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DEPARTMENT OF
COMPUTER SCIENCE AND ENGINEERING
QUESTION BANK
VIII SEMESTER
CS6008 HUMAN COMPUTER INTERACTION
Regulation 2013
Academic Year 2016 17
Prepared by
QUESTION BANK
PART A
S. BTL
Question Competence
No.
1 What is HCI? Remember BTL -1
2 Define Model Human Processor. Remember BTL -1
3 Describe the two types of photoreceptor? Understand BTL -5
4 What is visual angle? How the visual angle is calculated. Remember BTL -1
5 State Fitts law. Remember BTL -1
6 Explain a model of the structure of memory. Analyze BTL -4
7 Summarize three types of memory or memory function. Understand BTL -4
8 Define Script. Remember BTL -1
9 Connect an example for a script for visiting the vet. Analyze BTL -2
10 Pointout distribution of practice effect. Analyze BTL -4
11 Classify the two main theories of forgetting: Apply BTL -3
12 Develop productive and reproductive problem solving? Create BTL -6
13 Show ACT model. Apply BTL -3
14 Examine mental models? Apply BTL -3
15 Integrate the Models of interaction? Create BTL -6
16 What are the stages in Normans model of interaction? Understand BTL -2
Conclude the factors in the physical environment that directly
17 Evaluate BTL -2
affect the quality of the interaction and the users performance:
Recommend the following features of a direct manipulation
18 Evaluate BTL -5
interface.
19 Tabulate direct manipulation vs indirect manipulation. Remember BTL -1
20 Discuss the importance of grouping controls. Understand BTL -2
Part B
3
UNIT II
PART A
S.
Question Competence BTL
No.
1 What is Design? Remember BTL -1
2 State the golden rule of design. Remember BTL -1
3 Give a model of Interaction design process. Understand BTL -5
4 Who are stakeholders? Remember BTL -1
5 Define storyboards. Remember BTL -1
6 Compare the Levels of interaction? Analyze BTL -4
7 Summarize the several implications. Understand BTL -4
8 Define localization or internationalization. Remember BTL -1
9 Compare formative evaluation vs summative evaluation. Analyze BTL -2
10 Explain Prototyping? Analyze BTL -4
11 Classify usability metrics? Apply BTL -3
12 Develop the three main approaches to prototyping. Create BTL -6
13 Illustrate UIMS. Apply BTL -3
14 Show the warning about iterative design. Apply BTL -3
15 Plan and present the principles to support usability. Create BTL -6
16 Discuss Usability& Effectiveness. Understand BTL -2
17 Compare Efficiency & Satisfaction? Evaluate BTL -2
Summarize the basic categories of the Smith and Mosier
18 Evaluate BTL -5
guidelines.
19 Quote an example pattern go back to a safe place. Remember BTL -1
20 Discuss the universal design principles? Understand BTL -2
Part B
i) List the four main phases plus iteration loop, focused 8
1 on the design of interaction.
Remember BTL -1
ii) Explain in detail at the software development process 8
and how HCI fits within it.
2 i) Give an example of a scenario for the personal movie 8
player.
Evaluate BTL -5
ii) Draw the block diagram of application functional 8
hierarchy and Explain.
i) State and Examine the Network of screens/states. 8
3 Apply BTL -3
ii) What is known as a hill-climbing approach? Explain. 8
5
4 Comment and identify the use of layout and other elements 16 Understand BTL -2
in the control panels.
i) List and describe the activities in the life cycle. 8
5 Remember BTL -1
ii) Briefly discuss about the three main approaches to 8
prototyping.
6 Describe the several potential problems on the management 16 Understand BTL -2
side.
7 Summarize some of the techniques that are available for 16 Evaluate BTL -5
producing rapid prototypes.
i) Explain the structure of a gIBIS design rationale. 8
8 Analyze BTL -4
ii) Describe the QOC notation. 8
9 i) Examine the principles affecting learnability in detail. 8
Remember BTL -1
ii) Give the summary of principles affecting flexibility in 8
detail.
10 Classify and explain the summary of principles affecting 16 Apply BTL -3
robustness.
i) Mention and Explain the Shneidermans Eight 8
11 Golden Rules of Interface Design.
Analyze BTL -4
ii) State and Explain Normans Seven Principles for 8
Transforming Difficult Tasks into Simple Ones.
With help of Normans Model of interaction explain the
12 process of execution evaluation cycle. What is meant by gulf 16 Remember BTL -1
of execution and gulf of evaluation with respect to this
model?
i) List and discuss seven stages of action model. 8
13 Understand BTL -2
ii) What are the seven principles give us a good starting 8
point in considering universal design.
i) Why are there few effective HCI standards? 8
14 ii) Prepare the guidelines that are provided and classify Create BTL -6
them in terms of the activity in the software life cycle 8
to which they would most likely apply.
6
S. BTL
Question Competence
No.
1 What is Design? Remember BTL -1
2 State the golden rule of design. Remember BTL -1
3 Express CSCW. Understand BTL -5
4 Who are the stakeholders? Remember BTL -1
5 Classifying stakeholders an airline booking system. Remember BTL -1
6 Analyze Acronym, CATWOE: Analyze BTL -4
7 Discuss face-to-face communication. Understand BTL -4
What is conversation and give the basic conversational
8 Remember BTL -1
structure.
9 Differentiate context and the types of context. Analyze BTL -2
10 How utterances can be classified into three kinds. Analyze BTL -4
11 Classify Breakdown and repair. Apply BTL -3
12 Formulate the process as grounding. Create BTL -6
13 Classify the four types of textual communication. Apply BTL -3
Describe and illustrate the properties of these channels in
14 Apply BTL -3
terms of grounding constraints.
15 Develop Hypertext conversation structure. Create BTL -6
16 Differentiate Linear text vs. hypertext. Understand BTL -2
17 Explain the typical structures of linear text and hypertext Evaluate BTL -2
18 Summarize static content and dynamic content. Evaluate BTL -5
19 Define Bandwidth, latency and jitter. Remember BTL -1
20 Discuss Web servers and web clients Understand BTL -2
Part B
PART A
S. BTL
Question Competence
No.
1 Tabulate some Worlds largest mobile operators Remember BTL -1
2 How software platforms are classified. Remember BTL -1
3 Summarize sharing core services. Understand BTL -5
4 List the pros and cons of SMS applications. Remember BTL -1
5 Tabulate the pros and cons of mobile websites. Remember BTL -1
6 Pointout the pros and cons of web widgets. Analyze BTL -4
7 Discuss the pros and cons of web applications. Understand BTL -4
Compare and contrast the pros and cons of nave
8 Remember BTL -1
applications.
9 Analyze the pros and cons of gam applications. Analyze BTL -2
10 Explain Information Architecture? Analyze BTL -4
11 Discover and give an example mobile site map. Apply BTL -3
12 Develop an example of bad mobile information architecture. Create BTL -6
13 Demonstrate information design? Apply BTL -3
14 Classify Fixed versus fluid. Apply BTL -3
15 Develop Color characteristics. Create BTL -6
16 Contrast the three basic ways to define a color palette. Understand BTL -2
17 Explain Mobile 2.0? Evaluate BTL -2
Explain the two distinct types of navigation layouts for
18 Evaluate BTL -5
mobile devices?
19 Define Iconography. Remember BTL -1
Draw and give the typical flow of information on mobile
20 Understand BTL -2
devices.
Part B
3 Elaborate and classify the broader set of devices supports 16 Apply BTL -3
operating systems.
4 Explain Application Frameworks. 16 Analyze BTL -4
9
14 Mention tools and what interface toolkits are available for it. Remember BTL -1
16
PART A
S. BTL
Question Competence
No.
1 Tabulate some page elements. Remember BTL -1
2 Mention two common approaches to targeting a drop. Remember BTL -1
3 Discuss the various approaches for Drag and Drop Modules. Understand BTL -5
4 Define Drag distance. Remember BTL -1
5 What is Drag rendering? Remember BTL -1
6 Analyze the best practices for Drag and Drop List? Analyze BTL -4
7 Differentiate Dragged object versus drop target. Understand BTL -4
8 Give the types of selection patterns. Remember BTL -1
9 Analyze Toggle Selection. Analyze BTL -2
Mention and pointout some nice attributes for toggle
10 Analyze BTL -4
selection.
11 State and discover Fitts law. Apply BTL -3
12 Develop some issues with showing contextual tools. Create BTL -6
13 Demonstrate Antipattern? Apply BTL -3
14 What is mutton? Discover why it is used? Apply BTL -3
15 Develop Lightweight overlays. Create BTL -6
10
Part B
1 Briefly describe the 15 events available for cueing the user 16 Understand BTL -2
during a drag and drop interaction.
Write short notes on
2 a. Drag and Drop Module 16 Remember BTL -1
b. Drag and Drop List
c. Drag and Drop Object
Write and describe short notes on 8
3 a. Drag and Drop Action Understand BTL -2
8
b. Drag and Drop Collection
4 Examine in brief about the common approaches to targeting 16 Apply BTL -3
a drop.
Illustrate and compare the types of selection techniques in 8
5 detail. Analyze BTL -4
Explain Contextual Tools in detail. 8
14 Explain and illustrate about various process flow patterns. 16 Apply BTL -3