indicates that all observers see her as as normal. (Takes 10 Minutes per Draw)
subject's mind the same person. Acting in ways foreign to the visage donned
-1 The character learns a desire not currently concerning the subject +1 The character changes a momentary desire
allows +1 Exceptionally appropriate materials
-- The character changes a long-term desire
-1 The character learns a specific kind of desire (sexual, employment, -- The character changes a desire to something similar (e.g. lust for one man to lust for another) reflexive Wits + Composure rolls from people who know 1 Exceptionally inappropriate materials
etc.) -1 The character changes a desire concealed from others whomever the character is pretending to be. These rolls suffer a dice 1 Object is exceptional (per point of equipment bonus above normal)
-2 The character discovers a desire the subject recognizes but generally -1 The character changes a desire moderately (e.g. from wanting a cat to wanting a Nintendo)
penalty equal to the successes on the characters activation roll but 1 One-hour duration
-2 The character changes a desire the subject conceals from himself
keeps hidden -2 The character changes a desire significantly (e.g. a desire for the Nobel Prize becomes the gain a +1 or +2 dice bonus for actions flagrantly out of character. 2 One-day duration
-3 The character finds a desire the subject hides even from himself desire for a family)
3 Two-day duration
-5 The character eliminates a desire or creates one from scratch

Fleeting Spring Eternal Spring Eternal Spring Eternal Spring


Waking the Inner Faerie Gift of Warm Breath New Lovers Kiss Warmth of the Blood
Cost: 3G + 1WP Actn: Exten + Contest Cost: 1G Actn: Instant Cost: 1G Actn: Extended Cost: 1G + 1WP Actn: Instant
Pool: Int + Expr + Mntl vs. Comp + Wyrd Pool: Res + Surv + Mantle Pool: Int + Surv + Mantle Pool: Wits + Medicine + Mantle
Catch: The subject of the Contract has voluntarily and without Catch: The subject of the Contract has freely offered the Catch: A mortal human has commented, within the characters Catch: The target has honestly professed a heartfelt and deep
coercion confided his desire(s) to the character. changeling some form of sustenance since the last sunrise. hearing and within the past hour, that it looks like rain. love, romantic or familial, for the changeling.

Success: The character rolls more successes than the subject and Success: The Contracts subject gains energy. He becomes as Success: The character progresses toward making it rain. The Success: Each success on the roll allows the changeling to
makes headway. If the character reaches the required number of healthy and alert as though he has just risen from a full nights rest and character chooses the number of successes required ahead of time. downgrade one of the targets lethal wounds to a bashing wound, or to
successes (The subjects Willpower), the target feels the immediate had a full breakfast. All fatigue penalties disappear, and any bashing Five successes yields a light, pleasant rain. Every additional five remove one bashing wound entirely. Thus, a changeling who rolled four
impulse to try to achieve one of his greatest desires. He abandons damage or damage suffered from food or water deprivation is fully successes increases the ferocity of the precipitation until, at 25 successes could turn two lethal wounds into bashing wounds (two
other responsibilities and rational thinking to obey that urge. See healed. successes, the character summons a true deluge that could food local successes) and then remove both bashing wounds (two more).
the list of suggested modifiers below for guidelines on the effects lakes and rivers and wash away unsecured objects.
duration.

+1 The character knows the targets greatest desires.


+1 Five-minute duration
-- One scenes duration
1 One-hour duration
2 One-day duration
3 Two-day duration
Eternal Spring Eternal Spring Verdant Spring Verdant Spring
Yesterdays Birth Mother of All Deaths Font of Inspiration The Ineffable Gift
Cost: 1G or 3G + 1WP Actn: Instant Cost: 3G + 1WP Actn: Instant Cost: 1G Actn: Int Cost: 1G Actn: Contested
Pool: Wyrd + Medicine Pool: Pres + Empth + Mantle Pool: Wits + Empathy + Mantle Pool: Pres + Manip + Mantle vs Res + Comp
Catch: The character spills two drops of blood on the target object Catch: A man bled to death on this soil within the past year. Catch: The changeling invests his own (literal) blood, sweat or Catch: The character speaks out loud about something she is
and cups it in her hands. tears into the creation of the object or plans for the project. passionate about.

Success: The target object grows the same amount it would Success: Plants around the changeling grow at an extraordinary Success: For each success, the changeling (or person he is Success: The changelings passions come across as somehow
over a full season with optimal care. The object ends its growth as if rate, quickly enough for vines, roots and the like to grow around people inspiring) receives a +1 bonus to his next Crafts or Expression appealing or persuasive to the target. For the next 24-hour period, all
it were in the height of Spring, so plants are flowering. Insects lay and entangle them. Each turn, the character may designate one grapple challenge. These bonuses stack with any other supernatural or Social challenges towards the target by the changeling gain a +3
grubs in this time (if they are able), which also grow. Subjects of this attack on any creature or target within 10 feet of a plant in her sight equipment bonuses applicable to the challenge. bonus, which is stackable with any other supernatural or natural
Contract require a great deal of sustenance during or after the growth, in addition to her normal action. She may sacrifice her normal action to bonuses the changeling may possess, but not stackable with itself
equivalent to about three full days worth. Plants in soil of only designate two grapple attacks, and if she does that she may also (i.e.: only one use of this clause by any changeling can be actively
moderate fertility or less may drain their resources and soon begin to sacrifice her Defense for a third. Plant grapple attacks use a dice pool affecting a target at any given time.
wither. of the changelings Wyrd + 13 equipment bonus for the plant (vines
This clause can be used on human beings, but the changeling are excellent, Drawback: Every time after the first that this Clause is
must pay three points of Glamour and one Willpower dot. This cost branches less so). This lasts a number of turns equal to the changelings attempted on the same target gives a 1 cumulative penalty to the roll.
cannot be averted by invoking the clauses catch. Wyrd rating. Over the next hour, all but one years worth of the new Thus the second time the Clause is attempted on any given target
growth dies (whether the
first attempt was successful or not) the roll is made at a 1 penalty;
the third attempt is 2, and so on. Attempts on other targets do not
affect each other. These penalties do not decrease over time.

Verdant Spring Verdant Spring Verdant Spring


Impassioned Blow Spur the Crowd Verdant, Roiling Heart
Cost: 1G Actn: Instant Cost: 1G Actn: Ext and Contst Cost: 1G Actn: Inst Cost: Actn:
Pool: Res + Brwl/Frarms/Wpnry + Mantle Pool: Pres + Wyrd + Mantle Pool: Comp +Empthy + Mantle Pool:
Catch: The target has insulted or assaulted (by word or deed) Catch: No one in the target crowd knows that the individual using Catch: The character takes an action that is directly related to his Catch:
the changeling in the last hour. the clause is a changeling. Virtue or Vice.

Success: Passion steers the changelings attack, compounding Success: The crowd begins to sway in the direction that the Success: Bolstered by his passions, the changelings Willpower Success:
its effectiveness. She receives +4 to her attack pool against the chosen changeling desires. A complacent and peaceful group may be made pool is entirely refreshed. All previously spent Willpower is renewed
target. anxious and irritated. A burgeoning mob might be soothed and and the changelings inner strength is bolstered by tapping into his
calmed. The changeling can encourage a group to disperse by sense of self.
Drawback: Intended target gets +2 to next physical attack of increasing their paranoia, incite an already-irritated group to violent
any sort against the changeling. This penalty is in effect whether the action, or lull a relaxed and comfortable one into a near-sleep. At the
Clause is successful or has failed. It is not, however, stackable. If the Storytellers discretion, changing a crowds attitude and energy level Drawback: For the rest of the scene, all social interactions the
changelings target does not attack her between multiple uses of more than one degree (i.e. from calm to agitated and then from changeling undertakes are tainted by his Virtue or Vice. Social
Impassioned Blow, the target only gains a single +2 bonus against the agitated to violent) may require exceptional success or continued effort interactions are strained for the remainder of the scene and all Social
changeling. on the part of the changeling. challenges the character initiates are subject to a -2 penalty for the
scene.

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