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Professor
Centre for the Enhancement of Teaching
& Learning (CETL)
www.govote.at
65 64
1997: Peer Instruction
more interesting
process and
reect on contents and concepts
before address the gaps
detect gaps
apply higher-
order thinking skills
immediate feedback
feedback
Intended Learning
Outcomes
How you want your students to learn How you will judge how
well your students have
Pre-class In-class After-class learnt
Why ip: Review your ILOs (10 minutes)
(worksheet, p.3)
http://mazur.harvard.edu/education/pi.php
Team-based learning:
A structured form of small-group learning where students learn through collaborative learning and application of
knowledge in class.
Pre-class S: exposure to learning materials (e.g. videos; instructor-provided lecture notes; readings)
S: warm-up assignment (open-ended Q); individual readiness assurance (RA) assessment
In-class S: readiness assurance
(RA assessment)
Work in team to compare and discuss their responses to RA assessment
Reach an agreement for team responses (team RA assessment)
Present answer in teams/ score themselves
Appeal questions that they got incorrect
(The class vote for their favorite answer)
T: review the team scores
T: mini-lecture on misconceptions/concepts students struggled with the most
S: work on the same sets of problems of higher level challenges in team and report
T: circulate to support students and give feedback
S: peer evaluation to increase team members accountability
Keyword readiness assurance, team, immediate feedback, appeal, problem of higher level challenge
Tool e-learning platforms; polling tools Disciplines Medicine, science, social science, humanities
Reference Hake, 1998; Hrynchak & Batty, 2012; Wallace, Walker, Braseby, & Sweet, 2014; Zgheib, Simaan, & Sabra,
2010
Team-based learning
Just-in-time Teaching (JiTT):
Use student-performance data to understand students struggles and gaps in understanding or pinpoint students at-risk,
in order to tailor the subsequent lecture to meet students needs or give students more personalized attention.
Pre-class
S: exposure to learning materials/resources
S: assessment that designed to collect feedback on what to focus in lectures
submit questions based on pre-class materials
respond electronically to autograded assignment due shortly before class
T: review questions and tweak lesson plan to respond to students needs and interests
T: identify the misconceptions or the gaps in understanding from performance data
In-class Lecture that begin from where students are and bring them to the desired end;
Discussions (started with students own words) and group work on targeted topics/contents
Assessment/application tasks
Keyword
pre-class assessment; gaps in understanding; student at-risk; just-in-time adjustment; feedback loop
Tool e-learning platforms: quiz summary, data on Disciplines biology, physics, social sciences and
individual submissions humanities
Reference (Marrs & Novak, 2004; Novak, Patterson, Gavrin & Christian, 1999)
Just-in-time Teaching (JiTT) (A language course)
Use student-performance data to understand students struggles and gaps in understanding or pinpoint students at-risk,
in order to tailor the subsequent lecture to meet students needs or give students more personalized attention.
Pre-class S: Reading homework (on morphemes, allomorphs, and closed classes of words)
S: Complete JiTT questions:
warmup questions (graded on eort) & puzzles ( for application of knowledge graded for
accuracy or receive extra credit ) graded automatically
adding explanation of the answer chosen
T: assessed student comprehension focus on morphemes and allomorphs
Keyword Pre-class assessment; gaps in understanding; student at-risk; just-in-time adjustment, feedback loop
Tool E-learning platforms: quiz summary, data on Disciplines Biology, physics, social sciences and
individual submissions humanities
Reference Abreu & Knouseb, 2014
Student-generated content:
Students learn through generating course learning materials themselves in an online space for sharing and learning:
dening terms, creating assessments, compiling relevant learning resources (blogs, videos, podcast, quizzes, wiki)
Pre-class S: develop questions and provide explanations
S: answer existing questions
S: rate for quality and diculty and give comments
Auto-generated feedback for students:
This question has been answered by 30 people and has an average rating of 3.10 (based on 50
ratings).
Comments on the question
Time taken to answer the question each trial
Other students answers to the question
Contributor-suggested answer and explanation
T: Select the questions and concepts to be discussed about in class
In-class Discussions on the questions and answers generated
Discussions on the key concepts, feedback, modication of questions and answers
In-class exam
Keyword create, peer feedback
Tool PeerWise; blogs; LMS Disciplines physics and other 577 courses
Reference (Bates, Galloway, & McBride, 2011)
http://www.slideshare.net/EdPER_talks/can-studentgenerated-content-enhance-learning-in-introductory-physics
What are the key elements of a ipped classroom?
e.g.
analyze cases
deconstruct current events
solve problems
dierentiating strategies
apply skills or language in a scenario
carry out an experiment
role-play
Extensions: something that would have been taught had there been
more time; apply learned concepts to a novel domain, at more advanced
level, or in a more complicated context
e.g.
generate and test new hypotheses
solve problems of higher levels
create something new using the knowledge learnt
Feedback: receive (immediate) comments on their responses to
quizzes, assignments, or tasks; get their understanding claried and
enhanced; clarify what good performance is (goals, criteria, expected
standards); develop the capability to manage their own learning
peer feedback
teachers feedback
LMS feedback
self-evaluation
Ricky Kwok
Associate VP (T&L)
March 8, 2016
http://www.coredigitalworks.com/
Its all about how to
engage and incentivize
participants to take
desirable actions
Make learning happen
Game squad
Gamifying: the process
Analysis Development Implementation
Learning outcomes, learning Developing the web-based Systematic monitoring, collecting
materials, pedagogy, application, making feedback from learners
technology, people, questions drawings, etc.
to be answered.
Rules
Exploiting the unique advantage of
face-to-face:
Games in a
Collaborative: work in teams
Competitive: race with other
classroom? teams
Co-creation: students create
contents that can be shared
immediately
Credits: efforts/results counted
toward the final grade
Whats a game anyway?
electronic/physical games, courses, projects, curricula...
Gamification to improve our world: Yu- Gamification of Life: A Journey from Glued to Games: How Video Games
kai Chou at TEDxLausanne SBU to Silicon Valley Draw Us In and Hold Us Spellbound
https://youtu.be/v5Qjuegtiyc Marc Anthony Rodriguez at TEDxSBU (New Directions in Media) by Scott
https://youtu.be/W8dS658os5I Rigby and Richard Ryan (2011)
Cuff, A. J. (2016, January 18). And on the last day of class, we'll Ugh, M., Vukotic, G., Jereb, E., & Pintar, R. (2015). The model for
play games. The Chronicle of Higher Education. introduction of gamification into e-learning in higher education.
Procedia - Social and Behavioral Sciences, 197, 388 397.
McGonigal, J. (2015, August 28). Its time to think like a gamer.
Psychology Today.
Application
Experience Feedback
Assignment
Reading Consolidation/
Extension Preview
extend learning
Video Product Quiz
Gamication
Pre-class: In-class:
After-class:
Exposure to contents & Higher order cognitive activities
Consolidation and way forward
preparation assurance individually or in team/pair/group
A ip Plan
(7 minutes)
(worksheet, p.4)
(8 minutes)
(worksheet, p.5)
http://serc.carleton.edu/introgeo/justintime/references.html
http://www.slideshare.net/EdPER_talks/can-studentgenerated-content-
enhance-learning-in-introductory-physics
(p.7)