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slot on power off usb for charging the 3.5 mm 3.5 mm slot
for strap switch battery, for transferring audio in / audio out / for strap
files and for midi mic headphones
the layout of the OP-1 is turn the volume knob to set the four color encoders on the right side of your
divided into different groups the master volume. are related to the graphical OP-1 you find the built in
for easy reading and interface on the display. microphone and VU /
intuitive workflow. a green graphical element battery LEDs.
or text hints that the green
encoder will change its
value or position.
help key
your OP-1 is designed to be the four main modes are: example: all keys with because each key has a
easy to use, so the most synthesizer, drum, tape and orange symbols are related dedicated symbol and color
important functions are mixer. to the tape because the to make it easy to navigate
located on the first keys to tape symbol is orange. through the different
the left on the upper row. screens and to find the
the four keys are grouped appropriate key related to
together and are called the currently active mode.
main modes.
for synthesizer you undo for drum you undo edits for tape you enter the tape for mixer it takes you to the
edits and tweaks that you and tweaks that you made erase function. signal flow screen
made to the sound, and to the sound, and revert to
revert to the preset. the preset.
OP-1 has several original each sound is built up from to enter synthesizer mode, when you have pressed the
synthesizer engines. each four modules located under press the key with the blue synthesizer key, first select a
one has its own personality. the T1, T2, T3 and T4 keys, wave symbol on it. this sound from 1-8 with the
when in synthesizer mode, lined up under the display. enables both T1-T4 and sound keys 1-8.
the synthesizer engines sound selection keys 1-8.
visual is always located note: the T1-T4 are soft then use T1-T4 keys to
under T1 and is also the first keys, which means that in shape the sound:
screen that will show up synthesizer and drum mode
when you change or select they function as described T1 synthesizer engine
a sound. here. in tape mode they are T2 envelope
track keys T1-T4 and in T3 effect
mixer mode they are mixer T4 LFO/G-force
(T1), EQ (T2), master effect
(T3) and master out / drive here follows a description
(T4). of how a sound is built up.
for an in-depth description
of all individual synthesizer
engines, the envelope,
effects and LFO, please
refer to the reference
chapter.
5.3 envelope
to shape the envelope, you can control the attack, use the four color encoders this will be indicated by a
press the T2 key. the decay, sustain and release. to shape the envelope. color change in the
envelope controls the this is called an ADSR blue attack graphical interface as soon
amplification of a sound envelope. green decay as an encoder is turned.
and is triggered when a white sustain
note is played. orange release
to add an effect to a sound, you may toggle an effect on to change effect, press
press the T3 key. and off by pressing the T3 shift + T3. this enters the
key a second time. effect browser screen. use
the blue encoder to scroll
through the list and press
T2 to make your selection.
the LFO lets you modulate to change LFO, press bend lets you use the tremolo lets you create
any synthesizer engine, shift + T4. this opens a bender accessory. different types of vibrato
envelope or effect browser screen, with the list crank lets you use the effects to your sound by
parameter. of possible LFOs. crank accessory. modulating the pitch and
to add an LFO to a sound, element lets you use volume. set speed, pitch
press the T4 key. you may external elements like the amount, volume amount
toggle an LFO on and off built in microphone, line in, and LFO envelope curve.
by pressing the T4 key a G-force sensor or FM the envelope curve
second time. radio to modulate a applies an attack or decay
sound. select the element, curve to the speed of the
amount, destination and LFO.
amount, destination and LFO.
the destination parameter. value use this classic
MIDI route external MIDI LFO type to change one
CC to the OP-1. parameter only. set
random randomize all amount, speed,
parameters in a module. destination and
set the speed, amount, parameter.
LFO envelope and
destination
note: turn the encoders all example: element LFO. the options are: G-force is pretty
the way for all options as described earlier the G-force. straightforward, you dont
under, for example, element LFO uses different mic / line / radio. need to make any further
destination. the encoders external elements to control settings. when selecting
click when turned, which any parameter of a option mic/line/radio, you
doesnt equal changing a synthesizer engine, need to select the input
value. sometimes you need envelope or effect. use the source. press shift + input
to turn a couple of clicks to blue encoder to select your key to select input and to
change a value. source. adjust the gain. if radio is
selected here you may tune
in to a radio station for
satisfactory results.
the drum mode - entered when you have pressed the then use T1-T4 keys to
by pressing the key with drum key, first select a shape the sound:
the green drum symbol - is sound (drum-kit) from 1-8 T1 drum engine
similar to the synthesizer with the sound keys. T2 dynamic envelope
mode. the difference is its T3 effect
use for shorter T4 LFO/G-force
drum/percussion sounds.
sounds can be loaded
either into the drum engine
(drum), or made using a
drum synth (dbox).
dynamic envelope is
specially designed for short
drum sounds. set the attack
level with blue encoder, mid
part level with green
encoder, release level with
encoder and use the orange
encoder to adjust the
region.
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D-box, short for drumbox, is blue encoder adjusts pitch, saving a sound is achieved
a dual oscillator synthesizer, green encoder adjusts by holding a sound key (1-8)
convenient for producing waveform, white encoder for five seconds, similar to
drum sounds. adjusts envelope. hold shift elsewhere on the OP-1. the
to access secondary sound will be saved in
oscillator. orange encoder is snapshot.
used for cross modulation
and, when shift is pressed,
filter cutoff frequency.
endless is a very effective just hold shift + press any then release shift and press the maximum number of
way to get sequencing key on the musical any key on the musical notes that can be stored
done quickly. keyboard to store a note. keyboard to play your is 99.
it automatically moves one sequence.
step forward when you
release the key. hold shift
until you are done.
insert notes. insert long notes. insert space. delete last note.
to insert a note, press shift press shift + any key on the press shift + the forward press shift + the rewind
+ any key on the musical musical keyboard. continue arrow key (>). arrow key (<).
keyboard. keep holding to hold the keys while
down shift until you are pressing the forward arrow
done with all notes you key (>).
want to insert.
play a sequence. to play the original pitch of play and hold a sequence. change playback direction
to play a sequence just the notes play the c key on turn the orange encoder of a sequence.
press any key on the the musical keyboard. until hold lights up. you have three different
musical keyboard. the pitch options for how you want
of the played notes will the notes to be played back.
change depending on what forward, reverse or random.
key you press. this is called change direction by holding
key transposition. shift and turn the orange
encoder.
rotate notes. live mode. live edit mode. set sequence length.
hold shift + turn the green turn the orange encoder press shift + any arrow key turn the white encoder to
encoder to rotate all notes. until hold lights up. the while the sequencer is adjust the playback length
this might be good when sequencer starts, and the running to break the cursor of the sequence.
you have entered the notes white horizontal cursor connection and let you edit
in live mode. moves across the the notes as you would in
sequence. press shift + any normal stopped mode.
key on the musical
keyboard to insert a note at
the current cursor position.
drop notes into tombola. adjust bounciness. adjust heaviness. releasing notes.
play any key on the musical turn the orange encoder to this is measured in amount turn the white encoder to
keyboard to drop a note adjust the bounciness of of gravity. turn the green open the tombola and
into the tombola. the notes. the harder a note encoder to set the gravity. release the notes.
hits the wall of the the
tombola the louder it will
play. this is measured in
amount of mass.
the finger sequencer lets finger works the same in each white key on the you will recognize notes
you play two sequences in synth and drum modes musical keyboard and trigs as the small white
combination with one (animations differ). represents a pattern. each crosses. the green dot
another. pattern is visualized as the represent the patterns
top middle, checkered rows. swing setting.
each checked row may be
filled with either synth notes
or drum triggers.
7.10 nger functionality
when finger is activated for when used with drum, there each sequence, activated depending on which
synth, two keyboard players are two gorillas. by pushing a white key on playback mode you are
appear. the musical keyboard, is using (chosen using
populated by crosses by shift+orange encoder),
default. press and hold a pushing a second key on
key on the musical the musical keyboard will
keyboard to commence now either layer a second
playback. pattern (join), play when you
release the previous one
(replace), or play fill ins (fill
in). using the orange
encoder allows you to turn
hold playback mode on for
finger.
insert notes. moving the cursor and set sequence length. swing.
to insert a note press shift + erasing notes. white encoder adjusts the to add swing turn the green
any key on the musical blue encoder moves the length of a pattern. encoder. no swing is a 50%
keyboard. box cursor inside the setting.
sequence. hold down shift note: remember to check if
and turn the blue encoder you have applied swing
to erase while moving the when you record multiple
cursor. layers of sequenced
material to tape if you want
them to be in absolute sync.
your OP-1 has a built in tape this mode changes the the sound selection keys
feature with 6 minutes of function of T1-T4 which change into tape tricks 1-8:
recording time (in normal now become track 1-4.
tape speed and 44.1 kHz/16
bits). it has 4 individual
tracks. to enter the tape
mode press the tape key
with the orange tape
symbol on it.
1. select the sound which 3. select a track to record to 4. set recording level with 5. press rec + play to start
you want to record. by pressing any of the track the orange encoder. recording.
2. then press the tape key keys T1-T4. (this is also the main level
to enter tape mode. for synthesizer and drum
sounds).
6. play the musical 7. press stop when done. 8. press rewind (left arrow) 9. press play to listen to
keyboard. to rewind the tape. your recording.
8.3 overdubbing
the tape always overdubs if
theres recorded material on
the same track. to avoid
overdubbing, lift any pre-
recorded takes out from the
tape location.
option 1: option 2:
press shift + play. press the reverse tape
tricks key when the tape is
rolling.
drop press the drop key. split this splits a take. lift all hold down shift + join press shift + split to
use this as way to place the lift to lift all tracks into join takes. this function joins
last take stored in memory. memory. the next closest take on
either side of the active one.
you may repeatedly use join
to join multiple takes.
you may change the speed if you hold down shift and
of the tape whenever you turn the white encoder the
want, even during tape speed is changed in
recording. to do this, turn fixed steps. the sound
the white encoder. quality changes in the same
way as a real tape when
changing speed the faster
the tape speed, the higher
the quality of the recording.
loop in sets the loop in loop out this sets the loop loop toggle toggles loop break stops the tape. if a
point of the tape. out point. on and off. loop is active it will continue
in the background to keep
shift + loop loop current the break in time.
take.
reverse change direction chop a tempo locked memo 1 memorize any memo 2 memorize any
of the tape. repeat type of effect. parameter in tape or mixer parameter in tape or mixer
for instant recall. to use this, for instant recall.
hold down the key and turn
any encoder while in tape
or mixer screen. release key
when done. press the key
again to instant recall the
changed parameter. this is
great for switching between
different eq settings or to
turn up the effect level
when the tape is running.
to backup your tape, locate the folder named you have now made a note: no mix, EQ, master
connect your OP-1 to your tape and copy the files backup of the tape as four effects or drive will be
computer and press shift + named track_1.aif, individual audio tracks. applied to individual tracks
com. select disk mode. the track_2.aif, track_3.aif, when exported. to make a
OP-1 will show up on your track_4.aif. drag all track final mix of your tape,
desktop as a disk. files to your computers record to album and
desktop. backup the album file. The
album file will be located in
album, sideA.aif or
sideB.aif
8.15 bars
9.3 mixer
the mixer transforms the in the mixer main screen, track 1 level blue encoder hold shift + turn the
four tape tracks into one you adjust the individual track 2 level green appropriate encoder for the
stereo signal. to enter the level and pan left/right of encoder relevant track, to adjust the
mixer, press the mixer key. tape tracks 1-4. track 3 level white pan left/right.
then press T1 to enter the encoder
mixer main screen. to adjust the level of a tape track 4 level orange
track turn any encoder to encoder
set the level from 0-99.
9.4 EQ
press T2 in mixer mode to low (bass) turn the blue EQ amount turn the
adjust the EQ. encoder to adjust the low orange encoder to adjust
frequencies. the overall EQ level. turn
EQ means equalizer and is counter clockwise for a
the word for a filter that mid turn the green clean signal with no EQ
lets you adjust the low, mid encoder to adjust the mid applied.
and high frequencies of a frequencies.
sound. in the case of the
mixer, for the final mix. high (treble) turn the
when the sound enters the green encoder to adjust the
EQ it comes as a mixed higher (brighter)
down stereo signal. (the frequencies.
stereo signal was just mixed
down in the main mixer
screen).
the master out screen is drive narrows the difference you may also use drive to
found under T4. between high and low add texture and to make
audio levels, and makes the your final mix more dirty
here you adjust: output sound louder and and raw.
the master balance more compact. at very high
left/right levels of drive, the audio pro-tip: hold shift while
add drive starts to sound distorted. turning the blue or green
adjust the release of the encoder to adjust both left
drive release sets how quick the and right at the same time.
drive will narrow the
difference between high
and low audio levels, and at
mid to long release times,
youll start to notice the
drive as a pumping sound.
beat match is a concept of if you turn beat match on this is the beauty of beat pro-tip: record different
keeping the tempo and the and switch to tape mode, match, to have a drum beat variations to single bars and
tape speed in sync. when youll notice that bars have playing using the sequencer use the arrow keys
beat match is turned on, appeared above the tape and have recorded material explained in the bars
(turn the green encoder tracks. these bars are your played back from tape in section 8.1-8.6 to easily
until beat match lights up) guidelines when recording sync at the same time. add move the playback loop
the current tempo is locked in sync. one bar is 16 beats some tape tricks to that between the variations.
to the tape speed and long. now, play a sequence and you have a nice live-
dimmed. this means that and adjust the tape speed, tweaking set-up.
you now have to adjust the you will hear the sequence
tape speed to change the play slower if you turn
tempo. down the tape speed, and
faster if you turn tape
speed up. however, the
pitch wont change.
11.2 tools
when you hold down the the battery level is indicated to recalibrate the battery after this, charge it fully
help key you can check the by the LED array on the meter please do the using a computer or any
battery level indicated by right side of your OP-1. following: standard USB charger. this
the VU/battery meter all LEDs lit (including the disconnect USB, turn your can take about 2.5 - 6 hours
located on the right side of red) indicates a fully unit on and leave it on until depending on your
your OP-1. charged battery good for it turns off by itself. do not situation. (the battery is
around 16 hours of heavy manually turn off the unit. 1800mA). this should
use. The stand-by time is this could take up to 18 recalibrate the battery
approximately 2 years. hours. the unit is off when indicator.
the screen has turned black.
12. recording external sources return to menu
the mic/input key (with the the sources available for the mic/Input key works
microphone symbol on it) is recording are: quite similar in any mode on
used when you need to line in the OP-1. let us go through
record any external audio. built-in microphone some of the main modes
built-in radio below.
output to input (the ear
symbol)
in mixer mode
same functionality as in pro-tip: connect a 3.5 mm
tape mode. audio cable (or headphones)
to line in and use as an
note: to switch source in external antenna. (there is
tape or mixer mode, press also an OP-1 antenna, sold
shift + mic/input key. this separately).
lets you switch sources
and adjust the level.
13.1 album
the album function lets you you have two sides of the to record press the record the album records directly
mix down all four tracks record side A and side B key (T1) and then switch to from master out, which
from tape into stereo files each have a recording time tape and press play. when means that any EQ, master
saved to the OP-1. album is of 6 minutes. just switch you are done switch back effect or drive you have
useful when you want to sides to record to the other to album and press stop. added will be applied to the
record any tape tricks, EQ, side. the recordings will still sound.
effects or live jamming. you be there if you power off
may also play the and back on. remember to
synthesizer simultaneously export a recordings over
on top. USB before you record to
the same side a second
time, as this will overwrite
what was previously there.
13.2 COM
this is the mode which activating this mode is done when connected via USB in
weve covered mostly so from COM mode. here this mode, the OP-1 listens
far, where your OP-1 works press the OP-1 key (T1) for to and transmits MIDI-notes
as a self contained, stand- getting to the standard OP-1 on MIDI channel 1 by
alone unit. mode. in this mode, the OP- default. this can be changed
13.8 controlling Ableton Live
OP-1 integrates as a download the OP-1 Ableton once installed pick the OP-1
configured control surface Live script. and learn how to as control surface under the
for Ableton Live. if you use it here. MIDI/sync tab in Lives
dont plan on using OP-1 for preferences. make sure OP-1
controlling Live you might MIDI device is selected for
consider skipping this both input and output.
section. press shift + COM and then
put the OP-1 into CTRL
mode using T2.
modes
global assignments
please refer to Lives documentation for an in-depth explanation of Live commands and navigation.
as we talked about in the so lets say you have made of course, you still have the as an example of the
synthesizer and drum settings for a perfect LFO option of switching every difference between
chapters, pressing the T1-T4 and added a great effect to building block of a particular changing a complete sound
keys lets you tweak the that. the only thing that you sound, (including engine, and changing a single
engine, sample kit, want to change is the envelope, effects etcetera), module, do take a second in
envelope, effect or LFO. engine. this is made by pressing synthesizer mode to
possible by pressing shift + shift + sound 1-8. this option consider the differences
T1. this command will will present you with the between (for example) shift
replace just the engine, presets in green. + sound 1 and shift + T1.
while keeping the rest of
the settings for the sound
intact (LFO, effect and
envelope settings which
may be active for this
particular sound). this can
be useful in live settings.
when you have a sequence
running this command lets
you hot swap the engines
of a sound, while keeping
the same effect and LFO.
This method may allow for
smoother transitions
between engines.
similarly, while editing again, this means having looking at the same drum
individual hits in the drum the encoder make more sampler engine view
sampler engine, getting a exact changes while shift is however, the orange
more specific in point and being held. in this manner encoder will alternate
out point for a particular shift + encoder is also used functions entirely when shift
drum part, the shift + green for fine tuning of certain is pressed. using shift +
encoder (in point) along parameters. orange encoder, you go
with shift + white encoder from controlling play mode
(out point) can be used for for a specific drum kit part,
(out point) can be used for for a specific drum kit part,
fine tuning. to controlling its sound
level. conversely, the orange
graphics change from an
arrow (indicating the type
of play mode), to a number
(indicating sound level).
in the most basic sometimes the encoder the LFO of a sound, when lets start by loading an LFO
understanding of how to itself wont be spinning, yet active, will be found on T4. to a sound, before we look
use an LFO (low-frequency you will still hear the please note that a few LFOs at the specifics of each LFO
oscillator), consider it an changes the LFO produces rely on some manual mode.
impulse to auto-tweak on your sound. as far as turning of the encoder to
your sound. a sound might visual feedback goes, a lot produce an oscillation. This you access the LFO menu
seem good, but could get of the variations in sound involves the crank and when you are on any drum
even better when you (for will be viewable on the bender LFOs. or synth sound (1-8), by
example) turn one of the OP-1s display. to see the pressing shift+T4. use the
encoders back and forth. effect of some of the LFOs blue encoder to highlight
with the help of an LFO, the on a particular sound, your selection. press T4 to
behavior of that same consider looking at the confirm which LFO you
encoder can typically be details of the patchs want to use for the current
automated, or in some building blocks, using the sound.
cases semi-automated. T1-T3 buttons.
the element LFO uses use the blue encoder to the green encoder sets the if you selected external
external elements for choose between the built-in amount - this is how much input, press shift + mic key
modulating a sound. G-force sensor, external the LFO will affect its to set the input source.
input like radio, line-in or target. the destination is
mic, synth engine envelope, then further defined using
or pitch & volume. the white encoder. orange
encoder gets more specific,
as this sets the destination
parameter. dimmed colors
in the color wheel represent
shifted encoders.
this LFO let you modulate blue encoder sets speed. white encoder sets volume
the pitch and the volume to green encoder sets pitch. and orange encoder sets
create tremolo effects. the envelope attack/decay.
the value LFO modulates blue encoder controls the dimmed colors in the color
one single parameter value. speed and green encoder wheel represent shifted
the amount. the white encoders.
encoder sets destination.
orange encoder sets
destination parameter.
another type of LFO is the setting up your OP-1 to using the encoders in MIDI MIDI CC can be sent from
MIDI LFO, which lets you receive MIDI CC for a LFO, you may route up to most music software like
receive external MIDI particular sound is done by four incoming channels of Ableton Live, Logic, Reason
control change (MIDI CC) pressing shift + T4 from any MIDI CC, and target them to or Pro Tools. depending on
from other hardware, or synth or drum patch. your preferred destinations. what software youre using,
from your computers make sure that you have
music software. in this LFO MIDI playing on your
mode, the MIDI CC computer, which is routed
becomes the LFO. from the software to the
OP-1, connected via USB.
the crank LFO puts your by turning the blue encoder it should be worth OP-1 crank accessory sold
hands in direct control over you control the LFO speed. mentioning that crank mode separately here.
the LFO. the white encoder sets is also supported in the
destination, while the green sequencers called endless
encoder controls the LFO and tombola.
encoder controls the LFO and tombola.
amount.
the bend LFO offers orange encoder controls PRO-TIP: change bend OP-1 bender accessory sold
another take on physical the LFO, white encoder direction using shift + separately here.
control of the LFO, not sets the amount. green and orange encoder.
unlike the crank in the way blue controls destination.
it relies on manual control (Bender accessory sold
for oscillating. separately).
3. set the envelope to long 4. enter the effect screen by 5. the punch effect is great 6. now play a note on the
attack by turning the blue pressing the T3 key. now for adding punch to drums musical keyboard and turn
encoder until you get a set the effect to punch by and final mixes, but also as the blue encoder
sloped curve. turn the entering the effect browser a multi purpose resonance simultaneously. you will now
orange encoder counter (shift + T3) and choose filter as used here. set the hear the noise going
clockwise to get a mid- to punch from the list. press punch effect like this: blue through the filter and when
long release. set both the any key to exit. parameter to middle, green you turn the blue encoder
green and the white to around 50-65, white to clockwise you open up the
encoder to maximum by 24 and orange to 99. filter and let the sound
turning them clockwise. through. the next step is to
control the blue parameter
(equals to the blue encoder)
and make it automatically
increase and decrease at a
certain speed. this is done
with the parameter LFO.
7. press T4 to enter the LFO 8. the value LFO is made to 9. now play the musical if you now go back to the
screen and the press shift + modulate one parameter keyboard and you should effect screen you will
T4 to enter the LFO value only. to control the hear a helicopter type of actually see that the blue
browser and select value blue parameter in the punch sound. parameter is moving up and
from the list. press any key effect set speed to mid (12 down. try to turn the blue
to exit. oclock), amount to 50-100, encoder as you play a note
destination to FX and and you will be able to set
parameter to blue. the range for the blue
parameter to act within.
16.4 singing birds sound
synthesizer engine: FM to create a sound like 1. select any sound from 1-8 2. turn the blue encoder
envelope: short attack, singing birds, start with the and change its engine to counter clockwise until you
short decay, low sustain FM engine which is good FM. get a clean sinus wave
and long release for metallic and distinct sound.
play Mode: mono, sounds but also clean sinus
portamento: 60 wave sounds when the FM
FX: spring level is turned down. here
sequencer: tombola we also use the tombola to
play the notes in a natural
and random way and add
some portamento to let the
notes glide. sometimes
using a sequencer as tool
for shaping a sound can be
very useful.
3. set the octave to +3 (use 4. set the envelope to very 5. by pressing shift in 6. choose the spring effect
arrow keys). short attack, short decay, envelope screen you enter and set the tone to bright
low sustain and mid release. the play mode settings. set (white color), mid amount of
play mode to mono and turns, maximum damp and
portamento to 60. mid level.
7. choose the tremolo LFO 8. now press shfit + 9. drop some notes into the as mentioned earlier, using
and set the speed to 9 sequencer key and select tombola and set the speed a sequencer as one of the
oclock, pitch to 20-30, wombola. press any key to to 2. key elements can be very
volume to 20-50 and exit. useful when creating
envelope to straight. melodic type of effects.
17.1 synth engines press and hold shift while turning encoders
for secondary function (listed in the second row)
number wave spread unitor wave octave detune digitalness tension impulse detune impulse
of wave envelope shaper and decay type
(0-6) ring mod.
on/off
pulse FM phase
type: dual pulsetrain oscillator type: four operator FM synthesis type: phase distortion
filter amplitude second mod. topology freq. FM detune phase distortion phase phase
pulse amount shift amount filter tilt
wave type filter phase chorus start loop in loop out end note/pitch in out loop off/
& length once/on
pitch waveform envelope filter cutoff frequency waveform envelope filter cutoff
freq. freq.
17.2 effects reference press and hold shift while turning encoders
for fine tuning of effects parameters
tone phonic baud telematic frequency punch rounds power tone turns damping send
CWO
type: pitch shifting delay
vertical swing pattern start / step swing pattern hold step swing pattern hold
cursor level length hold position level length position level length
erase rotate playback playback erase set play erase set play
notes section direction mode mode
step swing trigger hold speed gravity shape mass draw x draw y x y
length level pattern position position