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VALLIAMMAI ENGINEERING COLLEGE


SRM Nagar, Kattankulathur 603 203

DEPARTMENT OF
COMPUTER SCIENCE AND ENGINEERING

QUESTION BANK

VIII SEMESTER
CS6008 HUMAN COMPUTER INTERACTION
Regulation 2013
Academic Year 2016 17
Prepared by

Dr. B. Muthusenthil Assistant Prof/ CSE


Mrs. A. Lalitha Assistant Prof/ CSE
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VALLIAMMAI ENGNIEERING COLLEGE


SRM Nagar, Kattankulathur 603203.

DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING

QUESTION BANK

SUBJECT: CS6008 HUMAN COMPUTER INTERACTION

SEM / YEAR: VIII/ IV

UNIT I - FOUNDATIONS OF HCI


The Human: I/O channels Memory Reasoning and problem solving; The computer: Devices
Memory processing and networks; Interaction: Models frameworks Ergonomics styles
elements interactivity- Paradigms

PART A

S. BTL
Question Competence
No.
1 What is HCI? Remember BTL -1
2 Define Model Human Processor. Remember BTL -1
3 Describe the two types of photoreceptor? Understand BTL -5
4 What is visual angle? How the visual angle is calculated. Remember BTL -1
5 State Fitts law. Remember BTL -1
6 Explain a model of the structure of memory. Analyze BTL -4
7 Summarize three types of memory or memory function. Understand BTL -4
8 Define Script. Remember BTL -1
9 Connect an example for a script for visiting the vet. Analyze BTL -2
10 Pointout distribution of practice effect. Analyze BTL -4
11 Classify the two main theories of forgetting: Apply BTL -3
12 Develop productive and reproductive problem solving? Create BTL -6
13 Show ACT model. Apply BTL -3
14 Examine mental models? Apply BTL -3
15 Integrate the Models of interaction? Create BTL -6
16 What are the stages in Normans model of interaction? Understand BTL -2
Conclude the factors in the physical environment that directly
17 Evaluate BTL -2
affect the quality of the interaction and the users performance:
Recommend the following features of a direct manipulation
18 Evaluate BTL -5
interface.
19 Tabulate direct manipulation vs indirect manipulation. Remember BTL -1
20 Discuss the importance of grouping controls. Understand BTL -2
Part B
3

1 i) List Input and Output channels and discuss briefly 8


about it.
Remember BTL -1
ii) Draw the model of the structure of memory and how 8
these memories interact.
2 i) Briefly discuss about the types of memory in detail. 8
ii) Describe five important differences between Short Understand BTL -2
8
Term Memory and Long Term Memory.
3 i) Explain the similarities and differences in human 8
memory and computer memory.
Apply BTL -3
ii) Classify mental models, and why are they important 8
in interface design?
4 Differentiate deductive reasoning, inductive reasoning and 16 Understand BTL -2
abductive reasoning.
5 i) Describe the guidelines for data display and data 8
entry? Remember BTL -1
ii) Write short notes on text entry devises. 8
Discuss about the following:
6 (a) Digital paper 16 Understand BTL -2
(b) Display devises
Demonstrate the following:
7 (a) 3D Mouse 16 Apply BTL -3
(b) 3D Displays
8 i) Analyze the limitations on interactive performance? 8
ii) Draw the block diagram representing human- Analyze BTL -4
8
9 computer interaction framework and explain it.
List the most common interface styles and note the different 16 Remember BTL -1
effects these have on the interaction.
10 Briefly describe about the elements of the WIMP interface. 16 Create BTL -6
Explain the 2 main architectures used for group-ware
11 systems? Identify the strength and limitations of every and 16 Evaluate BTL -5
suggest how they can be solved.
12 i) How the user performance is improved using 8
ergonomics? Explain.
ii) Pointout briefly four different interaction styles used Analyze BTL -4
to accommodate the dialog between user and 8
computer.
Examine (in words as well as graphically) the interaction
13 framework introduced in HumanComputer Interaction. 16 Remember BTL -1
Show how it can be used to explain problems in the dialog
between a user and a computer.
14 Analyze briefly four different interaction styles used to 16 Analyze BTL -4
accommodate the dialog between user and computer.
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UNIT II - DESIGN & SOFTWARE PROCESS


Interactive Design basics process scenarios navigation screen design Iteration and
Prototyping. HCI in software process software life cycle usability engineering Prototyping
in practice design rationale. Design rules principles, standards, guidelines, rules. Evaluation
Techniques Universal Design.

UNIT II
PART A

S.
Question Competence BTL
No.
1 What is Design? Remember BTL -1
2 State the golden rule of design. Remember BTL -1
3 Give a model of Interaction design process. Understand BTL -5
4 Who are stakeholders? Remember BTL -1
5 Define storyboards. Remember BTL -1
6 Compare the Levels of interaction? Analyze BTL -4
7 Summarize the several implications. Understand BTL -4
8 Define localization or internationalization. Remember BTL -1
9 Compare formative evaluation vs summative evaluation. Analyze BTL -2
10 Explain Prototyping? Analyze BTL -4
11 Classify usability metrics? Apply BTL -3
12 Develop the three main approaches to prototyping. Create BTL -6
13 Illustrate UIMS. Apply BTL -3
14 Show the warning about iterative design. Apply BTL -3
15 Plan and present the principles to support usability. Create BTL -6
16 Discuss Usability& Effectiveness. Understand BTL -2
17 Compare Efficiency & Satisfaction? Evaluate BTL -2
Summarize the basic categories of the Smith and Mosier
18 Evaluate BTL -5
guidelines.
19 Quote an example pattern go back to a safe place. Remember BTL -1
20 Discuss the universal design principles? Understand BTL -2

Part B
i) List the four main phases plus iteration loop, focused 8
1 on the design of interaction.
Remember BTL -1
ii) Explain in detail at the software development process 8
and how HCI fits within it.
2 i) Give an example of a scenario for the personal movie 8
player.
Evaluate BTL -5
ii) Draw the block diagram of application functional 8
hierarchy and Explain.
i) State and Examine the Network of screens/states. 8
3 Apply BTL -3
ii) What is known as a hill-climbing approach? Explain. 8
5

4 Comment and identify the use of layout and other elements 16 Understand BTL -2
in the control panels.
i) List and describe the activities in the life cycle. 8
5 Remember BTL -1
ii) Briefly discuss about the three main approaches to 8
prototyping.
6 Describe the several potential problems on the management 16 Understand BTL -2
side.
7 Summarize some of the techniques that are available for 16 Evaluate BTL -5
producing rapid prototypes.
i) Explain the structure of a gIBIS design rationale. 8
8 Analyze BTL -4
ii) Describe the QOC notation. 8
9 i) Examine the principles affecting learnability in detail. 8
Remember BTL -1
ii) Give the summary of principles affecting flexibility in 8
detail.
10 Classify and explain the summary of principles affecting 16 Apply BTL -3
robustness.
i) Mention and Explain the Shneidermans Eight 8
11 Golden Rules of Interface Design.
Analyze BTL -4
ii) State and Explain Normans Seven Principles for 8
Transforming Difficult Tasks into Simple Ones.
With help of Normans Model of interaction explain the
12 process of execution evaluation cycle. What is meant by gulf 16 Remember BTL -1
of execution and gulf of evaluation with respect to this
model?
i) List and discuss seven stages of action model. 8
13 Understand BTL -2
ii) What are the seven principles give us a good starting 8
point in considering universal design.
i) Why are there few effective HCI standards? 8
14 ii) Prepare the guidelines that are provided and classify Create BTL -6
them in terms of the activity in the software life cycle 8
to which they would most likely apply.
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UNIT III - MODELS AND THEORIES


Cognitive models Socio-Organizational issues and stake holder requirements Communication
and collaboration models-Hypertext, Multimedia and WWW.
UNIT III
PART A

S. BTL
Question Competence
No.
1 What is Design? Remember BTL -1
2 State the golden rule of design. Remember BTL -1
3 Express CSCW. Understand BTL -5
4 Who are the stakeholders? Remember BTL -1
5 Classifying stakeholders an airline booking system. Remember BTL -1
6 Analyze Acronym, CATWOE: Analyze BTL -4
7 Discuss face-to-face communication. Understand BTL -4
What is conversation and give the basic conversational
8 Remember BTL -1
structure.
9 Differentiate context and the types of context. Analyze BTL -2
10 How utterances can be classified into three kinds. Analyze BTL -4
11 Classify Breakdown and repair. Apply BTL -3
12 Formulate the process as grounding. Create BTL -6
13 Classify the four types of textual communication. Apply BTL -3
Describe and illustrate the properties of these channels in
14 Apply BTL -3
terms of grounding constraints.
15 Develop Hypertext conversation structure. Create BTL -6
16 Differentiate Linear text vs. hypertext. Understand BTL -2
17 Explain the typical structures of linear text and hypertext Evaluate BTL -2
18 Summarize static content and dynamic content. Evaluate BTL -5
19 Define Bandwidth, latency and jitter. Remember BTL -1
20 Discuss Web servers and web clients Understand BTL -2

Part B

i) Briefly describe GOMS model. 8


1 Remember BTL -1
ii) Explain GOMS and Keystroke level model. 8
i) Explain how GOMS and the keystroke level model 8
2 support the interaction design process.
Evaluate BTL -5
ii) Give an example of Cognitive complexity theory and 8
express production rules.
i) Illustrate the linguistic approach and use of Backus
Naur Form (BNF) rules to describe the dialog 8
3 grammar. Apply BTL -3
ii) Explain the linguistic modelsBNF and Task Action 8
Grammar in brief.
4 Discuss Taskaction grammar (TAG). 16 Understand BTL -2
7

5 Describe about KLM (Keystroke-Level Model). 16 Remember BTL -1

6 Briefly describe about the Three-state model. 16 Understand BTL -2


i) How to organize a display. Explain how to get users 8
7 attention. Understand BTL -2
ii) Explain three techniques to prevent errors. 8
i) Pointout the six key stages to carry out in a 8
8 CUSTOM analysis?
Analyze BTL -4
ii) What are the stages of Open System Task Analysis 8
(OSTA)
9 List and explain the seven stages of soft systems 16 Remember BTL -1
methodology.
i) Explain the participatory design process utilizes a
range of methods to help convey information between 8
the user and designer.
10 ii) Explain Effective Technical and Human Analyze BTL -4
Implementation of Computer-based Systems 8
(ETHICS) and how the design groups then address
the following issues and activities.
11 Order the pros and cons in conversation and text-based 16 Analyze BTL -4
communication.
Write short notes on
12 a. Text
Remember BTL -1
b. Hypertext 16
c. multimedia
13 Describe and discuss about many applications of 16 Apply BTL -3
hypermedia.
Write and develop short notes on
a. Fixed content
14 b. Search
Create BTL -6
c. automatic generation 16
d. batch generation
e. dynamic content
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UNIT IV - MOBILE HCI


Mobile Ecosystem: Platforms, Application frameworks- Types of Mobile Applications:
Widgets,
Applications, Games- Mobile Information Architecture, Mobile 2.0, Mobile Design: Elements
of Mobile Design, Tools.

PART A

S. BTL
Question Competence
No.
1 Tabulate some Worlds largest mobile operators Remember BTL -1
2 How software platforms are classified. Remember BTL -1
3 Summarize sharing core services. Understand BTL -5
4 List the pros and cons of SMS applications. Remember BTL -1
5 Tabulate the pros and cons of mobile websites. Remember BTL -1
6 Pointout the pros and cons of web widgets. Analyze BTL -4
7 Discuss the pros and cons of web applications. Understand BTL -4
Compare and contrast the pros and cons of nave
8 Remember BTL -1
applications.
9 Analyze the pros and cons of gam applications. Analyze BTL -2
10 Explain Information Architecture? Analyze BTL -4
11 Discover and give an example mobile site map. Apply BTL -3
12 Develop an example of bad mobile information architecture. Create BTL -6
13 Demonstrate information design? Apply BTL -3
14 Classify Fixed versus fluid. Apply BTL -3
15 Develop Color characteristics. Create BTL -6
16 Contrast the three basic ways to define a color palette. Understand BTL -2
17 Explain Mobile 2.0? Evaluate BTL -2
Explain the two distinct types of navigation layouts for
18 Evaluate BTL -5
mobile devices?
19 Define Iconography. Remember BTL -1
Draw and give the typical flow of information on mobile
20 Understand BTL -2
devices.

Part B

i) Briefly describe the layers of the mobile ecosystem. 8


1 Remember BTL -1
ii) Describe several unique disciplines of Information 8
Architecture.
2 i) Elaborate and explain the deliverable we use to 8
define mobile information architecture. Evaluate BTL -5
ii) Discuss how GSM mobile network evolution? 8

3 Elaborate and classify the broader set of devices supports 16 Apply BTL -3
operating systems.
4 Explain Application Frameworks. 16 Analyze BTL -4
9

5 Comparing and contrasting mobile application media. 16 Understand BTL -2

6 Define Jesse James Garretts Elements of User Experience. 16 Remember BTL -1


i) Explain the teasing content to confirm the users 8
7 expectations.
ii) Brief with an example clickstream for an iPhone web 8 Understand BTL -2
application.
8 State and discover an example process flow diagram. 16 Apply BTL -3
9 Analyze the Elements of Mobile Design. 16 Analyze BTL -4
10 List some ways to do some simple and fast mobile 16 Remember BTL -1
prototyping.
11 Specify and develop the six simple rules for user with 16 Create BTL -6
excellent readability.
12 Describe the types of Mobile Applications 16 Understand BTL -2
13 Mention and analyze the seven principles of Web 2.0. 16 Analyze BTL -4

14 Mention tools and what interface toolkits are available for it. Remember BTL -1
16

UNIT V - MOBILE HCI


Designing Web Interfaces Drag & Drop, Direct Selection, Contextual Tools, Overlays,
Inlays and Virtual Pages, Process Flow. Case Studies.

PART A

S. BTL
Question Competence
No.
1 Tabulate some page elements. Remember BTL -1
2 Mention two common approaches to targeting a drop. Remember BTL -1
3 Discuss the various approaches for Drag and Drop Modules. Understand BTL -5
4 Define Drag distance. Remember BTL -1
5 What is Drag rendering? Remember BTL -1
6 Analyze the best practices for Drag and Drop List? Analyze BTL -4
7 Differentiate Dragged object versus drop target. Understand BTL -4
8 Give the types of selection patterns. Remember BTL -1
9 Analyze Toggle Selection. Analyze BTL -2
Mention and pointout some nice attributes for toggle
10 Analyze BTL -4
selection.
11 State and discover Fitts law. Apply BTL -3
12 Develop some issues with showing contextual tools. Create BTL -6
13 Demonstrate Antipattern? Apply BTL -3
14 What is mutton? Discover why it is used? Apply BTL -3
15 Develop Lightweight overlays. Create BTL -6
10

16 Express Lightbox Effect. Understand BTL -2


Mention and explain few things to keep in mind when using
17 Evaluate BTL -2
Input Overlays.
18 Summarize Inlay Versus Overlay. Evaluate BTL -5
19 Give an example for virtual scrolling. Remember BTL -1
20 Describe Carousel. Understand BTL -2

Part B

1 Briefly describe the 15 events available for cueing the user 16 Understand BTL -2
during a drag and drop interaction.
Write short notes on
2 a. Drag and Drop Module 16 Remember BTL -1
b. Drag and Drop List
c. Drag and Drop Object
Write and describe short notes on 8
3 a. Drag and Drop Action Understand BTL -2
8
b. Drag and Drop Collection
4 Examine in brief about the common approaches to targeting 16 Apply BTL -3
a drop.
Illustrate and compare the types of selection techniques in 8
5 detail. Analyze BTL -4
Explain Contextual Tools in detail. 8

Summarize the Challenges of Drag and Drop? 8


6 Evaluate BTL -5
Explain the purpose of Drag and Drop. 8
Explain and analyze Tools in detail.
a. Always-Visible Tools
7 b. Hover-Reveal Tools 16 Analyze BTL -4
c. Toggle-Reveal Tools
d. Multi-Level Tools
8 Describe in detail about the three specific types of overlays: 16 Remember BTL -1
Dialog Overlays, Detail Overlays, and Input Overlays
Discuss about Secondary Menu. 8
9 Create BTL -6
Develop how to inlay the information directly within the 8
page. Explain?
Define Tabs. Explain the types of tabs. 8
10 Remember BTL -1
Explain different types of inlays? 8

Explain the patterns that support virtual pages. 8


11 Understand BTL -2
What is Zoomable User Interface? 8
Write and develop short notes on:
12 a. Virtual Scrolling 16 Create BTL -6
b. Virtual Paging
c. Scrolled Paging
13 Tabulate Paging Versus Scrolling. 16 Remember BTL -1
11

14 Explain and illustrate about various process flow patterns. 16 Apply BTL -3

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