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Evidence:
The first asset Ill be creating is the background for the
animation. I will be using Photoshop for this. The first step in
creating this graphic was to set the canvas size to the same
size as my animation will be, 832x624.
Using the paint bucket tool I coloured the background in green, I did this so I can
put all other aspects of the graphic over the top of the grass.
To select the colour green I used the colour selection panel.
To add the paved area I made a new layer above the grass and
drew the concrete out using the line tool and then filled the
empty area with the paint bucket tool.
To create this building I used the line tool, fill tool and the
perspective tool. The perspective tool allows you to adjust the
rotation and perspective of a graphic so that it looks like it is on
an angle. I used this tool to create the doors.
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These are all the layers I have so far. The grass and concrete layers
are locked because I dont need to edit them anymore.
These are all of the different layers that make up the background
graphic.
The next graphic I began working on was the orange character. This
is what it currently looks like with just the body and face. Everything
here was made using the circle shape tool, except the mouth which
was drawn on with the brush tool. Each aspect of the character is on
its own layer.
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Just like I did with the orange character I split the sugar cube
character into separate limbs, this is the body of the character. I
will be using the same arms for all characters but the legs are
individual to each character because their shoes are the same
colour as they are. To make the sugar character I only used the
shape tool. The body is a square and the eyes are made up of two
different coloured circles.
This is what the very basic body shape of the last character
looks like. I have to remove the top off this character in the
animation so I will be making that a separate image. This so
far was made using the shape tool. Too ovals for the top
and bottom and then a rectangle for the middle.
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This is what the legs look like for the cola character, they are the same as the
other characters legs but are red.
All of the graphics are now completed except for the starter person who starts the race.
Learnt:
Completed almost all of the graphics for my animation.
Evidence:
Before I can start on my animation I need to create the starter
character.
To create the body of this character I used the shape tool to create
a simple oval shape. I then drew the darker lines of the body using
the line tool. I then selected the area around the body of the
character and deleted the excess from the lines. To create the eyes
I used the same technique as with the other characters. This can
now be saved and the legs can be created.
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The last graphic I have to create is the starter gun. As this is for a childrens animation the
gun wont have any detail on as that wouldnt be appropriate.
I can now start work on my animation. The first step was to open
flash and create a new Actionscript 3.0 project and change the
stage size to 832x624. I can now begin to import my assets and
create appropriate layers.
To import my background onto the stage I went to
File, import, import to stage. I used import to stage
as it automatically imports the graphic onto the stage
so just removes one extra step of me adding the
imported graphic to the stage.
Before I begin to add character I need to add my logo which introduces the animation. To do
this I created a very quick logo on Photoshop and then imported it into the Flash project on
its own layer titles Logo. To make the logo stay on the screen I went to frame number 60
and pressed F5, this creates a new frame and fills the gap between the first frame and this
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new frame with whatever is on the first frame. Once I had done that I converted the logo to
a symbol so that I could add a motion tween to it. To add this motion tween I right clicked
on the logo and selected create tween. I then plotted the movement of the logo along the
60 frames which I previously dedicated for the logo.
I will now repeat this process for all the other characters.
Heres the orange character after it was constructed.
It has the same layer setup as the Cola character in that each
aspect that makes up the character is a separate layer.
These are all of the characters which will take part in the
animation. They are all constructed the same way which
means they can be easily animated using the bone tool. All
the characters are also on their own layer so they dont
overlap.
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Same process again for the Orange character and the Cola character,
After around 40 minutes of messing around with the animations trying to get them to do
what I want I finally managed to figure out how to do it.
This is some of the animation for
the starter character. I previously
didnt have the different poses in
the correct position on the
timeline which meant everything
was playing at the wrong time. I finally figured out the easiest way to do the animation is to
have it all on one armature and just leave parts on the timeline blank where you want the
character to stand still. You can do this because the timeline is identical to the main one for
the animation meaning you can just match the frames up for where the movements need to
start and finish.
To make the character move across the stage I used a motion
tween which starts after the introduction text has finished.
At the end of the tween the character stays in the same
position but the animation which they have keeps playing so
it looks like theyre starting the race.
Now that this character has been animated I can move onto the next. I will be animating
each character fully and then moving onto the next as that way I can just leave the
characters alone and not have to go back and finish their animations off.
The next character Im animating is the sugar cube. The first step
I will do is map out the motion tween to make him walk upto the
track and then run down the track. I am doing this first so I can
then go and add the animating after as I will then know the
frames where the character needs to be doing certain actions.
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Learnt:
Began my animation and completed around 25% of the animation.
Evidence:
These are the positions that make up the first
section of the animation where the character
is walking from one part of the stage to
another. For some reason the timelines dont
seem to be synced up perfectly so I had to adjust the start and end times of the animation
to make it match the motion tween of the character. I can now create the second part of
this characters animation where they are warming up.
These are the second section
of poses which make up the
character animation. You can
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see theres a gap between the two different animation segments which means the character
is standing still.
So far the character has an animation for walking over to the start of
the track and warming up before he runs. Now I need to create his
running animation, I will do thus by using the same technique as
before of just adding the different poses on the characters armature.
To animate the character I simply have to move their limbs on one frame,
move the next frame and move their limbs again. Im able to do this as I
created all the characters using the bone tool which makes it easier to
animate.
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the motion tween the character would rotate through the whole animation and not just at
the correct point.
When the cola character falls over he spills the drink over the track. To animate this I simply
drew four different size puddles that show after each other.
These are the four frames that make up the spilt drink. The last one extends to
the end of the animation as the drink needs to stay there.
The last character I now have to animate is the orange character who runs and wins the
race.
The first step in animating this charcter was to add the
motion tween where they walk onto the stage and into
position. I then made the character run down the track
and jump at the end after theyve won. The pink line is
the path they take.
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I created a new layer called Eat Healthy and moved it above all
the other layers so when I add the imge onto the layer it is
infront of all the other assets.
I then converted the image to a symbol so I could add a
motion tween to it.
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This is what the end credits look like. They first move
down into the centre of the screen and stay there for a
second. They then move down off the screen. I made sure
to include the BBC logo since this animation is for the
BBC.
All the animating is now completed and I just have to do the audio next. I first need to
record these which I will do at home for next session. The audio I will need is the narration
which goes over the animation and the sound effects.
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Learnt:
Completed the animation part of my animation, now just need to add voice overs and sound
effects.
Evidence:
The first bit of sound Im going to add to
my animation is the background music,
for this Ive chosen the rocky theme
tune. I downloaded it off YouTube in the
form of an MP3, I then opened It up in
Audacity and changed a few things. The
bit of editing I did to the audio was to cut it down to length, I then lowered the overall
volume as it was too loud. I checked how long the intro was shown for and then lowered the
music volume once the intro has finished. You can see on the image the change in volume.
The last thing I did was to add a face out effect to the end of the music. I then exported it as
an MP3.
To add the music onto the animation I created a new layer
named music and imported the audio file to the first frame.
This is what the timeline looks like with the background music
added. You can see the audio track as the red line going along
the timeline.
Heres the whistle sound effect in Audacity. I saved it and imported it in exactly the
same way as I did with the background music.
The bottom audio track is the whilst sound effect. Its currently too loud so
I will lower the volume in Flash.
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That opens up this window where you can lower the volume by dragging
the small white square on the left size of the window down.
Heres the sound cheering audio file opened in Audacity. All I did to this
audio clip was shorten it and add a found out effect. I then saved it as a MP3
and imported it into Flash.
The last sound effect I added was when the Eat Healthy! Text appears on the
screen. I added this the same way as all the other sound effects.
All I have left to do now is add the narration but I havent recorded that yet so
will be doing that in the next session.
Learnt:
Added all of my sound effects to the animation, just have the narration left to do.
Aim 01/03:
Finish my animation off by adding the voice overs and any finishing touches.
Evidence:
These are all the voice
recording I have to now
add to my animation. Im
first going to open them
all in Audacity to remove any excess audio that isnt needed and then adjust the volume and
pitch if needed.
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I can now go ahead and add the other 5 voice over files to the animation using exactly the
same technique.
Heres what the voice over layer looks like with all the voice overs added.
The animation is now completed and can be published.
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Publishing Evidence
Learnt: Completed my animation by adding the voice overs and publishing it.
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