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Writing 2
Wilson
22 Mar 2017
WARNING!
Youre walking down an eerie alleyway on a dark night, with the moon being your only
source of light. You turn the corner, and what do you see? Dead bodies littered everywhere. Vast
amounts of blood, abnormally big-breasted females, and an unending stream of curse words are
the norm in many mature rated video games. But did you know playing such games could have
adverse effects on you? Of course you didnt. Without anyone warning you, how would you
know? By translating Gabbiadinis research article, Acting like a Tough Guy: Violent-Sexist
Video Games, Identification with Game Characters, Masculine Beliefs, & Empathy for Female
Violence Victims, into a warning label on the packaging of the video game, I would get the
message across to a greater audience of the potential dangers of mature video games. I utilized
my understanding of conventions and their audience along with previous readings in an attempt
So why a warning label? Well for starters, how many people would read a research article
before playing a game? Not many I would assume. Gabbiadini and his team did important
research on the negative effects of violent-sexist video games and wishes to raise awareness of
the effects. However, he cant do so by just writing a research paper. As a gamer myself, I
wouldnt spend hours trying to understand a scientific paper before playing a game. I would want
to jump straight into a game. By translating Gabbiadinis paper to a warning label, it can more
easily bring to light, the unforeseen dangers of playing mature games without having to read
pages of text. Placed directly on the packaging of any game, the warning label is something no
When gamers get their hands on a newly released game, they wouldnt want to waste
more time by reading research papers filled with scientific jargon. Instead, they want to jump
straight into the game. Based on what I know of the gaming community and off of Ann Johns
text, Discourse Communities and Communities of Practice, I inferred that translating the
research into a warning label was the most effective method. [Genres] are representative of the
values, needs, and practices of the community that produces them (Johns). The need of gamers
is time. They dont waste time to get their hands dirty, they jump directly into business. How
long would it take someone to comprehend text like this, a simple slope analyses showed a
significant positive relationship between identification with the game character and masculine
beliefs for males who played with a violent-sexist game (b = .32, SE = .12, t(62) = 2.65, p =
.009) (Gabbiadini). Assuming that gamers can understand it, what do they do with the
information. No one wants to waste time connecting dots, even if their own mental state is at
risk. Therefore, Insecurities and Decreased Empathy, keywords is all you need to get the
message across.
It was very challenging to bring over the message from the research paper onto a short, 4
lined warning label. There are pages upon pages of scientific studies and reports while warning
labels have the most restricting format, four lines of short and simple text. After reading William
Zinssers piece Simplicity, I was inspired. What other approach was there other than to take
the key concepts. As Zinsser says, clear our heads of clutter. Clear thinking becomes clear
writing. (Zinsser). Push away all the useless information and focus on the big picture. Taking
the elaborate research, this reduction in empathy partly occurs because video games such as
GTA increase masculine beliefs, such as beliefs that real men are tough, dominant, and
aggressive, (Gabbiadini), and transforming it into direct phrases, Masculine beliefs and
Female Victimization, makes the information more understandable and concise while keeping
the major points of the research. Conciseness is key to delivering ideas without wasting words.
However, after all the time I spent contemplating of which important information to
include, I concluded that translating a scientific research paper into a warning label may not be
the best idea. Warning labels do get the message across, they warn the audience of potential
dangers, but there is too much information missing. Research papers are packed full of
information, as difficult to understand as they might be. Transferring information from the paper
to a label leaves out too much important information which changes the purpose of the whole
thing. Gabbiadini wanted to report his findings which supported his hypothesis of the negative
effects of violent-sexist video games. Warning labels merely state the dangers and are easily
overlooked. So perhaps you could think of something. Something that warns and includes all the
Gabbiadini, Alessandro, et al. "Acting Like a Tough Guy: Violent-Sexist Video Games,
Identification with Game Characters, Masculine Beliefs, & Empathy for Female Violence
Victims." Plos ONE, vol. 11, no. 4, 13 Apr. 2016, pp. 1-14. EBSCOhost,
doi:10.1371/journal.pone.0152121.
and Diversity. Text, Role, and Context: developing Academic Literacies. Cambridge,