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KENZER AND
COMPANY
Knights of the Dinner Table #85 C RUTCH C ASSIDY AND THE S UNDICE K ID
CRUTCH CASSIDY AND
THE SUNDICE KID THE KODT DEVELOPMENT TEAM IS
November, 2003
_________________________ J OLLY R. B LACKBURN B RIAN J ELKE
Copyright 2003, Kenzer and S TEVE J OHANSSON D AVID S. K ENZER
Company, All Rights Reserved.
Knights of the Dinner Table mag- TA B L E O F C O N T E N T S
azine (ISSN 1526-307X) is published
monthly by Kenzer and Company,
1234 Triplet, San Antonio, TX DEPARTMENTS: Send the Orcs to the Mountains
78216.
Periodicals Postage Paid at San Cries from the Attic . . . . . . . . . . . . . . .3 by Rick Moscatello . . . . . . . . . . . . . . . . . .53
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thing that other gamers and fans
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for writers guidelines.
Advertising Contact: D TABLE was accidentally created by Jolly R. Blackburn way back in 1990
Impressions Advertising & Marketing
(925) 240-0862.
Kas filler for his small
NIGHTS OF THE INNER
press magazine, SHADIS. It was something of a creative burp and Jolly real-
ly didnt give it much thought. Perhaps thats why he was just as surprised as anyone that soon
email: aldo@impressionsadv.net KODT was overshadowing everything else hed ever done and that the created was now controlling
Legal Notice: Knights of the Dinner Table, HackMaster the creator. Fortunately, writing and drawing KODT strips isnt the lonely job
and Kingdoms of Kalamar are registered trademarks of it was in the past. Hundreds of fans have contributed to the beast over the
Kenzer and Company. Crutch Cassidy and the Sundice
Kid, Cries from the Attic, Table Talk, KODT, Retro- years and since joining the ranks of KENZER AND COMPANY and the formation
KODT, Hacklopedia of Beasts, Off the Shelf, Tales from of the KODT D-TEAM, the Knights have gone far beyond anything Jolly or 1997 1998
the Table, Adventurers for Hire, Summon Web Scryer,
GameVine, Weird Petes Bulletin Board, Back Room at fellow D-team members, Steve, Dave or Brian ever imagined. Its been a wild
the Games Pit, Brians Small Press Picks, Disks of ride and the D-Team looks forward to seeing where the gang takes them next.
Wondrous Power, The Gamers Eye on the Movies/TV,
Parting Shots, Hard Eight Enterprises, One-Two
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Workshop, All Things Magic, Players Advantage, The
Good, the Bad and the Ugly, Rustlers of the Night , the
Kenzer and Company Logo, kenzerco.com and all
prominent characters and likenesses thereof are trade-
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and D&D are trademarks owned by Wizards of the
1999
Coast, Inc., a subsidiary of Hasbro, Inc., and are used by
Kenzer and Company under license. Copyright 2002
Wizards of the Coast, Inc.
CRIES FROM THE ATTIC
B OB S D AD : what gives? \ thought you guys said C R E D ITS
J ERK OR L OVING FATHER ? these games were all about being
PUBLISHER
HEROES and doing things
LARGER-THAN-LIFE. so this is it? Kenzer and Company
know Ive said it
HOW TO CONTACT US
: Via ONLINE FORUM Just pop over to www.kenzerco.com and visit our discussion forums.
: via E-MAIL Send your strip ideas, reader mail, back room fodder and questions to mailbag@kenzerco.com.
: via SNAIL MAIL Or write to us at KODT c/o KenzerCo, 511 W Greenwood Ave., Waukegan, IL 60087.
h t t p : / / g h . d r l o b s t e r. c o m
sourcebooks this is a unique experience.
Some Web resources to check out if your inter-
ested in learning more:
http://www.weirdrealm.com/tekumel/
http://www.tekumel.com/blueroom_main.html
http://www.deathstar.org/~jmsaul/ept.html
Daniel U. Thibault
: A BOB CAMEO...?
W ow, do I ever have new respect for Bobs Dad. Hes the first one to
actually tell them [Bob and Brian] to their face what type of charac-
ters they run and what their standard of game play really is:
...I think you and your buddy there are a couple of gutless turds. That's what
I think... Ever see the duke shoot a man in the face? Ever?!! And without so much
as a word of warning? I dont think so. Im callin it as I see it. It was a gutless
move...
...You dont shoot a man without provocation or fair warning. I taught you
better than that...
.. What gives? I thought you guys said these games were all about being heroes
and doing things larger-than-life. So this is it? Shooting men who dont even see
it coming? Then rifling their pockets for loose change? Youre pathetic. A couple
of muck swillin bottom feeders livin off the misery and misfortune of others...
...Just playin your characters eh? So were back to that old crutch again. How
oh so convenient. Well, heres a little news flash for ya. Zayne Kolby doesnt hang
with deadbeats, scavengers, or murderers...
Well said I must say! This gave a lot of insight into Mr. Hs relationship
with Bob and why hes so disappointed in him. Its also a great way to show
how an outsider would view Bob and Brian in the light of them supposedly
playing heroic genre characters. I say again, well done! I was only disap-
pointed by Bob not taking some of what his dad had to say to heart and maybe
examine a few things about himself. Though Brians character getting toasted
was brilliant!
Also a pat on the back for the fact that so many people are involved with
these characters lives as if they were real... great stuff Jolly! Thanks! I look for-
ward to it every month... How about a poll on whether to continue with the
break up of many stories into multi parts every month vs. having one single
long story that runs until its resolved. I would like the latter... Id like to read
the entire Bob and his dad saga all at once, or the entire Newt vs. Pete and
Stevil saga without it being interrupted after just a few pages to skip on to
another storyline in that issue. Just a thought...
Thanks again,
Eddie Presley
Claws of Doom
Mystic Lore Master; DDS
Y ou made a game out of me. Early this summer while my grandma was
in Wisconsin, she was looking around at a used book store in order to
find anything I might be interested in reading. She spotted some issues of
KODT, and thinking I would like them, she sent them to me.
She probably thought it was some sort of parody of the tales of King Arthur
and knights of the round table or something of the sort but I dont think she
realized the great evil erm, I mean load of fun lol, that she would introduce
me to.
Anyways, so I read the issues she got me (the earliest being issue 12 and the
rest being different ones between 20 and 45) and I was laughing my butt off.
My friend told me that there was a games and comics shop nearby, so I decid-
ed to take a look to see if they sold the comic there. I was nervous when I
entered (I feared the worst, what if the attendant was like the comic book guy
from the Simpsons?) but the owner (shout out to Jonathan! w00t!) was very
helpful. I purchased the players guide for Dungeons and Dragons, and got
myself on a pull list for KODT. Thank you guys so much for introducing me
to the great world of role-playing!!
Im sure readers often wonder which character they are most similar to... I
am definitely like Newt from the Black Hands. I am young (15) and I first
started RPing not in a play-by-mail but in a MMORPG called Graal.
(www.graalonline.com for those interested)
Anyways back to the subject at hand... If not for you guys, I would have
never been exposed to the wonderful atmosphere of table top gaming. Keep
churning out great stuff, thanks a billion, and sorry for my poorly organized
thoughts in this letter lol.
Feivel from Atlanta, GA K
RECAP ( from issue 82 ) : okay, folks -- heres how this is gonna work. \ve set up the FIRST
the UNTOUCHABLE TRIO LEVEL of the DUNGEON using the MASTERMAZE 3D DUNGEON SET.
+1 are on an HONOR
QUEST to retrieve the the CARDBOARD PANELS will be removed as your characters MOVE through
legendary LYRE OF the DUNGEON -- no PEEKING!! \ mean it. any questions before we begin?
HOUND SLAYING from
yeah, can you tell us oh man, this is EXCITING.
the infamous dungeon HA!
these new 3D DUNGEON
where the LYRE OF HOUND
KREATINS KRAWL. good one,
tiles are gonna ROCK!
SLAYING is hidden?
dude.
with barely 20 days
funny, bob
left to destroy the
DOOMSDAY PACK,
tension is high. whos
joking?
the party is assembled
outside the ENTRANCE
to the KRAWL
and about to enter...
le!
ibb
scr ibble!
scr
* See KODT#82: THE ROAD TO PERIL After seeing the amazing 3D Dungeon set B.A. purchased (under Weird Petes Rent-to-Own program), the group
feels their ordinary figures are unworthy of the setting and begin to pester Brian in to breaking out his finely painted (museum quality) figures from under
glass. After refusing to budge, the group finally realizes that money talks and the negotiations begin.
thats a JOKE.
actually it was more like THIRTY BUCKS
with the LEASED figs for the HIRELINGS --
we got a special GROUP DISCOUNT on those.
no, really. \m ROLLIN
with the optional
in the money since \
INSURANCE PLAN its
took on a second job
for cryin out loud! more like 34 bucks.
as GAME COACH.
youre BARELY making RENT,
bob. what are you THINKING?
game COACH?
aaaah,
relax. \ got
it covered.
* See KODT#84: PAY DIRT While Crutch and Switch are planning a warehouse heist, Bob stumbles in. Thinking the two are prepping for a role-play-
ing game adventure, he offers advice that turns out to be incredibly useful. When Switch informs Crutch he wants to consult with Bob on another job, Crutch
forbids it and orders Switch to stay away from Bob. Apparently his threats went unheeded.
he looks like the LEATHER MAN from the VILLAGE \m tellin ya, the guy cant LIVE
PEOPLE. you know him -- the BUGBEAR BUDDY with out me. hes ALWAYS
from that night we threw down at HAWG WALLERS. * swinging by the store
for advice and what not.
hes got me
he actually on CALL 24-7
PAYS you? in case he
needs me.
* See KODT#17/BOT#6: NITROS REVENGE In an attempt to get revenge on Bob, Nitro lures the Knights to a biker bar (Hawg Wallers) under the
pretext of a special invitation to an underground Live-Action Role-Playing event. B.A. and Bob mistakenly believe Crutch and Switch are in-character and play-
ing the role of an Ogre and a Bugbear with disastrous results.
seconds later...
raised letters in OLD okay, you didnt
HAGAAN script read, detect any TRAPS. kewl beans. this first room appears
KREATINS KRAWL -- to be FREE and CLEAR. \ll CAUTIOUSLY
you OPEN the doors and step inside and have a LOOK SEE.
through these doors they GROAN loudly
awaits your DOOM on RUSTY HINGES.
but \ve got my
\ll now remove the
yeah, yeah, CROSSBOW readied.
first PANEL to
thats NICE.
show you what you see.
okay. as you step
\ check for TRAPS and in the room ....
OPEN the frickin doors.
KER-PLUNK!!!
a dull THUD as
the floor beneath hidden by an ILLUSION maybe?
you seems to sink
several INCHES. cripes! dont move
BUDDY. whatever
it is, \ think you this could be BAD. easy everyone...
just ACTIVATED it.
you NOW no sudden
see THIS!!! movements.
activated it?
activated what?
here goes
h-huh?? doht!! NO!!! scratch that. nothin
WHOMP!!
so far so good, dude. MY MINI!!!!!
\ think youre
gonna be... GAAAA!!!!
uh oh...
spr
oin
g!
KRUNCH!!
relax, bob.
sweet holy mother of gawd!!
your mini should be FINE.
did you SEE that??
what the hell??
the HAMMER had a NERF TIP and
was set on the LOWEST setting.
fri- fri- FRICKIN AWESOME!!! you mean MY mini,
dont you?? firk ding blast!! \ BELIEVE it!!
-spit-
-sputter- unfortunately, your
if its damaged, yer that SOUNDED
RESPONSIBLE. CHARACTER just like 26 points
the gawd damn took 26 points of
its in the LEASE!! of damage.
thing SMASHED cRUSHING DAMAGE.
my MINI!!!
damn!
thank gawd -- looks like my MINI came \ dunno, guys. \ LIKE my you know, if the REST of
through without any damage. WHEW!! mini but \ really NEED my you guys want to SWAP
deposit back. its not out your minis -- you
oh man -- that was HORRID. WORTH risking LUNCH for should do it now.
\ was really sweating BULLETS there. an ENTIRE week.
wadda ya take
me for??
an AMATEUR?
NO DICE!!
guys...???
LOW CRAWLING!!!
thats not
oh man -- very nice.
knuckles is SNEAKING frickin HILARIOUS.
into the NEXT room on \m following up
his BELLY -- snicker-- RIGHT behind ya dude.
SCRAP!! SCRATCH!!
skoot!
scratch!
GAAAA!!!
\m HIT!!!
were on a MISSION
here and youve both \ cant AFFORD to ME take point?
taken HEAVY DAMAGE. take any more damage. shyaright. \ can lay HANDS and
HEAL some of the dam-
in YER dreams!! age -- but you guys
this is TRAP FRICKIN are going to HAVE to
hey, the RAVS \ must have CITY, man. youre the be more careful
legs are BENT had the THIEF -- you take point.
all FUNNY!! SETTING a bit
HIGH on
that one.
to be continued...
apparently,
any chance the GROUP
someone slipped request?
will forgive him and give the a FORMAL WRITTEN
poor guy another CHANCE at REQUEST behind what kind of
running a game?? \ have high my SCREEN request?
hopes for the DAVESTER and before the game... from who?
think he can redeem himself.
q
kewl beans.
just SPIT it
out, b.a.
whats
going on?
well... to be PERFECTLY
honest with you...
GUEST GM??!!!
ummm... er...
-gasp-
GUEST
GM
sonuvabitch
\ SUCK...??
dude, no offense.
yeah, watchin you tryin to
you REALLY
\ LOVE you as a friend GM is like watchin
feel that sorry dave.
but as a GAMEMASTER?? PAULY SHORE try to act.
way??
bob pretty
you royally SUCK. it makes my
much SUMS up
BRAIN bleed.
my feelings.
actually you
tore up MY
screen. dave
was only
BORROWING it.
you take it from someone who you listen to us, dave. were your friends.
KNOWS -- the GM SCREEN
is a HARSH MISTRESS. just WITHDRAW your request and we put this WHOLE
thing behind us and move on. whatta ya say??
\ guess \ just thought it would be KEWL to get my \ wont to be able to LIVE with
FORTY HOURS in and go for my GM CREDENTIALS. myself if you sign off on that.
hey, if youll HAVE me, \ DAMMIT!! why do you two have to ENCOURAGE him? huh?
wouldnt mind sittin in
on that game as well, dave. the matter was SETTLED. what the hell are you THINKING?
fine!
20
hours?
wow!!
okay, what oh, geeze -- \ havent run this little guy in YEARS. hey, \ remember ol BINK.
about
YOU, b.a.? his name is BINK GIDREE the STOUT OF HEART. you used to
run him in MY campaign.
bink?? the
\ thought he was DEAD.
HALFLING fighter??
thats
right.
hes so
kewl.
no offense, dude, but BINK was sure it is. he was ALWAYS draggin the PARTY down. he mustve
always considered something of DIPPED into the PARTY RESURRECTION FUND a DOZEN times -- AT LEAST.
an EP-MOOCH and a WUSS by
the REST of the group. yeah, BINK was a bit of a WUSS.
he couldnt
ep-mooch? TURN around
without some remember that time he got killed
what the hell are LOW-LEVEL trying to milk a GOAT?? -snicker-
you talking about? nothing monster
droppin his ass. oh man -- that
STILL kills me.
we never said any- -sputter-
thing to you about it, t-t-thats
but he SUCKED dude.
not true.
prove me wrong.
RUN HIM!!
kewl. \ was
no, thats fine. this is
hoping wed
a ONE-OFF adventure
have a CLERIC.
so its no big deal.
\ thought this
ummmm, not THE
would be a good
harper hogan??
HARPER HOGAN??!!! oooh dear... opportunity
to work out
the KINKS.
look, BRAINIAC!!
get real, brian. \ think its pretty
all they found of clear everyone
KNUCKLES THE THIRD running that is DEAD set
was a freakin character would against it, brian.
RIB CAGE and be BAD NEWS.
some scattered what do you say?
bits of SPLEEN. REAL bad news. alright!
happy now??
frolicking?
they appear to be PRANCING about, dude, \ used to work with COWS all
chasing each other and playinG. let me see if \ got
the time at the HOE-AND-HARNESS
this STRAIGHT.
they seem to be OBLIVIOUS \ aint NEVER seen a COW prance.
to your presence. were talking about
COWS here. right?
thats because you were
dealing with DOMESTI-
okay, this CATED cows who were
is just FENCED in and oppressed.
plain
prancing?? the BOVINE
WEIRD. right.
milking
variety. these are WILD wild
cows, dude -- in cows?
their FREE and
NATURAL state.
yep!
their campaign world becomes little more than it was really DAVE is trying to RELIVE
a PLAYGROUND through which they RELIVE QUITE good. his FONDEST moments as
all their favorite moments as a PLAYER. a PLAYER through us.
youre fishing!!
* See KODT#2/BOT#2: The Cows of War After a mental battle of tug-and-war with B.A., Dave obtains a magic cow. which he eventually calls Chelsie.
HA!! wad
at the mention of the name CHELSIE, one cow \ tell ya!!
in particular PERKS up. its ears TWITCH excit- no way... chelsie?? his GM SCREEN is
edly then SUDDENLY the beast is LEAPING and
BOUNDING through the grass toward you. as TRANSPARENT
as SARAN WRAP!!
oh, \ aint
BELIEVIN this.
-yawn-
as the animal
LUMBERS closer HA!!! loser!! you BLEW it.
\ toss the damn thing a
and closer, you CORN DODGER, pat it on
are IMPRESSED the head, and walk away.
with his great \ throw a HALTER
STRENGTH, poise, and BRIDLE on the hey!! you cant
and STAMINA. \ think damn thing and do that. \m
\ve made call DIBS!!! the one who
my POINT. BEFRIENDED her.
sorry, dude.
-sputter- thats it, you two-bit cow-stealin SLIME!!
\ CALLED.
\m THROWIN down!! fill yer HAND with dice!!
by walking
away you oh yeah?? come GET some!!
CLEARLY
bob??!! wadda ya doing? dave, \m CALLIN for
relinquished
its just a STUPID cow. CHELSIE to come to me.
any CLAIM you
may have had. its not WORTH it.
dont forget \ FED her a TREAT.
shyaright, a stupid that should count for something.
MAGICAL cow.
basic DIBS here girl!!
PROTOCOL, \ always had
cmon girl!!
BA-BEE my EYE on her.
know it!
love it!
read the
book! HAR!
\m droppin and rollin and \m heading down the while HES reloading
ME!! say what...??!!!
loadin another BOLT!! slope to that TOWN \m calling for
among the PINES, dave. CHELSIE, dave. does
\ dont even WANT
then \m SINKIN it into yer stupid cow. she RESPOND??
BINKs cowardly
ass as he RUNS away.
!
oka so you
sho oka!
sho say!!
!
tle sho
rat le!
t sho oka!
rat oka
!
as they approach, you notice one of them wears the REGAL ARMOR of a
great leader and dons a great helm bearing the plumage of ROYALTY.
fetch your
KING his
HACKMASTER
PLUS 12!!
LORD RAVAGER unsheathes his SWORD and holds it HIGH over his head as he grins a WICKED GRIN.
this should be
...ravager?! REALLY interesting.
lord...
-gulp-
roll
for INIT.
-finis-
everything? even my
fairy slippers?
youre kidding, firstly, it was YOU GUYS who got if FOUL RAVEN was
right? yourselves in this situation by sticking the least bit
cuz yer punk ass your nosey noses into a hornets nest responsible, hes
got us in this mess \ had carefully buried. already paid for his
in the first place! infraction.
\ guess youve
and SEVERELY SO \
got a point.
might add.
CRIMSON, on the other hand, had NO KNOWLEDGE of but theres one more thing
these guys. foul raven and crimson kept a lot of \ havent figured out.
secrets from each other if you recall.1 whats your game HERE?
1 see KoDT #79 p. 29 wherein Newt establishes that his characters are an enigma to each other
good point gordo. alright newt, looks like you got us good. \ finally
\ forgot crimson figured out where that LOAN MONEY went.
was covered by that.
you did??
HA HA!
youre so hosed.
and to top it off, weve been finally, by coming to the you thinking what \m thinking?
duped into attacking this rescue of fellow party
BROKE-ASS thieves guild that members he gets BUKU
FOUL RAVEN already swindled. HONOR.
\ believe so, dear brother.
at our expense!
\ bet these guys dont have
two coppers left to rub
together. what a little SNEAK!
\ warned
the kid to
be careful.
RD
A HE
AST OWW THIS Y
B
U EXP IS AN
YO ENS
SHI IVE
RT
DIS = Disclaimer
ABBREVIATIONS FC = Front Cover IBC = Inside Back Cover
BC = Back Cover IC = Inside Front Cover
HO = Hand Out
BT = Bundles of Trouble TV = Tales from the Vault
K= Knights of the Dinner Table
DOWN
1 Sturm ____, the dwarven adventurer
2 See 4 across
5 Jolly _________, the man who started it all
7 A really holy type of fighter
8 The team that (4 across) belongs to
9 The Gnome Titan lord treacherously
slain by the Untouchable Trio
12 Barringers rank at the beginning of the Bag Wars *The solution can be
16 See 18 across found at www.kenzerco.com
Sumah Jonner
AKA: Cloud Rider
RA: Human CL: Barbarian LV: 1
SX: F AL: CG
Weaknesses (including Quirks/Flaws): Sadistic, Self Sekeleth gained his nickname, Bloody Fingers, because his
Absorbed, Intolerant, Male Pattern Baldness. delight in killing is so great that he has a habit of burying his
fingers in the blood of his victims as he slices their throats
Background: Deep in the heart of the Zumbran jungle with his hand-made obsidian ceremonial dagger. After suffi-
there is an ambitious bloodthirsty shaman of the Obsidian ciently bathing his fingers in the life ooze of his victims, the
Clan who keeps his temples altar to Grawdyng, the gawd of sadistic shaman has also been known to lick the blood from
death, bathed red with human sacrifices. That shaman is none his fingers.
other than Sekeleth Pless, and he has his sights set as high as
the throne itself. His subordinates dont think he knows what they call him
behind his back, and they would be terrified if they knew that
Such ambition is not at all safe. Shaman-King Smym Fyst is as he was well aware of what they say. Far from being offend-
ruthless as they come, rooting out competition and cutting it ed, Sekeleth is thrilled that his reputation has become so col-
down without mercy. But, Sekeleth is clever. He has kept a orful. He is proud of his bloodlust, just as long as he doesnt
low profile by keeping his base of operations in the more become a target of the jealous and paranoid Smym Fyst.
remote areas and, when things look dicey, moving his com-
mand center until things cool off. Still, it is difficult to escape Sekeleth has been making some inroads with many high-level
the watchful eyes of Fysts zombie spies. They seem to crop Clan leaders and church officials, hoping to expand his influ-
up everywhere. ence without calling too much attention to himself. Lately, his
mind has been filled with thoughts of assassinating the king,
Sekeleth has hopes of catching the eye of Grawdyng himself, but he knows that hiring someone good enough to accom-
and gaining his approval by offering him a high quantity of sac- plish such a feat would cost much more than he can currently
rifices. His contingent of faithful warriors is constantly scour- afford. After all, the shaman king is surrounded by elite
ing the land, looking for bodies to offer in the dark rites that guards and zombies, all of whom are extremely loyal. Any
please the gawd of death. It is said he offers at least five sac- assassination attempt has little chance of success.
rifices a day to the dark gawd.
All Sekeleth can do is bide his time, and that is what he is
Another tactic employed by Sekeleth is to assemble his own doing. He is simply continuing his bloody work with gusto,
zombie legion. He has been studying and praying, honing his serving his gawd and waiting for his big break.
abilities and lately, he has had some success. He has even
been able to turn and control some of Fysts own zombie By Barbara Blackburn
squadron to his own purposes.
LEGEND: STPs= Skills, Talents and Proficiencies RA= Race, SX = Sex, AL= Alignment, CL = Class, LV = Level, HP = Hit points,
AC= Armor Class +H= to hit bonus, +D= Damage Bonus, S.T. Bonus = Saving Throw Bonus, R/AT Adj: = Reaction/Attack Bonus.
WO R K S H O P
ALL
THINGS
MAGIC
O F F I C I A L M AG I C
ITEMS FOR YOUR
H AC K M A S T E R C A M P A I G N
I NSTA PATCH
EPV: 1,000 GPV: 10,000
his handy substance is just what any adventurer needs. It is
Additional Rules
for your
Dwarven Dig!
Game
By Rick Moscatello
re you looking for a way to spice up your games of
B
TACKLE: to knock to an opponent to the ground.
ait and Tackle is a new regular feature which presents a series of brief
adventure hooks a GM can take and flesh out on the fly. They can be
BAIT &
useful if the GM finds hes short on ideas when preparing an adventure
or finds his group has outpaced the nights adventure hes running and he sud-
denly finds himself having to improvise.
Each hook is presented in a simple three-part format.
TACKLE
SETTING: This is simply a tag identifying the setting or type of adventure
Adventure Hooks and
hook. i.e. wilderness, city, subterranean, etc. Encounters for
BAIT: Exactly that the situation or carrot used to lure or hook the play- the GM to run with.
ers and prod them in the right direction. Compiled by Jolly R. Blackburn
TACKLE: This is the hammer or twist that makes the situation dangerous,
exciting or challenging. Without the tackle whats the point? better of more gullible PCs. Alternately, imagine the furious plotting
As with other features in the magazine readers are encouraged to submit the players will get up to when they hear that the local sage (who has
B&Ts of their own. Hooks should be generic in nature. The briefer the better. been hired by a high-level NPC to research planar travel) wants to
interview the demon. Or maybe a tough monster is rampaging
through the area, and locals are taking bets on whether the demon
THE GAUNTLET might be able to put a stop to it.
SETTING: Urban By Scott W. Roberts .
AN ARRESTING SITUATION
BAIT: An NPC the party seeks (for whatever reason) is said to hang out SETTING: Tavern By Rick Moscatello
at a notoriously rough tavern called The Gauntlet. The staff consists
of goblinoid halfbloods, and the patrons are worse. BAIT: The party is minding their own business, when in walks a half
dozen men with the bearing of soldiers. They approach the party, and
TACKLE: The NPC in question does not in fact hang out here. He has their leader steps forward to talk. It turns out that one of the party's
spread this rumor as a kind of weeding-out test, to see who is really henchmen is wanted for very serious crimes in a nearby kingdom, com-
determined to meet him. A wench and a patron are on his payroll as mitted some years before he joined the party. The soldiers are here to
spies, each unaware of the other. place him under arrest and take him away for justice. Do the players
The ramshackle building has no doors or windows, only stained and really want to get involved with something like this? The straight up
tattered curtain flaps. A series of curtained alcoves line the walls, hid- solutions are either just kill the soldiers, or give up the henchman.
ing crude stools. The free-standing circular bar, at one end of the sin- TACKLE: The soldiers are really just hired mercenaries of the leader, a
gle-room building, is barricaded. Running the length of the room, notorious bounty hunter, and have no real legal authority to make
forming an "i" with the bar, is a fighting pit. Crude log benches line arrests (this is something only characters with law related skills would
the sides of the pit. know). If the henchman doesn't come peacefully, they'll depart, but
The half-ogre dozing at the far end enforces the house rule: "no brawl- naturally be in the area looking for a convenient time to make a kid-
ing except in the pit." The current pit champion is a Hobgoblin with napping. It turns out the whole thing is a horrible mistake... one of the
double normal maximum hit points, +3 to hit and damage (unarmed bounty hunter's former victims has set him up to think the henchman
combat only), and immunity to stun/knockout from non-lethal com- is actually a criminal (one with the same name, but a different descrip-
bat; he likes jumping on the heads of stunned opponents. tion), hoping the party will end up killing the bounty hunter. If the
hunter takes the henchman back to the neighboring kingdom, there is
Any GM who can't make an adventure out of this should turn in his a 50% chance the legal system there will figure out the mistake (and a
dice, as The Gauntlet was a well-frequented fixture in a long-running much greater chance if the party helps in some way).K
campaign.
whoah! hold on guys. theres something
DEMON FOR SALE FISHY about these GOONS. \ wanna see
some BADGE NUMBERS before letting
SETTING: Urban By Scott W. Roberts them haul us away without a FIGHT.
BAIT: On the noticeboard in the marketplace, adventurers guildhall, or hey, the PUPPET may
be on to something. good call,
wherever the GM places it, the following curious advertisement may be HODGY.
found: "FOR SALE: Type IV Demon, slightly used. Only one careful
owner. Ask at The Gauntlet." The lettering is rather crude. you
think?
TACKLE: Sounds suspicious? It is. A rather unfortunate gnome-goblin
halfblood is trying to run a scam. The poor fool is hoping to lure a wiz-
ard into investigating - after all, demons "know stuff" wizards want to
learn about, right? He's convinced the goblin village bully, an equally
dull-witted ogre, to stop beating on him and help him rob adventurers
blind.
The ogre wears a dark cape and has affixed horns to his head. He lum- Hey Hack-Jockies!!
bers about menacingly, usually at night so his pathetic disguise isn't
seen through, and every now and then the gnome-goblin uses his
Got a Bait & Tackle
"wand of demon control" to steer the ogre away from people. scenario of your own?
While this can best be played for comic relief, curiosity might get the Send it in We pay five cents per word
The Learned Bard: A Character Type Variant for the Led Zeppelin Material Plane, and instead have gone the
Dungeons and Dragons 3.5 more difficult but rewarding route of learning magic "the
hard way."
'm not the first person who has a problem with the Bard Alternately, perhaps in your campaign you simply don't
a result, Learned Bards tend to look at their Gifted cousins sword, short sword, rapier, short bow, sap and whip.
as snobs who "had it easy." While some Learned Bards have Spells: Unlike the Gifted Bard, which must rely on the
been admitted to the informal Bardic "colleges" and have Bard Spell List, a Learned Bard learns the same kind of spells
gained renown, more often than not they are outsiders, even as a Wizard, up to 6th level. To learn or cast a spell, a
among other Bards. Most Learned Bards are just fine with Learned Bard must have an Intelligence score equal to at
this arrangement. least 10 + the spell level (Int 10 for 0 level spells, Int 16 for
Races: Like the Gifted Bard, this profession primarily 6th level spells). The Difficulty Class for a savings throw
attracts humans, elves and half-elves. Gnomes, with their against a Learned Bard's spell is 10 + the spell level + the
innate magic and more chaotic nature, rarely take up the Intelligence modifier.
Learned path. Though dwarves do not have any Bardic tra- Like all other spell casters, a Learned Bard can cast only a
ditions of the Gifted nature, they do have a number of certain number of spells per day (less than a Wizard), and
Learned Bards. Men and women who can remember dwar- receives bonus spells based on a high Intelligence score. Like
ven ancestors to the fiftieth generation, who pass on ancient a Wizard, the Learned Bard must prepare and memorize
legends from one village to another, as well as adding their their spells beforehand. Unlike the Gifted Bard, they are
own exploits into the mix. limited only by the number of spells they carry in their spell-
Other Classes: Bards of any type work well in a group, book. While the level of their casting progression starts off
and can help fill in any gaps that might be present in an slower than a Gifted Bard, in later levels they do catch up
adventuring team. (though never in regards to the number of spells they can
cast)
GAME RULE INFORMATION Spell limitations: Though they can learn the same kinds
Abilities: Intelligence determines how powerful a spell a of spells, Learned Bards do not have the time or focus to
Learned Bard can cast, how many spells he can cast per day, learn ALL kinds of wizard spells. Thus, they are limited to
and hard those spells are to resist. Charisma is also very four of the eight schools (or spheres) of Wizardry. The
important since it directly influences the Bard Song. As Learned Bard, however, gets to choose from which schools
always, a high Dexterity is useful. he learns his spells. This is reflective of their individual
Alignment: Usually Neutral (Good, Evil, True) nature, and how they usually chose their own course of
Hit Die: d6 instruction rather than being taught by a single master.
CLASS SKILLS These schools are fixed from the onset and do not change.
The Learned Bard uses the Gifted Bard Skill List. In theory you could take two different Learned Bard types
However, it should be noted that the Learned Bard's access and alternate each level (and thus have access to all schools
to Wizard spells means they no long have access to any of the of magic), but this would SEVERELY limit spell casting
Healing spells a Gifted Bard has. Most Learned Bards, abilities (at 10th level you'd still only have 2nd level spells!).
knowing this limit, have spent plenty of time helping out at For example, an Evil Bard might take Necromancy,
the local Healer's Hut, watching them use old fashioned Enchantment, Conjuration, and Transmutation (and raise
remedies. Thus, they have access to Heal as a Class Skill. an army of the dead, turn a crowd into an angry mob to do
Skill Points at 1st Level: (6 + Int modifier) x 4 his bidding, summon monsters and change their shape and
Skill Points at Each Additional Level: 6 + Int modifier form in battle), while a Good Bard might prefer Abjuration,
Divination, Evocation and Illusion (To protect themselves
CLASS FEATURES and others, learn and see more then they normally could,
Weapon And Armor Proficiencies: Learned Bards have and use illusions and pyrotechnics in a show as well as in bat-
the same armor proficiencies as the Gifted Bard. Weapons tle.) Both types of Bards, however, use scrolls from ANY
are the same as a Gifted Bard: simple weapons plus long school.
TEASE
Thats what inspired this new feature. Just how good IS your recall? Think you
know your KODT inside and out? Okay, hero. Lets find out. The following
are one panel excerpts from various strips. Your mission? Figure out the story
urn
by Jolly R. Blackb and issue they came from. Good luck. Jolly.
(By the way Answers can be found at www.kenzerco.com)
1. 2.
3.
omedy role-playing games are nothing new. There ning a comedy game, but I'm really not that great at being
KILL JOE!!!
Thats right -- we need 3
more traps to do Joe in.
Send us your ideas!! 3. Ouch. Talk about doing yourself in. Thats just plain evil
TALES
activity in the ruins of a fortress near the town we senses. Then I rolled for an encounter. Wild Boars
were staying in six of them.
Chad had missed the last two sessions and was Jays character could have kept on riding.
FROm THE back in rare form, began detailing his plan to put up Instead, he dismounted and tried to make a mid-
TA B L E
a dummy of some kind outside the ruins. We could night snack out of the feral swine. Naturally, the
then check the dummy the next day to see if it had opposite occurred. The rest of the party awoke to
been shot OR (and he was really keen on this) hide the sound of screams and squeals in the not-too-dis-
Actual Home-brewed in the forest and watch the dummy and wait to see tant distance. They chose not to investigate, prepar-
if it was attacked. A hush fell over everyone else, ing to defend the camp. After a while, they went
Legends from our readers. and I knew that everyone had already spotted the
back to sleep. The next morning, the party followed
one major flaw in this plan... and I could see that
our GM was growing visibly pissed about the latest Jays trail, retrieved Jay's horse (it had bolted during
attempt to try and take control of the campaign. It the fight), and looted the corpse of Jays character.
was then that I, charged with righteous purpose, Jay was not impressed. Scott W. Roberts
made the sarcastic exclamation that instantly
became a part of the groups lore and mythology...
Theyre DROW! They have DARKVISION! LET'S HIT THE BEHOLDERS AGAIN
Once the laughter died down, I went on to About a year ago, the paladin of the AD&D 2nd
explain that ignoring the fact they could see us hid- Edition party I was running decided to work a
ing in the forest at night, they were probably smart Renaissance Faire, so I ruled that hed been kid-
enough to watch anyone they spotted for signs of napped by slavers and sold to the drow. Most of the
movement This didnt change Chads mind at all. rest of the party charged off to the rescue (one of the
He was convinced he could create a worthy dummy, mages came down with girlfriend syndrome). After
but he never got the chance. Everyone else voted to smashing the slavers, they proceeded into the
go back to the village rather than risk a confronta- Underdark. This was a potent party, consisting of a
tion at night against who knows what and we voted half elf mage (Gabe), an elven specialty priest/ranger
Chad out of the group later that night. starman- (Kevin), a human dual class ranger/wild mage
"WHEN THIS CARAVAN'S A ROCKIN'..."
matt (Zach), a dwarven cleric (Marianne), and the pal-
We were playing an AD&D 2nd Edition game,
adins lizardman fighter henchman.
set in the GMs homebrewed world The Realm of
Verulia THE WILD BOAR INCIDENT They found themselves in a beholder lair; the
Now, the main subject of our story is Dakkar orc fireball fodder died easily enough, and they
Way back when I had been GMing for only a killed a few beholders. Then a death ray took out
Ironhammer, a dwarven fighter. And in the course few years, I ran an epic D&D campaign that took a
of the groups adventures, we eventually had to the elf priest/ranger. They calculated teleport loads
good twelve months to play out Halfway
spend some time with a female dwarf NPC. Now, through the quest, the Wild Boar Incident and escaped back to home base. They considered
the player decided this would be a good opportuni- occurred. Having recently lost several characters their options, and decided on a new plan. They
ty to get some romance goin for his character. Over while crossing a monster-infested wasteland, the would teleport back in, encase the ranger/wild mage
the course of 20 game sessions over the course of party camped for the night just within the edge of a in an anti-magic shell off a scroll, and put his armor
roughly a month (in other words, twenty real-time huge forbidding forest. Deciding to go easy on back on him. Then theyd make forays in and out
hours), he charmed the woman, and one night them so they could heal back up, I thought it best of the anti-magic zone to deal with the beholders.
worked up the courage to ask her to spend a night to turn the random encounter I had rolled into They went back in and began using their crystal
in his caravan. She accepted. some colour text. The player with the highest char- balls to locate beholders, then toss fireballs in their
Sadly, it was not to be. That night, as Dakkar acter turnover - lets call him Jay - was too paranoid general direction
and his love interest began to, ahem, entertain each by now to believe it. You hear wolves howling in It didnt work very well, even with the
other, two of our groups fighters happened to walk the distance, I announced as neutrally as I could sidewinders Id made available. They retreated into
by. One of the players asked if the caravan was manage. a different chamber, still in the antimagic zone,
moving, and our GM nodded. The player laughed Oh great, Jay said bitterly, Scotts going to hit when the beholders (planning to hit them from
Hey, wouldnt it be funny if we thought it was a us with werewolves. I get my sword out. (His behind) dropped the roof on them. So there they
thief? character was on watch.) were, surrounded by beholders (and a hive mother)
Our GM got a twisted smile and a downright What are the wolves doing? Jay asked. quite willing to enter the antimagic zone and attack
evil glint in his eye and said roll Intelligence, gen- them with their teeth but stuck in an anti-magic
Still howling in the distance, I replied.
tlemen. Both players failed. The characters, fear-
Shut the firk up, Jay yelled, you stupid firk- zone where they couldnt heal and couldnt employ
ing for their friends life, gave mighty pushes and
knocked over the caravan. The door swung open, ing wolves! Obviously he did not in fact say firk, their artillery. The mage went down. The dwarf
and Dakkar ran out in nothing but his underpants, but some other word we are all too familiar with. At went down. The warriors killed a beholder and
screaming and swearing up a storm. Shortly after the top of his voice. In the back room of a game opened a corridor to safety. Zach ordered the lizard-
the incident the dwarf woman left, and Dakkar store. Within earshot of customers, other gaming man to pick up the dwarf while he grabbed the
never got a love interest again. What was perhaps groups, and separate businesses in the same build- mage; the hive mother then took down the
funniest of all was that for several days afterwards, ing. (Nice one, Jay). At this point, another of the ranger/wild mage. Leaving just the NPC henchman
Dakkars owner could be heard lamenting the loss of players committed one of the best role-playing of a player who wasnt there alive! The lizardman
a full month of work. Dengar000 deeds it has ever been my privilege to witness. Dan pulled the dwarf out, ran down the passage, and
put his head down on the table as if he were asleep, forced a potion down her throat. She healed herself,
"THE FINAL STRAW" moaned as if recently wakened, and blearily said and then they went back in to retrieve the bodies of
We were recently forced to kick Chad out of shut the firk up yourself; some of us are trying to the fallen. Then the lizardman stopped a disinte-
our game group. Chad was the poster-boy for prob- get some sleep. The rest of the group chuckled at gration ray, and it was just the dwarf. She tried to
lem playing. Arrogant and annoying outside of this, and I could not help joining in. Fine," he pull both bodies out but the anti-magic shell was
game-playing, he was a sadistic GM when he ran said. I know when Im not wanted. I pack up, get still active. Her gauntlets of ogre power were use-
sessions. He would only play Asian-themed charac- on my horse, and ride off.
less, and the beholders would move faster than she
ters (assassins and monks a specialty), frequently You pack up and ride off into the night? I could hauling both the mage and the armor-clad
skipped out on sessions at the last minute and tried asked. ranger. So she grabbed Gabe the mage, got out of
to bully the party and the GM into taking the Yes, I ride off into the night.
actions he wanted to take. Still, we put up with him the antimagic shell, and plane shifted.
because he was the ride for one of our better mem- Sure you want to do that? Gabe was revived on the fields of Arcadia, and
bers and because he managed to do just enough He glared at me. Zach's new character joined them. Believe it or not,
good things to make us think maybe he could be Okay. You ride off into the night, following a Gabe wanted to go back in against the beholders--
redeemed. That all flew out the window one night. trail through the forest. After a while you cross a and he still does! Whalethejudge
C O F
BACK YOU STUPID RAT HAIRED SCRUFFY FACED IDIOT OR \LL KICK YER ASS FROM NOON TO
A F!
SUNDAY AND THEN ILL RIP OFF YOUR HEAD AND SPIT DOWN YOUR FRICKIN THROAT AND
F
MAKE YOU CALL ME SALLY COULDNT POUR PEE OUT OF A BOOT YOU MUNCHKIN LOOKINBALD
BUTT FACE OF YERS AND MOP THE FLOOR WITH YOUR FACE YOU GOT THAT FIRK DING BLASTIN
FAT HEADED SUNUVAGREL MORON CLUELESS FAT COW BETTER TAKE IT BACK YOU STUPID RAT
HAIRED SCRUFFY F
TAKIN A POSITION
A ND DEFENDING IT
Note: Each month a question is posed to our audience on our discussion forums at www.kenzerco.com.
The replies below represent the views and opinions of readers and are not necessarily shared by
KenzerCo or members of its staff. Our role is merely to instigate and then step out of harms way.
THIS ISSUES DEBATE TOPIC: RULES LAWYERS: HELPFUL OR PAIN IN THE NECK?
HELPFUL PAIN
Rules lawyers serve an important function. Having a rules In general, pain in the NECK. When you are trying to
lawyer at the table keeps a GM on his toes. If a GM has pas- weave a nice plot or story arc, or when you are trying to weave
sive players that accept his rulings without question, he can an interesting series of events and someone pulls a rule out of
become lazy and his mastery of the game will slip. This can his/her rear, it can really throw you off your GM game. AGH!
lead to embarrassment at tournaments. As long as a rules I mean come on! It was true in Risky Business, its true now
lawyer doesnt grind the game to a halt by arguing every minu- ... sometimes you just have to say WTF. If its good for the
tia, they are welcome at my table. YourkusRex story, roll with the punches. Joe2Old
I tend to agree with the its ok camp. I have two regular Pain in the neck, and I have been known to be one, but its
games (same RPG, different campaigns) each week, three of still true. The first, most important rule in any role-playing
the people including me are at both games. One of those three game is that there are no hard and fast rules, every rule in the
people GMs each session depending on whats going on in game is optional, and up to the GMs discretion. The only real
each campaign. I GM most. One of the two others, and rule is consistency, if you run it one way for the Monsters, you
myself, will happily chime in with rules if the GM de jour is should do the same for the characters, and so on. Other than
obviously looking for particular stuff, and when were GMing that, every single rule in the game can be ignored by the GM
well happily hand over to the others mid game to deal with
as he sees fit to keep his game running the way it is meant to.
whatever their particular speciality in the rules is. It works
well I dont believe any rules system can cover everything, I dont mean the GM should corral the characters down a
and having a couple of rules lawyers in the group can really bottleneck course to his goals, but I do know that the GM is
assist when that happens, to come up with something that never wrong in rules discussion, because its his world, so his
suits the game balance and the sense of fun. But maybe its just rules.
me... Dunklezhan Rules lawyers are pains in the posterior, and I do realize that
every old school player, especially those who also sling the
screen fantastic, are RLs. When I GM, the only books the
Its good when it helps for clarification or correction of players are allowed to bring to the table are the Players
mistakes. Handbook, and possible any supplement that contains special
Example: When we first started 3e, well, heck, even to this details for their class or prestige class. NO player may have the
day, one of the guys has a lot of stuff memorized, has gone DMG, or the Monster Manual, I dont care if I have allowed
through the errata and FAQs, etc. them to play a savage species from the MM, or a Prestige class
So when things grind to a halt, its nice when he can state from the DMG, those books are DM only. I also make a point
that well, in such and such a place it's stated that... etc. of altering Monsters, Magic Items, and traps and such from
those books as well.
On the other hand, I recall back in the 2nd ed AD&D days Face it, let the GM run his/her game, and have some fun.
that there was one guy who mostly GMed playing.
That is what the game is about. Seuss
As a GM, he would accept no corrections, even when
wrong. As a player, he was an extremely one-sided rules
lawyer. The rules were important if it benefitted him, but not Pain in the neck worse than Vlad Dracula drooling down
if it worked against him. your back because his denture cream did not hold.
Working against other players, on the other hand, he Rules lawyers who take a misplaced comma, or use the dic-
MIGHT point out, but only IF it didn't negatively affect him. tionary or not, to argue and argue and argue their point for
The former, good. The latter, bad. King V four out of five game hours over minor or major points which
are either overruled by the ref or dont know their character is
on super secret double probation due to a plot hook should be
A good rules lawyer helps the game. whacked on their private parts with all role-playing supplies.
Now a rules guru who can quote chapter and verse to the
How do attacks of opportunity work?
worst at a drop of die and knows when to close the case when
Does you character know about trolls? No? Then you the game master rules is great.
should probably put away the oil. However to get one of these you have to go through the
Does harm allow a saving throw? Ivory soap worth of scum. 99.9% scum to 1 guru
RIDIN THE FENCE Generally, theyre more trouble than theyre worth. Sure,
it helps if the walking encyclopedia of rules chimes in when
GM Support or Pain in the end, rules lawyers CAN be
Neck? The answer is yes, on helpful, so long as the GM and you cant find something right away, but most of the times its
both counts. It's completely the players agree that the GM when a ruling will make or break a situation, usually ending
context-sensitive. I, as a GM, has the final say in matters of up in the advantage of the rules lawyer. It gets even worse
actually appreciate having play- judging. Teague
ers around who actually recall when they adamantly argue their case with the GM after hes
the range of a flaming arrow It seems to me that intent made his final ruling, resulting in major slowdown and gener-
shot from a composite longbow is what makes the difference al frustration on all. JustACleric
by a 10th level ranger atop a in this situation. And it is
crenelated battlement 50 feet usually fairly easy to see
off the ground. That saves me
intent. Also, in any group,
time. What wastes my time, My personal opinion is that they tend to be an annoyance
any one person who knows
and those of everyone partici- more than appreciated assistance. The reason for this is as fol-
the rules well is known to that
pating, is when a player stops a
combat to argue (once again!) group. As long as he/she isn't lows: typically, the player providing the rule clarification only
why his opponent shouldn't being a nuisance I think I does so if they benefit from this. If there were more instances
have been able to cast a certain have to agree with those who
have already said it... it is when such a player would do so if they didnt benefit, I would
spell or use a specific weapon,
or even deserved a saving throw. important to know when to be inclined to say appreciated assistance. However, human
And let's face it, most of us shut up or even not to open nature being what it is... My advice on rules lawyers: smack
have been both of these types at your mouth in the first place.
em down. Unless you have a bad GM, in which case perhaps
different times helpful on one Lotte
hand, and just completely the the rules lawyer would like to take on the job? Holmes
opposite on the other. In the
W HY D O W E G AM E ?
ey folks. This months column may seem a little too gaming. Its more than just an escape from normal life
C TH U LH U R EVISITE D
y first-ever column for KODT in April 2000 was creating the needed NPCs, and running off on their own
-- wink wink --
KENZERCO.COM
now featuring
KODT strips
5 times a WEEK!
-- nudge nudge --
I
SMALL
PICKS
love football and I love games, so when I see a football
board game or card game, I get very excited. For the most
part, however, I have been disappointed with the offerings. In
fact, Blood Bowl from Games Workshop was the only football
game worth noting. But it looks like things are changing.
BattleBall makes a great first impression because the fully painted miniatures that
come with the game are packaged in clear plastic on the outside of the box. But there is
more to the game than the high production values. The game does a good job of cap-
turing the feel of (American) football while keeping the rules simple and the play quick.
Each person controls one of the two football teams and the 11 players that make up the
PRESS team. Each player has a color-coded base that represents their movement rate and their
tackling ability. The color of the base corresponds to a die: either a d6, a d8, a d10, a
d12, or a d20. Thats the die the player rolls when moving and when tackling. Theres
PUBLISHERS! SEND YER are wrinkle, however. When moving, you want a high roll (naturally), but when tackling
REVIEW COPIES TO:
someone, the lower roll wins. Much like real football, the faster players are not as good
KODT: BRIANS PICKS
Kenzer and Company at tackling, and the bigger players are not as fast.
511 W Greenwood Ave Waukegan, IL 60087 The game is played to two touchdowns, and the basic game has only running and
handing off the ball. But the game comes with advanced rules that add passing the ball
and special team abilities (the abilities are different for each team). I also recommend adding the house rule that you can
pass the ball into the endzone (strictly under the rules, its not allowed). There is also plenty of room for other house rules,
including interceptions, fouls, and the like. Overall, a good, simple football game thats a blast to play. I definitely rec-
ommend it.
Brians Rating: A Great Catch!!!
S ince I am a gamer of the new generation, I never had a chance to play any of the classic old-
school wargames. I missed out on the hundreds of little chits, the volumes of rules, and the
endless arguments. But I love wargames, so when I saw the new Millennium Wars series from One
Small Step, my interest was piqued. Here were a set of new wargames with a modern setting but that old-school feel.
Of course, having never played any of the original wargames, I cannot tell you how similar to the original the
Millennium Wars series is. What I can tell you is that they are fun, interesting games that capture the intricacies of bat-
tle very well. And though the chits and maps and tables look complicated, the rules are actually quite straightforward. Each
player controls one nations army or one group of allies. The Millennium Wars series has five individual games, each cov-
ering a recent conflict or potential conflict, like an invasion of Iraq or a fight between India and Pakistan over Kashmir.
The rules of the game are pretty standard for a wargame, but there are some interesting little rules. First off, Id defi-
nitely get the Air War expansion that expands air combat from one table to several cool missions. Though it adds some
complexity and time to each turn, the trade off is a much fuller experience. The political point system is also well designed
and unique. As the game progresses, both sides can gain and lose political points by calling up additional troops, accom-
plishing certain objectives, and agreeing to or breaking cease fires. Political points represent how much public support each
side has. Depending upon your political point level, you might have an easier time or harder time replacing troops, etc.
Each Millennium Wars boxed game contains a different setting, its pieces, and the accompanying scenarios. For two
players, these wargames are quite fun and rewarding.
Brians Rating: A Battle Worth Fighting!!!
Reviews/Recommendations written by Noah Kolman
SOAP
Wingnut Games www.wingnutgames.com
I have to admit, what first prompted me to open up Soap was the ridiculous idea of a soap opera role-
playing game. Expecting to get a few laughs and little else, I was quite surprised to find that Soap was
a real game with a good system behind it. If you can get past your fear of soap operas, you can have a fine
time with this one.
What most surprised and impressed me about Soap was the concreteness of the rules. A soap opera role-playing game
could be a fuzzy, rules-less mess quite easily, but Soap has defined successes and failures. Characters in Soap are supposed
to be as stereotypical as possible, and if you havent spent a lot of time watching soap operas, there are some good and funny
archetypes. Each character has five characteristics, a goal, and a secret. The object of the game is to expose the other play-
ers secrets, so that you can write them out of the series. You see, as long as your characters secret has not been revealed,
he cant die. All those car crashes result in serious but superficial wounds.
As a plus, this game is played without a GM. So if youve got some friends with a sense of humor, break out the Soap.
Brians Rating: They Dont Get Wilder Than This!!
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PARTING
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SHOTS
T H E B A R D S LA M E N T
To t h e t u n e o f Am e r i c a n Pi e Su b m i t t e d b y Br i a n Pi e rc e
A long long time ago Thisll be the day that I die. Oh, and there we were all in one place,
I can still remember when our party Our certain death about to face,
found the dungeon door Now for ten hours through the halls With no time left to run and hide,
The wizard said This is our chance we roamed, So come on, wiz be nimble, wiz be
Well make those monsters jump and And all the walls and floors we quick,
dance combed, Wizard pull out your magic stick,
And loot their bodies when they hit Searching for the treasure vault, And cast a spell to even up the sides!
the floor! Well, to find the treasure we all were Oh, and as I watched him chant and
But that dark dungeon made me shiv- keen, cast,
er, And we fought some ogres who were I only hoped that hed be fast,
I drew an arrow from my quiver mean, His fireball went Kaboom!
We went past the doorstep Lost some hirelings it was their own And smoke filled up the room,
I couldnt take one more step fault And as the flames climbed high into
Because inside me something cried Oh, and while the fighter hacked and the night,
A warning bout what lurked inside, slew, The trolls were charred to embers
I wished that I could run and hide The halfling robbed him through and bright,
The day my party died. through We didnt even have to fight,
The warrior was peeved, The day the party died,
So bye-bye, Mr. Paladin Guy, The theft left him aggrieved, But I was thinking,
Good bye wizard, good bye ranger, So he turned the runt right upside
And the rest who got fried, down, [Refrain]
Now Im stuck in this hole, I think And then upon that pint-sized clown,
that Im gonna cry, Our doughty fighter went to town,
Twas then our Dwarf, awash with
Surely thisll be the day that I die The day the party died.
booze,
Thisll be the day that I die.
He gave us all the happy news,
The treasure wasnt far away,
Oh, I was just a protege [Refrain]
Until that single, fateful day They all charged right through the
When the party called me in Then once the fighter had his stuff, door,
And did I think that Id had good luck, The wise old wizard cried Enough! But sadly, didnt test the floor
The day my mentor forgot to duck, We have a lot of work to do, For traps and that was where things
And wound up ashes in the bin? The biggest challenge is ahead, went astray,
Well, I knew that I could strut my If were not careful, well wind up And so the Dwarf and Elf got killed,
stuff, dead, The mage and fighters blood were
Id show the party I was tough, So quit it! Work together, now, you spilled,
I had my sword and bow, two! Not a word was spoken,
But what I didnt know And while the wizard gave his speech, My comrades were all broken,
Was that the party was about to go, There came an awful, piercing screech, And I regret one crucial thing,
To a dungeon level way down low, We turned to face the foe, The Wizard lost his teleport ring,
To face a horde of fearsome foes, The Cleric cried Oh, woe! Now all this Bard can do is sing
The day the party died, A horde of trolls came round the Thats how my party died.
I started whinin bend, And so Im singing,
Their claws outstretched to maim and
Bye-bye, Mr. Paladin Guy, rend, Bye-bye, Mr. Paladin Guy,
Good bye wizard, good bye ranger, I thought for sure this was the end, Good bye wizard, good bye ranger,
And the rest who got fried, The day the party died. And the rest who got fried
Now Im stuck in this hole, I think Now Im stuck in this hole, I think
that Im gonna cry, [Refrain] that Im gonna cry,
Thinkin thisll be the day that I die, Surely thisll be the day that I die!
MIGHTIER
Dragons start off formidable. Make yours unspeakably terrifying. With new
feats, spells, and prestige classesalong with all ten classic dragons statted out
at every age categorythe Draconomicon: The Book of Dragons demonstrates
why the games named after them..