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GW & The Double-edged Sword of Pricing

1. How does the recent price increase affect the GW business model?

To really explain how price increases affect a business we need to first discuss the idea of price
elasticity of demand (PEd). Essentially what this indicator tells us is: "How much does a change in
price affect a change in demand." It is calculated in the following way:

% Change in Quantity Demanded


% Change in Price

How do companies know the changes? Well, they control the change in price (though that is often
influenced by outside pressures as much as internal ones) and they can map how much demand is
created when a product or service is at a specific price point. After a while a company has enough
data points to plot out a demand curve. Companies can anticipate the change in demand by the
change in price by using differential calculus, but that is beyond the scope of this article. The point
is that the price increases aren't random, a good company has done years of research to determine
where prices should be.

When Elasticity is calculated we are left with a a score. (terms are usually stated in absolute value
form)

PEd 0 = Perfectly inelastic (The demand doesn't change at all when price does, think Insulin)
PEd 0-1 = Relatively inelastic (change in demand is small compared to change in price)
PEd 1 = Unit elastic (15% change in price = 15% change in demand)
PEd >1= elastic (Change in demand is large when compared to a change in price, i.e. 20% increase
in price equals a 30% falls in demand.
PEd infinity = perfectly elastic
examples of products:

cigarettes: .6 (slowly but surely people will stop smoking if prices go up)
Beer: .9
Airline travel: 1.5
Rice: .55
Steel: .25
Medicine .03 (If prices change a lot I will still buy what I need, I don't want to die)
Oil .4
Coca-Cola: 3.8 (If price changes a lot I'll stop buying, mostly because there are cheap
substitutes.)
- (Riley, 2006)

As the company raises prices, demand naturally falls because "... The only universal law as to a
person's desire for a commodity is that it diminishes..." (Marshall, 1890). But, just because demand
falls it doesn't mean that the company loses money.

Sales revenues are a combination of (price x consumption). In other words if I sell 100 items at $7 I
made $700, but if I raise prices to $10 and now sell 75 items I made $750. I made more money by
selling less. Yes, I sold to less people, but as a company I don't care. The biggest question for any
company is: at what point do price increases start losing money?

The second part of pricing comes in the form of Cost. In the corporate world one measurement of
the relations of costs to prices is what we call the required rate of return (RRR). This is fairly
simple and requires a firm to see what rate of return they need to achieve to overcome the costs
associated with the project. Things that go into it are: the cost of financing, new acquisitions
(Personnel and assets) required, time required to see a positive return and so forth. It sounds
simple, but it can be quite interesting when you consider that the company has many sources of
financing (i.e. Debt, Equity, Hybrid, et al.) and limited staff. As such, it is often the case that
projects that "make money," won't go live or will be priced highly from the beginning simply
because they need to make a certain percentage to be an overall profit.

For example: If I said I would give you $100 dollars a month, but you have to borrow against your
house at a payment of $120 a month you wouldn't do it even though you're "bringing in money."
Now take that example and put in millions of dollars and you have an idea of how companies look
at money (and you should too, lol).

SHORT ANSWER: Assuming that GW knows the price elasticity of their product and that the
pricing is at such a point that it maximizes Total Revenue, and the Internal rate of return (IRR)
on the product is above the RRR; then GW will only serve to make more money and continue
producing. If pricing is above the elasticity tipping point, revenues will fall and the company will
either have to lower prices or deal with lower revenues. If the IRR of a product ins't up to snuff
then the project will be canceled or the price will be raised to the point where it is above the RRR
(Assuming that price increase doesn't also lower TR through elasticity).

Clear as mud? Good, let's continue!


2. Why doesn't GW lower their prices?

This part is all about the equilibrium in PEd, and where GW thinks they are in relation to that
equilibrium. Where they are in relation to the PEd Equilibrium is more important than how
elastic/inelastic the company is (at least in relation to this discussion).

Well, as we covered before, it depends on their elasticity (or inelasticity). As long as you are below
the PEd equilibrium (The point where demand and pricing are maximizing Total Revue) then you
have no reason to lower prices because the added demand won't raise your total revenue as fast as
price increases will. If, however, you are priced at equilibrium you will only lower prices if the
demand falls. Obviously if you are above equilibrium then you have to lower prices or create more
demand some other way (Apocalypse anyone?). The only other reason a company usually lowers
prices is to gain market share or goodwill. Goodwill is essentially what it sounds like, it is used to
express the intangible (but very real) value of a company beyond the physical assets. For example,
how a company makes you feel when interacting with them has value. So, if they lower prices they
are trying to gain favor from you and generate little happy feelings which make you like the
company more, and are thus, you're more likely to continue being a customer. So lets go over
reasons GW would lower prices and talk about the validity of each scenario:

1. Costs have fallen and you're passing along the savings - Companies usually only do this
to gain goodwill. Most companies will not lower prices if they can get away with keeping
prices the same or higher with lower 'cost of goods sold,' (COGS). GW will not do this, why
make less money? Shareholders don't like that. Also, GW feels that it is in a monopolistic
setting and in that view it doesn't see any benefit in this.
2. Prices are above the equilibrium point - Very real, it feels like GW is pushing the limits of
the product elasticity, time will tell. If they are above it we might see 'package deals,' and
small price decreases to test the market and reaffirm the elasticity equilibrium point.
3. Gain Market Share - Price wars usually happen to gain market share. GW feels very
comfortable with their place in the miniature wargaming market so this will not happen.
4. Gain goodwill with the customer base - Though they should probably make some sort of
gesture of goodwill to the player base (Because it feels like they are losing goodwill) I don't
believe they will do this, or that they should do this with pricing. There are many other
ways to gain goodwill without lowering prices. That said, I would personally give them a
lot of goodwill if they did ;)

Short answer: If GW has priced their products above PEd equilibrium then they will lower
prices. All the other circumstances are not likely to happen.
3. What happens if GW starts losing customers because of the price increases?

Well, as we discussed earlier, losing customers doesn't mean losing money. I know, you're blown
away. How do you make money losing customers. Let's discuss.

Here is a very, very simplified example:


Assume I sell soda cans at $1.50 each but I had to buy a 12 pack for $15. Some people would run
this equation: $15/12 = $1.25/ can cost They would then do this: $1.5 (can sale price)-1.25(can
cost) = $.25 profit per can. If they then sold 2 cans they would state "I made $.50 today!" They
would be wrong. Though they did make a few sales if the day ended like that the equation would
look like this: 1.5(Sale price) X 2(sales)= $3 in sales - $15 (Cost of goods) = -$12 loss for the day.

By selling just 2 cans you lose $12. So, at what point do you actually start breaking even? Soda
#10! ((10 sales x $1.50 price) - $15 cost) = $0 (break-even). So this is only profitable if you sell
soda cans #11 and #12. Your maximum profit on one case is $3 only after customers 11 and 12.
All the other customers COST you money to have. The worst customer is #13 because now you
have to go spend another $15 for a second 12 pack bringing the equation to ((13sales x 1.5) - $30
Cost) = -10.5 dollars. So, you don't actually want customer 13 because you just went from a profit
of $3 to a loss of $10. This is why it is so very very important to get pricing just right (And also
why we started talking about PEd.)

So, getting more customers isn't a bad thing if you hit those vital numbers like in the example. You
want more customers, but only in the increments that are most profitable, and sometimes you can't
hit the next increment because it would lower your total revenue based on PEd.

starting to make sense now isn't it? No? well, crap.

Short answer: If they are below equilibrium they actually want to lose customers because it will
increase total revenues. So go ahead and complain, go buy something else because if they are
below equilibrium then your business is losing them money (told you that you would hate
capitalism). HOWEVER, if they are at or above equilibrium then it will crush the company
under the weight of it's own costs. In this event you will see prices lowered quickly and out of
schedule, as well as other schemes to increase demand again.

4. Can GW fail based off these price increases and what would that look like?

Really this comes down to the simple question of "Are they above equilibrium?" If they are then
you could see them fail. If they aren't then you won't (at least not due to pricing).

What would it look like if they did begin to fail? Well, most companies when they find they have
raised prices too high will usually do a 180 and lower prices to a point where they feel they are back
at equilibrium. If this doesn't happen quickly then the company will lose more customers than they
can afford and the ones remaining will lose a lot of good will. They will also not regain those
customers who left (usually).
At this point the company has two paths:

Option 1: They tank and struggle to survive, there is a lot of money lost and there is severe threat
of being bought out by a bigger firm. You may also have other going concerns (A going concern is a
concern that the company won't be able to continue...)

Here is an example of this from Netflix (NFLX). Look at the stock price free fall. Also realize that
Netflix announced the price increase in July- August 2011. The stock just tumbled from that point
forward from a high of around 280 to a current price of about 64. Not that Netflix will go out of
business, but I wouldn't want to be CEO at that time.

Source- (Yarow, 2012)

Option 2: The company doesn't tank into the ground, but instead they go about business as piece of
their former glory. They never quite demand the loyalty they did before and other competitors enter
into the market that steal their thunder. This is shown pretty clearly by the Microsoft (MFST) stock
price.

- Source (Unavailable)
Needless to say when a company starts to die it typically doesn't raise prices, it will usually lower
them. Eventually they will lower them to a point where they cannot sustain the business and will
close their doors. For GW it would need to stop paying a dividend to it's shareholders before it
started to show signs of failure. Now, the hard part of business is that all of these aren't necessarily
a sign of failure and by their own can be a sign of growth and strength. For example, a company can
stop paying a dividend because they have a great business idea that needs extra capital and they will
make billions. But these are a few good indicators when all present at the same time...

Signs of the fall:


1. New 'odd,' business lines
2. Price decreases that are out of schedule
3. Dividend stops getting paid.

In conclusion, I hope GW hasn't gone too far in their price increases. I know we all keenly feel the
sharp pain of any price increase and the people that are 'known losses,' to a business are our friends
and mates. Whether you hate GK or think the Citadel paint line is second rate we can all agree that
we would love nothing more than the company to be able to continue producing some of the best
miniatures in the world, with a game system that we enjoy. That said, GW, please keep our
pocket books in mind!

For people who like references:


- Marshall, A. (1890). Principles of economics.
- Riley, G. (2006, Sept 09). As markets and market systems. Retrieved from
http://tutor2u.net/economics/revision-notes/as-markets-price-elasticity-of-demand.html
- Yarow, J. (2012, Jan 09). Netflix stockis soaring today. Retrieved from
http://www.businessinsider.com/netflix-stock-2012-1

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