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Name: Maryam Khan

Software Integration Planning Sheet


By integrating Educational Software into the curriculum, we take one step closer to
meeting the needs of ALL of our digital students. By giving them the opportunity to
learn and explore using multimedia software they become more focused, engaged
and motivated. In this project, you will select a grade level, subject area and
Common Core Standard to begin the process of using the software in order to more
effectively help ALL of your students create an academic product showcasing their
understanding of the concept you are teaching.

1) Begin planning

Grade level: 9th to 12th

Topic/Subject Area: Mathematics

Common Core Standard(http://www.cpalms.org): MAFS. 912.F-


IF.3.7a

Students can graph functions symbolically that are linear and quadratic
showing intercepts, maxima, and minima. Students can show key
features of graphs by hand in simple cases and using technology for
more complicated cases of linear and quadratic functions.

Select your Software

Browse the internet for software that supports the Common Core
Standard you selected for the general population of your students.

Software/APP/Website Game: _IXL

https://www.ixl.com/

https://www.ixl.com/standards/florida/math/high-school

2) How does this software support the Common Core Standard you
selected?

IXL is a drill and practice software. It has some features of


instructional game software as well. This software supports Florida
standards as it has the practice problems based on this standard. It
assesses students, and tracks their progress and regression. Allows
teachers to maintain knowledge of where individual students stand.
Every student works at their own pace and all activities are based on
personalization. Students receive personalized online rewards. It sets
goals for students. It highlights milestones for students. Families also
have access to IXL account.

3) Now make them apply what they have learned:

Think about the experience your students will have with the software
you selected. After the students interact with the software you
selected, come up with an activity using one of the Microsoft Office
Suite programs that forces your students to apply what they have
learned using the software you selected. Try to force them to create
something that utilizes critical thinking skills.

What Office program will your students use? Power Point

What will your students create or do with that program?

Students will be divided in groups, and each group will be given a


worksheet with functions (linear or quadratic). They will choose a
function of their choice from the worksheet either linear or quadratic.
Each group will make a power point about the function that they
choose. (linear or quadratic)
Guidelines for Power Point
Students should have a title slide in their Power Point.
There should one slide with the standard formula of an equation.
There should be at least one slide with a definition of a function.
Power Point should have a step by step procedure of graphing a
function.
Their slides should be very clear in explaining the functions, intercepts,
maxima, minima, and the method of graphing.
Students will be graded based on design and creativity. Power Point
can be made interesting through animations, graphics or videos.
There should be illustrations of the graph with every function in the
Power Point.
Last few slides should be 2 to 3 examples of functions and their graphs
.
Number of slides should be no less than 10 and no more than 15
including title slide.

4) How will you measure their mastery of the skill you had in mind?
Visit Rubistar.com to create a rubric that you will use to score the
project/activity/assignment that your students will create. Attach that
rubric to this sheet.
Rubric
a) Show me an example

Create an example of what you want your students to create. Attach it


to this page along with your rubric.
https://1drv.ms/p/s!ApYyjzh1zKpbgRxqWRxMY_cosAdK

5) Decide which tech standards you met as a teacher and your


students met as digital learners:

NETS-T Standard (http://www.iste.org/STANDARDS )


1c: Promote students reflection using collaborative tools to reveal and
clarify students conceptual understanding and thinking, planning, and
creative processes.
2a: Design or adapt relevant learning experiences that incorporate
digital tools and digital resources to promote student learning and
creativity.
________________________________________________________________________
_______________________________________________

NETS-S Standard (http://www.iste.org/STANDARDS )


1a: Students use technology to seek feedback that informs and
improves their practice and to demonstrate their learning in a variety
of ways
3a: Students plan and employ effective research strategies to locate
information and other resources for their intellectual or creative
pursuits.
6d: Students publish or present content that customizes the message
and medium for their intended audiences.
________________________________________________________________________
____________________________________________________________________

6) Turn in this planning sheet along with one copy of your handout
to me for grading!

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