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Vito Porcelli, Fernando Cotino Villa, Josep Blasco i Senabre, Vicent Escriv Torres, Julian
Esteban Chapapra
Abstract:
In the last few years 3D laser scanning techniques have been used more frequently as a means for
recording archaeological evidence. By contrast, 3D reconstructions, more often than not, serve purely
educational purposes, and their efficiency for scientific analysis is disregarded. A combination of the two
approaches supports the likely transition of the virtual reproductions; extending them to the interest of
varied categories of users. This paper puts an emphasis on the process of reconstructing the Roman Baths
of Edeta, Llria. It shows the capabilities of the 3D Laser scanning approach of using accurate digital
data derived from the real evidence and the restoration of the different locations and shapes of the feature
during the past. Additionally, 3D virtual reconstruction is used to further analyse the site and, eventually,
be used to extend the general publics knowledge of its cultural heritage through highly realistic images.
Keywords:
3D Laser Scanning, 3D Modelling, Edeta, Point Cloud, Roman Baths, Llria
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CAA2012 Proceedings of the 40th Conference in Computer Applications and Quantitative Methods in Archaeology, 3DLaserScanningandVirtualReconstructions,theirintegrationasresearchandeducationaltoolsforrepresentingthepast.Casestudy:theVirtualRomanBathsofEdeta
Southampton, United Kingdom, 26-30 March 2012 Vito Porcelli et al.
simulations. They are also directly adapted for the been tested in the whole reconstruction process.
rendering engine and others virtual atmospheric Recovering measurements for restoring the ancient
conditions, such as: lights, reflections and structures, making assumptions about the original
refractions. Furthermore, some of the maps have location of the remains and finally, comparing the
been elaborated with the intent of reconstructing general data to make sure the reconstruction fits the
colours still preserved insitu; for instance, those real archaeological evidence.
of the columns or the virtual restoration of the
paintings still conserved on the walls of the Basilica
Thermarum (Figs 14 and 15).
Figure 15. Image. Texture applied on the 3D model of The rendered images have not been produced
the Basilica Thermarum. Hypothesis restored from the as specific final products to be shown in the museum
archaeological evidence. yet, since the project is still on-going. The final
been performed, considering the possible existing purpose is a public display using a transparent touch
discrepancies. Since the solids representing the 3D screen device. This will allow a virtual navigation in
mesh have been intensely minimised and given the the archaeological site as currently is, together with
employment of orthophotos to create some of them the possibility of generating 3D buildings on the top Figure 16. Rendered Image. Virtual Reconstruction
too. This has been carried out superimposing the 3D of it, by means of the virtual reconstruction modelled produced with Mental Ray in 3ds MAX. Southern internal
data in 3ds MAX, observing carefully the differences and described in this paper. These elements will view of the Caldarium.
among the surfaces and adjusting the 3D solids Figure 14. Photograph. Current view of the remaining be supported with textual explanations of the area
when required (Figs 12 and 13). walls conserved in the Basilica Thermarum. Detail of the visited.
paintings. Photograph coming from the archive of the
The aesthetic enhancements of the Roman project. These will be located in the visitors hall, in
baths and the holy area, especially the furniture front of high window glasses displaying the real
and some decorations, have been modelled been utilised to recover information about colours archaeological remains. The opening date of the
with minor scientific techniques. Nevertheless, and patterns of surfaces, subsequently creating museum is scheduled for March 2013.
always attempting to respect the known Roman textures applied on the virtual Roman buildings.
measurements and looking for information through The rendering process has been mainly
the cited publications upon Roman architectural 4.4 The mapping process arranged for testing the materials applied on the 3D
styles. model as well as testing the geometry. Several images
Normally, textures occupy an important role have been calculated throughout the modelling step Figure 17. Rendered Image. Virtual Reconstruction
The photographs have helped with numerous for generating 3D virtual models. In the video-game in Mental Ray, setting up illumination, exposure produced with Mental Ray in 3ds MAX. Southern external
aspects of the virtual reconstructions. In the industry, they often replace the presence of solids in and other effects according to the type of images view of the male Roman Baths and of the holy area.
modelling process, they have been necessary as the scene to accelerate the rendering process. desired (Fig. 16, 17, 18).
aid to understand better the volumes and the
features still preserved in the site. The 3D meshes, In this reconstruction, the aim has mainly The virtual reconstruction is dynamic, just
sometimes store useless details of solids, which can been the scientific elaboration of 3D buildings, like our interpretation of the past, thus it will
be appreciated only acquiring real pictures for the highlighting the likely architecture more than its always be ready for updating with new ideas or
specific purpose. An example is the Hypocaustum likely ancient colours. As a result, the materials and new information discovered. These could consist
of the Caldarium and the Laconicum, where their included textures have been secondary in this of virtual images associated to brochures of the
interpreting the 3D scans of the complex system of simulation, even because, they mostly depend on museum, videos, and future real time rendering for
conducts and arcs has been extremely complicated. the type of final rendering. Generally, they are also extensive interactivity.
strictly related to the software used for producing
Such as described, the pictures of others the virtual images. 6. Analysing the Results
archaeological sites have supported for replicating Figure 18. Rendered Image. Virtual Reconstruction
objects partially disappeared in Llria (Fig. 8). Therefore, the materials have been procedurals In this project, 3D Laser Scanning easily produced with Mental Ray in 3ds MAX. North-eastern
for most of the structures, which are prearranged shows its importance as a tool for recording spatial external view of the male Roman Baths and of the holy
Eventually, some high quality photos have by the software in terms of textures and physical archaeological information. Its efficiency has area.
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are comparable to each other. This technique has been opened on the southern wall (Fig. 18), matching
been successful in identifying zones or details left the size of the barrel vault and extending the shape
out during the reconstruction. of a previous hypothesis. Following a similar idea,
trapezoidal windows have been adapted to the
The parts in the virtual reconstruction that rendered environment of the Laconicum and the
represent missing data are based on the epigraphic apse of the Caldarium (Fig. 16). However, even if
data and contemporary structures. This data was the illumination system has somewhat influenced
acquired by architects and archaeologists with shapes and sizes of some details, it has occupied a
specific skill sets. An accurate model was then secondary position in the reconstruction process.
reconstructed with principal ideas focussed upon
an interactive virtual model which will be available 7. Conclusion and Outlook
to the general public. An example is shown in
Figure 19. Rendered Image. Virtual Reconstruction Figure 20. Rendered Image. Virtual Reconstruction
Figures 19 and 20, where the 3D meshes and the Recently, the utilisation of 3D Laser
produced with Mental Ray in 3ds MAX. Entrance to the produced with Mental Ray in 3ds MAX. The Basilica
3D objects have been superimposed onto original scanners for archaeological survey has increased,
Roman Baths. Hypothetic relocation of an element of the Thermarum and the Taberna. Hypothetic relocation of
data in rendered images. This will assist in testing converting these devices into fundamental tools
ancient frame, captured with 3D Laser Scanning. On the the base of a column, captured with 3D Laser Scanning.
the hypothetical locations of the finds and also to in the field. The digital storage of accurate 3D
right, its textured view in MeshLab. On the top, its textured view in MeshLab.
arrange a likely way of visiting the museum. spatial information allows infinite further scientific
The point clouds are extremely accurate, meshes. Millions of points can then be controlled analysis and application. 3D virtual reconstructions
depending on the 3D Laser Scanner and its settings. and reduced to only a handful of data if needed, The discussions among experts to achieve a and simulations of the past shall still be developed,
However, this precision implies negative aspects as minimising the surfaces which are then present in correct restoration have significantly slowed down as they veil immeasurable potentialities for visually
well. Dust is quite often captured by the scanning a 3D model. This can reduce rendering time, size the modelling process, but this is essential to create supporting the researchers and educating the public.
equipment, causing anomalies in the architecture of of files and increase performance on interactive an accurate reconstruction and to set appropriate The capability of 3D Laser scanning in archaeology
certain objects. The archaeological site was not an software equipment. measurements. Originally, the average height of and its ability to add more scientific appearances to
excellent working area as excavation was still under the male Roman Bath was estimated to be 7.5m, 3D reconstructed ancient environments has been
way, causing dirt and dust to be scattered into the The use of 3D laser scanning in this project has but eventually it was decided a more accurate exhaustively tested throughout this project.
air, and on surrounding surfaces. Furthermore, been important in the virtual reconstruction of the measurement of 12.5m. This is due to several reasons.
atmospheric conditions, such as wind and rain, hypocaustum. The shapes of the remaining arches These reasons include rendered images with the With regards to the Roman Buildings of Edeta,
could be held responsible for disturbing the process. and their location have been utilised for restoring introduced daylight system, and most importantly, the area is still under research, implying difficulties
All these conditions can bring the production of those that have collapsed. Virtual reconstructions measurements from similar foundations in Perga. for a correct virtual restoration of the structures,
noise in the point clouds, meaning more time in the of the arches are then included over the tops of the both in terms of new finds discovered and new
laboratory creating more refined 3D meshes. marks shown in the orthophoto, thus complementing The daylight system has been arranged at assumptions made. Furthermore, there are still some
and completing the laser scanned model (Fig. 12). the pre-set time 12:00pm, while a Physical Sky areas which need to be excavated in the future, such
Traditional Total Stations can become tedious has been used as a shader, with CIE Clear Sky as as the female baths. This might bring new ideas and
when there are numerous points which need to be An interesting discovery in terms of a virtual sky model to assist the calculation of the transform the proportions of the actual 3D model as
recorded. 3D laser scanners can obtain these points visualisation has been the restoration of the small brightness in the scene. The closed perimeter of the well. As a consequence, the virtual reconstruction is
with a fraction of the time and effort. The only issue archaeological remains, such as the Tuscan order Basilica Thermarum with only one door accessing a dynamic object, always ready to be reviewed and
with the use of a scanner in this project concerns the capitals of the columns located in the Basilica the outside Palestra demonstrates that the diffusion improved with new features.
co-ordinate system of the general point cloud, as Thermarum. This operation has been hard to of light inside of it had to be significantly low. This
the scanner utilised does not provide an integrated achieve with a small recorded capital showing is due to the fact that the opened arches of the first To conclude, the Comunitat Valenciana is
Total Station. This problem was overcome by a poorly conserved Corinthian order, due to the floor had to be located at about 5.50m, above the rich in traditions, history and art. The promotion
transforming the point clouds or 3D meshes using intricate pattern of the decorated acanthus leaves. upper pediment sustained by the columns. The of the knowledge of the village of Llria and the
three points previously geo-referenced with the The restoration of the surviving cornices has been next high walls of the Apodyterium on the east and dissemination of its worldwide cultural heritage
Trimble VX Spatial Station. This enables the ability treated in the same manner, by extruding the the northern rooms located on the first floor of the by means of new graphic technologies is truly
to georeference 3D points with a minimum standard sections of their longitudinal curves previously Basilica had to further reduce the contribution of appreciable. The restoration of archaeological
deviation of 10mm at 150m. recovered from the 3D meshes. light in the ground floor. An example is shown in remain using virtual technologies is still one of the
Figure 20. most effective ways for the public to understand
The software currently in use permits an All the digital information has been correctly the past. Digital reconstructions elaborated by the
intense optimisation of the shapes but requires georeferenced, positioning the real coordinate point According to the rendered images the global scientific community with an analytical approach,
time, and can result in a loss of a small amount of 30s 706458.96 4389550.93 100 UTM at the 0 0 0 illumination of the other structures had to be affected, elevates the quality of the virtual immersion into the
data. This loss of data has encouraged the use of UCS in 3ds MAX and processing on a one to one especially at floor level. In the Apodytherium, a past. Researchers are allowed to make infinite and
polylines that match the sections and plans of 3D scale. Both 3D meshes and the 3D reconstructions semicircular window with a diameter of 7.70m has invasiveness modifications of the virtual structures.
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