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Beasts of Shen Zhou

Beasts both hERBIVOROUS and predatory


for Weapons of the Gods
Weapons of the Gods, by and
large, is not about man (or woman)
against the elements. Nor is it much
about monsters; like most wuxia, its
focused on the struggle of martial artist
against martial artist. This is why theres
no monster manual included in the
book; the baseline assumption is that
youre there to get into it with the rest of
the World of Martial Arts.
But still this game is derived as
much from the comics as well as the
classic wuxia tales, nevermind wonderful
fantasies like Barry Hugharts Bridge of
Birds. And in those, there are beasts
tigers, other animals, even monsters.
This is not the usual promo
Never to be Seen in Any Book. Instead,
this is a glimpse into the Companion,
which will give the systems necessary to
detail your own beasts and monsters! built and how humans compare! This also
To be sure, the animals listed here gives the same basic scale on which
will probably not appear in the martial artists are built, as well this will
Companion think of this as a give some idea of how the various beasts
demonstration, rather than an excerpt and monsters stack up against a given
you will eventually see reprinted. martial artist of similar rank. Note that
First off, have a look at The Scale Ordinary Folk are technically 6th Rank
of Being, below. This little table will give beings its good to know where the
the baseline for how the beasts will be Common People stand in relation!

THE SCALE OF BEING


RANK DESTINY BUILD PTS. HUMANS CREATURES HEALTH
6th 5 to 15 12 Attributes, 18 Skills Ordinary People Animals 5
5th 10 to 20 15 Attributes, 30 Skills Exceptional People Beasts 10
4th 50 Destiny Young Heroes Monsters *
3rd 100 Destiny The Named Terrors *
2nd 150 Destiny The Respected Horrors *
1st 200+ Destiny The Pre-eminent Kaiju *

*Creatures do not have Awakened Chi without that, they can only have
a maximum of 10 points per Health Level. However, those rare few who
do, have Health determined just like a Martial Artists Chi
Ratings totaled up, as well as Chi Aura and River, or even Joss.

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CAMEL
Rank 6 Animal (10 Destiny)

ATTRIBUTES Skills & Specialties


MIGHT 4 Athletics 2, Fight 1,
Hardiness (Desert Survival) 5*
SPEED 2 Initiative 2, Dodge 1
PRESENCE 2 Confidence (Cussedly Stubborn) 3**
GENIUS 1
WU WEI 3 Ranged (Spit) 2*

Advantages
Accurate Spit 2, Considerable Strength (+5 Strike) 3,
Large Size (+1 Health Level) 3, Health Remaining TOTAL Penalty
Tough Hide (Light Armor) 0, Water Storage 2
ANNOYED 5 NONE

Weapons BATTERED 10 NONE


Spit (+15 Speed, +0 Strike, -5 Damage, Blinding) 15 -5 to Mob.
Swift Kick (+15 Speed, +5 Strike, +0 Damage) INJURED
-5 to Act
WOUNDED 20 -10 to Mob.
Protection/Health
Tough Hide (-5 to Damage Taken) STAGGERING
25 -10 to Act

and 5 points per Level. LAST LEGS 30 -10 to Act


Note: Italics indicate a Skill that gains no Attribute Bonus. -20 to Mob.

HORSE
Rank 6 Animal (10 Destiny)

ATTRIBUTES Skills & Specialties


MIGHT 3 Athletics 3, Hardiness 3
SPEED 4 Initiative (Fast When It Counts) 3*,
Dodge 2
PRESENCE 1 Confidence 1
GENIUS 1
WU WEI 3 Awareness (Danger) 2*, Senses 3

Advantages
Great Strength (+5 Strike) 3
Large Size (+1 Health Level) 3, Health Remaining TOTAL Penalty
Superior Fleetness (+10 Athletics Bonus) 4
FRIGHTENED 5 NONE

Weapon BATTERED 10 NONE


Swift Kick (+15 Speed, +5 Strike, +0 Damage)
INJURED 15 -5 to Mob.
-5 to Act
Protection/Health
WOUNDED
20 -10 to Mob.
No Armor and 5 points per Level.
STAGGERING
25 -10 to Act
Note: Horses rarely attack, instead running away at high speed. -10 to Act
However, a Warhorse will have a Destiny 15, a Confidence of 3 LAST LEGS 30 -20 to Mob.
and better Attributes and Skills.

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APE
Rank 5 Beast (15 Destiny)

ATTRIBUTES Skills & Specialties


MIGHT 4 Athletics (Tree Travel) 3*,
Fight (Wrestling) 3*
SPEED 3 Initiative 3, Dodge 3
PRESENCE 1 Confidence 1
GENIUS 3 Tactics (Forest) 2*
WU WEI 4 Awareness 2, Ranged (Thrown Objects) 3*
Senses 2

Advantages
Additional Skills (+3) 3, Considerable Strength (+5 Strike) 3,
Crushing Grip (Grapple on a Standard Success) 1,
Increased Leaping (Can use up through Lightfoot 2 for
no cost) 4, Superior Fleetness (+10 Athletics Bonus) 4,

Weapons Remaining TOTAL Penalty


Crushing Embrace (+15 Speed, +5 Speed, +0 Damage,
Health
Grappling) BATTERED 10 NONE

Hammy-Handed Punch INJURED 20 -5 to Mob.


(+15 Speed, +5 Strike, +0 Damage) -5 to Act
Heavy Thrown Object (+5 Speed, +5 Strike, -5 Damage) WOUNDED
30 -10 to Mob.

STAGGERING
40 -10 to Act
Protection/Health
-10 to Act
No Armor and 10 points per Level. LAST LEGS 50 -20 to Mob.

BEAR
Rank 5 Beast (10 Destiny)

ATTRIBUTES Skills & Specialties


MIGHT 5 Athletics 3, Fight (Claws) 4*,
Hardiness (Hibernation) 4*, Lift 2
SPEED 3 Initiative 3, Dodge 2
PRESENCE 3 Confidence 3, Inspire (Fear) 2*
GENIUS 1
WU WEI 3 Awareness 3, Senses (Smell) 2*

Advantages
Considerable Fleetness (+5 Athletics Bonus) 2,
Considerable Strength (+5 Strike) 3,
Fangs & Nails (+5 Damage) 2,
Large Size (+1 Health Level) 3,
Tough Hide (Light Armor) 0 Remaining TOTAL Penalty
Health
Weapons ANNOYED 10 NONE
Nasty Bite (+0 Speed, +5 Strike, +5 Damage),
Mighty Clubbing Pawstrike (+15 Speed, +5 Strike, BATTERED 20 NONE

+5 Damage) INJURED 30 -5 to Mob.


-5 to Act
40
Protection/Health WOUNDED -10 to Mob.
Tough Hide (-5 to Damage Taken)
STAGGERING
50 -10 to Act
and 10 points per Level.
-10 to Act
LAST LEGS 60 -20 to Mob.

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TIGER
Rank 5 Beast (20 Destiny)

ATTRIBUTES Skills & Specialties


MIGHT 5 Athletics 4, Fight (Talons) 4*,
Hardiness 3
SPEED 4 Initiative (Combat) 3*, Dodge 4
PRESENCE 2 Confidence 2, Inspire (Fear) 1*
GENIUS 1
WU WEI 3 Awareness 3, Senses 3,
Stealth (Stalking) 2*

Advantages
Additional Skills (+1) 1, Camouflage (Surprise on First
Attack Only) 1, Considerable Speed (+5 Initiative Bonus)
2, Increased Leaping (Can use up through Lightfoot 2 Health Remaining TOTAL Penalty
for no cost) 4, Large Size (+1 Health Level) 3,
Superior Strength (+10 Strike) 6, ANNOYED 10 NONE

Talons & Tushes (+10 Dmg.) 3, Tough Hide (Lt. Armor) 0 BATTERED 20 NONE

Weapons INJURED 30 -5 to Mob.


-5 to Act
Fanged Bite (+5 Speed, +10 Strike, +10 Damage)
WOUNDED 40 -10 to Mob.
Talon Strike (+20 Speed, +10 Strike, +10 Damage)
STAGGERING
50 -10 to Act
Protection/Health -10 to Act
LAST LEGS 60 -20 to Mob.
Tough Hide (-5 to Damage Taken) and 10 pts per Level.

WATER DRAGON
Rank 4 Monster (80 Destiny)

ATTRIBUTES Skills & Specialties


MIGHT 7 Athletics (Swim)5**, Fight (Bite) 5**,
Hardiness (Poison Resistance) 4*
SPEED 5 Initiative (From Underwater) 4*
PRESENCE 3 Confidence 3, Inspire (Fear) 2*
GENIUS 1
WU WEI 4 Awareness 4, Senses 4,
Stealth (Underwater) 2*

Advantages
Acid Immunity 2, Additional Attributes (+4) 20,
Additional Skills (+1) 1, Considerable
Fantastic Strength (+15 Strike) 9,
Health Remaining TOTAL Penalty
Fleetness (+5 Athletics Bonus) 2,
Scales (Medium Armor) 2, Tushes (+10 Dmg.) 3, 10 NONE
ANNOYED
Vast Size (+4 Health Levels) 12
BOTHERED 20 NONE

Weapons PROVOKED 30 NONE


Massive Fanged Bite (+0 Speed, +15 Strike, +10 Damage)
Coil Bash (-5 Speed, +15 Strike, +0 Damage) ENRAGED 40 NONE

BATTERED 50 NONE
Protection/Health 60 -5 to Mob.
Scales (-10 to Damage Taken) INJURED
-5 to Act
and 10 points per Level. WOUNDED 70 -10 to Mob.

SAGGING
80 -10 to Act
-10 to Act
DYING 90 -20 to Mob.

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