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T
hroughout time Kobolds have lived and served A Kobold is usually promoted to a Wyrmpriest when it has
various dragons. Over the centruies the greatly pleased its dragon master. The dragon grants the
dragons have tought them the art of warfare Wyrmpriest partial draconic powers such as a breath
and helped them develop certain technologies weapon, usually like the Kobold's master. Though it has been
and techniques that would aid in guarding rumored that some Kobold's have evoled a breath weapon
their lair. naturally. Those that do though are thought to be heretics and
are usually driven from the tribe into the hostile wilderness.
Kobold Slingers
Kobold Slyblade
Kobold slingers typically are only sent out on scouting
missions. They are extra cowardly, prefering their The Kobold Slyblades are not very well known, because it is
companions to take the front while the slingers try to cause rare that someone lives to tell tales about them. They are by
chaos in the enemies ranks. far the most deadly and loyal tools of war the Kobold
Wyrmpriest can use. Sticking to shadows the Kobold
Kobold Dragonshields Slyblades are deadly assassins. Only the stealthest Kobolds
from the tribe are chaosen to undergo the harsh and deadly
Dragonshields are chosen from among the elite of the elite training to become Slyblades.
Kobold warriors. In large scale warfare they are used as Slyblades are great at blending in with the general
heavy shock troops. Ususally they will flank an enemy unit population of the tribe. The affianity for stealth and their
that is pinned down by allies and cut through the enemy like precision with their blade Kobold Slyblades are greatly
butter. feared within their tribes. Causing fear and the thrill of the
They also are used for escorting VIPs accross hostile lands kill is what drives most Slyblades to serve their masters. The
and guarding the entrances to their dragon master's sleeping only order a Slyblade would think about disobeying would be
chamber. When not on escorting or guard duty they can be to spare someone's life.
seen guarding the current wyrmpriest of their tribe.
Kobold Footsoldir
Kobold Footsoldiersare the bread and butter of any Kobold
army. While they have recieved a fair amount of training, they
tend to be cowardly. They rely on their numbers during
combat and usually flee if faced with a greater fighting force.
These Kobolds tend to make up the majority of guards.
Typically in large scale warfare Kobold Footsoldiers hold
more advanced enemies at bay until their Dragonshield allies
in for the flanking attack.
Kobold Skirmisher
Kobold Skirmishers recieve minimal training and are
considered highly expendable. Due to the lack of training they
are eaisly the most cowardly of the Kobold forces. In large
scale warfare they are used as an archery unit, firing vollies of
arrows from behind a phalanx of Dragonshields or a wall of
Footsoldiers. Though they are capable of fighting in close
range most generals avoid this due to their lack of training.
Outside of warfare, they are commonly used as wall
guards, scouting missions and just regular guards. Though
smart generals always assign a few Dragonshields with them
make sure they keep in line and don't abandon their post.
Kobold Wyrmpriest
The Kobold Wyrmpriest can be seen as the leader of any
Kobold tribe. Though they rarely go into battle, Kobold
Wyrmpriests are still a force to be reckon with. In tribes that
revere dragons, Kobold Wyrmpriests usually lead the worship
and are highly respected. Tribes of Kobold that are controlled
by a dragon usually have a Kobold Wyrmpriest as a liaeison,
issuing and enforcing the commands of the dragon.
PART 1 | Fluff 1
Kobold Slinger Special Shot. The Kobold Slinger can fire special
ammunition from its sling. It typically carries 3 rounds
Medium annoyance, manic-depressive evil
of special shot, chosen from the types listed below. A
Armor Class 16(Studded Leather) special shot attack that hits deals normal weapon
Hit Points 5(2d6-2) damage and has an additional effect depending on its
Speed 30ft. type:
Stinkpot: The target is covered in a disgusting slime.
The target must make a DC 13 CON save. On a
STR DEX CON INT WIS CHA success nothing happens, on a failure the target has
7 (-2) 16 (+3) 9 (-1) 8 (-1) 7 (-2) 8 (-1) disadvantage on attack rolls and CON saves for 10
rounds. The target may repeat the save at the end of
Senses darkvision 60ft., passive Perception 8 each its turns.
Languages Common, Draconic Firepot: A hollowed bullet containing an incedinary.
Challenge 1 (200 XP) The target must make a DEX save DC 13. On a
success the target takes 1d4 fire damage, on a
failure the target takes 1d4 fire damage and an
Sunlight Sensitivity. While in sunlight, the kobold has additional 1d4 fire damage at the start of each of its
disadvantage on attack rolls, as well as on turns till an action is taken to put the flames out.
Wisdom(Perception) checks that rely on sight. Gluepot: A hollowed bullet filled with a sticky
Pack Tactics. The kobold has advantage on an attack roll addhesive. The target must make a STR save DC 13
against a creature if at least one of the kobold's allies is or become immobilized. The target can repeat the
within 5 feet of the creature and the ally isn't save at the end of each of its turn.
incapacitated.
Actions
Daggar. Melee Weapon Attack: +5 to hit, reach 5ft., one
target. Hit 5 (1d4 + 3) piercing damage
Sling. Ranged Weapon Attack: +5 to hit, reach 5ft., one
target. Hit 5 (1d4 + 3) bludeoning
Wyrpriest Breath
Color Breath Weapon
Black Acid (60ft long, 5ft wide Line, DEX save)
Blue Lightning (60ft long, 5ft wide, DEX save)
Brass Fire (30ft cone, DEX save)
Bronze Lightning (60ft long, 5ft wide line, DEX save)
Copper Acid (60ft long, 5ft wide line, DEX save)
Gold Fire (30ft cone, DEX save)
Green Posion(30ft cone, CON save)
Red Fire (30ft cone, DEX save)
Silver Cold (30ft cone, CON save)
White Cold (30ft cone, CON save)
Sunlight Sensitivity. While in sunlight, the kobold has Sly Dodge As a reaction the Kobold Slyblade can
disadvantage on attack rolls, as well as on redirect an attack from itself to an ally wihtin 5 feet.
Wisdom(Perception) checks that rely on sight.
Actions
MultiAttack. The Kobold Slyblade makes two attacks.
One with its shortsword and one with its dagger.
Shortsword. Melee Weapon Attack: +7 to hit, reach 5ft.,
one target. Hit 5 (1d6 + 5) piercing damage
Dagger. Melee Weapon Attack: +7 to hit, reach 5ft., one
target. Hit 7 (1d4 + 5) piercing damage
Credits
Most of these monsters was taken from the 4e Dungeon
Delve which you can find it on Amazon or the DMsGuild . I
made this pdf using The Homebrewery
PART 5 | Credit 3