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Kobold Warriors

T
hroughout time Kobolds have lived and served A Kobold is usually promoted to a Wyrmpriest when it has
various dragons. Over the centruies the greatly pleased its dragon master. The dragon grants the
dragons have tought them the art of warfare Wyrmpriest partial draconic powers such as a breath
and helped them develop certain technologies weapon, usually like the Kobold's master. Though it has been
and techniques that would aid in guarding rumored that some Kobold's have evoled a breath weapon
their lair. naturally. Those that do though are thought to be heretics and
are usually driven from the tribe into the hostile wilderness.
Kobold Slingers
Kobold Slyblade
Kobold slingers typically are only sent out on scouting
missions. They are extra cowardly, prefering their The Kobold Slyblades are not very well known, because it is
companions to take the front while the slingers try to cause rare that someone lives to tell tales about them. They are by
chaos in the enemies ranks. far the most deadly and loyal tools of war the Kobold
Wyrmpriest can use. Sticking to shadows the Kobold
Kobold Dragonshields Slyblades are deadly assassins. Only the stealthest Kobolds
from the tribe are chaosen to undergo the harsh and deadly
Dragonshields are chosen from among the elite of the elite training to become Slyblades.
Kobold warriors. In large scale warfare they are used as Slyblades are great at blending in with the general
heavy shock troops. Ususally they will flank an enemy unit population of the tribe. The affianity for stealth and their
that is pinned down by allies and cut through the enemy like precision with their blade Kobold Slyblades are greatly
butter. feared within their tribes. Causing fear and the thrill of the
They also are used for escorting VIPs accross hostile lands kill is what drives most Slyblades to serve their masters. The
and guarding the entrances to their dragon master's sleeping only order a Slyblade would think about disobeying would be
chamber. When not on escorting or guard duty they can be to spare someone's life.
seen guarding the current wyrmpriest of their tribe.
Kobold Footsoldir
Kobold Footsoldiersare the bread and butter of any Kobold
army. While they have recieved a fair amount of training, they
tend to be cowardly. They rely on their numbers during
combat and usually flee if faced with a greater fighting force.
These Kobolds tend to make up the majority of guards.
Typically in large scale warfare Kobold Footsoldiers hold
more advanced enemies at bay until their Dragonshield allies
in for the flanking attack.
Kobold Skirmisher
Kobold Skirmishers recieve minimal training and are
considered highly expendable. Due to the lack of training they
are eaisly the most cowardly of the Kobold forces. In large
scale warfare they are used as an archery unit, firing vollies of
arrows from behind a phalanx of Dragonshields or a wall of
Footsoldiers. Though they are capable of fighting in close
range most generals avoid this due to their lack of training.
Outside of warfare, they are commonly used as wall
guards, scouting missions and just regular guards. Though
smart generals always assign a few Dragonshields with them
make sure they keep in line and don't abandon their post.
Kobold Wyrmpriest
The Kobold Wyrmpriest can be seen as the leader of any
Kobold tribe. Though they rarely go into battle, Kobold
Wyrmpriests are still a force to be reckon with. In tribes that
revere dragons, Kobold Wyrmpriests usually lead the worship
and are highly respected. Tribes of Kobold that are controlled
by a dragon usually have a Kobold Wyrmpriest as a liaeison,
issuing and enforcing the commands of the dragon.

PART 1 | Fluff 1
Kobold Slinger Special Shot. The Kobold Slinger can fire special
ammunition from its sling. It typically carries 3 rounds
Medium annoyance, manic-depressive evil
of special shot, chosen from the types listed below. A
Armor Class 16(Studded Leather) special shot attack that hits deals normal weapon
Hit Points 5(2d6-2) damage and has an additional effect depending on its
Speed 30ft. type:
Stinkpot: The target is covered in a disgusting slime.
The target must make a DC 13 CON save. On a
STR DEX CON INT WIS CHA success nothing happens, on a failure the target has
7 (-2) 16 (+3) 9 (-1) 8 (-1) 7 (-2) 8 (-1) disadvantage on attack rolls and CON saves for 10
rounds. The target may repeat the save at the end of
Senses darkvision 60ft., passive Perception 8 each its turns.
Languages Common, Draconic Firepot: A hollowed bullet containing an incedinary.
Challenge 1 (200 XP) The target must make a DEX save DC 13. On a
success the target takes 1d4 fire damage, on a
failure the target takes 1d4 fire damage and an
Sunlight Sensitivity. While in sunlight, the kobold has additional 1d4 fire damage at the start of each of its
disadvantage on attack rolls, as well as on turns till an action is taken to put the flames out.
Wisdom(Perception) checks that rely on sight. Gluepot: A hollowed bullet filled with a sticky
Pack Tactics. The kobold has advantage on an attack roll addhesive. The target must make a STR save DC 13
against a creature if at least one of the kobold's allies is or become immobilized. The target can repeat the
within 5 feet of the creature and the ally isn't save at the end of each of its turn.
incapacitated.
Actions
Daggar. Melee Weapon Attack: +5 to hit, reach 5ft., one
target. Hit 5 (1d4 + 3) piercing damage
Sling. Ranged Weapon Attack: +5 to hit, reach 5ft., one
target. Hit 5 (1d4 + 3) bludeoning

Kobold Dragonshield Dragonshield Tactics. When three or more Dragonsheild


kobolds stand side by side they can form a phalenx.
Small Humanoid(Kobold), Lawful Evil
They must be weilding a "tower" shield. All
Armor Class 18(Plate) Dragonshield kobolds in the phalenx and any small
Hit Points 20(5d6+2) creature directly behind them have total cover. While in
Speed 30ft. the phalenx formation the Dragonshields can not move
or attack. The only exception would be for their shield
bash attack(see below). If a Dragonshield takes any
STR DEX CON INT WIS CHA action besides maintaining the phalenx then that
Dragonshield is no longer part of the phalenx. Melee
16 (+3) 14 (+2) 14 (+2) 10 (+0) 14 (+2) 12 (+1) attackers must make a STR check against the
Dragonshield check to break the formation. If the
Senses darkvision 60ft., passive Perception 3 formation is attacked from behind then the formation
Languages Common, Draconic is broken.
Challenge 1 (200 XP)
Actions
Sunlight Sensitivity. While in sunlight, the kobold has Shield Bash. The Kobold Dragonshield must make a STR
disadvantage on attack rolls, as well as on check against one creature. The creature may use
Wisdom(Perception) checks that rely on sight. Athletics or Acrobatics. If the creature loses the
Pack Tactics. The kobold has advantage on an attack roll contest it is knocked prone. The creature must be of a
against a creature if at least one of the kobold's allies is size Medium or smaller and this action can only target
within 5 feet of the creature and the ally isn't one creature. Melee Weapon Attack: +5 to hit, reach
incapacitated. 5ft., one target. Hit 6 (1d6 + 3)
Shortsword. Melee Weapon Attack: +5 to hit, reach 5ft.,
one target. Hit 6 (1d6 + 3)

2 PART 2 | Kobold Warriors


Kobold Footsoldier Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on
Small Humaniod(Kobold), Lawful Evil
Wisdom(Perception) checks that rely on sight.
Armor Class 13(Chain Shirt) Pack Tactics. The kobold has advantage on an attack roll
Hit Points 14(4d6) against a creature if at least one of the kobold's allies is
Speed 30ft. within 5 feet of the creature an d the ally isn't
incapacitated.
STR DEX CON INT WIS CHA Combat Advantage. A Kobold Footsoldier deals an extra
16 (+3) 10 (+0) 11 (+0) 6 (-2) 10 (+0) 15 (+2) 1d6 damage if the kobold has advantage on the attack.

Senses darkvision 60ft., passive Perception 10


Actions
Languages Common, Draconic Spear. Melee or Ranged Weapon Attack: +5 to hit,
Challenge 2 (450 XP) reach 5ft. or range 20/60, one target. Hit 6 (1d6 + 3)
piercing damage, 7 (1d8 + 3) if weilded with two
hands

Kobold Skirmisher Special Arrows. In addition to its normal ammunition,


Kobold Skirmishers carry 3 arrows of one of the types
Small Humaniod(Kobold), Lawful Evil
of special ammunition from below.
Armor Class 14(studded leather) Shock Arrow: This arrow is embuned with the power
Hit Points 14(4d6) of a lightning bolt. If this attack hits the creature
Speed 30ft. takes an additional 1d4 lightning damage. The
creature must make a CON save DC 13. On a failed
save the creatur is stunned, on a success the
STR DEX CON INT WIS CHA creature takes half lightning damage.
8 (-8) 16 (+3) 11 (+0) 6 (-2) 10 (+0) 15 (+2)
Fire Arrow: This arrow is dipped in special oil and the
kobold can easily light it on fire. If this attack hits the
Senses darkvision 60 ft., passive Perception 10 creature takes an additional 1d6 fire damage.
Languages Common, Draconic
Challenge 2 (450 XP) Posion Arrow: This arrow was dipped in a specially
made posion. When this attack hits, the target must
Sunlight Sensitivity. While in sunlight, the kobold has make a CON save DC 13. On a failure the target
disadvantage on attack rolls, as well as on takes 1d6 posion damage and has the posioned
Wisdom(Perception) checks that rely on sight. condition for 1 hour, on a success the target takes
half damage.
Pack Tactics. The kobold has advantage on an attack roll
against a creature if at least one of the kobold's allies is
within 5 feet of the creature and the ally isn't Actions
incapacited. Shortbow. Ranged Weapon Attack: +5 to hit, reach 5ft.,
Shifty. The Kobold Skirmisher can use a bonus action to one target. Hit 6 (1d6 + 3)
move up to its speed.
Dagger. Melee Weapon Attack: +5 to hit, reach 5ft., one
target. Hit 6 (1d6 + 3)

PART 3 | Kobold Warriors 3


Kobold Wyrmpriest 2nd level(3 slots): Ray of Enfeeblement, Cloud of
Daggers, Invisibility
Small Humaniod(Kobold), Lawful Evil
3rd level(3 slots): Protection from Energy, Fear,
Armor Class 17(Natural Armor) Fireball(if Red/Brass/Gold), Lightning Bolt(if
Hit Points (7d12 + 2) Blue/Bronze), Sleet Storm(if White/Silver), Stinking
Speed 30ft. Cloud(if Copper/Green/Black)
4th level(1 Slot): Banishment, Dimension Door
STR DEX CON INT WIS CHA Draconic Fury. If both claw attacks hit the target then
10 (+0) 18 (+4) 14 (+2) 11 (+0) 19 (+4) 14 (+2) the kobold can make a bite attack as a bonus action.
Incite Faith. All kobolds within 30 feet of the Kobold
Condition Immunities Frightened Wyrmpriest are immune to being frightened.
Senses darvision 60ft., passive Perception 14
Dragon's Breath. The Kobold Wyrmpriest gains a breath
Languages Common, Draconic
weapon corisponding to the color of dragon it
Challenge 8 (3,900 XP)
worships. See table below.
Sunlight Sensitivity. While in sunlight, the kobold has
disadvantage on attack rolls, as well as on
Actions
Wisdom(Perception) checks that rely on sight. Multiattack. The Kobold Wyrmpriest makes two claw
attacks. If both attacks hit see Draconic Fury above.
Pact Tactics. The kobold has advantage on an attack roll
against a creature if at least one of the kobold's allies is Claw. Melee Weapon Attack: +7 to hit, reach 5ft., one
wihtin 5 feet of the creature and the ally isn't target. Hit 12 (3d4 + 4) slashing damage
incapacited. Bite. Melee Weapon Attack: +7 to hit, reach 5ft., one
Spellcasting. The Wyrmpriest is a 7th level spellcaster. target. Hit 7 (2d6) piercing damage
Its spellcasting ability is Wisdom(Spell DC 16, +7 to hit Draconic Breath.(Recharge 5-6) The Wyrmpriest uses
with spell attacks). the breath weapon accoring to its color. Any creature
Cantrips(at will): Ray of Frost, Blade Ward, Fire Bolt, that is caught within the breath attack must make the
Shocking Grasp corresponding save(see table below) DC 15. The
creature takes 10d8 damage according to the color of
1st level(4 slots): Chromatic Orb, Color Spray, Fog the Wyrmpriest(see below) on a failed save and half as
Cloud, Ray of Sickness much on a successful one.

Wyrpriest Breath
Color Breath Weapon
Black Acid (60ft long, 5ft wide Line, DEX save)
Blue Lightning (60ft long, 5ft wide, DEX save)
Brass Fire (30ft cone, DEX save)
Bronze Lightning (60ft long, 5ft wide line, DEX save)
Copper Acid (60ft long, 5ft wide line, DEX save)
Gold Fire (30ft cone, DEX save)
Green Posion(30ft cone, CON save)
Red Fire (30ft cone, DEX save)
Silver Cold (30ft cone, CON save)
White Cold (30ft cone, CON save)

Sidenote: Borrowing some things


Breath Weapon Recharge In 4e dragons have their
breath weapon auto recharge when they are
bloodied(half heatlh) and then they immediatly use
it. I plan on using this feature for the Kobold
Wyrmpriest but did not put it on in the state block
for others that don't want to use it. Just a friendly
suggestion to other DMs.

3 PART 4 | Kobold Warriors


Kobold Slyblade Posion. Slyblades are infamous for the deadly posions
they use in the field. If a Kobold Slyblade knows an
Small Humanoid(Kobold), Lawful Evil
enemy is comin and has time the Kobold Slyblade will
Armor Class 17(Studded Leather) apply the posion to his blade. If a creature is hit with
Hit Points 27(5d8+3) the posioned blade thne it must make a CON save DC
Speed 3ft. 13. On a failed save the creature take 2d6 posion
damage and an additional 1d6 posion damage at the
start of its turn for 10 rounds, the creature may make
STR DEX CON INT WIS CHA another save at the end of its turn to end the posoin
damage. On a successful save the creature takes half
9 (-1) 20 (+5) 16 (+3) 10 (+0) 12 (+1) 17 (+3) damage and no recurring damage.
Condition Immunities Frightened Sneak Attack. Once per a turn, the Slyblade deals an
Senses darkvision 60ft., passive Perception 11 extra 11 (3d6) damage when it hits a target with a
Languages Common, Draconic weapon attack and has advantage on the attack roll, or
Challenge 4 (1,100 XP) when the target is within 5 feet of an ally of the
Slyblade that isn't incapacitated and the Slyblade
doesn't have disadvantage on the attack roll.
Pact Tactics. The kobold has advantage on an attack roll
against a creature if at least one of the kobold's allies is Cunning Action. On each of its turns, the Slyblade can
wihtin 5 feet of the creature and the ally isn't use a bonus action to take the Dash, Disengage, or
incapacited. Hide action.

Sunlight Sensitivity. While in sunlight, the kobold has Sly Dodge As a reaction the Kobold Slyblade can
disadvantage on attack rolls, as well as on redirect an attack from itself to an ally wihtin 5 feet.
Wisdom(Perception) checks that rely on sight.
Actions
MultiAttack. The Kobold Slyblade makes two attacks.
One with its shortsword and one with its dagger.
Shortsword. Melee Weapon Attack: +7 to hit, reach 5ft.,
one target. Hit 5 (1d6 + 5) piercing damage
Dagger. Melee Weapon Attack: +7 to hit, reach 5ft., one
target. Hit 7 (1d4 + 5) piercing damage

Credits
Most of these monsters was taken from the 4e Dungeon
Delve which you can find it on Amazon or the DMsGuild . I
made this pdf using The Homebrewery

PART 5 | Credit 3

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