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V2.

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WATER
Fan made mini expansion for Evolution
by BGG user Chango

INTRODUCCION
Water is, like food or even more, vital for life existing and an important evolution critter, permitting and
modifying life diversity, quantity and dimension. In game play, water will enter gradually to the ecosystem and
will be a body size requirement for the species in order to maintain it and score it at the end of the game. In
addition there will be two types of water plus two weather events created for moderate it, with new set-up
rules, mandatory appearance and an interesting mirror interaction mechanism.

COMPONENTS
You will need:
36 blue cubes (water from stable sources, once discovered will tend to be known and available).
12 white cubes (water from uncertain sources, some rounds will be there in moderate quantity).
4 PnP Mandatory Event Cards (Rain and Drought images included).

RULES
Set-up:
Make a Water Supply placing both types of cubes together.
Shuffle all the base cards, divide them in two piles, shuffle each pile with
two events in it and make the game deck placing one pile over the other.
Feeding phase: 3
After the first player places the plant tokens in the Watering Hole, he
must add the quantity of inactive food cards (0, 1, 2, 3 or 4) to the
lowest food card value and place/discard that much blue water on/from
the Ecosystem. Once in the Watering Hole, this water could be discarded 8 water cubes (5 blue and 3 white)
must be placed on the Watering Hole
only if negative food cards are played, species that drank water goes
1
extinct or by the Drought Event Card effect.
Then, he must subtract the same quantity of inactive food cards from
the highest food card value and place that much white water on the
Ecosystem. This water will always be discarded at the end of each round, 1 blue cube must be discarded
with exception of the fat tissue trait ability (who can store it) and the from the Ecosystem, but 3 white will
Rain Event effect (who will produce it for the next one). be placed on the Watering Hole

During feeding, players may choose drink water instead of the regular
eat plant food/attack for meat feeding actions. The water needs for a
species will be his body size less one (empty spaces behind their body
size marker), so body size 1 species will not need it.
At the end of this phase, each water need slot that wasnt covered will
reduce the species body size by one. Then, blue water on feed species This species must reduce his population
must be returned to the ecosystem (where it will tend to grow) and all the and size, then discard the white cube and
white water discarded to the Supply. return the blue one to the Ecosystem

Extinction:
Species who can will be forced to cover their water needs, but if a species
that drank water goes extinct, that water will be discarded to the Supply.
End of game scoring:
Because water belongs to the Ecosystem and never goes to the players
This species is under attack and will be
Food Bags, it will be ignored, but the final body size of your species will reduced to cero, so he will score that food
be added to your final score this time. and discard all the water to the Supply
GREEN TRAITS
Long neck: Cant take water, so if triggers foraging or cooperation, their abilities must be with plant food.
Scavenger: Cant take water, so if triggers fat tissue or cooperation, their abilities must be with meat.
Intelligence: Is the only trait that may choose take water from the supply. Use 2 white cubes to remember
that this water will not go to the ecosystem and must be discarded at the end of the feeding phase.
Foraging: If is triggered by intelligence or from the Watering Hole drinking water, must take +1 water.
Cooperation: If is triggered by intelligence or from the Watering Hole drinking water, must cooperate water.
Fat tissue: Can receive water and store it, but will be moved to the species body size spaces when be
digest, to the Watering Hole if fat tissue is discarded or to the Supply if the species goes extinct.

MANDATORY EVENT CARDS


If a player receives one of these cards during the deal cards phase must declare it, place the card face up in
the Watering Hole and draw a new trait card. So, players will always know which round will be affected for
them. Both different types of events could appear and be active on the same round, but if the two same event
copies appear together, ignore one for that round and put it aside for the next one.

Rain:
After placing the water cubes in the ecosystem, place on this Event Card equal
number of white cubes from the Supply to the quantity of inactive food cards.
Players will not have access to that water this feeding phase, so species cant
choose drink it.
This Event will take one plant token from the Food Bank and move it to itself
at the end of each feeding round until match up his water cubes (like a species
does with his population). Players will not have access to that plant food this
feeding phase.
When water and food will finally matched, in subsequent rounds will take
another white water cube from the Supply and alternate this action with
another plant token from the Food Bank.
This event is full of food, he will
take a new white cube from the At the end of the feeding phase (when all species are feed or all food is gone) his
Supply in his next feeding action
effect will stop, even if he doesnt cover his food requirement. Place all the
water/food in this card on the Watering Hole and discard the Event.
(dont worry if the Rain Event will short of white cubes, you always can replace them with some temporal wooden ones)

Drought:
After placing the water cubes in the ecosystem, place on this Event Card equal
number of blue cubes from the Ecosystem to the quantity of inactive food
cards. Players will never have access to that water, so species cant choose
drink it.
This Event Card will take one plant token from the Ecosystem and move it to
itself at the beginning of each feeding round until match up his water cubes (like
a species does with his population). Players will never have access to that food.
When water and food will finally matched, in subsequent rounds will take
another blue water cube from the Supply and alternate this action with
another plant token from the Ecosystem.
This event needs one more food,
he will take it from the Watering
At the end of the feeding phase (when all species are feed or all food is gone) his
Hole in his next feeding action effect will stop, even if he doesnt cover his food requirement. Discard all the
water/food in this card to the Supply/Food Bank and discard the Event.

Chile 2015
FEEDING PHASE MOVEMENT SUMARY

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