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MACHINATIONS Tools of the Trade

Introduction Sawn-Off Shotgun Range 10yds The Cleaver A Butchers tool reinforced for the
At the core of the Great British Republic is the This weapon is capable of harming up to three savage gutter fighting of the lower quarters. It
concept of Free Trade. Thus you can buy almost people, as long as they are all adjacent to each costs 3/-.
anything, for a price. There is not restriction on other. In any case it gets +1 to its shooting Personal Armour
the purchase of items that in other settings check against each target. Lined Coat Light Armour
might cause the authorities to blench. Cost: 3. Ammunition 10/- for 8 cartridges. A standard long coat with light metal plates and
However, how you use what you buy can bring Shotgun Range 50yds padding over joints and vital organs. This is the
about the unwanted attentions of the Police, or A standard double-barrelled weapon that gives most common form of armour. 5
if you are very unlucky the Auditors of the a +1 to the shooting check at any target at 25 Quilted Leather Tunic Light Armour
Committee for Public Safety, a latter day yds range or less. This stiff tunic gives good protection against
Inquisition if you please. Cost: 5. Ammunition 10/- for 8 cartridges. small calibre and blunt weapons. 5
Combine Carbine Range 150yds Brigandine Medium Armour
Currency A short-barrelled, small calibre bolt-action rifle A tunic with steel plating, backed by padding
Within the Great British Republic and its with a folding stock. It has a box magazine that over all vital points. It is often worn by the
dominions the currency is Sterling. can hold 12 cartridges loaded in six round clips. Police. 10
The Guinea is used for most purchases of a It is popular with the Police, Cavalry and the Shot-proof Cuirass Medium Armour
significant nature. A Guinea is 21 shillings. Navy. A solid Steel breast and back plate combination
Beneath that are the Pound, being worth 20 It can be fitted with Telescopic Sights. that can repel most small arms fire. 25
shillings and the Shilling itself being worth 12 Cost: 12. Ammunition 10/- for 12 rounds. Carapace Heavy Armour
Pence. Combine Rifle Range 300yds Also known as Beetleback Armour, this
Other coins include the Crown, worth five A large calibre, bolt-action rifle that is the protects the chest, abdomen, arms and legs
Shillings, the Half-Crown worth two shillings standard arm for the Army. It has a box with fitted and jointed steel and brass plates.
and six pence, and the Sixpence. magazine that can hold 10 cartridges loaded in it is somewhat cumbersome and reduces DEX
Guineas are made of 9ct. Gold. Pounds are 5 round clips. by 1.
Silver. Crowns, Half-Crowns, Shillings and At half range or less it gives a +1 bonus to It has to be personally fitted and costs 100.
Sixpences are Nickel/Silver alloy. The humble shooting. Dreadnought Suit Very Heavy Armour
Penny is Brass. It can be fitted with Telescopic Sights and/or a The ultimate in personal protection. This
Prices in Shillings and Pence are normally Bayonet. armour is powered by a Light Engine with its
written as Shillings/Pence. So 3/- is three Cost: 20. Ammunition 1 for 10 rounds. own Animus. The wearer is covered in thick
shillings and 2/6 is two shillings and six pence. Tesla Gun Range 15yds steel plating and gains a +1 to their STR.
Three Pence will buy you a loaf of bread, six An electric pistol that fires a shocking arc However, it is very cumbersome and reduces
eggs or a pint of beer. towards its target. If it hits it ignores personal DEX by 2.
Outside the Republic there are a thousand armour.
currencies vying for your business. The most Cost: 50. Battery Cell costs 2. Automaton Improvements
common are the US Republican Dollar and the Telescopic Sights Although Automatons can carry and use the
Austro-Hungarian Thaler. These increase the effective range of a carbine same equipment as their fleshy comrades, they
or rifle by 50%. They cost 5. can also benefit from built in weapons and
Ranged Weapons armour.
Note that the ranges given are the effective Personal Weapons Sheathing
ranges. The range at which a trained shooter is Dagger This covers all fixed blade knives An Automaton can have his head, torso and
likely to take a shot. Players can try to shoot between 6 and 12 in blade length. A common limbs encased in brass or steel sheathing to
their weapons at longer ranges but may be give weapon for personal defence it costs 10/-. give him protection. This comes in three sorts:
penalties by the Games Master. Swordstick This is a walking cane with a long Light Armour for 10
At twice the effective range the weapon is and slender blade concealed within it. The Medium Armour for 20
ineffective. weapon of a Nobleman about town. It costs 3. Heavy Armour for 50
To reload a weapon takes a turn. Cavalry Sabre The standard fighting arm of Retractable Wrist Blade
Pocket Pistol Range: 10yds most Officers and NCOs in the Army it has a This can flick out in an instant and if the
Has four barrels each containing a single small robust, curved 30 blade and basket hilt, It Automaton has pair he gains +1 Fighting
calibre round. These can be discharged singly or gives a +1 to Fighting checks. It costs 10. checks. One costs 12 and a pair 20.
as a single volley giving a +1 to Shooting checks. Naval Cutlass Slightly shorter than the Sabre
It is easy to conceal and is a favourite with this has a heavier blade and is favoured by the Tools
ladies. Navy. It also gives +1 to Fighting checks. Alchemist's Tools 5
Cost: 2. Ammunition 10/- for 12 rounds. It costs 8. A leather satchel containing basic materials, a
Heavy Revolver Range: 25yds Bayonet 15 of good quality steel that can be set of measuring spoons, portable scales and a
Has a five round cylinder and its large calibre used as a fighting knife, or when affixed to a Mixing vessel.
rounds give a +1 to Shooting checks. it will blow Rifle it gets a +1 to Fighting checks. It costs 2. Alchemical Materials 3
a hole through a door or thin wall, but loses the Switchblade A very concealable fighting knife. Materials required to manufacture 9 flasks of
bonus +1 at targets beyond that obstacle. It costs 15/-. Alchemical Preparations (includes the flasks).
Cost: 8. Ammunition 15/- for 10 rounds. Truncheon 12 of Lignum Vitae, a very hard Artificer's Tools 5
Service Revolver Range: 50yds wood. The standard sidearm of the Police. It A leather tool roll containing a range of
Has a seven round cylinder. It is standard costs 6/-. mechanical tools and instruments.
military issue to Officers, SNCO's and Artillery Stave A fairly common weapon amongst the Armourers Tools 5
Crews. labouring classes. 6 of Oak, often encased at Although still used by an Artificer these are
Cost: 5. Ammunition 12/- for 14 rounds. the ends with brass caps or steel cable for extra specialised tools for the repair and
Auditor Pistol Range 50yds thump. It gives a +1 to Fighting checks. It costs maintenance of Weapons.
This heavy calibre, tri-barrelled weapon is the nothing. Lockpicks 3
signature weapon of the Auditors of the Sap A fairly rare weapon, though very simple A small leather wallet with a a number of picks
Commission for Public Safety. It has a trigger to make. It consists of a cylindrical hemp bag for opening most common locks.
that allows the discharge of one, two or all filled with sand, pennies or brass nuts. It costs Binoculars 10
three barrels. If two are fired the shooter gets nothing. A leather case containing a pair of precision
+1 to their shooting check. If all three are Brass Knuckles The Prize Fighters favourite. lens tubes. Give 50x magnification.
discharged they get +2. They offset the usual -1 penalty to Fighting Grapnel Gun 10
Note that Auditors take a very dim view of checks incurred by those who fight bare fisted. A spring-loaded tube that launches a grapnel
anyone they find carrying one of these. They cost 10/- a pair. up to 60, trailing a wire that will bear up to
Cost: 12. Ammunition 2 for 12 rounds. 300lbs in weight.

Craig Cartmell October 2010

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