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*Creatures do not have Awakened Chi without that, they can only have
a maximum of 10 points per Health Level. However, those rare few who
do, have Health determined just like a Martial Artists Chi
Ratings totaled up, as well as Chi Aura and River, or even Joss.
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CAMEL
Rank 6 Animal (10 Destiny)
Advantages
Accurate Spit 2, Considerable Strength (+5 Strike) 3,
Large Size (+1 Health Level) 3, Health Remaining TOTAL Penalty
Tough Hide (Light Armor) 0, Water Storage 2
ANNOYED 5 NONE
HORSE
Rank 6 Animal (10 Destiny)
Advantages
Great Strength (+5 Strike) 3
Large Size (+1 Health Level) 3, Health Remaining TOTAL Penalty
Superior Fleetness (+10 Athletics Bonus) 4
FRIGHTENED 5 NONE
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APE
Rank 5 Beast (15 Destiny)
Advantages
Additional Skills (+3) 3, Considerable Strength (+5 Strike) 3,
Crushing Grip (Grapple on a Standard Success) 1,
Increased Leaping (Can use up through Lightfoot 2 for
no cost) 4, Superior Fleetness (+10 Athletics Bonus) 4,
STAGGERING
40 -10 to Act
Protection/Health
-10 to Act
No Armor and 10 points per Level. LAST LEGS 50 -20 to Mob.
BEAR
Rank 5 Beast (10 Destiny)
Advantages
Considerable Fleetness (+5 Athletics Bonus) 2,
Considerable Strength (+5 Strike) 3,
Fangs & Nails (+5 Damage) 2,
Large Size (+1 Health Level) 3,
Tough Hide (Light Armor) 0 Remaining TOTAL Penalty
Health
Weapons ANNOYED 10 NONE
Nasty Bite (+0 Speed, +5 Strike, +5 Damage),
Mighty Clubbing Pawstrike (+15 Speed, +5 Strike, BATTERED 20 NONE
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TIGER
Rank 5 Beast (20 Destiny)
Advantages
Additional Skills (+1) 1, Camouflage (Surprise on First
Attack Only) 1, Considerable Speed (+5 Initiative Bonus)
2, Increased Leaping (Can use up through Lightfoot 2 Health Remaining TOTAL Penalty
for no cost) 4, Large Size (+1 Health Level) 3,
Superior Strength (+10 Strike) 6, ANNOYED 10 NONE
Talons & Tushes (+10 Dmg.) 3, Tough Hide (Lt. Armor) 0 BATTERED 20 NONE
WATER DRAGON
Rank 4 Monster (80 Destiny)
Advantages
Acid Immunity 2, Additional Attributes (+4) 20,
Additional Skills (+1) 1, Considerable
Fantastic Strength (+15 Strike) 9,
Health Remaining TOTAL Penalty
Fleetness (+5 Athletics Bonus) 2,
Scales (Medium Armor) 2, Tushes (+10 Dmg.) 3, 10 NONE
ANNOYED
Vast Size (+4 Health Levels) 12
BOTHERED 20 NONE
BATTERED 50 NONE
Protection/Health 60 -5 to Mob.
Scales (-10 to Damage Taken) INJURED
-5 to Act
and 10 points per Level. WOUNDED 70 -10 to Mob.
SAGGING
80 -10 to Act
-10 to Act
DYING 90 -20 to Mob.
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