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- Joystick calibrate button in the input dialog.
- Now possible to make save states (slots only) during netplay.
- Some error messages more descriptive.
- Log file now enabled by default.
- Lazy loading of some resources, notably the launcher file database.
- Various aesthetic GUI fixes and improvements.
- Refactoring.
- Lightgun trigger no longer registered if screen is occluded by a window.
- Various things, subtle and not-so-subtle.
- Power Glove peripheral support.
- Mapper 38, 108 and 173. Info from Ca4He3.
- UNIF boards: TF1201, KS7038 and GS-2004. Info from Ca4He3.
- Mapper 150 reset-triggered DIP switch toggling.
- Database entries.
- Speed optimizations (NO accuracy trade-off).
- blargg's nes_ntsc updated to version 0.2.2.
- HSB/RGB calculation method.
- 8bit video mode rendering removed.
- 2xSaI filters removed. Use hqx or ScaleX instead.
- Even stricter ANSI/ISO compliance.
- More compiler options and detections through the preprocessor. Refer
to "NstApiConfig.hpp" as starting point for porting work.
- Board names. Info from Pongbashi.
- Refactoring.
- Mapper 234.
- Mapper 242. Fixes "Dragon Quest VIII (Ch)".
- Database entries.
- Various things, subtle and not-so-subtle.
- Memory pool select for sound buffers.
- Famicom and NES four player adapter select in menu.
- More cartridge info in image file dialog.
- Better sound synchronization.
- Launcher fixes and improvements.
- Workaround for bugs in E-MU sound drivers.
- Workaround for bug in ::D3DXSaveSurfaceToFile() using D3DXIFF_BMP.
- MBC strings now passed in netplay chat.
- Aspect ratio option now preserved on ALT+S in fullscreen mode.
- VSync now disabled by default.
- Settings for compressed palette and FDS BIOS files now properly saved on exi
- AVISTREAMINFO::fccHandler.
- Relative paths in Paths dialog.
- Preliminary support for NES 2.0 file headers.
- R.O.B / Famicom Robot peripheral support.
- Mapper 14, 196, 214 and 169 (partially). Info from Ca4He3.
- Mapper 171 (KAISER KS7058) for "Tui Do Woo Ma Jeung".
- Mapper 172 (IDEA-TEK CNROM +SECURITY) for "1991 Du Ma Racing" (unaltered ver
- Database entries.
- PAL APU noise channel rates and frame sequencer steps. Info from Blargg.
- Emphasis color calculations on user palettes.
- Better board type detection for several mappers, particulary 1 and 4.
- Board names. Info from Pongbashi.
- Removed worthless mapper 100.
- Refactoring.
- Mapper 12 to use MMC3A revision. Fixes "Dragon Ball Z 5".
- Mapper 15, 147 and 222. Info from CaH4e3.
- Mapper 99, PRG-ROM bank switching. Fixes "VS Gumshoe".
- Mapper 115 and moved "Bao Qing Tian" to it.
- Mapper 156. Fixes "Ko Ko Eo Deu Ben Ce" and "Metal Force".
- Mapper 163. Info from CaH4e3 and tpu.
- Mapper 230. Fixes "Contra" in "22-in-1".
- Mapper 232. Fixes the Quattro games.
- Right mouse button for light gun firing off-screen.
- Minor sound volume control bug.
- AbsX 3-byte NOP instruction timing.
- Database entries.
- Better method for CPU/GPU frame synchronization. Disabled when triple
buffering is enabled.
- Suitable default settings for auto frame skip, triple buffering and
clock source based on system info.
- Blargg's nes_ntsc back again with new version 0.2.1.
- AVISTREAMINFO::szName no longer used since its presence seem to cause
loading failures in some AVI file editors.
- Frame timing bug. Could cause severe slowdown on some systems.
- Wrong speed at higher refresh rates.
- Non-blocking input key commands.
- "Quattro Sports: BMX Simulator" now responds to input again.
- Removed use of DirectInput8 event notifications. Caused too much
problems and some joysticks refused to work with it.
- Adjustable screen curvature.
- Auto scale option for Hqx and ScaleX video filters.
- Auto color settings option for NTSC filter.
- 'Condition' column in launcher.
- Hex and current entry view in palette editor.
- Fast way to supply a missing FDS BIOS file on disk image loading.
- 'Default' button in FDS dialog.
- More FDS info in log file and image info dialog.
- Reduced input latency and improved overall frame flow by rearranging
wait loops and making use of Direct3D9 query events (or dummy texture
locks if unsupported) to force CPU/GPU sync on each frame.
- Improved emu input granularity with use of DirectInput8 event notification.
Fixes "BMX Simulator" in "Quattro Sports".
- Reclaim of ::Sleep() time on timed intervals in frame timer.
- Warning message now issued whenever the database corrects a nes file with ba
d header.
- Filelist controls now accept double clicks.
- Pressing ESC now closes most dialogs.
- No menu check marks when disk is ejected.
- WMM timer now used by default because of QPF/QPC unsafety on dual-core CPUs.
- Refactoring.
- Wrong HSB values in palette editor.
- Speed throttle bug when vsync was enabled.
- Incorrect window size on startup after a previous exit with a PAL sized wind
- Auto cursor hiding (didn't always work).
- Hq4x video filter.
- Support for extended 512*3 byte palettes (for emphasis colors).
- FDS screen text for disk reads/writes.
- Database entries.
- Better RGB to YUV conversion for VS System.
- Better VS System detection strategy.
- VS DIP switch descriptions for "Battle City", "RBI Baseball", "Super Sky Kid
and "Super Xevious".
- Rewinder optimizations. Faster but more memory consuming.
- More accurate FDS disk drive emulation. Fixes "Aspic-Majaou no Noroi",
"Hao Kun no Fushigina Tabi" and possibly others.
- Switched to Blargg's snes_ntsc in order to make it work with custom palettes
- Refactoring and optimizations.
- Mapper 117. Fixes "La Bi Xiao Xin". Info from tpu.
- Change side bug for single sided FDS disks.
- Game Genie decoder bug when using certain compare values.
- Database entries.
- Language plugin system using compiled resource DLLs. LDK included in the sou
- Date and time for last state slot write now displayed in the menu.
- Most option dialogs now carry a cancel button.
- Launcher window size preserved and optionally saved on exit.
- More detailed info in some error messages.
- Various aesthetic fixes and improvements to the GUI.
- Alternative screen font for a few selected countries.
- Many hardcoded strings moved to the resource string table.
- No default directory creation if already user specified.
- Swapped load/save state keys (N/SHIFT+N) for a more standard setup.
- Different meaning to the SHIFT+0/0 key for save/load state slots.
SHIFT+0 to overwrite oldest slot, 0 to load from newest slot.
- Auto monitor frequency option in video dialog now enabled by default.
- Updated to newer version of unrar.dll.
- unrar.dll and kaillera.dll now only loaded on demand.
- Lots of refactoring.
- Cleaned up tabs and spaces in source files via internal utility.
- Cleaned up HTML in readme file.
- More menu/dialog items grayed out when not applicable.
- Menu disappearance sometimes after exiting menus/dialogs in fullscreen mode.
- Filter settings now properly reset on 'Default' button clicks in the video o
ptions dialog.
- Display of the 'Name' and 'Maker' launcher column entries now in proper ANSI
code page.
- Directory string parsing bug if failed to create a default directory.
- Auto window sizing quirk.
- Incorrect image file properties in some of the database corrected entries in
the launcher dialog.
Refresh your file list to force the fix to take effect.
- Pachinko (via mouse wheel) and Hori Track (via mouse) controllers. Info from
- Nantettatte Baseball Double Cassette System for mapper 68. Info from CaH4e3
and Enri.
- Mapper 170 for "Fujiya Thinking Games". Info from Enri.
- Mapper 197 for "Super Fighter III". Info from CaH4e3.
- Backup-switch for the Family BASIC and Playbox BASIC cartridges (DIP Switche
s dialog). Info from Enri.
- RP2C04 VS Unisystem palettes. Info from Quietust and Kevtris.
- New entries for auto-detection of controllers.
- Database entries.
- Moved "Subor (Russian)" to mapper 166.
- Moved "Seicross (J)" back to mapper 185.
- Controller names. Info from Pongbashi.
- DIP switch setting for "VS.Bomb Jack".
- Lightgun in "VS.Duck Hunt" and "VS.Hogan's Alley" now works again.
- Database entries.
- NSF text info bug from v1.30.
- Updated 7zxa.dll.
- NSF text info is now displayed in the proper ANSI code page.
- Bandai Karaoke Studio michrophone support through keyboard.
- Sound sample support for:
"Family Trainer - Aerobics Studio" -> "ftaerobi"
"Moe Pro! '90 - Kandou Hen" -> "moepro90"
"Moe Pro! - Saikyou Hen" -> "mpsaikyo"
"Moero!! Pro Tennis" -> "mptennis"
"Moero!! Pro Yakyuu" -> "moepro"
"Moero!! Pro Yakyuu '88 - Ketteiban" -> "moepro88"
"Shin Moero!! Pro Yakyuu" -> "smoepro"
"Terao no Dosukoi Oozumou" -> "terao"
Info from Hap and Pongbashi.
- Mapper 132. Info from Ca4He3.
- Unif Boards "UNL-603-5052", "A65AS" and "EDU2000". Info from Ca4He3.
- Mouse support for "Educational Computer 2000". Info from Ca4He3.
- Board/Chip names. Info from Pongbashi.
- Moved the following games to new mappers:
"Crystalis (ch)" -> mapper 195
"Captain Tsubasa Vol 2 - Super Striker (ch)" -> mapper 195
"Dragon Ball Z 2 - Gekishin Freeza! (ch)" -> mapper 199
"Dragon Ball Z Gaiden - Saiya Jin Zetsumetsu Keikaku (ch)" -> mapper 199
"San Guo Zhi 2 (ch)" -> mapper 199
- More accurate PAL APU DMC rates. Info from Blargg.
- Mapper 4. Now defaulting to MMC3B IRQ hardware. Fixes "Star Trek - 25th Anni
- Mapper 19. Fixes "Final Lap".
- Mapper 60, menu select for "TN 95-in-1" and "Super 35-in-1" via soft reset.
Info from Ca4He3.
- Mapper 163. Fixes "Kou Dai Bao Shi - Hong (ch)" and "Kou Dai Bao Shi - Lan (
- Mapper 198, CHR banking. Fixes "Super Fighter III". Info from Ca4He3.
- Mapper 209, CHR 4K PPU latch mode. Fixes "Power Rangers" and others. Info fr
om Ca4He3.
- Database entries.
- TV Aspect option.
- UI contrast slider.
- UI color slider scales.
- Increase of auto-fire speed and granularity.
- Smoother fullscreen entering/exiting.
- Real-time updates with the video filter UI controls.
- Better compability across different compilers.
- Horizontal scroll-bar in the 'Open' dialog for compressed files.
- User input bug in the 'UNIF-to-mapper' dialog.
- NTSC/PAL window size issue on startup.
- Various GUI fixes.
- UNIF boards "KOF97", "64-IN-1 No Repeat", "SHERO", "T-262" and "FK23C". Info
from CaH4e3.
- Mapper 43 and 236. Info from FE.
- Database entries.
- Update to version 0.2.0 of Blargg's NTSC video filter.
- Board/Chip names. Info from Pongbashi.
- Rewinder no longer forces alignment to a specific frame.
- Sprite overflow timing and flag quirks. Info from Blargg.
- Automatic use of ::_controlfp(..) for FPU double-precision mode or better.
- Mapper 95 now derived from NAMCOT 118 instead of MMC3.
- Mappers 189, 198 and 208 now derived from MMC3.
- Mapper 211 now derived from JY-xxx (90).
- Various mapper code cleanups.
- Moved the following games to new mappers:
"SMB+Tetris+NWC" -> mapper 37
"Jia A Fung Yun (chinese)" -> mapper 74
"Aladdin (pirate)" -> mapper 90
"Seicross (redump)" -> mapper 181
"Ying Lie Qun Xia Zhuan (chinese)" -> mapper 192
"Young Chivalry (chinese)" -> mapper 192
"Dai-2-Ji - Super Robot Taisen (chinese)" -> mapper 194
- APU sample rate counter overflow bug.
- Rewinder stop bug when running at non-default speed.
- FDS IRQ counter. Fixes "Druid - Kyoufu no Tobira".
- Mapper 45, no bankswitching with CHR-RAM. Fixes "Famicom Yarou Vol.1 7-in-1"
- Mapper 57, menu switch on soft-reset. Info from CaH4e3.
- Mapper 58, 115, 222, 150 and 188. Info from CaH4e3.
- Mapper 74. Fixes "Sangokushi (chinese)" and others.
- Mapper 83, language mode on soft-reset for "World Heroes 2" and "Fatal Fury
- Mapper 90/209/211, M2 based IRQ counter added. Fixes "Goal!!" in "45-in-1".
- Mapper 117, IRQ counter. Fixes "San Guo Zhi 4 - Chi Bi Feng Yun".
- Mapper 255, menu screen bugs as on the real cart.
- Soft reset for mapper 230 and 255.
- Small VRC7 sound chip load-state bug.
- Database entries.
- Sound volume level sliders.
- More NTSC video filter options.
- Scanline darkening level sliders.
- Pressing the ALT-key when the menu is hidden should no longer
cause "hickups" during play.
- Recent files/directories menu lock state is now saved on exit.
- Window placement bug.
- Non-linear APU sound output.
- Mapper 116 for "AV-Girl Fighting".
- Mapper 163 and 167. Info from tpu.
- Database entries.
- Update to version 0.1.7 of Blargg's NTSC composite video filter.
- Fine-tuned the volume levels of the external sound chips.
- More accurate SUNSOFT5B sound chip emulation.
- Moved "Shanghai" to mapper 93.
- Patch for "Dragon Ball Z II - Gekishin Freeza!! (redump)" to
use the proper EEPROM type.
- 'No Sprite Limit' option should now be more responsive to games
that make heavy use of OAM cycling.
- Mapper 45, 53, 74, 90, 93, 164 and 165.
- Dip-switch and input fixes for some VS.System games.
- Database entries.
- Any input key may now be mapped to a joystick.
- Alternative set of icons provided by Pongbashi.
- Auto-monitor-frequency setting is now applied after exiting the dialog.
- Grayed Power-off menu item.
- Controllers in netplay.
- Mapper 102 (SUNSOFT-3R) for "Shanghai (redump)".
- RP2C03B/RC2C05-03 palette. Info from Kevtris.
- Color decoder control via R-Y/G-Y/B-Y angle+gain. Comes with three presets.
- Support for NSF files that use more than one external soundchip.
- More accurate NES chroma/luma coefficients. Info from Blargg.
- Mapper 83. Fixes intro in "World Heroes 2".
- Mapper 185. Patch for "Seicross (redump)".
- APU triangle step-sequencer reset bug.
- Some NSF player bugs.
- Some database entries.
- Automatic joystick axes recalibration.
- More video filter options.
- ::GetLongPathName() is now used in conjunction with ::GetCommandLine().
- Better logic for when and when not to preserve the NES picture scale factor
in fullscreen.
- Minor aestetic fixes.
- Crash on start in 98/ME.
- Crash on exit when two or more video devices are present.
- Invalid fullscreen view on dual displays.
- Parameter change in ::CompareString() for 98/ME/2k compatibility.
- Correct LIB linking order for MSLU.
- Bug in WM_DROPFILES and WM_COPYDATA handlers.
- Certain input keys are now ignored. Fixes some japanese keyboards.
- Can now parse unquoted filenames from the command-line.
- MD5 instead of CRC when checking for modified data.
- New image file CRCs for auto detection of controllers.
- Database entries.
- NTSC filter optimizations.
- Minor palette modifications.
- __attribute__ ((fastcall)) removed. Seems to be broken in GCC.
- Some NTSC filter bugs.
- Patch for "My Life My Love - Boku no Yume - Watashi no Negai" to use another
revision of the MMC3 chip.
- NST_ASSERT() macro bug on platforms other than Win32.
- Configuration file parse error after cheats were saved.
- Unquoted executable name on the command line.
- Archive filenames using non-ascii characters.
- File association bug.
- Katakana characters when using the 'clipboard-to-NES-screen' feature.
- Slight texel-to-pixel mapping inaccuracy.
- NTSC composite video emulation. Requires a fast computer. Implementation by
Blargg and NewRisingSun.
- Mapper 27.
- Took out the database names. Too many errors.
- Mapper 16 IRQ timing. Fixes SD Gundam Gaiden - Knight Gundam Monogatari 2 -
Hikari no Kishi.
- King of Fighters 99 (no-frame-IRQ hack).
- Save state errors with MMC3 games.
- Blitter producing garbage on screen (rare occasions).
- Some ISO C++ misstakes.
Windows Port:
- Unicode support. Win98/Me users need to obtain the Unicode Layer DLL (unicow
s.dll) from Microsoft's
site and place it in the same directory as Nestopia.
Evil hotlink: http://download.microsoft.com/download/b/7/5/b75eace3-00e2-4aa
- Palette editor (video options dialog).
- NSV movie to AVI converter.
- Several new NSP file commands.
- Clipboard text can now be pasted into the screen through the menu or F12 whe
n the Family Basic or
Subor keyboard is in use.
- Original kailleraclient.dll replaced with Anti3D's version.
- Localized keyboard layout names.
- Better DirectInput to Family Basic keyboard mapping.
- Default save file path is now .\save instead of .\cartridge for consistency
as some of the new save file
types aren't technically part of a cartridge.
- Various aestetic fixes.
- Menu->File->Sound Recorder->Rewind command is now disabled during recording.
- Workaround for the notorious VC8 iostream memory leak bug.
Emulation Core:
- VRC7 sound chip (Lagrange Point).
- Mappers 137,138,139,141,143,145,146,147,148 and 149. Info from CaH4e3.
- UNIF boards 8157 and CC-21. Info from CaH4e3.
- Family Trainer, Subor Keyboard, Doremikko Keyboard (partial) and Party Tap e
xpansion port devices.
- Turbo File using *.tf as file extension (some games by ASCII).
- Data Recorder using *.tp as file extension (Family Basic, Mach Rider, Excite
bike, others).
- Datach Joint ROM System and Barcode Battler.
- 24C01+24C02 serial EEPROM for mapper 16 and 157.
- Secondary controller pad microphone via button press.
- Sound samples for Moero!! Pro Yakyuu.
- Option for allowing up/down and left/right button presses simultaneously.
- Some game database entries.
- FME-07 sound pitch.
- Mappers 76 and 83.
- Longer delay for FDS block-start reads. Fixes Time Twist.
- Some game database entries.
- NSF player bug with some FDS songs.
- Frame IRQ disabled by default (hack) for King of Fighters 97/98 and Sonic 3D
Blast 6.
- Coefficients for the color emphasis modes. Info from Quietust.
Windows Port:
- Upgraded compiler.
- Added an option in the video dialog to automatically take advantage of other
display frequencies. It's disabled by default for compatibility reasons
but should be enabled for best performance.
are now ONLY set when a menu or window is visible in full-screen mode. Improve
speed and vsync timing.
- Added an option for tripple-buffering in the timing dialog.
- Emulation is now stopped upon menubar activation.
- The last selected file type in the launcher dialog is now remembered throughou
the application lifetime.
- File names that are too long to fit inside the screen message field are now
truncated using ellipses.
- Minor bug fixes.
Windows Port:
- Added support for RAR and 7-Zip files.
- Enabled use of XP visual styles.
- Cleaned up the GUI a bit and fixed proper tab ordering.
- Added cheat search support.
- Added some joystick options. People having joystick problems in earlier versio
ns can now disable the buggy axes.
- Improved auto frame skipping performance.
- Fixed an FDS BIOS path saving bug.
- Fixed an auto IPS patching bug.
- Fixed a Wave file recording bug.
- Fixed an Alt+Tab from fullscreen bug.
- Fixed a cheats delete/clear bug.
Emulation Core:
- Added real-time rewinding support (up to 1 minute). To use it, assign it to an
y key and enable it in the Timing dialog.
- Added support for cheats in the whole address range.
- Added support for "Pro Action Rocky" cheat codes.
- Added DPCM channel sample interpolation and DC offset removal.
- Improved PPU vblank timing and flag behaviour, info from Blargg.
- Fixed mapper 6 and moved "Mi Hu Chen (hFFE)" to it, info from CaH4e3.
- Moved "Shin Samurai Spirits 2", "Power Rangers III" and "Power Rangers IV" to
mapper 209.
- Moved "Mortal Kombat 3 - Special 56 People" to mapper 90.
- Hacked mapper 90, more games are playable now,
- Added mapper 148 and moved "Sugoro Quest - Dice no Senshitachi (asia)" to it.
- Added mapper 183, info from CaH4e3.
- Added mapper 186, info from CaH4e3.
- Fixed mapper 187, "King Of Fighters 96" is now playable.
- Added mapper 216, info from CaH4e3.
- Added DreamTech UNIF board, info from CaH4e3.
- Added H2288 UNIF board, info from Kevtris and CaH4e3.
- Added proper handling of FDS disk insert/eject during movie playing/recording.
- Adjusted PPU cold reset timing, fixes Time Lord.
- Removed $4017.7 check for DMC IRQ, fixes Silent Service and Time Lord.
- Added an option for preserving the window size and position after exit.
- Added A12 hook for $2007(R/W).
- Added a newer version of ZLib.
- Fixed a window focus bug.
- Fixed a window size on startup bug.
- Fixed two minor APU save/load state bugs.
- Fixed a minor PPU sprite overflow bug.
- Corrected a VS palette entry, VS.Goonies looks better now.
- Options in the machine section in the menu are now saved on exit.
- Improved compatibility with DirectInput devices.
Given the fact that it has taken almost two years to complete this release
I've basically lost track of the shitload of changes and fixes I've made
throughout this time, but I'll try to cover the most notable new additions.
But first, I'd like to thank all the beta testers who helped shaping up
this release, especially Hellsbane, Michael Walsemann, Benjamin Siskoo
and Robert Tuccitto for their dedicated time and effort in searching for
The Windows port has been rewritten from scratch (which proved to be more
time consuming than I initially thought). The emulation core has gone
through a complete overhaul as well.
Some of the new features:
- DirectDraw kicked out and replaced by Direct3D (DirectX 9.0c now required)
- More video filtering options
- More multitasking friendly
- Configurable menu keys
- Less cumbersome to take screenshots and no more GDI+ requirement
- Selectable auto-fire speed
- Recent directories
- Ability to lock and clear the recent files and directories lists
- Selectable LED source for FDS disk access
- Alternative emulation speed via assignable key/button
- Ability to change the menu color
- Changes to brightness/saturation/hue takes effect immediately
- More logfile (disabled by default now) diagnostics
- Cursor gets auto-hidden
- Many hard-coded strings now moved into the resource section
- Image info for FDS and NSF files
- Can make IPS files out of changes to FDS disk files
- Can edit iNes file headers
- Hq2x/Hq3x filter support
- Additional GUI improvements
New iNes mappers:
53, 56, 142, 158, 164, 165, 193, 203, 204, 205, 206, 207, 208,
209, 210, 211, 212, 213, 215, 217
Fixed iNes mappers:
New UNIF boards:
Mario 1 Malee 2, Novel Diamond 9999999-in-1, Super Game 8237
Super 24-in-1, WS 40-in-1
New controllers:
Oeka Kids Tablet, Hyper Shot, Crazy Climber, Mahjong, Exciting Boxing
Top Rider, Pokkun Moguraa
Other emu core related things:
- More standard conformant C++ code
- Easier to port to other platforms using a new written API
- Many speed optimizations (but at NO cost of emulation accuracy)
- Save state and movie file formats rewritten, old files will no longer work
- More accurate APU and PPU emulation thanks to RE work by Blargg, Kevtris and
- Perfectly time-aligned sound sample output by using a common clocking rate
- Uses new updated palette by BMF
- Better (but not perfect) NTSC color generation algorithm based on tweaks by A
- ROM database fixes and additions
- Support for phantom stereo sound output
- More accurate FDS emulation
- Better sound quality with the external sound chips
- Auto-selects between Famicom and NES 4-player adapter based on game CRC
- More accurate emulation for several controllers
- More accurate hard/soft reset behaviour
That covers most of it. If you like this release and would like to thank me for
eating Nestopia, sleeping Nestopia and breathing Nestopia during these past two
consider donating a few bucks through the pay-pal link at http://sourceforge.net
-Added netplay (Kaillera).
-Added Scale2x/3x graphic filters.
-Menu can now be toggled in window mode.
-'Unlimited Sprites' bug fixed.
-Fixed FDS IRQ counter, glitches gone in SMB2(j).
-Fixed mapper 5, glitches gone in all KOEI games plus others. Save games and
states fixed as well.
-Added mapper 12, info from VirtuaNES.
-Tweaked mapper 17 IRQ counter, fixes a few more FFE F8 games.
-Reassigned mapper 48 to 33 (Flintstones - The Rescue of Dino & Hoppy (j)).
-Fixed mapper 65, glitches gone in "Kaiketsu Yanchamaru 3 - Taiketsu! Zouringen"
among others.
-Fixed mapper 69, "Honoo no Toukyuuji - Dodge Danpei" plus others work.
-Fixed mapper 182, glitches gone in "Super Donkey Kong".
-Added mapper 200, info from CaH4e3.
-Added mapper 201, info from CaH4e3.
-Added mapper 202, info from CaH4e3.
-Fixed mapper 245, "Yong Zhe Dou E Long - Dragon Quest 7" plus others work.
-Fixed mapper 249, glitches gone in "Shui Hu Zhuan" plus others.
-Added mapper 252, info from saro.
-Added mapper 254, info from VirtuaNES.
-A warning message is displayed when encrypted games are loaded.
-Added auto PRG-ROM size correction on known 512k MMC1 games (Dragon Warrior/Que
st 4).
-OAM address is now cleared on VBLANK start, fixes sprite errors in "Titanic 191
"Godzilla" and possibly other games.
-Made some PPU optimizations (scanline tile caching).
-Fixed a minor thread priority bug.
-Fixed a PPU reset bug, fixes machine resets in "Knight Rider".
-Changed the way CPU RAM gets initialized during power on, fixes first intro scr
een in
"Super Donkey Kong - Xiang Jiao Chuan".
-Removed IRQ triggering hacks for mappers 19,21,23,25,33,40,50,65,67,83 and 183.
-Swapped p1/p2 controls on some VS games.
-Added a launcher.
-Added support for drag-drop files.
-Added some more options in the preferences dialog.
-Changed so that relative paths are preserved.
-Fixed mapper 1, glitches gone in "Air Fortress".
-Fixed mapper 4, sound in "Startropics" & "Startropics 2 - Zoda's Revenge" works
(MMC6B games which differs from MMC3).
-Fixed mapper 10, "Fire Emblem" plus others work.
-Fixed mapper 18, "Toukon Club" plus others work (minor glitches still there tho
-Fixed mapper 19, "Family Circuit '91" and "Wagan Land 3" plus others work.
-Fixed mapper 23, all valid versions of "Akumajou Special - Boku Dracula Kun" sh
ould now work.
-Fixed mapper 32, "Ai Sensei no Oshiete - Watashi no Hoshi" and "Major League" w
-Fixed mapper 33, glitches gone in "Captain Saver".
-Fixed mapper 51, "11-in-one Ball Games" works again.
-Fixed mapper 58, "Study and Game 32-in-1" works.
-Fixed mapper 60, "Reset Based 4-in-1" works.
-Fixed mapper 62, "Super 700-in-1" works.
-Fixed mapper 68, "Maharaja" works.
-Fixed mapper 70, less glitches in "Gegege no Kitarou 2 - Youkai Gundan no Chous
-Fixed mapper 82, glitches gone in "Kyuukyoku Harikiri Stadium 3" plus others.
-Fixed mapper 87, "City Connection", "Ninja Jajamaru Kun" plus others work.
-Fixed mapper 88, glitches gone in "Dragon Spirit - Aratanaru Densetsu" plus oth
-Fixed mapper 90, less glitches in "Mortal Kombat 3 - Special 56 Peoples".
-Fixed mapper 101, "Urusei Yatsura - Lum no Wedding Bell" works.
-Fixed mapper 113, glitches gone in "16 Mahjang".
-Fixed mapper 119, glitches gone in "Pinbot" and "Highspeed".
-Fixed mapper 185, "Bird Week" works.
-Fixed Game Genie bug (certain codes would either not work or crash the applicat
-Improved CPU/PPU synchronization. Screen shaking gone in many games ("Times of
Lore", "Kick Master").
-Tweaked the DMC and noise channel's output frequencies for PAL mode. PAL sound
is now more accurate.
-Tweaked the DMC DMA/IRQ counters. Most games relying on correctly timed DMC IRQ
triggering should now
work (Codemasters games, Ian Bell's Tank Demo).
-Added support for file associations (preferences dialog).
-Added an option to select between single and multiple application instances (pr
eferences dialog).
-Fixed a bug that caused the key mapping for a second joystick device to be rese
t every time Nestopia was restarted.
-Changed so that all Game Genie codes are saved on exit.
-Moved most of the on-screen-messages into the resource string table to make lif
e easier for people making translation patches.
-Updated the rom database. Thanks again to [yang] for the new compilation.
-Fixed so that ns1..ns9 (save slots) files will show up when browsing files.
-Added command line parameter support.
-Added a status bar (menu).
-Added an FPS counter (menu).
-Added an option to force the window on top (menu).
-Added an option to disable the performance counter timer (timer dialog).
-Added an option to disable configuration saving on exit (preferences dialog).
-Added some more shortcut keys to the menu.
-Better multitasking.
-Added automatic thread priority control (preferences dialog).
-Changed so that even a totally screwed up iNes file header may pass thru the lo
ader if the file can be found in the database.
-Improved the timers.
-Made new icons.
-Many bug fixes.
-Fixed the input bug that sneaked up in v1.05. IDirectInputDevice8::Poll() was t
he cause. I forgot it could return
DI_NOEFFECT which is not the same as DI_OK. The bug affected devices that didn'
t need manual polling.
-Fixed a bug that caused all soundcards without support for hardware-mixed secon
dary buffers to not work.
-Did some small optimizations in the PPU core.
-Changed so that state slots are flushed to files (if enabled) every time the us
er saves instead of only during load/close.
-Modified the path dialog. Two check mark buttons now control the auto loading a
nd saving of state slots.
-Less sound stutter when toggling the menu in fullscreen.
-Tweaked the render queue and put a limit on how many frames behind the GPU can
be. This is to prevent sudden jerks and input lag.
-Corrected the CRC database searcher (several games had the wrong name displayed
in the title bar)
-Fixed a bug that made the user defined paths not to be saved properly.
-Changed so that images with support for both PAL and NTSC will prioritize NTSC
and not PAL as in
earlier versions when "auto mode" is selected.
-Added mapper 107 ("Magic Dragon")
-Added mapper 134 ("Olympiq IQ")
-Added mapper 135 ("Super Pang")
-Added mapper 198 (chinese version of "Destiny of an Emperor")
-Fixed a bug in the UNIF loader that caused all files having a board name beginn
ing with
NES-,UNL-,HVC-,BTL- or BMC- to be parsed wrongly.
-Fixed a bug that caused the application to hang and/or crash when Alt-Tabbing.
-Removed most of the sound clicks and pops heard when the audio gets disabled (m
enu entering, window moving etc).
-Made so that all the save slots automatically gets imported/exported to/from fi
les using <name>.ns1
through ns9 on load/close. It's ON by default.
-Fixed a PPU bug that could cause the application to crash when loading up a gam
e in the middle of an NSF tune.
-Fixed the frame rate timer. In previous versions it had the potential to cause
serious lagging.
-Fixed the fullscreen mode cursor, sometimes it could get visible/invisible when
it really shouldn't.
-Changed to using C++ exceptions, way better error handling now.
-Added the option to add custom keys to the "save to next slot" and "load from l
ast slot" commands.
-Added 8bit graphic mode. filters are not supported for this one.
-Improved the TV-mode graphic filter and removed all visual artifacts in the mar
-Added an option in the preferences dialog to disable the use of the ROM databas
-Added more logfile info.
-Added a TV-mode graphic filter.
-Moved the timing options into a separate dialog and added some more features. S
peed throttling can now be toggled by F5 (default).
-Did some further improvements to the sound quality.
-Fixed mapper 64, "Skull & Crossbones" and "Klax" are now playable, thanks to Xo
dnizel for his findings on this insane mapper.
-Fixed mapper 70, "Kamen Rider Kurabu" and "Space Shadow" are now playable.
-Fixed mapper 83, "Garou Densetsu 2 (Fatal Fury)" and "World Heroes 2" are now p
-Added mapper 133 ("Jovial Race")
-Fixed mapper 232, "Maxi 15" is now playable.
-Fixed mapper 244, now "Decathlon (Asia)" suffers from less glitches.
-Changed the configuration file, now it's text based and more hacker friendly.
-Changed the shortcut key for fullscreen/window mode switch to ALT+RETURN.
-In addition to the right mouse button ESCAPE now also toggles the menu in fulls
creen mode.
-Fixed a bug that prevented new battery-ram files from being created.
-Cleaned up a few things in the DirectSound manager. Hopefully this fixes the so
und problems a few people have had.
-Added many new file CRC's to the internal database. Thanks to [yang] for the as
-Now Nestopia remembers the last selected screen/window size.
-Optimized the scanline graphic filter renderer.
-Added some more logfile output messages.
-Added 2xSaI, Super 2xSaI and Super Eagle graphic filters.
-Added support for all the graphic filters in window mode.
-Added game configuration file support.
-Improved sound quality.
-Added some more file CRC's to the zapper-auto-detector.
-Added an option to map all keys in one go.
-Added an option in the preferences dialog to force the application's thread to
be in high priority mode.
-Corrected an entry in the pAPU's length counter LUT.
-Changed the square channel's default frequency limit. This fixes the sound in "
Mega Man 2" and possibly a few other games.
-Fixed a bug that caused some save states not to load correctly.
-Lowered the output volume on the FDS sound chip.
-Fixed mapper 78, "Holy Diver" and "Uchuusen - Cosmo Carrier" are now playable.
-Fixed a frame IRQ counter bug, now "Akagawa no Yuurei Ressha" and "Dragon Warri
or" among others work as they should.
-Fixed a bug which sometimes caused the user defined IPS path to be ignored.
-Rewrote a few parts in the movie player/recorder. Should be more stable now.
-Cleaned up a few thing in the GUI.
-Added UNIF support.
-Fixed a bug in the Game Genie decoder, now eight-character codes works correctl
-Added support for more axis buttons (sliders, pov etc). Havn't tested them toug
h as I don't have that kind of
joystick, can anyone confirm they work?
-Fixed so that Nestopia will recognise the Twin Famicom BIOS ROM.
-Added adjustable dipswitches for "Nintendo World Championship" (mapper 105), no
w you can control and display the timer.
-Fixed mapper 91 (IRQ counter thing), now all mapper 91 games shows the correct
-Fixed mapper 187, now "Street Fighter Zero 2 '97" works.
-Fixed a bug in the Sunsoft FME-07 sound core.
-Did some cleanup in the application error handling routines - no more page-faul
ts on known errors.
-No more distortion in screen when enabling/disabling the menu in fullscreen mod
e (LockWindowUpdate() to the rescue).
-Fixed a bug which sometimes caused the window, when coming out of fullscreen, t
o be maximized and stretched to the size of the desktop.
-Fixed a bug that caused the switching from window to fullscreen with the same d
isplay mode to fail.
-Fixed a bug in the PDXSTRING class, nothing that affected previous versions of
Nestopia though.
-Lowered the system requirements to Pentium MMX, users with processors that lack
s the CMOV instruction can now run Nestopia.
-Added some menu options to control the size of the window/screen (works both in
window and fullscreen mode).
Fixed a bug that caused the application to exit with the "DirectSoundCreate8() f
ailed" message.
Initial release.