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user guide click on the section you

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1 hardware overview 9 the mixer


1.1 power on/off 9.1 introduction
1.2 charging the battery 9.2 sound path
1.3 in and out-puts 9.3 mixer
9.4 EQ
2 layout 9.5 master effect
9.6 master out
3 musical keyboard
3.1 playing a sound 10 tempo
3.2 octave shift 10.1 introduction
10.2 setting the tempo/tap tempo
4 main modes 10.3 using the metronome
4.1 the four main modes 10.4 free mode
4.2 using shift + any main mode 10.5 beat match
4.3 main mode screen examples 10.6 sync mode

5 synthesizer mode 11 help


5.1 introduction 11.1 the help button
5.2 synthesizer engines 11.2 tools
5.3 envelope 11.3 battery level
5.4 playmode
5.5 synthesizer effect 12 recording external sources
5.6 synthesizer LFO 12.1 using the mic/input key
5.7 change sound 12.2 mic/input key in synth mode
5.8 saving a sound 12.3 mic/input key in tape mode
5.9 sound file structure 12.4 sampling using the built in microphone
12.5 creating a drum kit from fm radio waves
6 drum mode
6.1 introduction 13 song rendering and connectivity
6.2 drum sampler engine 13.1 album
6.3 laying out a drum kit 13.2 com
6.4 dynamic envelope 13.3 OP-1 mode
6.5 importing your own sounds 13.4 ctrl mode
6.6 using OP-1s standard layout 13.5 disk mode
6.7 D-box drum engine 13.6 opt(option) mode
13.7 sequencing external equipment
7 sequencers 13.8 controlling ableton live
7.1 introduction 13.9 ableton live key assignments
7.2 selecting a sequencer type 13.10 controlling propellerhead reason
7.3 endless sequencer
7.4 endless functionality 14 shift key
7.5 pattern sequencer 14.1 using shift
7.6 pattern functionality 14.2 change a single module
7.7 tombola sequencer 14.3 shift + main mode keys
7.8 tombola functionality 14.4 shift + arrow keys
7.9 finger sequencer 14.5 shift + encoders
7.10 finger functionality
7.11 sketch sequencer 15 LFO reference
7.12 sketch functionality 15.1 LFO modes introduction
15.2 element LFO mode
8 tape mode 15.3 random LFO mode
8.1 introduction 15.4 tremolo LFO mode
8.2 record to tape 15.5 value LFO mode
8.3 overdubbing 15.6 MIDI LFO mode
8.4 rewind and fast forward 15.7 crank LFO mode
8.5 jump to the start/end of tape 15.8 bend LFO mode
8.6 reverse playback 15.9 additional symbols used in LFO mode
8.7 recording level 15.10 free LFO
8.8 tape editing
8.9 advanced lift 16 exercises
8.10 changing tape speed 16.1 recreating sounds
8.11 advanced recording techniques 16.2 starting out
8.12 tape tricks 16.3 helicopter sound
8.13 erasing tape 16.4 singing birds sound
8.14 backing up your tape
8.15 bars 17 reference
17.1 synth engines
17.2 effects reference
17.3 sequencer reference
1. hardware overview return to menu

slot on power off usb for charging the 3.5 mm 3.5 mm slot
for strap switch battery, for transferring audio in / audio out / for strap
files and for midi mic headphones

1.1 power on / off


to power on your OP-1, slide to power off, slide the everything will still be there note: the more samples or
the white power switch power switch away from the next time you power on other data you store on
located on the right side of you. data is always stored your OP-1 exactly the same your OP-1, the longer the
the device towards you. the on-the-fly, so you dont as when you left it. start-up process will be. its
display will light up and the have to worry about saving a good habit both for start-
OP-1 loads necessary your sound or recordings. up time and for safety to
system data. back-up and clear your OP-1
occasionally.

1.2 charging the battery


the first thing you should do make sure to keep your to check the battery level,
is to connect your OP-1 to a OP-1 connected until you press the help key. the LEDs
computer (or optional have fully charged the will light up to indicate the
charger) via the USB port internal battery. this will be level. five lit LEDs is equal to
located on the right side of indicated by the same LEDs a fully charged battery. press to check
the unit. used for the VU meter. battery level

1.3 in and outputs if you turn your OP-1 upside down,


you will find symbols and braille text that indicates I/O location.

OP-1 has three ports note: to adjust the input


located on the right hand level press shift + mic key.
side of the unit. to adjust the output level,
audio in/line in turn the volume knob or set
audio out for the master L/R level output
headphones/line out located in mixer T4.
USB port for charging,
transferring files and MIDI

return to menu next chapter


2. layout return to menu

1. speaker 6. tape edits 10. display 15. sound 1-8


2. volume 7. tape transport 11. T1-T4 16. sequencer
3. help 8. rewind/forward, octave 12. color coded encoders 17. musical keyboard
4. tempo shift +/-, step forward/back 13. mic/input 18. built-in microphone
5. main modes 9. shift 14. album/com 19. VU/battery indicator

the layout of the OP-1 is turn the volume knob to set the four color encoders on the right side of your
divided into different groups the master volume. are related to the graphical OP-1 you find the built in
for easy reading and interface on the display. microphone and VU /
intuitive workflow. a green graphical element battery LEDs.
or text hints that the green
encoder will change its
value or position.

previous chapter return to menu next chapter


3. musical keyboard return to menu

help key

3.1 playing a sound


press any key on the if it is silent, turn up the pro-tip: press and hold the
musical keyboard and you master volume located next help key while playing the
should instantly hear a to the speaker, or press the musical keyboard to let your
sound. synthesizer or drum key. OP-1 display the current
note.

3.2 octave shift


use the arrow keys to note: before you start
transpose octave while in creating your first
synthesizer or drum mode. masterpiece, read this
manual carefully to avoid
deleting or over-recording
your work.

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4. main modes return to menu

4.1 the four main modes

synthesizer drum tape mixer

your OP-1 is designed to be the four main modes are: example: all keys with because each key has a
easy to use, so the most synthesizer, drum, tape and orange symbols are related dedicated symbol and color
important functions are mixer. to the tape because the to make it easy to navigate
located on the first keys to tape symbol is orange. through the different
the left on the upper row. screens and to find the
the four keys are grouped appropriate key related to
together and are called the currently active mode.
main modes.

4.2 shift + any main mode key

for synthesizer you undo for drum you undo edits for tape you enter the tape for mixer it takes you to the
edits and tweaks that you and tweaks that you made erase function. signal flow screen
made to the sound, and to the sound, and revert to
revert to the preset. the preset.

4.3 main modes screen examples

synthesizer using string drum using a sample. tape. mixer.


engine.
5. synthesizer mode return to menu

5.1 synthesizer mode introduction

OP-1 has several original each sound is built up from to enter synthesizer mode, when you have pressed the
synthesizer engines. each four modules located under press the key with the blue synthesizer key, first select a
one has its own personality. the T1, T2, T3 and T4 keys, wave symbol on it. this sound from 1-8 with the
when in synthesizer mode, lined up under the display. enables both T1-T4 and sound keys 1-8.
the synthesizer engines sound selection keys 1-8.
visual is always located note: the T1-T4 are soft then use T1-T4 keys to
under T1 and is also the first keys, which means that in shape the sound:
screen that will show up synthesizer and drum mode
when you change or select they function as described T1 synthesizer engine
a sound. here. in tape mode they are T2 envelope
track keys T1-T4 and in T3 effect
mixer mode they are mixer T4 LFO/G-force
(T1), EQ (T2), master effect
(T3) and master out / drive here follows a description
(T4). of how a sound is built up.
for an in-depth description
of all individual synthesizer
engines, the envelope,
effects and LFO, please
refer to the reference
chapter.

5.2 synthesizer engines


the first module of a sound FM frequency use the blue encoder to
is its engine. this is the heart modulation synthesis scroll through the list and
of the sound and is the made easy. this is the press T1 when your choice
most important part. type of engine that is is highlighted to exit.
found in the classic DX7
it is possible to change an to change the engine press synthesizer. more details on the
engine of a sound but keep shift + T1. this opens the cluster up to six different synthesizer
the envelope, the effect and browser screen, with the list oscillators chained in a engines and their
the LFO or G-force setting. to the right of possible cluster. parameters are available in
to do this, first select the engine choices. dr wave raw 8-bit style the reference chapter.
sound you want to change. engine.
then use the T1 to T4 keys digital pure digital raw
to select a specific module. engine.
string physical modeling
of a string instrument.
pulse square wave
engine.
phase phase distortion
type engine.

5.3 envelope
to shape the envelope, you can control the attack, use the four color encoders this will be indicated by a
press the T2 key. the decay, sustain and release. to shape the envelope. color change in the
envelope controls the this is called an ADSR blue attack graphical interface as soon
amplification of a sound envelope. green decay as an encoder is turned.
and is triggered when a white sustain
note is played. orange release

5.4 play mode

to enter play mode press


shift while you are in the
envelope screen which is
located under the T2 key.
in play mode, you can
select if you want your
sound to be polyphonic,
monophonic, legato or
unison.
in play mode, you also have
the portamento parameter
setting.

5.5 synthesizer effect

to add an effect to a sound, you may toggle an effect on to change effect, press
press the T3 key. and off by pressing the T3 shift + T3. this enters the
key a second time. effect browser screen. use
the blue encoder to scroll
through the list and press
T2 to make your selection.

5.6 synthesizer LFO

the LFO lets you modulate to change LFO, press bend lets you use the tremolo lets you create
any synthesizer engine, shift + T4. this opens a bender accessory. different types of vibrato
envelope or effect browser screen, with the list crank lets you use the effects to your sound by
parameter. of possible LFOs. crank accessory. modulating the pitch and
to add an LFO to a sound, element lets you use volume. set speed, pitch
press the T4 key. you may external elements like the amount, volume amount
toggle an LFO on and off built in microphone, line in, and LFO envelope curve.
by pressing the T4 key a G-force sensor or FM the envelope curve
second time. radio to modulate a applies an attack or decay
sound. select the element, curve to the speed of the
amount, destination and LFO.
amount, destination and LFO.
the destination parameter. value use this classic
MIDI route external MIDI LFO type to change one
CC to the OP-1. parameter only. set
random randomize all amount, speed,
parameters in a module. destination and
set the speed, amount, parameter.
LFO envelope and
destination

note: turn the encoders all example: element LFO. the options are: G-force is pretty
the way for all options as described earlier the G-force. straightforward, you dont
under, for example, element LFO uses different mic / line / radio. need to make any further
destination. the encoders external elements to control settings. when selecting
click when turned, which any parameter of a option mic/line/radio, you
doesnt equal changing a synthesizer engine, need to select the input
value. sometimes you need envelope or effect. use the source. press shift + input
to turn a couple of clicks to blue encoder to select your key to select input and to
change a value. source. adjust the gain. if radio is
selected here you may tune
in to a radio station for
satisfactory results.

for more information about


lfos please refer to the lfo
reference section of this
manual.

5.7 changing sound

consider sound selection note: the difference


keys 1-8 as your instant between changing just a
access keys. to change any synthesizer engine (shift +
of the sound 1-8 presets, T1) and a sound (shift + 1-8)
press shift + any key from 1 is that the later changes all
to 8 and a list of all available four T1- T4 settings.
sound presets is shown.
select a preset by turning
the blue encoder for engine
type and green encoder for
preset choices.

5.8 saving a sound


option 1: dump to tape option 2:save sound 1-8 pro-tip: you may create
use the lift key while in tweak your sound on any of your own folder and place it
synthesizer or drum mode. the sound slots from 1-8. in either synth or drum
then switch to tape, locate hold the sound key for five folder to organize your files
empty space on the tape seconds. sounds 1-8 are
and press the drop key. the located in the snapshot
sound will now be folder located inside the
converted to sound-data. to synth and drum folders. via
recall a sound that was usb, you may drag the
dumped to tape, press lift, sound you want to your
switch to synthesizer or desktop and rename it, or
drum and press drop. rename the sound inside
the folder. keep in mind that
you may use names with a
maximum of ten characters.
avoid uncommon symbols.
5.9 sound le structure
the OP-1s storage allows when you connect your double click the disk icon to note: sound presets use a
you to add files for use for OP-1 to your computer and reveal the internal OP-1 special OP-1 version of the
synth and drum sounds. press shift + com key and files. .aif format, which includes
it also lets you collect those select disk mode the OP-1 all sounds, album both a sound preview and
files you have recorded in shows up on your desktop. recordings, tape tracks and synthesizer data. in other
tape and album for use snapshots show up as .aif words, the OP-1 synthesizer
elsewhere. you may also files. engines are not sample
manage your own presets, based but modeled sounds.
those which you have
made in synth and saved.
these are stored in the
snapshot folders for synth
and drum presets
respectively, and default to
a name containing their
date of creation. feel free to
rename these, limiting the
name to ten common
characters.

previous chapter return to menu next chapter


6. drum mode return to menu

6.1 drum mode introduction

the drum mode - entered when you have pressed the then use T1-T4 keys to
by pressing the key with drum key, first select a shape the sound:
the green drum symbol - is sound (drum-kit) from 1-8 T1 drum engine
similar to the synthesizer with the sound keys. T2 dynamic envelope
mode. the difference is its T3 effect
use for shorter T4 LFO/G-force
drum/percussion sounds.
sounds can be loaded
either into the drum engine
(drum), or made using a
drum synth (dbox).

as with synthesizer mode,


pressing the drum key
enables both t1-t4 and
sound selection keys 1-8.

6.2 drum sampler engine

the difference compared to the basic concept here is to


the synthesizer sampler record all drums in a row
engine is that the drum and keep that recording to
sampler has 12 seconds of 12 seconds. then set in and
recording time (vs. 6 out points of that recording
seconds in the synthesizer and dedicate it to a certain
sampler) and has a layout key on the musical
function which lets you lay keyboard.
out parts of the sample to
dedicated keys on the
musical keyboard
(compared to different pitch
of the sound when playing
the musical keyboard using
the synthesizer sampler).

6.3 laying out a drum kit


to layout a drum kit, press pitch out point note: remember to always
any key on the musical set the pitch of a part by set the out point by turning select the key on the
keyboard and start to set turning the blue encoder. the white encoder. musical keyboard where
the in point of the sound. direction fine tune out point you want to change sound
this can be anywhere on press shift and turn the blue press shift and turn the
the sample. then set the out encoder to change direction white encoder to fine tune pro-tip: to copy a sample
point and hit the same key of a part. the position of the out position across the
on the musical keyboard. in point point. keyboard in drum mode,
you should now hear the set the in point by turning play to end, loop, play just hold the key you want
part of the sampling you the green encoder. once to copy from and press lift,
have dedicated to that key. fine tune in point turn the orange encoder to then hold the key you want
the tools you have to set up press shift and turn the set the play mode of a part. to copy to and press drop.
your drum kit are: green encoder to fine tune level this is good for re-arranging
the position of the in point. press shift and turn the your drum kits or creating
orange encoder to set the tonal keys.
volume level of a part.

6.4 dynamic envelope

dynamic envelope is
specially designed for short
drum sounds. set the attack
level with blue encoder, mid
part level with green
encoder, release level with
encoder and use the orange
encoder to adjust the
region.

6.5 importing your own sounds


simply create a single sound then save the sound as an transfer the file to the user
file from whatever sounds .aif file. folder located inside the
you have chosen. drum folder. see chapters
remember to keep the 5.8-5.9 on how to transfer
audio file maximum 12 files to your OP-1.
seconds long.

6.6 using OP-1's standard layout


to make sound switching factory drum kits
between kits more logical
when you have a sequence
ive

at
ive

at
at

running, its a good habit to


-h

l
ba
at

-h
n

l
gh

ba
er
n

m
gh
p
er

hi

m
alt

cla

layout your kits in the same


sy
hi
alt

sy

4
d

2
e

se

sh
en
nd

ss

ss
ar
k

order. the factory kits are


clo

cla
kic

op

rid

ba

ba
ha
sn

mapped as seen here to


the right.

pro-tip: a nice way of


creating fill-ins, is to have
the same sequence running
and switching between
drum kits based on the
kic

sn

rim

ta

08

09

10

11

12

13

14

ba

ba

ba

same sounds, but mapped


m
ar

ss

ss

ss
k

sh

bo
e

5
ot

ur

differently. you can also


in
e

map some keys to silent


parts of a sample to mute
certain sounds.

6.7 D-box drum engine


6.7 D-box drum engine

D-box, short for drumbox, is blue encoder adjusts pitch, saving a sound is achieved
a dual oscillator synthesizer, green encoder adjusts by holding a sound key (1-8)
convenient for producing waveform, white encoder for five seconds, similar to
drum sounds. adjusts envelope. hold shift elsewhere on the OP-1. the
to access secondary sound will be saved in
oscillator. orange encoder is snapshot.
used for cross modulation
and, when shift is pressed,
filter cutoff frequency.

previous chapter return to menu next chapter


7. sequencers return to menu

7.1 sequencers introduction

OP-1 comes with four the big difference between


original sequencers that let the tape and a sequencer is
you arrange notes in that tape produces a pure
different ways. both audio recording, while a
synthesizer and drum mode sequencer stores note data.
have their own dedicated one of the reasons for using
sequencer memory and can a sequencer is that you
have separate types active, may change or alter the
even though only one can sound but continue playing
be played at a time. the same stored notes.

7.2 selecting a sequencer type

to select sequencer type


press shift + the sequencer
key to enter the sequencer
browser screen. turn the
blue encoder to make your
selection, then press the
sequencer key again to exit.

7.3 endless sequencer

endless is a very effective just hold shift + press any then release shift and press the maximum number of
way to get sequencing key on the musical any key on the musical notes that can be stored
done quickly. keyboard to store a note. keyboard to play your is 99.
it automatically moves one sequence.
step forward when you
release the key. hold shift
until you are done.

7.4 endless sequencer functionality

insert notes. insert long notes. insert space. delete last note.
to insert a note, press shift press shift + any key on the press shift + the forward press shift + the rewind
+ any key on the musical musical keyboard. continue arrow key (>). arrow key (<).
keyboard. keep holding to hold the keys while
down shift until you are pressing the forward arrow
done with all notes you key (>).
want to insert.

play a sequence. to play the original pitch of play and hold a sequence. change playback direction
to play a sequence just the notes play the c key on turn the orange encoder of a sequence.
press any key on the the musical keyboard. until hold lights up. you have three different
musical keyboard. the pitch options for how you want
of the played notes will the notes to be played back.
change depending on what forward, reverse or random.
key you press. this is called change direction by holding
key transposition. shift and turn the orange
encoder.

set note length. swing. apply a pattern to your rotate a pattern.


note length is basically a swing is a way to slightly sequence. by holding shift + turning
way to define how many alter the timing of notes the endless sequencer has the white encoder, you can
notes (beats) that will be played in a sequence. to a function which lets you rotate the dots within the
played in one bar. this is add swing turn the green add a pattern to your pattern.
related to the master tempo encoder. no swing is a 50% sequence. turn the white
that you set in tempo and setting. encoder to apply a pattern.
to the bars in tape mode. if note: remember to check if a single dot means theres
you set 1/16, one bar in tape you have applied swing no pattern applied. (turn the
will be 16 notes or beats. when you record multiple white encoder counter
change note length by layers of sequenced clockwise all the way until
turning the blue encoder. material to tape if you want only a single dot is shown)
them to be in absolute sync.

crank mode. note: in endless, you may


shift + blue encoder use the arrow keys to
activates crank mode, change octave in playback
which gives you manual, mode.
music-box style playback
control.

7.5 pattern sequencer


pattern is a classic grid type
sequencer found in many
hardware and software
instruments. this is a 16 step
sequencer, particularly
useful for sequencing drum
patterns.

7.6 pattern functionality

insert notes. erasing notes. moving the vertical swing.


to insert a note press hold down shift and turn cursor line. swing is a way to slightly
shift + any key on the the blue encoder. press arrow keys or turn the alter the timing of notes
musical keyboard. keep blue encoder to move the played in a sequence. to
holding down shift until you horizontal cursor line, by add swing turn the green
are done with all notes you doing this you also select encoder. no swing is a 50%
want to insert. which note you want to setting.
focus on when erasing.
note: remember to check if
you have applied swing
when you record multiple
layers of sequenced
material to tape if you want
them to be in absolute sync.

rotate notes. live mode. live edit mode. set sequence length.
hold shift + turn the green turn the orange encoder press shift + any arrow key turn the white encoder to
encoder to rotate all notes. until hold lights up. the while the sequencer is adjust the playback length
this might be good when sequencer starts, and the running to break the cursor of the sequence.
you have entered the notes white horizontal cursor connection and let you edit
in live mode. moves across the the notes as you would in
sequence. press shift + any normal stopped mode.
key on the musical
keyboard to insert a note at
the current cursor position.

move section. play and hold a sequence. change playback direction


if you hold shift + turn the turn the orange encoder of a sequence.
white encoder you may until hold lights up. you have three different
move the played back note: to key transpose a options for how you want
section around within the pattern sequence, switch to the notes to be played back.
sequence. great for fill-ins! synthesizer, drum, tape or forward, reverse or cycle.
mixer mode and press any change direction by holding
key on the musical shift and turn the orange
keyboard. to play the encoder.
original pitch of the
sequenced notes, play the c
key on the musical
keyboard.
7.7 tombola sequencer

use tombola when you


want to create a random
sequence. just throw a
couple of notes into the
tombola and then set the
gravity, mass and spinning
speed. the harder/faster a
note bounces the louder
the sound will play.

7.8 tombola functionality

drop notes into tombola. adjust bounciness. adjust heaviness. releasing notes.
play any key on the musical turn the orange encoder to this is measured in amount turn the white encoder to
keyboard to drop a note adjust the bounciness of of gravity. turn the green open the tombola and
into the tombola. the notes. the harder a note encoder to set the gravity. release the notes.
hits the wall of the the
tombola the louder it will
play. this is measured in
amount of mass.

tombola speed. crank mode.


turn the blue encoder to engage crank using shift +
adjust the speed and the blue encoder. you may now
direction of rotation of the spin the tombola by hand,
tombola. just using blue.
pro-tip: keep the tombola
open and set a high rotation
speed. this creates a
random type of echo effect.

7.9 nger sequencer

the finger sequencer lets finger works the same in each white key on the you will recognize notes
you play two sequences in synth and drum modes musical keyboard and trigs as the small white
combination with one (animations differ). represents a pattern. each crosses. the green dot
another. pattern is visualized as the represent the patterns
top middle, checkered rows. swing setting.
each checked row may be
filled with either synth notes
or drum triggers.
7.10 nger functionality

when finger is activated for when used with drum, there each sequence, activated depending on which
synth, two keyboard players are two gorillas. by pushing a white key on playback mode you are
appear. the musical keyboard, is using (chosen using
populated by crosses by shift+orange encoder),
default. press and hold a pushing a second key on
key on the musical the musical keyboard will
keyboard to commence now either layer a second
playback. pattern (join), play when you
release the previous one
(replace), or play fill ins (fill
in). using the orange
encoder allows you to turn
hold playback mode on for
finger.

insert notes. moving the cursor and set sequence length. swing.
to insert a note press shift + erasing notes. white encoder adjusts the to add swing turn the green
any key on the musical blue encoder moves the length of a pattern. encoder. no swing is a 50%
keyboard. box cursor inside the setting.
sequence. hold down shift note: remember to check if
and turn the blue encoder you have applied swing
to erase while moving the when you record multiple
cursor. layers of sequenced
material to tape if you want
them to be in absolute sync.

7.11 sketch sequencer

sketch is a free form


sequencer where you draw
shapes by hand using the
encoders.

7.12 sketch functionality

draw shapes. move cursor. use divider. use grid.


use the blue and green use the white and orange hold shift and turn the hold shift and turn the
encoders to draw. the encoders to move the green encoder to select a white encoder to enable a
shape will control the pitch cursor without drawing. you speed divider. speeds range grid. this acts as a visual
of the active sound. can also use the musical from /4 to x16. guide when drawing.
keyboard to move cursor to
a vertical position.
start /stop sequencer. free play. erase.
to start the sequencer, hold in synth mode you can use to erase a sketch and start
shift and turn the orange the musical keyboard to all over just pick up OP-1
encoder clockwise. turn anti manually play the sketch. and physically shake it. this
clockwise to stop. will erase everything and let
you start from scratch. you
can also hold shift and turn
the blue encoder anti
clockwise to trace the
sketch backwards, erasing
as you go.

previous chapter return to menu next chapter


8. tape mode return to menu

8.1 tape mode introduction

your OP-1 has a built in tape this mode changes the the sound selection keys
feature with 6 minutes of function of T1-T4 which change into tape tricks 1-8:
recording time (in normal now become track 1-4.
tape speed and 44.1 kHz/16
bits). it has 4 individual
tracks. to enter the tape
mode press the tape key
with the orange tape
symbol on it.

8.2 record to tape

1. select the sound which 3. select a track to record to 4. set recording level with 5. press rec + play to start
you want to record. by pressing any of the track the orange encoder. recording.
2. then press the tape key keys T1-T4. (this is also the main level
to enter tape mode. for synthesizer and drum
sounds).

6. play the musical 7. press stop when done. 8. press rewind (left arrow) 9. press play to listen to
keyboard. to rewind the tape. your recording.

8.3 overdubbing
the tape always overdubs if
theres recorded material on
the same track. to avoid
overdubbing, lift any pre-
recorded takes out from the
tape location.

8.4 rewind and fast forward

use the arrow keys to


rewind and fast-forward the
playback of the tape.

8.5 jump to the start/end of the tape

press stop + left arrow key press stop + right arrow to


to jump to the very jump to the end of the last
beginning of the tape. take on the tape.

8.6 reverse playback

option 1: option 2:
press shift + play. press the reverse tape
tricks key when the tape is
rolling.

8.7 recording level

turn the orange encoder to


set the recording level.

8.8 tape editing


first select the track you scrub use blue encoder to slide use shift + blue lift press the lift key
want to edit. recorded scrub though the tape. encoder to slide a take. you (arrow up) to lift a take. the
material shows up as grey may slide a take until either take is now in the memory.
lines and is referred to as of its start or end point to undo press the drop key
takes. when an active track interferes with another take. to place it at the center of
has recorded material, the the tape head. you may
lines turn orange. to edit a repeatedly press the drop
take, use scrub, rewind, ff or key to paste multiple takes.
press stop to center it the tape moves each time
under the tape head. a take to the end of a dropped
turns blue when its in take. lift is also used as a
position and ready for way to delete a take.
editing or moving.

drop press the drop key. split this splits a take. lift all hold down shift + join press shift + split to
use this as way to place the lift to lift all tracks into join takes. this function joins
last take stored in memory. memory. the next closest take on
either side of the active one.
you may repeatedly use join
to join multiple takes.

region lift use the loop in


and out points to define the
part you want to lift.

8.9 advanced lift


besides recording, the tape using the tape this way lets you may also save a sound to recall the sound, lift it
can also be used as a you build up a sound layer to tape by pressing lift in from tape and drop it back
sketchpad for creating by layer on all four tracks any of the synthesizer or into any sound from 1-8. for
layered sounds. and lift it (use lift all to lift all drum sounds and then this function to work, the
tracks) and then drop it in select tape mode and press take has to be exactly the
either the synthesizer drop. this creates a data same and an isolated take
sampler or drum sampler. recording of all parameters as it was when it was
and/or samples on the dropped.
active tape track.

8.10 changing tape speed

you may change the speed if you hold down shift and
of the tape whenever you turn the white encoder the
want, even during tape speed is changed in
recording. to do this, turn fixed steps. the sound
the white encoder. quality changes in the same
way as a real tape when
changing speed the faster
the tape speed, the higher
the quality of the recording.

8.11 advanced recording techniques


a quite special recording to move the tape back and another great recording a nice option for additional
technique is to put the tape forth, turn the blue encoder. trick is to turn the out-to-in recording control is using
in rec arm mode and depending on how quick function on, found under the OP-1 accessory crank.
control the speed manually. you turn the encoder the the mic key. this lets you this will give you music-
to do this press shift + rec. pitch of the recording will record everything you hear box-style control over your
you are now recording but vary. to a selected track. this also tape recording.
the reels are still. works as a bounce read more about crank
recording function. here.

8.12 tape tricks

when in tape (or mixer tape tricks are a collection


mode) the sound selection of functions made to
keys 1-8 turns into tape interfere with the tape or
tricks keys. the mixer in different ways.
the tape tricks are shown they are implemented to
under numbers 1-8. open up for live tweaks and
quick key mixing effects.

loop in sets the loop in loop out this sets the loop loop toggle toggles loop break stops the tape. if a
point of the tape. out point. on and off. loop is active it will continue
in the background to keep
shift + loop loop current the break in time.
take.

reverse change direction chop a tempo locked memo 1 memorize any memo 2 memorize any
of the tape. repeat type of effect. parameter in tape or mixer parameter in tape or mixer
for instant recall. to use this, for instant recall.
hold down the key and turn
any encoder while in tape
or mixer screen. release key
when done. press the key
again to instant recall the
changed parameter. this is
great for switching between
different eq settings or to
turn up the effect level
when the tape is running.

8.13 erasing tape


to completely erase the you have to press all T1-T4 note: connect your OP-1 to
tape and all recorded keys to start the erasing your computer and transfer
material, press shift + tape process. once all keys are the tape if you want a
key. pressed theres no way backup or need to free up
back. your tape will be space.
wiped forever.

8.14 backing up your tape

to backup your tape, locate the folder named you have now made a note: no mix, EQ, master
connect your OP-1 to your tape and copy the files backup of the tape as four effects or drive will be
computer and press shift + named track_1.aif, individual audio tracks. applied to individual tracks
com. select disk mode. the track_2.aif, track_3.aif, when exported. to make a
OP-1 will show up on your track_4.aif. drag all track final mix of your tape,
desktop as a disk. files to your computers record to album and
desktop. backup the album file. The
album file will be located in
album, sideA.aif or
sideB.aif

8.15 bars

when beat match is to jump from bar to bar,


selected in master tempo, press shift + rewind (<) or
youll notice bar markers shift + ff (>).
just above the tape tracks.
one bar is 16 beats which
means if you enter 16 steps
in the endless step
sequencer and set it to 1/16
and record it, it will fit
exactly in one bar on the
tape.

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9. mixer return to menu

9.1 mixer introduction

mixer is the final stage of but as it is also the final


the sound path. its main destination for all sound,
function is to set the it should be worth noting
individual level and pan of how the sound travels
the four tape tracks (T1), to inside your OP-1. this is
adjust the master EQ (T2), called the sound path.
add a master effect (T3)
and to add drive to your
mix (T4).

9.2 sound path

the sound path is the way to enter the sound path


the sound moves from the screen, press shift + mixer
moment you hit a key on key.
the musical keyboard or
press play on tape, until it note: a warning symbol will
reaches the speaker or line light up when any critical
out. to help you keep an eye level is set to zero.
on this, there is a sound
path screen in mixer mode
that you may check at
anytime.

9.3 mixer

the mixer transforms the in the mixer main screen, track 1 level blue encoder hold shift + turn the
four tape tracks into one you adjust the individual track 2 level green appropriate encoder for the
stereo signal. to enter the level and pan left/right of encoder relevant track, to adjust the
mixer, press the mixer key. tape tracks 1-4. track 3 level white pan left/right.
then press T1 to enter the encoder
mixer main screen. to adjust the level of a tape track 4 level orange
track turn any encoder to encoder
set the level from 0-99.

9.4 EQ

press T2 in mixer mode to low (bass) turn the blue EQ amount turn the
adjust the EQ. encoder to adjust the low orange encoder to adjust
frequencies. the overall EQ level. turn
EQ means equalizer and is counter clockwise for a
the word for a filter that mid turn the green clean signal with no EQ
lets you adjust the low, mid encoder to adjust the mid applied.
and high frequencies of a frequencies.
sound. in the case of the
mixer, for the final mix. high (treble) turn the
when the sound enters the green encoder to adjust the
EQ it comes as a mixed higher (brighter)
down stereo signal. (the frequencies.
stereo signal was just mixed
down in the main mixer
screen).

9.5 master effect

master effects are the same to change the effect used,


effects found in synthesizer press shift + T3. This enters
and drum mode, but the master effect browser.
modified for stereo. use blue encoder to scroll
through the list and press
to add a master effect, any key (except the musical
press the T3 key. you may keyboard) to make your
toggle an effect on and off selection.
by pressing the T3 key a
second time.

9.6 master out

the master out screen is drive narrows the difference you may also use drive to
found under T4. between high and low add texture and to make
audio levels, and makes the your final mix more dirty
here you adjust: output sound louder and and raw.
the master balance more compact. at very high
left/right levels of drive, the audio pro-tip: hold shift while
add drive starts to sound distorted. turning the blue or green
adjust the release of the encoder to adjust both left
drive release sets how quick the and right at the same time.
drive will narrow the
difference between high
and low audio levels, and at
mid to long release times,
youll start to notice the
drive as a pumping sound.

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10. tempo return to menu

10.1 tempo introduction

in tempo, you set the you can switch between


master tempo for all free, beat match and sync
sequencers. modes, and youll also find
the metronome here.

10.2 setting the tempo / tap tempo

to set the tempo you have or tap the tempo do this


two choices: by hitting the tempo key
turn the blue encoder, multiple times until you get
the desired tempo.

10.3 using the metronome

to use the metronome, turn to start the metronome,


the orange encoder until press play.
you get your desired pitch.

10.4 free mode


in free mode the tempo and
tape speed are independent
of each other.
10.5 beat match

beat match is a concept of if you turn beat match on this is the beauty of beat pro-tip: record different
keeping the tempo and the and switch to tape mode, match, to have a drum beat variations to single bars and
tape speed in sync. when youll notice that bars have playing using the sequencer use the arrow keys
beat match is turned on, appeared above the tape and have recorded material explained in the bars
(turn the green encoder tracks. these bars are your played back from tape in section 8.1-8.6 to easily
until beat match lights up) guidelines when recording sync at the same time. add move the playback loop
the current tempo is locked in sync. one bar is 16 beats some tape tricks to that between the variations.
to the tape speed and long. now, play a sequence and you have a nice live-
dimmed. this means that and adjust the tape speed, tweaking set-up.
you now have to adjust the you will hear the sequence
tape speed to change the play slower if you turn
tempo. down the tape speed, and
faster if you turn tape
speed up. however, the
pitch wont change.

10.6 sync mode


sync mode means the OP-1
is listening to whatever
external tempo you may be
feeding it via USB. this lets
you slave tempo lock the
OP-1 to MIDI time code
(MTC) sent from external
sequencers.

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11. help return to menu

11.1 the help button

Your OP-1 has a built-in help by holding down the help


function. pressing the help key and pressing any key
key at anytime brings up a you get the key name and
speech bubble which tells function of that specific key.
you what mode you are in
and what sound is pro-tip: hold down help
selected. while playing the musical
keyboard to get note
information.

11.2 tools

press shift + help key to blue encoder month/year


enter tools. here you set the green encoder day
time and date, and maybe white encoder hour
youll find a calculator here orange encoder minute
in the future...

11.3 battery level

when you hold down the the battery level is indicated to recalibrate the battery after this, charge it fully
help key you can check the by the LED array on the meter please do the using a computer or any
battery level indicated by right side of your OP-1. following: standard USB charger. this
the VU/battery meter all LEDs lit (including the disconnect USB, turn your can take about 2.5 - 6 hours
located on the right side of red) indicates a fully unit on and leave it on until depending on your
your OP-1. charged battery good for it turns off by itself. do not situation. (the battery is
around 16 hours of heavy manually turn off the unit. 1800mA). this should
use. The stand-by time is this could take up to 18 recalibrate the battery
approximately 2 years. hours. the unit is off when indicator.
the screen has turned black.
12. recording external sources return to menu

12.1 using the mic/input key

the mic/input key (with the the sources available for the mic/Input key works
microphone symbol on it) is recording are: quite similar in any mode on
used when you need to line in the OP-1. let us go through
record any external audio. built-in microphone some of the main modes
built-in radio below.
output to input (the ear
symbol)

12.2 mic/input key in synthesizer and drum mode

use the mic/Input key when


you have a sampler engine
selected to start to sample.
choose your desired source
by turning the blue encoder.
use external audio to
control the element LFO.

12.3 mic/input key in tape mode

pressing the mic/input key this lets you mix in some


in tape mode lets you radio playing in the
toggle external audio background, or using whats
on/off. coming via line in and mix
that with your recorded
material. (a great way to
connect a second OP-1 and
control sound levels of both
units with one master
volume knob).
12.4 sampling using the built in microphone
1. press synth 7. adjust gain and threshold
2. press shift + 1-8 settings, orange+white
3. choose sampler 8. hold any key and speak
4. press 1-8 into the microphone
5. press shift+mic 9. release key
6. choose microphone as 10. play the keyboard and
input enjoy the sound of your
voice.

12.5 creating a drum kit from fm radio waves


1. press drum 7. adjust gain and threshold
2. press shift+1-8 settings using orange and
3. choose any sample white encoders
based kit 8. hold a key to start
4. press 1-8 sampling
5. press shift+mic 9. release key
6. choose fm radio for input 10. play the keyboard and
using the blue encoder adjust start/stop positions
and find a signal using using encoders.
the green encoder.

in mixer mode
same functionality as in pro-tip: connect a 3.5 mm
tape mode. audio cable (or headphones)
to line in and use as an
note: to switch source in external antenna. (there is
tape or mixer mode, press also an OP-1 antenna, sold
shift + mic/input key. this separately).
lets you switch sources
and adjust the level.

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13. song rendering and connectivity return to menu

13.1 album

the album function lets you you have two sides of the to record press the record the album records directly
mix down all four tracks record side A and side B key (T1) and then switch to from master out, which
from tape into stereo files each have a recording time tape and press play. when means that any EQ, master
saved to the OP-1. album is of 6 minutes. just switch you are done switch back effect or drive you have
useful when you want to sides to record to the other to album and press stop. added will be applied to the
record any tape tricks, EQ, side. the recordings will still sound.
effects or live jamming. you be there if you power off
may also play the and back on. remember to
synthesizer simultaneously export a recordings over
on top. USB before you record to
the same side a second
time, as this will overwrite
what was previously there.

13.2 COM

the album keys alternate


use is to get to COM mode.
you get there by pressing
shift + album key. COM
mode turns your OP-1 into a
controller or storage device.

13.3 OP-1 mode

this is the mode which activating this mode is done when connected via USB in
weve covered mostly so from COM mode. here this mode, the OP-1 listens
far, where your OP-1 works press the OP-1 key (T1) for to and transmits MIDI-notes
as a self contained, stand- getting to the standard OP-1 on MIDI channel 1 by
alone unit. mode. in this mode, the OP- default. this can be changed
13.8 controlling Ableton Live

download script here

OP-1 integrates as a download the OP-1 Ableton once installed pick the OP-1
configured control surface Live script. and learn how to as control surface under the
for Ableton Live. if you use it here. MIDI/sync tab in Lives
dont plan on using OP-1 for preferences. make sure OP-1
controlling Live you might MIDI device is selected for
consider skipping this both input and output.
section. press shift + COM and then
put the OP-1 into CTRL
mode using T2.

13.9 Ableton Live key assignments

modes

# key name function # key name function


9 [synth] perform mode 11 [tape] transport mode
use arrow keys to shift octave and note keys to - arrow keys move the current song position
play, as usual. one beat.
- shift + arrow keys offset loop.
10 [drum] clip mode
-note keys are used to set the length of the loop.
- a red box will show you the area of clips you the length increments are in multiples of two
currently control. use keys 7/8 to move the red per key (1, 2, 4, 8... 4096)
box up/down. use keys 32/33 to move it -shift + note key defines loop without changing
left/right. loop start.
- key notes are used for launching individual
clips inside the red box. for stopping the clip,
12 [mixer] mixer mode
use shift and press the same key again.
- use last key note to trigger entire scene, and -arrow keys navigate on mixer tracks.
shift + note to stop all clips in the scene. -note keys select mixer tracks directly.

global assignments

# key name function # key name function


1 [help] tap tempo 20 [break] overdub
2 [metronome] metronome 21 [reverse] select track mute
3 [blue] select track volume 22 [chop] select track solo
4 [green] select track pan 23 [M1] select track arm
5 [white] select track send 1 24 [M2] reset mute/solo/arm
6 [orange] select track send 2 25 [sequencer] back to arrangement
7 [mic] red box up 26 [lift] open/close browser
8 [album] red box down 27 [drop] arrangement/session toggle
13 [T1] predetermined bank select 28 [split] open/close detail
14 [T2] user bank 1 select 29 [rec] record
15 [T3] user bank 2 select 30 [play] play
16 [T4] user bank 3 select 31 [stop] stop
17 [loop in] punch in 32 [REW] red box left
18 [loop out] punch out 33 [FF] red box right
19 [loop] loop 34 [shift] shift

please refer to Lives documentation for an in-depth explanation of Live commands and navigation.

13.10 controlling Propellerhead Reason

with the OP-1 plugged and version requirement:


in and in MIDI mode (press following Reason 6.0.2 and
shift + COM, then press T2), Reason Essentials 1.0.2, the
open Reasons preferences. OP-1 has remote support
navigate to control surfaces, built into Reason.
and click auto-detect
surfaces. follow the
instructions on the screen
and close preferences.

key(s) / actions function key(s) / actions function


transport buttons control Reasons record and mixer key sets to Reasons default mode
playback functions
T1 T4 sets to the four rest of Reasons
keyboard plays notes main modes
shift + arrow keys alter the octave each of these Reason modes give different functionality
to both encoders and sound selection keys:
tap tempo sets the tempo
tape button toggles looping on/off green & white typically control filter cutoff and
encoders resonance values.
help button toggles metronome on/off.
orange encoder usually adjust volume
help button toggles metronome on/off.
blue encoder mostly control the mod wheel
using synth and selecting patches
drum keys, along mic button starts recording of the sample
with sound when using a sampling Reason
selection keys 1-8 device.

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14. shift key return to menu

14.1 using shift

using shift may not seem the main reason to bring


like a big thing to explain shift up is its use in
and dedicate a chapter to, changing individual modules
but as it alternates a good in synthesizer and drum
portion of the OP-1s keys, mode.
its well worth a look in
addition of what has been
covered already.

14.2 changing a single module

as we talked about in the so lets say you have made of course, you still have the as an example of the
synthesizer and drum settings for a perfect LFO option of switching every difference between
chapters, pressing the T1-T4 and added a great effect to building block of a particular changing a complete sound
keys lets you tweak the that. the only thing that you sound, (including engine, and changing a single
engine, sample kit, want to change is the envelope, effects etcetera), module, do take a second in
envelope, effect or LFO. engine. this is made by pressing synthesizer mode to
possible by pressing shift + shift + sound 1-8. this option consider the differences
T1. this command will will present you with the between (for example) shift
replace just the engine, presets in green. + sound 1 and shift + T1.
while keeping the rest of
the settings for the sound
intact (LFO, effect and
envelope settings which
may be active for this
particular sound). this can
be useful in live settings.
when you have a sequence
running this command lets
you hot swap the engines
of a sound, while keeping
the same effect and LFO.
This method may allow for
smoother transitions
between engines.

14.3 shift + main mode keys


using shift along with the this is useful when you feel using shift + tape button using shift + mixer button
synthesizer or drum mode like improvising or trying lets you clear the gives you a view of the
button will recall the last out changes to a synth or a recordings on tape. you will current signal path.
saved version of a synth or drum sound, yet still be able have a chance to confirm
drum sound. to recall the sound of the this before it happens.
original synth or drum.

14.4 shift + arrow keys

-tape stopped: -tape stopped:


bar step back. bar step forward.

-tape looping: -tape looping:


move loop back. move loop forward.

-in synthesizer: -in synthesizer:


pitch bend down. pitch bend up.

14.5 shift + encoders


in most modes the
encoders have double
functions. a couple of
examples of the alternate
encoder functions available
with shift include the
following:

while in tape mode, shift+ also in tape mode, while


green encoder lets you set holding shift and using the
the starting point of the orange encoder, the tape
loop, rather than the ending volume is adjusted in
point which the green smaller increments,
encoder would control compared to how the
without shift being orange encoder would
pressed. affect volume without shift
pressed.

similarly, while editing again, this means having looking at the same drum
individual hits in the drum the encoder make more sampler engine view
sampler engine, getting a exact changes while shift is however, the orange
more specific in point and being held. in this manner encoder will alternate
out point for a particular shift + encoder is also used functions entirely when shift
drum part, the shift + green for fine tuning of certain is pressed. using shift +
encoder (in point) along parameters. orange encoder, you go
with shift + white encoder from controlling play mode
(out point) can be used for for a specific drum kit part,
(out point) can be used for for a specific drum kit part,
fine tuning. to controlling its sound
level. conversely, the orange
graphics change from an
arrow (indicating the type
of play mode), to a number
(indicating sound level).

previous chapter return to menu next chapter


15. LFO reference return to menu

15.1 LFO modes introduction

on any drum / synth sound select confirm

in the most basic sometimes the encoder the LFO of a sound, when lets start by loading an LFO
understanding of how to itself wont be spinning, yet active, will be found on T4. to a sound, before we look
use an LFO (low-frequency you will still hear the please note that a few LFOs at the specifics of each LFO
oscillator), consider it an changes the LFO produces rely on some manual mode.
impulse to auto-tweak on your sound. as far as turning of the encoder to
your sound. a sound might visual feedback goes, a lot produce an oscillation. This you access the LFO menu
seem good, but could get of the variations in sound involves the crank and when you are on any drum
even better when you (for will be viewable on the bender LFOs. or synth sound (1-8), by
example) turn one of the OP-1s display. to see the pressing shift+T4. use the
encoders back and forth. effect of some of the LFOs blue encoder to highlight
with the help of an LFO, the on a particular sound, your selection. press T4 to
behavior of that same consider looking at the confirm which LFO you
encoder can typically be details of the patchs want to use for the current
automated, or in some building blocks, using the sound.
cases semi-automated. T1-T3 buttons.

15.2 element LFO mode

choose amount destination destination parameter

the element LFO uses use the blue encoder to the green encoder sets the if you selected external
external elements for choose between the built-in amount - this is how much input, press shift + mic key
modulating a sound. G-force sensor, external the LFO will affect its to set the input source.
input like radio, line-in or target. the destination is
mic, synth engine envelope, then further defined using
or pitch & volume. the white encoder. orange
encoder gets more specific,
as this sets the destination
parameter. dimmed colors
in the color wheel represent
shifted encoders.

15.3 random LFO mode

amount speed destination envelope attack/decay


random LFO modulates all blue encoder sets amount. white encoder sets
parameters in a selected green encoder sets speed. destination and orange
destination. it also have its encoder sets the envelope
own envelope curve to attack/decay.
control attack and decay.

15.4 tremolo LFO mode

speed pitch volume envelope attack/decay

this LFO let you modulate blue encoder sets speed. white encoder sets volume
the pitch and the volume to green encoder sets pitch. and orange encoder sets
create tremolo effects. the envelope attack/decay.

15.5 value LFO mode

speed amount destination destination parameter

the value LFO modulates blue encoder controls the dimmed colors in the color
one single parameter value. speed and green encoder wheel represent shifted
the amount. the white encoders.
encoder sets destination.
orange encoder sets
destination parameter.

15.6 MIDI LFO mode

on any drum / synth sound

another type of LFO is the setting up your OP-1 to using the encoders in MIDI MIDI CC can be sent from
MIDI LFO, which lets you receive MIDI CC for a LFO, you may route up to most music software like
receive external MIDI particular sound is done by four incoming channels of Ableton Live, Logic, Reason
control change (MIDI CC) pressing shift + T4 from any MIDI CC, and target them to or Pro Tools. depending on
from other hardware, or synth or drum patch. your preferred destinations. what software youre using,
from your computers make sure that you have
music software. in this LFO MIDI playing on your
mode, the MIDI CC computer, which is routed
becomes the LFO. from the software to the
OP-1, connected via USB.

15.7 crank LFO mode

speed destination amount

the crank LFO puts your by turning the blue encoder it should be worth OP-1 crank accessory sold
hands in direct control over you control the LFO speed. mentioning that crank mode separately here.
the LFO. the white encoder sets is also supported in the
destination, while the green sequencers called endless
encoder controls the LFO and tombola.
encoder controls the LFO and tombola.
amount.

15.8 bend LFO mode

destination destination amount control bender

the bend LFO offers orange encoder controls PRO-TIP: change bend OP-1 bender accessory sold
another take on physical the LFO, white encoder direction using shift + separately here.
control of the LFO, not sets the amount. green and orange encoder.
unlike the crank in the way blue controls destination.
it relies on manual control (Bender accessory sold
for oscillating. separately).

15.9 additional symbols used in LFO modes

the LFO clock found in the


tremolo and the value LFO
modes indicate a tempo
locked clock with numbers
and a free running clock
with hand.

15.10 free LFO

In certain LFOs youll see


the destination symbol
followed by the letter F.
this means that the LFO
does not retrigger on every
note played, when for
example a sequencer is
running. in this case the
LFO is free. a free LFO
combined with a slow clock
allows for long sweeping
effects.

previous chapter return to menu next chapter


16. excercises return to menu

16.1 recreating sounds


a great way to learn how to the goal here is not to
model a sound on the OP-1 create a perfect ultra
is to try to create a specific realistic replica, rather to
sound from real life. it might learn how to combine
be a fat bass sound, a different modules and
police siren or singing birds. understand their functions.

16.2 starting out


before you do the exercises set all channels to around then you can enter
here, remember to set all 80 and pan to center (T1) synthesizer mode by
modules in the mixer to set the EQ to clean by pressing the synthesizer
clean settings and to turn turning the orange key.
off any sequencers: encoder counter
clockwise so the arrow
points to clean. (T2)
toggle any effect to OFF.
(T3)
set master levels left/right
to 99 and set drive and
release to 0.
toggle any sequencer to
OFF.

16.3 helicopter sound


synthesizer engine: digital start by setting the master 1. select any sound (from 2. when in synthesizer
envelope: mid attack and volume to a comfortable 1-8) and press shift + T1 to engine screen, turn any
long release listening level. enter the synthesizer engine encoder until you get a
FX: punch browser. select digital from noisy sound. to get a clean
LFO: parameter LFO the list and press any key to noise without any tone you
exit (except the musical need to set the octave to
keyboard). the digital +4. do this by pressing
synthesizer engine is simple arrow key > until the octave
but very flexible and good pop-up says octave +4.
for all-round synthesizer
sounds.

3. set the envelope to long 4. enter the effect screen by 5. the punch effect is great 6. now play a note on the
attack by turning the blue pressing the T3 key. now for adding punch to drums musical keyboard and turn
encoder until you get a set the effect to punch by and final mixes, but also as the blue encoder
sloped curve. turn the entering the effect browser a multi purpose resonance simultaneously. you will now
orange encoder counter (shift + T3) and choose filter as used here. set the hear the noise going
clockwise to get a mid- to punch from the list. press punch effect like this: blue through the filter and when
long release. set both the any key to exit. parameter to middle, green you turn the blue encoder
green and the white to around 50-65, white to clockwise you open up the
encoder to maximum by 24 and orange to 99. filter and let the sound
turning them clockwise. through. the next step is to
control the blue parameter
(equals to the blue encoder)
and make it automatically
increase and decrease at a
certain speed. this is done
with the parameter LFO.

7. press T4 to enter the LFO 8. the value LFO is made to 9. now play the musical if you now go back to the
screen and the press shift + modulate one parameter keyboard and you should effect screen you will
T4 to enter the LFO value only. to control the hear a helicopter type of actually see that the blue
browser and select value blue parameter in the punch sound. parameter is moving up and
from the list. press any key effect set speed to mid (12 down. try to turn the blue
to exit. oclock), amount to 50-100, encoder as you play a note
destination to FX and and you will be able to set
parameter to blue. the range for the blue
parameter to act within.
16.4 singing birds sound
synthesizer engine: FM to create a sound like 1. select any sound from 1-8 2. turn the blue encoder
envelope: short attack, singing birds, start with the and change its engine to counter clockwise until you
short decay, low sustain FM engine which is good FM. get a clean sinus wave
and long release for metallic and distinct sound.
play Mode: mono, sounds but also clean sinus
portamento: 60 wave sounds when the FM
FX: spring level is turned down. here
sequencer: tombola we also use the tombola to
play the notes in a natural
and random way and add
some portamento to let the
notes glide. sometimes
using a sequencer as tool
for shaping a sound can be
very useful.

3. set the octave to +3 (use 4. set the envelope to very 5. by pressing shift in 6. choose the spring effect
arrow keys). short attack, short decay, envelope screen you enter and set the tone to bright
low sustain and mid release. the play mode settings. set (white color), mid amount of
play mode to mono and turns, maximum damp and
portamento to 60. mid level.

7. choose the tremolo LFO 8. now press shfit + 9. drop some notes into the as mentioned earlier, using
and set the speed to 9 sequencer key and select tombola and set the speed a sequencer as one of the
oclock, pitch to 20-30, wombola. press any key to to 2. key elements can be very
volume to 20-50 and exit. useful when creating
envelope to straight. melodic type of effects.

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17. reference return to menu

17.1 synth engines press and hold shift while turning encoders
for secondary function (listed in the second row)

cluster digital string


type: multi layered oscillator cluster type: true digital synthesis type: waveguide string model

number wave spread unitor wave octave detune digitalness tension impulse detune impulse
of wave envelope shaper and decay type
(0-6) ring mod.
on/off

pulse FM phase
type: dual pulsetrain oscillator type: four operator FM synthesis type: phase distortion

filter amplitude second mod. topology freq. FM detune phase distortion phase phase
pulse amount shift amount filter tilt

dr. wave synthesizer sampler engine drum sampler engine


type: frequency domain synthesis type: teenage sample player type: teenage percussion sample player

wave type filter phase chorus start loop in loop out end note/pitch in out loop off/
& length once/on

reverse loop in loop out gain reverse in out gain


on/off fine tune fine tune on/off fine tune fine tune

D-box drum engine D-synth sound engine


type: teenage drum synthesizer type: multi envelope dual oscillator synth
pitch waveform envelope cross envelope waveform envelope cross
mod. crossfader mod.

pitch waveform envelope filter cutoff frequency waveform envelope filter cutoff
freq. freq.

17.2 effects reference press and hold shift while turning encoders
for fine tuning of effects parameters

delay grid nitro


type: solid state delay type: three dimensional feedback plate type: dual resonant turbo filter

size speed feedback mix X Y Z mix frequency filter resomance frequency


size size feedback frequency
follow

phone punch spring


type: hacked telephone system type: hard hitting low pass filter type: mathematic reverb

tone phonic baud telematic frequency punch rounds power tone turns damping send

CWO
type: pitch shifting delay

frequency delay feedback sideband


17.3 sequencer reference press and hold shift while turning encoders
for secondary function (listed in the second row)

pattern finger: synth finger: drum


type: 16-step grid sequencer type: 32-step performance sequencer type: 32-step performance sequencer

vertical swing pattern start / step swing pattern hold step swing pattern hold
cursor level length hold position level length position level length

erase rotate playback playback erase set play erase set play
notes section direction mode mode

endless tombola sketch


type: 99-step sequencer type: spinning sequencer type: free form sequencer

step swing trigger hold speed gravity shape mass draw x draw y x y
length level pattern position position

crank rotate set play crank erase speed grid hold


mode pattern mode mode multiplier

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