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Plants vs.

Zombies is a tower defense video game developed and originally


published by PopCap Games for Microsoft Windows and OS X. The game
involves a homeowner using a variety of different plants to prevent an army of
zombies from entering their house and "eating their brains". It was first released on
May 5, 2009, and made available on Steam on the same day.[1][10] A version for
iOS was released in February 2010, and an HD version for the iPad.[11] An
extended Xbox Live Arcade version introducing new gameplay modes and
features was released on September 8, 2010.[4] PopCap released a Nintendo DS
version on January 18, 2011 with content unique to the platform.[12] The
PlayStation 3 version was released in February 2011 also with added new co-op
and versus modes found in the Xbox 360 version. An Android version of the
game was released on May 31, 2011 on the Amazon Appstore, while it was also
released to the Android Market (now Google Play) on December 14, 2011.[13] On
February 16, 2012, a version was released for BlackBerry PlayBook.[5] Later, a
BlackBerry smartphone version of the game was released on January 2013
following the launch of BlackBerry 10.[6] Furthermore, both the original Windows
and Mac version of the game have been re-released with additional content in a
Game of the Year version. In January, 2015, a free ad-supported version of the
game was released for iOS.[14]

The game received a positive response from critics, and was nominated for
multiple Interactive Achievement Awards, alongside receiving praise for its musical
score. A sequel, Plants vs. Zombies 2: It's About Time, was released on August 15,
2013 for iOS.

Contents [hide]
1 Gameplay
1.1 Game modes
2 Development
2.1 Concept
2.2 Design
2.3 Cultural references
3 Characters
3.1 Crazy Dave
3.2 Dr. Zomboss
4 Soundtrack
5 Reception
5.1 Awards
5.2 Legacy
6 Sequels and spin-offs
7 See also
8 References
9 External links
Gameplay[edit]
Gameplay in progress
In Plants vs. Zombies, players place different types of plants and fungi, each with
their own unique offensive or defensive capabilities, around a house, in order to
stop a horde of zombies from reaching the house of the residents. The playing
field is divided into 5 to 6 horizontal lanes, and with rare exceptions, a zombie
will only move towards the player's house along one lane (the main exception is if
it has taken a bite out of a garlic). Planting costs "sun", which can be gathered for
free (albeit slowly) during daytime levels and by planting certain plants or fungi.
Most plants can only attack or defend against zombies in the lane they are planted
in. In later levels, players can purchase upgrades with different offensive and
defensive abilities.

The game uses several different level types and layouts. The game starts out in a
front yard, and progresses to nighttime levels, where the gameplay is more
challenging without any replenishing sun unless specific plants are used. Other
levels feature the backyard, with a pool added. The final levels are nighttime pool
levels (where fog fills the right half of the screen except when specific plants are
used), a lightning storm level in pitch black (except when illuminated by
occasional flashes of lightning), and rooftop levels (on the final level, the player
must face a huge robot operated by a mad scientist who is also a zombie known
as Dr. Zomboss). At set points throughout the game, the player is either warned
through a letter by zombies or addressed by Crazy Dave to prepare for an
ambush, where the game takes on a bowling style, using Wall-nuts to bowl down
zombies, or a modified version of regular levels, where random plant types come
up on a small selection, and the player can use the plants without spending sun.

The player starts with a limited number of seed pack types and seed pack slots
that they can use during most levels. The number of slots can be increased through
purchases with in-game money. At the start of a level, the player is shown the
various types of zombies to expect and given the opportunity to select which seed
packs to take into the level. Several plants are nocturnal, such as mushrooms,
having a lower sunlight cost, and are ideal for nighttime levels. Certain plants are
highly effective against specific types of zombies, such as the Magnet-shroom,
which can remove metallic items from a zombie, such as helmets, buckets, ladders,
and pogosticks.

The zombies also come in a number of types that have different attributes, in
particular, speed, damage tolerance, and abilities. Zombies include those wearing
makeshift armour, those that are able to jump or fly over plants, and a dancing
zombie which has different designs depending on the version that is able to
summon other zombies from the ground. At various points, the player will be
inundated with a huge wave of zombies.

If a zombie reaches the end of a lane for the first time, a lawnmower at the end of
that lane will shoot forwards and destroy all the zombies in that lane. However, if
a zombie reaches the end of that same lane for a second time, it will reach the
player's house. When this happens, the music changes and the other plants and
zombies stop moving while that zombie enters the house. Crunching sounds will
be heard, accompanied by a scream and a message saying "The zombies ate your
brains!" The game will then end and display the Game Over dialog box.

Game modes[edit]
The primary game mode is a single-player, multiplayer, and Adventure Mode in
which the player can earn money to spend at an in-game store to buy new seed
packets and other bonuses.

The game also features extra modes that are unlocked as the player progresses
through the main adventure. These include a Survival Mode with hard or normal
mode, a Puzzle Mode which includes I, Zombie Mode and Vasebreaker Mode,
and a selection of Mini-Games which include zombie-themed versions of other
PopCap games like Bejeweled. The game also features a Zen Garden, where
players can care for plants they acquire from successes in gameplay. Players can
also buy other kinds of zen gardens in the in-game store. The in-game store also
carries items that help with the Zen Garden. The PlayStation Network and Xbox
Live Arcade versions of the game includes 5 multiplayer modes, both co-operative
and competitive, additional mini-games, and a virtual house where players can
show off their achievements to friends.[15][16]

Development[edit]
Concept[edit]
Plants vs. Zombies director George Fan intended on balancing the game between
a "gritty" game and a "sickeningly cute" game. Strong strategic elements were
included to appeal to more experienced gamers, while keeping it simple to appeal
to casual gamers, without many tutorials. He was inspired to make it a tower
defense game after both thinking of a more defense-oriented version of a previous
title of his, Insaniquarium, and playing some Warcraft III tower defense mods.[17]
While he was looking at the towers in Warcraft III, he felt that plants would make
good towers. He wanted to bring something new to the genre with Plants vs.
Zombies, and he found common tower defense game play elements such as
mazing and juggling[18] to be too awkward, causing him to use the five- and six-
lane set-ups that were used in the final version.[19][20] The game was initially
going to be called Weedlings, but as the tower defense concept took off and the
personality of the game as a whole evolved, the title was later changed.[21]

George Fan included elements from the trading card game, Magic: The Gathering,
which he had played with his girlfriend Laura Shigihara. Showing her how to
customize their card decks inspired him to design Plants vs Zombies with seed
packets rather than his original idea of using a conveyor belt that produced
randomly selected plants, due to the greater complexity of the seed packet
method. Another influence on Plants vs. Zombies besides Warcraft III and
Insaniquarium was Tapper, crediting the use of five lanes to this game.[19][20]
Various members of PopCap Games contributed to the development of Plants vs.
Zombies through an internal forum where they gave feedback.

Some of the characteristics that defined Insaniquarium influenced the development


of Plants vs. Zombies. Players advance in a similar pace by receiving new plants.
Also, the way plants are chosen at the beginning of each level was derived from
the way pets are chosen in Insaniquarium.[19] Other inspiration for the game's
mechanics came from the film Swiss Family Robinson, especially where the family
defends against pirates. This was the inspiration for the Potato Mine; Fan stated
that it was satisfying to watch a zombie step on the mine, being defeated and
covered in mashed potatoes.[22]

Design[edit]
The team wanted to bring back the aliens from Insaniquarium, but in the end they
were changed to zombies, which players could react to more easily because of
how slowly they moved. Fan's favorite zombie was the Pole Vaulting Zombie,
due to the hilarity involved when a player encounters it for the first time, using a
specific example where a player tries to block it with the Wall-Nut, only to have
the zombie jump over it.[19][20][23]

During development, it was discovered that newcomers to the genre of real-time


strategy may have a hard time learning the concept behind sun collection. So, the
price of the income generating sunflowers was dropped from 100 to 50 to
encourage players to buy them over the attacking peashooter. As a result, the
balance between plants and zombies had to be restructureda move that Fan
said was definitely worth the effort.[19] Programmers focused on Adventure
mode for much of the first year of development. Upon finishing some items ahead
of schedule, one of the programmers, Tod Semple, began working on ideas that
would later be used for the minigame section. Some ideas for the puzzle mode
section would later be tweaked and moved into adventure mode; "Vasebreaker"
and "I, Zombie", for example, came from single-level minigame concepts. During
testing, Fan found that minigame and puzzle modes seemed to detract from the
focus on Adventure mode, so some of the additional modes and minigames were
locked requiring advancement within adventure mode to become unlocked.[20]

Fan stated that every game he worked on had only him designing the prototype,
adding that he used to draw a lot before he made games, where he made pixel
art. The final designs of the zombies and the first plants are similar to how they
were initially. After searching for an artist, they discovered Rich Werner, who Fan
thought clicked with what he intended for the design. He attributed the intrigue
of the design to its animation scheme; Tod Semple suggested that they animate it
in Flash and export it into the game. Fan worried that this would look like it was
cut out from paper, and would resemble South Park too much, but was satisfied in
the end, attributing this to Semple and Werner's talents.[20]
Fan was most proud of the Tall-nut, Torchwood, and Cob Cannon plants. He
explained that the Tall-nut has character, citing its "determined gaze" and how it
sheds a single tear when hurt. Laura Shigihara could not stand to see this, and
protected it with a protective plant called a Pumpkin, which can protect plants
inside it. He felt that the Torchwood - which gives Peashooters flaming
ammunition - required players to think of how plants interacted with each
other.[19][20] Another favorite plant of Fan's was the Squash, due to how its
name suggested its purpose; to squash things.[23] A plant was proposed that is
similar to the defensive item Umbrella Leaf, which would be planted above other
plants to protect them from bungee zombies and catapult zombies. However, it
was difficult to visualize their positions.[20]

Cultural references[edit]
Plants vs. Zombies uses many cultural references in its names of stages and others.
The gravestones' inscriptions ("Expired", "Ceased to Exist", "Just Resting", etc.) were
taken from Monty Python's "Dead Parrot sketch". Three of the mini-games
"Zombiquarium", "Beghouled" and "Beghouled Twist"take their names from two
other PopCap games (Insaniquarium, Bejeweled and Bejeweled Twist
respectively.[20][24] Two levels in "vasebreaker" puzzles, "Scary Potter" and "Ace
of Vase", take their names from Harry Potter and Ace of Base. Similarly, the "I,
Zombie" (a reference to Isaac Asimov's "I, Robot") puzzles have levels called "Dead
Zeppelin" (resembling Led Zeppelin) and "All your brainz r belong to us" (a play
on the gaming meme "All your base are belong to us"). The name of the
Torchwood plant is a reference to Doctor Who and its spin-off show Torchwood.
Originally, the dancing zombie resembled Michael Jackson from the short film
"Thriller".[25] Though the Jackson-inspired zombie was present in the game before
Jackson's death, the estate of Michael Jackson objected to its inclusion more than
a year after his death; PopCap agreed to remove the Jackson-inspired zombie and
replaced it with a more generic disco-dancing one for all future patches and
releases of the game.[26] A "disclaimer" in the game's almanac states "Any
resemblance between Dancing Zombie and any persons living or dead is purely
coincidental." Some Plants vs. Zombies advertisements parody controversial Evony
ads, showing a drooling zombie instead of a voluptuous woman.[27]

A planned name was Lawn of the Dead, a pun on the title of the George A.
Romero zombie film Dawn of the Dead. For legal reasons it was changed to
Plants vs. Zombies.[23] It spent three years in development, and was released for
the PC on 5 May 2009.[20] Since it was released, it has been announced for
multiple platforms, including PlayStation 3's PlayStation Network, Xbox 360's
Xbox Live Arcade digital distribution service, Nintendo DS, Android, and
iOS.[28][29]

Plants vs. Zombies itself was referenced in "The Passing" campaign of Valve's
fellow zombie game Left 4 Dead 2, in which the player can stumble upon in-game
graffiti attributed to the character of Crazy Dave.[30] A five-level quest chain
culminating in a quest entitled "Lawn of the Dead" in the massively multiplayer
online game World of Warcraft: Cataclysm is based on Plants vs. Zombies, using
Warcraft elements to recreate the gameplay.[31] Blizzard Entertainment had
contacted PopCap about the inclusion, and Laura Shigihara was able to record
some new music for the Warcraft version of the game.[32]

Characters[edit]
Crazy Dave[edit]
David Blazing,[33] known within the game as "Crazy Dave", serves as a narrator
and an instructor during Adventure Mode, introducing the player to certain levels
and explaining some of the mini-games and bonus levels. He is later abducted by
a Bungee Zombie on level 5-10 right before he can tell the player Dr. Zomboss'
weakness, and reappears during Sunflower's rendition of "Zombies on your Lawn"
after Dr. Zomboss's defeat at the end of the game. He has a shop known as "Crazy
Dave's Twiddydinkies" that he runs from the back of his car once the player finds
his car keys after Level 3-4. He sells several plant upgrades, extra defenses, and
Zen Garden items. Crazy Dave's notable features include a rugged beard and a pot
always worn on his head.

Dr. Zomboss[edit]
Dr. Edgar George Zomboss is the main antagonist and the leader of the zombies in
Plants vs. Zombies, and reappears in the sequel, Plants vs. Zombies 2: It's About
Time. He is battled on the Night Roof during Level 5-10 as the final boss in Plants
vs. Zombies. The name "Zomboss" is a portmanteau of the words "Zombie" and
"Boss", meaning "Zombie Boss", while Zombot, machine used by Dr. Zomboss in
the game is the portmanteau of the words "Zombie" and "Robot", meaning
"Zombie Robot". His middle name, George, is after the name of the game's
creator, George Fan.

Soundtrack[edit]
The soundtrack for Plants vs. Zombies was composed by Laura Shigihara. It
borrows elements from the pop music genre, as well as console chiptunes. Before
the inception of Plants vs. Zombies, Director George Fan asked Laura if she would
like to compose the music for his next title after following her for some years. She
accepted, owing to his creativity. Shigihara described the music as "macabre, yet
goofy". Using the night stage as an example, she used a combination of "Big Band"
and swing beats with "several haunting and serious melodies". The songs
"Loonboon" and "Brainiac Maniac" were written towards the end of production.
The song "Ultimate Battle" also appears in the game Melolune. She stated that
these were reactionary songs that she wrote to fit the feel of the game after
having played through it twice. She tried to make the game have a Danny Elfman
feel to it, while mixing in melodic tunes and funky beats. She describes a song
early in the game, which uses marching band percussion and swing beats. She
described another one which used techno beats with organic sounds.[34] Shigihara
also composed and performed the music video shown during the credits of the
game, titled "Zombies on Your Lawn".[35][36]

Reception[edit]
Reception
Aggregate scores
Aggregator Score
GameRankings 88.6%
Metacritic 88
Review scores
Publication Score
1UP.com A
Destructoid 10/10
Edge 9/10
Eurogamer 9/10
GamePro 4.5/5 stars
GameSpot 8.5/10
IGN 9.0/10
PC Gamer (UK) 90%
Wired 9/10
Gamezebo 4.5/5 stars
Plants vs. Zombies has received a positive reception from critics, garnering an
aggregate score of 88/100 from Metacritic and an 89.5% from
GameRankings.[37][38] IGN editor Andy J Kolozsy commented that it featured a
lot more content than other games in the genre, as well as praising its addictive
nature.[39] However, the DS version was criticised for its lower quality graphics
and expensive price point.[40] GameSpot editor Chris Watters praised the design
of the plants and zombies, as well as the visuals and its overall value. However,
he found fault in the learning curve.[41] 1UP editor Alice Liang found the game
enjoyable, commenting that the lawnmowers that protect the left side of the
screen strikes a good balance between ease-of-use and in-depth game play.[24]
Edge's review praised PopCap Games for adding an imaginative touch to every
little detail of the game. He also credited them for taking the tower defense genre
and making it their own.[42]

Laura Shigihara's music video also received praise, with Hatfield attributing his
interest in the game to the video.[39] Liang also praised the song, asking how
anyone could not want Plants vs. Zombies after seeing the video.[24]

To date, Plants vs. Zombies is the fastest-selling video game created by PopCap
Games.[43] Plants vs. Zombies director George Fan estimated that half of the
game's sales are from hardcore gamers.[44] According to PopCap, the iOS release
of Plants vs. Zombies sold more than 300,000 copies in the first nine days it was
available on the App Store, generating more than $1M in gross sales, and
considered it "the top-grossing iPhone launch".[45]
Awards[edit]
Plants vs. Zombies has been nominated for the "Casual Game of the Year" and
"Outstanding Achievement in Game Design" Interactive Achievement Awards from
the Academy of Interactive Arts & Sciences.[46] The game received nominations in
"Best Game Design", "Innovation", and "Best Download Game" for the Game
Developers Choice Awards.[47] Plants vs Zombies was picked by Gamezebo as
one of the 'Best games of 2009'.[48]

Legacy[edit]

Plants vs. Zombies Idaho lottery scratch ticket from late 2015, early 2016
A Plants vs. Zombies board game was revealed at the 2011 American International
Toy Fair being produced by Screenlife, although the game has since been
cancelled.[citation needed] A version of the game was added in patch 4.0.3a of
World of Warcraft which used similar mechanics as an homage to the popularity
of the game. A reward of a non-combat pet singing sunflower is given to those
who can beat the minigame.[49] The success of the game has led to the creation
of Plants vs. Zombies lottery tickets.[50][51] Since the game was partially inspired
by the Magic: The Gathering card game, a Magic card called Grave Bramble has
been released in the Innistrad expansion. It is a Plant with the Protection from
Zombies ability.[52] Zen Pinball 2 for Wii U, PlayStation 3 and PS Vita and Pinball
FX 2 on Xbox 360 feature a Plants vs. Zombies pinball table.

Sequels and spin-offs[edit]


In late 2012, PopCap announced that they were working on a sequel to Plants vs.
Zombies. However, the game's status was in doubt shortly after the
announcement when the company went through a period of layoffs, which
included series creator George Fan. Plants vs. Zombies 2: It's About Time released
August 15, 2013 as a free-to-play title, and was a time-limited exclusive title for
iOS systems before moving to Android later that year.[53]

In May 2013, the Facebook game Plants vs. Zombies Adventures was released by
developer PopCap Games and publisher Electronic Arts. The gameplay is a tower
defense game, players no longer have to defend a single home in front of the
zombie horde, and travel to new locations and to engage with new characters.
On July 14, 2014, it was announced that Plants vs. Zombies Adventures will be
closing down on October 12, 2014.[54] The Facebook game was removed by
November 2014.

In 2014, Plants vs. Zombies: Garden Warfare, a multiplayer third-person shooter


based on Plants vs. Zombies, was released for Xbox One, Xbox 360, and
Microsoft Windows, PlayStation 3, PlayStation 4, also as a sequel. On May 5,
2015, it was revealed by Electronic Arts that a new Plants vs. Zombies game
would be released in Q1 2016. EA CEO Andrew Wilson said that the upcoming
game would be a follow-up to Garden Warfare and that it would be a bigger and
bolder console experience.[55]

In June 2015, Plants vs. Zombies: Garden Warfare 2 was announced at Microsoft's
E3 press conference by Peter Moore. It was made available on the market on
February 23, 2016.[56][57]

Since 2013, Dark Horse Comics published an ongoing series of official tie-in comics
to the games in the Plants Vs. Zombies series, starring a boy named Nate and
Crazy Dave's niece, Patrice. The comic's stories is written by Paul Tobin and drawn
by various of artists for some stories. The books are available in paper form and in
a digital format in the Plants Vs. Zombies: Comics app, available of iOS and
Android devices.[58]

On March 10, 2016, PopCap reveals Plants vs. Zombies Heroes, which is a card-
based game in the series. It was soft released to certain countries on the same day,
and was fully released internationally on October 18, 2016

hose of us who have played Plants vs Zombies know what an addictive, fun game
it is. From the fifty different plants available for your army to the multitude of
wacky Zombies crossing your lawn, youre bound to get a laugh from every new
level.

Want to have even more fun protecting your brains? How about Zombies in retro
sunglasses or Zombies dancing? These are just two of the cheats coded into the
game to enhance play. If you dont want to cheat you can also check out our
free Plants vs. Zombies strategy guide!

By typing any of the cheat codes shown in the table below during Plants vs
Zombies game play, you can add new effects to the game and make a fun game
even better! You dont have to type the cheats in any specific locationjust type
them and the game will respond accordingly.

For those of you who are new to cheat codes (also known as Easter eggs), they
represent additional hidden game triggers players can use to access new content,
enhance gameplay, or just have a little fun. Popcap Games is known for including
such Easter eggs in most of their games.

It should be pointed out that each code requires your Tree of Wisdom to be at a
certain level. In the early stages of the game, some cheat codes will not work.
However, the game will let you know your Tree of Wisdom isnt tall enoughso
you at least know the cheat code is legit. Have fun tricking out your PvZ
gameplay!

Plants vs Zombies Cheat Codes


Type any of the following cheat codes during gameplay to see the effect take
place. Remember, in some cases, you have to grow your Tree of Wisdom to a
specific height in order to activate the code. In such cases, weve called out the
minimum height required to activate the cheat.

pinata Cheat Code


Code: pinata

Effect: A shower of candy erupts from Zombie whenever one is destroyed.

Tree of Wisdom Height: 1000 Feet

trickedout Cheat Code


Code: trickedout

Effect: The appearance of the lawn mower is updated to a much more tricked out
style.

future Cheat Code


Code: future

Effect: Give Zombies futuristic retro shades (is that a contradiction of terms?). Its
like youre back in the 80s.

daisies Cheat Code


Code: daisies

Effect: Zombies leave small patch of daisies behind when destroyed.

Tree of Wisdom Height: 100 Feet

mustache Cheat Code


Code: mustache

Effect: What Zombie doesnt want a killer motorcycle cop mustache? Make it
happen!

dance Cheat Code


Code: dance

Effect: Want to see some super-bad moves? Dance, Zombies, dance! FYI, this is
different from the Dancing Zombies.

Tree of Wisdom Height: 500 Feet


The final Plants vs Zombies cheat code you can implement doesnt result in any
visual change to the game. It simply toggles the Zombie talk. Implement it and
youll no longer hear the Zombies call for your BRAINS!!!!

Code: sukhbir

Effect: Turn Zombies brains-sound on and off (I cant imagine wanting to do this).

Two Additional Tips for Gameplay Success

If you are new to Plants vs Zombies, its likely you are quick to build an army of
plants to defend your home.

This technique may work in the early levels when the advancing Zombie army is
small, slow, and underpowered. However, as the game progresses, it gets harder
and harder to lead with power. Eventually, youll run out of sun and the Zombies
will overrun your front lines.

The experienced Plants vs Zombies player knows what to focus on at the start of
each level sun, sun, and more sun! Without it, youre brains are as good as
eaten. Sun represents the energy you need to plant and sustain your army.
Without an effective army the Zombies will overrun your lawn and all will be
lost.

The question is, how do you insure youll have enough sun? After all, if you only
plant Sunflowers, youll have no defenses to stop the advancing Zombies.

The trick here is balance.