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Victoria Holt

Unit 34 Assignment 3 Checklist

You need to provide evidence that you have covered the following range
with screen shots.

Range Evidence
Transitions When it comes to having transitions in my animation, there is not
many as there is not a lot of scene changes where the
background graphic is different in separate frames. There will be
a couple of effects on my music clips so that you can hear the
voiceovers over the music in the background. I have also made it
so that some of my music fades in and out.

The only transitions, which I have used, are only featured on my


opening and closing credits text so that it
comes from the centre bottom of the stage
up to the top. I will do this using the motion
tween tool. When the motion tween is
added, you can see a purple line with dots,
which shows the points in which the text will
move.
Timing Timing is an important and essential part when trying to ensure
that all my scenes fit correctly and that I keep my animation to
the correct length of 30 seconds, as specified by the client. When
I first set up my dope sheets, I worked out that each scene would
last around 120 frames. The calculation I did was 24 x 30 (frames
per second x length of my animation. I then did 720 divided by 6
as thats the number of scenes I have.

By the end of my animation, it was around 815


frames in length including the opening and closing
credits. A couple of the middle scenes used more
frames than planned as the movements of the
limbs needed a new pose every few frames, which
wasnt originally planned.
Frame Numbers Altogether, in my animation there will be around 720 frames as
my animation is going to last 30 seconds at a frame rate of 24
fps. In my animation, I have used frame numbers to keep on
track with what scene I am working on and how long each scene
will last. The frame numbers are useful because they help you
work out where abouts different movements happen within my
animation. The frame numbers are shown on the timeline
window, you can change the view of the frames so that they
appear bigger or smaller depending on what you want to do.
Victoria Holt

When it came to finishing my animation, I had actually used


more frames than I thought I would. This is because I wasnt
keeping an eye on where I was up to with my scenes as I was
going along. To solve this problem I
would set up my animation to 720 and
then add all my animation.
Key Frames When I first set up my animation document in Adobe Flash I
made sure that my frames per second was set to 24 fps.

Throughout the creation of making, my animation I will use many


key frames in order to ensure that my animation is very precise.

One of the places in which I used many individual key frames is


when I wanted my characters to walk onto the stage and then
wait there without moving their feet.

The whole idea of adding a key frame is so that


a certain things starts a specific time. For
example in my animation, I used key frames
every time I wanted to add a new piece of
audio to my animation. As all my voiceovers
were at different times, I used a lot of these
during my animation. To insert these key
frames you right click on the place, on a layer
in the timeline window and select it as one of
the options.
Soundtrack/music Before I start making my soundtrack, I will firstly download a
couple of sound clips/music from Youtube using a website called
Convert2mp3. I will then edit these clips in audacity so that I
can add fade in/out effects as well as change the volume to fit
with my voiceovers. The music will be played in a couple of
scenes and the voiceovers will be played
irregularly throughout. The songs I will be
using are the music from RAD
Intermediate music and Coldplay hymn
for the weekend instrumental. I trimmed
these audio clips down so that they easily
fitted into my animation.

To the left you can see where I have added a new layer called
music and wherever the music/audio appears, there is an orange
sine wave. I had to edit the sound clips so that they fitted
correctly. There is introductory music which lasts for a few
seconds at the start, then
when the girl goes towards
the stereo she turns it on and
Victoria Holt

dance music plays, which then continues after the conversation


towards the end.
Movement My healthy eating animation is based upon dancing
which means it includes a lot of movement, with
both the arms and legs on my characters. The
characters can move there two legs individually
using the bone tool in Adobe Flash. The bone tool
allows me to move the legs of the characters in a
different position for a different frame. To use the
bone tool you drag the dot onto each of the limbs
and then you click and drag the individual limbs one by one in
different frames.

Another way I had to use to make my


characters move from one point to
another is by adding a motion tween.
This adds a green dotted line, which
creates a path for the characters to
move along.
Synchronisation I have used a lot of syncopation so that the voiceovers coincide
with the movements and scenes of my animation. This means
that the storyline will makes sense with the actions and
movements of my characters. At a couple of points I wanted my
characters to move at the same time which meant I have to
make sure all the motion tweens started
at the same frame in the animation. An
example of this is when I wanted both the
girl characters to walk onto the stage at
the same time.
Narrative For my narrations, I will record them on my phone and then
import them onto the computer so that I can edit them and the
volume will be correct. I used narration so that it made it easier
and clearer to the younger children what is going on in my
animation and to make it more exciting. I used simple language
so that the younger people will understand better, if I used
complex language the viewers may get
confused and not to continue to watch it. I
added the narrations to my animation in the
same way I did with the music, this meant I
firstly had to insert a new key frame.

For my animation, there was 3 speakers, 2 girls and a boy. I had


to add the boy narration and change it because I realised my
animation was not attractive to both males and females.
Victoria Holt

Special Effects I have used different effects in each software:


In Audacity I have used the fade in and fade out effect in order to
make my sound clips flow more and link in better with the
different volumes of peoples voices. For example I kept the girls
voices at the normal volume, but had to make
the boys voice quieter because it sounded odd.

In Flash I have used a lot of motion tweens in order to move my


characters across the stage in smooth
motion. This adds a grey line to the assets
such as text and graphics, the grey line
shows the path in which that asset will
move. You drag the graphic to the
position in which you want the
character/graphic to stop at. Another effect I used was the bone
tool to create an element of movement in my animation.

In Photoshop I have changed the opacity


of my some of my shapes on the
background graphic in order to make my
overall image effect more realistic.
Another effect I used in Photoshop is the
hue and saturation tool, which allowed
me to change the colour of the second
girl character. I used this because when I
used the paintbrush it didnt keep the
same texture. Before I could use this tool I had to use the quick
selection tool in order to select the part of the image I wanted to
change.
Dope Sheets I have used my dope sheets whilst creating my animation so that
I can keep to the right key frames for each scene and I can see
what part of the storyline I am currently working on. I created
these dope sheets in the planning process so that I could work
out what music and camera angle would be used for each scene.
On my dope sheets I specified in comments what will happen at
each scene/frame of my animation as
well as what sound will be used. On
the dope sheets, it will show how the
animation is planned to look
throughout so that we know what
happens in the animation.
Victoria Holt

As I am creating my animation in Flash, I carefully followed my


dope sheets and I made amendments as I went when something
didnt work as well as planned. For my idea on the Dope sheet, it
mainly consisted of two girls and a boys who dance and one eats
healthily and the other doesnt. They advertised healthy eating
for younger children. My animation was planned out to be
around 30 seconds at 24 fps, including the opening and closing
credits. It is useful to guide myself
throughout the production without
having to change my ideas making the
design and my ideas inconsistent with
the proposal.
Photoshop I have used Photoshop to create and edit my graphics including
the props, characters and background. In Photoshop, it allows
me to import images from the internet or create my own using
most of the tools.

Some of the tools I have used in Photoshop are the magic


wand tool, selection tool, eraser, shape, mouse,
eyedropper, bucket fill and paintbrush. I mostly used the
magic wand tool to get rid of the white background on the
graphics that I found on the internet. I used the fill, eraser
and paintbrush tool to colour in my characters and
background so that it matched my dope sheets and
storyboards. As I needed to separate my characters limbs
from the body, I used the selection tool so that I could
separate the limbs from the body. The eyedropper tool was
used to get the same colour when creating my background, this
meant the ballet barre and floor is the same colour.

I also used the show transform options to


change the size of my assets and text. The
most common tool I used is the mouse so
that I could select and move my images
around.

I used the layer style window in order to


change the textures and opacity of my
graphics. This tool allowed me to make the
mirror rectangles more opaque so that they
looked realistic.
Flash This is the software, which I have used in order to make my
whole animation and put all my assets together. In Flash I have
used many tools, one of which is the text tool which has allowed
me to add my opening and closing credits. I have also used the
Victoria Holt

selection tool to select my assets and graphics in order to move


them.

One of the most useful tools in Flash, which I have used a lot, is
the bone tool, which allows my characters to move using their
separate limbs. Once you know how to
use this tool, it is very simple and quick
to create a great movement effect.
Along with the bone tool, I also used the motion tweens, which
allowed my characters to follow a path to get across the stage.
To use this tool I had to go to different frames and drag the limbs
separately.

In the timeline window below you can see where I have added all
the poses for my characters movements. A black small diamond
shape shows the poses for each
change in the movement. The
timeline also allowed me to make my
animations movements synced with
the audio.

In Flash, I also used the text tool to create my opening and


closing credits. The text tells the
viewers what my animation is and
whose created and animated it. I
decided to make my text in Flash itself
because it was easier and fitted in with
my animations simplicity.
Additional Script:
Evidence When it comes to the script I used, I ended up changing it slightly
as I couldnt make my characters eat the chocolate bar and
apple. This meant I had to get rid of the Are you okay? and
Not really I feel abit sick. I
also had to change a couple of
the lines from a girls voice to a
boys voice as I realised my
animation wasnt suitable for
females and males without
the extra character.

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