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SCORE

LESSON 21
Multimedia Concepts

1. The interaction between a user and a


multimedia program involves the use of
text, graphics, audio, video and animation.
True
False 4. The multimedia element that makes objects
move is called_______________
2. In ICT, multimedia is the presentation of A. audio
information by using a combination of text, B. video
audio, graphics, video and animation. C. graphic
True D. animation
False
5. In medicine, doctors can practise or be
3. Multimedia applications like edutainment trained in performing high-risk surgery by
are a combination of education and using
experiment. ___________ surgery.
True A. two dimension
False B. space
C. virtual
4. In medicine, doctors can practise or be D. media
trained in performing high-risk surgery by
using virtual surgery. 6. Engineers design cars before producing
True them by using a multimedia application called
False _____ .
A. Computer-Aided Design
5. Computer-Aided Design (CAD) is an B. Computer-Aided Coding
example of multimedia used in creating C. Computer-Aided Development
movies. D. Computer-Aided Documentation
True
False 7. There are ____ main elements in
multimedia.
A. four
1. Multimedia means the use of more than B. five
one______________in communication. C. eight
A. file D. seven
B. number
C. media 8. A combination of ________________ and
D. sound system entertainment makes learning enjoyable in
schools.
2. Using a multimedia directory and an A. training
______________ are examples of multimedia B. education
application for finding information. C. transferring
A. text D. examination
B. joystick
C. voice over 9. Companies nowadays make multimedia
D. encyclopaedia ______________to promote their products.
A. indirectly
3. The multimedia element that explains B. catalogues
ideasthrough a picture is called ______. C. opportunity
A. audio D. encyclopaedias
B. video
C. graphic 10. In ICT, using multimedia means using
D. animation various ________ . The process involves

1
ICT WORKSHEET, FORM 5
interaction between the technology and the B. news
user. C. media
A. arts D. design

SCORE
LESSON 22
Interactivity of Multimedia

1. _______interactivity allows the


user to control the progress of the
content.
A. Linear
B. Non-linear 6. ________________refers to the
C. Multimedia way users communicate with a
D. Hypermedia multimedia application or program.
A. Internet
2. _______________interactivity is a B. ToolBook
two-way communication process. C. Authorware
A. Linear D. Interactivity
B. Hypertext
C. Non-linear 7. A movie that combines audio,
D. Multimedia graphics and animation is still
considered as a _____________
3. ____________and _____________ multimedia content since its user is a
are two broad interactivity categories passive receiver of the content.
used in a multimedia application. A. linear
A. Motion, animation B. graphic
B. Linear, non-linear C. animation
C. Media, multimedia D. non-linear
D. Hypertext, hypermedia
8. Connecting to another media such
4. Hypermedia is used to connect a as audio from a multimedia program is
multimedia application to another ____ a form of ____________ interactivity.
A. wor 5. _______connects a word A. hypertext
d or a phrase to another screen B. animation
B. audi in a multimedia program. C. non-linear
o D. hypermedia
C. me
dia 9. In _______________ interactivity,
D. gra the user does not have the freedom to
phic view the content they want.
A. linear
B. non-linear
A. Hypertext C. multimedia
B. Hypermedia D. hypermedia
C. Linear interactivity
D. Non-linear interactivity

2
ICT WORKSHEET, FORM 5
10. Access to information in the
multimedia content is flexible in a
_____________ interactivity.

A. linear
B. hypertext
C. non-linear
D. hypermedia

3
ICT WORKSHEET, FORM 5
SCORE
LESSON 23
Medium of Delivery

1. In the past, Web pages used 6. _______is used to store and


_________ text and graphics. deliver multimedia programs due to its
A. static capability of storing large files.
B. motion
C. dynamic 7. An improvement to the CD-ROM is
D. animated the ________________ that can store
better quality video.
2. _________________ multimedia A. VCD disc
programs can be changed or damaged B. DVD disc
by irresponsible individuals. C. Blu-ray disc
A. CD-ROM D. Red-ray disc
B. TV-based
C. Web-based 8. The multimedia which is delivered
D. Tape-based through Web pages is called
____________multimedia.
3. ______________ multimedia is a A. TV-based
combination between multimedia B. CD-based
technology and Internet technology. C. Tape-based
A. CD-ROM D. Web-based
B. TV-based
C. Web-based 9. The advantages of CD-based
D. Tape-based multimedia programs are

4. Updating information in a I. they can be changed


________ multimedia can be a II. they can be updated easily
problem. III. they can store high end video
A. CD- 5. The quality of video IV. they can be permanently stored
based in a
B. Web- A. I and II
based B. II and III
C. Tape- C. III and IV
based D. II, III and IV
D. Movie-
based 10. Updating information in Web-based
multimedia programs is ____________
compared to CD-based multimedia
___________multimedia is better. programs.
A. CD-based A. better
B. Web-based B. cheaper
C. Tape-based C. more difficult
D. Cassette-based D. more expensive

A. Web page
B. The Internet
C. Compact disc
LESSON 24 SCORE

Multimedia Elements

Elements/ type of files File formats


*.txt *.doc *.aif *.gif *.avi *.swf *.rtf
Text
*.midi *.aiff *.dat *.wmv *.tiff *.wav
*.gif
Audio
*.png *.jpg *.psd *.au *.swi *.bmp *.mov
*.mpeg *.wma
Graphics

Video

Animation

1. Vector graphics are drawn graphics.

Answer: True False

2. Analog sound is first recorded, then changed into digital sound by using audio editors.

Answer: True False

3. Vector graphics require a large size of memory in the computer compared to bitmap
graphics.

Answer: True False

4. Bitmap is a paint graphics.

Answer: True False

5. Text is the most basic type of multimedia elements.

Answer: True False

LESSON 25 SCORE
Hardware and Editing Software for
Multimedia Productions
Editing Software EDITING SOFTWARE
Type
Sound Recorder Macormedia Flash Microsoft Paint Sound Forge
Text editor
Pinnacle Studio Notepad Asymmetrix 3DFX Magic Morph
Audio editor

Graphics editorWord
Microsoft Ulead GIF Animator Adobe Photoshop Adobe Premiere

Video editor

Animation editor

C. scanner
D. video capture

1. To convert conventional images to digital


images, _____________ are used.
A. cameras 4. Magic Morph is an example of
B. scanners ___________editors for editing special effects.
C. computer A. video
s B. audio
D. audio C. graphics
devices D. animation

5. To edit letters and numbers, ________


2. _____________ cameras save cost as
editors are used.
users do not have to buy film.
A. text
A. Digital
B. audio
B. Ordinary C. video
C. Economic D. graphics
D. Secondary
6. _____________ video cameras can transfer
3. Some computers are equipped with video clips directly to the computer for editing.
_____________ devices to convert analog A. Digital
video to digital video. B. Prosumer
A. audio C. Professional
B. camera D. Mini portable

SCORE
SCORE
LESSON 26
Authoring Tools Concepts
D. I, II and III
1. All multimedia tools are based on a
2. Multimedia applications can be classified
concept that conveys how the program
into three concepts, which are_______
_______________, and delivers the
multimedia application.
I. icon
II. card
I. sequences events
III. button
II. imports elements
IV. time frame
III. organises elements
A. I, II and IIl
A. I and II
B. l, ll and lV
B. I and III
C. I, III and IV
C. II and III
D. ll, lll and lV
D. Command line
3. The multimedia elements or events are
presented and organised along a time 9 In the card concept authoring tools,
line in ____________ authoring tools. multimedia developers are allowed to
A. icon move sequentially through the
B. card _____________.
C. button
D. time frame A. icon
B. pages
4. The examples of authoring tools using C. buttons
the time frame concept D. time line
are___________and_______________
.
I. Flash
II. Authorware
III. Director
IV. ToolBook
A. l and lll
B. ll and lV
C. lll and lV
D. l and lV

5. In the _______________ concept,


elements and events are organised in a
structural framework.
A. icon
B. card
C. button
D. time frame

6 Using icon authoring tools, users can


visually present a __________ flow of
events by using icons from an icon menu.
A. logical
B. parallel
C. vertical
D. horizontal

7 The ___________ concept in


authoring tools is based on the idea of
card stacks or pages containing
graphics, audio, video, text and
animation.
A. Icon
B. Card
C. Button
D. Time Frame

8 Toolbook is an example of the card


concept in authoring tools which uses a
______________ platform.
A. GUI
B. Windows
C. Macintosh
LESSON 27 SCORE
Web Editor

Text-based Editor WYSIWYG Editor

No HTML knowledge needed Easy to insert a specific tag Easy to visualize the design

Has junk HTML More user friendly No junk HTML

Difficult to insert a specific tag Cannot visualize the design Less user friendly

Required HTML knowledge


1. A Web page is written in ______which is a set of "markup" symbols for displaying on a
World Wide Web browser.
A.Text
B. Assembly Language
C. Programming Language
D. Hypertext Markup Language (HTML)

2. Using a_____________editor does not require any HTML knowledge.


A. icon
B. symbol
C. WYSIWYG
D. Text-based

3. There are two types of Web editors, which are ______and_______ editors.
I. WYSIWYG III. Text-based
II. icon-based IV. language

A. I and II
B. I and III
C. II and III
D. II and IV

4. A _______Web editor is an editor where you use HTML tags to create a Web page.
A. Icon
B. Symbol
C. WYSIWYG
D. Text-based

5. _______and____are Text-based editors.


I. PSPad III. FrontPage
II. Notepad V. Dreamweaver

A. I and II
B. I and III
C. II and III
D. III and IV

6. A Text-based editor _____compared to a WYSIWYG editor.


A. is less user friendly
B. is easier in inserting a specific
tag
C. is easier in visualising the
design
D. does not require HTML
knowledge

7. ______Web editors provide an editing interface which shows how the page
will be displayed in a Web browser.
A. Icon
B. Symbol
C. WYSIWYG
D. Text-based

8. Using a __________editor, users can easily insert a specific tag to a Web page.
A. icon
B. symbol
C. WYSIWYG
D. Text-based

<html>

<head>
<title>Ali's Web Sites</title>
</head>
<body>
<p align="center">&nbsp;</p>
<p align="center"><font face="Arial"
style="font-size: 25pt" color="#008080">Ali's
Web Sites</font></p>
9. This is a _______________editor.
A. Text-based
B. Icon-based
C. Video-based
D. Symbol-based

10. Examples of WYSIWYG Web editors are ___________and__________________.

I. Notepad
II. FrontPage
III. Dreamweaver
IV. Netscape Navigator

A. I and II
B. II and III
C. I, II and III
D. II, III and IV
LESSON 28 SCORE
User Interface Principles

1. Icons or words or commands should be Navigation


clearly labelled so that users can
understand them easily.

2. Users can define their display options. Search

3. Support information is important,


especially in training and educational
applications. Learnability

4. Users can find keywords or glossary.

Personalisation
5. Users can move around the menus,help
files or other screens in a system.

Clarity
1. Which criteria of user interface is fulfilled by 6. Which criteria of user interface is fulfilled by
the following statement? the following statement?

Every user interface uses the same words or "A user has the authority to navigate through
commands to perform the same functions. the program without any limitation."

A. Search A. Search
B. Context
C. Consistency
B. Context
D. Personalisation
C. Flexibility
D. Personalisation
2. Which criteria of user interface is fulfilled by
the following statement?
7. Which criteria of user interface is fulfilled by
the following statement?
It should be clear on how to exit or proceed
from screen to screen in a program.
Support information is important, especially
in training and educational applications.
A. Clarity
B. Search
A. Search
C. Navigation
B. Context
D. Personalisation
C. Learnability
D. Personalisation
3. Which criteria of user interface is fulfilled
by the following statement?
8. Which criteria of user interface is fulfilled
by the following statement?
It should provide multiple ways for users to
make queries by grouping or sorting.
Every part of a lesson should be relevant to a
particular title and ideas presented need
A. Search
to
B. Navigation
be related.
C. Consistency
D. Personalisation
A. Search
B. Context
4. Which criteria of user interface is fulfilled
C. Consistency
by the following statement?
D. Personalisation
Users can define their display options.
9. Which criteria of user interface is fulfilled
by the following statement?
A. Clarity
B. Search
The system enables users to find keywords or
C. Context
glossary.
D. Personalisation
A. Search
5. Which criteria of user interface is fulfilled
B. Context
by the following statement?
C. Learnability
D. Personalisation
Icons, words or commands should be
clearly labelled so that the users can
10. Which criteria of user interface is fulfilled
understand them easily.
by the following statement?
A. Clarity
Links should be clearly indicated to
B. Search
users.
C. Context
D. Personalisation
A. Search
B. Navigation
C. Learnability
D. Personalisation
LESSON 29 SCORE
Installation of ToolBook Assistant 2004

1. Which of the following catagories D. Action objects


describes the following statement?

Interactive objects you use to initiate, 6. To add an audio clip, click on the ____.
trigger, or reset actions in an Select and drag the clip to the page.
application A. buttons
B. media players
A . Buttons C. action objects
B. Media players D. placeholder objects
C. Action objects
D. Placeholder objects 7. Which of the following elements can
we add into ToolBook blank page?
2. We can add objects from the
__________. i. text
A. catalog ii. video
B. categories iii. audio
C. placeholder objects iv. graphics
D. scoring and tracking v. animation

3. We can add text to a _____________. A. I, II and III


A. pages B. I, III and IV
B. text field C. I, II, III and V
C. placeholder objects D. I, II, III, IV and V
D. scoring and tracking
8. To insert graphics, click insert on the
4. Audio Button 1 is under the category of _____. Select Graphics.
A. catalog
B. tool bar
C. menu bar
D. action object

9. To activate animation you need to add

A. a command
B. an animated top
A. media player C. an action trigger
B. draw objects D. a pop-up index
C. action objects
D. navigation objects
10. We can add video clips to a
5. __________in a catalog include a
graphics and navigation buttons. A. media player
A. Pages B. action objects
B. Buttons C. placeholder objects
C. Media players D. scoring and tracking
LESSON 30
SCORE
Features of ToolBook Assistant 2004

1. ToolBook Assistant 2004 allows the users to D. printing and document


integrate _________.
6. We can use a __________to create a new
I. video book or template.
II. images A. Media Player
III. text files B. Multimedia element
IV. HTML files C. Computer-aided design
V. hyperlinks D. Lesson Design Specialist

A. I, III and IV 7. Each question type has a _______,


B. II, III and IV __________, and __________
C. I, II, III and IV
D. I, II, III, IV and V I. bookmark
II. correct answer
2. Which of the following is not a feature of III. scoring properties
ToolBook Assistant 2004? IV. feedback properties
A. Course publishing made easy
B. Fully customisable pre-defined exercises A. I, III and IV
C. A variety of customisable learning B. II, III and IV
templates C. I, II, and III
D. Used to connect a multimedia D. I, II, and IV
application to another media
8. The following diagram shows that the type
3. ToolBook Assistant 2004 allows the users to of question is ________.
add interactivity. The hyperlinks can be linked
to a variety of elements such as:

I. pop-up Response #2

II. documents
III. printing and publishing
IV. Web pages and applications

A. I, III and IV
B. I, II and IV A. matching
C. I, II, and III B. true or false
D. I, II, III and IV C. fill in blanks
D. quick specialist
4. ________enables ToolBook Assistant 2004
to coordinate images and sound at the same 9. HTML Web-based courseware can be viewed
time. with __________ or______________.
A. Encyclopaedia
B. Multimedia element I. Media player
C. Synchronisation tool II. Internet Explorer
D. Computer-aided design III. Netscape Navigator
IV. feedback properties
5. ToolBook Assistant 2004 provides a variety
of design____which can easily be A. I and II
customised by users. B. I and III
A. file C. II and III
B. folder D. III and IV
C. templates
LESSON 31
SCORE
Multimedia Production Team

1. The Project Manager has to search for _____________________.

I. facilities
II. equipment
III. financial resources
IV. educational strategies

A. I, II and III
B. I, II and IV
C. I, III and IV
D. II, III and IV

2. His role is to define the scope of the project.

A. Programmer
B. Project Manager
C. Subject Matter Expert
D. Instructional Designer

3. Program content for the multimedia is provided by the ________________.


A. Programmer
B. Project Manager
C. Subject Matter Expert
D. Instructional Designer

4. The Video Technician is responsible for

I. capturing video
II. editing audio files
III. editing sound effects
IV. editing and digitizing video clips

A. I and
II
B. II and
III
C. I and
III
D. I and
IV

5. A multimedia programmer writes the program code using _______________.

A. video editing tool


B. an authoring tool
C. an audio editing software
D. a graphics editing software

6. The Instructional Designers roles are to

I. develop graphics
II. edit and digitize video
III. decide educational strategies
IV. determine educational practices

A. I and II
B. III and IV
C. I, III and IV
D. II, III and IV

7. The ______ develops the graphics elements of the program, such as background, Buttons ,
photo collages, 3D objects, logos and animations.

A. Programmer
B. Graphic Artist
C. Subject Matter Expert
D. Instructional Designer
8. The responsibilities of the Audio-Video Technician are

I. editing video clip


II. editing programming code
III. recording and editing music
IV. recording and editing voice

A. I, II and III
B. I, II and IV
C. I, III and IV
D. II, III and IV

9. The coordination of the multimedia production team is done by the_____________.

A. Programmer
B. Graphic Artist
C. Audio-Video Technician
D. Project Manager

10. ___________role is to write program codes.

A. A Programmers
B. A Graphic Artists
C. A Project Managers
D. An Instructional Designers
LESSON 32 SCORE
Multimedia Production Phase

MULTIMEDIA PRODUCTION PHASES STAGES


SCORE
LESSON 33
PRE-PRODUCTION
Multimedia Production: Analysis Phase

1. The first phase of multimedia


production is _____________ PRODUCTION
5. The multimedia developers
A. Design Phase ___________throughout the first phase of
B. Testing Phase multimedia production.
C. Analysis Phase
D. Implementation Phase A. code programs
B. design programs
POST-PRODUCTION
C. analyse problems
2. Students do not know about the D. document programs
dangers of drugs is an example of
____________ identified by the 6. The following are items we have to
multimedia developers. consider in Analysis Phase EXCEPT
A. problem A. problem
B. project
MULTIMEDIA title
PRODUCTION PHASES DESCRIPTIONS
B. project title
C. project cost C. project cost
D. possible solution D. possible solution

3. In Analysis Phase, multimedia 7. The multimedia developers identify the


developers will set the ______ of a project title, problem, objectives,
multimedia project. ____________ and target users for the
A. file multimedia project.
B. focus
C. condition A. file
D. program code B. schedule
C. project cost
5. In Analysis Phase, multimedia D possible solution
developers have to consider the
following: 8. The following aspects will be
considered in Analysis Phase EXCEPT
I. problems
II. objectives A. target users of the multimedia
III. target users project
IV. questionnaires B. the objectives of the multimedia
A. I, II and project
IV C. the possible solution of the
B. I, II and multimedia project
III
C. I, III and
IV
D. II, III
and IV
D. the guide or manual for target users
to use in the project

9 In phase 1 of multimedia production,


the multimedia developers will identify the
_________faced by target users.

A. problem
B. hardware
C. input device
D. project costing

10. In Analysis Phase, ____________ will


analyse the findings and identify the
problems.

E. reporters
F. target users
G. selected users
D. multimedia developers
LESSON 34
SCORE
Multimedia Production: Design Phase

1. Second phase of the multimedia


production is ________________.

A. Design phase
B. Testing phase 6. ____________ refers to creating the
C. Analysis phase focus point on the screen.
D. Publishing phase
A. Emphasis
2. _____________ Phase refers to the part B. Alignment
where planning is done for the design of C. Simplicity
mulltimedia program. D. Repetition

A. Design 7. In a Storyboard, we have to consider


B. Analysis the following EXCEPT:
C. Evaluation
D. Implementation A. content
B. evaluation
3. _____________ refers to the concept C. navigational system
of grouping a similiar or related element. D layout of the program

A. Emphasis 8. _____________ refers to how the


B. Proximity multimedia program will look when it is
C. Alignment displayed on the computer screen.
D. Repetition
A. Screen input
4 _____________ refers to the simple B. Screen output
and easy way of presenting the C. Screen design
multimedia program. D. Screen program

A. Contra 9. _____________ refers to the concept


st of repeating the same texture, colour, size
B. Proxi of font and style in the multimedia
mity program.
C. Simpli
city A. Emphasis
D. Align B. Alignment
ment C. Simplicity
D. Repetition

5. __________ refers to the arrangement 10. Storyboard is used for the following
of multimedia elements on the screen. reasons EXCEPT:

A. Contrast A. to lay out the multimedia elements


B. Alignment B. to consider the content of the
C. Simplicity program
D. Repetition C. as rough sketches of multimedia
program
D. to serve as a Checklist for
multimedia program

LESSON 35 SCORE
Multimedia Production: Implementation Phase

1. In Implementation Phase, the


multimedia developers will convert the
_________ into a multimedia program.
6. A scanner can be used to scan
A. data flow _____________ graphics.
B. design plan
C. problem analysis A. digital
D. possible solution B. printed
C. animated
D. three dimensional
2. Implementation Phase involves
integrating the main ___________ of 7. The __________ of audio files need to
multimedia. comply with the software we used for
multimedia program.
A. files
B. coding A. name
C. elements B. format
D. information C. quality
D. specification
3. In Implementation Phase, we use
ToolBook Assistant 2004 as 8. _____________ use an authoring tool
authoring tool to integrate the _______ to transfer the Storyboard into a
multimedia
A. file program.
B. document
C. information A. Real users
D. multimedia elements B. Future users
C. Target users
4. In Implementation Phase, the D. Multimedia developers
multimedia developers convert ideas from
_______to a multimedia program.
A. code 9. The Implementation Phase are done in
B. software the presentation EXCEPT
C. solution
D. Storyboard A. inserting audio
B. inserting graphics
C. creating and inserting text
5. The third phase in multimedia D. downloading program code from the
production is ___________. Internet

A. Design 10. Audio can directly be obtained by:


B. Analysis
C. Publishing I. creating audio
D. Implementation II. recording voice
III. buying audio CD
IV. downloading from the Internet

A. I, II and III
B. I, III and IV
C. II, III and IV
D. I, II, III and IV
SCORE
LESSON 36
Multimedia Production: Testing Phase

1. Testing Phase involves ____________.

A. reporters 6. We need to test the design and


B. target users __________of the multimedia
C. selected users program.
D. multimedia developers
A. file
2. Testing Phase begins after the B. function
________________Phase. C. instruction
D. information
A. Design
B. Evaluation 7. The purpose of ___________ the
C. Publishing multimedia program is to ensure the
D. Implementation program runs correctly and is
________.
3. What is the purpose of testing?
A. designing, nice
A. To ensure that the program can be B. testing, error free
analysed C. analysing, problem free
B. To ensure that the program can be D. implementing, coding free
sold in market
C. To ensure that the program is 8. Which of the following is NOT in a
designed in proper way Checklist?
D. To ensure that the program runs
correctly without errors A. content
B. interface
4. CASPER principles are used for the C. navigation
____________of multimedia program. D. user manual

A. content 9. The _________ phase in multimedia


B. interface production is Testing Phase.
C. navigation
D. documentat A. fifth
ion B. sixth
C. third
5. Checklist is used to test a multimedia D. fourth
____________ .

A. theme 10. Testing can be done in three


B. project aspects:
C. database
D. instruction I. content
II. interface
III. navigation
IV. documentation

A. l, II and IIl
B. I, III and lV
C. lI, III and lV
D. I,ll, III and lV

LESSON 37 SCORE SCORE


Multimedia Production: Evaluation Phase

1. The ___________ Phase begins After


the Testing Phase. I. solution
A. Analysis II. presentation
B. Design III. effectiveness
C. Publishing IV. Documentation
D. Evaluation

2. The fifth phase in multimedia production A. I and II


is _______________. B. I and III
A. Design Phase C. II and IV
B. Testing Phase D. II and III
C. Publishing Phase
D. Evaluation Phase 7. A multimedia project needs to be
evaluated in ________and ______
3. The Evaluation Form contains some aspects.
aspects that allow selected users to
_________the multimedia program. I. cost
A. design II. content
B. publish III. interface
C. evaluate IV. programming code
D. analysis
A. I and II
4 Once the multimedia developers finish B. I and III
testing, the next phase is to _________it. C. II and III
A. analysi D III and IV
s
B. publish 8. It is easy to understand the icons and
C. evaluat buttons used in the program. This satisfies
e the __________ principle.
D. imple
ment A. clarity
B. flexibility
5. Evaluation of the product is done by C. navigation
selected users. It needs to be evaluated in D. consistency
________ aspects.
A. one 9. The user can go through the program
B. two easily. This means the program has met
C. four the
D. three _________________principle.

6. In Evaluation Phase, selected users set A. clarity


the focus on overall __________ and B. context
__________ of the multimedia program. C. navigation
D. consistency
10. The user can navigate and exit at any
time during the lesson. It has met the
______________ principle.

A. context
B. flexibility
C. clarity
D. consistency
LESSON 38 SCORE
Multimedia Production: Publishing Phase

D. CD jewel case
1. The last phase of a multimedia
production is ________________. 7. What is the main focus of the Publishing
Phase in multimedia production?
A. Testing Phase I. CD packaging
B. Evaluation Phase II. Produce a multimedia CD
C. Publishing Phase III. Create a cover and label for the CD
D. Implementation Phase IV. Make sure the program is user friendly

A. I and II
2. In the _________ Phase, the multimedia B. I, II and III
developers produce a multimedia CD. C. I, II and IV
D. I, II, III and IV
A. Testing
B. Evaluation
C. Publishing 8. The multimedia program which is
D. Implementation delivered through __________ is called
Web-based multimedia.

3. We need to gather all the files and copy A. tape


them to the ____________. B. CD-ROM
C. television
A. CD-ROM D. Web page
B. Web page
C. CD player 9. By using the ______________wizard,
D. user interfaces multimedia developers are able to
gather all the multimedia files as an
installation set.
4. Multimedia developers are required to
use a ___________to produce a A. AutoPackager
multimedia CD. B. Lesson Design
C. Quick Specialist
A. zip drive D. Lesson template
B. CD writer
C. CD player 10. There are two types of casing to store
D. digital CDs.
camera
I. CD ROM
5. We can publish our multimedia program II. CD writer
into _______________. III. CD sleeves
IV. CD jewel case
A. file
B. tape A. I and II
C. document B. II and III
D. compact disc
C. III and IV
D. I and III

6. The following are items involved in the


Publishing Phase EXCEPT:

A. CD label
B. CD cover
C. CD player
LESSON 39 SCORE
Produce an Interactive Educational
Multimedia Project

1. In Design Phase, _________ and


______________ are used. 6. The ________________ is where we
create the multimedia program.
I. diagram
II. Flow Chart A. Analysis Phase
III. Storyboard B. Publishing Phase
IV. user manual C. Evaluation Phase
A. I and II D. Implementation Phase
B. I and III
C. II and III 7. We can download the following from
D. III and IV the Internet
I. audio
2. _________shows the flow of the II. video
program. III. graphics
A. A Checklist IV. animation
B. A Flow Chart
C. A Evaluation Form A. I, II and III
D. A Problem Statement B. I, II and IV
C. II, III and IV
3. Which of the following is one of the D. I, II, III and IV
activities in Design Phase?
A. Defining problems 8. We can use _________to test a
B. Interviewing clients program
C. Creating Storyboards
D. Using ToolBook Assistant 2004 as A. a Checklist
authoring tool B. a Flow Chart
C. an Evaluation Form
4. _____________and _______________ D. a Problem Statement
are done during the Analysis Phase.
I. Checklists 9. We create the ____________ for the
II. Storyboards CD when the program is completed and
III. Proposals finalised.
IV. Problem Statements
A. cover and label
A. II and III B. cover and code
B. I and IV C. cover and menu
C. I and III D. cover and program
D. III and IV
10. When the multimedia program has
5. We need to form a multimedia been finalised, the multimedia
production team before we start our developers will ___________ the CD.
multimedia ____________. A. analyse
A. file B. evaluate
B. project C. publish
C. testing D. advertise
D. marketing
LESSON 40
SCORE
Introduction to Immersive Multimedia

1. Immersion Multimedia video games A. Interactive


brings the players move in different B. Informative
_____________. C. Institutional
D. International
A. houses
B. schools
C. apartments
D. environments 6. Immersive Multimedia is combining
_________and ______ in Virtual
2. What kind of viewing experience do Reality.
virtual tours provide the user?
A. multimedia file, interactivity
A. A 360 degree video camera. B. multimedia tools, interactivity
B. A 360 degree rotating movement. C. multimedia elements, interactivity
C. A 360 degree joystick for D. multimedia elements, non-
navigation. interactivity
D. A 360 degree view of physical
space. 7. In Virtual Reality, a user can experience
his environment through the senses of
3. Immersive Multimedia is mostly applied
in_______ l sight
ll touch
A. entertainment and games. lll hearing
B. research and development. lV taste
C. writing long compositions.
D. football exercise and training. A. l, ll and lV
B. l, lll and lV
4. The history of Immersive Multimedia C. l, ll and lll
began with the concept of D. ll, lll and lV

A. Virtual 8. Virtual Reality is a


Tours _______environment.
B. Virtual
Reality A. computer-guided
C. Virtual B. computer-literate
Gaming C. computer-created
D. Virtual D. computer-operated
Training
9. One of the benefits of learning with
virtual patients is that
5. In the late 1960s, the desire of
computer scientists and artists was to
A. there are no risks involved.
create, digitally-made near-to-reality
B. there are no costs involved.
experiences through ______________
C. anymore can become a doctor.
Multimedia.
D. anymore can become a virtual
patient. A. Media
B. Multimedia
10. _____________ is a combination of C. Immersive Multimedia
multimedia elements and interactivity D. Informative Multimedia
in Virtual Reality.

7. A Web-based information system that is


interested in developing human resources for
health.
This statement refers to

A. Global Resource Centre


B. Millennium Development Goals
C. Global Data Monitoring Information System
D. Global Disaster Alert and Coordination
System

8. Global Data Monitoring Information System


helps many countries overcome problems of
I. health
II. poverty
III. education
IV. entertainment

A. I, II and III
B. I, II and IV
C. I, III and IV
D. II, III and IV

9. "Data collected on Malaria disease in Africa"


is the project of

A. Global Resource Centre


B. Millennium Development Goals
C. Global Data Monitoring Information System
D. Global Disaster Alert and Coordination
System

10. "eBay" is an example of _____________.


A. Web mail
B. online blog
C. online retail sales
D. customer billing system

11. Which of the following is a global


information system?
A. Global Web Centre
B. Global Resource Centre
C. Global Economy Centre
D. Global Communication Centre

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